Version Changelog
Monde Legs Hemlock Camo
(kap_combat_heavy_legs_02_04_01)
Changed
7 changes
stdItem
Interactions
0:
Ladderclose
→
Close
1:
Canopyopen
→
Locked
2:
Canopyclose
→
Open
3:
Seatenterladder
4:
Seatexitladder
5:
Seatenterzerog
6:
Seatexitzerog
Monde Helmet HighSec
(kap_combat_heavy_helmet_02_03_01)
Changed
7 changes
stdItem
Interactions
0:
Updatepressureevaluation
→
Setdeployed
1:
Cyclebegin
→
Scanning
2:
Cyclecomplete
→
Disabled
3:
Cycle
→
Disabling
4:
Initializedifferential
→
Enable
5:
Initializeairlockconnection
→
Disable
6:
Setstate_airlockdisabled
→
Enablepowerplant
Monde Helmet Crimson Camo
(kap_combat_heavy_helmet_02_06_01)
Changed
7 changes
stdItem
Interactions
0:
Coolerright_request_close
→
Toggle
1:
Radar_request_open
→
Lock
2:
Radar_request_close
→
Openfinished
3:
Groundfuel_request_open
→
Closefinished
4:
Groundfuel_request_close
→
Open
5:
Powerplant_request_open
→
Close
6:
Powerplant_request_close
→
Onunlocked
Monde Legs Crimson Camo
(kap_combat_heavy_legs_02_06_01)
Changed
7 changes
stdItem
Interactions
0:
Setlightslow
→
Open
1:
Setlightsalarm
→
Close
2:
Functiondisruptedtrigger
→
Locked
3:
Functionrestoredtrigger
4:
Disruptioncascade
5:
Restorationcascade
6:
Cascadecompleted
Geist Armor Core Snow Camo
(kap_combat_light_core_02_02_01)
Changed
7 changes
stdItem
Interactions
0:
Set_pressurenormalized
→
Allowopen
1:
Set_pressuredifferential
→
Locktrigger
2:
Setstate_powered
→
Unlocktrigger
3:
Setstate_unpowered
→
Lockself
4:
Setstate_blocked
→
Unlockself
5:
Setstate_unblocked
→
Openrequest
6:
Setstate_noaccess
→
Closerequest
Geist Armor Helmet Golden Blossom
(kap_combat_light_helmet_03_01_01)
Changed
5 changes
stdItem
Interactions
0:
Lean
→
Prereqsmet
1:
Prereqsunmet
2:
Download
3:
Ondownloaded
4:
Onreject
Monde Helmet Hiro
(kap_combat_heavy_helmet_02_08_01)
Changed
7 changes
stdItem
Interactions
0:
Force_airlockstate_sealed
→
Enable
1:
Force_airlockstate_opened
→
Disable
2:
Force_airlockstate_cycling
→
Enablepowerplant
3:
Force_pressurestate_pressurized
→
Disablepowerplant
4:
Force_pressurestate_depressurized
→
Deploy
5:
Force_atmospherestate_breathable
→
Retract
6:
Force_atmospherestate_toxic
→
Setretracted
Monde Legs Delta Camo
(kap_combat_heavy_legs_02_07_01)
Changed
7 changes
stdItem
Interactions
0:
Functionrestoredtrigger
→
Open
1:
Disruptioncascade
→
Close
2:
Restorationcascade
→
Locked
3:
Cascadecompleted
4:
Misfiretrigger
5:
Misfirerequest
6:
Setmisfire_none
Geist Armor Legs Rogue
(kap_combat_light_legs_01_01_02)
Changed
7 changes
stdItem
Interactions
0:
Lock
→
Unlock
1:
Override
→
Overrideclose
2:
Cycle
→
Opencomplete
3:
Holdready
→
Closecomplete
4:
Equiptosuit
→
Opentrigger
5:
Offhandequiptosuit
→
Openself
6:
Store
→
Allowopen
Geist Armor Core Rogue
