Version Changelog
J-5 Helmet Teal
(gys_helmet_02_01_18)
Changed
7 changes
stdItem
Interactions
0:
Selfdestruct_disengage
→
Weaponcontroller_setinactive
1:
Hailtarget_start
→
Gimbaltype_setfixed
2:
Hailtarget_stop
→
Gimbaltype_setgimbal
3:
Sensors_on
→
Gimbaltype_setaimassist
4:
Sensors_off
→
Firepattern_setstaggered
5:
Scan_enable
→
Firepattern_setsynchronized
6:
Scan_disable
→
Piptype_setlead
ORC-mkV Legs Black
(cds_legacy_armor_medium_legs_01_01_12)
Changed
5 changes
stdItem
Interactions
0:
Poweron
→
Place
1:
Onlensdetached
→
Store
2:
Turnon
→
Equiptowear
3:
Turnoff
→
Carry
4:
Drop
MacFlex Core Black
(rsi_deckcrew_armor_light_core_01_01_12)
Changed
7 changes
stdItem
Interactions
0:
Setstate_unblocked
→
Locktrigger
1:
Setstate_noaccess
→
Unlocktrigger
2:
Setstate_access
→
Lockself
3:
Pressurecycle
→
Unlockself
4:
Pressurecyclecomplete
→
Openrequest
5:
Set_airlockconnected
→
Closerequest
6:
Open
→
Closetrigger
Berry Blend Smoothie
(Drink_bottle_smoothie_01_a)
Changed
6 changes
stdItem
Interactions
0:
Engineon
→
Disableesp
1:
Engineoff
→
Enablecruise
2:
Enabledecoupled
→
Disablecruise
3:
Disabledecoupled
→
Enablevtol
4:
Enablegsafe
→
Disablevtol
5:
Disablegsafe
→
Enableproximityassist
Field Recon Suit Helmet
(cds_armor_light_helmet_01_01_01)
Changed
7 changes
stdItem
Interactions
0:
Store
→
Openlootingui
1:
Offhandstore
→
Carry
2:
Carry
→
Drop
3:
Drop
→
Place
4:
Inspect
→
Store
5:
Place
→
Equiptowear
6:
Openinventoryui
TrueDef-Pro Core Black/Silver/Green
(vgl_armor_light_core_01_01_16)
Changed
7 changes
stdItem
Interactions
0:
Lock
→
Allowclose
1:
Override
→
Gate_close
2:
Stepthrough
→
Set_pressurenormalized
3:
Toggle
→
Set_pressuredifferential
4:
Unlock
→
Setstate_powered
5:
Overrideclose
→
Setstate_unpowered
6:
Locked
→
Setstate_blocked
ADP Arms Olive
(cds_legacy_armor_heavy_arms_01_01_20)
Changed
5 changes
stdItem
Interactions
0:
Unlocktrigger
→
Setstate_noaccess
1:
Lockself
→
Setstate_access
2:
Unlockself
→
Pressurecycle
3:
Openrequest
→
Pressurecyclecomplete
4:
Closerequest
→
Set_airlockconnected
Anvil Accent Chair
(PlayerDeco_Seat_Chair_ANVIL_carrack_1_a)
Changed
2 changes
stdItem
Interactions
0:
Place
→
Disableproximitysensor
1:
Store
→
Open
RSI Accent Chair
(PlayerDeco_Seat_Chair_RSI_phoenix_1_a)
Changed
2 changes
stdItem
Interactions
0:
Store
→
Disableproximitysensor
1:
Equiptowear
→
Open
ADP Arms Green
(cds_legacy_armor_heavy_arms_01_01_05)
Changed
5 changes
stdItem
Interactions
0:
Gate_close
→
Pressurecycle
1:
Set_pressurenormalized
→
Pressurecyclecomplete
2:
Set_pressuredifferential
→
Set_airlockconnected
3:
Setstate_powered
→
Open
4:
Setstate_unpowered
→
Close
PAB-1 Arms Sienna
(cds_legacy_armor_light_arms_01_01_14)
Changed
5 changes
stdItem
Interactions
0:
Setstate_access
→
Lockself
1:
Pressurecycle
→
Unlockself
2:
Pressurecyclecomplete
→
Openrequest
3:
Set_airlockconnected
→
Closerequest
4:
Open
→
Closetrigger
CHCO Auris PDC Monitor
