Version Changelog

4.8.1-LIVE.11952564
4.7.2-LIVE.11674325 4.8.2-LIVE.12030094 · Jun 17, 2026
4.9.0-LIVE.12232306
Stirling Exploration Helmet ASD Edition (clda_utility_heavy_helmet_05_01_01_ASD)
Changed
12 changes
stdItem
Ports
0
DisplayName: @item_TypeVisor → Visor
1
DisplayName: @item_TypeVisor → Visor
2
DisplayName: @item_TypeChar_Armor_Helmet → Helmets
3
DisplayName: @item_TypeRadar → Radar
Interactions
0: Drop → Place
1: Place → Drop
2: Store → Stow
3: Equiptowear → Carry
4: Openinventoryui → Inspect
5: Openlootingui
6: Carry
GForceResistance
Value: -0.125
Stirling Exploration Helmet Transistor Edition (clda_utility_heavy_helmet_05_02_01)
Changed
12 changes
stdItem
Ports
0
DisplayName: @item_TypeVisor → Visor
1
DisplayName: @item_TypeVisor → Visor
2
DisplayName: @item_TypeChar_Armor_Helmet → Helmets
3
DisplayName: @item_TypeRadar → Radar
Interactions
0: Lockeddisplay → Disableesp
1: Activate remote camera → Enablecruise
2: Seatenter → Disablecruise
3: Seatexit → Enablevtol
4: Lockself → Disablevtol
5: Unlockself → Enableproximityassist
6: Reportlock → Disableproximityassist
GForceResistance
Value: -0.125
<= PLACEHOLDER => (CNOU_Mustang_Delta_Thruster_Mav_Fixed_01)
Changed
1 change
stdItem
Thruster
NoFuelThresholdRatio: 0 → 0.1
<= PLACEHOLDER => (CNOU_Mustang_Delta_Thruster_Mav_Fixed_01_Down)
Changed
1 change
stdItem
Thruster
NoFuelThresholdRatio: 0 → 0.1
<= PLACEHOLDER => (CNOU_Mustang_Delta_Thruster_Mav_Fixed_01_Up)
Changed
1 change
stdItem
Thruster
NoFuelThresholdRatio: 0 → 0.1
Stirling Exploration Helmet Olympian Edition (clda_utility_heavy_helmet_05_03_01)
Changed
12 changes
stdItem
Ports
0
DisplayName: @item_TypeVisor → Visor
1
DisplayName: @item_TypeVisor → Visor
2
DisplayName: @item_TypeChar_Armor_Helmet → Helmets
3
DisplayName: @item_TypeRadar → Radar
Interactions
0: Reportunlock → Engineon
1: Sync → Engineoff
2: Reporterror → Enabledecoupled
3: Repair → Disabledecoupled
4: Open → Enablegsafe
5: Close → Disablegsafe
6: Print → Enableesp
GForceResistance
Value: -0.125
Stirling Hazard Helmet (clda_utility_heavy_helmet_06_01_01)
Changed
12 changes
stdItem
Ports
0
DisplayName: @item_TypeVisor → Visor
1
DisplayName: @item_TypeVisor → Visor
2
DisplayName: @item_TypeChar_Armor_Helmet → Helmets
3
DisplayName: @item_TypeRadar → Radar
Interactions
0: Drop → Inspect
1: Place → Carry
2: Store → Place
3: Equiptowear → Drop
4: Openinventoryui → Stow
5: Openlootingui
6: Carry
GForceResistance
Value: -0.125
Pembroke Exploration Suit (clda_utility_heavy_suit_01_01_01)
Changed
38 changes
stdItem
Ports
0
DisplayName: @itemPort_wep_stocked_2 → Weapon (Secondary)
1
DisplayName: @itemPort_wep_stocked_3 → Weapon (Primary)
2
DisplayName: @itemPort_magazine_attach_1 → Spare Weapon Magazine 1
3
DisplayName: @itemPort_magazine_attach_2 → Spare Weapon Magazine 2
4
DisplayName: @itemPort_magazine_attach_3 → Spare Weapon Magazine 3
5
DisplayName: @itemPort_magazine_attach_4 → Spare Weapon Magazine 4
6
DisplayName: @itemPort_magazine_attach_5 → Spare Weapon Magazine 5
7
DisplayName: @itemPort_magazine_attach_6 → Spare Weapon Magazine 6
8
DisplayName: @itemPort_magazine_attach_7 → Spare Weapon Magazine 7
9
DisplayName: @itemPort_magazine_attach_8 → Spare Weapon Magazine 8
10
DisplayName: @itemPort_grenade_attach_1 → Combat Throwable 1
11
DisplayName: @itemPort_grenade_attach_2 → Combat Throwable 2
12
DisplayName: @itemPort_grenade_attach_3 → Combat Throwable 3
13
DisplayName: @itemPort_grenade_attach_4 → Combat Throwable 4
14
DisplayName: @itemPort_backpack → Backpack
RequiredTags
0: $backpack → backpack
15
DisplayName: @itemPort_gadget_attach_1 → Utility Item
16
DisplayName: @itemPort_medPen_attach_1 → Consumable
17
DisplayName: @itemPort_medPen_attach_2 → Consumable
18
DisplayName: @itemPort_utility_attach_1 → Utility Item
19
DisplayName: @itemPort_utility_attach_2 → Utility Item
20
DisplayName: @itemPort_oxyPen_attach_1 → Consumable
21
DisplayName: @itemPort_oxyPen_attach_2 → Consumable
22
DisplayName: @itemPort_wep_sidearm → Weapon (Sidearm)
23
DisplayName: @itemPort_Armor_Helmet → Armor (Helmet)
SuitArmor
DamageResistance
Energy
Multiplier: 0.6 → 0.75
Thermal
Multiplier: 0.6 → 0.75
Physical
Multiplier: 0.6 → 0.75
