Version Changelog
DynaFlex
(Carryable_TBO_FL_8SCU_Commodity_ProcessedGoods_Dynaflex)
Changed
3 changes
stdItem
Interactions
0:
Enterbed
→
Vtol_setactive
1:
Exitbed
→
Vtol_setinactive
2:
Savegamelogout
→
Proximityassist_setactive
Zeta-Prolanide
(Carryable_TBO_FL_8SCU_Commodity_ProcessedGoods_ProcyonCanister_Time)
Changed
3 changes
stdItem
Interactions
0:
Savegamelogout
→
Navfilter_setquantum
1:
Enterbed
→
Weaponcontroller_setactive
2:
Exitbed
→
Weaponcontroller_setinactive
Size 4 Vehicle Weapon Ammuniton
(Carryable_TBO_FL_8SCU_Commodity_ProcessedGoods_ShipAmmunition_Size4)
Changed
3 changes
stdItem
Interactions
0:
Savegamelogout
→
Quantumtravel_setinactive
1:
Enterbed
→
Navfilter_setnone
2:
Exitbed
→
Navfilter_setpoi
Uncut SLAM
(Carryable_TBO_FL_8SCU_Commodity_ProcessedGoods_SlamUncut)
Changed
3 changes
stdItem
Interactions
0:
Seatenter
→
Hailtarget_stop
1:
Seatexit
→
Sensors_on
2:
Ejection
→
Sensors_off
Waste
(Carryable_TBO_FL_8SCU_Commodity_Waste_Waste)
Changed
3 changes
stdItem
Interactions
0:
Quantumspool_setinactive
→
Closeblastshield
1:
Quantumtravel_setactive
→
Flightready
2:
Quantumtravel_setinactive
→
Openaccesspoints
Construction Salvage
(Carryable_TBO_FL_8SCU_Commodity_ProcessedGoods_ConstructionMaterialsChunks)
Changed
3 changes
stdItem
Interactions
0:
Seatexit
→
Exteriorlights_on
1:
Seatenter
→
Exteriorlights_off
2:
Interiorlights_on
Lastaprene
(Carryable_TBO_FL_8SCU_Commodity_ProcessedGoods_Lastaprene)
Changed
3 changes
stdItem
Interactions
0:
Darkfilter_off
→
Convergencerange_setmid
1:
Enterdefaultmode
→
Convergencerange_setshort
2:
Enterscanmode
→
Powersafety_on
<= PLACEHOLDER =>
(Carryable_TBO_FL_8SCU_Commodity_ProcessedGoods_OrganHarvesting)
Changed
3 changes
stdItem
Interactions
0:
Enterbed
→
Countermeasures_chaff
1:
Exitbed
→
Countermeasures_flare
2:
Savegamelogout
→
Countermeasures_fire
Quantum Fuel
(Carryable_TBO_FL_8SCU_Commodity_ProcessedGoods_QuantumFuel)
Changed
3 changes
stdItem
Interactions
0:
Missiles_disarmmissiles
→
Transponder_on
1:
Missiles_cyclemissiles
→
Transponder_off
2:
Missiles_firemissiles
→
Suppression_on
Size 5 Vehicle Weapon Ammuniton
(Carryable_TBO_FL_8SCU_Commodity_ProcessedGoods_ShipAmmunition_Size5)
Changed
3 changes
stdItem
Interactions
0:
Enterbed
→
Markhostile
1:
Exitbed
→
Markfriendly
2:
Savegamelogout
→
Pintarget
ThermalFoam
(Carryable_TBO_FL_8SCU_Commodity_ProcessedGoods_Thermalfoam)
Changed
3 changes
stdItem
Interactions
0:
Coupled_setcoupled
→
Esp_setinactive
1:
Coupled_setdecoupled
→
Cruisecontrol_setactive
2:
Gsafe_setactive
→
Cruisecontrol_setinactive
Scrap
(Carryable_TBO_FL_8SCU_Commodity_Waste_Scrap)
Changed
3 changes
stdItem
Interactions
0:
Weaponcontroller_setactive
→
Closeaccesspoints
1:
Weaponcontroller_setinactive
→
Openblastshield
2:
Gimbaltype_setfixed
→
Closeblastshield
Size 1 Vehicle Weapon Ammuniton
(Carryable_TBO_FL_8SCU_Commodity_ProcessedGoods_ShipAmmunition_Size1)
Changed
3 changes
stdItem
Interactions
0:
Weapons_on
→
Suppression_off
1:
Weapons_off
→
Screens_on
2:
Transponder_on
→
Screens_off
SLAM
(Carryable_TBO_FL_8SCU_Commodity_ProcessedGoods_Slam)
Changed
3 changes
stdItem
Interactions
0:
Enterbed
→
Screens_on
1:
Exitbed
→
Screens_off
2:
Savegamelogout
→
Darkfilter_on
Salvaged Skull 8 SCU Container
(Carryable_TBO_InventoryContainer_8SCU_Pirate)
Changed
4 changes
stdItem
Interactions
0:
Offhandequip
→
Use
1:
Store
→
Place
2:
Offhandstore
→
Placeonhook
3:
Blinkinglight_notshown
Decoy Ammunition
(Carryable_TBO_FL_8SCU_Commodity_ProcessedGoods_ShipCountermeasures_Decoy)
Changed
3 changes
stdItem
Interactions
0:
Flightready
→
Cargoretract
1:
Openexternaldoors
→
Openaccesspoints
2:
Closeexternaldoors
→
Closeaccesspoints
CryoPod
(Carryable_TBO_MissionItem_CryoPod_TB)
Changed
3 changes
stdItem
Interactions
0:
Lockself
→
Set_pressurenormalized
1:
Unlockself
→
Set_pressuredifferential
2:
Openrequest
→
Setstate_powered
Berserker Helmet
(ccc_combat_heavy_helmet_01_01_01)
Changed
7 changes
stdItem
Interactions
0:
Missiles_cyclemissiles
→
Gimbaltype_setaimassist
1:
Missiles_firemissiles
→
Firepattern_setstaggered
2:
Weapons_on
→
Firepattern_setsynchronized
3:
Weapons_off
→
Piptype_setlead
4:
Countermeasures_fire
→
Piptype_setlag
5:
Headlights_on
→
Landinggear_invalid
6:
Headlights_off
→
Selfdestruct_engage
Aves Starchaser Core
(ccc_medium_armor_core_01_01_iae2024)
Changed
7 changes
stdItem
Interactions
0:
Close
→
Closeself
1:
Lock
→
Allowclose
2:
Override
→
Gate_close
3:
Stepthrough
→
Set_pressurenormalized
4:
Toggle
→
Set_pressuredifferential
5:
Unlock
→
Setstate_powered
6:
Overrideclose
→
Setstate_unpowered
Aves Starchaser Legs
(ccc_medium_armor_legs_01_01_iae2024)
Changed
7 changes
stdItem
Interactions
0:
Equiptowear
→
Exit
1:
Carry
→
Activateshower
2:
Drop
→
Deactivateshower
3:
Place
→
Carry
4:
Store
→
Drop
5:
Place
6:
Store
Lost Plague Helmet Explosive Orange
(ccc_viral_helmet_01_03_01)
Changed
7 changes
stdItem
Interactions
0:
Weapons_off
→
Sensors_off
1:
Countermeasures_fire
→
Scan_enable
2:
Headlights_on
→
Scan_disable
3:
Headlights_off
→
Shields_on
4:
Vtol_setactive
→
Shields_off
5:
Vtol_setinactive
→
Missiles_armmissile
6:
Proximityassist_setactive
→
Missiles_disarmmissiles
ADP-mk4 Legs Rigteous
(cds_armor_heavy_legs_02_03_xenothreat)
Changed
7 changes
stdItem
Interactions
0:
Inspect
→
Lock
1:
Place
→
Openfinished
2:
Equip
→
Closefinished
3:
Offhandequip
→
Open
4:
Store
→
Close
5:
Offhandstore
→
Toggle
6:
Disablechipinteractions