(probe_comms_1_Ninetails)
Changed
2 changes
stdItem
Interactions
0:
Disableesp
→
Enablecruise
1:
Enablecruise
→
Disablecruise
CHCO Auris PDC Monitor
(probe_comms_1_b_Civ)
Changed
2 changes
stdItem
Interactions
0:
Disablevtol
→
Enableproximityassist
1:
Enableproximityassist
→
Disableproximityassist
CHCO Auris PDC Monitor
(probe_comms_1_a_PSec)
Changed
2 changes
stdItem
Interactions
0:
Disablecruise
→
Enablevtol
1:
Enablevtol
→
Disablevtol
Testudo Helmet Combustion
(qrt_combat_medium_helmet_01_01_02)
Changed
7 changes
stdItem
Interactions
0:
Lean
→
Cycledoor1
1:
Cycledoor2
2:
Closedoor1
3:
Closedoor2
4:
Seatenter
5:
Seatexit
6:
Grip
Antium Arms Sand
(qrt_specialist_heavy_arms_01_01_15)
Changed
5 changes
stdItem
Interactions
0:
Overrideclose
→
Unlockself
1:
Opencomplete
→
Openrequest
2:
Closecomplete
→
Closerequest
3:
Opentrigger
→
Closetrigger
4:
Openself
→
Closeself
Kiba Helmet
(qrt_combat_heavy_helmet_03_01_01)
Changed
7 changes
stdItem
Interactions
0:
Flight_ready
→
Proximityassist_setinactive
1:
Dummyinteraction
→
Flighthud_invalid
2:
Commsinteraction
→
Scanninghud_invalid
3:
Opencanopy
→
Comms_acceptcall
4:
Closecanopy
→
Comms_declinecall
5:
Landinggear_deploy
→
Shiptransformextend
6:
Landinggear_retract
→
Shiptransformretract
Testudo Backpack Deathblow
(qrt_combat_medium_backpack_02_02_01)
Changed
7 changes
stdItem
Interactions
0:
Pressurecycle
→
Unlock
1:
Pressurecyclecomplete
→
Overrideclose
2:
Set_airlockconnected
→
Opencomplete
3:
Open
→
Closecomplete
4:
Close
→
Opentrigger
5:
Lock
→
Openself
6:
Override
→
Allowopen
Calva Helmet Daybreaker
(qrt_mantis_undersuit_helmet_01_02_01)
Changed
7 changes
stdItem
Interactions
0:
Disablechipinteractions
→
Flighthud_invalid
1:
Enablechipinteractions
→
Scanninghud_invalid
2:
Openaccesspoints
→
Comms_acceptcall
3:
Closeaccesspoints
→
Comms_declinecall
4:
Flight_ready
→
Shiptransformextend
5:
Dummyinteraction
→
Shiptransformretract
6:
Commsinteraction
→
Ejection
Palatino Arms Deadlock
(qrt_utility_heavy_arms_01_02_01)
Changed
5 changes
stdItem
Interactions
0:
Unlock
→
Allowclose
1:
Overrideclose
→
Gate_close
2:
Opencomplete
→
Set_pressurenormalized
3:
Closecomplete
→
Set_pressuredifferential
4:
Opentrigger
→
Setstate_powered
Palatino Backpack Metropolis
(qrt_utility_heavy_backpack_01_01_17)
Changed
7 changes
stdItem
Interactions
0:
Customize
→
Carrylowered
1:
Bespokeplace
→
Inspect
2:
Holdready
→
Place
3:
Holster
→
Chakmafirstselecttake
4:
Offhandholster
→
Chakmatake
5:
Store
→
Customize
6:
Offhandstore
→
Bespokeplace
Ana Helmet Wao
(qrt_combat_heavy_helmet_02_03_01)
Changed
7 changes
stdItem
Interactions
0:
Sensors_off
→
Quantumspool_setinactive
1:
Scan_enable
→
Quantumtravel_setactive
2:
Scan_disable
→
Quantumtravel_setinactive
3:
Shields_on
→
Weaponcontroller_setactive
4:
Shields_off
→
Weaponcontroller_setinactive
5:
Missiles_armmissile
→
Gimbaltype_setfixed
6:
Missiles_disarmmissiles
→
Gimbaltype_setgimbal
