Version Changelog

4.10.0-LIVE.12519617
4.10.0-LIVE.12519617 4.10.1-LIVE.12660092 · Sep 16, 2026
4.10.2-LIVE.12881860
Quartz "Deadfall" Energy SMG (volt_smg_energy_01_tint01)
Changed
5 changes
stdItem
Interactions
0: Turret_sensitivity_increase → Turret_gyro_mode
1: Turret_sensitivity_decrease → Turret_sensitivity_increase
2: Turret_sensitivity_reset → Turret_sensitivity_decrease
3: Turret_fire_mode → Turret_sensitivity_reset
4: Turret_gyro_mode → Turret_fire_mode
Zenith "Golden Blossom" Laser Sniper Rifle (volt_sniper_energy_01_store01)
Changed
4 changes
stdItem
Interactions
0: Poweron → Recv_top_component_bay_open
1: Poweroff → Recv_top_component_bay_close
2: Poweron
3: Poweroff
Quartz "ArcCorp" Energy SMG (volt_smg_energy_01_red01)
Changed
5 changes
stdItem
Interactions
0: Turret_fire_mode → Purge
1: Turret_gyro_mode → Open
2: Turret_sensitivity_increase → Close
3: Turret_sensitivity_decrease → Activate pump
4: Turret_sensitivity_reset → Detach
Quartz "microTech" Energy SMG (volt_smg_energy_01_white01)
Changed
5 changes
stdItem
Interactions
0: Turret_gyro_mode → Turret_fire_mode
1: Turret_sensitivity_increase → Turret_gyro_mode
2: Turret_sensitivity_decrease → Turret_sensitivity_increase
3: Turret_sensitivity_reset → Turret_sensitivity_decrease
4: Turret_fire_mode → Turret_sensitivity_reset
Quartz "True Valor" Energy SMG (volt_smg_energy_01_store01)
Changed
10 changes
stdItem
Interactions
0: Turret_sensitivity_decrease → Turret_sensitivity_increase
1: Turret_sensitivity_reset → Turret_sensitivity_decrease
2: Turret_fire_mode → Turret_sensitivity_reset
3: Turret_gyro_mode → Turret_fire_mode
4: Turret_sensitivity_increase → Turret_gyro_mode
5: Turretenter → Open
6: Turretexit → Close
7: Activate pump
8: Detach
9: Purge
Quartz "GCD-Army" SMG (volt_smg_energy_01_uee01)
Changed
7 changes
stdItem
Interactions
0: Turret_gyro_mode → Open
1: Turret_sensitivity_increase → Close
2: Turret_sensitivity_decrease → Activate pump
3: Turret_sensitivity_reset → Detach
4: Turret_fire_mode → Purge
5: Assign
6: Place
Lux Flashlight (volt_ubarrel_flsh_s1)
Changed
2 changes
entity_tags
8: e2489168-748e-4b8d-bcd2-b93292b4ad3f
entity_tag_map
8
tag: e2489168-748e-4b8d-bcd2-b93292b4ad3f
name: ContestedZone
<= PLACEHOLDER => (Weapon_Rack_8_Slot_Pistols)
Changed
1 change
stdItem
Interactions
0: Idle_stare → Oninterlude_02
Aopoa San'tok.yāi (XNAA_SanTokYai_AI_DefendShip)
Changed
13 changes
stdItem
Interactions
0: Enableproximityassist → Disableproximityassist
1: Disableproximityassist → Engineon
2: Engineon → Engineoff
3: Engineoff → Enabledecoupled
4: Enabledecoupled → Disabledecoupled
5: Disabledecoupled → Enablegsafe
6: Enablegsafe → Disablegsafe
7: Disablegsafe → Enableesp
8: Enableesp → Disableesp
9: Disableesp → Enablecruise
10: Enablecruise → Disablecruise
11: Disablecruise → Enablevtol
12: Enablevtol → Disablevtol
Aopoa Khartu-al (XIAN_Scout_PU_AI_CIV)
Changed
2 changes
stdItem
Interactions
0: Store → Inspect
1: Carry → Place
Aopoa Nox Kue (XIAN_Nox_Kue)
Changed
2 changes
stdItem
Interactions
0: Engineoff → Disableproximityassist
1: Enabledecoupled → Engineon
Aopoa Khartu-al (XIAN_Scout_AI_Super_Crim)
Changed
2 changes
stdItem
Interactions
0: Carry → Store
1: Drop → Equiptowear
Aopoa San'tok.yāi (XNAA_SanTokYai_PU_AI_CIV)
Changed
6 changes
stdItem
Interactions
0: Store → Inspect
