Version Changelog

4.8.1-LIVE.11952564
4.7.2-LIVE.11674325 4.8.2-LIVE.12030094 · Jun 17, 2026
4.9.0-LIVE.12232306
Door Control (ANVL_Ballista_Side_Entrance)
Changed
34 changes
stdItem
Interactions
0: Stepthrough → Exteriorlights_off
1: Toggle → Interiorlights_on
2: Unlock → Interiorlights_off
3: Overrideclose → Selfdestruct_engage
4: Opencomplete → Selfdestruct_disengage
5: Closecomplete → Alarm_on
6: Opentrigger → Alarm_off
7: Openself → Hailtarget_start
8: Allowopen → Hailtarget_stop
9: Locktrigger → Sensors_on
10: Unlocktrigger → Sensors_off
11: Lockself → Ping
12: Unlockself → Scan_enable
13: Openrequest → Scan_disable
14: Closerequest → Shields_on
15: Closetrigger → Shields_off
16: Closeself → Subtarget_setnone
17: Allowclose → Subtarget_setengines
18: Gate_close → Subtarget_setturrets
19: Set_pressurenormalized → Missiles_armmissile
20: Set_pressuredifferential → Missiles_disarmmissiles
21: Setstate_powered → Missiles_cyclemissiles
22: Setstate_unpowered → Missiles_firemissiles
23: Setstate_blocked → Weapons_on
24: Setstate_unblocked → Weapons_off
25: Setstate_noaccess → Transponder_on
26: Setstate_access → Transponder_off
27: Pressurecycle → Suppression_on
28: Pressurecyclecomplete → Suppression_off
29: Set_airlockconnected → Screens_on
30: Open → Screens_off
31: Close → Darkfilter_on
32: Lock → Darkfilter_off
33: Override → Cyclehud_quantum
Anvil Ballista Snowblind (ANVL_Ballista_Snowblind)
Changed
1 change
stdItem
DescriptionData
Focus: Anti-Aircraft → Anti-Air
Revenant Gatling (ANVL_BallisticGatling_Bespoke)
Changed
13 changes
stdItem
Ports
0
Uneditable: false → true
Flags
#0: uneditable
1
Uneditable: false → true
Flags
#0: uneditable
2
Uneditable: false → true
Flags
#0: uneditable
3
Uneditable: false → true
Flags
#0: uneditable
Weapon
EffectiveRange: 2835 → 2166
Ammunition
Range: 2835 → 2166
Speed: 1050 → 1345.5
Lifetime: 2.7 → 1.61
ConversionRateMicroScu: 129
Door Control (ANVL_Carrack_Antennas)
Changed
34 changes
stdItem
Interactions
0: Unlock → Open
1: Overrideclose → Opencomplete
2: Opencomplete → Closecomplete
3: Closecomplete → Carry
4: Opentrigger → Drop
5: Openself → Place
6: Allowopen → Store
7: Locktrigger → Equip
8: Unlocktrigger → Openexternalinventory
9: Lockself
10: Unlockself
11: Openrequest
12: Closerequest
13: Closetrigger
14: Closeself
15: Allowclose
16: Gate_close
17: Set_pressurenormalized
18: Set_pressuredifferential
19: Setstate_powered
20: Setstate_unpowered
21: Setstate_blocked
22: Setstate_unblocked
23: Setstate_noaccess
24: Setstate_access
25: Pressurecycle
26: Pressurecyclecomplete
27: Set_airlockconnected
28: Open
29: Close
30: Lock
31: Override
32: Stepthrough
33: Toggle
Door Control (ANVL_Carrack_Docking_Door)
Changed
34 changes
stdItem
Interactions
0: Stepthrough → Equiptowear
1: Toggle → Openinventoryui
2: Unlock → Openlootingui
3: Overrideclose → Carry
4: Opencomplete → Drop
5: Closecomplete → Place
6: Opentrigger → Store
7: Openself
8: Allowopen
9: Locktrigger
10: Unlocktrigger
11: Lockself
