Version Changelog

4.10.0-LIVE.12519617
4.10.0-LIVE.12519617 4.10.1-LIVE.12660092 · Sep 16, 2026
4.10.2-LIVE.12881860
J-5 Helmet Teal (gys_helmet_02_01_18)
Changed
7 changes
stdItem
Interactions
0: Selfdestruct_disengage → Weaponcontroller_setinactive
1: Hailtarget_start → Gimbaltype_setfixed
2: Hailtarget_stop → Gimbaltype_setgimbal
3: Sensors_on → Gimbaltype_setaimassist
4: Sensors_off → Firepattern_setstaggered
5: Scan_enable → Firepattern_setsynchronized
6: Scan_disable → Piptype_setlead
ORC-mkV Legs Black (cds_legacy_armor_medium_legs_01_01_12)
Changed
5 changes
stdItem
Interactions
0: Poweron → Place
1: Onlensdetached → Store
2: Turnon → Equiptowear
3: Turnoff → Carry
4: Drop
MacFlex Core Black (rsi_deckcrew_armor_light_core_01_01_12)
Changed
7 changes
stdItem
Interactions
0: Setstate_unblocked → Locktrigger
1: Setstate_noaccess → Unlocktrigger
2: Setstate_access → Lockself
3: Pressurecycle → Unlockself
4: Pressurecyclecomplete → Openrequest
5: Set_airlockconnected → Closerequest
6: Open → Closetrigger
Berry Blend Smoothie (Drink_bottle_smoothie_01_a)
Changed
6 changes
stdItem
Interactions
0: Engineon → Disableesp
1: Engineoff → Enablecruise
2: Enabledecoupled → Disablecruise
3: Disabledecoupled → Enablevtol
4: Enablegsafe → Disablevtol
5: Disablegsafe → Enableproximityassist
Field Recon Suit Helmet (cds_armor_light_helmet_01_01_01)
Changed
7 changes
stdItem
Interactions
0: Store → Openlootingui
1: Offhandstore → Carry
2: Carry → Drop
3: Drop → Place
4: Inspect → Store
5: Place → Equiptowear
6: Openinventoryui
TrueDef-Pro Core Black/Silver/Green (vgl_armor_light_core_01_01_16)
Changed
7 changes
stdItem
Interactions
0: Lock → Allowclose
1: Override → Gate_close
2: Stepthrough → Set_pressurenormalized
3: Toggle → Set_pressuredifferential
4: Unlock → Setstate_powered
5: Overrideclose → Setstate_unpowered
6: Locked → Setstate_blocked
ADP Arms Olive (cds_legacy_armor_heavy_arms_01_01_20)
Changed
5 changes
stdItem
Interactions
0: Unlocktrigger → Setstate_noaccess
1: Lockself → Setstate_access
2: Unlockself → Pressurecycle
3: Openrequest → Pressurecyclecomplete
4: Closerequest → Set_airlockconnected
Anvil Accent Chair (PlayerDeco_Seat_Chair_ANVIL_carrack_1_a)
Changed
2 changes
stdItem
Interactions
0: Place → Disableproximitysensor
1: Store → Open
RSI Accent Chair (PlayerDeco_Seat_Chair_RSI_phoenix_1_a)
Changed
2 changes
stdItem
Interactions
0: Store → Disableproximitysensor
1: Equiptowear → Open
ADP Arms Green (cds_legacy_armor_heavy_arms_01_01_05)
Changed
5 changes
stdItem
Interactions
0: Gate_close → Pressurecycle
1: Set_pressurenormalized → Pressurecyclecomplete
2: Set_pressuredifferential → Set_airlockconnected
3: Setstate_powered → Open
4: Setstate_unpowered → Close
PAB-1 Arms Sienna (cds_legacy_armor_light_arms_01_01_14)
Changed
5 changes
stdItem
Interactions
0: Setstate_access → Lockself
1: Pressurecycle → Unlockself
2: Pressurecyclecomplete → Openrequest
