Version Changelog
Distilled Spirits
(Carryable_2H_FL_05x05x05_Commodity_consumer_goods_distilledspirits_a)
Changed
5 changes
stdItem
Interactions
0:
Enableweapons
→
Seatenter
1:
Disableweapons
→
Seatexit
2:
Setlagpips
→
Activate remote camera
3:
Setleadpips
4:
Setgimballock
HLX99 Hyperprocessors
(Carryable_2H_FL_05x05x05_Commodity_consumer_goods_HLX99Processors)
Changed
5 changes
stdItem
Interactions
0:
Setfreegimbal
→
Turret_gyro_mode
1:
Setaimassist
→
Activate remote camera
2:
Setstaggeredfire
→
Makecoffee
3:
Setsynchronousfire
→
Dooropen
4:
Fireweapongroup1
Diluthermex
(Carryable_2H_FL_05x05x05_Commodity_consumer_goods_Procyon_canister_quantum_ZeroG)
Changed
6 changes
stdItem
Interactions
0:
Setgimballock
→
Elevatorcancelstop
1:
Setfreegimbal
→
Dooropen
2:
Setaimassist
→
Doorclose
3:
Setstaggeredfire
→
Ascentrequest
4:
Setsynchronousfire
→
Descentrequest
5:
Fireweapongroup1
Zeta-Prolanide
(Carryable_2H_FL_05x05x05_Commodity_consumer_goods_Procyon_canister_time_ZeroG)
Changed
6 changes
stdItem
Interactions
0:
Fireweapongroup2
→
Doorclose
1:
Weaponcontrolleroffline
→
Ascentrequest
2:
Weaponcontrolleronline
→
Descentrequest
3:
Enableweapons
→
Elevatorcancelstop
4:
Disableweapons
→
Dooropen
5:
Setlagpips
AcryliPlex Composite
(Carryable_2H_FL_05x05x05_Commodity_consumer_goods_Procyon_AcryliPlex_canister_damage)
Changed
6 changes
stdItem
Interactions
0:
Startchargeinteraction
→
Jumpdrive_close
1:
Cancelchargeinteraction
→
Radar_open
2:
Disperseinteraction
→
Radar_close
3:
Setjammerswitchon
→
Cooler_open
4:
Setjammerswitchoff
→
Cooler_close
5:
Seatenter
→
Power_open
AcryliPlex Composite
(Carryable_2H_FL_05x05x05_Commodity_consumer_goods_Procyon_canister_damage_ZeroG)
Changed
5 changes
stdItem
Interactions
0:
Applydata
→
Carry
1:
Insert
→
Drop
2:
Eject
→
Place
3:
Oninserted
→
Store
4:
Equiptowear
Diluthermex
(Carryable_2H_FL_05x05x05_Commodity_consumer_goods_Procyon_canister_quantum_DeliveryMission)
Changed
6 changes
stdItem
Interactions
0:
Fireweapongroup1
→
Descentrequest
1:
Fireweapongroup2
→
Elevatorcancelstop
2:
Enableweapons
→
Dooropen
3:
Disableweapons
→
Doorclose
4:
Setlagpips
→
Ascentrequest
5:
Setleadpips
Zeta-Prolanide
(Carryable_2H_FL_05x05x05_Commodity_consumer_goods_Procyon_canister_time)
Changed
6 changes
stdItem
Interactions
0:
Seatopen
→
Seatenter_zerog
1:
Seatclose
→
Seatexit_zerog
2:
Seatenter
→
Inventory_open
3:
Seatexit
→
Loot
4:
Sidedooropen
→
Place
5:
Sidedoorclose
→
Open
Zeta-Prolanide
(Carryable_2H_FL_05x05x05_Commodity_consumer_goods_Procyon_canister_time_DeliveryMission)
Changed
6 changes
stdItem
Interactions
0:
Setleadpips
→
Ascentrequest
1:
Setgimballock
→
Descentrequest
2:
Setfreegimbal
→
Elevatorcancelstop
3:
Setaimassist
→
Dooropen
4:
Setstaggeredfire
→
Doorclose
5:
Setsynchronousfire
Diluthermex
(Carryable_2H_FL_05x05x05_Commodity_consumer_goods_Procyon_Diluthermex_canister_quantum)
Changed
6 changes
stdItem
Interactions
0:
Sidedoorenter
→
Close
1:
Sidedoorexit
→
Open
2:
Sidedoorenterzerog
→
Useconsole
3:
Sidedoorexitzerog
→
Shopidle
4:
Poweron_01
→
Openinnerdoor
5:
Poweroff_01
Stims