12: Unlockself
13: Openrequest
14: Closerequest
15: Closetrigger
16: Closeself
17: Allowclose
18: Gate_close
19: Set_pressurenormalized
20: Set_pressuredifferential
21: Setstate_powered
22: Setstate_unpowered
23: Setstate_blocked
24: Setstate_unblocked
25: Setstate_noaccess
26: Setstate_access
27: Pressurecycle
28: Pressurecyclecomplete
29: Set_airlockconnected
30: Open
31: Close
32: Lock
33: Override
Door Control (ANVL_Carrack_Door_Hangar)
Changed
34 changes
stdItem
Interactions
0: Stepthrough → Datapad_check_low
1: Toggle → Datapad_check_high
2: Unlock → Repair
3: Overrideclose → Show hint
4: Opencomplete → Activate remote camera
5: Closecomplete → Turret_gyro_mode
6: Opentrigger → Onstate_itemportstate_empty
7: Openself → Onstate_itemportstate_filled
8: Allowopen → Blast
9: Locktrigger → Consumecanister
10: Unlocktrigger → Seatenter
11: Lockself → Seatexit
12: Unlockself → Carry
13: Openrequest → Drop
14: Closerequest → Place
15: Closetrigger → Store
16: Closeself
17: Allowclose
18: Gate_close
19: Set_pressurenormalized
20: Set_pressuredifferential
21: Setstate_powered
22: Setstate_unpowered
23: Setstate_blocked
24: Setstate_unblocked
25: Setstate_noaccess
26: Setstate_access
27: Pressurecycle
28: Pressurecyclecomplete
29: Set_airlockconnected
30: Open
31: Close
32: Lock
33: Override
Door Control (ANVL_Carrack_eva_door)
Changed
34 changes
stdItem
Interactions
0: Stepthrough → Place
1: Toggle → Store
2: Unlock → Equiptowear
3: Overrideclose → Openinventoryui
4: Opencomplete → Openlootingui
5: Closecomplete → Carry
6: Opentrigger → Drop
7: Openself
8: Allowopen
9: Locktrigger
10: Unlocktrigger
11: Lockself
12: Unlockself
13: Openrequest
14: Closerequest
15: Closetrigger
16: Closeself
17: Allowclose
18: Gate_close
19: Set_pressurenormalized
20: Set_pressuredifferential
21: Setstate_powered
22: Setstate_unpowered
23: Setstate_blocked
24: Setstate_unblocked
25: Setstate_noaccess
26: Setstate_access
27: Pressurecycle
28: Pressurecyclecomplete
29: Set_airlockconnected
30: Open
31: Close
32: Lock
33: Override
Door Control (ANVL_Carrack_Main_Ramp)
Changed
34 changes
stdItem
Interactions
0: Stepthrough → Store
1: Toggle → Equiptowear
2: Unlock → Openinventoryui
3: Overrideclose → Openlootingui
4: Opencomplete → Carry
5: Closecomplete → Drop
6: Opentrigger → Place
7: Openself
8: Allowopen
9: Locktrigger
10: Unlocktrigger
11: Lockself
12: Unlockself
13: Openrequest
14: Closerequest
15: Closetrigger
16: Closeself
17: Allowclose
18: Gate_close
19: Set_pressurenormalized
20: Set_pressuredifferential
21: Setstate_powered
22: Setstate_unpowered
23: Setstate_blocked
24: Setstate_unblocked
25: Setstate_noaccess
26: Setstate_access
27: Pressurecycle
28: Pressurecyclecomplete
29: Set_airlockconnected
30: Open
31: Close
32: Lock
33: Override
Door Control (ANVL_Carrack_Pod_Door)
Changed
32 changes
stdItem
Interactions
0: Unlock → Equip
1: Overrideclose → Openexternalinventory
2: Opencomplete → Carry
3: Closecomplete → Drop
4: Opentrigger → Place
5: Openself → Store