(kap_combat_light_core_01_01_02)
Changed
7 changes
stdItem
Interactions
0:
Setstate_blocked
→
Allowopen
1:
Setstate_unblocked
→
Locktrigger
2:
Setstate_noaccess
→
Unlocktrigger
3:
Setstate_access
→
Lockself
4:
Pressurecycle
→
Unlockself
5:
Pressurecyclecomplete
→
Openrequest
6:
Set_airlockconnected
→
Closerequest
Geist Armor Helmet Rogue
(kap_combat_light_helmet_01_01_02)
Changed
7 changes
stdItem
Interactions
0:
Openaccesspoints
→
Equip
1:
Closeaccesspoints
→
Openexternalinventory
2:
Deploydashboard
→
Carry
3:
Retractdashboard
→
Drop
4:
Seatenter
→
Place
5:
Seatexit
→
Store
6:
Opendoor
Geist Armor Helmet Whiteout
(kap_combat_light_helmet_01_01_10)
Changed
6 changes
stdItem
Interactions
0:
Turnoff
→
Useconsole
1:
Turnon
→
Turnoff
2:
Flightready
→
Carry
3:
Openaccesspoints
→
Drop
4:
Closeaccesspoints
→
Place
5:
Store
Geist Armor Helmet ASD Edition
(kap_combat_light_helmet_02_01_01)
Changed
7 changes
stdItem
Interactions
0:
Place
→
Dropuserin
1:
Login
→
Proccliplowertoenter
2:
Procclipraisetoenter
3:
Grip
4:
Release
5:
Liedown
6:
Exit
Demeco "Ultraviolet" LMG
(klwe_lmg_energy_01_purple_blue01)
Changed
6 changes
stdItem
Interactions
0:
Place
→
Equip
1:
Store
→
Openlootingui
2:
Equip
→
Carry
3:
Openlootingui
→
Drop
4:
Carry
→
Place
5:
Drop
→
Store
Lumin V "Valor" SMG
(klwe_smg_energy_01_blue_gold)
Changed
12 changes
stdItem
Interactions
0:
Place
→
Turret_sensitivity_increase
1:
Destroy
→
Turret_sensitivity_decrease
2:
Reset
→
Turret_sensitivity_reset
3:
Ondestroyed
→
Turret_fire_mode
4:
Onreset
→
Ai_use
5:
Nextdamagelevel
→
Retractturret
6:
Updatedamagevisuals
→
Turret_gyro_mode
7:
Turret_fire_mode
8:
Turret_gyro_mode
9:
Turret_sensitivity_increase
10:
Turret_sensitivity_decrease
11:
Turret_sensitivity_reset
RD-1 Jaeger (1x Red Dot)
(klwe_optics_rdot_x1_s1)
Changed
2 changes
entity_tags
9:
6c42138f-0f96-4ccc-a4de-e0482667d315
entity_tag_map
9
tag:
6c42138f-0f96-4ccc-a4de-e0482667d315
name:
DCDelving
Geist Armor Legs Desert
(kap_combat_light_legs_01_01_15)
Changed
7 changes
stdItem
Interactions
0:
Override
→
Setstate_unpowered
1:
Cycle
→
Setstate_blocked
2:
Open
→
Setstate_unblocked
3:
Close
→
Setstate_noaccess
4:
Lock
→
Setstate_access
5:
Pressurecycle
6:
Pressurecyclecomplete
Geist Armor Legs Epoque
(kap_combat_light_legs_01_02_01)
Changed
7 changes
stdItem
Interactions
0:
Close
→
Closetrigger
1:
Lock
→
Closeself
2:
Override
→
Allowclose
3:
Cycle
→
Gate_close
4:
Open
→
Set_pressurenormalized
5:
Set_pressuredifferential
6:
Setstate_powered
Gallant "Executive Edition" Rifle
(klwe_rifle_energy_01_gold01)
Changed
11 changes
stdItem
Interactions
0:
Syncclose
→
Syncopen
1:
Hidelocks
→
Syncclose
4:
Lightson
→
Processing
5:
Lightsoff
→
Applydamagemap
6:
Lightslow
→
Onstaterepaired