(Carryable_2H_FL_05x05x05_Commodity_consumer_goods_stims_a)
Changed
5 changes
stdItem
Interactions
0:
Setaimassist
→
Drop
1:
Setstaggeredfire
→
Place
2:
Setsynchronousfire
→
Store
3:
Fireweapongroup1
→
Equiptowear
4:
Fireweapongroup2
<= PLACEHOLDER =>
(Carryable_2H_FL_05x05x05_Commodity_ConsumerGoods)
Changed
5 changes
stdItem
Interactions
0:
Seatexit
→
Power_close
1:
Copilotseatenter
→
Shield_r_open
2:
Copilotseatexit
→
Shield_r_close
3:
Pilotenter
→
Shield_l_open
4:
Pilotexit
→
Shield_l_close
mobyGlass Personal Computers
(Carryable_2H_FL_05x05x05_Commodity_counterfeit_mobyGlass)
Changed
4 changes
stdItem
Interactions
0:
Fireweapongroup2
→
Dooropen
1:
Enter
→
Doorclose
2:
Exit
→
Ascentrequest
3:
Rummage
→
Descentrequest
Altruciatoxin
(Carryable_2H_FL_05x05x05_Commodity_drug_altruciatoxin_a)
Changed
4 changes
stdItem
Interactions
0:
Setlagpips
→
Equiptowear
1:
Setleadpips
→
Carry
2:
Setgimballock
→
Drop
3:
Setfreegimbal
→
Place
Revenant Tree Pollen
(Carryable_2H_FL_05x05x05_Commodity_drug_altruciatoxin_unprocessed_a)
Changed
4 changes
stdItem
Interactions
0:
Setsynchronousfire
→
Place
1:
Fireweapongroup
→
Store
2:
Fireweapongroup
→
Equiptowear
3:
Enableweapons
→
Carry
E'tam
(Carryable_2H_FL_05x05x05_Commodity_drug_etam_a)
Changed
4 changes
stdItem
Interactions
0:
Setaimassist
→
Store
1:
Setstaggeredfire
→
Equiptowear
2:
Setsynchronousfire
→
Carry
3:
Fireweapongroup1
→
Drop
Maze
(Carryable_2H_FL_05x05x05_Commodity_drug_maze_a)
Changed
4 changes
stdItem
Interactions
0:
Setgimballock
→
Store
1:
Setfreegimbal
→
Equiptowear
2:
Setaimassist
→
Carry
3:
Setstaggeredfire
→
Drop
Neon
(Carryable_2H_FL_05x05x05_Commodity_drug_neon_a)
Changed
4 changes
stdItem
Interactions
0:
Fireweapongroup2
→
Place
1:
Enableweapons
→
Store
2:
Disableweapons
→
Equiptowear
3:
Setlagpips
→
Carry
Uncut SLAM
(Carryable_2H_FL_05x05x05_Commodity_drug_slam_a)
Changed
4 changes
stdItem
Interactions
0:
Enableweapons
→
Equiptowear
1:
Disableweapons
→
Carry
2:
Setlagpips
→
Drop
3:
Setleadpips
→
Place
DCSR2
(Carryable_2H_FL_05x05x05_Commodity_drug_slam_unprocessed)
Changed
4 changes
stdItem
Interactions
0:
Onchecksucceeded
→
Carry
1:
Reset
→
Drop
2:
Enableweapons
→
Place
3:
Disableweapons
→
Store
WiDoW
(Carryable_2H_FL_05x05x05_Commodity_drug_widow_a)
Changed
4 changes
stdItem
Interactions
0:
Setstaggeredfire
→
Carry
1:
Setsynchronousfire
→
Drop
2:
Fireweapongroup1
→
Place
3:
Fireweapongroup2
→
Store
Human Food Bars
(Carryable_2H_FL_05x05x05_Commodity_food_HumanFoodBars)
Changed
4 changes
stdItem
Interactions
0:
Allowopen
→
Opendoor
1:
Locktrigger
→
Closedoor
2:
Unlocktrigger
→
Poweron
3:
Lockself
→
Poweroff
Fresh Food
(Carryable_2H_FL_05x05x05_Commodity_food_perishable_a)
Changed
4 changes
stdItem
Interactions
0:
Opencomplete
→
Activate remote camera
1:
Closecomplete
→
Turret_gyro_mode
2:
Opentrigger
→
Seatenter
3:
Openself
→
Seatexit
Astatine
(Carryable_2H_FL_05x05x05_Commodity_gas_inert_astatine_a)
Changed
4 changes
stdItem
Interactions
0:
Insert
→
Store
1:
Eject
→
Equiptowear
2:
Oninserted
→
Carry
3:
Drop
<= PLACEHOLDER =>
(Carryable_2H_FL_05x05x05_Commodity_gas_inert_chlorine_a)
