Version Changelog

4.8.1-LIVE.11952564
4.7.2-LIVE.11674325 4.8.2-LIVE.12030094 · Jun 17, 2026
4.9.0-LIVE.12232306
Novikov Backpack Crush (clda_env_heavy_backpack_01_03_01)
Changed
10 changes
stdItem
Ports
0
DisplayName: @itemPort_wep_stocked_2 → Weapon (Secondary)
1
DisplayName: @itemPort_wep_stocked_3 → Weapon (Primary)
2
DisplayName: @itemPort_gadget_attach_1 → Utility Item
Interactions
0: Engineon → Equiptowear
1: Engineoff → Carry
2: Enabledecoupled → Drop
3: Disabledecoupled → Place
4: Enablegsafe → Store
5: Disablegsafe
6: Enableesp
Novikov "Ascension" Backpack (clda_env_heavy_backpack_01_iae2023_01)
Changed
11 changes
stdItem
Ports
0
DisplayName: @itemPort_wep_stocked_2 → Weapon (Secondary)
1
DisplayName: @itemPort_wep_stocked_3 → Weapon (Primary)
2
DisplayName: @itemPort_gadget_attach_1 → Utility Item
Interactions
0: Closetrigger → Unlock
1: Closeself → Disablechipinteractions
2: Allowclose → Holdready
3: Gate_close → Holster
4: Set_pressurenormalized → Offhandholster
5: Set_pressuredifferential → Store
6: Setstate_powered → Offhandstore
event_source
#0: IAE
Novikov "Ascension" Helmet (clda_env_heavy_helmet_01_iae2023_01)
Changed
13 changes
stdItem
Ports
0
DisplayName: @item_TypeVisor → Visor
1
DisplayName: @item_TypeVisor → Visor
2
DisplayName: @item_TypeChar_Armor_Helmet → Helmets
3
DisplayName: @item_TypeRadar → Radar
Interactions
0: Carry → Disableesp
1: Place → Enablecruise
2: Drop → Disablecruise
3: Stow → Enablevtol
4: Inspect → Disablevtol
5: Startgrinder → Enableproximityassist
6: Disableproximityassist
GForceResistance
Value: -0.125
event_source
#0: IAE
Novikov "Ascension" Exploration Suit (clda_env_heavy_unified_01_iae2023_01)
Changed
34 changes
stdItem
Ports
0
DisplayName: @itemPort_wep_stocked_2 → Weapon (Secondary)
1
DisplayName: @itemPort_wep_stocked_3 → Weapon (Primary)
2
DisplayName: @itemPort_magazine_attach_1 → Spare Weapon Magazine 1
3
DisplayName: @itemPort_magazine_attach_2 → Spare Weapon Magazine 2
4
DisplayName: @itemPort_magazine_attach_3 → Spare Weapon Magazine 3
5
DisplayName: @itemPort_magazine_attach_4 → Spare Weapon Magazine 4
6
DisplayName: @itemPort_magazine_attach_5 → Spare Weapon Magazine 5
7
DisplayName: @itemPort_magazine_attach_6 → Spare Weapon Magazine 6
8
DisplayName: @itemPort_magazine_attach_7 → Spare Weapon Magazine 7
9
DisplayName: @itemPort_magazine_attach_8 → Spare Weapon Magazine 8
10
DisplayName: @itemPort_grenade_attach_1 → Combat Throwable 1
11
DisplayName: @itemPort_grenade_attach_2 → Combat Throwable 2
12
DisplayName: @itemPort_grenade_attach_3 → Combat Throwable 3
13
DisplayName: @itemPort_grenade_attach_4 → Combat Throwable 4
14
DisplayName: @itemPort_backpack → Backpack
RequiredTags
0: $backpack → backpack
15
DisplayName: @itemPort_gadget_attach_1 → Utility Item
16
DisplayName: @itemPort_medPen_attach_1 → Consumable
17
DisplayName: @itemPort_medPen_attach_2 → Consumable
18
DisplayName: @itemPort_utility_attach_1 → Utility Item
19
DisplayName: @itemPort_utility_attach_2 → Utility Item
20
DisplayName: @itemPort_oxyPen_attach_1 → Consumable
21
DisplayName: @itemPort_oxyPen_attach_2 → Consumable
22
DisplayName: @itemPort_wep_sidearm → Weapon (Sidearm)
23
DisplayName: @itemPort_Armor_Helmet → Armor (Helmet)
Interactions
0: Allowopen → Lookat
1: Locktrigger → Talk
2: Unlocktrigger → Order
3: Lockself → Serve
4: Unlockself → Takeorder
5: Openrequest → Refill ammo
6: Closerequest → Refill grenades