7:
Lightsalarm
→
Onstatedamaged
8:
Checkcredentials
9:
Override
10:
Opendoor
11:
Closedoor
12:
Enableproximitysensor
Geist Armor Legs Snow Camo
(kap_combat_light_legs_02_02_01)
Changed
7 changes
stdItem
Interactions
0:
Place
→
Useconsole
1:
Store
2:
Offhandstore
3:
Equip
4:
Inspect
5:
Carry
6:
Drop
Demeco "Purgatory Camo" LMG
(klwe_lmg_energy_01_mr01)
Changed
6 changes
stdItem
Interactions
0:
Drop
→
Store
1:
Place
→
Equip
2:
Store
→
Openlootingui
3:
Equip
→
Carry
4:
Openlootingui
→
Drop
5:
Carry
→
Place
Lumin V "SecondWind" SMG
(klwe_smg_energy_01_mr01)
Changed
9 changes
stdItem
Interactions
0:
Registerplayer
→
Turret_sensitivity_reset
1:
Login
→
Turret_fire_mode
2:
Useconsole
→
Turret_gyro_mode
3:
Exitconsole
→
Turret_sensitivity_increase
4:
Insert
→
Turret_sensitivity_decrease
5:
Eject
6:
Abort
7:
Logoutrequest
8:
Place
Arrowhead "Desert Shadow" Sniper Rifle
(klwe_sniper_energy_01_tan01)
Changed
10 changes
stdItem
Interactions
0:
Recv_front_component_bay_open
→
Avionics_buttonpress
1:
Recv_front_component_bay_close
→
Storage_buttonpress
2:
Recv_left_component_bay_open
→
Fuel_buttonpress
3:
Recv_left_component_bay_close
→
Relay_buttonpress
4:
Recv_right_component_bay_open
→
Poweron
5:
Recv_right_component_bay_close
→
Poweroff
6:
Recv_top_component_bay_open
→
Startgrinder
7:
Recv_top_component_bay_close
→
Stopgrinder
8:
Poweron
9:
Poweroff
TS-35 Basara (3.5x Telescopic)
(klwe_optics_tsco_3_5x_s2)
Changed
2 changes
entity_tags
9:
6c42138f-0f96-4ccc-a4de-e0482667d315
entity_tag_map
9
tag:
6c42138f-0f96-4ccc-a4de-e0482667d315
name:
DCDelving
Gallant "Redline" Rifle
(klwe_rifle_energy_01_store01)
Changed
13 changes
stdItem
Interactions
0:
Lightsalarm
→
Insert
1:
Checkcredentials
→
Carry
2:
Override
→
Drop
3:
Opendoor
→
Inspect
4:
Closedoor
→
Place
5:
Enableproximitysensor
→
Equip
6:
Disableproximitysensor
→
Offhandequip
7:
Lockdoor
→
Store
8:
Unlockdoor
→
Offhandstore
9:
Opencomplete
→
Blinkinglight_notshown
10:
Closecomplete
→
Stopblinking_notshown
11:
Syncopen
→
Disablechipinteractions
12:
Syncclose
→
Enablechipinteractions
Demeco LMG
(klwe_lmg_energy_01)
Changed
12 changes
stdItem
Interactions
0:
Holdready
→
Bespokeplace
1:
Holster
→
Ascend
2:
Offhandholster
→
Descend
3:
Store
→
Elevatorarrived
4:
Offhandstore
→
Pilotenter
5:
Drop
→
Pilotexit
6:
Carrylowered
→
Pilotdeploydashboard
7:
Inspect
→
Pilotretractdashboard
9:
Chakmafirstselecttake
→
Open
10:
Chakmatake
→
Close
11:
Customize
→
Fuse_removed
12:
Bespokeplace
→
Fuse_placed
TS-25 Basara (2.5x Telescopic)
(klwe_optics_tsco_2_5x_s2)
Changed
2 changes
entity_tags
9:
6c42138f-0f96-4ccc-a4de-e0482667d315
entity_tag_map
9
tag:
6c42138f-0f96-4ccc-a4de-e0482667d315
name:
DCDelving
APX Fire Extinguisher
(kegr_fire_extinguisher_01_Igniter)