1: Carry → Place
2: Drop → Store
3: Inspect → Login
4: Place → Carry
5: Drop
Aopoa Nox Wikelo Special (XIAN_Nox_Collector_Mod)
Changed
2 changes
stdItem
Interactions
0: Disabledecoupled → Engineoff
1: Enablegsafe → Enabledecoupled
Aopoa Khartu-al (XIAN_Scout_PU_AI_CRIM)
Changed
2 changes
stdItem
Interactions
0: Inspect → Carry
1: Place → Drop
Aopoa Khartu-al (XIAN_Scout_AI_Super_CIV)
Changed
2 changes
stdItem
Interactions
0: Place → Carry
1: Store → Drop
Aopoa Khartu-al (XIAN_Scout_AI_Super)
Changed
2 changes
stdItem
Interactions
0: Carry → Place
1: Drop → Store
Aopoa San'tok.yāi (XNAA_SanTokYai_PU_AI_CRIM)
Changed
4 changes
stdItem
Interactions
0: Inspect → Place
1: Place → Store
2: Store → Login
5: Inspect
Aegis Idris-M (AEGS_Idris_M_PU_AI_GenCrim_BoardedCombat)
Changed
2 changes
stdItem
Interactions
0: Unlockself → Setstate_blocked
1: Openrequest → Setstate_unblocked
Aegis Idris-M (AEGS_Idris_M_PU_AI_Xenothreat_BoardedCombat)
Changed
2 changes
stdItem
Interactions
0: Closeself → Pressurecycle
1: Allowclose → Pressurecyclecomplete
Dashboard (AEGS_Idris_SCItem_Dashboard_Bridge_Left_Remote)
Changed
1 change
stdItem
Interactions
0: Exit → Close
<= PLACEHOLDER => (AEGS_Idris_SCItem_SeatAccess_BridgeSeat_LeftBlocked_Template)
Changed
2 changes
stdItem
Interactions
0: Getout_top → Consumeactor
1: Sleepidle → Lookat
Seat (AEGS_Idris_SCItem_SeatAccess_Comms)
Changed
2 changes
stdItem
Interactions
0: Copilotcanopyexit → Stepthrough
1: Inventory_open → Toggle
<= PLACEHOLDER => (AEGS_Javelin_SeatAccess_Rear_Right_Blocked)
Changed
2 changes
stdItem
Interactions
0: Selection → Store
1: Payment → Equiptowear
Aegis Reclaimer (AEGS_Reclaimer_PU_Hijacked_b)
Changed
4 changes
stdItem
Interactions
0: Drop → Inspect
1: Inspect → Place
2: Place → Store
3: Store → Carry
Aegis Sabre Peregrine Wikelo Speedy Special (AEGS_Sabre_Peregrine_Collector_Competition)
Changed
2 changes
stdItem
Interactions
0: Unlocktrigger → Set_pressuredifferential
1: Lockself → Setstate_powered
Aegis Vanguard Harbinger (AEGS_Vanguard_Harbinger_Unmanned_Salvage)
Changed
2 changes
stdItem
Interactions
0: Place → Carry
1: Store → Drop
Door Control (ANVL_Carrack_Antennas)
Changed
34 changes
stdItem
Interactions
0: Missiles_cyclemissiles → Sensors_off
1: Missiles_firemissiles → Ping
2: Weapons_on → Scan_enable
3: Weapons_off → Scan_disable
4: Transponder_on → Shields_on
5: Transponder_off → Shields_off
6: Suppression_on → Subtarget_setnone
7: Suppression_off → Subtarget_setengines
8: Screens_on → Subtarget_setturrets
9: Screens_off → Missiles_armmissile
10: Darkfilter_on → Missiles_disarmmissiles
11: Darkfilter_off → Missiles_cyclemissiles
12: Cyclehud_quantum → Missiles_firemissiles
13: Cyclehud_flight → Weapons_on
14: Cyclehud_scanning → Weapons_off
15: Convergencerange_setlong → Transponder_on
16: Convergencerange_setmid → Transponder_off
17: Convergencerange_setshort → Suppression_on
18: Powersafety_on → Suppression_off
19: Powersafety_off → Screens_on
20: Countermeasures_chaff → Screens_off
21: Countermeasures_flare → Darkfilter_on
22: Countermeasures_fire → Darkfilter_off
23: Markhostile → Convergencerange_setlong
24: Markfriendly → Convergencerange_setmid
25: Pintarget → Convergencerange_setshort
26: Unpintarget → Powersafety_on
27: Scanrange_setlong → Powersafety_off