3: Set_airlockconnected → Closerequest
4: Open → Closetrigger
CHCO Auris PDC Monitor (probe_comms_1_Ninetails)
Changed
2 changes
stdItem
Interactions
0: Disableesp → Enablecruise
1: Enablecruise → Disablecruise
CHCO Auris PDC Monitor (probe_comms_1_b_Civ)
Changed
2 changes
stdItem
Interactions
0: Disablevtol → Enableproximityassist
1: Enableproximityassist → Disableproximityassist
CHCO Auris PDC Monitor (probe_comms_1_a_PSec)
Changed
2 changes
stdItem
Interactions
0: Disablecruise → Enablevtol
1: Enablevtol → Disablevtol
Testudo Helmet Combustion (qrt_combat_medium_helmet_01_01_02)
Changed
7 changes
stdItem
Interactions
0: Lean → Cycledoor1
1: Cycledoor2
2: Closedoor1
3: Closedoor2
4: Seatenter
5: Seatexit
6: Grip
Antium Arms Sand (qrt_specialist_heavy_arms_01_01_15)
Changed
5 changes
stdItem
Interactions
0: Overrideclose → Unlockself
1: Opencomplete → Openrequest
2: Closecomplete → Closerequest
3: Opentrigger → Closetrigger
4: Openself → Closeself
Kiba Helmet (qrt_combat_heavy_helmet_03_01_01)
Changed
7 changes
stdItem
Interactions
0: Flight_ready → Proximityassist_setinactive
1: Dummyinteraction → Flighthud_invalid
2: Commsinteraction → Scanninghud_invalid
3: Opencanopy → Comms_acceptcall
4: Closecanopy → Comms_declinecall
5: Landinggear_deploy → Shiptransformextend
6: Landinggear_retract → Shiptransformretract
Testudo Backpack Deathblow (qrt_combat_medium_backpack_02_02_01)
Changed
7 changes
stdItem
Interactions
0: Pressurecycle → Unlock
1: Pressurecyclecomplete → Overrideclose
2: Set_airlockconnected → Opencomplete
3: Open → Closecomplete
4: Close → Opentrigger
5: Lock → Openself
6: Override → Allowopen
Calva Helmet Daybreaker (qrt_mantis_undersuit_helmet_01_02_01)
Changed
7 changes
stdItem
Interactions
0: Disablechipinteractions → Flighthud_invalid
1: Enablechipinteractions → Scanninghud_invalid
2: Openaccesspoints → Comms_acceptcall
3: Closeaccesspoints → Comms_declinecall
4: Flight_ready → Shiptransformextend
5: Dummyinteraction → Shiptransformretract
6: Commsinteraction → Ejection
Palatino Arms Deadlock (qrt_utility_heavy_arms_01_02_01)
Changed
5 changes
stdItem
Interactions
0: Unlock → Allowclose
1: Overrideclose → Gate_close
2: Opencomplete → Set_pressurenormalized
3: Closecomplete → Set_pressuredifferential
4: Opentrigger → Setstate_powered
Palatino Backpack Metropolis (qrt_utility_heavy_backpack_01_01_17)
Changed
7 changes
stdItem
Interactions
0: Customize → Carrylowered
1: Bespokeplace → Inspect
2: Holdready → Place
3: Holster → Chakmafirstselecttake
4: Offhandholster → Chakmatake
5: Store → Customize
6: Offhandstore → Bespokeplace
Ana Helmet Wao (qrt_combat_heavy_helmet_02_03_01)
Changed
7 changes
stdItem
Interactions
0: Sensors_off → Quantumspool_setinactive
1: Scan_enable → Quantumtravel_setactive
2: Scan_disable → Quantumtravel_setinactive
3: Shields_on → Weaponcontroller_setactive
4: Shields_off → Weaponcontroller_setinactive
5: Missiles_armmissile → Gimbaltype_setfixed
