Version Changelog

4.10.0-LIVE.12519617
4.10.0-LIVE.12519617 4.10.1-LIVE.12660092 · Sep 16, 2026
4.10.2-LIVE.12881860
Siebe Helmet Beachhead (clda_utility_heavy_helmet_03_01_15)
Changed
7 changes
stdItem
Interactions
0: Openinventoryui → Coupled_setcoupled
1: Loot → Coupled_setdecoupled
2: Search → Gsafe_setactive
3: Gsafe_setinactive
4: Esp_setactive
5: Esp_setinactive
6: Quantumspool_setactive
Anvil F7C-M Hornet Heartseeker Mk I (ANVL_Hornet_F7CM_Heartseeker)
Changed
2 changes
stdItem
Interactions
0: Enabledecoupled → Transformdeploy
1: Disabledecoupled → Transformretract
Arden-SL Helmet (rrs_specialist_light_helmet_01_01_01)
Changed
7 changes
stdItem
Interactions
0: Onreject → Inspect
1: Ondownloaded → Place
2: Enable → Store
3: Disable → Offhandstore
4: Toggle → Disablechipinteractions
5: Enterinternalscreen → Enablechipinteractions
6: Carry
Lynx Core Cold Steel (outlaw_legacy_armor_light_core_01_01_11)
Changed
7 changes
stdItem
Interactions
0: Lockself → Open
1: Unlockself → Close
2: Openrequest → Lock
3: Closerequest → Override
4: Closetrigger → Stepthrough
5: Closeself → Toggle
6: Allowclose → Unlock
TRGT. STATUS (ANVL_Hornet_F7CM_Mk2_Seat_Copilot)
Changed
1 change
stdItem
Interactions
0: Lockself → Toggle
2954 Tempt Fate Tankard (Drink_mug_stella_fortuna_1_a)
Changed
6 changes
stdItem
Interactions
0: Place → Lockeddisplay
1: Activate remote camera → Unlocktrigger
2: Turret_gyro_mode → Destination_a
3: Turret_sensitivity_increase → Destination_b
4: Turret_sensitivity_decrease → Destination_c
5: Turret_sensitivity_reset → Elevatorarrived
P8-SC "Boneyard" SMG (behr_smg_ballistic_01_white02)
Changed
7 changes
stdItem
Interactions
0: Retractturret → Turret_gyro_mode
1: Turret_gyro_mode → Turret_sensitivity_increase
2: Turret_sensitivity_reset → Turret_sensitivity_decrease
3: Turret_fire_mode → Turret_sensitivity_reset
4: Ai_use → Turret_fire_mode
5: Turret_sensitivity_increase → Ai_use
6: Turret_sensitivity_decrease
Gallant "Warhawk" Rifle (klwe_rifle_energy_01_green01)
Changed
13 changes
stdItem
Interactions
0: Hidelocks → Unlockdoor
1: Synclock → Opendoor
2: Syncunlock → Closedoor
3: Lightson → Enableproximitysensor
4: Lightsoff → Disableproximitysensor
5: Lightslow → Lockdoor
6: Lightsalarm
7: Checkcredentials
8: Override
9: Opendoor
10: Closedoor
11: Enableproximitysensor
12: Disableproximitysensor
Gallant "Midnight" Rifle (klwe_rifle_energy_01_black01)
Changed
13 changes
stdItem
Interactions
0: Lockdoor → Opendoor
1: Unlockdoor → Closedoor
2: Opencomplete → Lockdoor
3: Closecomplete → Unlockdoor
4: Syncopen → Opencomplete
5: Syncclose → Closecomplete
6: Hidelocks → Syncopen
7: Synclock → Syncclose
8: Syncunlock → Synclock
9: Lightson → Syncunlock
10: Lightsoff
11: Lightslow
12: Lightsalarm
Devastator "Warhawk" Shotgun (ksar_shotgun_energy_01_green01)
Changed
7 changes
stdItem
Interactions
0: Drop → Openinventoryui
1: Place → Openlootingui
2: Store → Carry
3: Equiptowear → Drop
4: Openinventoryui → Place
5: Openlootingui → Store
6: Carry → Equiptowear
Cal-O-Meal "Vanilla" Protein Bar (Food_bar_com_01_vanilla_a)
Changed
6 changes
stdItem
Interactions
0: Unlock_interactions → Activate remote camera
1: Carry → Turret_gyro_mode
2: Drop → Turret_sensitivity_increase
3: Inspect → Turret_sensitivity_decrease
4: Place → Turret_sensitivity_reset
5: Store → Datapad_check_floor
P8-SC "Warhawk" SMG (behr_smg_ballistic_01_green01)
Changed
5 changes
stdItem
Interactions
