Version Changelog

4.10.0-LIVE.12519617
4.10.0-LIVE.12519617 4.10.1-LIVE.12660092 · Sep 16, 2026
4.10.2-LIVE.12881860
Monde Legs Hemlock Camo (kap_combat_heavy_legs_02_04_01)
Changed
7 changes
stdItem
Interactions
0: Ladderclose → Close
1: Canopyopen → Locked
2: Canopyclose → Open
3: Seatenterladder
4: Seatexitladder
5: Seatenterzerog
6: Seatexitzerog
Monde Helmet HighSec (kap_combat_heavy_helmet_02_03_01)
Changed
7 changes
stdItem
Interactions
0: Updatepressureevaluation → Setdeployed
1: Cyclebegin → Scanning
2: Cyclecomplete → Disabled
3: Cycle → Disabling
4: Initializedifferential → Enable
5: Initializeairlockconnection → Disable
6: Setstate_airlockdisabled → Enablepowerplant
Monde Helmet Crimson Camo (kap_combat_heavy_helmet_02_06_01)
Changed
7 changes
stdItem
Interactions
0: Coolerright_request_close → Toggle
1: Radar_request_open → Lock
2: Radar_request_close → Openfinished
3: Groundfuel_request_open → Closefinished
4: Groundfuel_request_close → Open
5: Powerplant_request_open → Close
6: Powerplant_request_close → Onunlocked
Monde Legs Crimson Camo (kap_combat_heavy_legs_02_06_01)
Changed
7 changes
stdItem
Interactions
0: Setlightslow → Open
1: Setlightsalarm → Close
2: Functiondisruptedtrigger → Locked
3: Functionrestoredtrigger
4: Disruptioncascade
5: Restorationcascade
6: Cascadecompleted
Geist Armor Core Snow Camo (kap_combat_light_core_02_02_01)
Changed
7 changes
stdItem
Interactions
0: Set_pressurenormalized → Allowopen
1: Set_pressuredifferential → Locktrigger
2: Setstate_powered → Unlocktrigger
3: Setstate_unpowered → Lockself
4: Setstate_blocked → Unlockself
5: Setstate_unblocked → Openrequest
6: Setstate_noaccess → Closerequest
Geist Armor Helmet Golden Blossom (kap_combat_light_helmet_03_01_01)
Changed
5 changes
stdItem
Interactions
0: Lean → Prereqsmet
1: Prereqsunmet
2: Download
3: Ondownloaded
4: Onreject
Monde Helmet Hiro (kap_combat_heavy_helmet_02_08_01)
Changed
7 changes
stdItem
Interactions
0: Force_airlockstate_sealed → Enable
1: Force_airlockstate_opened → Disable
2: Force_airlockstate_cycling → Enablepowerplant
3: Force_pressurestate_pressurized → Disablepowerplant
4: Force_pressurestate_depressurized → Deploy
5: Force_atmospherestate_breathable → Retract
6: Force_atmospherestate_toxic → Setretracted
Monde Legs Delta Camo (kap_combat_heavy_legs_02_07_01)
Changed
7 changes
stdItem
Interactions
0: Functionrestoredtrigger → Open
1: Disruptioncascade → Close
2: Restorationcascade → Locked
3: Cascadecompleted
4: Misfiretrigger
5: Misfirerequest
6: Setmisfire_none
Geist Armor Legs Rogue (kap_combat_light_legs_01_01_02)
Changed
7 changes
stdItem
Interactions
0: Lock → Unlock
1: Override → Overrideclose
2: Cycle → Opencomplete
3: Holdready → Closecomplete
4: Equiptosuit → Opentrigger
5: Offhandequiptosuit → Openself
6: Store → Allowopen
Geist Armor Core Rogue (kap_combat_light_core_01_01_02)
Changed
7 changes
stdItem
Interactions
0: Setstate_blocked → Allowopen
1: Setstate_unblocked → Locktrigger
2: Setstate_noaccess → Unlocktrigger
3: Setstate_access → Lockself
4: Pressurecycle → Unlockself
5: Pressurecyclecomplete → Openrequest
6: Set_airlockconnected → Closerequest
Geist Armor Helmet Rogue (kap_combat_light_helmet_01_01_02)
Changed
7 changes
stdItem
Interactions
0: Openaccesspoints → Equip
1: Closeaccesspoints → Openexternalinventory
2: Deploydashboard → Carry
3: Retractdashboard → Drop
4: Seatenter → Place
5: Seatexit → Store
6: Opendoor
