Version Changelog
Killshot "Payback" Rifle
(none_rifle_multi_01_store01)
Changed
13 changes
stdItem
Interactions
0:
Unlockdoor
→
Enablegsafe
1:
Opendoor
→
Disablegsafe
2:
Closedoor
→
Enableesp
3:
Enableproximitysensor
→
Disableesp
4:
Disableproximitysensor
→
Enablecruise
5:
Lockdoor
→
Disablecruise
6:
Enablevtol
7:
Disablevtol
8:
Enableproximityassist
9:
Disableproximityassist
10:
Engineon
11:
Engineoff
12:
Enabledecoupled
Killshot "Goodnight" Rifle
(none_rifle_multi_01_tint02)
Changed
13 changes
stdItem
Interactions
0:
Opendoor
→
Disabledecoupled
1:
Closedoor
→
Enablegsafe
2:
Enableproximitysensor
→
Disablegsafe
3:
Disableproximitysensor
→
Enableesp
4:
Lockdoor
→
Disableesp
5:
Unlockdoor
→
Enablecruise
6:
Opencomplete
→
Disablecruise
7:
Closecomplete
→
Enablevtol
8:
Syncopen
→
Disablevtol
9:
Enableproximityassist
10:
Disableproximityassist
11:
Engineon
12:
Engineoff
Killshot "Dominion Camo" Rifle
(none_rifle_multi_01_collector01)
Changed
13 changes
stdItem
Interactions
0:
Lockdoor
→
Insert
1:
Unlockdoor
→
Open
2:
Opencomplete
→
Close
3:
Closecomplete
→
Pump
4:
Syncopen
→
Open panel
5:
Syncclose
→
Close panel
6:
Hidelocks
→
Override
7:
Synclock
8:
Syncunlock
9:
Lightson
10:
Lightsoff
11:
Lightslow
12:
Lightsalarm
Deadrig "Smudge" Shotgun
(none_shotgun_ballistic_01_tint01)
Changed
7 changes
stdItem
Interactions
0:
Equiptowear
→
Drop
1:
Openinventoryui
→
Place
2:
Openlootingui
→
Store
3:
Carry
→
Equiptowear
4:
Drop
→
Openinventoryui
5:
Place
→
Openlootingui
6:
Store
→
Carry
Bobcat Bomber Jacket Classic
(nvs_jacket_03_02_20)
Changed
7 changes
stdItem
Interactions
0:
Toggle
→
Openlootingui
1:
Onclosed
→
Openinventoryui
2:
Onopening
→
Close
3:
Onopened
→
Accesscargogrid
4:
Onclosing
→
Open
5:
Setstate_closed
→
Lock
6:
Setstate_opening
→
Unlock
OMNI-AFS-Sapphire Flight Helmet Alpine
(nvs_pilot_flightsuit_helmet_01_01_04)
Changed
7 changes
stdItem
Interactions
0:
Store
→
Turretexit
1:
Offhandstore
→
Turretenter
2:
Drop
3:
Carrylowered
4:
Inspect
5:
Place
6:
Grip
OMNI-AFS-Sapphire Flight Helmet Jungle
(nvs_pilot_flightsuit_helmet_01_01_03)
Changed
7 changes
stdItem
Interactions
0:
Carrylowered
→
Canceltransfer
1:
Inspect
→
Transfersuccess
2:
Place
→
Turretenter
3:
Consume
→
Turretexit
4:
Holdready
5:
Equiptosuit
6:
Offhandequiptosuit
Sol-III Flight Helmet Aviator
(nvy_flightsuit_helmet_01_02_01)
Changed
7 changes
stdItem
Interactions
0:
Scan_disable
→
Landinggear_invalid
1:
Shields_on
→
Selfdestruct_engage
2:
Shields_off
→
Selfdestruct_disengage
3:
Missiles_armmissile
→
Hailtarget_start
4:
Missiles_disarmmissiles
→
Hailtarget_stop
5:
Missiles_cyclemissiles
→
Sensors_on
6:
Missiles_firemissiles
→
Sensors_off
Corbel Arms Mire
(omc_utility_heavy_arms_01_01_16)
Changed
5 changes
