Version Changelog
Sunset Berries
(Carryable_TBO_FL_16SCU_Commodity_Organic_SunsetBerry)
Changed
3 changes
stdItem
Interactions
0:
Column02_switchtotop
→
Inspect
1:
Column02_switchtobottom
→
Place
2:
Column01_allclosed
→
Store
<= PLACEHOLDER =>
(Carryable_TBO_FL_16SCU_Commodity_ProcessedGoods_AceInterceptorHelmet)
Changed
3 changes
stdItem
Interactions
0:
Carry
→
Drop
1:
Drop
→
Place
2:
Place
→
Carry
Cadmium Allinide
(Carryable_TBO_FL_16SCU_Commodity_ProcessedGoods_CadmiumAllinide)
Changed
3 changes
stdItem
Interactions
0:
Bespokeplace
→
Tray04_unlock
1:
Carry
→
Tray04_animationcomplete
2:
Drop
→
Column01_opentop
Altruciatoxin
(Carryable_TBO_FL_16SCU_Commodity_ProcessedGoods_AltruciaToxin)
Changed
3 changes
stdItem
Interactions
0:
Hangerequipall
→
Tray02_unlock
1:
Hangerhangall
→
Tray02_animationcomplete
2:
Hangerequip
→
Tray03_open
Construction Materials
(Carryable_TBO_FL_16SCU_Commodity_ProcessedGoods_ConstructionMaterials)
Changed
3 changes
stdItem
Interactions
0:
Carry
→
Hangerhang
1:
Drop
→
Hangerswap
2:
Place
→
Hangerswapall
Construction Rubble
(Carryable_TBO_FL_16SCU_Commodity_ProcessedGoods_ConstructionMaterialsPowder)
Changed
3 changes
stdItem
Interactions
0:
Carry
→
Sit
1:
Drop
→
Exit
2:
Place
→
Carry
Construction Pieces
(Carryable_TBO_FL_16SCU_Commodity_ProcessedGoods_ConstructionMaterialsScraps)
Changed
3 changes
stdItem
Interactions
0:
Place
→
Hangerhang
1:
Store
→
Hangerswap
2:
Carry
→
Hangerswapall
DynaFlex
(Carryable_TBO_FL_16SCU_Commodity_ProcessedGoods_Dynaflex)
Changed
3 changes
stdItem
Interactions
0:
Store
→
Tray04_open
1:
Stow
→
Tray04_close
2:
Placeontray
→
Tray04_lock
<= PLACEHOLDER =>
(Carryable_TBO_FL_16SCU_Commodity_ProcessedGoods_ElectronicsEquipment)
Changed
3 changes
stdItem
Interactions
0:
Store
→
Hangerequipall
1:
Carry
→
Hangerhangall
2:
Drop
→
Carry
Elespo
(Carryable_TBO_FL_16SCU_Commodity_ProcessedGoods_Elespo)
Changed
3 changes
stdItem
Interactions
0:
Sit
→
Tray02_close
1:
Exit
→
Tray02_lock
2:
Carry
→
Tray02_unlock
E'tam
(Carryable_TBO_FL_16SCU_Commodity_ProcessedGoods_Etam)
Changed
3 changes
stdItem
Interactions
0:
Open
→
Tray01_lock
1:
Close
→
Tray01_unlock
2:
Stow
→
Tray01_animationcomplete
<= PLACEHOLDER =>
(Carryable_TBO_FL_16SCU_Commodity_ProcessedGoods_EvidenceBox)
Changed
3 changes
stdItem
Interactions
0:
Carry
→
Stow
1:
Drop
→
Carry
2:
Place
→
Drop
Freeze
(Carryable_TBO_FL_16SCU_Commodity_ProcessedGoods_Freeze)
Changed
3 changes
stdItem
Interactions
0:
Carry
→
Drop
1:
Drop
→
Place
2:
Place
→
Store
Detatrine
(Carryable_TBO_FL_16SCU_Commodity_ProcessedGoods_GenericExplosive_Detatrine)
Changed
5 changes
stdItem
Interactions
0:
Close
→
Tray04_lock
1:
Stow
→
Tray04_unlock
2:
Carry
→
Tray04_animationcomplete
3:
Drop
→
Column01_opentop
4:
Place
→
Column01_openbottom
Glow
(Carryable_TBO_FL_16SCU_Commodity_ProcessedGoods_Glow)
Changed
3 changes
stdItem
Interactions
0:
Store
→
Drop
1:
Sit
→
Place
2:
Exit
→
Store
HLX99 Hyperprocessors
(Carryable_TBO_FL_16SCU_Commodity_ProcessedGoods_HLX99Hyperprocessors)
Changed
3 changes
stdItem
Interactions
0:
Store
→
Tray02_unlock
1:
Open
→
Tray02_animationcomplete
2:
Close
→
Tray03_open
<= PLACEHOLDER =>
(Carryable_TBO_FL_16SCU_Commodity_ProcessedGoods_HolidayLetter)
