Version Changelog

4.10.0-LIVE.12519617
4.10.0-LIVE.12519617 4.10.1-LIVE.12660092 · Sep 16, 2026
4.10.2-LIVE.12881860
Outback Legs Grime Blue (srvl_utility_light_legs_01_01_07)
Changed
7 changes
stdItem
Interactions
0: Setstate_access → Setstate_powered
1: Pressurecycle → Setstate_unpowered
2: Pressurecyclecomplete → Setstate_blocked
3: Set_airlockconnected → Setstate_unblocked
4: Open → Setstate_noaccess
5: Close → Setstate_access
6: Lock → Pressurecycle
Wrecker Core Ashen (srvl_combat_heavy_core_03_03_01)
Changed
5 changes
stdItem
Interactions
0: Drop → Place
1: Place
2: Store
3: Carry
4: Inspect
Voss Helmet (srvl_combat_medium_helmet_04_01_01)
Changed
7 changes
stdItem
Interactions
0: Shields_on → Weaponcontroller_setactive
1: Shields_off → Weaponcontroller_setinactive
2: Missiles_armmissile → Gimbaltype_setfixed
3: Missiles_disarmmissiles → Gimbaltype_setgimbal
4: Missiles_cyclemissiles → Gimbaltype_setaimassist
5: Missiles_firemissiles → Firepattern_setstaggered
6: Weapons_on → Firepattern_setsynchronized
Deadhead Helmet (srvl_helmet_01_01_01_hair_extension)
Changed
7 changes
stdItem
Interactions
0: Closecanopy → Comms_acceptcall
1: Landinggear_deploy → Comms_declinecall
2: Landinggear_retract → Shiptransformextend
3: Coupled_setcoupled → Shiptransformretract
4: Coupled_setdecoupled → Ejection
5: Gsafe_setactive → Enterdefaultmode
6: Gsafe_setinactive → Enterscanmode
Deadhead Helmet Windfall (srvl_helmet_01_06_01_hair_extension)
Changed
7 changes
stdItem
Interactions
0: Setdata_inoperable → Equiptowear
1: Setpower_normal → Openinventoryui
2: Setpower_low → Openlootingui
3: Setpower_lost → Carry
4: Setphase_00_off → Drop
5: Setphase_01_startup → Place
6: Setphase_02_bios → Store
Parasite Replica Helmet (srvl_parasite_helmet_01_01_01)
Changed
7 changes
stdItem
Interactions
0: Equip → Open
1: Offhandequip → Close
2: Store → Open panel
3: Offhandstore → Close panel
4: Blinkinglight_notshown → Override
5: Stopblinking_notshown → Pump
6: Carry
Overlord Arms Stinger (srvl_armor_heavy_arms_01_01_04)
Changed
5 changes
stdItem
Interactions
0: Set_airlockconnected → Opencomplete
1: Open → Closecomplete
2: Close → Opentrigger
3: Lock → Openself
4: Override → Allowopen
Overlord Core Dust Storm (srvl_armor_heavy_core_01_01_20)
Changed
5 changes
stdItem
Interactions
0: Open → Equiptowear
1: Close → Carry
2: Take → Drop
3: Place
4: Store
Overlord Helmet Mirador (srvl_armor_heavy_helmet_01_01_10)
Changed
7 changes
stdItem
Interactions
0: Sit → Close
1: Exit → Open
2: Sleep
3: Savegamelogout
4: Liedown
5: Open
6: Close
Overlord Legs Flashback (srvl_armor_heavy_legs_01_01_03)
Changed
5 changes
stdItem
Interactions
0: Refill extinguisher → Loot
1: Riderenter → Openinventoryui
2: Riderexit → Download
3: Activate → Sit
4: Deactivate → Sidedooropen
Overlord Legs Gilded (srvl_armor_heavy_legs_01_01_gld)
Changed
3 changes
stdItem
Interactions
0: Refill extinguisher → Search
1: Bespokeplace → Openinventoryui
2: Loot
Piecemeal Armor Legs Olive (srvl_combat_light_legs_01_03_01)
Changed
7 changes
stdItem
Interactions
0: Equiptosuit → Cherrypick
1: Offhandequiptosuit → Legraises
2: Store → Lunges
3: Offhandstore → Mountainclimbertwist
4: Drop → Plankjacks
5: Inspect → Planks
6: Place → Pushups
Deadhead Helmet Bruiser (srvl_helmet_01_01_13)
Changed
7 changes
stdItem
Interactions
0: Open → Equiptowear
1: Close → Openinventoryui
2: Lock → Openlootingui
3: Override → Carry