28: Scanrange_setmedium → Countermeasures_chaff
29: Scanrange_setshort → Countermeasures_flare
30: Headlights_on → Countermeasures_fire
31: Headlights_off → Markhostile
32: Vtol_setactive → Markfriendly
33: Vtol_setinactive → Pintarget
Door Control (ANVL_Carrack_Docking_Door)
Changed
34 changes
stdItem
Interactions
0: Shields_on → Navfilter_setquantum
1: Shields_off → Weaponcontroller_setactive
2: Subtarget_setnone → Weaponcontroller_setinactive
3: Subtarget_setengines → Gimbaltype_setfixed
4: Subtarget_setturrets → Gimbaltype_setgimbal
5: Missiles_armmissile → Gimbaltype_setaimassist
6: Missiles_disarmmissiles → Firepattern_setstaggered
7: Missiles_cyclemissiles → Firepattern_setsynchronized
8: Missiles_firemissiles → Piptype_setlead
9: Weapons_on → Piptype_setlag
10: Weapons_off → Navfilter_isnone
11: Transponder_on → Navfilter_ispoi
12: Transponder_off → Navfilter_isquantum
13: Suppression_on → Landinggear_invalid
14: Suppression_off → Cyclefriendly
15: Screens_on → Cyclehostile
16: Screens_off → Cycleall
17: Darkfilter_on → Cyclepinned
18: Darkfilter_off → Exteriorlights_on
19: Convergencerange_setlong → Exteriorlights_off
20: Convergencerange_setmid → Interiorlights_on
21: Convergencerange_setshort → Interiorlights_off
22: Powersafety_on → Selfdestruct_engage
23: Powersafety_off → Selfdestruct_disengage
24: Countermeasures_chaff → Alarm_on
25: Countermeasures_flare → Alarm_off
26: Countermeasures_fire → Hailtarget_start
27: Markhostile → Hailtarget_stop
28: Markfriendly → Sensors_on
29: Pintarget → Sensors_off
30: Unpintarget → Ping
31: Scanrange_setlong → Scan_enable
32: Scanrange_setmedium → Scan_disable
33: Scanrange_setshort → Shields_on
Door Control (ANVL_Carrack_Door_Hangar)
Changed
34 changes
stdItem
Interactions
0: Quantumspool_setinactive → Deploydashboard
1: Quantumtravel_setactive → Retractdashboard
2: Quantumtravel_setinactive → Openaccesspoints
3: Navfilter_setnone → Closeaccesspoints
4: Navfilter_setpoi → Flight_ready
5: Navfilter_setquantum → Sidedooropen
6: Weaponcontroller_setactive → Sidedoorclose
7: Weaponcontroller_setinactive → Dummyinteraction
8: Gimbaltype_setfixed → Commsinteraction
9: Gimbaltype_setgimbal → Opencanopy
10: Gimbaltype_setaimassist → Closecanopy
11: Firepattern_setstaggered → Deployladder
12: Firepattern_setsynchronized → Retractladder
13: Piptype_setlead → Landinggear_deploy
14: Piptype_setlag → Landinggear_retract
15: Navfilter_isnone → Autoland_setactive
16: Navfilter_ispoi → Autoland_setinactive
17: Navfilter_isquantum → Coupled_setcoupled
18: Landinggear_invalid → Coupled_setdecoupled
19: Exteriorlights_on → Gsafe_setactive
20: Exteriorlights_off → Gsafe_setinactive
21: Interiorlights_on → Esp_setactive
22: Interiorlights_off → Esp_setinactive
23: Selfdestruct_engage → Cruisecontrol_setactive
24: Selfdestruct_disengage → Cruisecontrol_setinactive
25: Alarm_on → Quantumspool_setactive
26: Alarm_off → Quantumspool_setinactive
27: Hailtarget_start → Quantumtravel_setactive
28: Hailtarget_stop → Quantumtravel_setinactive
29: Sensors_on → Navfilter_setnone
30: Sensors_off → Navfilter_setpoi
31: Ping
32: Scan_enable
33: Scan_disable
Door Control (ANVL_Carrack_eva_door)
Changed
34 changes
stdItem
Interactions
0: Esp_setactive → Headlights_off
1: Esp_setinactive → Vtol_setactive
2: Cruisecontrol_setactive → Vtol_setinactive