Distortion
Multiplier: 0.6 → 0.75
Biochemical
Multiplier: 0.6 → 0.75
Interactions
0: Disableproximityassist → Place
1: Engineon → Store
2: Engineoff → Equiptowear
3: Enabledecoupled → Carry
4: Disabledecoupled → Drop
5: Enablegsafe
6: Disablegsafe
GForceResistance
Value: -0.875
Pembroke Exploration Suit Starchaser Edition (clda_utility_heavy_suit_01_01_iae2024)
Changed
39 changes
stdItem
Ports
0
DisplayName: @itemPort_wep_stocked_2 → Weapon (Secondary)
1
DisplayName: @itemPort_wep_stocked_3 → Weapon (Primary)
2
DisplayName: @itemPort_magazine_attach_1 → Spare Weapon Magazine 1
3
DisplayName: @itemPort_magazine_attach_2 → Spare Weapon Magazine 2
4
DisplayName: @itemPort_magazine_attach_3 → Spare Weapon Magazine 3
5
DisplayName: @itemPort_magazine_attach_4 → Spare Weapon Magazine 4
6
DisplayName: @itemPort_magazine_attach_5 → Spare Weapon Magazine 5
7
DisplayName: @itemPort_magazine_attach_6 → Spare Weapon Magazine 6
8
DisplayName: @itemPort_magazine_attach_7 → Spare Weapon Magazine 7
9
DisplayName: @itemPort_magazine_attach_8 → Spare Weapon Magazine 8
10
DisplayName: @itemPort_grenade_attach_1 → Combat Throwable 1
11
DisplayName: @itemPort_grenade_attach_2 → Combat Throwable 2
12
DisplayName: @itemPort_grenade_attach_3 → Combat Throwable 3
13
DisplayName: @itemPort_grenade_attach_4 → Combat Throwable 4
14
DisplayName: @itemPort_backpack → Backpack
RequiredTags
0: $backpack → backpack
15
DisplayName: @itemPort_gadget_attach_1 → Utility Item
16
DisplayName: @itemPort_medPen_attach_1 → Consumable
17
DisplayName: @itemPort_medPen_attach_2 → Consumable
18
DisplayName: @itemPort_utility_attach_1 → Utility Item
19
DisplayName: @itemPort_utility_attach_2 → Utility Item
20
DisplayName: @itemPort_oxyPen_attach_1 → Consumable
21
DisplayName: @itemPort_oxyPen_attach_2 → Consumable
22
DisplayName: @itemPort_wep_sidearm → Weapon (Sidearm)
23
DisplayName: @itemPort_Armor_Helmet → Armor (Helmet)
SuitArmor
DamageResistance
Energy
Multiplier: 0.6 → 0.75
Thermal
Multiplier: 0.6 → 0.75
Physical
Multiplier: 0.6 → 0.75
Distortion
Multiplier: 0.6 → 0.75
Biochemical
Multiplier: 0.6 → 0.75
Interactions
0: Disableproximityassist → Drop
1: Engineon → Place
2: Engineoff → Store
3: Enabledecoupled → Equiptowear
4: Disabledecoupled → Carry
5: Enablegsafe
6: Disablegsafe
GForceResistance
Value: -0.875
event_source
#0: IAE
Pembroke Exploration Suit RSI Ivory Edition (clda_utility_heavy_suit_02_01_01)
Changed
38 changes
stdItem
Ports
0
DisplayName: @itemPort_wep_stocked_2 → Weapon (Secondary)
1
DisplayName: @itemPort_wep_stocked_3 → Weapon (Primary)
2
DisplayName: @itemPort_magazine_attach_1 → Spare Weapon Magazine 1
3
DisplayName: @itemPort_magazine_attach_2 → Spare Weapon Magazine 2
4
DisplayName: @itemPort_magazine_attach_3 → Spare Weapon Magazine 3
5
DisplayName: @itemPort_magazine_attach_4 → Spare Weapon Magazine 4
6
DisplayName: @itemPort_magazine_attach_5 → Spare Weapon Magazine 5
7
DisplayName: @itemPort_magazine_attach_6 → Spare Weapon Magazine 6
8
DisplayName: @itemPort_magazine_attach_7 → Spare Weapon Magazine 7
9
DisplayName: @itemPort_magazine_attach_8 → Spare Weapon Magazine 8
10
DisplayName: @itemPort_grenade_attach_1 → Combat Throwable 1
11
DisplayName: @itemPort_grenade_attach_2 → Combat Throwable 2
12
DisplayName: @itemPort_grenade_attach_3 → Combat Throwable 3
13
DisplayName: @itemPort_grenade_attach_4 → Combat Throwable 4
14
DisplayName: @itemPort_backpack → Backpack
RequiredTags
0: $backpack → backpack
15
DisplayName: @itemPort_gadget_attach_1 → Utility Item
16
DisplayName: @itemPort_medPen_attach_1 → Consumable
17
DisplayName: @itemPort_medPen_attach_2 → Consumable
18
DisplayName: @itemPort_utility_attach_1 → Utility Item
19
DisplayName: @itemPort_utility_attach_2 → Utility Item
20
DisplayName: @itemPort_oxyPen_attach_1 → Consumable
21
DisplayName: @itemPort_oxyPen_attach_2 → Consumable
22
DisplayName: @itemPort_wep_sidearm → Weapon (Sidearm)
23
DisplayName: @itemPort_Armor_Helmet → Armor (Helmet)
SuitArmor
DamageResistance
Energy
Multiplier: 0.6 → 0.75
Thermal
Multiplier: 0.6 → 0.75
Physical
Multiplier: 0.6 → 0.75
Distortion
Multiplier: 0.6 → 0.75
Biochemical
Multiplier: 0.6 → 0.75
Interactions
0: Enableesp → Equiptowear