GForceResistance
Value: -0.875
event_source
#0: IAE
Badami Gloves Deadwood (clda_gloves_01_01_01)
Changed
1 change
stdItem
GForceResistance
Value: 0
Badami Gloves Graphite (clda_gloves_01_02_01)
Changed
1 change
stdItem
GForceResistance
Value: 0
Badami Gloves Olivine (clda_gloves_01_03_01)
Changed
1 change
stdItem
GForceResistance
Value: 0
Levin Undersuit (Refurbished) (clda_undersuit_01_01_01)
Changed
18 changes
stdItem
Ports
0
DisplayName: @itemPort_wep_stocked_3 → Weapon (Primary)
1
DisplayName: @itemPort_magazine_attach_1 → Spare Weapon Magazine 1
2
DisplayName: @itemPort_magazine_attach_2 → Spare Weapon Magazine 2
3
DisplayName: @itemPort_medPen_attach_1 → Consumable
4
DisplayName: @itemPort_utility_attach_1 → Utility Item
5
DisplayName: @itemPort_oxyPen_attach_1 → Consumable
6
DisplayName: @itemPort_wep_sidearm → Weapon (Sidearm)
7
DisplayName: @itemPort_Armor_Torso → Armor (Torso)
8
DisplayName: @itemPort_Armor_Arms → Armor (Arms)
9
DisplayName: @itemPort_Armor_Legs → Armor (Legs)
10
DisplayName: @itemPort_Armor_Helmet → Armor (Helmet)
SuitArmor
DamageResistance
Stun
Multiplier: 0.85 → 0.9
Energy
Multiplier: 0.9 → 0.95
Thermal
Multiplier: 0.9 → 0.95
Physical
Multiplier: 0.9 → 0.95
Distortion
Multiplier: 0.9 → 0.95
Biochemical
Multiplier: 0.9 → 0.95
GForceResistance
Value: 0.9
Hammerhead Standard Flight Blade (Controller_Flight_AEGS_Hammerhead)
Changed
8 changes
name: Flight Blade → Hammerhead Standard Flight Blade
stdItem
Ifcs
MaxSpeed: 950 → 1000
BoostSpeedForward: 320 → 340
TorqueDistanceThreshold: 5 → 0.2
TorqueImbalanceMultiplier: 1 → 0.45
NoFuelParams
LegacyMaxSpeed: 20
AngularVelocityModifier: 0.1
LinearAccelerationModifier: 0.1
AngularAccelerationModifier: 0.1
Mass: 0 → 35
Name: Flight Blade → Hammerhead Standard Flight Blade
Levin Undersuit Limelight (Refurbished) (clda_undersuit_01_01_04)
Changed
18 changes
stdItem
Ports
0
DisplayName: @itemPort_wep_stocked_3 → Weapon (Primary)
1
DisplayName: @itemPort_magazine_attach_1 → Spare Weapon Magazine 1
2
DisplayName: @itemPort_magazine_attach_2 → Spare Weapon Magazine 2
3
DisplayName: @itemPort_medPen_attach_1 → Consumable
4
DisplayName: @itemPort_utility_attach_1 → Utility Item
5
DisplayName: @itemPort_oxyPen_attach_1 → Consumable
6
DisplayName: @itemPort_wep_sidearm → Weapon (Sidearm)
7
DisplayName: @itemPort_Armor_Torso → Armor (Torso)
8
DisplayName: @itemPort_Armor_Arms → Armor (Arms)
9
DisplayName: @itemPort_Armor_Legs → Armor (Legs)
10
DisplayName: @itemPort_Armor_Helmet → Armor (Helmet)
SuitArmor
DamageResistance
Stun
Multiplier: 0.85 → 0.9
Energy
Multiplier: 0.9 → 0.95
Thermal
Multiplier: 0.9 → 0.95
Physical
Multiplier: 0.9 → 0.95
Distortion
Multiplier: 0.9 → 0.95
Biochemical
Multiplier: 0.9 → 0.95
GForceResistance
Value: 0.9
Levin Undersuit Greyscale (Refurbished) (clda_undersuit_01_01_11)
Changed
18 changes
stdItem
Ports
0
DisplayName: @itemPort_wep_stocked_3 → Weapon (Primary)
1
DisplayName: @itemPort_magazine_attach_1 → Spare Weapon Magazine 1
2
DisplayName: @itemPort_magazine_attach_2 → Spare Weapon Magazine 2
3
DisplayName: @itemPort_medPen_attach_1 → Consumable
4
DisplayName: @itemPort_utility_attach_1 → Utility Item
5
DisplayName: @itemPort_oxyPen_attach_1 → Consumable
6
DisplayName: @itemPort_wep_sidearm → Weapon (Sidearm)
7
DisplayName: @itemPort_Armor_Torso → Armor (Torso)
8
DisplayName: @itemPort_Armor_Arms → Armor (Arms)
9
DisplayName: @itemPort_Armor_Legs → Armor (Legs)
10