6: Allowopen → Openinventoryui
7: Locktrigger → Openlootingui
8: Unlocktrigger → Close
9: Lockself → Overrideclose
10: Unlockself → Datapad_check_floor
11: Openrequest → Datapad_check_low
12: Closerequest → Datapad_check_high
13: Closetrigger
14: Closeself
15: Allowclose
16: Gate_close
17: Set_pressurenormalized
18: Set_pressuredifferential
19: Setstate_powered
20: Setstate_unpowered
21: Setstate_blocked
22: Setstate_unblocked
23: Setstate_noaccess
24: Setstate_access
25: Pressurecycle
26: Pressurecyclecomplete
27: Set_airlockconnected
28: Open
29: Close
30: Lock
31: Override
Remote Turret (ANVL_Carrack_SCItem_Remote_Turret)
Changed
7 changes
stdItem
Ports
0
Uneditable: false → true
DisplayName: @port_NameWeaponTopLeft → Weapon - Top Left
Flags
#0: $uneditable
1
Uneditable: false → true
DisplayName: @port_NameWeaponTopRight → Weapon - Top Right
Flags
#0: $uneditable
Turret
ForceAlignSubgimbalsDuringPipAiming: false → true
TRGT. STATUS (ANVL_Carrack_SCItem_Seat_Drone_Left)
Changed
5 changes
stdItem
Interactions
0: Setsynchronousfire → Unlockself
1: Fireweapongroup → Openrequest
2: Fireweapongroup → Closerequest
3: Enableweapons → Closetrigger
4: Disableweapons → Closeself
TRGT. STATUS (ANVL_Carrack_SCItem_Seat_Drone_Right)
Changed
5 changes
stdItem
Interactions
0: Setlagpips → Allowclose
1: Setleadpips → Gate_close
2: Setgimballock → Set_pressurenormalized
3: Setfreegimbal → Set_pressuredifferential
4: Setaimassist → Setstate_powered
TRGT. STATUS (ANVL_Carrack_SCItem_Seat_Support_Right)
Changed
5 changes
stdItem
Interactions
0: Setleadpips → Openself
1: Setgimballock → Allowopen
2: Setfreegimbal → Locktrigger
3: Setaimassist → Unlocktrigger
4: Setstaggeredfire → Lockself
Manned Turret (ANVL_Carrack_SCItem_Turret_Bubble)
Changed
3 changes
stdItem
Ports
0
DisplayName: @port_NameWeaponTopLeft → Weapon - Top Left
1
DisplayName: @port_NameWeaponTopRight → Weapon - Top Right
Turret
ForceAlignSubgimbalsDuringPipAiming: false → true
Manned Turret (ANVL_Carrack_SCItem_Turret_Side)
Changed
3 changes
stdItem
Ports
0
DisplayName: @port_NameWeaponTopLeft → Weapon - Top Left
1
DisplayName: @port_NameWeaponTopRight → Weapon - Top Right
Turret
ForceAlignSubgimbalsDuringPipAiming: false → true
Manned Turret (ANVL_Carrack_SCItem_Turret_Side_Left)
Changed
3 changes
stdItem
Ports
0
DisplayName: @port_NameWeaponTopLeft → Weapon - Top Left
1
DisplayName: @port_NameWeaponTopRight → Weapon - Top Right
Turret
ForceAlignSubgimbalsDuringPipAiming: false → true
Manned Turret (ANVL_Carrack_SCItem_Turret_Side_Right)
Changed
3 changes
stdItem
Ports
0
DisplayName: @port_NameWeaponTopLeft → Weapon - Top Left
1
DisplayName: @port_NameWeaponTopRight → Weapon - Top Right
Turret
ForceAlignSubgimbalsDuringPipAiming: false → true
<= PLACEHOLDER => (ANVL_Carrack_Thruster_Main)
Changed
1 change
stdItem
Thruster
NoFuelThresholdRatio: 0 → 0.1
<= PLACEHOLDER => (ANVL_Carrack_Thruster_Main_Large)
Changed
1 change
stdItem
Thruster
NoFuelThresholdRatio: 0 → 0.1