1: Disableesp → Carry
2: Enablecruise → Drop
3: Disablecruise → Place
4: Enablevtol → Store
5: Disablevtol
6: Enableproximityassist
GForceResistance
Value: -0.875
Pembroke Exploration Suit RSI Sunburst Edition (clda_utility_heavy_suit_02_01_04)
Changed
38 changes
stdItem
Ports
0
DisplayName: @itemPort_wep_stocked_2 → Weapon (Secondary)
1
DisplayName: @itemPort_wep_stocked_3 → Weapon (Primary)
2
DisplayName: @itemPort_magazine_attach_1 → Spare Weapon Magazine 1
3
DisplayName: @itemPort_magazine_attach_2 → Spare Weapon Magazine 2
4
DisplayName: @itemPort_magazine_attach_3 → Spare Weapon Magazine 3
5
DisplayName: @itemPort_magazine_attach_4 → Spare Weapon Magazine 4
6
DisplayName: @itemPort_magazine_attach_5 → Spare Weapon Magazine 5
7
DisplayName: @itemPort_magazine_attach_6 → Spare Weapon Magazine 6
8
DisplayName: @itemPort_magazine_attach_7 → Spare Weapon Magazine 7
9
DisplayName: @itemPort_magazine_attach_8 → Spare Weapon Magazine 8
10
DisplayName: @itemPort_grenade_attach_1 → Combat Throwable 1
11
DisplayName: @itemPort_grenade_attach_2 → Combat Throwable 2
12
DisplayName: @itemPort_grenade_attach_3 → Combat Throwable 3
13
DisplayName: @itemPort_grenade_attach_4 → Combat Throwable 4
14
DisplayName: @itemPort_backpack → Backpack
RequiredTags
0: $backpack → backpack
15
DisplayName: @itemPort_gadget_attach_1 → Utility Item
16
DisplayName: @itemPort_medPen_attach_1 → Consumable
17
DisplayName: @itemPort_medPen_attach_2 → Consumable
18
DisplayName: @itemPort_utility_attach_1 → Utility Item
19
DisplayName: @itemPort_utility_attach_2 → Utility Item
20
DisplayName: @itemPort_oxyPen_attach_1 → Consumable
21
DisplayName: @itemPort_oxyPen_attach_2 → Consumable
22
DisplayName: @itemPort_wep_sidearm → Weapon (Sidearm)
23
DisplayName: @itemPort_Armor_Helmet → Armor (Helmet)
SuitArmor
DamageResistance
Energy
Multiplier: 0.6 → 0.75
Thermal
Multiplier: 0.6 → 0.75
Physical
Multiplier: 0.6 → 0.75
Distortion
Multiplier: 0.6 → 0.75
Biochemical
Multiplier: 0.6 → 0.75
Interactions
0: Pressurecycle → Refill ammo
1: Pressurecyclecomplete → Refill grenades
2: Set_airlockconnected → Medpen
3: Open → Bodydrag
4: Close → Bodydrop
5: Lock → Turnover
6: Override → Openinventoryui
GForceResistance
Value: -0.875
Pembroke Exploration Suit RSI Graphite Edition (clda_utility_heavy_suit_02_01_12)
Changed
38 changes
stdItem
Ports
0
DisplayName: @itemPort_wep_stocked_2 → Weapon (Secondary)
1
DisplayName: @itemPort_wep_stocked_3 → Weapon (Primary)
2
DisplayName: @itemPort_magazine_attach_1 → Spare Weapon Magazine 1
3
DisplayName: @itemPort_magazine_attach_2 → Spare Weapon Magazine 2
4
DisplayName: @itemPort_magazine_attach_3 → Spare Weapon Magazine 3
5
DisplayName: @itemPort_magazine_attach_4 → Spare Weapon Magazine 4
6
DisplayName: @itemPort_magazine_attach_5 → Spare Weapon Magazine 5
7
DisplayName: @itemPort_magazine_attach_6 → Spare Weapon Magazine 6
8
DisplayName: @itemPort_magazine_attach_7 → Spare Weapon Magazine 7
9
DisplayName: @itemPort_magazine_attach_8 → Spare Weapon Magazine 8
10
DisplayName: @itemPort_grenade_attach_1 → Combat Throwable 1
11
DisplayName: @itemPort_grenade_attach_2 → Combat Throwable 2
12
DisplayName: @itemPort_grenade_attach_3 → Combat Throwable 3
13
DisplayName: @itemPort_grenade_attach_4 → Combat Throwable 4
14
DisplayName: @itemPort_backpack → Backpack
RequiredTags
0: $backpack → backpack
15
DisplayName: @itemPort_gadget_attach_1 → Utility Item
16
DisplayName: @itemPort_medPen_attach_1 → Consumable
17
DisplayName: @itemPort_medPen_attach_2 → Consumable
18
DisplayName: @itemPort_utility_attach_1 → Utility Item
19
DisplayName: @itemPort_utility_attach_2 → Utility Item
20
DisplayName: @itemPort_oxyPen_attach_1 → Consumable
21
DisplayName: @itemPort_oxyPen_attach_2 → Consumable
22
DisplayName: @itemPort_wep_sidearm → Weapon (Sidearm)
23
DisplayName: @itemPort_Armor_Helmet → Armor (Helmet)
SuitArmor
DamageResistance
Energy
Multiplier: 0.6 → 0.75
Thermal
Multiplier: 0.6 → 0.75
Physical
Multiplier: 0.6 → 0.75
Distortion
Multiplier: 0.6 → 0.75
Biochemical
Multiplier: 0.6 → 0.75
Interactions
0: Openself → Talk
1: Allowopen → Order
2: Locktrigger → Serve
3: Unlocktrigger → Takeorder
4: Lockself → Refill ammo