DisplayName: @itemPort_Armor_Helmet → Armor (Helmet)
SuitArmor
DamageResistance
Stun
Multiplier: 0.85 → 0.9
Energy
Multiplier: 0.9 → 0.95
Thermal
Multiplier: 0.9 → 0.95
Physical
Multiplier: 0.9 → 0.95
Distortion
Multiplier: 0.9 → 0.95
Biochemical
Multiplier: 0.9 → 0.95
GForceResistance
Value: 0.9
Levin Undersuit Ochre (Refurbished) (clda_undersuit_01_01_14)
Changed
18 changes
stdItem
Ports
0
DisplayName: @itemPort_wep_stocked_3 → Weapon (Primary)
1
DisplayName: @itemPort_magazine_attach_1 → Spare Weapon Magazine 1
2
DisplayName: @itemPort_magazine_attach_2 → Spare Weapon Magazine 2
3
DisplayName: @itemPort_medPen_attach_1 → Consumable
4
DisplayName: @itemPort_utility_attach_1 → Utility Item
5
DisplayName: @itemPort_oxyPen_attach_1 → Consumable
6
DisplayName: @itemPort_wep_sidearm → Weapon (Sidearm)
7
DisplayName: @itemPort_Armor_Torso → Armor (Torso)
8
DisplayName: @itemPort_Armor_Arms → Armor (Arms)
9
DisplayName: @itemPort_Armor_Legs → Armor (Legs)
10
DisplayName: @itemPort_Armor_Helmet → Armor (Helmet)
SuitArmor
DamageResistance
Stun
Multiplier: 0.85 → 0.9
Energy
Multiplier: 0.9 → 0.95
Thermal
Multiplier: 0.9 → 0.95
Physical
Multiplier: 0.9 → 0.95
Distortion
Multiplier: 0.9 → 0.95
Biochemical
Multiplier: 0.9 → 0.95
GForceResistance
Value: 0.9
Levin Undersuit Electrum (Refurbished) (clda_undersuit_01_01_15)
Changed
18 changes
stdItem
Ports
0
DisplayName: @itemPort_wep_stocked_3 → Weapon (Primary)
1
DisplayName: @itemPort_magazine_attach_1 → Spare Weapon Magazine 1
2
DisplayName: @itemPort_magazine_attach_2 → Spare Weapon Magazine 2
3
DisplayName: @itemPort_medPen_attach_1 → Consumable
4
DisplayName: @itemPort_utility_attach_1 → Utility Item
5
DisplayName: @itemPort_oxyPen_attach_1 → Consumable
6
DisplayName: @itemPort_wep_sidearm → Weapon (Sidearm)
7
DisplayName: @itemPort_Armor_Torso → Armor (Torso)
8
DisplayName: @itemPort_Armor_Arms → Armor (Arms)
9
DisplayName: @itemPort_Armor_Legs → Armor (Legs)
10
DisplayName: @itemPort_Armor_Helmet → Armor (Helmet)
SuitArmor
DamageResistance
Stun
Multiplier: 0.85 → 0.9
Energy
Multiplier: 0.9 → 0.95
Thermal
Multiplier: 0.9 → 0.95
Physical
Multiplier: 0.9 → 0.95
Distortion
Multiplier: 0.9 → 0.95
Biochemical
Multiplier: 0.9 → 0.95
GForceResistance
Value: 0.9
Markanda Undersuit (Refurbished) (clda_undersuit_02_01_01)
Changed
19 changes
stdItem
Ports
0
DisplayName: @itemPort_wep_stocked_3 → Weapon (Primary)
1
DisplayName: @itemPort_magazine_attach_1 → Spare Weapon Magazine 1
2
DisplayName: @itemPort_magazine_attach_2 → Spare Weapon Magazine 2
3
DisplayName: @itemPort_medPen_attach_1 → Consumable
4
DisplayName: @itemPort_utility_attach_1 → Utility Item
5
DisplayName: @itemPort_oxyPen_attach_1 → Consumable
6
DisplayName: @itemPort_wep_sidearm → Weapon (Sidearm)
7
DisplayName: @itemPort_Armor_Torso → Armor (Torso)
8
DisplayName: @itemPort_Armor_Arms → Armor (Arms)
9
DisplayName: @itemPort_Armor_Legs → Armor (Legs)
10
DisplayName: @itemPort_Armor_Helmet → Armor (Helmet)
SuitArmor
DamageResistance
Stun
Multiplier: 0.85 → 0.9
Energy
Multiplier: 0.9 → 0.95
Thermal
Multiplier: 0.9 → 0.95
Physical
Multiplier: 0.9 → 0.95
Distortion
Multiplier: 0.9 → 0.95
Biochemical
Multiplier: 0.9 → 0.95
DescriptionData
Damage Reduction: 10% → 5%
GForceResistance
Value: 0.9
Markanda Undersuit Basalt (Refurbished) (clda_undersuit_02_01_11)
Changed
19 changes
stdItem
Ports
0
DisplayName: @itemPort_wep_stocked_3 → Weapon (Primary)
1
