Version Changelog
4.8.1-LIVE.11952564
4.7.2-LIVE.11674325
4.8.2-LIVE.12030094
· Jun 17, 2026
<= PLACEHOLDER =>
(ARMR_XIAN_Template)
Changed
4 changes
stdItem
Durability
Health:
1650
→
1320
Manufacturer
UUID:
70ac7035-10a0-4bbb-90b0-9bddf047b504
→
06370f79-4741-4781-be08-d5acc9e28047
Code:
XNAA
manufacturer:
XNAA
Scout Ship Armor
(ARMR_XNAA_SanTokYai)
Changed
1 change
stdItem
Durability
Health:
7500
→
6000
<= PLACEHOLDER =>
(ARMR_XNAA_Template)
Changed
4 changes
stdItem
Durability
Health:
2063
→
1650
Manufacturer
UUID:
70ac7035-10a0-4bbb-90b0-9bddf047b504
→
06370f79-4741-4781-be08-d5acc9e28047
Code:
XNAA
manufacturer:
XNAA
DR Model-XJ1 Repeater
(ASAD_DistortionRepeater_S1)
Changed
13 changes
stdItem
Ports
0
Uneditable:
false
→
true
Flags
#0:
uneditable
1
Uneditable:
false
→
true
Flags
#0:
uneditable
2
Uneditable:
false
→
true
Flags
#0:
uneditable
3
Uneditable:
false
→
true
Flags
#0:
uneditable
Weapon
EffectiveRange:
2002
→
1202
Ammunition
Range:
2002
→
1202
Speed:
1300
→
1350
Lifetime:
1.54
→
0.89
ConversionRateMicroScu:
129
DR Model-XJ2 Repeater
(ASAD_DistortionRepeater_S2)
Changed
13 changes
stdItem
Ports
0
Uneditable:
false
→
true
Flags
#0:
uneditable
1
Uneditable:
false
→
true
Flags
#0:
uneditable
2
Uneditable:
false
→
true
Flags
#0:
uneditable
3
Uneditable:
false
→
true
Flags
#0:
uneditable
Weapon
EffectiveRange:
2301
→
1292
Ammunition
Range:
2301
→
1292
Speed:
1300
→
1345.5
Lifetime:
1.77
→
0.96
ConversionRateMicroScu:
129
DR Model-XJ3 Repeater
(ASAD_DistortionRepeater_S3)
Changed
13 changes
stdItem
Ports
0
Uneditable:
false
→
true
Flags
#0:
uneditable
1
Uneditable:
false
→
true
Flags
#0:
uneditable
2
Uneditable:
false
→
true
Flags
#0:
uneditable
3
Uneditable:
false
→
true
Flags
#0:
uneditable
Weapon
EffectiveRange:
2600
→
1439
Ammunition
Range:
2600
→
1439
Speed:
1300
→
1332
Lifetime:
2
→
1.08
ConversionRateMicroScu:
129
<= PLACEHOLDER =>
(backpack_nodraw)
Changed
1 change
stdItem
GForceResistance
Value:
0
Door Control
(BANU_Defender_Door_Exterior)
Changed
34 changes
stdItem
Interactions
0:
Opentrigger
→
Hailtarget_stop
1:
Openself
→
Sensors_on
2:
Allowopen
→
Sensors_off
3:
Locktrigger
→
Ping
4:
Unlocktrigger
→
Scan_enable
5:
Lockself
→
Scan_disable
6:
Unlockself
→
Shields_on
7:
Openrequest
→
Shields_off
8:
Closerequest
→
Subtarget_setnone
9:
Closetrigger
→
Subtarget_setengines
10:
Closeself
→
Subtarget_setturrets
11:
Allowclose
→
Missiles_armmissile
12:
Gate_close
→
Missiles_disarmmissiles
13:
Set_pressurenormalized
→
Missiles_cyclemissiles
14:
Set_pressuredifferential
→
Missiles_firemissiles
15:
Setstate_powered
→
Weapons_on
16:
Setstate_unpowered
→
Weapons_off
17:
Setstate_blocked
→
Transponder_on
18:
Setstate_unblocked
→
Transponder_off
19:
Setstate_noaccess
→
Suppression_on
20:
Setstate_access
→
Suppression_off
21:
Pressurecycle
→
Screens_on
22:
Pressurecyclecomplete
→
Screens_off
23:
Set_airlockconnected
