Version Changelog
Outback Legs Grime Blue
(srvl_utility_light_legs_01_01_07)
Changed
7 changes
stdItem
Interactions
0:
Setstate_access
→
Setstate_powered
1:
Pressurecycle
→
Setstate_unpowered
2:
Pressurecyclecomplete
→
Setstate_blocked
3:
Set_airlockconnected
→
Setstate_unblocked
4:
Open
→
Setstate_noaccess
5:
Close
→
Setstate_access
6:
Lock
→
Pressurecycle
Wrecker Core Ashen
(srvl_combat_heavy_core_03_03_01)
Changed
5 changes
stdItem
Interactions
0:
Drop
→
Place
1:
Place
2:
Store
3:
Carry
4:
Inspect
Voss Helmet
(srvl_combat_medium_helmet_04_01_01)
Changed
7 changes
stdItem
Interactions
0:
Shields_on
→
Weaponcontroller_setactive
1:
Shields_off
→
Weaponcontroller_setinactive
2:
Missiles_armmissile
→
Gimbaltype_setfixed
3:
Missiles_disarmmissiles
→
Gimbaltype_setgimbal
4:
Missiles_cyclemissiles
→
Gimbaltype_setaimassist
5:
Missiles_firemissiles
→
Firepattern_setstaggered
6:
Weapons_on
→
Firepattern_setsynchronized
Deadhead Helmet
(srvl_helmet_01_01_01_hair_extension)
Changed
7 changes
stdItem
Interactions
0:
Closecanopy
→
Comms_acceptcall
1:
Landinggear_deploy
→
Comms_declinecall
2:
Landinggear_retract
→
Shiptransformextend
3:
Coupled_setcoupled
→
Shiptransformretract
4:
Coupled_setdecoupled
→
Ejection
5:
Gsafe_setactive
→
Enterdefaultmode
6:
Gsafe_setinactive
→
Enterscanmode
Deadhead Helmet Windfall
(srvl_helmet_01_06_01_hair_extension)
Changed
7 changes
stdItem
Interactions
0:
Setdata_inoperable
→
Equiptowear
1:
Setpower_normal
→
Openinventoryui
2:
Setpower_low
→
Openlootingui
3:
Setpower_lost
→
Carry
4:
Setphase_00_off
→
Drop
5:
Setphase_01_startup
→
Place
6:
Setphase_02_bios
→
Store
Parasite Replica Helmet
(srvl_parasite_helmet_01_01_01)
Changed
7 changes
stdItem
Interactions
0:
Equip
→
Open
1:
Offhandequip
→
Close
2:
Store
→
Open panel
3:
Offhandstore
→
Close panel
4:
Blinkinglight_notshown
→
Override
5:
Stopblinking_notshown
→
Pump
6:
Carry
Overlord Arms Stinger
(srvl_armor_heavy_arms_01_01_04)
Changed
5 changes
stdItem
Interactions
0:
Set_airlockconnected
→
Opencomplete
1:
Open
→
Closecomplete
2:
Close
→
Opentrigger
3:
Lock
→
Openself
4:
Override
→
Allowopen
Overlord Core Dust Storm
(srvl_armor_heavy_core_01_01_20)
Changed
5 changes
stdItem
Interactions
0:
Open
→
Equiptowear
1:
Close
→
Carry
2:
Take
→
Drop
3:
Place
4:
Store
Overlord Helmet Mirador
(srvl_armor_heavy_helmet_01_01_10)
Changed
7 changes
stdItem
Interactions
0:
Sit
→
Close
1:
Exit
→
Open
2:
Sleep
3:
Savegamelogout
4:
Liedown
5:
Open
6:
Close
Overlord Legs Flashback
(srvl_armor_heavy_legs_01_01_03)
Changed
5 changes
stdItem
Interactions
0:
Refill extinguisher
→
Loot
1:
Riderenter
→
Openinventoryui
2:
Riderexit
→
Download
3:
Activate
→
Sit
4:
Deactivate
→
Sidedooropen
Overlord Legs Gilded