DisplayName: @itemPort_magazine_attach_1 → Spare Weapon Magazine 1
2
DisplayName: @itemPort_magazine_attach_2 → Spare Weapon Magazine 2
3
DisplayName: @itemPort_medPen_attach_1 → Consumable
4
DisplayName: @itemPort_utility_attach_1 → Utility Item
5
DisplayName: @itemPort_oxyPen_attach_1 → Consumable
6
DisplayName: @itemPort_wep_sidearm → Weapon (Sidearm)
7
DisplayName: @itemPort_Armor_Torso → Armor (Torso)
8
DisplayName: @itemPort_Armor_Arms → Armor (Arms)
9
DisplayName: @itemPort_Armor_Legs → Armor (Legs)
10
DisplayName: @itemPort_Armor_Helmet → Armor (Helmet)
SuitArmor
DamageResistance
Stun
Multiplier: 0.85 → 0.9
Energy
Multiplier: 0.9 → 0.95
Thermal
Multiplier: 0.9 → 0.95
Physical
Multiplier: 0.9 → 0.95
Distortion
Multiplier: 0.9 → 0.95
Biochemical
Multiplier: 0.9 → 0.95
DescriptionData
Damage Reduction: 10% → 5%
GForceResistance
Value: 0.9
Markanda Undersuit Jasper (Refurbished) (clda_undersuit_02_01_13)
Changed
19 changes
stdItem
Ports
0
DisplayName: @itemPort_wep_stocked_3 → Weapon (Primary)
1
DisplayName: @itemPort_magazine_attach_1 → Spare Weapon Magazine 1
2
DisplayName: @itemPort_magazine_attach_2 → Spare Weapon Magazine 2
3
DisplayName: @itemPort_medPen_attach_1 → Consumable
4
DisplayName: @itemPort_utility_attach_1 → Utility Item
5
DisplayName: @itemPort_oxyPen_attach_1 → Consumable
6
DisplayName: @itemPort_wep_sidearm → Weapon (Sidearm)
7
DisplayName: @itemPort_Armor_Torso → Armor (Torso)
8
DisplayName: @itemPort_Armor_Arms → Armor (Arms)
9
DisplayName: @itemPort_Armor_Legs → Armor (Legs)
10
DisplayName: @itemPort_Armor_Helmet → Armor (Helmet)
SuitArmor
DamageResistance
Stun
Multiplier: 0.85 → 0.9
Energy
Multiplier: 0.9 → 0.95
Thermal
Multiplier: 0.9 → 0.95
Physical
Multiplier: 0.9 → 0.95
Distortion
Multiplier: 0.9 → 0.95
Biochemical
Multiplier: 0.9 → 0.95
DescriptionData
Damage Reduction: 10% → 5%
GForceResistance
Value: 0.9
Markanda Undersuit Silt (Refurbished) (clda_undersuit_02_01_15)
Changed
19 changes
stdItem
Ports
0
DisplayName: @itemPort_wep_stocked_3 → Weapon (Primary)
1
DisplayName: @itemPort_magazine_attach_1 → Spare Weapon Magazine 1
2
DisplayName: @itemPort_magazine_attach_2 → Spare Weapon Magazine 2
3
DisplayName: @itemPort_medPen_attach_1 → Consumable
4
DisplayName: @itemPort_utility_attach_1 → Utility Item
5
DisplayName: @itemPort_oxyPen_attach_1 → Consumable
6
DisplayName: @itemPort_wep_sidearm → Weapon (Sidearm)
7
DisplayName: @itemPort_Armor_Torso → Armor (Torso)
8
DisplayName: @itemPort_Armor_Arms → Armor (Arms)
9
DisplayName: @itemPort_Armor_Legs → Armor (Legs)
10
DisplayName: @itemPort_Armor_Helmet → Armor (Helmet)
SuitArmor
DamageResistance
Stun
Multiplier: 0.85 → 0.9
Energy
Multiplier: 0.9 → 0.95
Thermal
Multiplier: 0.9 → 0.95
Physical
Multiplier: 0.9 → 0.95
Distortion
Multiplier: 0.9 → 0.95
Biochemical
Multiplier: 0.9 → 0.95
DescriptionData
Damage Reduction: 10% → 5%
GForceResistance
Value: 0.9
Markanda Undersuit Deadwood (Refurbished) (clda_undersuit_02_01_20)
Changed
19 changes
stdItem
Ports
0
DisplayName: @itemPort_wep_stocked_3 → Weapon (Primary)
1
DisplayName: @itemPort_magazine_attach_1 → Spare Weapon Magazine 1
2
DisplayName: @itemPort_magazine_attach_2 → Spare Weapon Magazine 2
3
DisplayName: @itemPort_medPen_attach_1 → Consumable
4
DisplayName: @itemPort_utility_attach_1 → Utility Item
5
DisplayName: @itemPort_oxyPen_attach_1 → Consumable
6
DisplayName: @itemPort_wep_sidearm → Weapon (Sidearm)
7
DisplayName: @itemPort_Armor_Torso → Armor (Torso)