Changed
3 changes
stdItem
Interactions
0:
Open
→
Place
1:
Close
→
Store
2:
Stow
→
Equiptowear
Luminalia Gift
(Carryable_TBO_FL_16SCU_Commodity_ProcessedGoods_HolidayBox)
Changed
3 changes
stdItem
Interactions
0:
Drop
→
Column02_opentop
1:
Place
→
Column02_openbottom
2:
Carry
→
Column02_switchtotop
HexaPolyMesh Coating
(Carryable_TBO_FL_16SCU_Commodity_ProcessedGoods_HPMC)
Changed
3 changes
stdItem
Interactions
0:
Place
→
Column01_allclosed
1:
Store
→
Column02_allclosed
2:
Open
→
Place
LifeCure Medsticks
(Carryable_TBO_FL_16SCU_Commodity_ProcessedGoods_LifeCureMedsticks)
Changed
3 changes
stdItem
Interactions
0:
Drop
→
Place
1:
Place
→
Store
2:
Store
→
Open
Lastaprene
(Carryable_TBO_FL_16SCU_Commodity_ProcessedGoods_Lastaprene)
Changed
3 changes
stdItem
Interactions
0:
Carry
→
Hangerhang
1:
Drop
→
Hangerswap
2:
Place
→
Hangerswapall
Lycara
(Carryable_TBO_FL_16SCU_Commodity_ProcessedGoods_Lycara)
Changed
3 changes
stdItem
Interactions
0:
Stow
→
Drop
1:
Store
→
Place
2:
Carry
→
Store
Maze
(Carryable_TBO_FL_16SCU_Commodity_ProcessedGoods_Maze)
Changed
3 changes
stdItem
Interactions
0:
Store
→
Close
1:
Sit
→
Stow
2:
Exit
→
Carry
MedGel
(Carryable_TBO_FL_16SCU_Commodity_ProcessedGoods_MedGel)
Changed
3 changes
stdItem
Interactions
0:
Carry
→
Store
1:
Drop
→
Open
2:
Place
→
Close
Combat Supplies
(Carryable_TBO_FL_16SCU_Commodity_ProcessedGoods_MilitarySupplies)
Changed
3 changes
stdItem
Interactions
0:
Place
→
Drop
1:
Store
→
Place
2:
Carry
→
Store
mobyGlass Personal Computers
(Carryable_TBO_FL_16SCU_Commodity_ProcessedGoods_mobyGlassPersonalComputers)
Changed
3 changes
stdItem
Interactions
0:
Drop
→
Equiptowear
1:
Place
→
Carry
2:
Store
→
Drop
Neon
(Carryable_TBO_FL_16SCU_Commodity_ProcessedGoods_Neon)
Changed
2 changes
stdItem
Interactions
1:
Carry
→
Stow
2:
Drop
→
Placeontray
Omnapoxy
(Carryable_TBO_FL_16SCU_Commodity_ProcessedGoods_Omnapoxy)
Changed
3 changes
stdItem
Interactions
0:
Hangerhang
→
Tray02_open
1:
Hangerswap
→
Tray02_close
2:
Hangerswapall
→
Tray02_lock
<= PLACEHOLDER =>
(Carryable_TBO_FL_16SCU_Commodity_ProcessedGoods_OrganHarvesting)
Changed
3 changes
stdItem
Interactions
0:
Store
→
Carry
1:
Carry
→
Drop
2:
Drop
→
Place
Osoian Hides
(Carryable_TBO_FL_16SCU_Commodity_ProcessedGoods_OsoianHides)
Changed
3 changes
stdItem
Interactions
0:
Store
→
Hangerequipall
1:
Openinventoryui
→
Hangerhangall
2:
Openlootingui
→
Hangerequip
Party Favors
(Carryable_TBO_FL_16SCU_Commodity_ProcessedGoods_PartyFavors)
Changed
3 changes
stdItem
Interactions
0:
Place
→
Bespokeplace
1:
Store
→
Carry
2:
Carry
→
Drop
Hydrogen Fuel
(Carryable_TBO_FL_16SCU_Commodity_ProcessedGoods_PlasmaFuel)
Changed
3 changes
stdItem
Interactions
0:
Drop
→
Tray02_animationcomplete
1:
Place
→
Tray03_open
2:
Store
→
Tray03_close
Processed Food
(Carryable_TBO_FL_16SCU_Commodity_ProcessedGoods_ProcessedFood)
Changed
3 changes
stdItem
Interactions
0:
Carry
→
Hangerhang
1:
Drop
→
Hangerswap
2:
Place
→
Hangerswapall
<= PLACEHOLDER =>
(Carryable_TBO_FL_16SCU_Commodity_ProcessedGoods_ProcyonCanister_Damage)
Changed
3 changes
stdItem
Interactions
0:
Carry
→
Drop
1:
Drop
→
Place
2:
Place
→
Carry
<= PLACEHOLDER =>