Geist Armor Helmet Whiteout (kap_combat_light_helmet_01_01_10)
Changed
6 changes
stdItem
Interactions
0: Turnoff → Useconsole
1: Turnon → Turnoff
2: Flightready → Carry
3: Openaccesspoints → Drop
4: Closeaccesspoints → Place
5: Store
Geist Armor Helmet ASD Edition (kap_combat_light_helmet_02_01_01)
Changed
7 changes
stdItem
Interactions
0: Place → Dropuserin
1: Login → Proccliplowertoenter
2: Procclipraisetoenter
3: Grip
4: Release
5: Liedown
6: Exit
Demeco "Ultraviolet" LMG (klwe_lmg_energy_01_purple_blue01)
Changed
6 changes
stdItem
Interactions
0: Place → Equip
1: Store → Openlootingui
2: Equip → Carry
3: Openlootingui → Drop
4: Carry → Place
5: Drop → Store
Lumin V "Valor" SMG (klwe_smg_energy_01_blue_gold)
Changed
12 changes
stdItem
Interactions
0: Place → Turret_sensitivity_increase
1: Destroy → Turret_sensitivity_decrease
2: Reset → Turret_sensitivity_reset
3: Ondestroyed → Turret_fire_mode
4: Onreset → Ai_use
5: Nextdamagelevel → Retractturret
6: Updatedamagevisuals → Turret_gyro_mode
7: Turret_fire_mode
8: Turret_gyro_mode
9: Turret_sensitivity_increase
10: Turret_sensitivity_decrease
11: Turret_sensitivity_reset
RD-1 Jaeger (1x Red Dot) (klwe_optics_rdot_x1_s1)
Changed
2 changes
entity_tags
9: 6c42138f-0f96-4ccc-a4de-e0482667d315
entity_tag_map
9
tag: 6c42138f-0f96-4ccc-a4de-e0482667d315
name: DCDelving
Geist Armor Legs Desert (kap_combat_light_legs_01_01_15)
Changed
7 changes
stdItem
Interactions
0: Override → Setstate_unpowered
1: Cycle → Setstate_blocked
2: Open → Setstate_unblocked
3: Close → Setstate_noaccess
4: Lock → Setstate_access
5: Pressurecycle
6: Pressurecyclecomplete
Geist Armor Legs Epoque (kap_combat_light_legs_01_02_01)
Changed
7 changes
stdItem
Interactions
0: Close → Closetrigger
1: Lock → Closeself
2: Override → Allowclose
3: Cycle → Gate_close
4: Open → Set_pressurenormalized
5: Set_pressuredifferential
6: Setstate_powered
Gallant "Executive Edition" Rifle (klwe_rifle_energy_01_gold01)
Changed
11 changes
stdItem
Interactions
0: Syncclose → Syncopen
1: Hidelocks → Syncclose
4: Lightson → Processing
5: Lightsoff → Applydamagemap
6: Lightslow → Onstaterepaired
7: Lightsalarm → Onstatedamaged
8: Checkcredentials
9: Override
10: Opendoor
11: Closedoor
12: Enableproximitysensor
Geist Armor Legs Snow Camo (kap_combat_light_legs_02_02_01)
Changed
7 changes
stdItem
Interactions
0: Place → Useconsole
1: Store
2: Offhandstore
3: Equip
4: Inspect
5: Carry
6: Drop
Demeco "Purgatory Camo" LMG (klwe_lmg_energy_01_mr01)
Changed
6 changes
stdItem
Interactions
0: Drop → Store
1: Place → Equip
2: Store → Openlootingui
3: Equip → Carry
4: Openlootingui → Drop
5: Carry → Place
Lumin V "SecondWind" SMG (klwe_smg_energy_01_mr01)
Changed
9 changes
stdItem
Interactions
0: Registerplayer → Turret_sensitivity_reset
1: Login → Turret_fire_mode
2: Useconsole → Turret_gyro_mode
3: Exitconsole → Turret_sensitivity_increase
4: Insert → Turret_sensitivity_decrease
5: Eject
6: Abort
7: Logoutrequest
8: Place
Arrowhead "Desert Shadow" Sniper Rifle (klwe_sniper_energy_01_tan01)
Changed
10 changes
stdItem
Interactions
0: Recv_front_component_bay_open → Avionics_buttonpress
1: Recv_front_component_bay_close → Storage_buttonpress
2: Recv_left_component_bay_open → Fuel_buttonpress
3: Recv_left_component_bay_close → Relay_buttonpress
4: Recv_right_component_bay_open → Poweron
5: Recv_right_component_bay_close → Poweroff
6: Recv_top_component_bay_open → Startgrinder