stdItem
Interactions
0:
Closerequest
→
Setstate_blocked
1:
Closetrigger
→
Setstate_unblocked
2:
Closeself
→
Setstate_noaccess
3:
Allowclose
→
Setstate_access
4:
Gate_close
→
Pressurecycle
Corbel Arms Halcyon
(omc_utility_heavy_arms_01_01_04)
Changed
5 changes
stdItem
Interactions
0:
Set_pressurenormalized
→
Pressurecyclecomplete
1:
Set_pressuredifferential
→
Set_airlockconnected
2:
Hidden_pumpopen
→
Open
3:
Hidden_pumpclose
→
Close
4:
Setstate_blocked
→
Lock
Corbel Core Halcyon
(omc_utility_heavy_core_01_01_04)
Changed
7 changes
stdItem
Interactions
0:
Setstate_blocked
→
Turnon
1:
Setstate_unblocked
→
Turnoff
2:
Setstate_noaccess
3:
Setstate_access
4:
Pressurecycle
5:
Pressurecyclecomplete
6:
Set_airlockconnected
Corbel Helmet Mire
(omc_utility_heavy_helmet_01_01_16)
Changed
7 changes
stdItem
Interactions
0:
Openlootingui
→
Panel_left_open
1:
Carry
→
Panel_left_close
2:
Drop
→
Loot
3:
Place
→
Openinventory
4:
Store
→
Ladderopen
5:
Equiptowear
→
Ladderclose
6:
Openinventoryui
→
Canopyopen
Corbel Helmet Halcyon
(omc_utility_heavy_helmet_01_01_04)
Changed
7 changes
stdItem
Interactions
0:
Openlootingui
→
Canopyclose
1:
Carry
→
Seatenterladder
2:
Drop
→
Seatexitladder
3:
Place
→
Seatenterzerog
4:
Store
→
Seatexitzerog
5:
Equiptowear
→
Inventory_open
6:
Openinventoryui
→
Inventory_close
Corbel Helmet Crush
(omc_utility_heavy_helmet_01_02_01)
Changed
7 changes
stdItem
Interactions
0:
Landinglights_auto
→
Missiles_disarmmissiles
1:
Signal_poweron
→
Missiles_cyclemissiles
2:
Signal_poweroff
→
Missiles_firemissiles
3:
Door_hangar_open
→
Weapons_on
4:
Door_hangar_close
→
Weapons_off
5:
Door_blastfore_open
→
Countermeasures_fire
6:
Door_blastfore_close
→
Headlights_on
Corbel Legs Halcyon
(omc_utility_heavy_legs_01_01_04)
Changed
7 changes
stdItem
Interactions
0:
Open
→
Drop
1:
Close
→
Inspect
2:
Locked
→
Place
3:
Equip
4:
Offhandequip
5:
Store
6:
Offhandstore
Corbel Legs Mire
(omc_utility_heavy_legs_01_01_16)
Changed
7 changes
stdItem
Interactions
0:
Open
→
Inspect
1:
Close
→
Place
2:
Locked
→
Store
3:
Offhandstore
4:
Disablechipinteractions
5:
Enablechipinteractions
6:
Carry
Origin 400i
(ORIG_400i_Unmanned_Salvage)
Changed
2 changes
stdItem
Interactions
0:
Carry
→
Store
1:
Drop
→
Drink
Origin 600i 2951 BIS
(ORIG_600i_BIS2951)
Changed
2 changes
stdItem
Interactions
0:
Engineon
→
Engineoff
1:
Engineoff
→
Enabledecoupled
Giocoso Racing Helmet Obsidian
(orig_armor_medium_helmet_01_01_11)
Changed
7 changes
stdItem
Interactions
0:
Setinteractioninoperable
→
Equiptowear
1:
Failedinteraction
→
Openinventoryui
2:
Setinteractionmalfunctioning
→
Openlootingui
3:
Setprojectoroperable
→
Carry
4:
Setprojectormalfunctioning
→
Drop
5:
Setprojectorinoperable
→
Place
6:
Setdata_operable
→