→
Darkfilter_on
24:
Open
→
Darkfilter_off
25:
Close
→
Convergencerange_setlong
26:
Lock
→
Convergencerange_setmid
27:
Override
→
Convergencerange_setshort
28:
Stepthrough
→
Powersafety_on
29:
Toggle
→
Powersafety_off
30:
Unlock
→
Countermeasures_chaff
31:
Overrideclose
→
Countermeasures_flare
32:
Locked
→
Countermeasures_fire
33:
Closecomplete
→
Markhostile
<= PLACEHOLDER =>
(BANU_Defender_Thruster_Main)
Changed
1 change
stdItem
Thruster
NoFuelThresholdRatio:
0
→
0.1
<= PLACEHOLDER =>
(BANU_Defender_Thruster_Mav)
Changed
1 change
stdItem
Thruster
NoFuelThresholdRatio:
0
→
0.1
<= PLACEHOLDER =>
(BANU_Defender_Thruster_Mav_Bottom)
Changed
1 change
stdItem
Thruster
NoFuelThresholdRatio:
0
→
0.1
CF-227 Badger Repeater
(BANU_EnergyRepeater_S2)
Changed
8 changes
stdItem
Ports
0
Uneditable:
false
→
true
Flags
#0:
uneditable
1
Uneditable:
false
→
true
Flags
#0:
uneditable
2
Uneditable:
false
→
true
Flags
#0:
uneditable
3
Uneditable:
false
→
true
Flags
#0:
uneditable
Good Gift Gloves
(banu_lum_gloves_01_01_01)
Changed
1 change
stdItem
GForceResistance
Value:
0
Good Gift Sweater
(banu_lum_jacket_01_01_01)
Changed
1 change
stdItem
GForceResistance
Value:
0
Good Gift Sweater Blue
(banu_lum_jacket_01_02_01)
Changed
1 change
stdItem
GForceResistance
Value:
0
Singe Cannon (S1)
(BANU_TachyonCannon_S1)
Changed
13 changes
stdItem
Ports
0
Uneditable:
false
→
true
Flags
#0:
uneditable
1
Uneditable:
false
→
true
Flags
#0:
uneditable
2
Uneditable:
false
→
true
Flags
#0:
uneditable
3
Uneditable:
false
→
true
Flags
#0:
uneditable
Weapon
EffectiveRange:
1050
→
3003
Ammunition
Range:
1050
→
3003
Speed:
3000
→
1050
Lifetime:
0.35
→
2.86
ConversionRateMicroScu:
129
Singe Cannon (S2)
(BANU_TachyonCannon_S2)
Changed
13 changes
stdItem
Ports
0
Uneditable:
false
→
true
Flags
#0:
uneditable
1
Uneditable:
false
→
true
Flags
#0:
uneditable
2
Uneditable:
false
→
true
Flags
#0:
uneditable
3
Uneditable:
false
→
true
Flags
#0:
uneditable
Weapon
EffectiveRange:
1200
→
3244
Ammunition
Range:
1200
→
3244
Speed:
3000
→
1046.5
Lifetime:
0.4
→
3.1
ConversionRateMicroScu:
129
Singe Cannon (S3)
(BANU_TachyonCannon_S3)
Changed
13 changes
stdItem
Ports
0
Uneditable:
false
→
true
Flags
#0:
uneditable
1
Uneditable:
false
→
true
Flags
#0:
uneditable
2
Uneditable:
false
→
true
Flags
#0:
uneditable
3
Uneditable:
false
→
true
Flags
#0:
uneditable
Weapon
EffectiveRange:
1500
→
3595
Ammunition
Range:
1500
→
3595
Speed:
3000
→
1036
Lifetime:
0.5
→
3.47
ConversionRateMicroScu:
129
Ace Interceptor Racing Flight Suit
(basl_combat_light_flightsuit_02_01_01)
Changed
23 changes
name:
Ace Interceptor Flight Suit
→
Ace Interceptor Racing Flight Suit
stdItem
Name:
Ace Interceptor Flight Suit
→
Ace Interceptor Racing Flight Suit
Ports
0
DisplayName:
@itemPort_wep_stocked_3
→
Weapon (Primary)
1
DisplayName:
@itemPort_magazine_attach_1
→
Spare Weapon Magazine 1
2
DisplayName:
@itemPort_magazine_attach_2
→
Spare Weapon Magazine 2
3
DisplayName:
@itemPort_backpack
→
Backpack
RequiredTags
0:
$backpack
→
backpack
4
DisplayName:
@itemPort_medPen_attach_1
→
Consumable
5
DisplayName:
@itemPort_utility_attach_1
→
Utility Item
6
DisplayName:
@itemPort_utility_attach_2
→
Utility Item
7
DisplayName:
@itemPort_oxyPen_attach_1
→
Consumable
8
DisplayName:
@itemPort_wep_sidearm
→
Weapon (Sidearm)
9
DisplayName:
@itemPort_Armor_Torso
→
Armor (Torso)
10
DisplayName:
@itemPort_Armor_Helmet
→
Armor (Helmet)
SuitArmor
DamageResistance
Stun
Multiplier:
0.85
→
0.9
Energy
Multiplier:
0.9
→
0.95
Thermal
Multiplier:
0.9
→
0.95
Physical
Multiplier:
0.9
→
0.95
Distortion
Multiplier:
0.9
→
0.95
Biochemical
Multiplier:
0.9
→
0.95
DescriptionData
Item Type:
Undersuit
→
Racing Flight Suit
Damage Reduction:
10%
→
5%
GForceResistance
Value:
1
Advocacy Interceptor Helmet
(basl_combat_light_helmet_01_01_01)
Changed
21 changes
stdItem
Ports
0
DisplayName:
@item_TypeVisor
→
Visor
1
DisplayName:
@item_TypeVisor
→
Visor
2
DisplayName:
@item_TypeChar_Armor_Helmet
→
Helmets
3
DisplayName:
@item_TypeRadar
→
Radar
SuitArmor
DamageResistance
Stun
Multiplier:
0.7
→
0.9
Energy
Multiplier:
0.8
→
0.95
Impact:
0.9
→
1
Thermal
Multiplier:
0.8
→
0.95
Physical
Multiplier:
0.8
→
0.95
Distortion
Multiplier:
0.8
→
0.95
Biochemical
Multiplier:
0.8
→
0.95
Interactions
0:
Drop
→
Gatedeploy
1:
Place
→
Allowdeploy
2:
Store
→
Grip
3:
Equiptowear
→
Release
4:
Openinventoryui
→
Deploy
5:
Openlootingui
6:
Carry
DescriptionData
Item Type:
Light Armor
→
Racing Helmet
Damage Reduction:
20%
→
5%
GForceResistance
Value:
0
Bed
(Bed_Bunk_MISC_Hull_C)
Changed
6 changes
stdItem
Interactions
0:
Engineoff
→
Equiptowear
1:
Enabledecoupled
→
Openinventoryui
2:
Disabledecoupled
→
Openlootingui
3:
Enablegsafe
→
Carry
4:
Disablegsafe
→
Drop
5:
Enableesp
→
Place
<= PLACEHOLDER =>
(Cargo_Slot_Prowler_Utility_3Slot)
Changed
4 changes
stdItem
Ports
0
DisplayName:
@itemport_slot
→
Slot
Flags
#0:
$editable
1
DisplayName:
@itemport_slot
→
Slot
2
DisplayName:
@itemport_slot
→
Slot
Ace Interceptor Helmet
(basl_combat_light_helmet_02_01_01)
Changed
20 changes
stdItem
Ports
0
DisplayName:
@item_TypeVisor
→
Visor
1
DisplayName:
@item_TypeVisor
→
Visor
2
DisplayName:
@item_TypeChar_Armor_Helmet
→
Helmets
3
DisplayName:
@item_TypeRadar
→
Radar
SuitArmor
DamageResistance
Stun
Multiplier:
0.7
→
0.9
Energy
Multiplier:
0.8
→
0.95
Impact:
0.9
→
1
Thermal
Multiplier:
0.8
→
0.95
Physical
Multiplier:
0.8
→
0.95
Distortion
Multiplier:
0.8
→
0.95
Biochemical
Multiplier:
0.8
→
0.95
Interactions
0:
Drop
→
Inspect
2:
Store
→
Holdready
3:
Equiptowear
→
Equiptosuit
4:
Openinventoryui
→
Offhandequiptosuit
5:
Openlootingui
→
Store
6:
Carry
→
Offhandstore
DescriptionData
Item Type:
Light Armor
→
Racing Helmet
Damage Reduction:
20%
→
5%
GForceResistance
Value:
0
<= PLACEHOLDER =>
(battaglia_jacket_01)
