Version Changelog
4.8.1-LIVE.11952564
4.7.2-LIVE.11674325
4.8.2-LIVE.12030094
· Jun 17, 2026
Turret
(ANVL_Ballista_Remote_Rear_Turret)
Changed
9 changes
stdItem
Ports
0
Flags
1:
$editable
DisplayName:
@port_NameTurretGunSlot01
→
Turret Weapon Slot 1
1
Flags
1:
$editable
DisplayName:
@port_NameTurretGunSlot02
→
Turret Weapon Slot 2
2
Flags
1:
$editable
DisplayName:
@port_NameTurretGunSlot03
→
Turret Weapon Slot 3
3
Flags
1:
$editable
DisplayName:
@port_NameTurretGunSlot04
→
Turret Weapon Slot 4
Turret
ForceAlignSubgimbalsDuringPipAiming:
false
→
true
Turret
(ANVL_Ballista_Remote_Top_Turret)
Changed
5 changes
stdItem
Ports
0
Flags
1:
$editable
DisplayName:
@port_NameWeaponTopLeft
→
Weapon - Top Left
1
Flags
1:
$editable
DisplayName:
@port_NameWeaponTopRight
→
Weapon - Top Right
Turret
ForceAlignSubgimbalsDuringPipAiming:
false
→
true
Door Control
(ANVL_Ballista_Side_Entrance)
Changed
34 changes
stdItem
Interactions
0:
Stepthrough
→
Exteriorlights_off
1:
Toggle
→
Interiorlights_on
2:
Unlock
→
Interiorlights_off
3:
Overrideclose
→
Selfdestruct_engage
4:
Opencomplete
→
Selfdestruct_disengage
5:
Closecomplete
→
Alarm_on
6:
Opentrigger
→
Alarm_off
7:
Openself
→
Hailtarget_start
8:
Allowopen
→
Hailtarget_stop
9:
Locktrigger
→
Sensors_on
10:
Unlocktrigger
→
Sensors_off
11:
Lockself
→
Ping
12:
Unlockself
→
Scan_enable
13:
Openrequest
→
Scan_disable
14:
Closerequest
→
Shields_on
15:
Closetrigger
→
Shields_off
16:
Closeself
→
Subtarget_setnone
17:
Allowclose
→
Subtarget_setengines
18:
Gate_close
→
Subtarget_setturrets
19:
Set_pressurenormalized
→
Missiles_armmissile
20:
Set_pressuredifferential
→
Missiles_disarmmissiles
21:
Setstate_powered
→
Missiles_cyclemissiles
22:
Setstate_unpowered
→
Missiles_firemissiles
23:
Setstate_blocked
→
Weapons_on
24:
Setstate_unblocked
→
Weapons_off
25:
Setstate_noaccess
→
Transponder_on
26:
Setstate_access
→
Transponder_off
27:
Pressurecycle
→
Suppression_on
28:
Pressurecyclecomplete
→
Suppression_off
29:
Set_airlockconnected
→
Screens_on
30:
Open
→
Screens_off
31:
Close
→
Darkfilter_on
32:
Lock
→
Darkfilter_off
33:
Override
→
Cyclehud_quantum
Anvil Ballista Snowblind
(ANVL_Ballista_Snowblind)
Changed
1 change
stdItem
DescriptionData
Focus:
Anti-Aircraft
→
Anti-Air
Revenant Gatling
(ANVL_BallisticGatling_Bespoke)
Changed
13 changes
stdItem
Ports
0
Uneditable:
false
→
true
Flags
#0:
uneditable
1
Uneditable:
false
→
true
Flags
#0:
uneditable
2
Uneditable:
false
→
true
Flags
#0:
uneditable
3
Uneditable:
false
→
true
Flags
#0:
uneditable
Weapon
EffectiveRange:
2835
→
2166
Ammunition
Range:
2835
→
2166
Speed:
1050
→
1345.5
Lifetime:
2.7
→
1.61
ConversionRateMicroScu:
129
Door Control
(ANVL_Carrack_Antennas)
Changed
34 changes
stdItem
Interactions
0:
Unlock
→
Open
1:
Overrideclose
→
Opencomplete
2:
Opencomplete
→
Closecomplete
3:
Closecomplete
→
Carry
4:
Opentrigger
→
Drop
5:
Openself
→
Place
6:
Allowopen
→
Store
7:
Locktrigger
→
Equip
8:
Unlocktrigger
→
Openexternalinventory
9:
Lockself
10:
Unlockself
11:
Openrequest
12:
Closerequest
13:
Closetrigger
14:
Closeself
15:
Allowclose
16:
Gate_close
17:
Set_pressurenormalized
18:
Set_pressuredifferential
19:
Setstate_powered
20:
Setstate_unpowered
21:
Setstate_blocked
22:
Setstate_unblocked
23:
Setstate_noaccess
24:
Setstate_access
25:
Pressurecycle
26:
Pressurecyclecomplete
27:
Set_airlockconnected
28:
Open
29:
Close
30:
Lock
31:
Override
32:
Stepthrough
33:
Toggle
Door Control
(ANVL_Carrack_Docking_Door)
Changed
34 changes
stdItem
Interactions
0:
Stepthrough
→
Equiptowear
1:
Toggle
→
Openinventoryui
2:
Unlock
→
Openlootingui
3:
Overrideclose
→
Carry
4:
Opencomplete
→
Drop
5:
Closecomplete
→
Place
6:
Opentrigger
→
Store
7:
Openself
8:
Allowopen
9:
Locktrigger
10:
Unlocktrigger
11:
Lockself
12:
Unlockself
13:
Openrequest
14:
Closerequest
15:
Closetrigger
16:
Closeself
17:
Allowclose
18:
Gate_close
19:
Set_pressurenormalized
20:
Set_pressuredifferential
21:
Setstate_powered
22:
Setstate_unpowered
23:
Setstate_blocked
24:
Setstate_unblocked
25:
Setstate_noaccess
26:
Setstate_access
27:
Pressurecycle
28:
Pressurecyclecomplete
29:
Set_airlockconnected
30:
Open
31:
Close
32:
Lock
33:
Override
Door Control
(ANVL_Carrack_Door_Hangar)
Changed
34 changes
stdItem
Interactions
0:
Stepthrough
→
Datapad_check_low
1:
Toggle
→
Datapad_check_high
2:
Unlock
→
Repair
3:
Overrideclose
→
Show hint
4:
Opencomplete
→
Activate remote camera
5:
Closecomplete
→
Turret_gyro_mode
6:
Opentrigger
→
Onstate_itemportstate_empty
7:
Openself
→
Onstate_itemportstate_filled
8:
Allowopen
→
Blast
9:
Locktrigger
→
Consumecanister
10:
Unlocktrigger
→
Seatenter
11:
Lockself
→
Seatexit
12:
Unlockself
→
Carry
13:
Openrequest
→
Drop
14:
Closerequest
→
Place
15:
Closetrigger
→
Store
16:
Closeself
17:
Allowclose
18:
Gate_close
19:
Set_pressurenormalized
20:
Set_pressuredifferential
21:
Setstate_powered
22:
Setstate_unpowered
23:
Setstate_blocked
24:
Setstate_unblocked
25:
Setstate_noaccess
26:
Setstate_access
27:
Pressurecycle
28:
Pressurecyclecomplete
29:
Set_airlockconnected
30:
Open
31:
Close
32:
Lock
33:
Override
Door Control
(ANVL_Carrack_eva_door)
Changed
34 changes
stdItem
Interactions
0:
Stepthrough
→
Place
1:
Toggle
→
Store
2:
Unlock
→
Equiptowear
3:
Overrideclose
→
Openinventoryui
4:
Opencomplete
→
Openlootingui
5:
Closecomplete
→
Carry
6:
Opentrigger
→
Drop
7:
Openself
8:
Allowopen
9:
Locktrigger
10:
Unlocktrigger
11:
Lockself
12:
Unlockself
13:
Openrequest
14:
Closerequest
15:
Closetrigger
16:
Closeself
17:
Allowclose
18:
Gate_close
19:
Set_pressurenormalized
20:
Set_pressuredifferential
21:
Setstate_powered
22:
Setstate_unpowered
23:
Setstate_blocked
24:
Setstate_unblocked
25:
Setstate_noaccess
26:
Setstate_access
27:
Pressurecycle
28:
Pressurecyclecomplete
29:
Set_airlockconnected
30:
Open
31:
Close
32:
Lock
33:
Override
Door Control
(ANVL_Carrack_Main_Ramp)
Changed
34 changes
stdItem
Interactions
0:
Stepthrough
→
Store
1:
Toggle
→
Equiptowear
2:
Unlock
→
Openinventoryui
3:
Overrideclose
→
Openlootingui
4:
Opencomplete