5: Unlockself → Refill grenades
6: Openrequest → Medpen
GForceResistance
Value: -0.875
Pembroke Exploration Suit RSI Edition (Modified) (clda_utility_heavy_suit_02_9tails_01)
Changed
38 changes
stdItem
Ports
0
DisplayName: @itemPort_wep_stocked_2 → Weapon (Secondary)
1
DisplayName: @itemPort_wep_stocked_3 → Weapon (Primary)
2
DisplayName: @itemPort_magazine_attach_1 → Spare Weapon Magazine 1
3
DisplayName: @itemPort_magazine_attach_2 → Spare Weapon Magazine 2
4
DisplayName: @itemPort_magazine_attach_3 → Spare Weapon Magazine 3
5
DisplayName: @itemPort_magazine_attach_4 → Spare Weapon Magazine 4
6
DisplayName: @itemPort_magazine_attach_5 → Spare Weapon Magazine 5
7
DisplayName: @itemPort_magazine_attach_6 → Spare Weapon Magazine 6
8
DisplayName: @itemPort_magazine_attach_7 → Spare Weapon Magazine 7
9
DisplayName: @itemPort_magazine_attach_8 → Spare Weapon Magazine 8
10
DisplayName: @itemPort_grenade_attach_1 → Combat Throwable 1
11
DisplayName: @itemPort_grenade_attach_2 → Combat Throwable 2
12
DisplayName: @itemPort_grenade_attach_3 → Combat Throwable 3
13
DisplayName: @itemPort_grenade_attach_4 → Combat Throwable 4
14
DisplayName: @itemPort_backpack → Backpack
RequiredTags
0: $backpack → backpack
15
DisplayName: @itemPort_gadget_attach_1 → Utility Item
16
DisplayName: @itemPort_medPen_attach_1 → Consumable
17
DisplayName: @itemPort_medPen_attach_2 → Consumable
18
DisplayName: @itemPort_utility_attach_1 → Utility Item
19
DisplayName: @itemPort_utility_attach_2 → Utility Item
20
DisplayName: @itemPort_oxyPen_attach_1 → Consumable
21
DisplayName: @itemPort_oxyPen_attach_2 → Consumable
22
DisplayName: @itemPort_wep_sidearm → Weapon (Sidearm)
23
DisplayName: @itemPort_Armor_Helmet → Armor (Helmet)
SuitArmor
DamageResistance
Energy
Multiplier: 0.6 → 0.75
Thermal
Multiplier: 0.6 → 0.75
Physical
Multiplier: 0.6 → 0.75
Distortion
Multiplier: 0.6 → 0.75
Biochemical
Multiplier: 0.6 → 0.75
Interactions
0: Stepthrough → Unrestrain
1: Toggle → Swapoutfit
2: Unlock → Restrain
3: Overrideclose → Openlootingui
4: Opencomplete → Consumeactor
5: Closecomplete → Commstap
6: Opentrigger → Lookat
GForceResistance
Value: -0.875
<= PLACEHOLDER => (CNOU_Mustang_Delta_Thruster_Retro)
Changed
1 change
stdItem
Thruster
NoFuelThresholdRatio: 0 → 0.1
<= PLACEHOLDER => (CNOU_Mustang_Gamma_Thruster_Aux)
Changed
1 change
stdItem
Thruster
NoFuelThresholdRatio: 0 → 0.1
<= PLACEHOLDER => (CNOU_Mustang_Gamma_Thruster_Main)
Changed
1 change
stdItem
Thruster
NoFuelThresholdRatio: 0 → 0.1
<= PLACEHOLDER => (CNOU_Mustang_Gamma_Thruster_Mav_Fixed_01)
Changed
1 change
stdItem
Thruster
NoFuelThresholdRatio: 0 → 0.1
Stirling Exploration Suit (clda_utility_heavy_suit_03_01_01)
Changed
38 changes
stdItem
Ports
0
DisplayName: @itemPort_wep_stocked_2 → Weapon (Secondary)
1
DisplayName: @itemPort_wep_stocked_3 → Weapon (Primary)
2
DisplayName: @itemPort_magazine_attach_1 → Spare Weapon Magazine 1
3
DisplayName: @itemPort_magazine_attach_2 → Spare Weapon Magazine 2
4
DisplayName: @itemPort_magazine_attach_3 → Spare Weapon Magazine 3
5
DisplayName: @itemPort_magazine_attach_4 → Spare Weapon Magazine 4
6
DisplayName: @itemPort_magazine_attach_5 → Spare Weapon Magazine 5
7
DisplayName: @itemPort_magazine_attach_6 → Spare Weapon Magazine 6
8
DisplayName: @itemPort_magazine_attach_7 → Spare Weapon Magazine 7
9
DisplayName: @itemPort_magazine_attach_8 → Spare Weapon Magazine 8
10
DisplayName: @itemPort_grenade_attach_1 → Combat Throwable 1
11
DisplayName: @itemPort_grenade_attach_2 → Combat Throwable 2
12
DisplayName: @itemPort_grenade_attach_3 → Combat Throwable 3
13
DisplayName: @itemPort_grenade_attach_4 → Combat Throwable 4
14
DisplayName: @itemPort_backpack → Backpack
RequiredTags
0: $backpack → backpack
15
DisplayName: @itemPort_gadget_attach_1 → Utility Item
16
DisplayName: @itemPort_medPen_attach_1 → Consumable
17
DisplayName: @itemPort_medPen_attach_2 → Consumable
18
DisplayName: @itemPort_utility_attach_1 → Utility Item
19
DisplayName: @itemPort_utility_attach_2 → Utility Item
20
DisplayName: @itemPort_oxyPen_attach_1 → Consumable
21
DisplayName: @itemPort_oxyPen_attach_2 → Consumable
22
DisplayName: @itemPort_wep_sidearm → Weapon (Sidearm)
23