Changed
4 changes
stdItem
Interactions
0:
Eject
→
Place
1:
Oninserted
→
Store
2:
Insert
→
Equiptowear
3:
Carry
Fluorine
(Carryable_2H_FL_05x05x05_Commodity_gas_inert_fluorine_a)
Changed
4 changes
stdItem
Interactions
0:
Insert
→
Equiptowear
1:
Eject
→
Carry
2:
Oninserted
→
Drop
3:
Writedata
→
Place
Medical Supplies
(Carryable_2H_FL_05x05x05_Commodity_medical_supplies_a)
Changed
4 changes
stdItem
Interactions
0:
Stepthrough
→
Onattach
1:
Toggle
→
Ondetach
2:
Unlock
→
Reset
3:
Overrideclose
→
Idle_leanback
Aluminum
(Carryable_2H_FL_05x05x05_Commodity_metal_aluminium_a)
Changed
4 changes
stdItem
Interactions
0:
Elevatorarrived
→
Diagnostics_open
1:
Poweron
→
Diagnostics_close
2:
Poweroff
→
Cooler_r_open
3:
Clean_mop
→
Cooler_r_close
Gold
(Carryable_2H_FL_05x05x05_Commodity_metal_gold_a)
Changed
4 changes
stdItem
Interactions
0:
Setstate_unblocked
→
Open
1:
Setstate_noaccess
→
Close
2:
Setstate_access
→
Opencomplete
3:
Pressurecycle
→
Closecomplete
Iron
(Carryable_2H_FL_05x05x05_Commodity_metal_iron_a)
Changed
4 changes
stdItem
Interactions
0:
Opencomplete
→
Seatenterladderoneway
1:
Closecomplete
→
Seatexitladderoneway
2:
Ascend
→
Entrance_open
3:
Descend
→
Entrance_close
Tungsten
(Carryable_2H_FL_05x05x05_Commodity_metal_tungsten_a)
Changed
4 changes
stdItem
Interactions
0:
Doorclose
→
Seatenterladder
1:
Place
→
Seatexitladder
2:
Open
→
Seatenterzerog
3:
Close
→
Seatexitzerog
Beryl
(Carryable_2H_FL_05x05x05_Commodity_minerals_beryl_a)
Changed
4 changes
stdItem
Interactions
0:
Playunsolved
→
Playentrance02
1:
Playreset
→
Place
2:
Onstate_playstate_stoppedpipeconnected
→
Open
3:
Onstate_playstate_stoppedpipedisconnected
→
Close
Diamond
(Carryable_2H_FL_05x05x05_Commodity_minerals_diamond_a)
Changed
4 changes
stdItem
Interactions
0:
Testpiece3
→
Storage_open
1:
Testpiece4
→
Storage_close
2:
Testpiece5
→
Rudder_left_open
3:
Testpiece6
→
Rudder_left_close
Dolivine
(Carryable_2H_FL_05x05x05_Commodity_minerals_dolivine_a)
Changed
5 changes
stdItem
Interactions
0:
Testpiece78
→
Rudder_right_open
1:
Reset
→
Rudder_right_close
2:
Activate remote camera
→
Rear_flap_left_open
3:
Turret_gyro_mode
→
Rear_flap_left_close
4:
Request
→
Rear_flap_right_open
Hadanite
(Carryable_2H_FL_05x05x05_Commodity_minerals_hadanite_a)
Changed
5 changes
stdItem
Interactions
0:
Debug_togglestate_gunkstate
→
Opencomplete
1:
Scannerenter
→
Closecomplete
2:
Scannerexit
→
Spawn
3:
Scanner2enter
→
Lock
4:
Scanner2exit
→
Unlock
Quartz
(Carryable_2H_FL_05x05x05_Commodity_minerals_quartz_a)
Changed
4 changes
stdItem
Interactions
0:
Elevatorarrived
→
Place
1:
Playsolved
→
Open
2:
Onplaying
→
Close
3:
Onstopped
→
Playentrance01
Scrap
(Carryable_2H_FL_05x05x05_Commodity_scrap_a)
Changed
4 changes
stdItem
Interactions
0:
Startcracking
→
Cooler_l_open
1:
Onglow
→
Cooler_l_close
2:
Onpiece1dissolved
→
Jumpdrive_open
3:
Onpiece2dissolved
→
Jumpdrive_close
Ammunition Crate
(Carryable_2H_FL_05x05x05_MissionItem_AmmoCrate)
Changed
7 changes
stdItem
Interactions
0:
Closecomplete
→
Carry
1:
Opentrigger
→
Drop
2:
Openself
→
Place
3:
Allowopen
→
Store
4:
Locktrigger