7: Recv_top_component_bay_close → Stopgrinder
8: Poweron
9: Poweroff
TS-35 Basara (3.5x Telescopic) (klwe_optics_tsco_3_5x_s2)
Changed
2 changes
entity_tags
9: 6c42138f-0f96-4ccc-a4de-e0482667d315
entity_tag_map
9
tag: 6c42138f-0f96-4ccc-a4de-e0482667d315
name: DCDelving
Gallant "Redline" Rifle (klwe_rifle_energy_01_store01)
Changed
13 changes
stdItem
Interactions
0: Lightsalarm → Insert
1: Checkcredentials → Carry
2: Override → Drop
3: Opendoor → Inspect
4: Closedoor → Place
5: Enableproximitysensor → Equip
6: Disableproximitysensor → Offhandequip
7: Lockdoor → Store
8: Unlockdoor → Offhandstore
9: Opencomplete → Blinkinglight_notshown
10: Closecomplete → Stopblinking_notshown
11: Syncopen → Disablechipinteractions
12: Syncclose → Enablechipinteractions
Demeco LMG (klwe_lmg_energy_01)
Changed
12 changes
stdItem
Interactions
0: Holdready → Bespokeplace
1: Holster → Ascend
2: Offhandholster → Descend
3: Store → Elevatorarrived
4: Offhandstore → Pilotenter
5: Drop → Pilotexit
6: Carrylowered → Pilotdeploydashboard
7: Inspect → Pilotretractdashboard
9: Chakmafirstselecttake → Open
10: Chakmatake → Close
11: Customize → Fuse_removed
12: Bespokeplace → Fuse_placed
TS-25 Basara (2.5x Telescopic) (klwe_optics_tsco_2_5x_s2)
Changed
2 changes
entity_tags
9: 6c42138f-0f96-4ccc-a4de-e0482667d315
entity_tag_map
9
tag: 6c42138f-0f96-4ccc-a4de-e0482667d315
name: DCDelving
APX Fire Extinguisher (kegr_fire_extinguisher_01_Igniter)
Changed
8 changes
stdItem
Interactions
0: Close → Requestlightslow
1: Change → Requestlightsalarm
2: Movetoopen → Lightson
3: Movetoclose → Lightsoff
4: Swap outfit → Lightslow
5: Open → Lightsalarm
6: Requestlightson
7: Requestlightsoff
Demeco "Red Alert" LMG (klwe_lmg_energy_01_iae2201)
Changed
6 changes
stdItem
Interactions
0: Carry → Drop
1: Drop → Place
2: Place → Store
3: Store → Equip
4: Equip → Openlootingui
5: Openlootingui → Carry
HG-3 Jaeger (3x Holographic) (klwe_optics_holo_x3_s1)
Changed
2 changes
entity_tags
9: 6c42138f-0f96-4ccc-a4de-e0482667d315
entity_tag_map
9
tag: 6c42138f-0f96-4ccc-a4de-e0482667d315
name: DCDelving
Gallant "Boneyard" Rifle (klwe_rifle_energy_01_white02_tow)
Changed
13 changes
stdItem
Interactions
0: Disableproximityassist → Disablecruise
1: Engineon → Enablevtol
2: Engineoff → Disablevtol
3: Enabledecoupled → Enableproximityassist
4: Disabledecoupled → Disableproximityassist
5: Enablegsafe → Engineon
6: Disablegsafe → Engineoff
7: Enableesp → Enabledecoupled
8: Disableesp → Disabledecoupled
9: Enablecruise → Enablegsafe
10: Disablecruise → Disablegsafe
11: Enablevtol → Enableesp
12: Disablevtol → Disableesp
Gallant "Conviction Camo" Rifle (klwe_rifle_energy_01_sf01)
Changed
13 changes
stdItem
Interactions
0: Enableproximitysensor → Syncclose
1: Disableproximitysensor → Hidelocks
2: Lockdoor → Synclock
3: Unlockdoor → Syncunlock
4: Opencomplete → Lightson
5: Closecomplete → Lightsoff
6: Syncopen → Lightslow
7: Syncclose → Lightsalarm
8: Hidelocks → Checkcredentials
9: Synclock → Override
10: Syncunlock → Opendoor
11: Lightson → Closedoor
12: Lightsoff → Enableproximitysensor
HG-2 Jaeger (2x Holographic) (klwe_optics_holo_x2_s1)
Changed
2 changes
entity_tags
9: 6c42138f-0f96-4ccc-a4de-e0482667d315
entity_tag_map
9
tag: 6c42138f-0f96-4ccc-a4de-e0482667d315
name: DCDelving
Arrowhead "Executive" Sniper Rifle (klwe_sniper_energy_01_gold01)
Changed
1 change
stdItem
Interactions
2: Inspect
Arrowhead "Midnight" Sniper Rifle (klwe_sniper_energy_01_black01)
