Version Changelog
4.8.1-LIVE.11952564
4.7.2-LIVE.11674325
4.8.2-LIVE.12030094
· Jun 17, 2026
Stirling Exploration Helmet ASD Edition
(clda_utility_heavy_helmet_05_01_01_ASD)
Changed
12 changes
stdItem
Ports
0
DisplayName:
@item_TypeVisor
→
Visor
1
DisplayName:
@item_TypeVisor
→
Visor
2
DisplayName:
@item_TypeChar_Armor_Helmet
→
Helmets
3
DisplayName:
@item_TypeRadar
→
Radar
Interactions
0:
Drop
→
Place
1:
Place
→
Drop
2:
Store
→
Stow
3:
Equiptowear
→
Carry
4:
Openinventoryui
→
Inspect
5:
Openlootingui
6:
Carry
GForceResistance
Value:
-0.125
Stirling Exploration Helmet Transistor Edition
(clda_utility_heavy_helmet_05_02_01)
Changed
12 changes
stdItem
Ports
0
DisplayName:
@item_TypeVisor
→
Visor
1
DisplayName:
@item_TypeVisor
→
Visor
2
DisplayName:
@item_TypeChar_Armor_Helmet
→
Helmets
3
DisplayName:
@item_TypeRadar
→
Radar
Interactions
0:
Lockeddisplay
→
Disableesp
1:
Activate remote camera
→
Enablecruise
2:
Seatenter
→
Disablecruise
3:
Seatexit
→
Enablevtol
4:
Lockself
→
Disablevtol
5:
Unlockself
→
Enableproximityassist
6:
Reportlock
→
Disableproximityassist
GForceResistance
Value:
-0.125
<= PLACEHOLDER =>
(CNOU_Mustang_Delta_Thruster_Mav_Fixed_01)
Changed
1 change
stdItem
Thruster
NoFuelThresholdRatio:
0
→
0.1
<= PLACEHOLDER =>
(CNOU_Mustang_Delta_Thruster_Mav_Fixed_01_Down)
Changed
1 change
stdItem
Thruster
NoFuelThresholdRatio:
0
→
0.1
<= PLACEHOLDER =>
(CNOU_Mustang_Delta_Thruster_Mav_Fixed_01_Up)
Changed
1 change
stdItem
Thruster
NoFuelThresholdRatio:
0
→
0.1
Stirling Exploration Helmet Olympian Edition
(clda_utility_heavy_helmet_05_03_01)
Changed
12 changes
stdItem
Ports
0
DisplayName:
@item_TypeVisor
→
Visor
1
DisplayName:
@item_TypeVisor
→
Visor
2
DisplayName:
@item_TypeChar_Armor_Helmet
→
Helmets
3
DisplayName:
@item_TypeRadar
→
Radar
Interactions
0:
Reportunlock
→
Engineon
1:
Sync
→
Engineoff
2:
Reporterror
→
Enabledecoupled
3:
Repair
→
Disabledecoupled
4:
Open
→
Enablegsafe
5:
Close
→
Disablegsafe
6:
Print
→
Enableesp
GForceResistance
Value:
-0.125
Stirling Hazard Helmet
(clda_utility_heavy_helmet_06_01_01)
Changed
12 changes
stdItem
Ports
0
DisplayName:
@item_TypeVisor
→
Visor
1
DisplayName:
@item_TypeVisor
→
Visor
2
DisplayName:
@item_TypeChar_Armor_Helmet
→
Helmets
3
DisplayName:
@item_TypeRadar
→
Radar
Interactions
0:
Drop
→
Inspect
1:
Place
→
Carry
2:
Store
→
Place
3:
Equiptowear
→
Drop
4:
Openinventoryui
→
Stow
5:
Openlootingui
6:
Carry
GForceResistance
Value:
-0.125
Pembroke Exploration Suit
(clda_utility_heavy_suit_01_01_01)
Changed
38 changes
stdItem
Ports
0
DisplayName:
@itemPort_wep_stocked_2
→
Weapon (Secondary)
1
DisplayName:
@itemPort_wep_stocked_3
→
Weapon (Primary)
2
DisplayName:
@itemPort_magazine_attach_1
→
Spare Weapon Magazine 1
3
DisplayName:
@itemPort_magazine_attach_2
→
Spare Weapon Magazine 2
4
DisplayName:
@itemPort_magazine_attach_3
→
Spare Weapon Magazine 3
5
DisplayName:
@itemPort_magazine_attach_4
→
Spare Weapon Magazine 4
6
DisplayName:
@itemPort_magazine_attach_5
→
Spare Weapon Magazine 5
7
DisplayName:
@itemPort_magazine_attach_6
→
Spare Weapon Magazine 6
8
DisplayName:
@itemPort_magazine_attach_7
→
Spare Weapon Magazine 7
9
DisplayName:
@itemPort_magazine_attach_8
→
Spare Weapon Magazine 8
10
DisplayName:
@itemPort_grenade_attach_1
→
Combat Throwable 1
11
DisplayName:
@itemPort_grenade_attach_2
→
Combat Throwable 2
12
DisplayName:
@itemPort_grenade_attach_3
→
Combat Throwable 3
13
DisplayName:
@itemPort_grenade_attach_4
→
Combat Throwable 4
14
DisplayName:
@itemPort_backpack
→
Backpack
RequiredTags
0:
$backpack
→
backpack
15
DisplayName:
@itemPort_gadget_attach_1
→
Utility Item
16
DisplayName:
@itemPort_medPen_attach_1
→
Consumable
17
DisplayName:
@itemPort_medPen_attach_2
→
Consumable
18
DisplayName:
@itemPort_utility_attach_1
→
Utility Item
19
DisplayName:
@itemPort_utility_attach_2
→
Utility Item
20
DisplayName:
@itemPort_oxyPen_attach_1
→
Consumable
21
DisplayName:
@itemPort_oxyPen_attach_2
→
Consumable
22
DisplayName:
@itemPort_wep_sidearm
→
Weapon (Sidearm)
23
DisplayName:
@itemPort_Armor_Helmet
→
Armor (Helmet)
SuitArmor
DamageResistance
Energy
Multiplier:
0.6
→
0.75
Thermal
Multiplier:
0.6
→
0.75
Physical
Multiplier:
0.6
→
0.75
Distortion
Multiplier:
0.6
→
0.75
Biochemical
Multiplier:
0.6
→
0.75
Interactions
0:
Disableproximityassist
→
Place
1:
Engineon
→
Store
2:
Engineoff
→
Equiptowear
3:
Enabledecoupled
→
Carry
4:
Disabledecoupled
→
Drop
5:
Enablegsafe
6:
Disablegsafe
GForceResistance
Value:
-0.875
Pembroke Exploration Suit Starchaser Edition
(clda_utility_heavy_suit_01_01_iae2024)
Changed
39 changes
stdItem
Ports
0
DisplayName:
@itemPort_wep_stocked_2
→
Weapon (Secondary)
1
DisplayName:
@itemPort_wep_stocked_3
→
Weapon (Primary)
2
DisplayName:
@itemPort_magazine_attach_1
→
Spare Weapon Magazine 1
3
DisplayName:
@itemPort_magazine_attach_2
→
Spare Weapon Magazine 2
4
DisplayName:
@itemPort_magazine_attach_3
→
Spare Weapon Magazine 3
5
DisplayName:
@itemPort_magazine_attach_4
→
Spare Weapon Magazine 4
6
DisplayName:
@itemPort_magazine_attach_5
→
Spare Weapon Magazine 5
7
DisplayName:
@itemPort_magazine_attach_6
→
Spare Weapon Magazine 6
8
DisplayName:
@itemPort_magazine_attach_7
→
Spare Weapon Magazine 7
9
DisplayName:
@itemPort_magazine_attach_8
→
Spare Weapon Magazine 8
10
DisplayName:
@itemPort_grenade_attach_1
→
Combat Throwable 1
11
DisplayName:
@itemPort_grenade_attach_2