4: Cycle → Drop
5: Place
6: Store
Outback Arms Sleet (srvl_utility_light_arms_01_01_11)
Changed
5 changes
stdItem
Interactions
0: Override → Gate_close
1: Stepthrough → Set_pressurenormalized
2: Toggle → Set_pressuredifferential
3: Unlock → Setstate_powered
4: Overrideclose → Setstate_unpowered
Outback Legs Molten (srvl_utility_light_legs_01_01_13)
Changed
7 changes
stdItem
Interactions
0: Opentrigger → Toggle
1: Openself → Unlock
2: Allowopen → Overrideclose
3: Locktrigger → Opencomplete
4: Unlocktrigger → Closecomplete
5: Lockself → Opentrigger
6: Unlockself → Openself
Wrecker Helmet Payback (srvl_combat_heavy_helmet_03_02_01)
Changed
5 changes
stdItem
Interactions
0: Loot → Close
1: Openinventoryui → Opencomplete
2: Closecomplete
3: Usetoilet
4: Exit
Carrion Helmet Maniac (srvl_combat_medium_helmet_03_01_01)
Changed
7 changes
stdItem
Interactions
0: Weapons_off → Sensors_off
1: Countermeasures_fire → Scan_enable
2: Headlights_on → Scan_disable
3: Headlights_off → Shields_on
4: Vtol_setactive → Shields_off
5: Vtol_setinactive → Missiles_armmissile
6: Proximityassist_setactive → Missiles_disarmmissiles
Deadhead Helmet Lucky Break (srvl_helmet_01_07_01_hair_extension)
Changed
7 changes
stdItem
Interactions
0: Select_03 → Equiptowear
1: Vvvv_pe_interactions_vvvv → Openinventoryui
2: Setinteractionoperable → Openlootingui
3: Setinteractioninoperable → Carry
4: Failedinteraction → Drop
5: Setinteractionmalfunctioning → Place
6: Setprojectoroperable → Store
Parasite V: Dark Birth Replica Helmet (srvl_parasite_helmet_02_01_01)
Changed
7 changes
stdItem
Interactions
0: Seatexit → Inspect
1: Seatenter → Place
2: Turret_fire_mode → Equip
3: Turret_gyro_mode → Offhandequip
4: Turret_sensitivity_increase → Store
5: Turret_sensitivity_decrease → Offhandstore
6: Blinkinglight_notshown
Overlord Arms Cardinal (srvl_armor_heavy_arms_01_01_13)
Changed
5 changes
stdItem
Interactions
0: Closetrigger → Setstate_unblocked
1: Closeself → Setstate_noaccess
2: Allowclose → Setstate_access
3: Gate_close → Pressurecycle
4: Set_pressurenormalized → Pressurecyclecomplete
Overlord Core Gilded (srvl_armor_heavy_core_01_01_gld)
Changed
7 changes
stdItem
Interactions
0: Turret_gyro_mode → Carry
1: Reserveslotandenter → Drop
2: Exit → Place
3: Linktousable → Store
4: Grabfood → Equiptowear
5: Grabdrink
6: Carry
Overlord Helmet Skimmer (srvl_armor_heavy_helmet_01_01_10blue)
Changed
7 changes
stdItem
Interactions
0: Canopyclose → Lock
1: Seatenterladder → Open
2: Seatexitladder → Close
3: Seatenterzerog
4: Seatexitzerog
5: Inventory_open
6: Inventory_close
Overlord Legs Riptide (srvl_armor_heavy_legs_01_01_06)
Changed
7 changes
stdItem
Interactions
0: Open → Coolerright_request_close
1: Close → Radar_request_open
2: Locked → Radar_request_close
3: Groundfuel_request_open
4: Groundfuel_request_close
5: Powerplant_request_open
6: Powerplant_request_close
Piecemeal Armor Core Grey (srvl_combat_light_core_01_02_01)
Changed
7 changes
stdItem
Interactions
0: Pressurecyclecomplete → Allowclose
1: Set_airlockconnected → Gate_close
2: Open → Set_pressurenormalized
3: Close → Set_pressuredifferential
4: Lock → Setstate_powered
5: Override → Setstate_unpowered
6: Stepthrough → Setstate_blocked
Deadhead Helmet Lucky Break (srvl_helmet_01_07_01)
Changed
7 changes
stdItem
Interactions
0: Cycle → Equiptowear
1: Open → Openinventoryui
2: Close → Openlootingui
3: Lock → Carry
4: Override → Drop