(srvl_armor_heavy_legs_01_01_gld)
Changed
3 changes
stdItem
Interactions
0:
Refill extinguisher
→
Search
1:
Bespokeplace
→
Openinventoryui
2:
Loot
Piecemeal Armor Legs Olive
(srvl_combat_light_legs_01_03_01)
Changed
7 changes
stdItem
Interactions
0:
Equiptosuit
→
Cherrypick
1:
Offhandequiptosuit
→
Legraises
2:
Store
→
Lunges
3:
Offhandstore
→
Mountainclimbertwist
4:
Drop
→
Plankjacks
5:
Inspect
→
Planks
6:
Place
→
Pushups
Deadhead Helmet Bruiser
(srvl_helmet_01_01_13)
Changed
7 changes
stdItem
Interactions
0:
Open
→
Equiptowear
1:
Close
→
Openinventoryui
2:
Lock
→
Openlootingui
3:
Override
→
Carry
4:
Cycle
→
Drop
5:
Place
6:
Store
Outback Arms Sleet
(srvl_utility_light_arms_01_01_11)
Changed
5 changes
stdItem
Interactions
0:
Override
→
Gate_close
1:
Stepthrough
→
Set_pressurenormalized
2:
Toggle
→
Set_pressuredifferential
3:
Unlock
→
Setstate_powered
4:
Overrideclose
→
Setstate_unpowered
Outback Legs Molten
(srvl_utility_light_legs_01_01_13)
Changed
7 changes
stdItem
Interactions
0:
Opentrigger
→
Toggle
1:
Openself
→
Unlock
2:
Allowopen
→
Overrideclose
3:
Locktrigger
→
Opencomplete
4:
Unlocktrigger
→
Closecomplete
5:
Lockself
→
Opentrigger
6:
Unlockself
→
Openself
Wrecker Helmet Payback
(srvl_combat_heavy_helmet_03_02_01)
Changed
5 changes
stdItem
Interactions
0:
Loot
→
Close
1:
Openinventoryui
→
Opencomplete
2:
Closecomplete
3:
Usetoilet
4:
Exit
Carrion Helmet Maniac
(srvl_combat_medium_helmet_03_01_01)
Changed
7 changes
stdItem
Interactions
0:
Weapons_off
→
Sensors_off
1:
Countermeasures_fire
→
Scan_enable
2:
Headlights_on
→
Scan_disable
3:
Headlights_off
→
Shields_on
4:
Vtol_setactive
→
Shields_off
5:
Vtol_setinactive
→
Missiles_armmissile
6:
Proximityassist_setactive
→
Missiles_disarmmissiles
Deadhead Helmet Lucky Break
(srvl_helmet_01_07_01_hair_extension)
Changed
7 changes
stdItem
Interactions
0:
Select_03
→
Equiptowear
1:
Vvvv_pe_interactions_vvvv
→
Openinventoryui
2:
Setinteractionoperable
→
Openlootingui
3:
Setinteractioninoperable
→
Carry
4:
Failedinteraction
→
Drop
5:
Setinteractionmalfunctioning
→
Place
6:
Setprojectoroperable
→
Store
Parasite V: Dark Birth Replica Helmet
(srvl_parasite_helmet_02_01_01)
Changed
7 changes
stdItem
Interactions
0:
Seatexit
→
Inspect
1:
Seatenter
→
Place
2:
Turret_fire_mode
→
Equip
3:
Turret_gyro_mode
→
Offhandequip
4:
Turret_sensitivity_increase
→
Store
5:
Turret_sensitivity_decrease
→
Offhandstore
6:
Blinkinglight_notshown
Overlord Arms Cardinal
(srvl_armor_heavy_arms_01_01_13)
Changed
5 changes
stdItem
Interactions
0:
Closetrigger
→
Setstate_unblocked
1:
Closeself
→
Setstate_noaccess
2:
Allowclose
→
Setstate_access
3:
Gate_close
→
Pressurecycle
4:
Set_pressurenormalized
→
Pressurecyclecomplete
Overlord Core Gilded