(Carryable_TBO_FL_16SCU_Commodity_ProcessedGoods_ProcyonCanister_Quantum)
Changed
3 changes
stdItem
Interactions
0:
Carry
→
Place
1:
Drop
→
Store
2:
Place
→
Carry
Zeta-Prolanide
(Carryable_TBO_FL_16SCU_Commodity_ProcessedGoods_ProcyonCanister_Time)
Changed
3 changes
stdItem
Interactions
0:
Store
→
Column01_switchtotop
1:
Open
→
Column01_switchtobottom
2:
Close
→
Column02_opentop
Redfin Energy Modulators
(Carryable_TBO_FL_16SCU_Commodity_ProcessedGoods_RedfinEnergyModulator)
Changed
3 changes
stdItem
Interactions
0:
Drop
→
Hangerequipall
1:
Place
→
Hangerhangall
2:
Store
→
Hangerequip
RS1 Odysey Spacesuits
(Carryable_TBO_FL_16SCU_Commodity_ProcessedGoods_RS1OdyseySpacesuits)
Changed
3 changes
stdItem
Interactions
0:
Store
→
Place
1:
Sit
→
Store
2:
Exit
→
Open
Size 1 Vehicle Weapon Ammuniton
(Carryable_TBO_FL_16SCU_Commodity_ProcessedGoods_ShipAmmunition_Size1)
Changed
3 changes
stdItem
Interactions
0:
Store
→
Open
1:
Sit
→
Close
2:
Exit
→
Stow
Size 2 Vehicle Weapon Ammuniton
(Carryable_TBO_FL_16SCU_Commodity_ProcessedGoods_ShipAmmunition_Size2)
Changed
3 changes
stdItem
Interactions
0:
Stow
→
Drop
1:
Carry
→
Place
2:
Drop
→
Store
Sarilus
(Carryable_TBO_FL_16SCU_Commodity_ProcessedGoods_Sarilus)
Changed
3 changes
stdItem
Interactions
0:
Drop
→
Tray01_unlock
1:
Place
→
Tray01_animationcomplete
2:
Store
→
Tray02_open
Size 3 Vehicle Weapon Ammuniton
(Carryable_TBO_FL_16SCU_Commodity_ProcessedGoods_ShipAmmunition_Size3)
Changed
3 changes
stdItem
Interactions
0:
Drop
→
Stow
1:
Place
→
Carry
2:
Store
→
Drop
Size 4 Vehicle Weapon Ammuniton
(Carryable_TBO_FL_16SCU_Commodity_ProcessedGoods_ShipAmmunition_Size4)
Changed
3 changes
stdItem
Interactions
0:
Carry
→
Close
1:
Drop
→
Stow
2:
Place
→
Carry
Size 5 Vehicle Weapon Ammuniton
(Carryable_TBO_FL_16SCU_Commodity_ProcessedGoods_ShipAmmunition_Size5)
Changed
3 changes
stdItem
Interactions
0:
Stow
→
Column02_openbottom
1:
Carry
→
Column02_switchtotop
2:
Drop
→
Column02_switchtobottom
Size 6 Vehicle Weapon Ammuniton
(Carryable_TBO_FL_16SCU_Commodity_ProcessedGoods_ShipAmmunition_Size6)
Changed
3 changes
stdItem
Interactions
0:
Drop
→
Tray01_lock
1:
Place
→
Tray01_unlock
2:
Hangerequip
→
Tray01_animationcomplete
Size 7 Vehicle Weapon Ammuniton
(Carryable_TBO_FL_16SCU_Commodity_ProcessedGoods_ShipAmmunition_Size7)
Changed
3 changes
stdItem
Interactions
0:
Place
→
Store
1:
Store
→
Open
2:
Carry
→
Close
Ship Ammunition
(Carryable_TBO_FL_16SCU_Commodity_ProcessedGoods_ShipAmmunition_Size8)
Changed
3 changes
stdItem
Interactions
0:
Place
→
Column01_openbottom
1:
Store
→
Column01_switchtotop
2:
Carry
→
Column01_switchtobottom
Ship Ammunition
(Carryable_TBO_FL_16SCU_Commodity_ProcessedGoods_ShipAmmunition_Size9)
Changed
3 changes
stdItem
Interactions
0:
Carry
→
Tray02_open
1:
Drop
→
Tray02_close
2:
Place
→
Tray02_lock
Decoy Ammunition
(Carryable_TBO_FL_16SCU_Commodity_ProcessedGoods_ShipCountermeasures_Decoy)
Changed
3 changes
stdItem
Interactions
0:
Drop
→
Column02_switchtobottom
1:
Place
→
Column01_allclosed
2:
Carry
→
Column02_allclosed
SLAM
(Carryable_TBO_FL_16SCU_Commodity_ProcessedGoods_Slam)
Changed
3 changes
stdItem
Interactions
0:
Drop
→
Equiptowear
1:
Place
→
Tray01_open
2:
Store
→
Tray01_close