Version Changelog

4.10.0-LIVE.12519617
4.10.0-LIVE.12519617 4.10.1-LIVE.12660092 · Sep 16, 2026
4.10.2-LIVE.12881860
Testudo Core Purgatory Camo (qrt_combat_medium_core_01_02_01)
Changed
7 changes
stdItem
Interactions
0: Lockself → Overrideclose
1: Unlockself → Opencomplete
2: Openrequest → Closecomplete
3: Closerequest → Opentrigger
4: Closetrigger → Openself
5: Closeself → Allowopen
6: Allowclose → Locktrigger
Testudo Helmet Turfwar (qrt_combat_medium_helmet_01_01_16)
Changed
7 changes
stdItem
Interactions
0: Turretexit → Cycledoor1
1: Turretenter → Cycledoor2
2: Activate remote camera → Closedoor1
3: Turret_gyro_mode → Closedoor2
4: Toptobottom → Cycle
5: Bottomtotop → Opendoor1
6: Opendoor2
Testudo Helmet Nightveil (qrt_combat_medium_helmet_01_01_10)
Changed
7 changes
stdItem
Interactions
0: Snaptobottomstate → Cycledoor1
1: Snaptotopstate → Cycledoor2
2: Cycleturretposition → Closedoor1
3: Reset → Closedoor2
4: Pickup → Cycle
5: Dropoff → Opendoor1
6: Place → Opendoor2
Testudo Helmet Purgatory Camo (qrt_combat_medium_helmet_01_02_01)
Changed
7 changes
stdItem
Interactions
0: Pickup → Cycledoor1
1: Dropoff → Cycledoor2
2: Place → Closedoor1
3: Openhatch → Closedoor2
4: Closehatch → Cycle
5: Lean → Opendoor1
6: Opendoor2
Testudo Legs Nightveil (qrt_combat_medium_legs_01_01_10)
Changed
7 changes
stdItem
Interactions
0: Column01_switchtotop → Carry
1: Column01_switchtobottom → Drop
2: Column02_opentop → Place
3: Column02_openbottom → Store
4: Column02_switchtotop → Equiptowear
5: Column02_switchtobottom
6: Column01_allclosed
Testudo Legs Purgatory Camo (qrt_combat_medium_legs_01_02_01)
Changed
7 changes
stdItem
Interactions
0: Column02_allclosed → Place
1: Place → Store
2: Tray01_open → Equiptowear
3: Tray01_close → Carry
4: Tray01_lock → Drop
5: Tray01_unlock
6: Tray01_animationcomplete
Testudo Legs Earthshake (qrt_combat_medium_legs_01_01_15)
Changed
7 changes
stdItem
Interactions
0: Tray04_open → Store
1: Tray04_close → Equiptowear
2: Tray04_lock → Carry
3: Tray04_unlock → Drop
4: Tray04_animationcomplete → Place
5: Column01_opentop
6: Column01_openbottom
Testudo Legs Combustion (qrt_combat_medium_legs_01_01_02)
Changed
7 changes
stdItem
Interactions
0: Tray03_lock → Drop
1: Tray03_unlock → Place
2: Tray03_animationcomplete → Store
3: Tray04_open → Equiptowear
4: Tray04_close → Carry
5: Tray04_lock
6: Tray04_unlock
Testudo Legs Turfwar (qrt_combat_medium_legs_01_01_16)
Changed
7 changes
stdItem
Interactions
0: Tray02_open → Equiptowear
1: Tray02_close → Carry
2: Tray02_lock → Drop
3: Tray02_unlock → Place
4: Tray02_animationcomplete → Store
5: Tray03_open
6: Tray03_close
Antium Arms Jet (qrt_specialist_heavy_arms_01_01_12)
Changed
5 changes
stdItem
Interactions
0: Allowopen → Allowclose
1: Locktrigger → Gate_close
2: Unlocktrigger → Set_pressurenormalized
3: Lockself → Set_pressuredifferential
4: Unlockself → Setstate_powered
Antium Arms Storm (qrt_specialist_heavy_arms_01_01_10)
Changed
5 changes
stdItem
Interactions
0: Pressurecycle → Unlock
1: Pressurecyclecomplete → Overrideclose
2: Set_airlockconnected → Opencomplete
3: Open → Closecomplete
4: Close → Opentrigger
Antium Arms Maroon (qrt_specialist_heavy_arms_01_01_13)
Changed
5 changes
stdItem
Interactions
0: Lock → Openself
1: Override → Allowopen
2: Stepthrough → Locktrigger
3: Toggle → Unlocktrigger
4: Unlock → Lockself