(srvl_armor_heavy_core_01_01_gld)
Changed
7 changes
stdItem
Interactions
0:
Turret_gyro_mode
→
Carry
1:
Reserveslotandenter
→
Drop
2:
Exit
→
Place
3:
Linktousable
→
Store
4:
Grabfood
→
Equiptowear
5:
Grabdrink
6:
Carry
Overlord Helmet Skimmer
(srvl_armor_heavy_helmet_01_01_10blue)
Changed
7 changes
stdItem
Interactions
0:
Canopyclose
→
Lock
1:
Seatenterladder
→
Open
2:
Seatexitladder
→
Close
3:
Seatenterzerog
4:
Seatexitzerog
5:
Inventory_open
6:
Inventory_close
Overlord Legs Riptide
(srvl_armor_heavy_legs_01_01_06)
Changed
7 changes
stdItem
Interactions
0:
Open
→
Coolerright_request_close
1:
Close
→
Radar_request_open
2:
Locked
→
Radar_request_close
3:
Groundfuel_request_open
4:
Groundfuel_request_close
5:
Powerplant_request_open
6:
Powerplant_request_close
Piecemeal Armor Core Grey
(srvl_combat_light_core_01_02_01)
Changed
7 changes
stdItem
Interactions
0:
Pressurecyclecomplete
→
Allowclose
1:
Set_airlockconnected
→
Gate_close
2:
Open
→
Set_pressurenormalized
3:
Close
→
Set_pressuredifferential
4:
Lock
→
Setstate_powered
5:
Override
→
Setstate_unpowered
6:
Stepthrough
→
Setstate_blocked
Deadhead Helmet Lucky Break
(srvl_helmet_01_07_01)
Changed
7 changes
stdItem
Interactions
0:
Cycle
→
Equiptowear
1:
Open
→
Openinventoryui
2:
Close
→
Openlootingui
3:
Lock
→
Carry
4:
Override
→
Drop
5:
Openalldoors
→
Place
6:
Store
Outback Arms Molten
(srvl_utility_light_arms_01_01_13)
Changed
5 changes
stdItem
Interactions
0:
Pressurecyclecomplete
→
Openrequest
1:
Set_airlockconnected
→
Closerequest
2:
Open
→
Closetrigger
3:
Close
→
Closeself
4:
Lock
→
Allowclose
Wrecker Helmet Ashen
(srvl_combat_heavy_helmet_03_03_01)
Changed
5 changes
stdItem
Interactions
0:
Search
→
Place
1:
Openinventoryui
→
Open
2:
Loot
→
Close
3:
Opencomplete
4:
Closecomplete
Carrion Helmet
(srvl_combat_medium_helmet_01_01_01)
Changed
7 changes
stdItem
Interactions
0:
Flight_ready
→
Flighthud_invalid
1:
Dummyinteraction
→
Scanninghud_invalid
2:
Commsinteraction
→
Comms_acceptcall
3:
Opencanopy
→
Comms_declinecall
4:
Closecanopy
→
Shiptransformextend
5:
Landinggear_deploy
→
Shiptransformretract
6:
Landinggear_retract
→
Ejection
Deadhead Helmet Dust
(srvl_helmet_01_01_02_hair_extension)
Changed
7 changes
stdItem
Interactions
0:
Setphase_03_idle
→
Equiptowear
1:
Setphase_04_engaged
→
Openinventoryui
2:
Setphase_05_shutdown
→
Openlootingui
3:
Setpairing
→
Carry
4:
Setpairingcomplete
→
Drop
5:
Setoperable
→
Place
6:
Setmalfunctioning
→
Store
Outback Helmet
(srvl_utility_light_helmet_01_01_01)
Changed
7 changes
stdItem
Interactions
0:
Toggle
→
Offhandstore
1:
Enterinternalscreen
→
Disablechipinteractions
2:
Downloadauthorised
→
Enablechipinteractions
3:
Downloadunauthorised
→
Carry
4:
Prereqsmet
→
Drop
5:
Prereqsunmet