5: Openalldoors → Place
6: Store
Outback Arms Molten (srvl_utility_light_arms_01_01_13)
Changed
5 changes
stdItem
Interactions
0: Pressurecyclecomplete → Openrequest
1: Set_airlockconnected → Closerequest
2: Open → Closetrigger
3: Close → Closeself
4: Lock → Allowclose
Wrecker Helmet Ashen (srvl_combat_heavy_helmet_03_03_01)
Changed
5 changes
stdItem
Interactions
0: Search → Place
1: Openinventoryui → Open
2: Loot → Close
3: Opencomplete
4: Closecomplete
Carrion Helmet (srvl_combat_medium_helmet_01_01_01)
Changed
7 changes
stdItem
Interactions
0: Flight_ready → Flighthud_invalid
1: Dummyinteraction → Scanninghud_invalid
2: Commsinteraction → Comms_acceptcall
3: Opencanopy → Comms_declinecall
4: Closecanopy → Shiptransformextend
5: Landinggear_deploy → Shiptransformretract
6: Landinggear_retract → Ejection
Deadhead Helmet Dust (srvl_helmet_01_01_02_hair_extension)
Changed
7 changes
stdItem
Interactions
0: Setphase_03_idle → Equiptowear
1: Setphase_04_engaged → Openinventoryui
2: Setphase_05_shutdown → Openlootingui
3: Setpairing → Carry
4: Setpairingcomplete → Drop
5: Setoperable → Place
6: Setmalfunctioning → Store
Outback Helmet (srvl_utility_light_helmet_01_01_01)
Changed
7 changes
stdItem
Interactions
0: Toggle → Offhandstore
1: Enterinternalscreen → Disablechipinteractions
2: Downloadauthorised → Enablechipinteractions
3: Downloadunauthorised → Carry
4: Prereqsmet → Drop
5: Prereqsunmet → Inspect
6: Download → Place
Overlord Core Riptide (srvl_armor_heavy_core_01_01_06)
Changed
7 changes
stdItem
Interactions
0: Setstate_leverstate_down → Equiptowear
1: On → Carry
2: Off → Drop
3: Toggle → Place
4: Proccliptriggeredleverdown → Store
5: Proccliptriggeredleverup
6: Proccliptriggeredleverswitch
Dust Devil Core Epoque (srvl_armor_heavy_core_02_02_01)
Changed
5 changes
stdItem
Interactions
0: Store → Place
1: Carry → Place
2: Drop → Open
3: Inspect
4: Place
Overlord Helmet Switchback (srvl_armor_heavy_helmet_01_01_18)
Changed
3 changes
stdItem
Interactions
0: Close → Locked
1: Enterseat → Open
2: Open → Close
Overlord Legs Cardinal (srvl_armor_heavy_legs_01_01_13)
Changed
7 changes
stdItem
Interactions
0: Nextstep → Sidedoorclose
1: Previousstep → Sidedoorenter
2: Setstep_01 → Sidedoorexit
3: Setstep_02 → Turnon
4: Onstepcomplete → Turnoff
5: Onfinalstepcomplete → Opendockingcollarsmall
6: Onfirststepcomplete → Closedockingcollarsmall
Piecemeal Armor Arms Olive (srvl_combat_light_arms_01_03_01)
Changed
5 changes
stdItem
Interactions
0: Opencomplete → Setstate_blocked
1: Closecomplete → Setstate_unblocked
2: Opentrigger → Setstate_noaccess
3: Openself → Setstate_access
4: Allowopen → Pressurecycle
Deadhead Helmet Brassy (srvl_helmet_01_01_14)
Changed
7 changes
stdItem
Interactions
0: Lock → Equiptowear
1: Override → Openinventoryui
2: Cycle → Openlootingui
3: Open → Carry
4: Close → Drop
5: Place
6: Store
Outback Core Molten (srvl_utility_light_core_01_01_13)
Changed
7 changes
stdItem
Interactions
0: Stepthrough → Setstate_blocked
1: Toggle → Setstate_unblocked
2: Unlock → Setstate_noaccess
3: Overrideclose → Setstate_access
4: Opencomplete → Pressurecycle
5: Closecomplete → Pressurecyclecomplete
6: Opentrigger → Set_airlockconnected
Carrion Helmet Stalker (srvl_combat_medium_helmet_02_01_01)
Changed
7 changes
stdItem
Interactions
0: Proximityassist_setactive → Shields_off
1: Proximityassist_setinactive → Missiles_armmissile
2: Flighthud_invalid → Missiles_disarmmissiles