→
Carry
5:
Closecomplete
→
Drop
6:
Opentrigger
→
Place
7:
Openself
8:
Allowopen
9:
Locktrigger
10:
Unlocktrigger
11:
Lockself
12:
Unlockself
13:
Openrequest
14:
Closerequest
15:
Closetrigger
16:
Closeself
17:
Allowclose
18:
Gate_close
19:
Set_pressurenormalized
20:
Set_pressuredifferential
21:
Setstate_powered
22:
Setstate_unpowered
23:
Setstate_blocked
24:
Setstate_unblocked
25:
Setstate_noaccess
26:
Setstate_access
27:
Pressurecycle
28:
Pressurecyclecomplete
29:
Set_airlockconnected
30:
Open
31:
Close
32:
Lock
33:
Override
Door Control
(ANVL_Carrack_Pod_Door)
Changed
32 changes
stdItem
Interactions
0:
Unlock
→
Equip
1:
Overrideclose
→
Openexternalinventory
2:
Opencomplete
→
Carry
3:
Closecomplete
→
Drop
4:
Opentrigger
→
Place
5:
Openself
→
Store
6:
Allowopen
→
Openinventoryui
7:
Locktrigger
→
Openlootingui
8:
Unlocktrigger
→
Close
9:
Lockself
→
Overrideclose
10:
Unlockself
→
Datapad_check_floor
11:
Openrequest
→
Datapad_check_low
12:
Closerequest
→
Datapad_check_high
13:
Closetrigger
14:
Closeself
15:
Allowclose
16:
Gate_close
17:
Set_pressurenormalized
18:
Set_pressuredifferential
19:
Setstate_powered
20:
Setstate_unpowered
21:
Setstate_blocked
22:
Setstate_unblocked
23:
Setstate_noaccess
24:
Setstate_access
25:
Pressurecycle
26:
Pressurecyclecomplete
27:
Set_airlockconnected
28:
Open
29:
Close
30:
Lock
31:
Override
Remote Turret
(ANVL_Carrack_SCItem_Remote_Turret)
Changed
7 changes
stdItem
Ports
0
Uneditable:
false
→
true
DisplayName:
@port_NameWeaponTopLeft
→
Weapon - Top Left
Flags
#0:
$uneditable
1
Uneditable:
false
→
true
DisplayName:
@port_NameWeaponTopRight
→
Weapon - Top Right
Flags
#0:
$uneditable
Turret
ForceAlignSubgimbalsDuringPipAiming:
false
→
true
TRGT. STATUS
(ANVL_Carrack_SCItem_Seat_Drone_Left)
Changed
5 changes
stdItem
Interactions
0:
Setsynchronousfire
→
Unlockself
1:
Fireweapongroup
→
Openrequest
2:
Fireweapongroup
→
Closerequest
3:
Enableweapons
→
Closetrigger
4:
Disableweapons
→
Closeself
TRGT. STATUS
(ANVL_Carrack_SCItem_Seat_Drone_Right)
Changed
5 changes
stdItem
Interactions
0:
Setlagpips
→
Allowclose
1:
Setleadpips
→
Gate_close
2:
Setgimballock
→
Set_pressurenormalized
3:
Setfreegimbal
→
Set_pressuredifferential
4:
Setaimassist
→
Setstate_powered
TRGT. STATUS
(ANVL_Carrack_SCItem_Seat_Support_Right)
Changed
5 changes
stdItem
Interactions
0:
Setleadpips
→
Openself
1:
Setgimballock
→
Allowopen
2:
Setfreegimbal
→
Locktrigger
3:
Setaimassist
→
Unlocktrigger
4:
Setstaggeredfire
→
Lockself
Manned Turret
(ANVL_Carrack_SCItem_Turret_Bubble)
Changed
3 changes
stdItem
Ports
0
DisplayName:
@port_NameWeaponTopLeft
→
Weapon - Top Left
1
DisplayName:
@port_NameWeaponTopRight
→
Weapon - Top Right
Turret
ForceAlignSubgimbalsDuringPipAiming:
false
→
true
Manned Turret
(ANVL_Carrack_SCItem_Turret_Side)
Changed
3 changes
stdItem
Ports
0
DisplayName:
@port_NameWeaponTopLeft
→
Weapon - Top Left
1
DisplayName:
@port_NameWeaponTopRight
→
Weapon - Top Right
Turret
ForceAlignSubgimbalsDuringPipAiming:
false
→
true