Store
Coffee Machine
(orig_machine_coffee_2_b)
Changed
2 changes
stdItem
Interactions
0:
Onhazard
→
Unlocktrigger
1:
Quickreset
→
Lockself
Origin M80
(ORIG_m80_PU_AI_CRIM)
Changed
2 changes
stdItem
Interactions
0:
Carry
→
Inspect
1:
Drop
→
Place
Coffee Machine
(orig_machine_coffee_3_b)
Changed
2 changes
stdItem
Interactions
0:
Encounterdone
→
Allowopen
1:
Onactivateexit
→
Locktrigger
Citadel Arms Dark Red
(outlaw_legacy_armor_heavy_arms_01_01_13)
Changed
5 changes
stdItem
Interactions
0:
Openrequest
→
Setstate_unpowered
1:
Closerequest
→
Setstate_blocked
2:
Closetrigger
→
Setstate_unblocked
3:
Closeself
→
Setstate_noaccess
4:
Allowclose
→
Setstate_access
Citadel Arms (Modified)
(outlaw_legacy_armor_heavy_arms_01_9tails_01)
Changed
5 changes
stdItem
Interactions
0:
Setstate_blocked
→
Lock
1:
Setstate_unblocked
→
Override
2:
Setstate_noaccess
→
Stepthrough
3:
Setstate_access
→
Toggle
4:
Pressurecycle
→
Unlock
Citadel Core Dark Red
(outlaw_legacy_armor_heavy_core_01_01_13)
Changed
5 changes
stdItem
Interactions
0:
Turnoff
→
Store
1:
Turnon
→
Carry
2:
Drop
3:
Inspect
4:
Place
Citadel Core (Modified)
(outlaw_legacy_armor_heavy_core_01_9tails_01)
Changed
5 changes
stdItem
Interactions
0:
Turnoff
→
Store
1:
Turnon
→
Carry
2:
Drop
3:
Inspect
4:
Place
Fortifier Helmet Dark Red
(outlaw_legacy_armor_heavy_helmet_01_01_13)
Changed
7 changes
stdItem
Interactions
0:
Openlootingui
→
Close
1:
Carry
→
Open
2:
Drop
→
Locked
3:
Place
4:
Store
5:
Equiptowear
6:
Openinventoryui
Citadel Legs Dark Red
(outlaw_legacy_armor_heavy_legs_01_01_13)
Changed
7 changes
stdItem
Interactions
0:
Loot
→
Panelcycle
1:
Openinventoryui
→
Legdeploy
2:
Retrieve
→
Legretract
3:
Cancel
→
Panelopen
4:
Poweron
→
Panelclose
5:
Poweroff
6:
Carry
Lynx Arms Pariah
(outlaw_legacy_armor_light_arms_01_06_04)
Changed
5 changes
stdItem
Interactions
0:
Unlocktrigger
→
Set_airlockconnected
1:
Lockself
→
Open
2:
Unlockself
→
Close
3:
Openrequest
→
Lock
4:
Closerequest
→
Override
Lynx Arms Ferrum
(outlaw_legacy_armor_light_arms_01_06_11)
Changed
5 changes
stdItem
Interactions
0:
Stepthrough
→
Set_pressurenormalized
1:
Toggle
→
Set_pressuredifferential
2:
Unlock
→
Setstate_powered
3:
Overrideclose
→
Setstate_unpowered
4:
Opencomplete
→
Setstate_blocked
Lynx Arms Purple
(outlaw_legacy_armor_light_arms_01_04_08)
Changed
5 changes
stdItem
Interactions
0:
Start
→
Turnoff
1:
Finishline
→
Open
2:
Lap
→
Close
3:
Openinventoryui
→
Toggle
4:
Close
Lynx Arms Tan
(outlaw_legacy_armor_light_arms_01_05_15)
Changed
5 changes
stdItem
Interactions
0:
Opentrigger
→
Emergency override
1:
Openself
→
Cinematic override
2:
Allowopen
→
Open
3:
Locktrigger
→
Close
4:
Unlocktrigger
→
Turretenter
Lynx Arms Bloodstorm
(outlaw_legacy_armor_light_arms_01_06_12)