→
Combat Throwable 2
12
DisplayName:
@itemPort_grenade_attach_3
→
Combat Throwable 3
13
DisplayName:
@itemPort_grenade_attach_4
→
Combat Throwable 4
14
DisplayName:
@itemPort_backpack
→
Backpack
RequiredTags
0:
$backpack
→
backpack
15
DisplayName:
@itemPort_gadget_attach_1
→
Utility Item
16
DisplayName:
@itemPort_medPen_attach_1
→
Consumable
17
DisplayName:
@itemPort_medPen_attach_2
→
Consumable
18
DisplayName:
@itemPort_utility_attach_1
→
Utility Item
19
DisplayName:
@itemPort_utility_attach_2
→
Utility Item
20
DisplayName:
@itemPort_oxyPen_attach_1
→
Consumable
21
DisplayName:
@itemPort_oxyPen_attach_2
→
Consumable
22
DisplayName:
@itemPort_wep_sidearm
→
Weapon (Sidearm)
23
DisplayName:
@itemPort_Armor_Helmet
→
Armor (Helmet)
SuitArmor
DamageResistance
Energy
Multiplier:
0.6
→
0.75
Thermal
Multiplier:
0.6
→
0.75
Physical
Multiplier:
0.6
→
0.75
Distortion
Multiplier:
0.6
→
0.75
Biochemical
Multiplier:
0.6
→
0.75
Interactions
0:
Disableproximityassist
→
Drop
1:
Engineon
→
Place
2:
Engineoff
→
Store
3:
Enabledecoupled
→
Equiptowear
4:
Disabledecoupled
→
Carry
5:
Enablegsafe
6:
Disablegsafe
GForceResistance
Value:
-0.875
event_source
#0:
IAE
Pembroke Exploration Suit RSI Ivory Edition
(clda_utility_heavy_suit_02_01_01)
Changed
38 changes
stdItem
Ports
0
DisplayName:
@itemPort_wep_stocked_2
→
Weapon (Secondary)
1
DisplayName:
@itemPort_wep_stocked_3
→
Weapon (Primary)
2
DisplayName:
@itemPort_magazine_attach_1
→
Spare Weapon Magazine 1
3
DisplayName:
@itemPort_magazine_attach_2
→
Spare Weapon Magazine 2
4
DisplayName:
@itemPort_magazine_attach_3
→
Spare Weapon Magazine 3
5
DisplayName:
@itemPort_magazine_attach_4
→
Spare Weapon Magazine 4
6
DisplayName:
@itemPort_magazine_attach_5
→
Spare Weapon Magazine 5
7
DisplayName:
@itemPort_magazine_attach_6
→
Spare Weapon Magazine 6
8
DisplayName:
@itemPort_magazine_attach_7
→
Spare Weapon Magazine 7
9
DisplayName:
@itemPort_magazine_attach_8
→
Spare Weapon Magazine 8
10
DisplayName:
@itemPort_grenade_attach_1
→
Combat Throwable 1
11
DisplayName:
@itemPort_grenade_attach_2
→
Combat Throwable 2
12
DisplayName:
@itemPort_grenade_attach_3
→
Combat Throwable 3
13
DisplayName:
@itemPort_grenade_attach_4
→
Combat Throwable 4
14
DisplayName:
@itemPort_backpack
→
Backpack
RequiredTags
0:
$backpack
→
backpack
15
DisplayName:
@itemPort_gadget_attach_1
→
Utility Item
16
DisplayName:
@itemPort_medPen_attach_1
→
Consumable
17
DisplayName:
@itemPort_medPen_attach_2
→
Consumable
18
DisplayName:
@itemPort_utility_attach_1
→
Utility Item
19
DisplayName:
@itemPort_utility_attach_2
→
Utility Item
20
DisplayName:
@itemPort_oxyPen_attach_1
→
Consumable
21
DisplayName:
@itemPort_oxyPen_attach_2
→
Consumable
22
DisplayName:
@itemPort_wep_sidearm
→
Weapon (Sidearm)
23
DisplayName:
@itemPort_Armor_Helmet
→
Armor (Helmet)
SuitArmor
DamageResistance
Energy
Multiplier:
0.6
→
0.75
Thermal
Multiplier:
0.6
→
0.75
Physical
Multiplier:
0.6
→
0.75
Distortion
Multiplier:
0.6
→
0.75
Biochemical
Multiplier:
0.6
→
0.75
Interactions
0:
Enableesp
→
Equiptowear
1:
Disableesp
→
Carry
2:
Enablecruise
→
Drop
3:
Disablecruise
→
Place
4:
Enablevtol
→
Store
5:
Disablevtol
6:
Enableproximityassist
GForceResistance
Value:
-0.875
Pembroke Exploration Suit RSI Sunburst Edition
(clda_utility_heavy_suit_02_01_04)
Changed
38 changes
stdItem
Ports
0
DisplayName:
@itemPort_wep_stocked_2
→
Weapon (Secondary)
1
DisplayName:
@itemPort_wep_stocked_3
→
Weapon (Primary)
2
DisplayName:
@itemPort_magazine_attach_1
→
Spare Weapon Magazine 1
3
DisplayName:
@itemPort_magazine_attach_2
→
Spare Weapon Magazine 2
4
DisplayName:
@itemPort_magazine_attach_3
→
Spare Weapon Magazine 3
5
DisplayName:
@itemPort_magazine_attach_4
→
Spare Weapon Magazine 4
6
DisplayName:
@itemPort_magazine_attach_5
→
Spare Weapon Magazine 5
7
DisplayName:
@itemPort_magazine_attach_6
→
Spare Weapon Magazine 6
8
DisplayName:
@itemPort_magazine_attach_7
→
Spare Weapon Magazine 7
9
DisplayName:
@itemPort_magazine_attach_8
→
Spare Weapon Magazine 8
10
DisplayName:
@itemPort_grenade_attach_1
→
Combat Throwable 1
11
DisplayName:
@itemPort_grenade_attach_2
→
Combat Throwable 2
12
DisplayName:
@itemPort_grenade_attach_3
→
Combat Throwable 3
13
DisplayName:
@itemPort_grenade_attach_4
→
Combat Throwable 4
14
DisplayName:
@itemPort_backpack
→
Backpack
RequiredTags
0:
$backpack
→
backpack
15
DisplayName:
@itemPort_gadget_attach_1
→
Utility Item
16
DisplayName:
@itemPort_medPen_attach_1
→
Consumable
17
DisplayName:
@itemPort_medPen_attach_2
→
Consumable
18
DisplayName:
@itemPort_utility_attach_1
→
Utility Item
19
DisplayName:
@itemPort_utility_attach_2
→
Utility Item
20
DisplayName:
@itemPort_oxyPen_attach_1
→
Consumable
21
DisplayName:
@itemPort_oxyPen_attach_2
→
Consumable
22
DisplayName:
@itemPort_wep_sidearm
→
Weapon (Sidearm)
23
DisplayName:
@itemPort_Armor_Helmet
→
Armor (Helmet)
SuitArmor
DamageResistance
Energy
Multiplier:
0.6
→
0.75
Thermal
Multiplier:
0.6
→
0.75
Physical
Multiplier:
0.6
→
0.75
Distortion
Multiplier:
0.6
→
0.75
Biochemical
Multiplier:
0.6
→
0.75
Interactions
0:
Pressurecycle
→
Refill ammo
1:
Pressurecyclecomplete
→
Refill grenades
2:
Set_airlockconnected
→
Medpen
3:
Open
→
Bodydrag
4:
Close
→
Bodydrop
5:
Lock
→
Turnover
6:
Override
→
Openinventoryui
GForceResistance
Value:
-0.875
Pembroke Exploration Suit RSI Graphite Edition
(clda_utility_heavy_suit_02_01_12)