<= PLACEHOLDER => (ANVL_Carrack_Thruster_Main_Small)
Changed
1 change
stdItem
Thruster
NoFuelThresholdRatio: 0 → 0.1
<= PLACEHOLDER => (ANVL_Carrack_Thruster_Mav)
Changed
1 change
stdItem
Thruster
NoFuelThresholdRatio: 0 → 0.1
<= PLACEHOLDER => (ANVL_Carrack_Thruster_Mav_Bottom)
Changed
1 change
stdItem
Thruster
NoFuelThresholdRatio: 0 → 0.1
<= PLACEHOLDER => (ANVL_Carrack_Thruster_Mav_Top)
Changed
1 change
stdItem
Thruster
NoFuelThresholdRatio: 0 → 0.1
<= PLACEHOLDER => (ANVL_Carrack_Thruster_Retro)
Changed
1 change
stdItem
Thruster
NoFuelThresholdRatio: 0 → 0.1
<= PLACEHOLDER => (ANVL_Carrack_Thruster_Retro_Back)
Changed
1 change
stdItem
Thruster
NoFuelThresholdRatio: 0 → 0.1
<= PLACEHOLDER => (ANVL_Carrack_Thruster_Retro_Front)
Changed
1 change
stdItem
Thruster
NoFuelThresholdRatio: 0 → 0.1
<= PLACEHOLDER => (ANVL_Carrack_Thruster_VTOL)
Changed
1 change
stdItem
Thruster
NoFuelThresholdRatio: 0 → 0.1
<= PLACEHOLDER => (ANVL_Hornet_F7A_Mk1_Thruster_Mav_1)
Changed
1 change
stdItem
Thruster
NoFuelThresholdRatio: 0 → 0.1
Anvil Centurion (ANVL_Centurion)
Changed
8 changes
stdItem
Ports
0
DisplayName: @port_Flair01 → Flair Item Dashboard
Flags
#0: $editable
1
DisplayName: @port_Flair01 → Flair Item Dashboard
Flags
#0: $editable
3
Flags
#0: editable
5
Uneditable: false → true
Flags
#0: $uneditable
DescriptionData
Focus: Combat → Anti-Air
Anvil Centurion (ANVL_Centurion_AI_NineTails)
Changed
13 changes
stdItem
Ports
0
DisplayName: @port_Flair01 → Flair Item Dashboard
Flags
#0: $editable
1
DisplayName: @port_Flair01 → Flair Item Dashboard
Flags
#0: $editable
3
Flags
#0: editable
5
Uneditable: false → true
Flags
#0: $uneditable
Interactions
0: Lock → Disablevtol
1: Openfinished → Enableproximityassist
2: Closefinished → Disableproximityassist
3: Stand-console_idle_medium → Engineon
4: Place → Engineoff
DescriptionData
Focus: Combat → Anti-Air
Turret (ANVL_Centurion_Remote_Top_Turret)
Changed
3 changes
stdItem
Ports
0
DisplayName: @port_NameWeaponTopLeft → Weapon - Top Left
Flags
#0: $editable
Turret
ForceAlignSubgimbalsDuringPipAiming: false → true
Turret (ANVL_Centurion_S4_Turret)
Changed
9 changes
stdItem
Ports
0
DisplayName: @port_NameTurretGunSlot01 → Turret Weapon Slot 1
Flags
#0: $editable
1
DisplayName: @port_NameTurretGunSlot02 → Turret Weapon Slot 2
Flags
#0: $editable
2
Flags
1: $editable
DisplayName: @port_NameTurretGunSlot03 → Turret Weapon Slot 3
3
Flags
1: $editable
DisplayName: @port_NameTurretGunSlot04 → Turret Weapon Slot 4
Turret
ForceAlignSubgimbalsDuringPipAiming: false → true
Door Control (ANVL_Centurion_Side_Entrance)
Changed
34 changes
stdItem
Interactions
0: Stepthrough → Store
1: Toggle → Equiptowear
2: Unlock → Openinventoryui
3: Overrideclose → Openlootingui
4: Opencomplete → Carry
5: Closecomplete → Drop
6: Opentrigger → Place
7: Openself
8: Allowopen
9: Locktrigger
10: Unlocktrigger
11: Lockself
12: Unlockself
13: Openrequest
14: Closerequest
15: Closetrigger
16: Closeself
17: Allowclose
18: Gate_close
19: Set_pressurenormalized