Changed
5 changes
stdItem
Interactions
0:
Closecomplete
→
Setstate_unblocked
1:
Opentrigger
→
Setstate_noaccess
2:
Openself
→
Setstate_access
3:
Allowopen
→
Pressurecycle
4:
Locktrigger
→
Pressurecyclecomplete
Lynx Core Red
(outlaw_legacy_armor_light_core_01_04_02)
Changed
7 changes
stdItem
Interactions
0:
Dooropen
→
Carry
1:
Doorclose
→
Inspect
2:
Ascentrequest
→
Startgrinder
3:
Descentrequest
→
Stopgrinder
4:
Unlock
→
Activate remote camera
5:
Open
→
Turret_gyro_mode
6:
Close
→
Turretenter
Lynx Core White
(outlaw_legacy_armor_light_core_01_05_10)
Changed
7 changes
stdItem
Interactions
0:
Passengerseatenter
→
Reportlock
1:
Passengerseatexit
→
Reportunlock
2:
Door_open
→
Sync
3:
Door_close
→
Reporterror
4:
Turretenter
→
Repair
5:
Turretexit
→
Open
6:
Disarm
→
Close
Lynx Core Ferrum
(outlaw_legacy_armor_light_core_01_06_11)
Changed
7 changes
stdItem
Interactions
0:
Store
→
Place
1:
Offhandstore
→
Turnon
2:
Blinkinglight_notshown
→
Turnoff
3:
Stopblinking_notshown
→
Next
4:
Pilotenter
→
Previous
5:
Pilotexit
6:
Components_front_open
Lynx Core Green
(outlaw_legacy_armor_light_core_01_04_05)
Changed
7 changes
stdItem
Interactions
0:
Canopyopen
→
Onattach
1:
Canopyclose
→
Ondetach
2:
Seatenterladder
→
Reset
3:
Seatexitladder
→
Inputinglasert1
4:
Seatenterzerog
→
Inputinglasert2
5:
Seatexitzerog
→
Inputinglasert3
6:
Seatenterdocked
→
Outputinglasert1
Lynx Core Sienna
(outlaw_legacy_armor_light_core_01_04_14)
Changed
7 changes
stdItem
Interactions
0:
Toggle
→
Turretexit
1:
Lock
→
Place
2:
Unlock
→
Open
3:
Openfinished
→
Close
4:
Closefinished
→
Opencomplete
5:
Ladderopen
→
Closecomplete
6:
Ladderclose
→
Activate remote camera
Lynx Core Frostline
(outlaw_legacy_armor_light_core_01_06_01)
Changed
7 changes
stdItem
Interactions
0:
Lock
→
Allowclose
1:
Override
→
Gate_close
2:
Stepthrough
→
Set_pressurenormalized
3:
Toggle
→
Set_pressuredifferential
4:
Unlock
→
Setstate_powered
5:
Overrideclose
→
Setstate_unpowered
6:
Opencomplete
→
Setstate_blocked
Lynx Core Yellow
(outlaw_legacy_armor_light_core_01_04_04)
Changed
7 changes
stdItem
Interactions
0:
Turret_sensitivity_increase
→
Turret_gyro_mode
1:
Turret_sensitivity_decrease
→
Activate remote camera
2:
Turret_sensitivity_reset
→
Turret_sensitivity_increase
3:
Seatenter
→
Turret_sensitivity_decrease
4:
Seatexit
→
Turret_sensitivity_reset
5:
Use
→
Turretdeploy
6:
Place
Lynx Core Bloodstorm
(outlaw_legacy_armor_light_core_01_06_12)
Changed
7 changes
stdItem
Interactions
0:
Off override
→
Closecomplete
1:
Default override
→
Activate remote camera
2:
Auxiliary override
→
Turret_gyro_mode
3:
Emergency override
→
Open
4:
Cinematic override
→
Close
5:
Open
→
Place
6:
Close
Lynx Core Grey
(outlaw_legacy_armor_light_core_01_05_11)