8
DisplayName: @itemPort_Armor_Arms → Armor (Arms)
9
DisplayName: @itemPort_Armor_Legs → Armor (Legs)
10
DisplayName: @itemPort_Armor_Helmet → Armor (Helmet)
SuitArmor
DamageResistance
Stun
Multiplier: 0.85 → 0.9
Energy
Multiplier: 0.9 → 0.95
Thermal
Multiplier: 0.9 → 0.95
Physical
Multiplier: 0.9 → 0.95
Distortion
Multiplier: 0.9 → 0.95
Biochemical
Multiplier: 0.9 → 0.95
DescriptionData
Damage Reduction: 10% → 5%
GForceResistance
Value: 0.9
Pembroke Helmet RSI Sunburst Edition (clda_utility_heavy_helmet_02_01_04)
Changed
12 changes
stdItem
Ports
0
DisplayName: @item_TypeVisor → Visor
1
DisplayName: @item_TypeVisor → Visor
2
DisplayName: @item_TypeChar_Armor_Helmet → Helmets
3
DisplayName: @item_TypeRadar → Radar
Interactions
0: Seatenter → Disableesp
1: Seatexit → Enablecruise
2: Canopyopen → Disablecruise
3: Canopyclose → Enablevtol
4: Ladderdeploy → Disablevtol
5: Ladderretract → Enableproximityassist
6: Seatenter_exterior → Disableproximityassist
GForceResistance
Value: -0.125
C8X Pisces TSB Flight Blade (Controller_Flight_ANVL_Pisces_C8X_Flight_Blade_SPD)
Changed
2 changes
stdItem
Ifcs
NoFuelParams
LegacyMaxSpeed: 20
AngularVelocityModifier: 0.1
LinearAccelerationModifier: 0.1
AngularAccelerationModifier: 0.1
Mass: 0 → 35
Markanda Undersuit Pyrotechnic (clda_undersuit_02_02_01)
Changed
19 changes
stdItem
Ports
0
DisplayName: @itemPort_wep_stocked_3 → Weapon (Primary)
1
DisplayName: @itemPort_magazine_attach_1 → Spare Weapon Magazine 1
2
DisplayName: @itemPort_magazine_attach_2 → Spare Weapon Magazine 2
3
DisplayName: @itemPort_medPen_attach_1 → Consumable
4
DisplayName: @itemPort_utility_attach_1 → Utility Item
5
DisplayName: @itemPort_oxyPen_attach_1 → Consumable
6
DisplayName: @itemPort_wep_sidearm → Weapon (Sidearm)
7
DisplayName: @itemPort_Armor_Torso → Armor (Torso)
8
DisplayName: @itemPort_Armor_Arms → Armor (Arms)
9
DisplayName: @itemPort_Armor_Legs → Armor (Legs)
10
DisplayName: @itemPort_Armor_Helmet → Armor (Helmet)
SuitArmor
DamageResistance
Stun
Multiplier: 0.85 → 0.9
Energy
Multiplier: 0.9 → 0.95
Thermal
Multiplier: 0.9 → 0.95
Physical
Multiplier: 0.9 → 0.95
Distortion
Multiplier: 0.9 → 0.95
Biochemical
Multiplier: 0.9 → 0.95
DescriptionData
Damage Reduction: 10% → 5%
GForceResistance
Value: 0.9
Pembroke Backpack (clda_utility_heavy_backpack_01_01_01)
Changed
10 changes
stdItem
Ports
0
DisplayName: @itemPort_wep_stocked_2 → Weapon (Secondary)
1
DisplayName: @itemPort_wep_stocked_3 → Weapon (Primary)
2
DisplayName: @itemPort_gadget_attach_1 → Utility Item
Interactions
0: Disabledecoupled → Carry
1: Enablegsafe → Drop
2: Disablegsafe → Place
3: Enableesp → Store
4: Disableesp → Equiptowear
5: Enablecruise
6: Disablecruise
Pembroke Backpack RSI Ivory Edition (clda_utility_heavy_backpack_02_01_01)
Changed
10 changes
stdItem
Ports
0
DisplayName: @itemPort_wep_stocked_2 → Weapon (Secondary)
1
DisplayName: @itemPort_wep_stocked_3 → Weapon (Primary)
2
DisplayName: @itemPort_gadget_attach_1 → Utility Item
Interactions
0: Engineon → Place
1: Engineoff → Store
2: Enabledecoupled → Equiptowear
3: Disabledecoupled → Carry
4: Enablegsafe → Drop
5: Disablegsafe
6: Enableesp
Pembroke Backpack RSI Sunburst Edition (clda_utility_heavy_backpack_02_01_04)
Changed
10 changes
stdItem
Ports
0
DisplayName: @itemPort_wep_stocked_2 → Weapon (Secondary)
1
DisplayName: @itemPort_wep_stocked_3 → Weapon (Primary)
2