Manned Turret
(ANVL_Carrack_SCItem_Turret_Side_Left)
Changed
3 changes
stdItem
Ports
0
DisplayName:
@port_NameWeaponTopLeft
→
Weapon - Top Left
1
DisplayName:
@port_NameWeaponTopRight
→
Weapon - Top Right
Turret
ForceAlignSubgimbalsDuringPipAiming:
false
→
true
Manned Turret
(ANVL_Carrack_SCItem_Turret_Side_Right)
Changed
3 changes
stdItem
Ports
0
DisplayName:
@port_NameWeaponTopLeft
→
Weapon - Top Left
1
DisplayName:
@port_NameWeaponTopRight
→
Weapon - Top Right
Turret
ForceAlignSubgimbalsDuringPipAiming:
false
→
true
<= PLACEHOLDER =>
(ANVL_Carrack_Thruster_Main)
Changed
1 change
stdItem
Thruster
NoFuelThresholdRatio:
0
→
0.1
<= PLACEHOLDER =>
(ANVL_Carrack_Thruster_Main_Large)
Changed
1 change
stdItem
Thruster
NoFuelThresholdRatio:
0
→
0.1
<= PLACEHOLDER =>
(ANVL_Carrack_Thruster_Main_Small)
Changed
1 change
stdItem
Thruster
NoFuelThresholdRatio:
0
→
0.1
<= PLACEHOLDER =>
(ANVL_Carrack_Thruster_Mav)
Changed
1 change
stdItem
Thruster
NoFuelThresholdRatio:
0
→
0.1
<= PLACEHOLDER =>
(ANVL_Carrack_Thruster_Mav_Bottom)
Changed
1 change
stdItem
Thruster
NoFuelThresholdRatio:
0
→
0.1
<= PLACEHOLDER =>
(ANVL_Carrack_Thruster_Mav_Top)
Changed
1 change
stdItem
Thruster
NoFuelThresholdRatio:
0
→
0.1
<= PLACEHOLDER =>
(ANVL_Carrack_Thruster_Retro)
Changed
1 change
stdItem
Thruster
NoFuelThresholdRatio:
0
→
0.1
<= PLACEHOLDER =>
(ANVL_Carrack_Thruster_Retro_Back)
Changed
1 change
stdItem
Thruster
NoFuelThresholdRatio:
0
→
0.1
<= PLACEHOLDER =>
(ANVL_Carrack_Thruster_Retro_Front)
Changed
1 change
stdItem
Thruster
NoFuelThresholdRatio:
0
→
0.1
<= PLACEHOLDER =>
(ANVL_Carrack_Thruster_VTOL)
Changed
1 change
stdItem
Thruster
NoFuelThresholdRatio:
0
→
0.1
<= PLACEHOLDER =>
(ANVL_Hornet_F7A_Mk1_Thruster_Mav_1)
Changed
1 change
stdItem
Thruster
NoFuelThresholdRatio:
0
→
0.1
Anvil Centurion
(ANVL_Centurion)
Changed
8 changes
stdItem
Ports
0
DisplayName:
@port_Flair01
→
Flair Item Dashboard
Flags
#0:
$editable
1
DisplayName:
@port_Flair01
→
Flair Item Dashboard
Flags
#0:
$editable
3
Flags
#0:
editable
5
Uneditable:
false
→
true
Flags
#0:
$uneditable
DescriptionData
Focus:
Combat
→
Anti-Air
Anvil Centurion
(ANVL_Centurion_AI_NineTails)
Changed
13 changes
stdItem
Ports
0
DisplayName:
@port_Flair01
→
Flair Item Dashboard
Flags
#0:
$editable
1
DisplayName:
@port_Flair01
→
Flair Item Dashboard
Flags
#0:
$editable
3
Flags
#0:
editable
5
Uneditable:
false
→
true
Flags
#0:
$uneditable
Interactions
0:
Lock
→
Disablevtol
1:
Openfinished
→
Enableproximityassist
2:
Closefinished
→
Disableproximityassist
3:
Stand-console_idle_medium
→
Engineon
4:
Place
→
Engineoff
DescriptionData
Focus:
Combat
→
Anti-Air
Turret
(ANVL_Centurion_Remote_Top_Turret)
Changed
3 changes
stdItem
Ports
0
DisplayName:
@port_NameWeaponTopLeft
→
Weapon - Top Left
Flags
#0:
$editable
Turret
ForceAlignSubgimbalsDuringPipAiming:
false
→
true
Turret
(ANVL_Centurion_S4_Turret)
Changed
9 changes
stdItem
Ports
0
DisplayName:
@port_NameTurretGunSlot01
→
Turret Weapon Slot 1
Flags
#0:
$editable