0: Turret_sensitivity_reset → Turret_sensitivity_decrease
1: Turret_fire_mode → Turret_sensitivity_reset
2: Turret_gyro_mode → Turret_fire_mode
3: Turret_sensitivity_increase → Turret_gyro_mode
4: Turret_sensitivity_decrease → Turret_sensitivity_increase
Gallant "Desert Shadow" Rifle (klwe_rifle_energy_01_tan01)
Changed
13 changes
stdItem
Interactions
0: Lightslow → Disableproximitysensor
1: Lightsalarm → Lockdoor
2: Checkcredentials → Unlockdoor
3: Override → Opencomplete
4: Opendoor → Closecomplete
5: Closedoor → Syncopen
6: Enableproximitysensor → Syncclose
7: Disableproximitysensor → Hidelocks
8: Lockdoor → Synclock
9: Unlockdoor → Syncunlock
10: Opencomplete → Lightson
11: Closecomplete → Lightsoff
12: Syncopen → Lightslow
Venture Arms Aqua (rsi_explorer_armor_light_arms_01_01_17)
Changed
5 changes
stdItem
Interactions
0: Close → Closeself
1: Lock → Allowclose
2: Override → Gate_close
3: Stepthrough → Set_pressurenormalized
4: Toggle → Set_pressuredifferential
PAB-1 Core Seagreen (cds_legacy_armor_light_core_01_01_06)
Changed
7 changes
stdItem
Interactions
0: Unlock → Setstate_powered
1: Overrideclose → Setstate_unpowered
2: Opencomplete → Setstate_blocked
3: Closecomplete → Setstate_unblocked
4: Opentrigger → Setstate_noaccess
5: Openself → Setstate_access
6: Allowopen → Pressurecycle
Custodian "Warhawk" SMG (ksar_smg_energy_01_green01)
Changed
10 changes
stdItem
Interactions
0: Store → Turret_gyro_mode
1: Offhandstore → Turret_sensitivity_reset
2: Carry → Turret_fire_mode
3: Drop → Turret_sensitivity_increase
4: Inspect → Turret_sensitivity_decrease
5: Place
6: Useconsole
7: Turnon
8: Emergencyshutdown
9: Logout
Horizon Helmet Purple (rsi_deckcrew_armor_light_helmet_01_01_08)
Changed
4 changes
stdItem
Interactions
0: Turnon → Shiptransformextend
1: Turnoff → Shiptransformretract
2: Toggle → Shiptransformcycle
3: Reset
TrueDef-Pro Legs Black/Silver/Yellow (vgl_armor_light_legs_01_01_19)
Changed
5 changes
stdItem
Interactions
0: Fireweapongroup2 → Drop
1: Enter → Place
2: Exit → Store
3: Rummage → Equiptowear
4: Carry
Anvil Hurricane (ANVL_Hurricane_PU_AI_MTS)
Changed
2 changes
stdItem
Interactions
0: Carry → Inspect
1: Drop → Place
Anvil Hurricane (ANVL_Hurricane_PU_AI_UEE)
Changed
2 changes
stdItem
Interactions
0: Place → Carry
1: Store → Drop
Anvil F8A Lightning (ANVL_Lightning_F8_AI_CRIM)
Changed
2 changes
stdItem
Interactions
0: Store → Place
1: Carry → Store
Anvil F8A Lightning (ANVL_Lightning_F8_Fleetweek_DarkBlue)
Changed
2 changes
stdItem
Interactions
0: Place → Login
1: Store → Carry
Microid Battle Suit Legs Crucible (ksar_armor_light_legs_01_02_01)
Changed
7 changes
stdItem
Interactions
0: Eject → Place
1: Oninserted → Store
2: Check → Equiptowear
3: Oncheckfailed → Carry
4: Onchecksucceeded → Drop
5: Reset
6: Enableweapons
Microid Battle Suit Legs Lodestone (ksar_armor_light_legs_01_02_15)
Changed
7 changes
stdItem
Interactions
0: Holster → Bespokeplace
1: Offhandholster → Holdready
2: Store → Holster
3: Offhandstore → Offhandholster
4: Drop → Store
5: Carrylowered → Offhandstore
6: Inspect → Drop
Argus Helmet Black/Pink/Purple (vgl_armor_light_helmet_01_01_09)
Changed
4 changes
stdItem
Interactions
0: Deactivate → Release
1: Relayregister → Turnhoveron
2: Activate → Turnhoveroff
3: Grip
Carrion Arms Ashen (srvl_combat_medium_arms_01_03_01)
Changed
5 changes
stdItem
Interactions
0: Unlocktrigger → Setstate_unblocked
1: Lockself → Setstate_noaccess