ADP-mk4 Helmet (Modified)
(cds_armor_heavy_helmet_02_01_xenothreat)
Changed
7 changes
stdItem
Interactions
0:
Closecanopy
→
Comms_declinecall
1:
Landinggear_deploy
→
Shiptransformextend
2:
Landinggear_retract
→
Shiptransformretract
3:
Coupled_setcoupled
→
Ejection
4:
Coupled_setdecoupled
→
Enterdefaultmode
5:
Gsafe_setactive
→
Enterscanmode
6:
Gsafe_setinactive
→
Enterquantummode
Aves Starchaser Arms
(ccc_medium_armor_arms_01_01_iae2024)
Changed
5 changes
stdItem
Interactions
0:
Gate_close
→
Overrideclose
1:
Set_pressurenormalized
→
Opencomplete
2:
Set_pressuredifferential
→
Closecomplete
3:
Setstate_powered
→
Opentrigger
4:
Setstate_unpowered
→
Openself
Aves Starchaser Helmet
(ccc_medium_armor_helmet_01_01_iae2024)
Changed
7 changes
stdItem
Interactions
0:
Setpairing
→
Equiptowear
1:
Setpairingcomplete
→
Openinventoryui
2:
Startmissionconfirmed
→
Openlootingui
3:
Startmissionrequest
→
Carry
4:
Reset
→
Drop
5:
Missioncompleted
→
Place
6:
Enable
→
Store
ADP-mk4 Core Justified
(cds_armor_heavy_core_02_04_xenothreat)
Changed
7 changes
stdItem
Interactions
0:
Gate_close
→
Turnoff
1:
Set_pressurenormalized
→
Turnon
2:
Set_pressuredifferential
3:
Setstate_powered
4:
Setstate_unpowered
5:
Setstate_blocked
6:
Setstate_unblocked
Fieldsbury Dark Bear Helmet
(ccc_bear_helmet_01_01_01)
Changed
7 changes
stdItem
Interactions
0:
Closedoor
→
Place
1:
Openingdoor
→
Equip
2:
Closingdoor
→
Offhandequip
3:
Reset
→
Store
4:
Spawnmineable
→
Offhandstore
5:
Reacttoblast
→
Blinkinglight_notshown
6:
Spawncanister
→
Stopblinking_notshown
Snarling Vanduul Helmet
(ccc_vanduul_helmet_01_01_01)
Changed
7 changes
stdItem
Interactions
0:
Blinkinglight_notshown
→
Open panel
1:
Stopblinking_notshown
→
Close panel
2:
Carry
→
Override
3:
Drop
→
Pump
4:
Inspect
→
Open
5:
Place
→
Close
6:
Equip
CSP-68L Backpack Epoque
(cds_combat_light_backpack_01_05_01)
Changed
7 changes
stdItem
Interactions
0:
Offhandholster
→
Chakmatake
1:
Store
→
Customize
2:
Offhandstore
→
Bespokeplace
3:
Drop
→
Holdready
4:
Carrylowered
→
Holster
5:
Inspect
→
Offhandholster
6:
Place
→
Store
FBL-8a Helmet (Modified)
(cds_combat_light_helmet_03_01_xenothreat)
Changed
7 changes
stdItem
Interactions
0:
Place
→
Download
1:
Store
→
Carry
2:
Offhandstore
→
Drop
3:
Carry
→
Place
4:
Drop
→
Store
5:
Inspect
→
Equiptowear
6:
Openinventoryui
Neoni Yuki Onna Helmet
(ccc_heavy_armor_helmet_01_01_10)
Changed
7 changes
stdItem
Interactions
0:
Avionics_close
→
Loot
1:
Fuelport_open
→
Openinventoryui
2:
Fuelport_close
→
Search
3:
Panel_right_open
4:
Panel_right_close
5:
Panel_left_open
6:
Panel_left_close
Aves Shrike Legs
(ccc_medium_armor_legs_01_01_shrike)
Changed
5 changes
stdItem
Interactions
0:
Store
→
Drop
1:
Equiptowear
→
Place
2:
Carry
→
Store