3: Cruisecontrol_setinactive → Proximityassist_setactive
4: Quantumspool_setactive → Proximityassist_setinactive
5: Quantumspool_setinactive → Flighthud_invalid
6: Quantumtravel_setactive → Scanninghud_invalid
7: Quantumtravel_setinactive → Comms_acceptcall
8: Navfilter_setnone → Comms_declinecall
9: Navfilter_setpoi → Subtarget_cycle
10: Navfilter_setquantum → Flight_ready
11: Weaponcontroller_setactive → Flightready
12: Weaponcontroller_setinactive → Openaccesspoints
13: Gimbaltype_setfixed → Closeaccesspoints
14: Gimbaltype_setgimbal → Dummyinteraction
15: Gimbaltype_setaimassist → Commsinteraction
16: Firepattern_setstaggered → Opencanopy
17: Firepattern_setsynchronized → Closecanopy
18: Piptype_setlead → Landinggear_deploy
19: Piptype_setlag → Landinggear_retract
20: Navfilter_isnone → Coupled_setcoupled
21: Navfilter_ispoi → Coupled_setdecoupled
22: Navfilter_isquantum → Gsafe_setactive
23: Landinggear_invalid → Gsafe_setinactive
24: Exteriorlights_on → Esp_setactive
25: Exteriorlights_off → Esp_setinactive
26: Interiorlights_on
27: Interiorlights_off
28: Selfdestruct_engage
29: Selfdestruct_disengage
30: Alarm_on
31: Alarm_off
32: Hailtarget_start
33: Hailtarget_stop
Door Control (ANVL_Carrack_Main_Ramp)
Changed
34 changes
stdItem
Interactions
0: Headlights_on → Shields_off
1: Headlights_off → Subtarget_setnone
2: Vtol_setactive → Subtarget_setengines
3: Vtol_setinactive → Subtarget_setturrets
4: Proximityassist_setactive → Missiles_armmissile
5: Proximityassist_setinactive → Missiles_disarmmissiles
6: Flighthud_invalid → Missiles_cyclemissiles
7: Scanninghud_invalid → Missiles_firemissiles
8: Comms_acceptcall → Weapons_on
9: Comms_declinecall → Weapons_off
10: Subtarget_cycle → Transponder_on
11: Shiptransformextend → Transponder_off
12: Shiptransformretract → Suppression_on
13: Shiptransformcycle → Suppression_off
14: Openaccesspoints → Screens_on
15: Closeaccesspoints → Screens_off
16: Flight_ready → Darkfilter_on
17: Dummyinteraction → Darkfilter_off
18: Commsinteraction → Convergencerange_setlong
19: Opencanopy → Convergencerange_setmid
20: Closecanopy → Convergencerange_setshort
21: Deployladder → Powersafety_on
22: Retractladder → Powersafety_off
23: Landinggear_deploy → Countermeasures_chaff
24: Landinggear_retract → Countermeasures_flare
25: Autoland_setactive → Countermeasures_fire
26: Autoland_setinactive → Markhostile
27: Coupled_setcoupled → Markfriendly
28: Coupled_setdecoupled → Pintarget
29: Gsafe_setactive → Unpintarget
30: Gsafe_setinactive → Scanrange_setlong
31: Scanrange_setmedium
32: Scanrange_setshort
33: Headlights_on
Anvil Hurricane (ANVL_Hurricane_PU_AI_CIV)
Changed
2 changes
stdItem
Interactions
0: Store → Drop
1: Carry → Inspect
Door Control (ANVL_Spartan_Rear_Entrance)
Changed
27 changes
stdItem
Interactions
0: Openexternalinventory → Turret_fire_mode
1: Open → Turret_gyro_mode
2: Close → Turret_sensitivity_increase
3: Store → Turret_sensitivity_decrease
4: Offhandstore → Turret_sensitivity_reset
5: Carry
6: Drop
7: Inspect
8: Place
9: Take
10: Playerinteract
11: Activate
12: Deactivate
13: Serve
14: Clean
15: Order
16: Prepareorder
17: Takeorder
18: Fillglas
19: Drink
20: 1
21:
22: 3
23: 4
24: 5
25: 6
26: 7
Door Control (ANVL_Valkyrie_Door_Left)
Changed
34 changes
stdItem
Interactions
0: Exteriorlights_off → Gimbaltype_setaimassist