Changed
8 changes
stdItem
Interactions
0:
Close
→
Requestlightslow
1:
Change
→
Requestlightsalarm
2:
Movetoopen
→
Lightson
3:
Movetoclose
→
Lightsoff
4:
Swap outfit
→
Lightslow
5:
Open
→
Lightsalarm
6:
Requestlightson
7:
Requestlightsoff
Demeco "Red Alert" LMG
(klwe_lmg_energy_01_iae2201)
Changed
6 changes
stdItem
Interactions
0:
Carry
→
Drop
1:
Drop
→
Place
2:
Place
→
Store
3:
Store
→
Equip
4:
Equip
→
Openlootingui
5:
Openlootingui
→
Carry
HG-3 Jaeger (3x Holographic)
(klwe_optics_holo_x3_s1)
Changed
2 changes
entity_tags
9:
6c42138f-0f96-4ccc-a4de-e0482667d315
entity_tag_map
9
tag:
6c42138f-0f96-4ccc-a4de-e0482667d315
name:
DCDelving
Gallant "Boneyard" Rifle
(klwe_rifle_energy_01_white02_tow)
Changed
13 changes
stdItem
Interactions
0:
Disableproximityassist
→
Disablecruise
1:
Engineon
→
Enablevtol
2:
Engineoff
→
Disablevtol
3:
Enabledecoupled
→
Enableproximityassist
4:
Disabledecoupled
→
Disableproximityassist
5:
Enablegsafe
→
Engineon
6:
Disablegsafe
→
Engineoff
7:
Enableesp
→
Enabledecoupled
8:
Disableesp
→
Disabledecoupled
9:
Enablecruise
→
Enablegsafe
10:
Disablecruise
→
Disablegsafe
11:
Enablevtol
→
Enableesp
12:
Disablevtol
→
Disableesp
Gallant "Conviction Camo" Rifle
(klwe_rifle_energy_01_sf01)
Changed
13 changes
stdItem
Interactions
0:
Enableproximitysensor
→
Syncclose
1:
Disableproximitysensor
→
Hidelocks
2:
Lockdoor
→
Synclock
3:
Unlockdoor
→
Syncunlock
4:
Opencomplete
→
Lightson
5:
Closecomplete
→
Lightsoff
6:
Syncopen
→
Lightslow
7:
Syncclose
→
Lightsalarm
8:
Hidelocks
→
Checkcredentials
9:
Synclock
→
Override
10:
Syncunlock
→
Opendoor
11:
Lightson
→
Closedoor
12:
Lightsoff
→
Enableproximitysensor
HG-2 Jaeger (2x Holographic)
(klwe_optics_holo_x2_s1)
Changed
2 changes
entity_tags
9:
6c42138f-0f96-4ccc-a4de-e0482667d315
entity_tag_map
9
tag:
6c42138f-0f96-4ccc-a4de-e0482667d315
name:
DCDelving
Arrowhead "Executive" Sniper Rifle
(klwe_sniper_energy_01_gold01)
Changed
1 change
stdItem
Interactions
2:
Inspect
Arrowhead "Midnight" Sniper Rifle
(klwe_sniper_energy_01_black01)
Changed
8 changes
stdItem
Interactions
0:
Poweron
→
Poweroff
1:
Poweroff
→
Poweron
2:
Recv_front_component_bay_open
3:
Recv_front_component_bay_close
4:
Recv_top_front_component_bay_open
5:
Recv_top_front_component_bay_close
6:
Recv_top_rear_component_bay_open
7:
Recv_top_rear_component_bay_close
Arrowhead "Nightstalker" Sniper Rifle
(klwe_sniper_energy_01_black02)
Changed
9 changes
stdItem
Interactions
2:
Ladder_deployed
→
Landinglights_overrideon
3:
Ladder_retracted
→
Landinglights_overrideoff
4:
Landinglights_auto
5:
Signal_poweron
6:
Signal_poweroff
7:
Shiptransformdeploy
8:
Shiptransformretract
9:
Shiptransformcycle
10:
Shipforceretract
<= PLACEHOLDER =>
(Krig_l22_alphawolf_Pilot_Dashboard)