3:
Drop
→
Equiptowear
4:
Place
→
Carry
Fieldsbury Dark Bear Helmet Grape
(ccc_bear_helmet_01_01_08)
Changed
7 changes
stdItem
Interactions
0:
Coupled_setcoupled
→
Closecargodoor
1:
Coupled_setdecoupled
→
Openaccesspoints
2:
Gsafe_setactive
→
Closeaccesspoints
3:
Gsafe_setinactive
→
Flight_ready
4:
Esp_setactive
→
Dummyinteraction
5:
Esp_setinactive
→
Commsinteraction
6:
Quantumspool_setactive
→
Opencanopy
ADP-mk4 Arms Righteous
(cds_armor_heavy_arms_02_03_xenothreat)
Changed
5 changes
stdItem
Interactions
0:
Openself
→
Setstate_powered
1:
Allowopen
→
Setstate_unpowered
2:
Locktrigger
→
Setstate_blocked
3:
Unlocktrigger
→
Setstate_unblocked
4:
Lockself
→
Setstate_noaccess
ADP-mk4 Helmet Exec
(cds_armor_heavy_helmet_01_01_concierge)
Changed
7 changes
stdItem
Interactions
0:
Close
→
Requestlockandclose
1:
Open
→
Requestunlockandopen
2:
Stepthrough
3:
Onlocked
4:
Onunlocked
5:
Open
6:
Close
ADP-mk4 Helmet Woodland
(cds_armor_heavy_helmet_03_01_01)
Changed
7 changes
stdItem
Interactions
0:
Quantumspool_setactive
→
Signal_poweroff
1:
Quantumspool_setinactive
→
Openaccesspoints
2:
Quantumtravel_setactive
→
Closeaccesspoints
3:
Quantumtravel_setinactive
→
Flight_ready
4:
Weaponcontroller_setactive
→
Dummyinteraction
5:
Weaponcontroller_setinactive
→
Commsinteraction
6:
Gimbaltype_setfixed
→
Opencanopy
Fieldsbury Dark Bear Helmet Orange
(ccc_bear_helmet_01_01_03)
Changed
7 changes
stdItem
Interactions
0:
Gimbaltype_setaimassist
→
Esp_setactive
1:
Firepattern_setstaggered
→
Esp_setinactive
2:
Firepattern_setsynchronized
→
Quantumspool_setactive
3:
Piptype_setlead
→
Quantumspool_setinactive
4:
Piptype_setlag
→
Quantumtravel_setactive
5:
Landinggear_invalid
→
Quantumtravel_setinactive
6:
Selfdestruct_engage
→
Weaponcontroller_setactive
Aves Talon Legs
(ccc_medium_armor_legs_01_01_talon)
Changed
7 changes
stdItem
Interactions
0:
Place
→
Column02_switchtobottom
1:
Store
→
Column01_allclosed
2:
Equiptowear
→
Column02_allclosed
3:
Carry
→
Place
4:
Drop
→
Activate remote camera
5:
Turret_gyro_mode
6:
Wash
ADP-mk4 Core Red Alert
(cds_armor_heavy_core_01_iae2022_01)
Changed
7 changes
stdItem
Interactions
0:
Carry
→
Drop
1:
Drop
→
Place
2:
Inspect
→
Store
3:
Place
→
Equiptowear
4:
Store
→
Play
5:
Stop
6:
Getin
Aves Helmet
(ccc_medium_armor_helmet_01_01_01)
Changed
7 changes
stdItem
Interactions
0:
Piptype_setlag
→
Door_blastaft_open
1:
Landinggear_invalid
→
Door_blastaft_close
2:
Selfdestruct_engage
→
Openaccesspoints
3:
Selfdestruct_disengage
→
Closeaccesspoints
4:
Hailtarget_start
→
Flight_ready
5:
Hailtarget_stop
→
Dummyinteraction
6:
Sensors_on
→
Commsinteraction
Fieldsbury Dark Bear Helmet Blueberry
(ccc_bear_helmet_01_01_06)
Changed
7 changes
stdItem
Interactions
0:
Selfdestruct_disengage
→
Weaponcontroller_setinactive
1:
Hailtarget_start
→
Gimbaltype_setfixed
2:
Hailtarget_stop
→
Gimbaltype_setgimbal
3:
Sensors_on
→
Gimbaltype_setaimassist
4:
Sensors_off
→
Firepattern_setstaggered
5:
Scan_enable
→
Firepattern_setsynchronized
6:
Scan_disable
→
Piptype_setlead
Aves Talon Arms
(ccc_medium_armor_arms_01_01_talon)
Changed
5 changes
stdItem
Interactions
0:
Override
→
Gate_close
1:
Stepthrough
→
Set_pressurenormalized
2:
Toggle
→
Set_pressuredifferential
3:
Unlock
→
Setstate_powered
4:
Overrideclose
→
Setstate_unpowered
Aves Helmet Epoque
(ccc_medium_armor_helmet_01_02_01)
Changed
7 changes
stdItem
Interactions
0:
Disable
→
Equiptowear
1:
Toggle
→
Openinventoryui
2:
Enterinternalscreen
→
Openlootingui
3:
Downloadauthorised
→
Carry
4:
Downloadunauthorised
→
Drop
5:
Prereqsmet
→
Place
6:
Prereqsunmet
→
Store
ADP-mk4 Arms Exec
(cds_armor_heavy_arms_01_01_concierge)
Changed
5 changes
stdItem
Interactions
0:
Setstate_noaccess
→
Opentrigger
1:
Setstate_access
→
Openself
2:
Pressurecycle
→
Allowopen
3:
Pressurecyclecomplete
→
Locktrigger
4:
Set_airlockconnected
→
Unlocktrigger
ADP-mk4 Core Exec
(cds_armor_heavy_core_01_01_concierge)
Changed
7 changes
stdItem
Interactions
0:
Inspect
→
Getout
1:
Place
→
Getin_top
2:
Store
→
Getout_top
3:
Carry
→
Sleepidle
4:
Drop
→
Lights_poweron
5:
Lights_poweroff
6:
Triggermisfire
The Hill Horror Helmet
(ccc_scarecrow_helmet_01_01_01)
Changed
7 changes
stdItem
Interactions
0:
Open
→
Inspect
1:
Close
→
Place
2:
Place
→
Equip
3:
Closed
→
Offhandequip
4:
Opened
→
Store
5:
Take
→
Offhandstore
6:
Blinkinglight_notshown
Aves Talon Helmet
(ccc_medium_armor_helmet_01_01_talon)
Changed
7 changes
stdItem
Interactions
0:
Setpower_lost
→
Equiptowear
1:
Setphase_00_off
→
Openinventoryui
2:
Setphase_01_startup
→
Openlootingui
3:
Setphase_02_bios
→
Carry
4:
Setphase_03_idle
→
Drop
5:
Setphase_04_engaged
→
Place
6:
Setphase_05_shutdown
→
Store
ADP-mk4 Arms Justified
(cds_armor_heavy_arms_02_04_xenothreat)
Changed
5 changes
stdItem
Interactions
0:
Unlockself
→
Setstate_access
1:
Openrequest
→
Pressurecycle
2:
Closerequest
→
Pressurecyclecomplete
3:
Closetrigger
→
Set_airlockconnected
4:
Closeself
→
Open
ADP-mk4 Helmet Red Alert
(cds_armor_heavy_helmet_01_iae2022_01)
Changed
7 changes
stdItem
Interactions
0:
Close
→
Requestpoweroff
1:
Open
→
Requestpoweroffandclose
2:
Locked
→
Requestpoweronandunlock
3:
Requestpoweronandunlockandopen
4:
Requestpoweroffandcloseandlock
5:
Requestlock
6:
Requestunlock
DCP Armor Arms New Dawn
(cds_combat_heavy_arms_03_06_01)
Changed
5 changes
stdItem
Interactions
0:
Override
→
Closerequest
1:
Stepthrough
→
Closetrigger
2:
Toggle
→
Closeself
3:
Unlock
→
Allowclose
4:
Overrideclose
→
Gate_close