Testudo Backpack
(qrt_combat_medium_backpack_01_01_01)
Changed
7 changes
stdItem
Interactions
0:
Openrequest
→
Setstate_unpowered
1:
Closerequest
→
Setstate_blocked
2:
Closetrigger
→
Setstate_unblocked
3:
Closeself
→
Setstate_noaccess
4:
Allowclose
→
Setstate_access
5:
Gate_close
→
Pressurecycle
6:
Set_pressurenormalized
→
Pressurecyclecomplete
Ana Helmet Endro
(qrt_combat_heavy_helmet_02_02_01)
Changed
7 changes
stdItem
Interactions
0:
Proximityassist_setactive
→
Sensors_off
1:
Proximityassist_setinactive
→
Scan_enable
2:
Flighthud_invalid
→
Scan_disable
3:
Scanninghud_invalid
→
Shields_on
4:
Comms_acceptcall
→
Shields_off
5:
Comms_declinecall
→
Missiles_armmissile
6:
Shiptransformdeploy
→
Missiles_disarmmissiles
Testudo Backpack Disrupt Camo
(qrt_combat_medium_backpack_03_01_01)
Changed
7 changes
stdItem
Interactions
0:
Override
→
Allowopen
1:
Stepthrough
→
Locktrigger
2:
Toggle
→
Unlocktrigger
3:
Unlock
→
Lockself
4:
Overrideclose
→
Unlockself
5:
Opencomplete
→
Openrequest
6:
Closecomplete
→
Closerequest
Calva Racing Helmet Year of the Rat
(qrt_mantis_undersuit_helmet_02_01_01)
Changed
7 changes
stdItem
Interactions
0:
Savegamelogout
→
Offhandstore
1:
Exitbed
→
Blinkinglight_notshown
2:
Close
→
Stopblinking_notshown
3:
Enterbed
→
Carry
4:
Open
→
Drop
5:
Inspect
6:
Place
Oni Kiba Helmet
(qrt_combat_heavy_helmet_04_01_01)
Changed
7 changes
stdItem
Interactions
0:
Scan_disable
→
Weaponcontroller_setinactive
1:
Shields_on
→
Gimbaltype_setfixed
2:
Shields_off
→
Gimbaltype_setgimbal
3:
Missiles_armmissile
→
Gimbaltype_setaimassist
4:
Missiles_disarmmissiles
→
Firepattern_setstaggered
5:
Missiles_cyclemissiles
→
Firepattern_setsynchronized
6:
Missiles_firemissiles
→
Piptype_setlead
Testudo Backpack Clanguard
(qrt_combat_medium_backpack_02_01_01)
Changed
7 changes
stdItem
Interactions
0:
Set_pressuredifferential
→
Set_airlockconnected
1:
Setstate_powered
→
Open
2:
Setstate_unpowered
→
Close
3:
Setstate_blocked
→
Lock
4:
Setstate_unblocked
→
Override
5:
Setstate_noaccess
→
Stepthrough
6:
Setstate_access
→
Toggle
Testudo Helmet Deathblow
(qrt_combat_medium_helmet_04_01_01)
Changed
7 changes
stdItem
Interactions
0:
Emergencylightsoff
→
Headlights_off
1:
Openaccesspoints
→
Vtol_setactive
2:
Closeaccesspoints
→
Vtol_setinactive
3:
Flight_ready
→
Proximityassist_setactive
4:
Dummyinteraction
→
Proximityassist_setinactive
5:
Commsinteraction
→
Flighthud_invalid
6:
Opencanopy
→
Scanninghud_invalid
Testudo Arms Nightveil
(qrt_combat_medium_arms_01_01_10)
Changed
5 changes
stdItem
Interactions
0:
Close
→
Closeself
1:
Lock
→
Allowclose
2:
Override
→
Gate_close
3:
Stepthrough
→
Set_pressurenormalized
4:
Toggle
→
Set_pressuredifferential
Testudo Backpack Combustion
(qrt_combat_medium_backpack_01_01_02)
Changed
7 changes
stdItem
Interactions
0:
Activate remote camera
→
Closedoor
1:
Turret_gyro_mode
→
Pilotdooropen
2:
Open
→
Pilotdoorclose
3:
Canopyopen
4:
Canopyclose
5:
Seatentergroundleft