DisplayName: @itemPort_gadget_attach_1 → Utility Item
Interactions
0: Unlocktrigger → Holster
1: Lockself → Offhandholster
2: Unlockself → Store
3: Openrequest → Offhandstore
4: Closerequest → Drop
5: Closetrigger → Carrylowered
6: Closeself → Inspect
Pembroke Backpack RSI Graphite Edition (clda_utility_heavy_backpack_02_01_12)
Changed
10 changes
stdItem
Ports
0
DisplayName: @itemPort_wep_stocked_2 → Weapon (Secondary)
1
DisplayName: @itemPort_wep_stocked_3 → Weapon (Primary)
2
DisplayName: @itemPort_gadget_attach_1 → Utility Item
Interactions
0: Overrideclose → Carrylowered
1: Opencomplete → Inspect
2: Closecomplete → Place
3: Opentrigger → Chakmafirstselecttake
4: Openself → Chakmatake
5: Allowopen → Bespokeplace
6: Locktrigger → Holdready
Pembroke Backpack RSI Edition (Modified) (clda_utility_heavy_backpack_02_9tails_01)
Changed
10 changes
stdItem
Ports
0
DisplayName: @itemPort_wep_stocked_2 → Weapon (Secondary)
1
DisplayName: @itemPort_wep_stocked_3 → Weapon (Primary)
2
DisplayName: @itemPort_gadget_attach_1 → Utility Item
Interactions
0: Open → Bespokeplace
1: Close → Holdready
2: Lock → Holster
3: Override → Offhandholster
4: Stepthrough → Store
5: Secondaryopen → Offhandstore
6: Unlock → Drop
Pembroke Helmet (clda_utility_heavy_helmet_01_01_01)
Changed
11 changes
stdItem
Ports
0
DisplayName: @item_TypeVisor → Visor
1
DisplayName: @item_TypeVisor → Visor
2
DisplayName: @item_TypeChar_Armor_Helmet → Helmets
3
DisplayName: @item_TypeRadar → Radar
Interactions
1: Place → Stow
2: Store → Carry
3: Equiptowear → Inspect
4: Openinventoryui → Sit
5: Openlootingui → Exit
6: Carry
GForceResistance
Value: -0.125
Pembroke Helmet RSI Ivory Edition (clda_utility_heavy_helmet_02_01_01)
Changed
12 changes
stdItem
Ports
0
DisplayName: @item_TypeVisor → Visor
1
DisplayName: @item_TypeVisor → Visor
2
DisplayName: @item_TypeChar_Armor_Helmet → Helmets
3
DisplayName: @item_TypeRadar → Radar
Interactions
0: Drop → Exit
1: Place → Sit
2: Store
3: Equiptowear
4: Openinventoryui
5: Openlootingui
6: Carry
GForceResistance
Value: -0.125
<= PLACEHOLDER => (CNOU_Mustang_Beta_Thruster_Aux)
Changed
1 change
stdItem
Thruster
NoFuelThresholdRatio: 0 → 0.1
<= PLACEHOLDER => (CNOU_Mustang_Beta_Thruster_Main)
Changed
1 change
stdItem
Thruster
NoFuelThresholdRatio: 0 → 0.1
<= PLACEHOLDER => (CNOU_Mustang_Beta_Thruster_Mav_Fixed_01)
Changed
1 change
stdItem
Thruster
NoFuelThresholdRatio: 0 → 0.1
<= PLACEHOLDER => (CNOU_Mustang_Beta_Thruster_Mav_Fixed_01_Down)
Changed
1 change
stdItem
Thruster
NoFuelThresholdRatio: 0 → 0.1
Pembroke Helmet RSI Graphite Edition (clda_utility_heavy_helmet_02_01_12)
Changed
12 changes
stdItem
Ports
0
DisplayName: @item_TypeVisor → Visor
1
DisplayName: @item_TypeVisor → Visor
2
DisplayName: @item_TypeChar_Armor_Helmet → Helmets
3
DisplayName: @item_TypeRadar → Radar
Interactions
0: Seatexit_exterior → Engineon
1: Seatenter_zerog → Engineoff
2: Seatexit_zerog → Enabledecoupled
3: Pilotenter → Disabledecoupled
4: Pilotexit → Enablegsafe
5: Openinnerdoor → Disablegsafe
6: Closealldoors → Enableesp
GForceResistance
Value: -0.125
Pembroke Helmet Starchaser Edition (clda_utility_heavy_helmet_02_01_iae2024)
Changed
13 changes
stdItem
Ports
0
DisplayName: @item_TypeVisor → Visor
1
DisplayName: @item_TypeVisor → Visor
2
DisplayName: @item_TypeChar_Armor_Helmet → Helmets
3
DisplayName: @item_TypeRadar → Radar
Interactions
0: Openinnerdoorfinished → Disableesp
1: Closeinnerdoorfinished → Enablecruise