Changed
38 changes
stdItem
Ports
0
DisplayName:
@itemPort_wep_stocked_2
→
Weapon (Secondary)
1
DisplayName:
@itemPort_wep_stocked_3
→
Weapon (Primary)
2
DisplayName:
@itemPort_magazine_attach_1
→
Spare Weapon Magazine 1
3
DisplayName:
@itemPort_magazine_attach_2
→
Spare Weapon Magazine 2
4
DisplayName:
@itemPort_magazine_attach_3
→
Spare Weapon Magazine 3
5
DisplayName:
@itemPort_magazine_attach_4
→
Spare Weapon Magazine 4
6
DisplayName:
@itemPort_magazine_attach_5
→
Spare Weapon Magazine 5
7
DisplayName:
@itemPort_magazine_attach_6
→
Spare Weapon Magazine 6
8
DisplayName:
@itemPort_magazine_attach_7
→
Spare Weapon Magazine 7
9
DisplayName:
@itemPort_magazine_attach_8
→
Spare Weapon Magazine 8
10
DisplayName:
@itemPort_grenade_attach_1
→
Combat Throwable 1
11
DisplayName:
@itemPort_grenade_attach_2
→
Combat Throwable 2
12
DisplayName:
@itemPort_grenade_attach_3
→
Combat Throwable 3
13
DisplayName:
@itemPort_grenade_attach_4
→
Combat Throwable 4
14
DisplayName:
@itemPort_backpack
→
Backpack
RequiredTags
0:
$backpack
→
backpack
15
DisplayName:
@itemPort_gadget_attach_1
→
Utility Item
16
DisplayName:
@itemPort_medPen_attach_1
→
Consumable
17
DisplayName:
@itemPort_medPen_attach_2
→
Consumable
18
DisplayName:
@itemPort_utility_attach_1
→
Utility Item
19
DisplayName:
@itemPort_utility_attach_2
→
Utility Item
20
DisplayName:
@itemPort_oxyPen_attach_1
→
Consumable
21
DisplayName:
@itemPort_oxyPen_attach_2
→
Consumable
22
DisplayName:
@itemPort_wep_sidearm
→
Weapon (Sidearm)
23
DisplayName:
@itemPort_Armor_Helmet
→
Armor (Helmet)
SuitArmor
DamageResistance
Energy
Multiplier:
0.6
→
0.75
Thermal
Multiplier:
0.6
→
0.75
Physical
Multiplier:
0.6
→
0.75
Distortion
Multiplier:
0.6
→
0.75
Biochemical
Multiplier:
0.6
→
0.75
Interactions
0:
Openself
→
Talk
1:
Allowopen
→
Order
2:
Locktrigger
→
Serve
3:
Unlocktrigger
→
Takeorder
4:
Lockself
→
Refill ammo
5:
Unlockself
→
Refill grenades
6:
Openrequest
→
Medpen
GForceResistance
Value:
-0.875
Pembroke Exploration Suit RSI Edition (Modified)
(clda_utility_heavy_suit_02_9tails_01)
Changed
38 changes
stdItem
Ports
0
DisplayName:
@itemPort_wep_stocked_2
→
Weapon (Secondary)
1
DisplayName:
@itemPort_wep_stocked_3
→
Weapon (Primary)
2
DisplayName:
@itemPort_magazine_attach_1
→
Spare Weapon Magazine 1
3
DisplayName:
@itemPort_magazine_attach_2
→
Spare Weapon Magazine 2
4
DisplayName:
@itemPort_magazine_attach_3
→
Spare Weapon Magazine 3
5
DisplayName:
@itemPort_magazine_attach_4
→
Spare Weapon Magazine 4
6
DisplayName:
@itemPort_magazine_attach_5
→
Spare Weapon Magazine 5
7
DisplayName:
@itemPort_magazine_attach_6
→
Spare Weapon Magazine 6
8
DisplayName:
@itemPort_magazine_attach_7
→
Spare Weapon Magazine 7
9
DisplayName:
@itemPort_magazine_attach_8
→
Spare Weapon Magazine 8
10
DisplayName:
@itemPort_grenade_attach_1
→
Combat Throwable 1
11
DisplayName:
@itemPort_grenade_attach_2
→
Combat Throwable 2
12
DisplayName:
@itemPort_grenade_attach_3
→
Combat Throwable 3
13
DisplayName:
@itemPort_grenade_attach_4
→
Combat Throwable 4
14
DisplayName:
@itemPort_backpack
→
Backpack
RequiredTags
0:
$backpack
→
backpack
15
DisplayName:
@itemPort_gadget_attach_1
→
Utility Item
16
DisplayName:
@itemPort_medPen_attach_1
→
Consumable
17
DisplayName:
@itemPort_medPen_attach_2
→
Consumable
18
DisplayName:
@itemPort_utility_attach_1
→
Utility Item
19
DisplayName:
@itemPort_utility_attach_2
→
Utility Item
20
DisplayName:
@itemPort_oxyPen_attach_1
→
Consumable
21
DisplayName:
@itemPort_oxyPen_attach_2
→
Consumable
22
DisplayName:
@itemPort_wep_sidearm
→
Weapon (Sidearm)
23
DisplayName:
@itemPort_Armor_Helmet
→
Armor (Helmet)
SuitArmor
DamageResistance
Energy
Multiplier:
0.6
→
0.75
Thermal
Multiplier:
0.6
→
0.75
Physical
Multiplier:
0.6
→
0.75
Distortion
Multiplier:
0.6
→
0.75
Biochemical
Multiplier:
0.6
→
0.75
Interactions
0:
Stepthrough
→
Unrestrain
1:
Toggle
→
Swapoutfit
2:
Unlock
→
Restrain
3:
Overrideclose
→
Openlootingui
4:
Opencomplete
→
Consumeactor
5:
Closecomplete
→
Commstap
6:
Opentrigger
→
Lookat
GForceResistance
Value:
-0.875
<= PLACEHOLDER =>
(CNOU_Mustang_Delta_Thruster_Retro)
Changed
1 change
stdItem
Thruster
NoFuelThresholdRatio:
0
→
0.1
<= PLACEHOLDER =>
(CNOU_Mustang_Gamma_Thruster_Aux)
Changed
1 change
stdItem
Thruster
NoFuelThresholdRatio:
0
→
0.1
<= PLACEHOLDER =>
(CNOU_Mustang_Gamma_Thruster_Main)
Changed
1 change
stdItem
Thruster
NoFuelThresholdRatio:
0
→
0.1
<= PLACEHOLDER =>
(CNOU_Mustang_Gamma_Thruster_Mav_Fixed_01)
Changed
1 change
stdItem
Thruster
NoFuelThresholdRatio:
0
→
0.1
Stirling Exploration Suit
(clda_utility_heavy_suit_03_01_01)
Changed
38 changes
stdItem
Ports
0
DisplayName:
@itemPort_wep_stocked_2
→
Weapon (Secondary)
1
DisplayName:
@itemPort_wep_stocked_3
→
Weapon (Primary)
2
DisplayName:
@itemPort_magazine_attach_1
→
Spare Weapon Magazine 1
3
DisplayName:
@itemPort_magazine_attach_2
→
Spare Weapon Magazine 2
4
DisplayName:
@itemPort_magazine_attach_3
→
Spare Weapon Magazine 3
5
DisplayName:
@itemPort_magazine_attach_4
→
Spare Weapon Magazine 4
6
DisplayName:
@itemPort_magazine_attach_5
→
Spare Weapon Magazine 5
7
DisplayName:
@itemPort_magazine_attach_6
→
Spare Weapon Magazine 6
8
DisplayName:
@itemPort_magazine_attach_7
→
Spare Weapon Magazine 7
9
DisplayName:
@itemPort_magazine_attach_8
→
Spare Weapon Magazine 8
10
DisplayName:
@itemPort_grenade_attach_1
→