1: Interiorlights_on → Firepattern_setstaggered
2: Interiorlights_off → Firepattern_setsynchronized
3: Selfdestruct_engage → Piptype_setlead
4: Selfdestruct_disengage → Piptype_setlag
5: Alarm_on → Navfilter_isnone
6: Alarm_off → Navfilter_ispoi
7: Hailtarget_start → Navfilter_isquantum
8: Hailtarget_stop → Landinggear_invalid
9: Sensors_on → Cyclefriendly
10: Sensors_off → Cyclehostile
11: Ping → Cycleall
12: Scan_enable → Cyclepinned
13: Scan_disable → Exteriorlights_on
14: Shields_on → Exteriorlights_off
15: Shields_off → Interiorlights_on
16: Subtarget_setnone → Interiorlights_off
17: Subtarget_setengines → Selfdestruct_engage
18: Subtarget_setturrets → Selfdestruct_disengage
19: Missiles_armmissile → Alarm_on
20: Missiles_disarmmissiles → Alarm_off
21: Missiles_cyclemissiles → Hailtarget_start
22: Missiles_firemissiles → Hailtarget_stop
23: Weapons_on → Sensors_on
24: Weapons_off → Sensors_off
25: Transponder_on → Ping
26: Transponder_off → Scan_enable
27: Suppression_on → Scan_disable
28: Suppression_off → Shields_on
29: Screens_on → Shields_off
30: Screens_off → Subtarget_setnone
31: Darkfilter_on → Subtarget_setengines
32: Darkfilter_off → Subtarget_setturrets
33: Convergencerange_setlong → Missiles_armmissile
Argo ATLS GEO (ARGO_ATLS_GEO)
Changed
5 changes
stdItem
Interactions
0: Disablecruise → Enabledecoupled
1: Enablevtol → Disabledecoupled
2: Disablevtol → Enablegsafe
3: Enableproximityassist → Disablegsafe
4: Disableproximityassist → Enableesp
Door Control (ARGO_RAFT_Docking_Door)
Changed
33 changes
stdItem
Interactions
0: Pintarget → Vtol_setinactive
1: Unpintarget → Proximityassist_setactive
2: Scanrange_setlong → Proximityassist_setinactive
3: Scanrange_setmedium → Flighthud_invalid
4: Scanrange_setshort → Scanninghud_invalid
5: Headlights_on → Comms_acceptcall
6: Headlights_off → Comms_declinecall
7: Vtol_setactive → Shiptransformextend
8: Vtol_setinactive → Shiptransformretract
9: Proximityassist_setactive → Flight_ready
10: Proximityassist_setinactive → Openaccesspoints
11: Flighthud_invalid → Closeaccesspoints
12: Scanninghud_invalid → Landinggear_deploy
13: Comms_acceptcall → Landinggear_retract
14: Comms_declinecall → Autoland_setactive
15: Subtarget_cycle → Autoland_setinactive
16: Openaccesspoints → Coupled_setcoupled
17: Closeaccesspoints → Coupled_setdecoupled
18: Flight_ready → Gsafe_setactive
19: Exitseat → Gsafe_setinactive
20: Leftseatexit → Esp_setactive
21: Leftzerogexit → Esp_setinactive
22: Dummyinteraction → Cruisecontrol_setactive
23: Commsinteraction → Cruisecontrol_setinactive
24: Deploydashboard → Quantumspool_setactive
25: Quantumspool_setinactive
26: Quantumtravel_setactive
27: Quantumtravel_setinactive
28: Navfilter_setnone
29: Navfilter_setpoi
30: Navfilter_setquantum
31: Weaponcontroller_setactive
32: Weaponcontroller_setinactive
Bed (Bed_Bunk_ARGO_Mole)
Changed
6 changes
stdItem
Interactions
0: Type → Sit
1: Order → Exit
2: Drink
3: Open
4: Close
5: Sit
Bed (Bed_Bunk_MISC_Starlance_TAC)
Changed
4 changes
stdItem
Interactions
2: Type
3: Order
4: Drink
5: Open
Bed (Bed_Bunk_Scrap_03)
Changed
6 changes
stdItem
Interactions
0: Close → Unlock
1: Accesscargogrid → Openlootingui
2: Open → Openinventoryui
3: Lock → Close
4: Unlock → Accesscargogrid
5: Openlootingui → Open
Bed (Bed_Bunk_Template_Left_Logout)