2: Idle_guard → Disablecruise
3: Activate remote camera → Enablevtol
4: Turret_gyro_mode → Disablevtol
5: Enableproximityassist
6: Disableproximityassist
GForceResistance
Value: -0.125
event_source
#0: IAE
Pembroke Helmet RSI Edition (Modified) (clda_utility_heavy_helmet_02_9tails_01)
Changed
12 changes
stdItem
Ports
0
DisplayName: @item_TypeVisor → Visor
1
DisplayName: @item_TypeVisor → Visor
2
DisplayName: @item_TypeChar_Armor_Helmet → Helmets
3
DisplayName: @item_TypeRadar → Radar
Interactions
0: Turret_sensitivity_increase → Engineon
1: Turret_sensitivity_decrease → Engineoff
2: Turret_sensitivity_reset → Enabledecoupled
3: Turretdeploy → Disabledecoupled
4: Turretretract → Enablegsafe
5: Seatenter → Disablegsafe
6: Seatexit → Enableesp
GForceResistance
Value: -0.125
Siebe Helmet (clda_utility_heavy_helmet_03_01_01)
Changed
12 changes
stdItem
Ports
0
DisplayName: @item_TypeVisor → Visor
1
DisplayName: @item_TypeVisor → Visor
2
DisplayName: @item_TypeChar_Armor_Helmet → Helmets
3
DisplayName: @item_TypeRadar → Radar
Interactions
0: Carry → Setdockingcollarlargemanualclose
1: Place → Opendockingcollarsmall
2: Drop → Closedockingcollarsmall
3: Equiptowear → Autoopendockingcollarsmallrequest
4: Inspect → Autoclosedockingcollarsmallrequest
5: Store → Setdockingcollarsmallauto
6: Attachtohip → Setdockingcollarsmallmanualopen
GForceResistance
Value: -0.125
Siebe Helmet Tidal Wave (clda_utility_heavy_helmet_03_01_07)
Changed
12 changes
stdItem
Ports
0
DisplayName: @item_TypeVisor → Visor
1
DisplayName: @item_TypeVisor → Visor
2
DisplayName: @item_TypeChar_Armor_Helmet → Helmets
3
DisplayName: @item_TypeRadar → Radar
Interactions
0: Drop → Carry
1: Place → Inspect
2: Store → Place
3: Equiptowear → Drop
4: Openinventoryui → Stow
5: Openlootingui
6: Carry
GForceResistance
Value: -0.125
Siebe Helmet Thundercloud (clda_utility_heavy_helmet_03_01_11)
Changed
12 changes
stdItem
Ports
0
DisplayName: @item_TypeVisor → Visor
1
DisplayName: @item_TypeVisor → Visor
2
DisplayName: @item_TypeChar_Armor_Helmet → Helmets
3
DisplayName: @item_TypeRadar → Radar
Interactions
0: Drop → Stow
1: Place → Carry
2: Store → Inspect
3: Equiptowear → Place
4: Openinventoryui → Drop
5: Openlootingui
6: Carry
GForceResistance
Value: -0.125
Siebe Helmet Beachhead (clda_utility_heavy_helmet_03_01_15)
Changed
11 changes
stdItem
Ports
0
DisplayName: @item_TypeVisor → Visor
1
DisplayName: @item_TypeVisor → Visor
2
DisplayName: @item_TypeChar_Armor_Helmet → Helmets
3
DisplayName: @item_TypeRadar → Radar
Interactions
1: Place → Stow
2: Store → Carry
3: Equiptowear → Inspect
4: Openinventoryui → Place
5: Openlootingui
6: Carry
GForceResistance
Value: -0.125
Stirling Exploration Helmet (clda_utility_heavy_helmet_04_01_01)
Changed
11 changes
stdItem
Ports
0
DisplayName: @item_TypeVisor → Visor
1
DisplayName: @item_TypeVisor → Visor
2
DisplayName: @item_TypeChar_Armor_Helmet → Helmets
3
DisplayName: @item_TypeRadar → Radar
Interactions
0: Drop → Carry
2: Store → Drop
3: Equiptowear → Stow
4: Openinventoryui → Inspect
5: Openlootingui
6: Carry
GForceResistance
Value: -0.125
<= PLACEHOLDER => (CNOU_Mustang_Beta_Thruster_Mav_Fixed_01_Up)
Changed
1 change
stdItem
Thruster
NoFuelThresholdRatio: 0 → 0.1
<= PLACEHOLDER => (CNOU_Mustang_Beta_Thruster_Retro)
Changed
1 change
stdItem
Thruster
NoFuelThresholdRatio: 0 → 0.1
<= PLACEHOLDER => (CNOU_Mustang_Delta_Thruster_Aux)
Changed
1 change
stdItem