6:
Seatentergroundright
Testudo Core Earthshake
(qrt_combat_medium_core_01_01_15)
Changed
7 changes
stdItem
Interactions
0:
Opencomplete
→
Open
1:
Closecomplete
→
Close
2:
Opentrigger
→
Lock
3:
Openself
→
Override
4:
Allowopen
→
Stepthrough
5:
Locktrigger
→
Toggle
6:
Unlocktrigger
→
Unlock
Calva Helmet Red Racing Festival
(qrt_mantis_undersuit_helmet_02_02_01)
Changed
7 changes
stdItem
Interactions
0:
Proximityassist_setinactive
→
Missiles_cyclemissiles
1:
Flighthud_invalid
→
Missiles_firemissiles
2:
Scanninghud_invalid
→
Weapons_on
3:
Comms_acceptcall
→
Weapons_off
4:
Comms_declinecall
→
Countermeasures_fire
5:
Shiptransformextend
→
Headlights_on
6:
Shiptransformretract
→
Headlights_off
Bokto Helmet
(qrt_combat_heavy_helmet_02_01_01)
Changed
7 changes
stdItem
Interactions
0:
Landinggear_retract
→
Enterdefaultmode
1:
Coupled_setcoupled
→
Enterscanmode
2:
Coupled_setdecoupled
→
Enterquantummode
3:
Gsafe_setactive
→
Landinglights_overrideon
4:
Gsafe_setinactive
→
Landinglights_overrideoff
5:
Esp_setactive
→
Landinglights_auto
6:
Esp_setinactive
→
Signal_poweron
Palatino Backpack Shadow Gild
(qrt_utility_heavy_backpack_01_03_01)
Changed
7 changes
stdItem
Interactions
0:
Offhandholster
→
Chakmatake
1:
Store
→
Customize
2:
Offhandstore
→
Bespokeplace
3:
Drop
→
Holdready
4:
Carrylowered
→
Holster
5:
Inspect
→
Offhandholster
6:
Place
→
Store
Testudo Helmet Disrupt Camo
(qrt_combat_medium_helmet_03_01_01)
Changed
7 changes
stdItem
Interactions
0:
Scan_disable
→
Firepattern_setstaggered
1:
Shields_on
→
Firepattern_setsynchronized
2:
Shields_off
→
Piptype_setlead
3:
Missiles_armmissile
→
Piptype_setlag
4:
Missiles_disarmmissiles
→
Landinggear_invalid
5:
Missiles_cyclemissiles
→
Selfdestruct_engage
6:
Missiles_firemissiles
→
Selfdestruct_disengage
Palatino Helmet Mark I
(qrt_utility_heavy_helmet_02_01_01)
Changed
7 changes
stdItem
Interactions
0:
Shiptransformretract
→
Sensors_on
1:
Ejection
→
Sensors_off
2:
Enterdefaultmode
→
Scan_enable
3:
Enterscanmode
→
Scan_disable
4:
Enterquantummode
→
Shields_on
5:
Landinglights_overrideon
→
Shields_off
6:
Landinglights_overrideoff
→
Missiles_armmissile
Testudo Core Turfwar
(qrt_combat_medium_core_01_01_16)
Changed
7 changes
stdItem
Interactions
0:
Close
→
Setstate_blocked
1:
Lock
→
Setstate_unblocked
2:
Override
→
Setstate_noaccess
3:
Stepthrough
→
Setstate_access
4:
Toggle
→
Pressurecycle
5:
Unlock
→
Pressurecyclecomplete
6:
Overrideclose
→
Set_airlockconnected
Testudo Helmet Earthshake
(qrt_combat_medium_helmet_01_01_15)
Changed
7 changes
stdItem
Interactions
0:
Openhatch
→
Cycledoor1
1:
Closehatch
→
Cycledoor2
2:
Pickup
→
Closedoor1
3:
Dropoff
→
Closedoor2
4:
Place
→
Cycle
5:
Opendoor1
6:
Opendoor2
Antium Core Maroon
(qrt_specialist_heavy_core_01_01_13)
Changed
5 changes
stdItem
Interactions
0:
Inspect
→
Carry
1:
Place
→
Drop
2:
Store
→
Place
3:
Turretenter
→
Store
4:
Turretexit
→
Equiptowear
Antium Helmet Midnight Sun