Changed
10 changes
stdItem
Interactions
0:
Reset
→
Accesscargogrid
1:
Turretenter
→
Open
2:
Turretexit
→
Lock
3:
Openinventoryui
→
Unlock
4:
Close
→
Openlootingui
5:
Accesscargogrid
→
Openinventoryui
6:
Open
→
Close
7:
Lock
8:
Unlock
9:
Openlootingui
Arrowhead "Voyager" Sniper Rifle
(klwe_sniper_energy_01_cen01)
Changed
4 changes
stdItem
Interactions
0:
Poweroff
→
Shipforcedeploy
2:
Fin_deploy
→
Poweroff
3:
Fin_retract
→
Windows_deploy
4:
Windows_retract
Arrowhead "Pathfinder" Sniper Rifle
(klwe_sniper_energy_01_imp01)
Changed
9 changes
stdItem
Interactions
0:
Poweron
→
Poweroff
1:
Poweroff
→
Poweron
2:
Shiptransformextend
→
Fin_deploy
3:
Shiptransformretract
→
Fin_retract
4:
Shiptransformcycle
→
Inspect
5:
Ladder_deployed
6:
Ladder_retracted
7:
Hatch_deployed
8:
Hatch_retracted
Arrowhead "Warhawk" Sniper Rifle
(klwe_sniper_energy_01_green01)
Changed
11 changes
stdItem
Interactions
0:
Poweron
→
Landinglightson
1:
Poweroff
→
Landinglightsoff
2:
Shiptransform
→
Poweron
3:
Powerplant_buttonpress
→
Poweroff
4:
Radar_buttonpress
5:
Cooler_buttonpress
6:
Avionics_buttonpress
7:
Storage_buttonpress
8:
Fuel_buttonpress
9:
Relay_buttonpress
10:
Startgrinder
Kruger L-21 Wolf Wikelo Sneak Special
(KRIG_L21_Wolf_Collector_Stealth)
Changed
4 changes
stdItem
Interactions
0:
Disablecruise
→
Disableesp
1:
Enablevtol
→
Enablecruise
2:
Disablevtol
→
Disablecruise
3:
Enableproximityassist
→
Enablevtol
Arrowhead "Stormfall" Sniper Rifle
(klwe_sniper_energy_01_white01)
Changed
2 changes
stdItem
Interactions
2:
Ladder_deployed
3:
Ladder_retracted
Kruger L-21 Wolf
(KRIG_L21_Wolf_PU_AI_CRIM)
Changed
4 changes
stdItem
Interactions
0:
Store
→
Inspect
1:
Consume
→
Place
2:
Carry
→
Store
3:
Drop
→
Carry
Kruger L-22 Alpha Wolf Wikelo War Special
(KRIG_L22_AlphaWolf_Collector_Military)
Changed
2 changes
stdItem
Interactions
0:
Engineon
→
Shiptransformretract
1:
Engineoff
→
Shiptransformcycle
Kruger P-52 Merlin
(KRIG_P52_Merlin_PU_AI_CIV)
Changed
2 changes
stdItem
Interactions
0:
Drop
→
Store
1:
Inspect
→
Drink
Arrowhead "Boneyard" Sniper Rifle
(klwe_sniper_energy_01_white02)
Changed
2 changes
stdItem
Interactions
0:
Stopgrinder
→
Poweroff
2:
Poweroff
Kruger L-21 Wolf
(KRIG_L21_Wolf_PU_AI_CIV)
Changed
4 changes
stdItem
Interactions
0:
Carry
→
Place
1:
Drop
→
Store
2:
Inspect
→
Carry
3:
Place
→
Drop
Kruger L-22 Alpha Wolf
(KRIG_L22_AlphaWolf_PU_AI_CRIM)
Changed
2 changes
stdItem
Interactions
0:
Setstate_unpowered
→
Open
1:
Setstate_blocked
→
Close
Kruger P-52 Merlin
(KRIG_P52_Merlin_EA_AI_PIR)
Changed
2 changes
stdItem
Interactions
0:
Inspect
→
Drink
1:
Place
→
Carry
Kruger P-52 Merlin
(KRIG_P52_Merlin_PU_AI_CRIM)
Changed
2 changes
stdItem
Interactions
0:
Place
→
Fillglas
1:
Store
→
Carry