3: Scanninghud_invalid → Missiles_cyclemissiles
4: Comms_acceptcall → Missiles_firemissiles
5: Comms_declinecall → Weapons_on
6: Shiptransformextend → Weapons_off
Overlord Core Polarity (srvl_armor_heavy_core_01_01_19)
Changed
6 changes
stdItem
Interactions
0: Proccliptriggeredleverdown → Store
1: Proccliptriggeredleverup → Equiptowear
2: Proccliptriggeredleverswitch → Carry
3: Setstate_leverstate_up → Drop
4: Setstate_leverstate_down → Place
5: On
Overlord Helmet Cardinal (srvl_armor_heavy_helmet_01_01_13)
Changed
6 changes
stdItem
Interactions
0: Enterseat → Open
1: Open → Close
2: Close → Locked
3: Ladderopen
4: Ladderclose
5: Canopyopen
Overlord Legs Mirador (srvl_armor_heavy_legs_01_01_10)
Changed
7 changes
stdItem
Interactions
0: Open → Seatenter_zerog
1: Close → Seatexit_zerog
2: Openrequested
3: Allowopen
4: Closerequested
5: Dispatchclose
6: Closecompleted
Carrion Helmet Payback (srvl_combat_medium_helmet_01_02_01)
Changed
7 changes
stdItem
Interactions
0: Inspect → Setinteractionmalfunctioning
1: Place → Setprojectoroperable
2: Store → Setprojectormalfunctioning
3: Offhandstore → Setprojectorinoperable
4: Carry → Setdata_operable
5: Drop → Setdata_malfunctioning
6: Setdata_inoperable
Carrion Legs Ashen (srvl_combat_medium_legs_01_03_01)
Changed
7 changes
stdItem
Interactions
0: Store → Tray03_unlock
1: Equiptowear → Tray03_animationcomplete
2: Carry → Tray04_open
3: Drop → Tray04_close
4: Place → Tray04_lock
5: Tray04_unlock
6: Tray04_animationcomplete
Deadhead Helmet Dust (srvl_helmet_01_01_02)
Changed
7 changes
stdItem
Interactions
0: Ondownloaded → Equiptowear
1: Enable → Openinventoryui
2: Disable → Openlootingui
3: Toggle → Carry
4: Enterinternalscreen → Drop
5: Downloadauthorised → Place
6: Downloadunauthorised → Store
Outback Helmet Grime Blue (srvl_utility_light_helmet_01_01_07)
Changed
6 changes
stdItem
Interactions
0: Close → Carry
1: Hack → Place
2: Repair → Drop
3: Syncopen → Stow
4: Syncclose → Inspect
5: Open → Sit
Outback Legs Molehill Brown (srvl_utility_light_legs_01_01_15)
Changed
7 changes
stdItem
Interactions
0: Openrequest → Allowopen
1: Lockeddisplay → Locktrigger
2: Closetrigger → Unlocktrigger
3: Closeself → Lockself
4: Allowclose → Unlockself
5: Gate_close → Openrequest
6: Set_pressurenormalized → Closerequest
Wrecker Core Payback (srvl_combat_heavy_core_03_02_01)
Changed
7 changes
stdItem
Interactions
0: Store → Lights_poweron
1: Carry → Lights_poweroff
2: Drop → Triggermisfire
3: Inspect → Activate remote camera
4: Place → Turret_gyro_mode
5: Turnon
6: Turnoff
Wrecker Legs Ashen (srvl_combat_heavy_legs_03_03_01)
Changed
7 changes
stdItem
Interactions
0: Seatexitzerog → Locked
1: Inventory_open → Open
2: Inventory_close → Close
3: Avionics_open
4: Avionics_close
5: Fuelport_open
6: Fuelport_close
Overlord Legs Polarity (srvl_armor_heavy_legs_01_01_19)
Changed
7 changes
stdItem
Interactions
0: Close → Groundfuel_open
1: Open → Groundfuel_close
2: Locked → Avionics_request_open
3: Avionics_request_close
4: Coolerleft_request_open
5: Coolerleft_request_close
6: Coolerright_request_open
Piecemeal Armor Core Olive (srvl_combat_light_core_01_03_01)
Changed
7 changes
stdItem
Interactions
0: Toggle → Setstate_unblocked
1: Unlock → Setstate_noaccess
2: Overrideclose → Setstate_access
3: Opencomplete → Pressurecycle
4: Closecomplete → Pressurecyclecomplete
5: Opentrigger → Set_airlockconnected
6: Openself → Open