Antium Core Jet (qrt_specialist_heavy_core_01_01_12)
Changed
5 changes
stdItem
Interactions
0: Fuelport_open → Place
1: Fuelport_close → Store
2: Turretenter → Equiptowear
3: Turretexit → Carry
4: Drop
Antium Core Sand (qrt_specialist_heavy_core_01_01_15)
Changed
5 changes
stdItem
Interactions
0: Carry → Store
1: Drop → Equiptowear
2: Inspect → Carry
3: Place → Drop
4: Store → Place
Antium Core Storm (qrt_specialist_heavy_core_01_01_10)
Changed
6 changes
stdItem
Interactions
0: Turretexit → Equiptowear
1: Fuelport_open → Carry
2: Fuelport_close → Drop
3: Turretenter → Place
4: Setnolight → Store
5: Setredlight
Antium Helmet Jet (qrt_specialist_heavy_helmet_01_01_12)
Changed
7 changes
stdItem
Interactions
0: Openlootingui → Avionics_open
1: Carry → Avionics_close
2: Drop → Fuelport_open
3: Place → Fuelport_close
4: Store → Panel_right_open
5: Equiptowear → Panel_right_close
6: Openinventoryui → Panel_left_open
Antium Helmet Storm (qrt_specialist_heavy_helmet_01_01_10)
Changed
7 changes
stdItem
Interactions
0: Openlootingui → Functiondisruptedtrigger
1: Carry → Functionrestoredtrigger
2: Drop → Disruptioncascade
3: Place → Restorationcascade
4: Store → Cascadecompleted
5: Equiptowear → Misfiretrigger
6: Openinventoryui → Misfirerequest
Antium Helmet Maroon (qrt_specialist_heavy_helmet_01_01_13)
Changed
7 changes
stdItem
Interactions
0: Openlootingui → Setmisfire_none
1: Carry → Setmisfire_trivial
2: Drop → Setmisfire_minor
3: Place → Setmisfire_major
4: Store → Setmisfire_catastrophic
5: Equiptowear → Unlock
6: Openinventoryui → Lock
Antium Helmet Sand (qrt_specialist_heavy_helmet_01_01_15)
Changed
7 changes
stdItem
Interactions
0: Openlootingui → Panel_left_close
1: Carry → Loot
2: Drop → Openinventory
3: Place → Setlightson
4: Store → Setlightsoff
5: Equiptowear → Setlightslow
6: Openinventoryui → Setlightsalarm
Antium Helmet Moss Camo (qrt_specialist_heavy_helmet_01_02_16)
Changed
7 changes
stdItem
Interactions
0: Landinggear_retract → Enterquantummode
1: Coupled_setcoupled → Shiptransformcycle
2: Coupled_setdecoupled → Openblastshield
3: Gsafe_setactive → Closeblastshield
4: Gsafe_setinactive → Openaccesspoints
5: Esp_setactive → Closeaccesspoints
6: Esp_setinactive → Flight_ready
Antium Legs Maroon (qrt_specialist_heavy_legs_01_01_13)
Changed
7 changes
stdItem
Interactions
0: Seatexitleft → Loot
1: Seatenterright → Openinventoryui
2: Seatexitright → Search
3: Seatenterleftzerog
4: Seatexitleftzerog
5: Seatenterrightzerog
6: Seatexitrightzerog
Antium Legs Storm (qrt_specialist_heavy_legs_01_01_10)
Changed
7 changes
stdItem
Interactions
0: Insert → Locked
1: Eject → Open
2: Off → Close
3: On → Lock
4: Panelopen
5: Panelclose
6: Panelcycle
Antium Legs Sand (qrt_specialist_heavy_legs_01_01_15)
Changed
7 changes
stdItem
Interactions
0: Openleftpanel → Close
1: Closeleftpanel → Open
2: Openleftdoor → Loot
3: Closeleftdoor → Openinventoryui
4: Openrightdoor
5: Closerightdoor
6: Seatenterleft
Artimex Arms Elysium (qrt_specialist_medium_arms_01_03_01)
Changed
5 changes
stdItem
Interactions
0: Unlockself → Close
1: Openrequest → Lock
2: Closerequest → Override
3: Closetrigger → Stepthrough
4: Closeself → Toggle
Artimex Arms Lodestone (qrt_specialist_medium_arms_01_01_15)
Changed
5 changes
stdItem
Interactions
0: Setstate_access → Lockself
1: Pressurecycle → Unlockself
2: Pressurecyclecomplete → Openrequest
3: Set_airlockconnected → Closerequest