Combat Throwable 1
11
DisplayName:
@itemPort_grenade_attach_2
→
Combat Throwable 2
12
DisplayName:
@itemPort_grenade_attach_3
→
Combat Throwable 3
13
DisplayName:
@itemPort_grenade_attach_4
→
Combat Throwable 4
14
DisplayName:
@itemPort_backpack
→
Backpack
RequiredTags
0:
$backpack
→
backpack
15
DisplayName:
@itemPort_gadget_attach_1
→
Utility Item
16
DisplayName:
@itemPort_medPen_attach_1
→
Consumable
17
DisplayName:
@itemPort_medPen_attach_2
→
Consumable
18
DisplayName:
@itemPort_utility_attach_1
→
Utility Item
19
DisplayName:
@itemPort_utility_attach_2
→
Utility Item
20
DisplayName:
@itemPort_oxyPen_attach_1
→
Consumable
21
DisplayName:
@itemPort_oxyPen_attach_2
→
Consumable
22
DisplayName:
@itemPort_wep_sidearm
→
Weapon (Sidearm)
23
DisplayName:
@itemPort_Armor_Helmet
→
Armor (Helmet)
SuitArmor
DamageResistance
Energy
Multiplier:
0.6
→
0.75
Thermal
Multiplier:
0.6
→
0.75
Physical
Multiplier:
0.6
→
0.75
Distortion
Multiplier:
0.6
→
0.75
Biochemical
Multiplier:
0.6
→
0.75
Interactions
0:
Enableesp
→
Drop
1:
Disableesp
→
Place
2:
Enablecruise
→
Store
3:
Disablecruise
→
Equiptowear
4:
Enablevtol
→
Carry
5:
Disablevtol
6:
Enableproximityassist
GForceResistance
Value:
-0.875
Stirling Exploration Suit Sediment Edition
(clda_utility_heavy_suit_03_01_02)
Changed
38 changes
stdItem
Ports
0
DisplayName:
@itemPort_wep_stocked_2
→
Weapon (Secondary)
1
DisplayName:
@itemPort_wep_stocked_3
→
Weapon (Primary)
2
DisplayName:
@itemPort_magazine_attach_1
→
Spare Weapon Magazine 1
3
DisplayName:
@itemPort_magazine_attach_2
→
Spare Weapon Magazine 2
4
DisplayName:
@itemPort_magazine_attach_3
→
Spare Weapon Magazine 3
5
DisplayName:
@itemPort_magazine_attach_4
→
Spare Weapon Magazine 4
6
DisplayName:
@itemPort_magazine_attach_5
→
Spare Weapon Magazine 5
7
DisplayName:
@itemPort_magazine_attach_6
→
Spare Weapon Magazine 6
8
DisplayName:
@itemPort_magazine_attach_7
→
Spare Weapon Magazine 7
9
DisplayName:
@itemPort_magazine_attach_8
→
Spare Weapon Magazine 8
10
DisplayName:
@itemPort_grenade_attach_1
→
Combat Throwable 1
11
DisplayName:
@itemPort_grenade_attach_2
→
Combat Throwable 2
12
DisplayName:
@itemPort_grenade_attach_3
→
Combat Throwable 3
13
DisplayName:
@itemPort_grenade_attach_4
→
Combat Throwable 4
14
DisplayName:
@itemPort_backpack
→
Backpack
RequiredTags
0:
$backpack
→
backpack
15
DisplayName:
@itemPort_gadget_attach_1
→
Utility Item
16
DisplayName:
@itemPort_medPen_attach_1
→
Consumable
17
DisplayName:
@itemPort_medPen_attach_2
→
Consumable
18
DisplayName:
@itemPort_utility_attach_1
→
Utility Item
19
DisplayName:
@itemPort_utility_attach_2
→
Utility Item
20
DisplayName:
@itemPort_oxyPen_attach_1
→
Consumable
21
DisplayName:
@itemPort_oxyPen_attach_2
→
Consumable
22
DisplayName:
@itemPort_wep_sidearm
→
Weapon (Sidearm)
23
DisplayName:
@itemPort_Armor_Helmet
→
Armor (Helmet)
SuitArmor
DamageResistance
Energy
Multiplier:
0.6
→
0.75
Thermal
Multiplier:
0.6
→
0.75
Physical
Multiplier:
0.6
→
0.75
Distortion
Multiplier:
0.6
→
0.75
Biochemical
Multiplier:
0.6
→
0.75
Interactions
0:
Locktrigger
→
Commstap
1:
Unlocktrigger
→
Lookat
2:
Lockself
→
Talk
3:
Unlockself
→
Order
4:
Openrequest
→
Serve
5:
Closerequest
→
Takeorder
6:
Closetrigger
→
Refill ammo
GForceResistance
Value:
-0.875
Stirling Exploration Suit Alkaline Edition
(clda_utility_heavy_suit_03_01_03)
Changed
38 changes
stdItem
Ports
0
DisplayName:
@itemPort_wep_stocked_2
→
Weapon (Secondary)
1
DisplayName:
@itemPort_wep_stocked_3
→
Weapon (Primary)
2
DisplayName:
@itemPort_magazine_attach_1
→
Spare Weapon Magazine 1
3
DisplayName:
@itemPort_magazine_attach_2
→
Spare Weapon Magazine 2
4
DisplayName:
@itemPort_magazine_attach_3
→
Spare Weapon Magazine 3
5
DisplayName:
@itemPort_magazine_attach_4
→
Spare Weapon Magazine 4
6
DisplayName:
@itemPort_magazine_attach_5
→
Spare Weapon Magazine 5
7
DisplayName:
@itemPort_magazine_attach_6
→
Spare Weapon Magazine 6
8
DisplayName:
@itemPort_magazine_attach_7
→
Spare Weapon Magazine 7
9
DisplayName:
@itemPort_magazine_attach_8
→
Spare Weapon Magazine 8
10
DisplayName:
@itemPort_grenade_attach_1
→
Combat Throwable 1
11
DisplayName:
@itemPort_grenade_attach_2
→
Combat Throwable 2
12
DisplayName:
@itemPort_grenade_attach_3
→
Combat Throwable 3
13
DisplayName:
@itemPort_grenade_attach_4
→
Combat Throwable 4
14
DisplayName:
@itemPort_backpack
→
Backpack
RequiredTags
0:
$backpack
→
backpack
15
DisplayName:
@itemPort_gadget_attach_1
→
Utility Item
16
DisplayName:
@itemPort_medPen_attach_1
→
Consumable
17
DisplayName:
@itemPort_medPen_attach_2
→
Consumable
18
DisplayName:
@itemPort_utility_attach_1
→
Utility Item
19
DisplayName:
@itemPort_utility_attach_2
→
Utility Item
20
DisplayName:
@itemPort_oxyPen_attach_1
→
Consumable
21
DisplayName:
@itemPort_oxyPen_attach_2
→
Consumable
22
DisplayName:
@itemPort_wep_sidearm
→
Weapon (Sidearm)
23
DisplayName:
@itemPort_Armor_Helmet
→
Armor (Helmet)
SuitArmor
DamageResistance
Energy
Multiplier:
0.6
→
0.75
Thermal
Multiplier:
0.6
→
0.75
Physical
Multiplier:
0.6
→
0.75
Distortion
Multiplier:
0.6
→
0.75
Biochemical
Multiplier:
0.6
→
0.75
Interactions
0:
Closeself
→
Refill grenades
1:
Allowclose
→
Medpen
2:
Gate_close
→
Bodydrag
3:
Set_pressurenormalized
→
Bodydrop
4:
Set_pressuredifferential
→
Turnover
5:
Setstate_powered
→
Openinventoryui
6:
Setstate_unpowered
→
Unrestrain
GForceResistance
Value:
-0.875