Changed
1 change
stdItem
GForceResistance
Value:
0
battaglia_pants_01
(battaglia_pants_01)
Changed
1 change
stdItem
GForceResistance
Value:
0
<= PLACEHOLDER =>
(bautista_outfit_01)
Changed
1 change
stdItem
GForceResistance
Value:
0
Bed
(Bed_AEGS_Avenger)
Changed
6 changes
stdItem
Interactions
0:
Equiptowear
→
Extend
1:
Openinventoryui
→
Retract
2:
Openlootingui
3:
Carry
4:
Drop
5:
Place
Bed
(Bed_AEGS_Hammerhead_Captain)
Changed
6 changes
stdItem
Interactions
0:
Openinventoryui
→
Cook
1:
Openlootingui
→
Turnon
2:
Carry
→
Turnoff
3:
Drop
→
Turnoninternal
4:
Place
→
Turnoffinternal
5:
Store
Bed
(Bed_ANVL_Valkyrie)
Changed
6 changes
stdItem
Interactions
0:
Carry
→
Open
1:
Drop
→
Close
2:
Place
→
Onunlocked
3:
Store
→
Lockeddisplay
4:
Equiptowear
→
Unlocktrigger
5:
Openinventoryui
→
Place_fuse
Bed
(Bed_Bunk_AEGS_Reclaimer)
Changed
13 changes
stdItem
Interactions
0:
Liedown
→
Lock
1:
Sit
→
Unlock
2:
Exit
→
Hidden_enable
3:
Sleep
→
Openinnerdoor
4:
Situp
→
Closealldoors
5:
Liedowntop
→
Openinnerdoorfinished
6:
Sleeptop
→
Closeinnerdoorfinished
7:
Sittop
→
Updatepressure
8:
Exittop
→
Keypadsuccess
9:
Situptop
→
Open
10:
Watch_tv
→
Close
11:
Watch_tv_top
→
Onunlocked
12:
Savegamelogout
→
Lockeddisplay
Bed
(Bed_Bunk_ARGO_Mole)
Changed
6 changes
stdItem
Interactions
0:
Disablevtol
→
Carry
1:
Enableproximityassist
→
Drop
2:
Disableproximityassist
→
Place
3:
Engineon
→
Store
4:
Engineoff
→
Equiptowear
5:
Enabledecoupled
→
Openinventoryui
Bed
(Bed_Bunk_ARGO_RAFT)
Changed
6 changes
stdItem
Interactions
0:
Disabledecoupled
→
Openlootingui
1:
Enablegsafe
→
Carry
2:
Disablegsafe
→
Drop
3:
Enableesp
→
Place
4:
Disableesp
→
Store
5:
Enablecruise
→
Equiptowear
Bed
(Bed_Bunk_Carrack)
Changed
6 changes
stdItem
Interactions
0:
Disablegsafe
→
Drop
1:
Enableesp
→
Place
2:
Disableesp
→
Store
3:
Enablecruise
→
Equiptowear
4:
Disablecruise
→
Openinventoryui
5:
Enablevtol
→
Openlootingui
Bed
(Bed_Bunk_col_1_slant_a)
Changed
5 changes
stdItem
Interactions
0:
Liedown
→
Openrequested
1:
Sit
→
Allowopen
2:
Exit
→
Closerequested
3:
Sleep
→
Dispatchclose
4:
Situp
→
Closecompleted
Bed
(Bed_Bunk_col_1_slant_b)
Changed
5 changes
stdItem
Interactions
0:
Liedown
→
Enter
1:
Sit
→
Exit
2:
Exit
→
Use
3:
Sleep
→
Place
4:
Situp
→
Placeonhook
Bed
(Bed_Bunk_CRUS_Starlifter)
Changed
6 changes
stdItem
Interactions
0:
Disablegsafe
→
Drop
1:
Enableesp
→
Place
2:
Disableesp
→
Store
3:
Enablecruise
→
Equiptowear
4:
Disablecruise
→
Openinventoryui
5:
Enablevtol
→
Openlootingui
Bed
(Bed_Bunk_DRAK_Cutlass)
Changed
6 changes
stdItem
Interactions
0:
Disableesp
→
Store
1:
Enablecruise
→
Equiptowear
2:
Disablecruise
→
Openinventoryui
3:
Enablevtol
→
Openlootingui
4:
Disablevtol
→
Carry
5:
Enableproximityassist
→
Drop
<= PLACEHOLDER =>
(Cargo_Slot_RSI_Lynx_1Slot)
Changed
2 changes
stdItem
Ports
0
DisplayName:
@itemport_slot
→
Slot
Flags
#0:
$editable
Bed
(Bed_Bunk_MISC_Starlance_TAC)