4: Open → Closetrigger
Artimex Arms (Modified) (qrt_specialist_medium_arms_01_9tails_01)
Changed
5 changes
stdItem
Interactions
0: Lockself → Setstate_noaccess
1: Unlockself → Setstate_access
2: Openrequest → Pressurecycle
3: Closerequest → Pressurecyclecomplete
4: Closetrigger → Set_airlockconnected
Artimex Arms Chairman's Club (qrt_specialist_medium_arms_01_01_04)
Changed
5 changes
stdItem
Interactions
0: Setstate_powered → Opentrigger
1: Setstate_unpowered → Openself
2: Setstate_blocked → Allowopen
3: Setstate_unblocked → Locktrigger
4: Setstate_noaccess → Unlocktrigger
Artimex Arms Canuto (qrt_specialist_medium_arms_01_01_10)
Changed
5 changes
stdItem
Interactions
0: Close → Closeself
1: Lock → Allowclose
2: Override → Gate_close
3: Stepthrough → Set_pressurenormalized
4: Toggle → Set_pressuredifferential
Artimex Arms Red Alert (qrt_specialist_medium_arms_01_01_iae2022)
Changed
5 changes
stdItem
Interactions
0: Unlock → Setstate_powered
1: Overrideclose → Setstate_unpowered
2: Opencomplete → Setstate_blocked
3: Closecomplete → Setstate_unblocked
4: Opentrigger → Setstate_noaccess
Artimex Core Canuto (qrt_specialist_medium_core_01_01_10)
Changed
7 changes
stdItem
Interactions
0: Setstate_unblocked → Closeself
1: Setstate_noaccess → Allowclose
2: Setstate_access → Gate_close
3: Pressurecycle → Set_pressurenormalized
4: Pressurecyclecomplete → Set_pressuredifferential
5: Set_airlockconnected → Setstate_powered
6: Open → Setstate_unpowered
Artimex Core Red Alert (qrt_specialist_medium_core_01_01_iae2022)
Changed
7 changes
stdItem
Interactions
0: Closeself → Toggle
1: Allowclose → Unlock
2: Gate_close → Overrideclose
3: Set_pressurenormalized → Opencomplete
4: Set_pressuredifferential → Closecomplete
5: Setstate_powered → Opentrigger
6: Setstate_unpowered → Openself
Artimex Core Wildwood (qrt_specialist_medium_core_01_01_16)
Changed
7 changes
stdItem
Interactions
0: Setstate_blocked → Allowopen
1: Setstate_unblocked → Locktrigger
2: Setstate_noaccess → Unlocktrigger
3: Setstate_access → Lockself
4: Pressurecycle → Unlockself
5: Pressurecyclecomplete → Openrequest
6: Set_airlockconnected → Closerequest
Artimex Core Starchaser (qrt_specialist_medium_core_01_01_iae2024)
Changed
7 changes
stdItem
Interactions
0: Open → Closetrigger
1: Close → Closeself
2: Lock → Allowclose
3: Override → Gate_close
4: Stepthrough → Set_pressurenormalized
5: Toggle → Set_pressuredifferential
6: Unlock → Setstate_powered
Artimex Core (Modified) (qrt_specialist_medium_core_01_9tails_01)
Changed
7 changes
stdItem
Interactions
0: Unlocktrigger → Set_airlockconnected
1: Lockself → Open
2: Unlockself → Close
3: Openrequest → Lock
4: Closerequest → Override
5: Closetrigger → Stepthrough
6: Closeself → Toggle
Artimex Core Elysium (qrt_specialist_medium_core_01_03_01)
Changed
7 changes
stdItem
Interactions
0: Locktrigger → Pressurecyclecomplete
1: Unlocktrigger → Set_airlockconnected
2: Lockself → Open
3: Unlockself → Close
4: Openrequest → Lock
5: Closerequest → Override
6: Closetrigger → Stepthrough
Artimex Helmet Lodestone (qrt_specialist_medium_helmet_01_01_15)
Changed
7 changes
stdItem
Interactions
0: Openlootingui → Equiptowear
1: Carry → Openinventoryui
2: Drop → Openlootingui
3: Place → Carry
4: Store → Drop
5: Equiptowear → Place
6: Openinventoryui → Store
Artimex Helmet Wildwood (qrt_specialist_medium_helmet_01_01_16)
Changed
