Version Changelog
Seat
(Seat_Bench_Backrest_ArmrestBoth_4_Template)
Changed
2 changes
stdItem
Interactions
0:
Turretexit
→
Onplayersjoined
1:
Turret_hatch_right_open
→
Onstage_0
Seat
(Seat_Bench_NoBack_Center_util_2_a)
Changed
2 changes
stdItem
Interactions
0:
Take
→
Pull(wasclose)
1:
Place
→
Locked
Seat
(Seat_Bench_NoBack_Center_MISC_Starlancer_R)
Changed
2 changes
stdItem
Interactions
0:
Drop
→
Lockdownon
1:
Take
→
Lockdownoff
Seat
(seat_booth_restaurant_1_corner_left_1m_a)
Changed
2 changes
stdItem
Interactions
0:
Opening
→
Savegamelogout
1:
Closing
→
Enter
Seat
(seat_booth_restaurant_1_left_1m_a)
Changed
2 changes
stdItem
Interactions
0:
Opening
→
Enter
1:
Closing
→
Exit
Seat
(seat_booth_restaurant_1_right_1m_a)
Changed
2 changes
stdItem
Interactions
0:
Opening
→
Exit
1:
Closing
→
Savegamelogout
Seat
(seat_booth_restaurant_1_single_1m_a)
Changed
2 changes
stdItem
Interactions
0:
Drop
→
Savegamelogout
1:
Take
→
Poweron
Seat
(Seat_Chair_Anim_Valkyrie_ANVL)
Changed
3 changes
stdItem
Interactions
0:
Close
→
Copilotseatenter
1:
Enableproximitysensor
→
Copilotseatexit
2:
Disableproximitysensor
→
Enter
Seat
(Seat_Chair_Button_RSI_Lynx_RR)
Changed
4 changes
stdItem
Interactions
0:
Close
→
Onstopped
1:
Toggle
→
Playunsolved
2:
Lock
→
Playreset
3:
Openfinished
→
Onstate_playstate_stoppedpipeconnected
Seat
(Seat_Couch_Left_ARGO_RAFT_Booth)
Changed
2 changes
stdItem
Interactions
0:
Close
→
Copilotseatenter
1:
Enableproximitysensor
→
Copilotseatexit
Seat
(Seat_Couch_Left_MISC_Starlancer)
Changed
2 changes
stdItem
Interactions
0:
Close
→
Activate remote camera
1:
Enableproximitysensor
→
Turret_gyro_mode
Seat
(Seat_Couch_Left_ARGO_Mole)
Changed
2 changes
stdItem
Interactions
0:
Close
→
Lock
1:
Enableproximitysensor
→
Unlock
Seat
(Seat_Couch_Right_ARGO_Mole)
Changed
2 changes
stdItem
Interactions
0:
Disableproximitysensor
→
Activate remote camera
1:
Open
→
Turret_gyro_mode
Seat
(Seat_Couch_Right_MISC_Starlancer)
Changed
2 changes
stdItem
Interactions
0:
Doorclose
→
Carry
1:
Open
→
Drop
Seat
(Seat_Couch_Left_RSI_Apollo_Booth)
Changed
2 changes
stdItem
Interactions
0:
Close
→
Onunlocked
1:
Enableproximitysensor
→
Insert
Seat
(seat_modular_restaurant_1_straight_1m_a)
Changed
2 changes
stdItem
Interactions
0:
Closed
→
Exit
1:
Opened
→
Savegamelogout
Seat
(seat_modular_restaurant_1_right_1m_a)
Changed
2 changes
stdItem
Interactions
0:
Closed
→
Enter
1:
Opened
→
Exit
Seat
(Seat_Couch_Right_ARGO_SRV_Booth)
Changed
2 changes
stdItem
Interactions
0:
Close
→
Activate remote camera
1:
Enableproximitysensor
→
Turret_gyro_mode
Seat
(Seat_Couch_Right_RSI_Apollo_Booth)
Changed
2 changes
stdItem
Interactions
0:
Close
→
Inspect
1:
Open
→
Place
Seat
(Seat_Couch_Right_ORIG_400i_Booth_1)
Changed
2 changes
stdItem