DisplayName: @itemPort_Armor_Helmet → Armor (Helmet)
SuitArmor
DamageResistance
Energy
Multiplier: 0.6 → 0.75
Thermal
Multiplier: 0.6 → 0.75
Physical
Multiplier: 0.6 → 0.75
Distortion
Multiplier: 0.6 → 0.75
Biochemical
Multiplier: 0.6 → 0.75
Interactions
0: Enableesp → Drop
1: Disableesp → Place
2: Enablecruise → Store
3: Disablecruise → Equiptowear
4: Enablevtol → Carry
5: Disablevtol
6: Enableproximityassist
GForceResistance
Value: -0.875
Stirling Exploration Suit Sediment Edition (clda_utility_heavy_suit_03_01_02)
Changed
38 changes
stdItem
Ports
0
DisplayName: @itemPort_wep_stocked_2 → Weapon (Secondary)
1
DisplayName: @itemPort_wep_stocked_3 → Weapon (Primary)
2
DisplayName: @itemPort_magazine_attach_1 → Spare Weapon Magazine 1
3
DisplayName: @itemPort_magazine_attach_2 → Spare Weapon Magazine 2
4
DisplayName: @itemPort_magazine_attach_3 → Spare Weapon Magazine 3
5
DisplayName: @itemPort_magazine_attach_4 → Spare Weapon Magazine 4
6
DisplayName: @itemPort_magazine_attach_5 → Spare Weapon Magazine 5
7
DisplayName: @itemPort_magazine_attach_6 → Spare Weapon Magazine 6
8
DisplayName: @itemPort_magazine_attach_7 → Spare Weapon Magazine 7
9
DisplayName: @itemPort_magazine_attach_8 → Spare Weapon Magazine 8
10
DisplayName: @itemPort_grenade_attach_1 → Combat Throwable 1
11
DisplayName: @itemPort_grenade_attach_2 → Combat Throwable 2
12
DisplayName: @itemPort_grenade_attach_3 → Combat Throwable 3
13
DisplayName: @itemPort_grenade_attach_4 → Combat Throwable 4
14
DisplayName: @itemPort_backpack → Backpack
RequiredTags
0: $backpack → backpack
15
DisplayName: @itemPort_gadget_attach_1 → Utility Item
16
DisplayName: @itemPort_medPen_attach_1 → Consumable
17
DisplayName: @itemPort_medPen_attach_2 → Consumable
18
DisplayName: @itemPort_utility_attach_1 → Utility Item
19
DisplayName: @itemPort_utility_attach_2 → Utility Item
20
DisplayName: @itemPort_oxyPen_attach_1 → Consumable
21
DisplayName: @itemPort_oxyPen_attach_2 → Consumable
22
DisplayName: @itemPort_wep_sidearm → Weapon (Sidearm)
23
DisplayName: @itemPort_Armor_Helmet → Armor (Helmet)
SuitArmor
DamageResistance
Energy
Multiplier: 0.6 → 0.75
Thermal
Multiplier: 0.6 → 0.75
Physical
Multiplier: 0.6 → 0.75
Distortion
Multiplier: 0.6 → 0.75
Biochemical
Multiplier: 0.6 → 0.75
Interactions
0: Locktrigger → Commstap
1: Unlocktrigger → Lookat
2: Lockself → Talk
3: Unlockself → Order
4: Openrequest → Serve
5: Closerequest → Takeorder
6: Closetrigger → Refill ammo
GForceResistance
Value: -0.875
Stirling Exploration Suit Alkaline Edition (clda_utility_heavy_suit_03_01_03)
Changed
38 changes
stdItem
Ports
0
DisplayName: @itemPort_wep_stocked_2 → Weapon (Secondary)
1
DisplayName: @itemPort_wep_stocked_3 → Weapon (Primary)
2
DisplayName: @itemPort_magazine_attach_1 → Spare Weapon Magazine 1
3
DisplayName: @itemPort_magazine_attach_2 → Spare Weapon Magazine 2
4
DisplayName: @itemPort_magazine_attach_3 → Spare Weapon Magazine 3
5
DisplayName: @itemPort_magazine_attach_4 → Spare Weapon Magazine 4
6
DisplayName: @itemPort_magazine_attach_5 → Spare Weapon Magazine 5
7
DisplayName: @itemPort_magazine_attach_6 → Spare Weapon Magazine 6
8
DisplayName: @itemPort_magazine_attach_7 → Spare Weapon Magazine 7
9
DisplayName: @itemPort_magazine_attach_8 → Spare Weapon Magazine 8
10
DisplayName: @itemPort_grenade_attach_1 → Combat Throwable 1
11
DisplayName: @itemPort_grenade_attach_2 → Combat Throwable 2
12
DisplayName: @itemPort_grenade_attach_3 → Combat Throwable 3
13
DisplayName: @itemPort_grenade_attach_4 → Combat Throwable 4
14
DisplayName: @itemPort_backpack → Backpack
RequiredTags
0: $backpack → backpack
15
DisplayName: @itemPort_gadget_attach_1 → Utility Item
16
DisplayName: @itemPort_medPen_attach_1 → Consumable
17
DisplayName: @itemPort_medPen_attach_2 → Consumable
18
DisplayName: @itemPort_utility_attach_1 → Utility Item
19
DisplayName: @itemPort_utility_attach_2 → Utility Item
20
DisplayName: @itemPort_oxyPen_attach_1 → Consumable
21
DisplayName: @itemPort_oxyPen_attach_2 → Consumable
22
DisplayName: @itemPort_wep_sidearm → Weapon (Sidearm)
23
DisplayName: @itemPort_Armor_Helmet → Armor (Helmet)
SuitArmor
DamageResistance
Energy
Multiplier: 0.6 → 0.75
Thermal
Multiplier: 0.6 → 0.75