Thruster
NoFuelThresholdRatio: 0 → 0.1
<= PLACEHOLDER => (CNOU_Mustang_Delta_Thruster_Main)
Changed
1 change
stdItem
Thruster
NoFuelThresholdRatio: 0 → 0.1
Stirling Exploration Helmet Sediment Edition (clda_utility_heavy_helmet_04_01_02)
Changed
12 changes
stdItem
Ports
0
DisplayName: @item_TypeVisor → Visor
1
DisplayName: @item_TypeVisor → Visor
2
DisplayName: @item_TypeChar_Armor_Helmet → Helmets
3
DisplayName: @item_TypeRadar → Radar
Interactions
0: Place → Engineon
1: Ascend → Engineoff
2: Descend → Enabledecoupled
3: Elevatorarrived → Disabledecoupled
4: Stand-console_idle_medium → Enablegsafe
5: Startchargeinteraction → Disablegsafe
6: Cancelchargeinteraction → Enableesp
GForceResistance
Value: -0.125
Stirling Exploration Helmet Alkaline Edition (clda_utility_heavy_helmet_04_01_03)
Changed
12 changes
stdItem
Ports
0
DisplayName: @item_TypeVisor → Visor
1
DisplayName: @item_TypeVisor → Visor
2
DisplayName: @item_TypeChar_Armor_Helmet → Helmets
3
DisplayName: @item_TypeRadar → Radar
Interactions
0: Disperseinteraction → Disableesp
1: Setjammerswitchon → Enablecruise
2: Setjammerswitchoff → Disablecruise
3: Maindeviceswitchon → Enablevtol
4: Maindeviceswitchoff → Disablevtol
5: Enter → Enableproximityassist
6: Exit → Disableproximityassist
GForceResistance
Value: -0.125
Stirling Exploration Helmet Granite Edition (clda_utility_heavy_helmet_04_01_04)
Changed
12 changes
stdItem
Ports
0
DisplayName: @item_TypeVisor → Visor
1
DisplayName: @item_TypeVisor → Visor
2
DisplayName: @item_TypeChar_Armor_Helmet → Helmets
3
DisplayName: @item_TypeRadar → Radar
Interactions
0: Elevatorarrived → Disableesp
1: Open → Enablecruise
2: Close → Disablecruise
3: Toggle → Enablevtol
4: Lock → Disablevtol
5: Openfinished → Enableproximityassist
6: Closefinished → Disableproximityassist
GForceResistance
Value: -0.125
Stirling Exploration Helmet Chroma Edition (clda_utility_heavy_helmet_04_01_13)
Changed
12 changes
stdItem
Ports
0
DisplayName: @item_TypeVisor → Visor
1
DisplayName: @item_TypeVisor → Visor
2
DisplayName: @item_TypeChar_Armor_Helmet → Helmets
3
DisplayName: @item_TypeRadar → Radar
Interactions
0: Closealldoors → Disableesp
1: Openinnerdoorfinished → Enablecruise
2: Closeinnerdoorfinished → Disablecruise
3: Turnon → Enablevtol
4: Turnoff → Disablevtol
5: Sit → Enableproximityassist
6: Use → Disableproximityassist
GForceResistance
Value: -0.125
Stirling Exploration Helmet Sandstorm Edition (clda_utility_heavy_helmet_04_01_15)
Changed
12 changes
stdItem
Ports
0
DisplayName: @item_TypeVisor → Visor
1
DisplayName: @item_TypeVisor → Visor
2
DisplayName: @item_TypeChar_Armor_Helmet → Helmets
3
DisplayName: @item_TypeRadar → Radar
Interactions
0: Place → Engineon
1: Refill ammo → Engineoff
2: Pick up → Enabledecoupled
3: Medpen → Disabledecoupled
4: Refill grenades → Enablegsafe
5: Swap outfit → Disablegsafe
6: Openinnerdoor → Enableesp
GForceResistance
Value: -0.125
Stirling Exploration Helmet Tungsten Edition (clda_utility_heavy_helmet_04_01_18)
Changed
12 changes
stdItem
Ports
0
DisplayName: @item_TypeVisor → Visor
1
DisplayName: @item_TypeVisor → Visor
2
DisplayName: @item_TypeChar_Armor_Helmet → Helmets
3
DisplayName: @item_TypeRadar → Radar
Interactions
0: Copilotenter → Engineon
1: Copilotexit → Engineoff
2: Open → Enabledecoupled
3: Close → Disabledecoupled
4: Lock → Enablegsafe
5: Unlocktrigger → Disablegsafe
6: Unlock → Enableesp
GForceResistance
Value: -0.125