2: Unlockself → Setstate_access
3: Openrequest → Pressurecycle
4: Closerequest → Pressurecyclecomplete
2954 Luck's Favor Tankard (Drink_mug_stella_fortuna_1_b)
Changed
6 changes
stdItem
Interactions
0: Drop → Allowclose
1: Carrylowered → Gate_close
2: Inspect → Set_pressurenormalized
3: Place → Set_pressuredifferential
4: Vendorinspect → Setstate_powered
5: Vendorreturn → Setstate_unpowered
Neoni Tengubi Helmet (ccc_heavy_armor_helmet_01_01_01)
Changed
7 changes
stdItem
Interactions
0: Weapons_on → Piptype_setlag
1: Weapons_off → Landinggear_invalid
2: Countermeasures_fire → Selfdestruct_engage
3: Headlights_on → Selfdestruct_disengage
4: Headlights_off → Hailtarget_start
5: Vtol_setactive → Hailtarget_stop
6: Vtol_setinactive → Sensors_on
XDL "Forest" Monocular Rangefinder (behr_binoculars_01_tint03)
Changed
10 changes
stdItem
Interactions
0: Liedown → Attachtohip
1: Sit → Carry
2: Exit → Place
3: Sleep → Drop
4: Situp → Equiptowear
5: Savegamelogout → Inspect
6: Store
7: Refill grenades
8: Refill ammo
9: Pick up
Stirling Exploration Helmet (clda_utility_heavy_helmet_04_01_01)
Changed
7 changes
stdItem
Interactions
0: Openinventoryui → Shields_on
1: Loot → Shields_off
2: Missiles_armmissile
3: Missiles_disarmmissiles
4: Missiles_cyclemissiles
5: Missiles_firemissiles
6: Weapons_on
ORC-mkV Arms White (cds_legacy_armor_medium_arms_01_01_10)
Changed
5 changes
stdItem
Interactions
0: Lock → Allowclose
1: Override → Gate_close
2: Stepthrough → Set_pressurenormalized
3: Toggle → Set_pressuredifferential
4: Unlock → Setstate_powered
PAB-1 Core Red (cds_legacy_armor_light_core_01_01_02)
Changed
7 changes
stdItem
Interactions
0: Setstate_unblocked → Locktrigger
1: Setstate_noaccess → Unlocktrigger
2: Setstate_access → Lockself
3: Pressurecycle → Unlockself
4: Pressurecyclecomplete → Openrequest
5: Set_airlockconnected → Closerequest
6: Open → Closetrigger
ORC-mkV Core Orange (cds_legacy_armor_medium_core_01_01_03)
Changed
7 changes
stdItem
Interactions
0: Open → Closetrigger
1: Close → Closeself
2: Lock → Allowclose
3: Override → Gate_close
4: Stepthrough → Set_pressurenormalized
5: Toggle → Set_pressuredifferential
6: Unlock → Setstate_powered
Balor HCH Helmet Twilight (cds_legacy_armor_heavy_helmet_01_01_18)
Changed
7 changes
stdItem
Interactions
0: Disruptioncascade → Opendockingcollarsmall
1: Restorationcascade → Closedockingcollarsmall
2: Cascadecompleted → Canopyopen
3: Misfiretrigger → Canopyclose
4: Misfirerequest → Seatenter
5: Setmisfire_none → Seatexit
6: Setmisfire_trivial → Avionicsopen
CRUZ Dark (Drink_bottle_cruz_01_dark_a)
Changed
6 changes
stdItem
Interactions
0: Weaponbay_right_open → Closedockingcollarsmall
1: Weaponbay_right_close → Autoopendockingcollarsmallrequest
2: Weaponbay_left_open → Autoclosedockingcollarsmallrequest
3: Weaponbay_left_close → Setdockingcollarsmallauto
4: Radar_open → Setdockingcollarsmallmanualopen
5: Radar_close → Setdockingcollarsmallmanualclose
ADP Arms Dark Red (cds_legacy_armor_heavy_arms_01_01_13)
Changed
5 changes
stdItem
Interactions
0: Locktrigger → Gate_close
1: Unlocktrigger → Set_pressurenormalized
2: Lockself → Set_pressuredifferential
3: Unlockself → Setstate_powered
4: Openrequest → Setstate_unpowered
PAB-1 Arms Violet (cds_legacy_armor_light_arms_01_01_09)
Changed
5 changes
stdItem
Interactions
0: Locktrigger → Pressurecyclecomplete
1: Unlocktrigger → Set_airlockconnected
2: Lockself → Open
3: Unlockself → Close
4: Openrequest → Lock