1
DisplayName:
@port_NameTurretGunSlot02
→
Turret Weapon Slot 2
Flags
#0:
$editable
2
Flags
1:
$editable
DisplayName:
@port_NameTurretGunSlot03
→
Turret Weapon Slot 3
3
Flags
1:
$editable
DisplayName:
@port_NameTurretGunSlot04
→
Turret Weapon Slot 4
Turret
ForceAlignSubgimbalsDuringPipAiming:
false
→
true
Door Control
(ANVL_Centurion_Side_Entrance)
Changed
34 changes
stdItem
Interactions
0:
Stepthrough
→
Store
1:
Toggle
→
Equiptowear
2:
Unlock
→
Openinventoryui
3:
Overrideclose
→
Openlootingui
4:
Opencomplete
→
Carry
5:
Closecomplete
→
Drop
6:
Opentrigger
→
Place
7:
Openself
8:
Allowopen
9:
Locktrigger
10:
Unlocktrigger
11:
Lockself
12:
Unlockself
13:
Openrequest
14:
Closerequest
15:
Closetrigger
16:
Closeself
17:
Allowclose
18:
Gate_close
19:
Set_pressurenormalized
20:
Set_pressuredifferential
21:
Setstate_powered
22:
Setstate_unpowered
23:
Setstate_blocked
24:
Setstate_unblocked
25:
Setstate_noaccess
26:
Setstate_access
27:
Pressurecycle
28:
Pressurecyclecomplete
29:
Set_airlockconnected
30:
Open
31:
Close
32:
Lock
33:
Override
Anvil Decoy Launcher
(ANVL_CML_Decoy_Small)
Changed
1 change
stdItem
Ammunition
ConversionRateMicroScu:
503
Anvil Noise Launcher
(ANVL_CML_Noise_Small)
Changed
1 change
stdItem
Ammunition
ConversionRateMicroScu:
503
Anvil Noise Launcher
(ANVL_F7A_CML_Chaff)
Changed
1 change
stdItem
Ammunition
ConversionRateMicroScu:
503
Anvil Decoy Launcher
(ANVL_F7A_CML_Flare)
Changed
1 change
stdItem
Ammunition
ConversionRateMicroScu:
503
Anvil Noise Launcher
(ANVL_F7A_Mk1_CML_Chaff)
Changed
1 change
stdItem
Ammunition
ConversionRateMicroScu:
503
Anvil Decoy Launcher
(ANVL_F7A_Mk1_CML_Flare)
Changed
1 change
stdItem
Ammunition
ConversionRateMicroScu:
503
<= PLACEHOLDER =>
(ANVL_F7CR_NoseCap)
Changed
1 change
stdItem
Durability
Health:
400
Repairable:
1
Resistance
Stun
Threshold:
0
Multiplier:
1
Energy
Threshold:
0
Multiplier:
1
Thermal
Threshold:
0
Multiplier:
1
Physical
Threshold:
0
Multiplier:
1
Distortion
Threshold:
0
Multiplier:
1
Biochemical
Threshold:
0
Multiplier:
1
Salvageable:
1
Adrift Shirt Green
(987_shirt_03_01_05)
Changed
1 change
stdItem
GForceResistance
Value:
0
Specialty Hornet S5 VariPuck Mount
(ANVL_Fixed_Mount_Hornet_Ball_S4)
Changed
3 changes
stdItem
Ports
0
Uneditable:
false
→
true
DisplayName:
@itemport_slot
→
Slot
Flags
#0:
$uneditable
Anvil Gladiator - Noise Launcher
(ANVL_Gladiator_CML_Chaff)
Changed
1 change
stdItem
Ammunition
ConversionRateMicroScu:
503
Anvil Gladiator - Decoy Launcher
(ANVL_Gladiator_CML_Flare)
Changed
1 change
stdItem
Ammunition
ConversionRateMicroScu:
503
Union Pants Red
(987_pants_03_01_02)
Changed
1 change
stdItem
GForceResistance
Value:
0
<= PLACEHOLDER =>
(ANVL_Gladiator_Thruster_Main)
Changed
1 change
stdItem
Thruster
NoFuelThresholdRatio:
0
→
0.1
<= PLACEHOLDER =>
(ANVL_Gladiator_Thruster_Mav_Joint_01)
Changed
1 change
stdItem
Thruster
NoFuelThresholdRatio:
0
→
0.1
Torreto Pants Dark Blue
(987_pants_01_01_18)
Changed
1 change
stdItem
GForceResistance
Value:
0