Stirling Exploration Suit Granite Edition
(clda_utility_heavy_suit_03_01_04)
Changed
38 changes
stdItem
Ports
0
DisplayName:
@itemPort_wep_stocked_2
→
Weapon (Secondary)
1
DisplayName:
@itemPort_wep_stocked_3
→
Weapon (Primary)
2
DisplayName:
@itemPort_magazine_attach_1
→
Spare Weapon Magazine 1
3
DisplayName:
@itemPort_magazine_attach_2
→
Spare Weapon Magazine 2
4
DisplayName:
@itemPort_magazine_attach_3
→
Spare Weapon Magazine 3
5
DisplayName:
@itemPort_magazine_attach_4
→
Spare Weapon Magazine 4
6
DisplayName:
@itemPort_magazine_attach_5
→
Spare Weapon Magazine 5
7
DisplayName:
@itemPort_magazine_attach_6
→
Spare Weapon Magazine 6
8
DisplayName:
@itemPort_magazine_attach_7
→
Spare Weapon Magazine 7
9
DisplayName:
@itemPort_magazine_attach_8
→
Spare Weapon Magazine 8
10
DisplayName:
@itemPort_grenade_attach_1
→
Combat Throwable 1
11
DisplayName:
@itemPort_grenade_attach_2
→
Combat Throwable 2
12
DisplayName:
@itemPort_grenade_attach_3
→
Combat Throwable 3
13
DisplayName:
@itemPort_grenade_attach_4
→
Combat Throwable 4
14
DisplayName:
@itemPort_backpack
→
Backpack
RequiredTags
0:
$backpack
→
backpack
15
DisplayName:
@itemPort_gadget_attach_1
→
Utility Item
16
DisplayName:
@itemPort_medPen_attach_1
→
Consumable
17
DisplayName:
@itemPort_medPen_attach_2
→
Consumable
18
DisplayName:
@itemPort_utility_attach_1
→
Utility Item
19
DisplayName:
@itemPort_utility_attach_2
→
Utility Item
20
DisplayName:
@itemPort_oxyPen_attach_1
→
Consumable
21
DisplayName:
@itemPort_oxyPen_attach_2
→
Consumable
22
DisplayName:
@itemPort_wep_sidearm
→
Weapon (Sidearm)
23
DisplayName:
@itemPort_Armor_Helmet
→
Armor (Helmet)
SuitArmor
DamageResistance
Energy
Multiplier:
0.6
→
0.75
Thermal
Multiplier:
0.6
→
0.75
Physical
Multiplier:
0.6
→
0.75
Distortion
Multiplier:
0.6
→
0.75
Biochemical
Multiplier:
0.6
→
0.75
Interactions
0:
Unlock
→
Turnover
1:
Overrideclose
→
Openinventoryui
2:
Opencomplete
→
Unrestrain
3:
Closecomplete
→
Swapoutfit
4:
Opentrigger
→
Restrain
5:
Openself
→
Openlootingui
6:
Allowopen
→
Consumeactor
GForceResistance
Value:
-0.875
Stirling Exploration Suit Chroma Edition
(clda_utility_heavy_suit_03_01_13)
Changed
38 changes
stdItem
Ports
0
DisplayName:
@itemPort_wep_stocked_2
→
Weapon (Secondary)
1
DisplayName:
@itemPort_wep_stocked_3
→
Weapon (Primary)
2
DisplayName:
@itemPort_magazine_attach_1
→
Spare Weapon Magazine 1
3
DisplayName:
@itemPort_magazine_attach_2
→
Spare Weapon Magazine 2
4
DisplayName:
@itemPort_magazine_attach_3
→
Spare Weapon Magazine 3
5
DisplayName:
@itemPort_magazine_attach_4
→
Spare Weapon Magazine 4
6
DisplayName:
@itemPort_magazine_attach_5
→
Spare Weapon Magazine 5
7
DisplayName:
@itemPort_magazine_attach_6
→
Spare Weapon Magazine 6
8
DisplayName:
@itemPort_magazine_attach_7
→
Spare Weapon Magazine 7
9
DisplayName:
@itemPort_magazine_attach_8
→
Spare Weapon Magazine 8
10
DisplayName:
@itemPort_grenade_attach_1
→
Combat Throwable 1
11
DisplayName:
@itemPort_grenade_attach_2
→
Combat Throwable 2
12
DisplayName:
@itemPort_grenade_attach_3
→
Combat Throwable 3
13
DisplayName:
@itemPort_grenade_attach_4
→
Combat Throwable 4
14
DisplayName:
@itemPort_backpack
→
Backpack
RequiredTags
0:
$backpack
→
backpack
15
DisplayName:
@itemPort_gadget_attach_1
→
Utility Item
16
DisplayName:
@itemPort_medPen_attach_1
→
Consumable
17
DisplayName:
@itemPort_medPen_attach_2
→
Consumable
18
DisplayName:
@itemPort_utility_attach_1
→
Utility Item
19
DisplayName:
@itemPort_utility_attach_2
→
Utility Item
20
DisplayName:
@itemPort_oxyPen_attach_1
→
Consumable
21
DisplayName:
@itemPort_oxyPen_attach_2
→
Consumable
22
DisplayName:
@itemPort_wep_sidearm
→
Weapon (Sidearm)
23
DisplayName:
@itemPort_Armor_Helmet
→
Armor (Helmet)
SuitArmor
DamageResistance
Energy
Multiplier:
0.6
→
0.75
Thermal
Multiplier:
0.6
→
0.75
Physical
Multiplier:
0.6
→
0.75
Distortion
Multiplier:
0.6
→
0.75
Biochemical
Multiplier:
0.6
→
0.75
Interactions
0:
Open
→
Order
1:
Close
→
Serve
2:
Lock
→
Takeorder
3:
Override
→
Refill ammo
4:
Stepthrough
→
Refill grenades
5:
Toggle
→
Medpen
6:
Unlock
→
Bodydrag
GForceResistance
Value:
-0.875
Stirling Exploration Suit Sandstorm Edition
(clda_utility_heavy_suit_03_01_15)
Changed
38 changes
stdItem
Ports
0
DisplayName:
@itemPort_wep_stocked_2
→
Weapon (Secondary)
1
DisplayName:
@itemPort_wep_stocked_3
→
Weapon (Primary)
2
DisplayName:
@itemPort_magazine_attach_1
→
Spare Weapon Magazine 1
3
DisplayName:
@itemPort_magazine_attach_2
→
Spare Weapon Magazine 2
4
DisplayName:
@itemPort_magazine_attach_3
→
Spare Weapon Magazine 3
5
DisplayName:
@itemPort_magazine_attach_4
→
Spare Weapon Magazine 4
6
DisplayName:
@itemPort_magazine_attach_5
→
Spare Weapon Magazine 5
7
DisplayName:
@itemPort_magazine_attach_6
→
Spare Weapon Magazine 6
8
DisplayName:
@itemPort_magazine_attach_7
→
Spare Weapon Magazine 7
9
DisplayName:
@itemPort_magazine_attach_8
→
Spare Weapon Magazine 8
10
DisplayName:
@itemPort_grenade_attach_1
→
Combat Throwable 1
11
DisplayName:
@itemPort_grenade_attach_2
→
Combat Throwable 2
12
DisplayName:
@itemPort_grenade_attach_3
→
Combat Throwable 3
13
DisplayName:
@itemPort_grenade_attach_4
→
Combat Throwable 4
14
DisplayName:
@itemPort_backpack
→
Backpack
RequiredTags
0:
$backpack
→
backpack
15
DisplayName:
@itemPort_gadget_attach_1
→
Utility Item
16
DisplayName:
@itemPort_medPen_attach_1
→
Consumable
17
DisplayName:
@itemPort_medPen_attach_2