Changed
6 changes
stdItem
Interactions
0:
Disablecruise
→
Openinventoryui
1:
Enablevtol
→
Openlootingui
2:
Disablevtol
→
Carry
3:
Enableproximityassist
→
Drop
4:
Disableproximityassist
→
Place
5:
Engineon
→
Store
Bed
(Bed_Bunk_Reclaimer)
Changed
13 changes
stdItem
Interactions
0:
Liedown
→
Unlocktrigger
1:
Sit
→
Destination_a
2:
Exit
→
Destination_b
3:
Sleep
→
Destination_c
4:
Situp
→
Elevatorarrived
5:
Liedowntop
→
Seatenter
6:
Sleeptop
→
Seatexit
7:
Sittop
→
Stepthrough
8:
Exittop
→
Place
9:
Situptop
→
Opendoor
10:
Watch_tv
→
Closedoor
11:
Watch_tv_top
→
Requestdescent
12:
Savegamelogout
→
Requestascent
Bed
(Bed_Bunk_RSI_Polaris_CrewHab_Left)
Changed
6 changes
stdItem
Interactions
0:
Disableproximityassist
→
Place
1:
Engineon
→
Store
2:
Engineoff
→
Equiptowear
3:
Enabledecoupled
→
Openinventoryui
4:
Disabledecoupled
→
Openlootingui
5:
Enablegsafe
→
Carry
Bed
(Bed_Bunk_RSI_Polaris_CrewHab_Right)
Changed
6 changes
stdItem
Interactions
0:
Disableesp
→
Store
1:
Enablecruise
→
Equiptowear
2:
Disablecruise
→
Openinventoryui
3:
Enablevtol
→
Openlootingui
4:
Disablevtol
→
Carry
5:
Enableproximityassist
→
Drop
Bed
(Bed_Bunk_Scrap_01)
Changed
6 changes
stdItem
Interactions
0:
Liedown
→
Force_atmospherestate_toxic
1:
Sit
→
Requestdescent
2:
Exit
→
Elevatorarrived
3:
Sleep
→
Place
4:
Situp
→
Open
5:
Savegamelogout
→
Close
Bed
(Bed_Bunk_Scrap_02)
Changed
6 changes
stdItem
Interactions
0:
Liedown
→
Stepthrough
1:
Sit
→
Closed
2:
Exit
→
Opened
3:
Sleep
→
Open panel
4:
Situp
→
Pump
5:
Savegamelogout
→
Exit
Bed
(Bed_Bunk_Scrap_03)
Changed
6 changes
stdItem
Interactions
0:
Liedown
→
Dooropencomplete
1:
Sit
→
Gunretractcomplete
2:
Exit
→
Gate_doorclose
3:
Sleep
→
Gate_gundeploy
4:
Situp
→
Poweron_01
5:
Savegamelogout
→
Poweroff_01
Bed
(Bed_Bunk_Template_Left_Logout)
Changed
6 changes
stdItem
Interactions
0:
Liedown
→
Force_airlockstate_sealed
1:
Sit
→
Force_airlockstate_opened
2:
Exit
→
Force_airlockstate_cycling
3:
Sleep
→
Force_pressurestate_pressurized
4:
Situp
→
Force_pressurestate_depressurized
5:
Savegamelogout
→
Force_atmospherestate_breathable
Bed
(Bed_Bunk_Template_Right_Logout)
Changed
6 changes
stdItem
Interactions
0:
Liedown
→
Gundeployrequested
1:
Sit
→
Doorcloserequested
2:
Exit
→
Trigger_gundeploy
3:
Sleep
→
Trigger_doorclose
4:
Situp
→
Trigger_gunretract
5:
Savegamelogout
→
Trigger_dooropen
Bed
(Bed_Bunk_Valkyrie_ANVL)
Changed
6 changes
stdItem
Interactions
0:
Disableproximityassist
→
Place
1:
Engineon
→
Store
2:
Engineoff
→
Equiptowear
3:
Enabledecoupled
→
Openinventoryui
4:
Disabledecoupled
→
Openlootingui
5:
Enablegsafe
→
Carry
Bed
(Bed_CRUS_Starlifter_Single_Left)
Changed
6 changes
stdItem
Interactions
0:
Place
→
Sleep
1:
Store
→
Situp
2:
Equiptowear
→
Sit
3:
Openinventoryui
→
Exit
4:
Openlootingui
5:
Carry
Torreto Pants Dark Blue
(987_pants_01_01_18)
Changed
1 change
stdItem
GForceResistance
Value:
0