Physical
Multiplier: 0.6 → 0.75
Distortion
Multiplier: 0.6 → 0.75
Biochemical
Multiplier: 0.6 → 0.75
Interactions
0: Closeself → Refill grenades
1: Allowclose → Medpen
2: Gate_close → Bodydrag
3: Set_pressurenormalized → Bodydrop
4: Set_pressuredifferential → Turnover
5: Setstate_powered → Openinventoryui
6: Setstate_unpowered → Unrestrain
GForceResistance
Value: -0.875
Stirling Exploration Suit Granite Edition (clda_utility_heavy_suit_03_01_04)
Changed
38 changes
stdItem
Ports
0
DisplayName: @itemPort_wep_stocked_2 → Weapon (Secondary)
1
DisplayName: @itemPort_wep_stocked_3 → Weapon (Primary)
2
DisplayName: @itemPort_magazine_attach_1 → Spare Weapon Magazine 1
3
DisplayName: @itemPort_magazine_attach_2 → Spare Weapon Magazine 2
4
DisplayName: @itemPort_magazine_attach_3 → Spare Weapon Magazine 3
5
DisplayName: @itemPort_magazine_attach_4 → Spare Weapon Magazine 4
6
DisplayName: @itemPort_magazine_attach_5 → Spare Weapon Magazine 5
7
DisplayName: @itemPort_magazine_attach_6 → Spare Weapon Magazine 6
8
DisplayName: @itemPort_magazine_attach_7 → Spare Weapon Magazine 7
9
DisplayName: @itemPort_magazine_attach_8 → Spare Weapon Magazine 8
10
DisplayName: @itemPort_grenade_attach_1 → Combat Throwable 1
11
DisplayName: @itemPort_grenade_attach_2 → Combat Throwable 2
12
DisplayName: @itemPort_grenade_attach_3 → Combat Throwable 3
13
DisplayName: @itemPort_grenade_attach_4 → Combat Throwable 4
14
DisplayName: @itemPort_backpack → Backpack
RequiredTags
0: $backpack → backpack
15
DisplayName: @itemPort_gadget_attach_1 → Utility Item
16
DisplayName: @itemPort_medPen_attach_1 → Consumable
17
DisplayName: @itemPort_medPen_attach_2 → Consumable
18
DisplayName: @itemPort_utility_attach_1 → Utility Item
19
DisplayName: @itemPort_utility_attach_2 → Utility Item
20
DisplayName: @itemPort_oxyPen_attach_1 → Consumable
21
DisplayName: @itemPort_oxyPen_attach_2 → Consumable
22
DisplayName: @itemPort_wep_sidearm → Weapon (Sidearm)
23
DisplayName: @itemPort_Armor_Helmet → Armor (Helmet)
SuitArmor
DamageResistance
Energy
Multiplier: 0.6 → 0.75
Thermal
Multiplier: 0.6 → 0.75
Physical
Multiplier: 0.6 → 0.75
Distortion
Multiplier: 0.6 → 0.75
Biochemical
Multiplier: 0.6 → 0.75
Interactions
0: Unlock → Turnover
1: Overrideclose → Openinventoryui
2: Opencomplete → Unrestrain
3: Closecomplete → Swapoutfit
4: Opentrigger → Restrain
5: Openself → Openlootingui
6: Allowopen → Consumeactor
GForceResistance
Value: -0.875
Stirling Exploration Suit Chroma Edition (clda_utility_heavy_suit_03_01_13)
Changed
38 changes
stdItem
Ports
0
DisplayName: @itemPort_wep_stocked_2 → Weapon (Secondary)
1
DisplayName: @itemPort_wep_stocked_3 → Weapon (Primary)
2
DisplayName: @itemPort_magazine_attach_1 → Spare Weapon Magazine 1
3
DisplayName: @itemPort_magazine_attach_2 → Spare Weapon Magazine 2
4
DisplayName: @itemPort_magazine_attach_3 → Spare Weapon Magazine 3
5
DisplayName: @itemPort_magazine_attach_4 → Spare Weapon Magazine 4
6
DisplayName: @itemPort_magazine_attach_5 → Spare Weapon Magazine 5
7
DisplayName: @itemPort_magazine_attach_6 → Spare Weapon Magazine 6
8
DisplayName: @itemPort_magazine_attach_7 → Spare Weapon Magazine 7
9
DisplayName: @itemPort_magazine_attach_8 → Spare Weapon Magazine 8
10
DisplayName: @itemPort_grenade_attach_1 → Combat Throwable 1
11
DisplayName: @itemPort_grenade_attach_2 → Combat Throwable 2
12
DisplayName: @itemPort_grenade_attach_3 → Combat Throwable 3
13
DisplayName: @itemPort_grenade_attach_4 → Combat Throwable 4
14
DisplayName: @itemPort_backpack → Backpack
RequiredTags
0: $backpack → backpack
15
DisplayName: @itemPort_gadget_attach_1 → Utility Item
16
DisplayName: @itemPort_medPen_attach_1 → Consumable
17
DisplayName: @itemPort_medPen_attach_2 → Consumable
18
DisplayName: @itemPort_utility_attach_1 → Utility Item
19
DisplayName: @itemPort_utility_attach_2 → Utility Item
20
DisplayName: @itemPort_oxyPen_attach_1 → Consumable
21
DisplayName: @itemPort_oxyPen_attach_2 → Consumable
22
DisplayName: @itemPort_wep_sidearm → Weapon (Sidearm)
23
DisplayName: @itemPort_Armor_Helmet → Armor (Helmet)
SuitArmor
DamageResistance
Energy
Multiplier: 0.6 → 0.75
Thermal
Multiplier: 0.6 → 0.75
Physical
Multiplier: 0.6 → 0.75