6: Missiles_disarmmissiles → Gimbaltype_setgimbal
Testudo Backpack (qrt_combat_medium_backpack_01_01_01)
Changed
7 changes
stdItem
Interactions
0: Openrequest → Setstate_unpowered
1: Closerequest → Setstate_blocked
2: Closetrigger → Setstate_unblocked
3: Closeself → Setstate_noaccess
4: Allowclose → Setstate_access
5: Gate_close → Pressurecycle
6: Set_pressurenormalized → Pressurecyclecomplete
Ana Helmet Endro (qrt_combat_heavy_helmet_02_02_01)
Changed
7 changes
stdItem
Interactions
0: Proximityassist_setactive → Sensors_off
1: Proximityassist_setinactive → Scan_enable
2: Flighthud_invalid → Scan_disable
3: Scanninghud_invalid → Shields_on
4: Comms_acceptcall → Shields_off
5: Comms_declinecall → Missiles_armmissile
6: Shiptransformdeploy → Missiles_disarmmissiles
Testudo Backpack Disrupt Camo (qrt_combat_medium_backpack_03_01_01)
Changed
7 changes
stdItem
Interactions
0: Override → Allowopen
1: Stepthrough → Locktrigger
2: Toggle → Unlocktrigger
3: Unlock → Lockself
4: Overrideclose → Unlockself
5: Opencomplete → Openrequest
6: Closecomplete → Closerequest
Calva Racing Helmet Year of the Rat (qrt_mantis_undersuit_helmet_02_01_01)
Changed
7 changes
stdItem
Interactions
0: Savegamelogout → Offhandstore
1: Exitbed → Blinkinglight_notshown
2: Close → Stopblinking_notshown
3: Enterbed → Carry
4: Open → Drop
5: Inspect
6: Place
Oni Kiba Helmet (qrt_combat_heavy_helmet_04_01_01)
Changed
7 changes
stdItem
Interactions
0: Scan_disable → Weaponcontroller_setinactive
1: Shields_on → Gimbaltype_setfixed
2: Shields_off → Gimbaltype_setgimbal
3: Missiles_armmissile → Gimbaltype_setaimassist
4: Missiles_disarmmissiles → Firepattern_setstaggered
5: Missiles_cyclemissiles → Firepattern_setsynchronized
6: Missiles_firemissiles → Piptype_setlead
Testudo Backpack Clanguard (qrt_combat_medium_backpack_02_01_01)
Changed
7 changes
stdItem
Interactions
0: Set_pressuredifferential → Set_airlockconnected
1: Setstate_powered → Open
2: Setstate_unpowered → Close
3: Setstate_blocked → Lock
4: Setstate_unblocked → Override
5: Setstate_noaccess → Stepthrough
6: Setstate_access → Toggle
Testudo Helmet Deathblow (qrt_combat_medium_helmet_04_01_01)
Changed
7 changes
stdItem
Interactions
0: Emergencylightsoff → Headlights_off
1: Openaccesspoints → Vtol_setactive
2: Closeaccesspoints → Vtol_setinactive
3: Flight_ready → Proximityassist_setactive
4: Dummyinteraction → Proximityassist_setinactive
5: Commsinteraction → Flighthud_invalid
6: Opencanopy → Scanninghud_invalid
Testudo Arms Nightveil (qrt_combat_medium_arms_01_01_10)
Changed
5 changes
stdItem
Interactions
0: Close → Closeself
1: Lock → Allowclose
2: Override → Gate_close
3: Stepthrough → Set_pressurenormalized
4: Toggle → Set_pressuredifferential
Testudo Backpack Combustion (qrt_combat_medium_backpack_01_01_02)
Changed
7 changes
stdItem
Interactions
0: Activate remote camera → Closedoor
1: Turret_gyro_mode → Pilotdooropen
2: Open → Pilotdoorclose