Interactions
0:
Close
→
Take
1:
Open
→
Place
Horizon Helmet Red
(rsi_deckcrew_armor_light_helmet_01_01_02)
Changed
6 changes
stdItem
Interactions
0:
Turnhoveroff
→
Shiptransformretract
1:
Openinventoryui
→
Shiptransformcycle
2:
Openlootingui
→
Shiptransformextend
3:
Turnon
4:
Turnoff
5:
Toggle
Defiance Core Charcoal
(slaver_armor_heavy_core_01_01_11)
Changed
7 changes
stdItem
Interactions
0:
Setstate_access
→
Turnoff
1:
Pressurecycle
→
Turnon
2:
Pressurecyclecomplete
→
Enter
3:
Set_airlockconnected
→
Exit
4:
Open
5:
Close
6:
Lock
DustUp Core Ultimatum
(slaver_combat_medium_core_01_02_01)
Changed
7 changes
stdItem
Interactions
0:
Pressurecyclecomplete
→
Openrequest
1:
Set_airlockconnected
→
Closerequest
2:
Open
→
Closetrigger
3:
Close
→
Closeself
4:
Lock
→
Allowclose
5:
Override
→
Gate_close
6:
Stepthrough
→
Set_pressurenormalized
Defiance Arms Charcoal
(slaver_armor_heavy_arms_01_01_11)
Changed
5 changes
stdItem
Interactions
0:
Unlock
→
Closeself
1:
Overrideclose
→
Allowclose
2:
Opencomplete
→
Gate_close
3:
Closecomplete
→
Set_pressurenormalized
4:
Opentrigger
→
Set_pressuredifferential
Defiance Core Firestarter
(slaver_armor_heavy_core_01_01_13)
Changed
7 changes
stdItem
Interactions
0:
Lock
→
Turnoff
1:
Override
→
Turnon
2:
Stepthrough
3:
Toggle
4:
Unlock
5:
Overrideclose
6:
Opencomplete
Defiance Arms (Modified)
(slaver_armor_heavy_arms_01_9tails_01)
Changed
5 changes
stdItem
Interactions
0:
Setstate_powered
→
Toggle
1:
Setstate_unpowered
→
Unlock
2:
Setstate_blocked
→
Overrideclose
3:
Setstate_unblocked
→
Opencomplete
4:
Setstate_noaccess
→
Closecomplete
Defiance Helmet Sunchaser
(slaver_armor_heavy_helmet_01_01_03)
Changed
7 changes
stdItem
Interactions
0:
Openlootingui
→
Setstep_01
1:
Carry
→
Setstep_02
2:
Drop
→
Onstepcomplete
3:
Place
→
Onfinalstepcomplete
4:
Store
→
Onfirststepcomplete
5:
Equiptowear
→
Open
6:
Openinventoryui
→
Close
Defiance Legs Desert
(slaver_armor_heavy_legs_01_01_15)
Changed
7 changes
stdItem
Interactions
0:
Requestpoweronandopen
→
Disableusable
1:
Requestpoweroff
→
Ejectcargo
2:
Requestpoweroffandclose
→
Activate remote camera
3:
Requestpoweronandunlock
→
Turret_gyro_mode
4:
Requestpoweronandunlockandopen
→
Carry
5:
Requestpoweroffandcloseandlock
6:
Requestlock
Calico Arms Ultimatum
(slaver_combat_light_arms_01_02_01)
Changed
5 changes
stdItem
Interactions
0:
Set_airlockconnected
→
Closerequest
1:
Open
→
Closetrigger
2:
Close
→
Closeself
3:
Lock
→
Allowclose
4:
Override
→
Gate_close
Defiance Arms Hailstorm
(slaver_armor_heavy_arms_01_01_10)
Changed
5 changes
stdItem
Interactions
0:
Closeself
→
Open
1:
Allowclose
→
Close
2:
Gate_close
→
Lock
3:
Set_pressurenormalized
→
Override
4:
Set_pressuredifferential
→
Stepthrough
Defiance Core Scorched