→
Inspect
6:
Download
→
Place
Overlord Core Riptide
(srvl_armor_heavy_core_01_01_06)
Changed
7 changes
stdItem
Interactions
0:
Setstate_leverstate_down
→
Equiptowear
1:
On
→
Carry
2:
Off
→
Drop
3:
Toggle
→
Place
4:
Proccliptriggeredleverdown
→
Store
5:
Proccliptriggeredleverup
6:
Proccliptriggeredleverswitch
Dust Devil Core Epoque
(srvl_armor_heavy_core_02_02_01)
Changed
5 changes
stdItem
Interactions
0:
Store
→
Place
1:
Carry
→
Place
2:
Drop
→
Open
3:
Inspect
4:
Place
Overlord Helmet Switchback
(srvl_armor_heavy_helmet_01_01_18)
Changed
3 changes
stdItem
Interactions
0:
Close
→
Locked
1:
Enterseat
→
Open
2:
Open
→
Close
Overlord Legs Cardinal
(srvl_armor_heavy_legs_01_01_13)
Changed
7 changes
stdItem
Interactions
0:
Nextstep
→
Sidedoorclose
1:
Previousstep
→
Sidedoorenter
2:
Setstep_01
→
Sidedoorexit
3:
Setstep_02
→
Turnon
4:
Onstepcomplete
→
Turnoff
5:
Onfinalstepcomplete
→
Opendockingcollarsmall
6:
Onfirststepcomplete
→
Closedockingcollarsmall
Piecemeal Armor Arms Olive
(srvl_combat_light_arms_01_03_01)
Changed
5 changes
stdItem
Interactions
0:
Opencomplete
→
Setstate_blocked
1:
Closecomplete
→
Setstate_unblocked
2:
Opentrigger
→
Setstate_noaccess
3:
Openself
→
Setstate_access
4:
Allowopen
→
Pressurecycle
Deadhead Helmet Brassy
(srvl_helmet_01_01_14)
Changed
7 changes
stdItem
Interactions
0:
Lock
→
Equiptowear
1:
Override
→
Openinventoryui
2:
Cycle
→
Openlootingui
3:
Open
→
Carry
4:
Close
→
Drop
5:
Place
6:
Store
Outback Core Molten
(srvl_utility_light_core_01_01_13)
Changed
7 changes
stdItem
Interactions
0:
Stepthrough
→
Setstate_blocked
1:
Toggle
→
Setstate_unblocked
2:
Unlock
→
Setstate_noaccess
3:
Overrideclose
→
Setstate_access
4:
Opencomplete
→
Pressurecycle
5:
Closecomplete
→
Pressurecyclecomplete
6:
Opentrigger
→
Set_airlockconnected
Carrion Helmet Stalker
(srvl_combat_medium_helmet_02_01_01)
Changed
7 changes
stdItem
Interactions
0:
Proximityassist_setactive
→
Shields_off
1:
Proximityassist_setinactive
→
Missiles_armmissile
2:
Flighthud_invalid
→
Missiles_disarmmissiles
3:
Scanninghud_invalid
→
Missiles_cyclemissiles
4:
Comms_acceptcall
→
Missiles_firemissiles
5:
Comms_declinecall
→
Weapons_on
6:
Shiptransformextend
→
Weapons_off
Overlord Core Polarity
(srvl_armor_heavy_core_01_01_19)
Changed
6 changes
stdItem
Interactions
0:
Proccliptriggeredleverdown
→
Store
1:
Proccliptriggeredleverup
→
Equiptowear
2:
Proccliptriggeredleverswitch
→
Carry
3:
Setstate_leverstate_up
→
Drop
4:
Setstate_leverstate_down
→
Place
5:
On
Overlord Helmet Cardinal
(srvl_armor_heavy_helmet_01_01_13)
Changed
6 changes
stdItem
Interactions
0:
Enterseat
→
Open
1:
Open
→
Close
2:
Close
→
Locked
3:
Ladderopen
4:
Ladderclose
5:
Canopyopen
Overlord Legs Mirador
(srvl_armor_heavy_legs_01_01_10)