3: Canopyopen
4: Canopyclose
5: Seatentergroundleft
6: Seatentergroundright
Testudo Core Earthshake (qrt_combat_medium_core_01_01_15)
Changed
7 changes
stdItem
Interactions
0: Opencomplete → Open
1: Closecomplete → Close
2: Opentrigger → Lock
3: Openself → Override
4: Allowopen → Stepthrough
5: Locktrigger → Toggle
6: Unlocktrigger → Unlock
Calva Helmet Red Racing Festival (qrt_mantis_undersuit_helmet_02_02_01)
Changed
7 changes
stdItem
Interactions
0: Proximityassist_setinactive → Missiles_cyclemissiles
1: Flighthud_invalid → Missiles_firemissiles
2: Scanninghud_invalid → Weapons_on
3: Comms_acceptcall → Weapons_off
4: Comms_declinecall → Countermeasures_fire
5: Shiptransformextend → Headlights_on
6: Shiptransformretract → Headlights_off
Bokto Helmet (qrt_combat_heavy_helmet_02_01_01)
Changed
7 changes
stdItem
Interactions
0: Landinggear_retract → Enterdefaultmode
1: Coupled_setcoupled → Enterscanmode
2: Coupled_setdecoupled → Enterquantummode
3: Gsafe_setactive → Landinglights_overrideon
4: Gsafe_setinactive → Landinglights_overrideoff
5: Esp_setactive → Landinglights_auto
6: Esp_setinactive → Signal_poweron
Palatino Backpack Shadow Gild (qrt_utility_heavy_backpack_01_03_01)
Changed
7 changes
stdItem
Interactions
0: Offhandholster → Chakmatake
1: Store → Customize
2: Offhandstore → Bespokeplace
3: Drop → Holdready
4: Carrylowered → Holster
5: Inspect → Offhandholster
6: Place → Store
Testudo Helmet Disrupt Camo (qrt_combat_medium_helmet_03_01_01)
Changed
7 changes
stdItem
Interactions
0: Scan_disable → Firepattern_setstaggered
1: Shields_on → Firepattern_setsynchronized
2: Shields_off → Piptype_setlead
3: Missiles_armmissile → Piptype_setlag
4: Missiles_disarmmissiles → Landinggear_invalid
5: Missiles_cyclemissiles → Selfdestruct_engage
6: Missiles_firemissiles → Selfdestruct_disengage
Palatino Helmet Mark I (qrt_utility_heavy_helmet_02_01_01)
Changed
7 changes
stdItem
Interactions
0: Shiptransformretract → Sensors_on
1: Ejection → Sensors_off
2: Enterdefaultmode → Scan_enable
3: Enterscanmode → Scan_disable
4: Enterquantummode → Shields_on
5: Landinglights_overrideon → Shields_off
6: Landinglights_overrideoff → Missiles_armmissile
Testudo Core Turfwar (qrt_combat_medium_core_01_01_16)
Changed
7 changes
stdItem
Interactions
0: Close → Setstate_blocked
1: Lock → Setstate_unblocked
2: Override → Setstate_noaccess
3: Stepthrough → Setstate_access
4: Toggle → Pressurecycle
5: Unlock → Pressurecyclecomplete
6: Overrideclose → Set_airlockconnected
Testudo Helmet Earthshake (qrt_combat_medium_helmet_01_01_15)
Changed
7 changes
stdItem
Interactions
0: Openhatch → Cycledoor1
1: Closehatch → Cycledoor2
2: Pickup → Closedoor1
3: Dropoff → Closedoor2
4: Place → Cycle
5: Opendoor1
6: Opendoor2
Antium Core Maroon (qrt_specialist_heavy_core_01_01_13)
Changed
5 changes
stdItem
Interactions
0: Inspect → Carry
1: Place → Drop
2: Store → Place
3: Turretenter → Store
4: Turretexit → Equiptowear