Distortion
Multiplier: 0.6 → 0.75
Biochemical
Multiplier: 0.6 → 0.75
Interactions
0: Open → Order
1: Close → Serve
2: Lock → Takeorder
3: Override → Refill ammo
4: Stepthrough → Refill grenades
5: Toggle → Medpen
6: Unlock → Bodydrag
GForceResistance
Value: -0.875
Stirling Exploration Suit Sandstorm Edition (clda_utility_heavy_suit_03_01_15)
Changed
38 changes
stdItem
Ports
0
DisplayName: @itemPort_wep_stocked_2 → Weapon (Secondary)
1
DisplayName: @itemPort_wep_stocked_3 → Weapon (Primary)
2
DisplayName: @itemPort_magazine_attach_1 → Spare Weapon Magazine 1
3
DisplayName: @itemPort_magazine_attach_2 → Spare Weapon Magazine 2
4
DisplayName: @itemPort_magazine_attach_3 → Spare Weapon Magazine 3
5
DisplayName: @itemPort_magazine_attach_4 → Spare Weapon Magazine 4
6
DisplayName: @itemPort_magazine_attach_5 → Spare Weapon Magazine 5
7
DisplayName: @itemPort_magazine_attach_6 → Spare Weapon Magazine 6
8
DisplayName: @itemPort_magazine_attach_7 → Spare Weapon Magazine 7
9
DisplayName: @itemPort_magazine_attach_8 → Spare Weapon Magazine 8
10
DisplayName: @itemPort_grenade_attach_1 → Combat Throwable 1
11
DisplayName: @itemPort_grenade_attach_2 → Combat Throwable 2
12
DisplayName: @itemPort_grenade_attach_3 → Combat Throwable 3
13
DisplayName: @itemPort_grenade_attach_4 → Combat Throwable 4
14
DisplayName: @itemPort_backpack → Backpack
RequiredTags
0: $backpack → backpack
15
DisplayName: @itemPort_gadget_attach_1 → Utility Item
16
DisplayName: @itemPort_medPen_attach_1 → Consumable
17
DisplayName: @itemPort_medPen_attach_2 → Consumable
18
DisplayName: @itemPort_utility_attach_1 → Utility Item
19
DisplayName: @itemPort_utility_attach_2 → Utility Item
20
DisplayName: @itemPort_oxyPen_attach_1 → Consumable
21
DisplayName: @itemPort_oxyPen_attach_2 → Consumable
22
DisplayName: @itemPort_wep_sidearm → Weapon (Sidearm)
23
DisplayName: @itemPort_Armor_Helmet → Armor (Helmet)
SuitArmor
DamageResistance
Energy
Multiplier: 0.6 → 0.75
Thermal
Multiplier: 0.6 → 0.75
Physical
Multiplier: 0.6 → 0.75
Distortion
Multiplier: 0.6 → 0.75
Biochemical
Multiplier: 0.6 → 0.75
Interactions
0: Set_airlockconnected → Serve
1: Open → Takeorder
2: Close → Refill ammo
3: Lock → Refill grenades
4: Override → Medpen
5: Stepthrough → Bodydrag
6: Toggle → Bodydrop
GForceResistance
Value: -0.875
Stirling Exploration Suit Tungsten Edition (clda_utility_heavy_suit_03_01_18)
Changed
38 changes
stdItem
Ports
0
DisplayName: @itemPort_wep_stocked_2 → Weapon (Secondary)
1
DisplayName: @itemPort_wep_stocked_3 → Weapon (Primary)
2
DisplayName: @itemPort_magazine_attach_1 → Spare Weapon Magazine 1
3
DisplayName: @itemPort_magazine_attach_2 → Spare Weapon Magazine 2
4
DisplayName: @itemPort_magazine_attach_3 → Spare Weapon Magazine 3
5
DisplayName: @itemPort_magazine_attach_4 → Spare Weapon Magazine 4
6
DisplayName: @itemPort_magazine_attach_5 → Spare Weapon Magazine 5
7
DisplayName: @itemPort_magazine_attach_6 → Spare Weapon Magazine 6
8
DisplayName: @itemPort_magazine_attach_7 → Spare Weapon Magazine 7
9
DisplayName: @itemPort_magazine_attach_8 → Spare Weapon Magazine 8
10
DisplayName: @itemPort_grenade_attach_1 → Combat Throwable 1
11
DisplayName: @itemPort_grenade_attach_2 → Combat Throwable 2
12
DisplayName: @itemPort_grenade_attach_3 → Combat Throwable 3
13
DisplayName: @itemPort_grenade_attach_4 → Combat Throwable 4
14
DisplayName: @itemPort_backpack → Backpack
RequiredTags
0: $backpack → backpack
15
DisplayName: @itemPort_gadget_attach_1 → Utility Item
16
DisplayName: @itemPort_medPen_attach_1 → Consumable
17
DisplayName: @itemPort_medPen_attach_2 → Consumable
18
DisplayName: @itemPort_utility_attach_1 → Utility Item
19
DisplayName: @itemPort_utility_attach_2 → Utility Item
20
DisplayName: @itemPort_oxyPen_attach_1 → Consumable
21
DisplayName: @itemPort_oxyPen_attach_2 → Consumable
22
DisplayName: @itemPort_wep_sidearm → Weapon (Sidearm)
23
DisplayName: @itemPort_Armor_Helmet → Armor (Helmet)
SuitArmor
DamageResistance
Energy
Multiplier: 0.6 → 0.75
Thermal
Multiplier: 0.6 → 0.75
Physical
Multiplier: 0.6 → 0.75
Distortion
Multiplier: 0.6 → 0.75
Biochemical
Multiplier: 0.6 → 0.75
Interactions
0: Setstate_blocked → Swapoutfit
1: Setstate_unblocked → Restrain