(qrt_specialist_heavy_helmet_01_03_01)
Changed
7 changes
stdItem
Interactions
0:
Quantumspool_setactive
→
Dummyinteraction
1:
Quantumspool_setinactive
→
Commsinteraction
2:
Quantumtravel_setactive
→
Opencanopy
3:
Quantumtravel_setinactive
→
Closecanopy
4:
Weaponcontroller_setactive
→
Landinggear_deploy
5:
Weaponcontroller_setinactive
→
Landinggear_retract
6:
Gimbaltype_setfixed
→
Coupled_setcoupled
Artimex Helmet Ultimatum
(qrt_specialist_medium_helmet_01_05_01)
Changed
7 changes
stdItem
Interactions
0:
Openlootingui
→
Equiptowear
1:
Carry
→
Openinventoryui
2:
Drop
→
Openlootingui
3:
Place
→
Carry
4:
Store
→
Drop
5:
Equiptowear
→
Place
6:
Openinventoryui
→
Store
Palatino Backpack Sunstone
(qrt_utility_heavy_backpack_01_01_03)
Changed
7 changes
stdItem
Interactions
0:
Chakmafirstselecttake
→
Offhandstore
1:
Chakmatake
→
Drop
2:
Customize
→
Carrylowered
3:
Bespokeplace
→
Inspect
4:
Holdready
→
Place
5:
Holster
→
Chakmafirstselecttake
6:
Offhandholster
→
Chakmatake
Palatino Helmet Necropolis
(qrt_utility_heavy_helmet_01_01_12)
Changed
7 changes
stdItem
Interactions
0:
Openlootingui
→
Enterseat
1:
Carry
→
Open
2:
Drop
→
Close
3:
Place
4:
Store
5:
Equiptowear
6:
Openinventoryui
Shogun Kiba Helmet Stronghold
(qrt_combat_heavy_helmet_05_01_01)
Changed
7 changes
stdItem
Interactions
0:
Proximityassist_setactive
→
Shields_off
1:
Proximityassist_setinactive
→
Missiles_armmissile
2:
Flighthud_invalid
→
Missiles_disarmmissiles
3:
Scanninghud_invalid
→
Missiles_cyclemissiles
4:
Comms_acceptcall
→
Missiles_firemissiles
5:
Comms_declinecall
→
Weapons_on
6:
Shiptransformdeploy
→
Weapons_off
Antium Legs Jet
(qrt_specialist_heavy_legs_01_01_12)
Changed
7 changes
stdItem
Interactions
0:
Setmisfire_trivial
→
Close
1:
Setmisfire_minor
→
Open
2:
Setmisfire_major
3:
Setmisfire_catastrophic
4:
Observe
5:
Registerplayer
6:
Abort
Artimex Arms Wildwood
(qrt_specialist_medium_arms_01_01_16)
Changed
5 changes
stdItem
Interactions
0:
Openself
→
Setstate_access
1:
Allowopen
→
Pressurecycle
2:
Locktrigger
→
Pressurecyclecomplete
3:
Unlocktrigger
→
Set_airlockconnected
4:
Lockself
→
Open
Artimex Core Lodestone
(qrt_specialist_medium_core_01_01_15)
Changed
7 changes
stdItem
Interactions
0:
Overrideclose
→
Setstate_unpowered
1:
Opencomplete
→
Setstate_blocked
2:
Closecomplete
→
Setstate_unblocked
3:
Opentrigger
→
Setstate_noaccess
4:
Openself
→
Setstate_access
5:
Allowopen
→
Pressurecycle
6:
Locktrigger
→
Pressurecyclecomplete
Artimex Helmet Red Alert
(qrt_specialist_medium_helmet_01_01_iae2022)
Changed
7 changes
stdItem
Interactions
0:
Openlootingui
→
Equiptowear
1:
Carry
→
Openinventoryui
2:
Drop
→
Openlootingui
3:
Place
→
Carry
4:
Store
→
Drop
5:
Equiptowear
→
Place
6:
Openinventoryui
→
Store
Palatino Core Shadow Gild
(qrt_utility_heavy_core_01_03_01)
Changed
5 changes
stdItem
Interactions
0:
Drop
→
Equiptowear
1:
Inspect
→
Carry
2:
Place
→
Drop
3:
Store
→
Place
4:
Carry
→
Store