Changed
8 changes
stdItem
Interactions
0: Poweron → Poweroff
1: Poweroff → Poweron
2: Recv_front_component_bay_open
3: Recv_front_component_bay_close
4: Recv_top_front_component_bay_open
5: Recv_top_front_component_bay_close
6: Recv_top_rear_component_bay_open
7: Recv_top_rear_component_bay_close
Arrowhead "Nightstalker" Sniper Rifle (klwe_sniper_energy_01_black02)
Changed
9 changes
stdItem
Interactions
2: Ladder_deployed → Landinglights_overrideon
3: Ladder_retracted → Landinglights_overrideoff
4: Landinglights_auto
5: Signal_poweron
6: Signal_poweroff
7: Shiptransformdeploy
8: Shiptransformretract
9: Shiptransformcycle
10: Shipforceretract
<= PLACEHOLDER => (Krig_l22_alphawolf_Pilot_Dashboard)
Changed
10 changes
stdItem
Interactions
0: Reset → Accesscargogrid
1: Turretenter → Open
2: Turretexit → Lock
3: Openinventoryui → Unlock
4: Close → Openlootingui
5: Accesscargogrid → Openinventoryui
6: Open → Close
7: Lock
8: Unlock
9: Openlootingui
Arrowhead "Voyager" Sniper Rifle (klwe_sniper_energy_01_cen01)
Changed
4 changes
stdItem
Interactions
0: Poweroff → Shipforcedeploy
2: Fin_deploy → Poweroff
3: Fin_retract → Windows_deploy
4: Windows_retract
Arrowhead "Pathfinder" Sniper Rifle (klwe_sniper_energy_01_imp01)
Changed
9 changes
stdItem
Interactions
0: Poweron → Poweroff
1: Poweroff → Poweron
2: Shiptransformextend → Fin_deploy
3: Shiptransformretract → Fin_retract
4: Shiptransformcycle → Inspect
5: Ladder_deployed
6: Ladder_retracted
7: Hatch_deployed
8: Hatch_retracted
Arrowhead "Warhawk" Sniper Rifle (klwe_sniper_energy_01_green01)
Changed
11 changes
stdItem
Interactions
0: Poweron → Landinglightson
1: Poweroff → Landinglightsoff
2: Shiptransform → Poweron
3: Powerplant_buttonpress → Poweroff
4: Radar_buttonpress
5: Cooler_buttonpress
6: Avionics_buttonpress
7: Storage_buttonpress
8: Fuel_buttonpress
9: Relay_buttonpress
10: Startgrinder
Kruger L-21 Wolf Wikelo Sneak Special (KRIG_L21_Wolf_Collector_Stealth)
Changed
4 changes
stdItem
Interactions
0: Disablecruise → Disableesp
1: Enablevtol → Enablecruise
2: Disablevtol → Disablecruise
3: Enableproximityassist → Enablevtol
Arrowhead "Stormfall" Sniper Rifle (klwe_sniper_energy_01_white01)
Changed
2 changes
stdItem
Interactions
2: Ladder_deployed
3: Ladder_retracted
Kruger L-21 Wolf (KRIG_L21_Wolf_PU_AI_CRIM)
Changed
4 changes
stdItem
Interactions
0: Store → Inspect
1: Consume → Place
2: Carry → Store
3: Drop → Carry
Kruger L-22 Alpha Wolf Wikelo War Special (KRIG_L22_AlphaWolf_Collector_Military)
Changed
2 changes
stdItem
Interactions
0: Engineon → Shiptransformretract
1: Engineoff → Shiptransformcycle
Kruger P-52 Merlin (KRIG_P52_Merlin_PU_AI_CIV)
Changed
2 changes
stdItem
Interactions
0: Drop → Store
1: Inspect → Drink
Arrowhead "Boneyard" Sniper Rifle (klwe_sniper_energy_01_white02)
Changed
2 changes
stdItem
Interactions
0: Stopgrinder → Poweroff
2: Poweroff
Kruger L-21 Wolf (KRIG_L21_Wolf_PU_AI_CIV)
Changed
4 changes
stdItem
Interactions
0: Carry → Place
1: Drop → Store
2: Inspect → Carry
3: Place → Drop
Kruger L-22 Alpha Wolf (KRIG_L22_AlphaWolf_PU_AI_CRIM)
Changed
2 changes
stdItem
Interactions
0: Setstate_unpowered → Open
1: Setstate_blocked → Close
Kruger P-52 Merlin (KRIG_P52_Merlin_EA_AI_PIR)
Changed
2 changes
stdItem
Interactions
0: Inspect → Drink
1: Place → Carry
Kruger P-52 Merlin (KRIG_P52_Merlin_PU_AI_CRIM)
Changed
2 changes
stdItem
Interactions
0: Place → Fillglas
1: Store → Carry