Changed
6 changes
stdItem
Interactions
0: Unlock → Accesscargogrid
1: Openlootingui → Open
2: Openinventoryui → Lock
3: Close → Unlock
4: Accesscargogrid → Openlootingui
5: Open → Openinventoryui
Bed (Bed_Bunk_Template_Right_Logout)
Changed
6 changes
stdItem
Interactions
0: Accesscargogrid → Openlootingui
1: Open → Openinventoryui
2: Lock → Close
3: Unlock → Accesscargogrid
4: Openlootingui → Open
5: Openinventoryui → Lock
Medical Bed (Bed_Single_Medical_Destructible)
Changed
1 change
stdItem
Interactions
2: Sit_withtray
Medical Bed (Bed_Single_Medical_Instance_Ambulance_Template)
Changed
11 changes
stdItem
Interactions
0: Open → Setstate_currentweaponstate_none
1: Close → Weapons/[0000]/setstate_currentweaponstate_pistol
2: Opencomplete → Weapons/[0001]/setstate_currentweaponstate_smg
3: Closecomplete → Weapons/[0002]/setstate_currentweaponstate_ar
4: Place → Weapons/[0003]/setstate_currentweaponstate_shotgun
5: Turnon → Weapons/[0004]/setstate_currentweaponstate_lmg
6: Turnoff → Weapons/[0005]/setstate_currentweaponstate_sniper
7: Setstate_challengestate_notstarted
8: Setstate_challengestate_countdown
9: Setstate_challengestate_inprogress
10: Setstate_challengestate_abortedoutofbounds
Medical Bed (Bed_Single_Medical_Instance_Hospital_Delves_noRespawn)
Changed
7 changes
stdItem
Interactions
0: Seatenterright → Turret_sensitivity_increase
1: Seatenterleft → Turret_sensitivity_decrease
2: Seatexit → Turret_sensitivity_reset
3: Carry → Turretenter
4: Drop → Turretexit
5: Place → Turret_fire_mode
6: Store → Turret_gyro_mode
Medical Bed (Bed_Single_Medical_Instance_Hospital_RCD)
Changed
11 changes
stdItem
Interactions
0: Setstate_unblocked → Toggle
1: Setstate_noaccess → Unlock
2: Setstate_access → Overrideclose
3: Pressurecycle → Opencomplete
4: Pressurecyclecomplete → Closecomplete
5: Set_airlockconnected → Opentrigger
6: Open → Openself
7: Close → Allowopen
8: Lock → Locktrigger
9: Override → Unlocktrigger
10: Stepthrough → Lockself
Medical Bed (Bed_Single_Medical_Instance_Hospital_RCD_noRespawn)
Changed
6 changes
stdItem
Interactions
0: Equip → Turret_sensitivity_increase
1: Activate remote camera → Turret_sensitivity_decrease
2: Sit → Turret_sensitivity_reset
3: Exit → Turret_fire_mode
4: Open → Turret_gyro_mode
5: Close → Ai_use
Medical Bed (Bed_Single_Medical_Instance_Hospital_Template)
Changed
11 changes
stdItem
Interactions
0: Turnon → Setstate_challengestate_abortedwrongweapon
1: Turnoff → Setstate_challengestate_results
2: Setstate_challengetype_none
3: Setstate_challengetype_basic
4: Setstate_challengetype_advanced
5: Setstate_userstatus_nouser
6: Setstate_userstatus_playeruser
7: Setstate_userstatus_aiuser
8: Flowgraphdebug_unlockbasiccerts
9: Flowgraphdebug_unlockadvancedcerts
10: Triggeranim
Medical Bed (Bed_Single_Medical_Location_NoCanister_Template)
Changed
11 changes
stdItem
Interactions
0: Lock → Key5
1: Unlock → Key6
2: Openlootingui → Key7
3: Openinventoryui → Key8
4: Close → Key9
5: Accesscargogrid → Key0
6: Open → Reserveslotsandenter
7: Linktousable
8: Exit
9: Openinventory
10: Loot
Medical Bed (Bed_Single_Medical_Mission_Canister_Template)
Changed
7 changes
stdItem
Interactions
0: Open → Take
1: Lock → Place
2: Unlock → Activate remote camera
3: Openlootingui → Turret_gyro_mode
4: Openinventoryui
5: Close
6: Accesscargogrid