(slaver_armor_heavy_core_01_01_14)
Changed
7 changes
stdItem
Interactions
0:
Opentrigger
→
Turret_sensitivity_reset
1:
Openself
→
Turret_fire_mode
2:
Allowopen
→
Turret_gyro_mode
3:
Locktrigger
→
Turret_sensitivity_increase
4:
Unlocktrigger
→
Turret_sensitivity_decrease
5:
Lockself
→
Open
6:
Unlockself
Defiance Helmet Desert
(slaver_armor_heavy_helmet_01_01_15)
Changed
7 changes
stdItem
Interactions
0:
Openlootingui
→
Riderexit
1:
Carry
→
Activate
2:
Drop
→
Deactivate
3:
Place
→
Nextstep
4:
Store
→
Previousstep
5:
Equiptowear
6:
Openinventoryui
DustUp Core Firestarter
(slaver_armor_medium_core_01_01_13)
Changed
7 changes
stdItem
Interactions
0:
Allowopen
→
Pressurecycle
1:
Locktrigger
→
Pressurecyclecomplete
2:
Unlocktrigger
→
Set_airlockconnected
3:
Lockself
→
Open
4:
Unlockself
→
Close
5:
Openrequest
→
Lock
6:
Closerequest
→
Override
Defiance Arms Ultimatum
(slaver_combat_heavy_arms_01_02_01)
Changed
5 changes
stdItem
Interactions
0:
Close
→
Lockself
1:
Lock
→
Unlockself
2:
Override
→
Openrequest
3:
Stepthrough
→
Closerequest
4:
Toggle
→
Closetrigger
DustUp Arms Ultimatum
(slaver_combat_medium_arms_01_02_01)
Changed
5 changes
stdItem
Interactions
0:
Setstate_unpowered
→
Openself
1:
Setstate_blocked
→
Allowopen
2:
Setstate_unblocked
→
Locktrigger
3:
Setstate_noaccess
→
Unlocktrigger
4:
Setstate_access
→
Lockself
Defiance Arms Firestarter
(slaver_armor_heavy_arms_01_01_13)
Changed
5 changes
stdItem
Interactions
0:
Setstate_access
→
Opentrigger
1:
Pressurecycle
→
Openself
2:
Pressurecyclecomplete
→
Allowopen
3:
Set_airlockconnected
→
Locktrigger
4:
Open
→
Unlocktrigger
Defiance Core (Modified)
(slaver_armor_heavy_core_01_9tails_01)
Changed
7 changes
stdItem
Interactions
0:
Set_pressurenormalized
→
Turnon
1:
Set_pressuredifferential
→
Turnoff
2:
Setstate_powered
3:
Setstate_unpowered
4:
Setstate_blocked
5:
Setstate_unblocked
6:
Setstate_noaccess
Defiance Legs Sunchaser
(slaver_armor_heavy_legs_01_01_03)
Changed
7 changes
stdItem
Interactions
0:
Onclosed
→
Enablepowerplant
1:
Unlock
→
Disablepowerplant
2:
Lock
→
Deploy
3:
Requestopen
→
Retract
4:
Requestclose
→
Setretracted
5:
Requestpoweron
→
Setdeployed
6:
Requestpoweronandopen
→
Scanning
Calico Legs (Modified)
(slaver_armor_light_legs_01_9tails_01)
Changed
7 changes
stdItem
Interactions
0:
Setsynchronousfire
→
Drop
1:
Fireweapongroup
→
Place
2:
Fireweapongroup
→
Store
3:
Enableweapons
→
Equiptowear
4:
Disableweapons
→
Carry
5:
Setlagpips
6:
Setleadpips
Defiance Core Ultimatum
(slaver_combat_heavy_core_01_02_01)
Changed
7 changes
stdItem
Interactions
0:
Override
→
Tinker
1:
Stepthrough
→
Activate remote camera
2:
Toggle
→
Turret_gyro_mode
3:
Proximitysensordisable
→
Turret_fire_mode
4:
Overrideclose
→
Turret_sensitivity_increase
5:
Proximitysensorenable
→
Turret_sensitivity_decrease
6:
Closecomplete
DustUp Legs Ultimatum
(slaver_combat_medium_legs_01_02_01)
Changed
7 changes
stdItem
Interactions
0:
Place
→
Equiptosuit
1:
Store
→
Offhandequiptosuit
2:
Offhandstore
→
Store
3:
Equip
→
Offhandstore
4:
Inspect
→
Drop
5:
Carry
→
Inspect
6:
Drop
→
Place
Defiance Core Sunchaser
(slaver_armor_heavy_core_01_01_03)
Changed
7 changes
stdItem
Interactions
0:
Closecomplete
→
Turnon
1:
Opentrigger
→
Turnoff
2:
Openself
3:
Allowopen
4:
Locktrigger
5:
Unlocktrigger
6:
Lockself
Defiance Helmet Firestarter
(slaver_armor_heavy_helmet_01_01_13)
Changed
7 changes
stdItem
Interactions
0:
Openlootingui
→
Open
1:
Carry
→
Close
2:
Drop
→
Locked
3:
Place
4:
Store
5:
Equiptowear
6:
Openinventoryui
Defiance Legs (Modified)
(slaver_armor_heavy_legs_01_9tails_01)
Changed
7 changes
stdItem
Interactions
0:
Onopened
→
Destination_a
1:
Onclosed
→
Destination_b
2:
Unlock
→
Elevatorarrived
3:
Lock
→
Arrivedtop
4:
Requestopen
→
Arrivedbottom
5:
Requestclose
→
Use
6:
Requestpoweron
→
Enableusable
DustUp Helmet Firestarter
(slaver_armor_medium_helmet_01_01_13)
Changed
7 changes
stdItem
Interactions
0:
Grip
→
Equiptowear
1:
Release
→
Openinventoryui
2:
Placeonhook
→
Openlootingui
3:
Carry
4:
Drop
5:
Place
6:
Store
Defiance Legs Ultimatum
(slaver_combat_heavy_legs_01_02_01)
Changed
7 changes
stdItem
Interactions
0:
Requestpoweroff
→
Disabled
1:
Requestpoweroffandclose
→
Disabling
2:
Requestpoweronandunlock
→
Enable
3:
Requestpoweronandunlockandopen
→
Disable
4:
Requestpoweroffandcloseandlock
→
Enablepowerplant
5:
Requestlock
→
Disablepowerplant
6:
Requestunlock
→
Destroy
Defiance Arms Desert
(slaver_armor_heavy_arms_01_01_15)
Changed
5 changes
stdItem
Interactions
0:
Lockself
→
Setstate_noaccess
1:
Unlockself
→
Setstate_access
2:
Openrequest
→
Pressurecycle
3:
Closerequest
→
Pressurecyclecomplete
4:
Closetrigger
→
Set_airlockconnected
Defiance Legs Charcoal
(slaver_armor_heavy_legs_01_01_11)
Changed
7 changes
stdItem
Interactions
0:
Requestunlock
→
Drop
1:
Requestlockandclose
→
Place
2:
Requestunlockandopen
→
Store
3:
Stepthrough
→
Carry
4:
Onlocked
5:
Onunlocked
6:
Open
Calico Helmet Arid
(slaver_armor_light_helmet_01_01_nes)
Changed
7 changes
stdItem
Interactions
0:
Equiptosuit
→
Climb
1:
Offhandequiptosuit
→
Stepthrough
2:
Store
→
Place
3:
Offhandstore
4:
Drop
5:
Carrylowered
6:
Inspect
Defiance Helmet Tactical
(slaver_armor_heavy_helmet_01_01_01)
Changed
7 changes
stdItem
Interactions
0:
Closeaccesspoints
→
Flighthud_invalid
1:
Flight_ready
→
Scanninghud_invalid
2:
Dummyinteraction
→
Comms_acceptcall
3:
Commsinteraction
→
Comms_declinecall
4:
Opencanopy
→
Shiptransformextend
5:
Closecanopy
→
Shiptransformretract
6:
Landinggear_deploy
→
Ejection