→
Consumable
18
DisplayName:
@itemPort_utility_attach_1
→
Utility Item
19
DisplayName:
@itemPort_utility_attach_2
→
Utility Item
20
DisplayName:
@itemPort_oxyPen_attach_1
→
Consumable
21
DisplayName:
@itemPort_oxyPen_attach_2
→
Consumable
22
DisplayName:
@itemPort_wep_sidearm
→
Weapon (Sidearm)
23
DisplayName:
@itemPort_Armor_Helmet
→
Armor (Helmet)
SuitArmor
DamageResistance
Energy
Multiplier:
0.6
→
0.75
Thermal
Multiplier:
0.6
→
0.75
Physical
Multiplier:
0.6
→
0.75
Distortion
Multiplier:
0.6
→
0.75
Biochemical
Multiplier:
0.6
→
0.75
Interactions
0:
Set_airlockconnected
→
Serve
1:
Open
→
Takeorder
2:
Close
→
Refill ammo
3:
Lock
→
Refill grenades
4:
Override
→
Medpen
5:
Stepthrough
→
Bodydrag
6:
Toggle
→
Bodydrop
GForceResistance
Value:
-0.875
Stirling Exploration Suit Tungsten Edition
(clda_utility_heavy_suit_03_01_18)
Changed
38 changes
stdItem
Ports
0
DisplayName:
@itemPort_wep_stocked_2
→
Weapon (Secondary)
1
DisplayName:
@itemPort_wep_stocked_3
→
Weapon (Primary)
2
DisplayName:
@itemPort_magazine_attach_1
→
Spare Weapon Magazine 1
3
DisplayName:
@itemPort_magazine_attach_2
→
Spare Weapon Magazine 2
4
DisplayName:
@itemPort_magazine_attach_3
→
Spare Weapon Magazine 3
5
DisplayName:
@itemPort_magazine_attach_4
→
Spare Weapon Magazine 4
6
DisplayName:
@itemPort_magazine_attach_5
→
Spare Weapon Magazine 5
7
DisplayName:
@itemPort_magazine_attach_6
→
Spare Weapon Magazine 6
8
DisplayName:
@itemPort_magazine_attach_7
→
Spare Weapon Magazine 7
9
DisplayName:
@itemPort_magazine_attach_8
→
Spare Weapon Magazine 8
10
DisplayName:
@itemPort_grenade_attach_1
→
Combat Throwable 1
11
DisplayName:
@itemPort_grenade_attach_2
→
Combat Throwable 2
12
DisplayName:
@itemPort_grenade_attach_3
→
Combat Throwable 3
13
DisplayName:
@itemPort_grenade_attach_4
→
Combat Throwable 4
14
DisplayName:
@itemPort_backpack
→
Backpack
RequiredTags
0:
$backpack
→
backpack
15
DisplayName:
@itemPort_gadget_attach_1
→
Utility Item
16
DisplayName:
@itemPort_medPen_attach_1
→
Consumable
17
DisplayName:
@itemPort_medPen_attach_2
→
Consumable
18
DisplayName:
@itemPort_utility_attach_1
→
Utility Item
19
DisplayName:
@itemPort_utility_attach_2
→
Utility Item
20
DisplayName:
@itemPort_oxyPen_attach_1
→
Consumable
21
DisplayName:
@itemPort_oxyPen_attach_2
→
Consumable
22
DisplayName:
@itemPort_wep_sidearm
→
Weapon (Sidearm)
23
DisplayName:
@itemPort_Armor_Helmet
→
Armor (Helmet)
SuitArmor
DamageResistance
Energy
Multiplier:
0.6
→
0.75
Thermal
Multiplier:
0.6
→
0.75
Physical
Multiplier:
0.6
→
0.75
Distortion
Multiplier:
0.6
→
0.75
Biochemical
Multiplier:
0.6
→
0.75
Interactions
0:
Setstate_blocked
→
Swapoutfit
1:
Setstate_unblocked
→
Restrain
2:
Setstate_noaccess
→
Openlootingui
3:
Setstate_access
→
Consumeactor
4:
Pressurecycle
→
Commstap
5:
Pressurecyclecomplete
→
Lookat
6:
Set_airlockconnected
→
Talk
GForceResistance
Value:
-0.875
Stirling Exploration Suit ASD Edition
(clda_utility_heavy_suit_04_01_01_ASD)
Changed
38 changes
stdItem
Ports
0
DisplayName:
@itemPort_wep_stocked_2
→
Weapon (Secondary)
1
DisplayName:
@itemPort_wep_stocked_3
→
Weapon (Primary)
2
DisplayName:
@itemPort_magazine_attach_1
→
Spare Weapon Magazine 1
3
DisplayName:
@itemPort_magazine_attach_2
→
Spare Weapon Magazine 2
4
DisplayName:
@itemPort_magazine_attach_3
→
Spare Weapon Magazine 3
5
DisplayName:
@itemPort_magazine_attach_4
→
Spare Weapon Magazine 4
6
DisplayName:
@itemPort_magazine_attach_5
→
Spare Weapon Magazine 5
7
DisplayName:
@itemPort_magazine_attach_6
→
Spare Weapon Magazine 6
8
DisplayName:
@itemPort_magazine_attach_7
→
Spare Weapon Magazine 7
9
DisplayName:
@itemPort_magazine_attach_8
→
Spare Weapon Magazine 8
10
DisplayName:
@itemPort_grenade_attach_1
→
Combat Throwable 1
11
DisplayName:
@itemPort_grenade_attach_2
→
Combat Throwable 2
12
DisplayName:
@itemPort_grenade_attach_3
→
Combat Throwable 3
13
DisplayName:
@itemPort_grenade_attach_4
→
Combat Throwable 4
14
DisplayName:
@itemPort_backpack
→
Backpack
RequiredTags
0:
$backpack
→
backpack
15
DisplayName:
@itemPort_gadget_attach_1
→
Utility Item
16
DisplayName:
@itemPort_medPen_attach_1
→
Consumable
17
DisplayName:
@itemPort_medPen_attach_2
→
Consumable
18
DisplayName:
@itemPort_utility_attach_1
→
Utility Item
19
DisplayName:
@itemPort_utility_attach_2
→
Utility Item
20
DisplayName:
@itemPort_oxyPen_attach_1
→
Consumable
21
DisplayName:
@itemPort_oxyPen_attach_2
→
Consumable
22
DisplayName:
@itemPort_wep_sidearm
→
Weapon (Sidearm)
23
DisplayName:
@itemPort_Armor_Helmet
→
Armor (Helmet)
SuitArmor
DamageResistance
Energy
Multiplier:
0.6
→
0.75
Thermal
Multiplier:
0.6
→
0.75
Physical
Multiplier:
0.6
→
0.75
Distortion
Multiplier:
0.6
→
0.75
Biochemical
Multiplier:
0.6
→
0.75
Interactions
0:
Disableproximityassist
→
Equiptowear
1:
Engineon
→
Carry
2:
Engineoff
→
Drop
3:
Enabledecoupled
→
Place
4:
Disabledecoupled
→
Store
5:
Enablegsafe
6:
Disablegsafe
GForceResistance
Value:
-0.875
<= PLACEHOLDER =>
(CNOU_Mustang_Gamma_Thruster_Mav_Fixed_01_Down)
Changed
1 change
stdItem
Thruster
NoFuelThresholdRatio:
0
→
0.1
<= PLACEHOLDER =>
(CNOU_Mustang_Gamma_Thruster_Mav_Fixed_01_Up)
Changed
1 change
stdItem
Thruster
NoFuelThresholdRatio:
0
→
0.1
<= PLACEHOLDER =>
(CNOU_Mustang_Gamma_Thruster_Retro)
Changed
1 change
stdItem
Thruster
NoFuelThresholdRatio:
0
→
0.1
Stirling Exploration Suit Transistor Edition
(clda_utility_heavy_suit_04_02_01)