20: Set_pressuredifferential
21: Setstate_powered
22: Setstate_unpowered
23: Setstate_blocked
24: Setstate_unblocked
25: Setstate_noaccess
26: Setstate_access
27: Pressurecycle
28: Pressurecyclecomplete
29: Set_airlockconnected
30: Open
31: Close
32: Lock
33: Override
Anvil Decoy Launcher (ANVL_CML_Decoy_Small)
Changed
1 change
stdItem
Ammunition
ConversionRateMicroScu: 503
Anvil Noise Launcher (ANVL_CML_Noise_Small)
Changed
1 change
stdItem
Ammunition
ConversionRateMicroScu: 503
Anvil Noise Launcher (ANVL_F7A_CML_Chaff)
Changed
1 change
stdItem
Ammunition
ConversionRateMicroScu: 503
Anvil Decoy Launcher (ANVL_F7A_CML_Flare)
Changed
1 change
stdItem
Ammunition
ConversionRateMicroScu: 503
Anvil Noise Launcher (ANVL_F7A_Mk1_CML_Chaff)
Changed
1 change
stdItem
Ammunition
ConversionRateMicroScu: 503
Anvil Decoy Launcher (ANVL_F7A_Mk1_CML_Flare)
Changed
1 change
stdItem
Ammunition
ConversionRateMicroScu: 503
<= PLACEHOLDER => (ANVL_F7CR_NoseCap)
Changed
1 change
stdItem
Durability
Health: 400
Repairable: 1
Resistance
Stun
Threshold: 0
Multiplier: 1
Energy
Threshold: 0
Multiplier: 1
Thermal
Threshold: 0
Multiplier: 1
Physical
Threshold: 0
Multiplier: 1
Distortion
Threshold: 0
Multiplier: 1
Biochemical
Threshold: 0
Multiplier: 1
Salvageable: 1
<= PLACEHOLDER => (ANVL_F7CR_RearAntenna)
Changed
1 change
stdItem
Durability
Health: 400
Repairable: 1
Resistance
Stun
Threshold: 0
Multiplier: 1
Energy
Threshold: 0
Multiplier: 1
Thermal
Threshold: 0
Multiplier: 1
Physical
Threshold: 0
Multiplier: 1
Distortion
Threshold: 0
Multiplier: 1
Biochemical
Threshold: 0
Multiplier: 1
Salvageable: 1
Specialty Hornet S5 VariPuck Mount (ANVL_Fixed_Mount_Hornet_Ball_S4)
Changed
3 changes
stdItem
Ports
0
Uneditable: false → true
DisplayName: @itemport_slot → Slot
Flags
#0: $uneditable
Anvil Gladiator - Noise Launcher (ANVL_Gladiator_CML_Chaff)
Changed
1 change
stdItem
Ammunition
ConversionRateMicroScu: 503
Anvil Gladiator - Decoy Launcher (ANVL_Gladiator_CML_Flare)
Changed
1 change
stdItem
Ammunition
ConversionRateMicroScu: 503
Manned Turret (ANVL_Gladiator_SCItem_Turret)
Changed
9 changes
stdItem
Ports
0
DisplayName: @port_NameWeaponTopLeft → Weapon - Top Left
1
DisplayName: @port_NameWeaponTopRight → Weapon - Top Right
2
Uneditable: false → true
Flags
#0: uneditable
3
Uneditable: false → true
Flags
#0: uneditable
4
Uneditable: false → true
Flags
#0: uneditable
Turret
ForceAlignSubgimbalsDuringPipAiming: false → true
<= PLACEHOLDER => (ANVL_Gladiator_Thruster_Main)
Changed
1 change
stdItem
Thruster
NoFuelThresholdRatio: 0 → 0.1
<= PLACEHOLDER => (ANVL_Gladiator_Thruster_Mav_Joint_01)
Changed
1 change
stdItem
Thruster
NoFuelThresholdRatio: 0 → 0.1
<= PLACEHOLDER => (ANVL_Gladiator_Thruster_Mav_Joint_02)
Changed
1 change
stdItem
Thruster
NoFuelThresholdRatio: 0 → 0.1
<= PLACEHOLDER => (ANVL_Gladiator_Thruster_Retro)
Changed
1 change
stdItem
Thruster
NoFuelThresholdRatio: 0 → 0.1
Torreto Pants Orange (987_pants_01_01_03)
Changed
1 change
stdItem
GForceResistance
Value: 0