→
Equiptowear
5:
Unlocktrigger
→
Openinventoryui
6:
Lockself
→
Openlootingui
Evidence
(Carryable_2H_FL_05x05x05_MissionItem_EvidenceBox)
Changed
4 changes
stdItem
Interactions
0:
Setstate_unpowered
→
Seatexit
1:
Setstate_blocked
→
Seatenter
2:
Setstate_unblocked
→
Carry
3:
Setstate_noaccess
<= PLACEHOLDER =>
(Carryable_2H_FL_05x05x05_MissionItem_Jackolantern)
Changed
4 changes
stdItem
Interactions
0:
Close
→
Repair
1:
Lock
→
Show hint
2:
Override
→
Activate remote camera
3:
Stepthrough
→
Turret_gyro_mode
<= PLACEHOLDER =>
(Carryable_2H_FL_05x05x05_MissionItem_medical_TEMPLATE)
Changed
4 changes
stdItem
Interactions
0:
Unlocktrigger
→
Seatexit
1:
Lockself
→
Seatenter
2:
Unlockself
3:
Openrequest
<= PLACEHOLDER =>
(Carryable_2H_FL_05x05x05_MissionItem_metal_oresamples)
Changed
4 changes
stdItem
Interactions
0:
Turret_sensitivity_decrease
→
Onhackreset_notshown
1:
Turret_sensitivity_reset
→
Open
2:
Turretdeploy
→
Close
3:
Turretretract
→
Insertcard_enable
<= PLACEHOLDER =>
(Carryable_2H_FL_05x05x05_MissionItem_pizzabox_1_b)
Changed
4 changes
stdItem
Interactions
0:
Place
→
Store
1:
Store
→
Equiptowear
2:
Equip
→
Openinventoryui
3:
Inspect
→
Openlootingui
carryable_2h_fl_05x05x05_missionitem_present_b
(Carryable_2H_FL_05x05x05_MissionItem_Present_b)
Changed
4 changes
stdItem
Interactions
0:
Seatenter
→
Insertcard_disable
1:
Seatexit
→
Activate remote camera
2:
Carry
→
Turret_gyro_mode
3:
Place
→
Openattacheddoors
carryable_2h_fl_05x05x05_missionitem_present_c
(Carryable_2H_FL_05x05x05_MissionItem_Present_c)
Changed
4 changes
stdItem
Interactions
0:
Drop
→
Closeattacheddoors
1:
Stow
→
Seatenter
2:
Carry
→
Seatexit
3:
Inspect
→
Open
TrueDef-Pro Arms Yellow/Grey
(vgl_armor_light_arms_01_01_04)
Changed
5 changes
stdItem
Interactions
0:
Opentrigger
→
Setstate_noaccess
1:
Openself
→
Setstate_access
2:
Allowopen
→
Pressurecycle
3:
Locktrigger
→
Pressurecyclecomplete
4:
Unlocktrigger
→
Set_airlockconnected
<= PLACEHOLDER =>
(Carryable_2H_FL_075x05x05_MissionItem_Climbable)
Changed
4 changes
stdItem
Interactions
0:
Stepthrough
→
Pressurecycle
1:
Toggle
→
Pressurecyclecomplete
2:
Unlock
→
Set_airlockconnected
3:
Overrideclose
→
Lockself
<= PLACEHOLDER =>
(Carryable_2H_FL_box_openable_1_a)
Changed
8 changes
stdItem
Interactions
0:
Opencomplete
→
Openlootingui
1:
Closecomplete
→
Carry
2:
Activate remote camera
→
Drop
3:
Onattach
→
Place
4:
Ondetach
→
Requestfloor0
5:
Reset
→
Requestfloor1
6:
Inputinglasert1
→
Requestfloor2
7:
Inputinglasert2
→
Requestfloor3
Field Medic Kit
(Carryable_2H_FL_Container_Anim_multitool_1_citizencon2953_1_a)
Changed
8 changes
stdItem
Interactions
0:
Openfinished
→
Equiptowear
1:
Closefinished
→
Openinventoryui
2:
Pickup
→
Openlootingui
3:
Activate remote camera
→
Carry
4:
Turret_gyro_mode
→
Drop
5:
Open
→
Place
6:
Opencomplete
→
Store
7:
Closecomplete
<= PLACEHOLDER =>
(Carryable_2H_FL_crate_weapon_3_075x045x00375_b)
Changed
8 changes
stdItem
Interactions
0:
Legraises
→
Equiptowear
1:
Lunges
→
Carry
2:
Mountainclimbertwist
→
Drop
3:
Plankjacks
→
Place
4:
Planks
→
Store
5:
Pushups
6:
Shadowboxing
7:
Situps