Changed
38 changes
stdItem
Ports
0
DisplayName:
@itemPort_wep_stocked_2
→
Weapon (Secondary)
1
DisplayName:
@itemPort_wep_stocked_3
→
Weapon (Primary)
2
DisplayName:
@itemPort_magazine_attach_1
→
Spare Weapon Magazine 1
3
DisplayName:
@itemPort_magazine_attach_2
→
Spare Weapon Magazine 2
4
DisplayName:
@itemPort_magazine_attach_3
→
Spare Weapon Magazine 3
5
DisplayName:
@itemPort_magazine_attach_4
→
Spare Weapon Magazine 4
6
DisplayName:
@itemPort_magazine_attach_5
→
Spare Weapon Magazine 5
7
DisplayName:
@itemPort_magazine_attach_6
→
Spare Weapon Magazine 6
8
DisplayName:
@itemPort_magazine_attach_7
→
Spare Weapon Magazine 7
9
DisplayName:
@itemPort_magazine_attach_8
→
Spare Weapon Magazine 8
10
DisplayName:
@itemPort_grenade_attach_1
→
Combat Throwable 1
11
DisplayName:
@itemPort_grenade_attach_2
→
Combat Throwable 2
12
DisplayName:
@itemPort_grenade_attach_3
→
Combat Throwable 3
13
DisplayName:
@itemPort_grenade_attach_4
→
Combat Throwable 4
14
DisplayName:
@itemPort_backpack
→
Backpack
RequiredTags
0:
$backpack
→
backpack
15
DisplayName:
@itemPort_gadget_attach_1
→
Utility Item
16
DisplayName:
@itemPort_medPen_attach_1
→
Consumable
17
DisplayName:
@itemPort_medPen_attach_2
→
Consumable
18
DisplayName:
@itemPort_utility_attach_1
→
Utility Item
19
DisplayName:
@itemPort_utility_attach_2
→
Utility Item
20
DisplayName:
@itemPort_oxyPen_attach_1
→
Consumable
21
DisplayName:
@itemPort_oxyPen_attach_2
→
Consumable
22
DisplayName:
@itemPort_wep_sidearm
→
Weapon (Sidearm)
23
DisplayName:
@itemPort_Armor_Helmet
→
Armor (Helmet)
SuitArmor
DamageResistance
Energy
Multiplier:
0.6
→
0.75
Thermal
Multiplier:
0.6
→
0.75
Physical
Multiplier:
0.6
→
0.75
Distortion
Multiplier:
0.6
→
0.75
Biochemical
Multiplier:
0.6
→
0.75
Interactions
0:
Setstate_unpowered
→
Restrain
1:
Setstate_blocked
→
Openlootingui
2:
Setstate_unblocked
→
Consumeactor
3:
Setstate_noaccess
→
Commstap
4:
Setstate_access
→
Lookat
5:
Pressurecycle
→
Talk
6:
Pressurecyclecomplete
→
Order
GForceResistance
Value:
-0.875
Stirling Exploration Suit Olympian Edition
(clda_utility_heavy_suit_04_03_01)
Changed
38 changes
stdItem
Ports
0
DisplayName:
@itemPort_wep_stocked_2
→
Weapon (Secondary)
1
DisplayName:
@itemPort_wep_stocked_3
→
Weapon (Primary)
2
DisplayName:
@itemPort_magazine_attach_1
→
Spare Weapon Magazine 1
3
DisplayName:
@itemPort_magazine_attach_2
→
Spare Weapon Magazine 2
4
DisplayName:
@itemPort_magazine_attach_3
→
Spare Weapon Magazine 3
5
DisplayName:
@itemPort_magazine_attach_4
→
Spare Weapon Magazine 4
6
DisplayName:
@itemPort_magazine_attach_5
→
Spare Weapon Magazine 5
7
DisplayName:
@itemPort_magazine_attach_6
→
Spare Weapon Magazine 6
8
DisplayName:
@itemPort_magazine_attach_7
→
Spare Weapon Magazine 7
9
DisplayName:
@itemPort_magazine_attach_8
→
Spare Weapon Magazine 8
10
DisplayName:
@itemPort_grenade_attach_1
→
Combat Throwable 1
11
DisplayName:
@itemPort_grenade_attach_2
→
Combat Throwable 2
12
DisplayName:
@itemPort_grenade_attach_3
→
Combat Throwable 3
13
DisplayName:
@itemPort_grenade_attach_4
→
Combat Throwable 4
14
DisplayName:
@itemPort_backpack
→
Backpack
RequiredTags
0:
$backpack
→
backpack
15
DisplayName:
@itemPort_gadget_attach_1
→
Utility Item
16
DisplayName:
@itemPort_medPen_attach_1
→
Consumable
17
DisplayName:
@itemPort_medPen_attach_2
→
Consumable
18
DisplayName:
@itemPort_utility_attach_1
→
Utility Item
19
DisplayName:
@itemPort_utility_attach_2
→
Utility Item
20
DisplayName:
@itemPort_oxyPen_attach_1
→
Consumable
21
DisplayName:
@itemPort_oxyPen_attach_2
→
Consumable
22
DisplayName:
@itemPort_wep_sidearm
→
Weapon (Sidearm)
23
DisplayName:
@itemPort_Armor_Helmet
→
Armor (Helmet)
SuitArmor
DamageResistance
Energy
Multiplier:
0.6
→
0.75
Thermal
Multiplier:
0.6
→
0.75
Physical
Multiplier:
0.6
→
0.75
Distortion
Multiplier:
0.6
→
0.75
Biochemical
Multiplier:
0.6
→
0.75
Interactions
0:
Closetrigger
→
Medpen
1:
Closeself
→
Bodydrag
2:
Allowclose
→
Bodydrop
3:
Gate_close
→
Turnover
4:
Set_pressurenormalized
→
Openinventoryui
5:
Set_pressuredifferential
→
Unrestrain
6:
Setstate_powered
→
Swapoutfit
GForceResistance
Value:
-0.875
Stirling Hazard Suit
(clda_utility_heavy_suit_05_01_01)
Changed
38 changes
stdItem
Ports
0
DisplayName:
@itemPort_wep_stocked_2
→
Weapon (Secondary)
1
DisplayName:
@itemPort_wep_stocked_3
→
Weapon (Primary)
2
DisplayName:
@itemPort_magazine_attach_1
→
Spare Weapon Magazine 1
3
DisplayName:
@itemPort_magazine_attach_2
→
Spare Weapon Magazine 2
4
DisplayName:
@itemPort_magazine_attach_3
→
Spare Weapon Magazine 3
5
DisplayName:
@itemPort_magazine_attach_4
→
Spare Weapon Magazine 4
6
DisplayName:
@itemPort_magazine_attach_5
→
Spare Weapon Magazine 5
7
DisplayName:
@itemPort_magazine_attach_6
→
Spare Weapon Magazine 6
8
DisplayName:
@itemPort_magazine_attach_7
→
Spare Weapon Magazine 7
9
DisplayName:
@itemPort_magazine_attach_8
→
Spare Weapon Magazine 8
10
DisplayName:
@itemPort_grenade_attach_1
→
Combat Throwable 1
11
DisplayName:
@itemPort_grenade_attach_2
→
Combat Throwable 2
12
DisplayName:
@itemPort_grenade_attach_3
→
Combat Throwable 3
13
DisplayName:
@itemPort_grenade_attach_4
→
Combat Throwable 4
14
DisplayName:
@itemPort_backpack
→
Backpack
RequiredTags
0:
$backpack
→
backpack
15
DisplayName:
@itemPort_gadget_attach_1
→
Utility Item
16
DisplayName:
@itemPort_medPen_attach_1
→
Consumable
17
DisplayName:
@itemPort_medPen_attach_2
→
Consumable
18
DisplayName:
@itemPort_utility_attach_1
→
Utility Item
19
DisplayName:
@itemPort_utility_attach_2
→
Utility Item
20
DisplayName:
@itemPort_oxyPen_attach_1
→
Consumable
21
DisplayName:
@itemPort_oxyPen_attach_2
→
Consumable
22
DisplayName:
@itemPort_wep_sidearm
→
Weapon (Sidearm)
23
DisplayName:
@itemPort_Armor_Helmet
→
Armor (Helmet)
SuitArmor
DamageResistance
Energy
Multiplier:
0.6
→
0.75
Thermal
Multiplier:
0.6
→
0.75
Physical
Multiplier:
0.6
→
0.75
Distortion
Multiplier:
0.6
→
0.75
Biochemical
Multiplier:
0.6
→
0.75
Interactions
0:
Enableesp
→
Place
1:
Disableesp
→
Store
2:
Enablecruise
→
Equiptowear
3:
Disablecruise
→
Carry
4:
Enablevtol
→
Drop
5:
Disablevtol
6:
Enableproximityassist
GForceResistance
Value:
-0.875
<= PLACEHOLDER =>
(Clothing_Torso2_Unified)
Changed
3 changes
classification:
FPS.Clothing.Torso
stdItem
GForceResistance
Value:
0
<= PLACEHOLDER =>
(clothing_undersuit)
Changed
17 changes
stdItem
Ports
0
DisplayName:
@itemPort_wep_stocked_3
→
Weapon (Primary)
1
DisplayName:
@itemPort_magazine_attach_1
→
Spare Weapon Magazine 1
2
DisplayName:
@itemPort_magazine_attach_2
→
Spare Weapon Magazine 2
3
DisplayName:
@itemPort_medPen_attach_1
→
Consumable
4
DisplayName:
@itemPort_utility_attach_1
→
Utility Item
5
DisplayName:
@itemPort_oxyPen_attach_1
→
Consumable
6
DisplayName:
@itemPort_wep_sidearm
→
Weapon (Sidearm)
7
DisplayName:
@itemPort_Armor_Torso
→
Armor (Torso)
8
DisplayName:
@itemPort_Armor_Arms
→
Armor (Arms)
9
DisplayName:
@itemPort_Armor_Legs
→
Armor (Legs)
10
DisplayName:
@itemPort_Armor_Helmet
→
Armor (Helmet)
SuitArmor
DamageResistance
Stun
Multiplier:
0.85
→
0.9
Energy
Multiplier:
0.9
→
0.95
Thermal
Multiplier:
0.9
→
0.95
Physical
Multiplier:
0.9
→
0.95
Distortion
Multiplier:
0.9
→
0.95
Biochemical
Multiplier:
0.9
→
0.95
<= PLACEHOLDER =>
(clothing_undersuit_no_oxygen)
Changed
17 changes
stdItem
Ports
0
DisplayName:
@itemPort_wep_stocked_3
→
Weapon (Primary)
1
DisplayName:
@itemPort_magazine_attach_1
→
Spare Weapon Magazine 1
2
DisplayName:
@itemPort_magazine_attach_2
→
Spare Weapon Magazine 2
3
DisplayName:
@itemPort_medPen_attach_1
→
Consumable
4
DisplayName:
@itemPort_utility_attach_1
→
Utility Item
5
DisplayName:
@itemPort_oxyPen_attach_1
→
Consumable
6
DisplayName:
@itemPort_wep_sidearm
→
Weapon (Sidearm)
7
DisplayName:
@itemPort_Armor_Torso
→
Armor (Torso)
8
DisplayName:
@itemPort_Armor_Arms
→
Armor (Arms)
9
DisplayName:
@itemPort_Armor_Legs
→
Armor (Legs)
10
DisplayName:
@itemPort_Armor_Helmet
→
Armor (Helmet)
SuitArmor
DamageResistance
Stun
Multiplier:
0.85
→
0.9
Energy
Multiplier:
0.9
→
0.95
Thermal
Multiplier:
0.9
→
0.95
Physical
Multiplier:
0.9
→
0.95
Distortion
Multiplier:
0.9
→
0.95
Biochemical
Multiplier:
0.9
→
0.95
Aegis Gladius - Decoy Launcher
(CNOU_CML_Decoy_Small)
Changed
1 change
stdItem
Ammunition
ConversionRateMicroScu:
503
Joker Defcon - Noise Launcher
(CNOU_CML_Noise_Small)
Changed
1 change
stdItem
Ammunition
ConversionRateMicroScu:
503
<= PLACEHOLDER =>
(CNOU_HoverQuad_CML_Chaff)
Changed
1 change
stdItem
Ammunition
ConversionRateMicroScu:
503
<= PLACEHOLDER =>
(CNOU_HoverQuad_CML_Flare)
Changed
1 change
stdItem
Ammunition
ConversionRateMicroScu:
503
Grav Lev 1
(CNOU_HoverQuad_Thruster_Aux)
Changed
1 change
stdItem
Thruster
NoFuelThresholdRatio:
0
→
0.1
<= PLACEHOLDER =>
(CNOU_HoverQuad_Thruster_Main)
Changed
1 change
stdItem
Thruster
NoFuelThresholdRatio:
0
→
0.1
<= PLACEHOLDER =>
(CNOU_HoverQuad_Thruster_Mav_Fixed)
Changed
4 changes
stdItem
Thruster
NoFuelThresholdRatio:
0
→
0.1
Manufacturer
UUID:
70ac7035-10a0-4bbb-90b0-9bddf047b504
→
06370f79-4741-4781-be08-d5acc9e28047
Code:
XNAA
manufacturer:
XNAA
<= PLACEHOLDER =>
(CNOU_HoverQuad_Thruster_Retro)
Changed
4 changes
stdItem
Thruster
NoFuelThresholdRatio:
0
→
0.1
Manufacturer
UUID:
70ac7035-10a0-4bbb-90b0-9bddf047b504
→
06370f79-4741-4781-be08-d5acc9e28047
Code:
XNAA
manufacturer:
XNAA
Remote Turret
(CNOU_Nomad_Remote_Turret)
Changed
11 changes
tags:
flightReady $CNOU_Nomad_Turret
→
flightReady CNOU_Nomad_Turret
stdItem
Tags
1:
$CNOU_Nomad_Turret
→
CNOU_Nomad_Turret
Ports
0
Types
0:
Turret.GunTurret
→
TractorBeam
Uneditable:
false
→
true
DisplayName:
@port_NameWeaponTopLeft
→
Weapon - Top Left
CompatibleTypes
0
Type:
Turret
→
TractorBeam
SubTypes
#0:
GunTurret
Flags
#0:
uneditable
Turret
ForceAlignSubgimbalsDuringPipAiming:
false
→
true
RequiredTags
0:
$CNOU_Nomad_Turret
→
CNOU_Nomad_Turret
required_tags:
$CNOU_Nomad_Turret
→
CNOU_Nomad_Turret
<= PLACEHOLDER =>
(CNOU_Nomad_Thruster_Main_Left)
Changed
1 change
stdItem
Thruster
NoFuelThresholdRatio:
0
→
0.1
<= PLACEHOLDER =>
(CNOU_Nomad_Thruster_Main_Right)
Changed
1 change
stdItem
Thruster
NoFuelThresholdRatio:
0
→
0.1
<= PLACEHOLDER =>
(CNOU_Nomad_Thruster_Mav_Joint)
Changed
1 change
stdItem
Thruster
NoFuelThresholdRatio:
0
→
0.1
<= PLACEHOLDER =>
(CNOU_Nomad_Thruster_Retro_Left)
Changed
1 change
stdItem
Thruster
NoFuelThresholdRatio:
0
→
0.1
<= PLACEHOLDER =>
(CNOU_Nomad_Thruster_Retro_Right)
Changed
1 change
stdItem
Thruster
NoFuelThresholdRatio:
0
→
0.1
Fuel Tanks
(col_a_storage_tank_gas_a)
Changed
2 changes
name:
Liquid Fuel Tanks
→
Fuel Tanks
stdItem
Name:
Liquid Fuel Tanks
→
Fuel Tanks
<= PLACEHOLDER =>
(Collector_SCItem_SeatAccess_ATC)
Changed
2 changes
stdItem
Interactions
0:
Place
→
Openself
1:
Store
→
Allowopen