FBL-8a Core Desert Digital (cds_armor_light_core_02_01_03)
Changed
7 changes
stdItem
Interactions
0: Set_pressuredifferential → Locktrigger
1: Setstate_powered → Unlocktrigger
2: Setstate_unpowered → Lockself
3: Setstate_blocked → Unlockself
4: Setstate_unblocked → Openrequest
5: Setstate_noaccess → Closerequest
6: Setstate_access → Closetrigger
PAB-1 Core Aqua (cds_legacy_armor_light_core_01_01_17)
Changed
7 changes
stdItem
Interactions
0: Pressurecyclecomplete → Openrequest
1: Set_airlockconnected → Closerequest
2: Open → Closetrigger
3: Close → Closeself
4: Lock → Allowclose
5: Override → Gate_close
6: Stepthrough → Set_pressurenormalized
ORC-mkX Legs Twilight (cds_armor_medium_legs_01_01_18)
Changed
7 changes
stdItem
Interactions
0: Drop → Tray02_close
1: Place → Tray02_lock
2: Store → Tray02_unlock
3: Equiptowear → Tray02_animationcomplete
4: Carry → Tray03_open
5: Tray03_close
6: Tray03_lock
ADP Legs Purple (cds_legacy_armor_heavy_legs_01_01_08)
Changed
5 changes
stdItem
Interactions
0: Activate remote camera → Equiptowear
1: Turret_gyro_mode → Carry
2: Destination_a → Drop
3: Destination_b → Place
4: Elevatorarrived → Store
ADP Legs Dark Green (cds_legacy_armor_heavy_legs_01_01_16)
Changed
7 changes
stdItem
Interactions
0: Requestpoweron → Carry
1: Requestpoweronandopen → Drop
2: Requestpoweroff → Place
3: Requestpoweroffandclose → Hangerequip
4: Requestpoweronandunlock → Hangerhang
5: Requestpoweronandunlockandopen → Hangerswap
6: Requestpoweroffandcloseandlock → Hangerswapall
PAB-1 Legs Purple (cds_legacy_armor_light_legs_01_01_08)
Changed
7 changes
stdItem
Interactions
0: Selection → Setstaggeredfire
1: Payment → Setsynchronousfire
2: Vending → Fireweapongroup1
3: Vendcomplete → Fireweapongroup2
4: Error → Enableweapons
5: Stealcomplete → Disableweapons
6: Door_open → Setlagpips
Balor HCH Helmet Aqua (cds_legacy_armor_heavy_helmet_01_01_17)
Changed
7 changes
stdItem
Interactions
0: Activate remote camera → Retrieve
1: Turret_gyro_mode → Cancel
2: Placeresourcecanister → Poweron
3: Slotoccupied → Poweroff
4: Slotempty → Carry
5: Parentslotoccupied → Drop
6: Parentslotempty → Inspect
CBH-3 Helmet Violet (cds_legacy_armor_light_helmet_01_01_09)
Changed
7 changes
stdItem
Interactions
0: Conveyorreset → Open
1: Onconveyordeployed → Close
2: Onconveyorretracted
3: Resourcetobusy
4: Resourcetoidle
5: Cargodooropen
6: Cargodoorclose
G-2 Helmet Purple (cds_legacy_armor_medium_helmet_01_01_08)
Changed
7 changes
stdItem
Interactions
0: Set_airlockconnected → Unlocktrigger
1: Open → Lockself
2: Close → Unlockself
3: Lock → Openrequest
4: Override → Closerequest
5: Stepthrough → Closetrigger
6: Toggle → Closeself
G-2 Helmet Dark Green (cds_legacy_armor_medium_helmet_01_01_16)
Changed
7 changes
stdItem
Interactions
0: Setstate_unpowered → Overrideclose
1: Setstate_blocked → Opencomplete
2: Setstate_unblocked → Closecomplete
3: Setstate_noaccess → Opentrigger
4: Setstate_access → Openself
5: Pressurecycle → Allowopen
6: Pressurecyclecomplete → Locktrigger
Anvil F8C Lightning (ANVL_Lightning_F8C)
Changed
2 changes
stdItem
Interactions
0: Enablecruise → Disablecruise
1: Disablecruise → Enablevtol
Anvil F8C Lightning Wikelo War Special (ANVL_Lightning_F8C_Collector_Military)
Changed
2 changes
stdItem
Interactions
0: Carry → Store
1: Drop → Carry
Anvil F8C Lightning (ANVL_Lightning_F8C_BIS2024_Temp)
Changed
2 changes
stdItem
Interactions
0: Store → Place
1: Carry → Store