Antium Helmet Midnight Sun (qrt_specialist_heavy_helmet_01_03_01)
Changed
7 changes
stdItem
Interactions
0: Quantumspool_setactive → Dummyinteraction
1: Quantumspool_setinactive → Commsinteraction
2: Quantumtravel_setactive → Opencanopy
3: Quantumtravel_setinactive → Closecanopy
4: Weaponcontroller_setactive → Landinggear_deploy
5: Weaponcontroller_setinactive → Landinggear_retract
6: Gimbaltype_setfixed → Coupled_setcoupled
Artimex Helmet Ultimatum (qrt_specialist_medium_helmet_01_05_01)
Changed
7 changes
stdItem
Interactions
0: Openlootingui → Equiptowear
1: Carry → Openinventoryui
2: Drop → Openlootingui
3: Place → Carry
4: Store → Drop
5: Equiptowear → Place
6: Openinventoryui → Store
Palatino Backpack Sunstone (qrt_utility_heavy_backpack_01_01_03)
Changed
7 changes
stdItem
Interactions
0: Chakmafirstselecttake → Offhandstore
1: Chakmatake → Drop
2: Customize → Carrylowered
3: Bespokeplace → Inspect
4: Holdready → Place
5: Holster → Chakmafirstselecttake
6: Offhandholster → Chakmatake
Palatino Helmet Necropolis (qrt_utility_heavy_helmet_01_01_12)
Changed
7 changes
stdItem
Interactions
0: Openlootingui → Enterseat
1: Carry → Open
2: Drop → Close
3: Place
4: Store
5: Equiptowear
6: Openinventoryui
Shogun Kiba Helmet Stronghold (qrt_combat_heavy_helmet_05_01_01)
Changed
7 changes
stdItem
Interactions
0: Proximityassist_setactive → Shields_off
1: Proximityassist_setinactive → Missiles_armmissile
2: Flighthud_invalid → Missiles_disarmmissiles
3: Scanninghud_invalid → Missiles_cyclemissiles
4: Comms_acceptcall → Missiles_firemissiles
5: Comms_declinecall → Weapons_on
6: Shiptransformdeploy → Weapons_off
Antium Legs Jet (qrt_specialist_heavy_legs_01_01_12)
Changed
7 changes
stdItem
Interactions
0: Setmisfire_trivial → Close
1: Setmisfire_minor → Open
2: Setmisfire_major
3: Setmisfire_catastrophic
4: Observe
5: Registerplayer
6: Abort
Artimex Arms Wildwood (qrt_specialist_medium_arms_01_01_16)
Changed
5 changes
stdItem
Interactions
0: Openself → Setstate_access
1: Allowopen → Pressurecycle
2: Locktrigger → Pressurecyclecomplete
3: Unlocktrigger → Set_airlockconnected
4: Lockself → Open
Artimex Core Lodestone (qrt_specialist_medium_core_01_01_15)
Changed
7 changes
stdItem
Interactions
0: Overrideclose → Setstate_unpowered
1: Opencomplete → Setstate_blocked
2: Closecomplete → Setstate_unblocked
3: Opentrigger → Setstate_noaccess
4: Openself → Setstate_access
5: Allowopen → Pressurecycle
6: Locktrigger → Pressurecyclecomplete
Artimex Helmet Red Alert (qrt_specialist_medium_helmet_01_01_iae2022)
Changed
7 changes
stdItem
Interactions
0: Openlootingui → Equiptowear
1: Carry → Openinventoryui
2: Drop → Openlootingui
3: Place → Carry
4: Store → Drop
5: Equiptowear → Place
6: Openinventoryui → Store
Palatino Core Shadow Gild (qrt_utility_heavy_core_01_03_01)
Changed
5 changes
stdItem
Interactions
0: Drop → Equiptowear
1: Inspect → Carry
2: Place → Drop
3: Store → Place
4: Carry → Store