Changed
7 changes
stdItem
Interactions
0:
Play
→
Ascend
1:
Onplaying
→
Descend
2:
Onstopped
→
Elevatorarrived
3:
Blast
→
Stand-console_idle_medium
4:
Charging
→
Startchargeinteraction
5:
Blast_hazard-temp
→
Cancelchargeinteraction
6:
Charging_hazard-temp
→
Disperseinteraction
Lynx Core Imperial
(outlaw_legacy_armor_light_core_01_05_19)
Changed
7 changes
stdItem
Interactions
0:
Preparehowitzer
→
Setjammerswitchon
1:
Login
→
Setjammerswitchoff
2:
Vaultleft
→
Maindeviceswitchon
3:
Vaultright
→
Maindeviceswitchoff
4:
Closealldoors
→
Activate remote camera
5:
Openinnerdoor
→
Turret_gyro_mode
6:
Openinnerdoorfinished
→
Enter
Lynx Core Orange
(outlaw_legacy_armor_light_core_01_04_03)
Changed
7 changes
stdItem
Interactions
0:
Close
→
Onprinting
1:
Enterbed
→
Consumelens
2:
Togglepower
→
Escpodupperleftenter
3:
Useconsole
→
Escpodupperleftexit
4:
Exitconsole
→
Escpodupperrightenter
5:
Lock_01
→
Escpodupperrightexit
6:
Lock_02
→
Escpodlowerleftenter
Lynx Core Black
(outlaw_legacy_armor_light_core_01_04_12)
Changed
7 changes
stdItem
Interactions
0:
Craneseatenter
→
Pilotexit
1:
Seatenter
→
Openinnerdoor
2:
Seatexit
→
Closealldoors
3:
Turret_fire_mode
→
Openinnerdoorfinished
4:
Turret_gyro_mode
→
Closeinnerdoorfinished
5:
Idle_guard
6:
Activate remote camera
Lynx Core Olive
(outlaw_legacy_armor_light_core_01_05_20)
Changed
7 changes
stdItem
Interactions
0:
Closeinnerdoorfinished
→
Exit
1:
Place
→
Copilotenter
2:
Open
→
Copilotexit
3:
Close
→
Open
4:
Set_dooropenstate_closed
→
Close
5:
Set_dooropenstate_opening
→
Lock
6:
Set_dooropenstate_opened
→
Unlocktrigger
Lynx Core Lichen
(outlaw_legacy_armor_light_core_01_03_11)
Changed
7 changes
stdItem
Interactions
0:
Boom
→
Print
1:
Request
→
Seatenter
2:
Elevatorarrived
→
Seatexit
3:
Place
→
Canopyopen
4:
Seatenter
→
Canopyclose
5:
Seatexit
→
Ladderdeploy
6:
Retrieve
→
Ladderretract
Lynx Core Tan
(outlaw_legacy_armor_light_core_01_05_15)
Changed
7 changes
stdItem
Interactions
0:
Jump
→
Openinnerdoorfinished
1:
Open
→
Closeinnerdoorfinished
2:
Close
→
Turnon
3:
Toggle
→
Turnoff
4:
Lock
→
Sit
5:
Openfinished
→
Use
6:
Closefinished
→
Place
Lynx Core Pariah
(outlaw_legacy_armor_light_core_01_06_04)
Changed
7 changes
stdItem
Interactions
0:
Open
→
Turret_gyro_mode
1:
Close
→
Requestascent
2:
Open panel
→
Elevatorarrived
3:
Close panel
→
Place
4:
Override
→
Open
5:
Pump
→
Close
6:
Override disabled
→
Opencomplete
Oracle Helmet Yellow
(outlaw_legacy_armor_light_helmet_01_04_04)
Changed
7 changes
stdItem
Interactions
0:
Set_pressurenormalized
→
Open
1:
Set_pressuredifferential
→
Close
2:
Setstate_powered
→
Lock
3:
Setstate_unpowered
→
Override
4:
Setstate_blocked
→
Stepthrough
5:
Setstate_unblocked
→
Toggle
6:
Setstate_noaccess
→
Unlock