7 changes
stdItem
Interactions
0: Openlootingui → Equiptowear
1: Carry → Openinventoryui
2: Drop → Openlootingui
3: Place → Carry
4: Store → Drop
5: Equiptowear → Place
6: Openinventoryui → Store
Artimex Helmet Elysium (qrt_specialist_medium_helmet_01_03_01)
Changed
7 changes
stdItem
Interactions
0: Openlootingui → Equiptowear
1: Carry → Openinventoryui
2: Drop → Openlootingui
3: Place → Carry
4: Store → Drop
5: Equiptowear → Place
6: Openinventoryui → Store
Artimex Helmet Starchaser (qrt_specialist_medium_helmet_01_01_iae2024)
Changed
7 changes
stdItem
Interactions
0: Openlootingui → Equiptowear
1: Carry → Openinventoryui
2: Drop → Openlootingui
3: Place → Carry
4: Store → Drop
5: Equiptowear → Place
6: Openinventoryui → Store
Artimex Legs Wildwood (qrt_specialist_medium_legs_01_01_16)
Changed
3 changes
stdItem
Interactions
0: Equiptowear → Inspect
5: Offhandstore
6: Equip
Artimex Legs Red Alert (qrt_specialist_medium_legs_01_01_iae2022)
Changed
7 changes
stdItem
Interactions
0: Drop → Inspect
1: Place → Carry
2: Store → Drop
3: Equiptowear → Place
4: Carry → Store
5: Offhandstore
6: Equip
Artimex Legs Starchaser (qrt_specialist_medium_legs_01_01_iae2024)
Changed
7 changes
stdItem
Interactions
0: Store → Inspect
1: Equiptowear → Carry
2: Carry → Drop
3: Drop → Place
4: Place → Store
5: Offhandstore
6: Equip
Palatino Arms Necropolis (qrt_utility_heavy_arms_01_01_12)
Changed
5 changes
stdItem
Interactions
0: Allowclose → Lock
1: Gate_close → Override
2: Set_pressurenormalized → Stepthrough
3: Set_pressuredifferential → Toggle
4: Setstate_powered → Unlock
Palatino Core Sunstone (qrt_utility_heavy_core_01_01_03)
Changed
7 changes
stdItem
Interactions
0: Store → Forceopen
1: Carry → Seatenter
2: Drop → Seatexit
3: Inspect → Carry
4: Place → Drop
5: Place
6: Store
Palatino Helmet Shadow Gild (qrt_utility_heavy_helmet_01_03_01)
Changed
7 changes
stdItem
Interactions
0: Openlootingui → Inventory_open
1: Carry → Inventory_close
2: Drop → Avionics_open
3: Place → Avionics_close
4: Store → Fuelport_open
5: Equiptowear → Fuelport_close
6: Openinventoryui → Panel_right_open
Palatino Legs Metropolis (qrt_utility_heavy_legs_01_01_17)
Changed
6 changes
stdItem
Interactions
0: Hangerswapall → Carry
1: Hangerequipall → Drop
2: Hangerhangall → Place
3: Hangerequip → Store
4: Hangerhang → Equiptowear
5: Hangerswap
ADP Arms Blue (cds_legacy_armor_heavy_arms_01_01_07)
Changed
5 changes
stdItem
Interactions
0: Stepthrough → Closetrigger
1: Toggle → Closeself
2: Unlock → Allowclose
3: Overrideclose → Gate_close
4: Opencomplete → Set_pressurenormalized
PAB-1 Arms Yellow (cds_legacy_armor_light_arms_01_01_04)
Changed
5 changes
stdItem
Interactions
0: Set_pressurenormalized → Opencomplete
1: Set_pressuredifferential → Closecomplete
2: Setstate_powered → Opentrigger
3: Setstate_unpowered → Openself
4: Setstate_blocked → Allowopen
PAB-1 Arms White (cds_legacy_armor_light_arms_01_01_10)
Changed
5 changes
stdItem
Interactions
0: Setstate_unblocked → Locktrigger
1: Setstate_noaccess → Unlocktrigger
2: Setstate_access → Lockself
3: Pressurecycle → Unlockself
4: Pressurecyclecomplete → Openrequest
ORC-mkV Arms Seagreen (cds_legacy_armor_medium_arms_01_01_06)
Changed
5 changes
stdItem
Interactions
0: Allowopen → Pressurecycle
1: Locktrigger → Pressurecyclecomplete
2: Unlocktrigger → Set_airlockconnected
3: Lockself → Open
4: Unlockself → Close