Changed
7 changes
stdItem
Interactions
0:
Open
→
Seatenter_zerog
1:
Close
→
Seatexit_zerog
2:
Openrequested
3:
Allowopen
4:
Closerequested
5:
Dispatchclose
6:
Closecompleted
Carrion Helmet Payback
(srvl_combat_medium_helmet_01_02_01)
Changed
7 changes
stdItem
Interactions
0:
Inspect
→
Setinteractionmalfunctioning
1:
Place
→
Setprojectoroperable
2:
Store
→
Setprojectormalfunctioning
3:
Offhandstore
→
Setprojectorinoperable
4:
Carry
→
Setdata_operable
5:
Drop
→
Setdata_malfunctioning
6:
Setdata_inoperable
Carrion Legs Ashen
(srvl_combat_medium_legs_01_03_01)
Changed
7 changes
stdItem
Interactions
0:
Store
→
Tray03_unlock
1:
Equiptowear
→
Tray03_animationcomplete
2:
Carry
→
Tray04_open
3:
Drop
→
Tray04_close
4:
Place
→
Tray04_lock
5:
Tray04_unlock
6:
Tray04_animationcomplete
Deadhead Helmet Dust
(srvl_helmet_01_01_02)
Changed
7 changes
stdItem
Interactions
0:
Ondownloaded
→
Equiptowear
1:
Enable
→
Openinventoryui
2:
Disable
→
Openlootingui
3:
Toggle
→
Carry
4:
Enterinternalscreen
→
Drop
5:
Downloadauthorised
→
Place
6:
Downloadunauthorised
→
Store
Outback Helmet Grime Blue
(srvl_utility_light_helmet_01_01_07)
Changed
6 changes
stdItem
Interactions
0:
Close
→
Carry
1:
Hack
→
Place
2:
Repair
→
Drop
3:
Syncopen
→
Stow
4:
Syncclose
→
Inspect
5:
Open
→
Sit
Outback Legs Molehill Brown
(srvl_utility_light_legs_01_01_15)
Changed
7 changes
stdItem
Interactions
0:
Openrequest
→
Allowopen
1:
Lockeddisplay
→
Locktrigger
2:
Closetrigger
→
Unlocktrigger
3:
Closeself
→
Lockself
4:
Allowclose
→
Unlockself
5:
Gate_close
→
Openrequest
6:
Set_pressurenormalized
→
Closerequest
Wrecker Core Payback
(srvl_combat_heavy_core_03_02_01)
Changed
7 changes
stdItem
Interactions
0:
Store
→
Lights_poweron
1:
Carry
→
Lights_poweroff
2:
Drop
→
Triggermisfire
3:
Inspect
→
Activate remote camera
4:
Place
→
Turret_gyro_mode
5:
Turnon
6:
Turnoff
Wrecker Legs Ashen
(srvl_combat_heavy_legs_03_03_01)
Changed
7 changes
stdItem
Interactions
0:
Seatexitzerog
→
Locked
1:
Inventory_open
→
Open
2:
Inventory_close
→
Close
3:
Avionics_open
4:
Avionics_close
5:
Fuelport_open
6:
Fuelport_close
Overlord Legs Polarity
(srvl_armor_heavy_legs_01_01_19)
Changed
7 changes
stdItem
Interactions
0:
Close
→
Groundfuel_open
1:
Open
→
Groundfuel_close
2:
Locked
→
Avionics_request_open
3:
Avionics_request_close
4:
Coolerleft_request_open
5:
Coolerleft_request_close
6:
Coolerright_request_open
Piecemeal Armor Core Olive
(srvl_combat_light_core_01_03_01)
Changed
7 changes
stdItem
Interactions
0:
Toggle
→
Setstate_unblocked
1:
Unlock
→
Setstate_noaccess
2:
Overrideclose
→
Setstate_access
3:
Opencomplete
→
Pressurecycle
4:
Closecomplete
→
Pressurecyclecomplete
5:
Opentrigger
→
Set_airlockconnected
6:
Openself
→
Open