2: Setstate_noaccess → Openlootingui
3: Setstate_access → Consumeactor
4: Pressurecycle → Commstap
5: Pressurecyclecomplete → Lookat
6: Set_airlockconnected → Talk
GForceResistance
Value: -0.875
Stirling Exploration Suit ASD Edition (clda_utility_heavy_suit_04_01_01_ASD)
Changed
38 changes
stdItem
Ports
0
DisplayName: @itemPort_wep_stocked_2 → Weapon (Secondary)
1
DisplayName: @itemPort_wep_stocked_3 → Weapon (Primary)
2
DisplayName: @itemPort_magazine_attach_1 → Spare Weapon Magazine 1
3
DisplayName: @itemPort_magazine_attach_2 → Spare Weapon Magazine 2
4
DisplayName: @itemPort_magazine_attach_3 → Spare Weapon Magazine 3
5
DisplayName: @itemPort_magazine_attach_4 → Spare Weapon Magazine 4
6
DisplayName: @itemPort_magazine_attach_5 → Spare Weapon Magazine 5
7
DisplayName: @itemPort_magazine_attach_6 → Spare Weapon Magazine 6
8
DisplayName: @itemPort_magazine_attach_7 → Spare Weapon Magazine 7
9
DisplayName: @itemPort_magazine_attach_8 → Spare Weapon Magazine 8
10
DisplayName: @itemPort_grenade_attach_1 → Combat Throwable 1
11
DisplayName: @itemPort_grenade_attach_2 → Combat Throwable 2
12
DisplayName: @itemPort_grenade_attach_3 → Combat Throwable 3
13
DisplayName: @itemPort_grenade_attach_4 → Combat Throwable 4
14
DisplayName: @itemPort_backpack → Backpack
RequiredTags
0: $backpack → backpack
15
DisplayName: @itemPort_gadget_attach_1 → Utility Item
16
DisplayName: @itemPort_medPen_attach_1 → Consumable
17
DisplayName: @itemPort_medPen_attach_2 → Consumable
18
DisplayName: @itemPort_utility_attach_1 → Utility Item
19
DisplayName: @itemPort_utility_attach_2 → Utility Item
20
DisplayName: @itemPort_oxyPen_attach_1 → Consumable
21
DisplayName: @itemPort_oxyPen_attach_2 → Consumable
22
DisplayName: @itemPort_wep_sidearm → Weapon (Sidearm)
23
DisplayName: @itemPort_Armor_Helmet → Armor (Helmet)
SuitArmor
DamageResistance
Energy
Multiplier: 0.6 → 0.75
Thermal
Multiplier: 0.6 → 0.75
Physical
Multiplier: 0.6 → 0.75
Distortion
Multiplier: 0.6 → 0.75
Biochemical
Multiplier: 0.6 → 0.75
Interactions
0: Disableproximityassist → Equiptowear
1: Engineon → Carry
2: Engineoff → Drop
3: Enabledecoupled → Place
4: Disabledecoupled → Store
5: Enablegsafe
6: Disablegsafe
GForceResistance
Value: -0.875
<= PLACEHOLDER => (CNOU_Mustang_Gamma_Thruster_Mav_Fixed_01_Down)
Changed
1 change
stdItem
Thruster
NoFuelThresholdRatio: 0 → 0.1
<= PLACEHOLDER => (CNOU_Mustang_Gamma_Thruster_Mav_Fixed_01_Up)
Changed
1 change
stdItem
Thruster
NoFuelThresholdRatio: 0 → 0.1
<= PLACEHOLDER => (CNOU_Mustang_Gamma_Thruster_Retro)
Changed
1 change
stdItem
Thruster
NoFuelThresholdRatio: 0 → 0.1
Stirling Exploration Suit Transistor Edition (clda_utility_heavy_suit_04_02_01)
Changed
38 changes
stdItem
Ports
0
DisplayName: @itemPort_wep_stocked_2 → Weapon (Secondary)
1
DisplayName: @itemPort_wep_stocked_3 → Weapon (Primary)
2
DisplayName: @itemPort_magazine_attach_1 → Spare Weapon Magazine 1
3
DisplayName: @itemPort_magazine_attach_2 → Spare Weapon Magazine 2
4
DisplayName: @itemPort_magazine_attach_3 → Spare Weapon Magazine 3
5
DisplayName: @itemPort_magazine_attach_4 → Spare Weapon Magazine 4
6
DisplayName: @itemPort_magazine_attach_5 → Spare Weapon Magazine 5
7
DisplayName: @itemPort_magazine_attach_6 → Spare Weapon Magazine 6
8
DisplayName: @itemPort_magazine_attach_7 → Spare Weapon Magazine 7
9
DisplayName: @itemPort_magazine_attach_8 → Spare Weapon Magazine 8
10
DisplayName: @itemPort_grenade_attach_1 → Combat Throwable 1
11
DisplayName: @itemPort_grenade_attach_2 → Combat Throwable 2
12
DisplayName: @itemPort_grenade_attach_3 → Combat Throwable 3
13
DisplayName: @itemPort_grenade_attach_4 → Combat Throwable 4
14
DisplayName: @itemPort_backpack → Backpack
RequiredTags
0: $backpack → backpack
15
DisplayName: @itemPort_gadget_attach_1 → Utility Item
16
DisplayName: @itemPort_medPen_attach_1 → Consumable
17
DisplayName: @itemPort_medPen_attach_2 → Consumable
18
DisplayName: @itemPort_utility_attach_1 → Utility Item
19
DisplayName: @itemPort_utility_attach_2 → Utility Item
20
DisplayName: @itemPort_oxyPen_attach_1 → Consumable
21
DisplayName: @itemPort_oxyPen_attach_2 → Consumable
22
DisplayName: @itemPort_wep_sidearm → Weapon (Sidearm)
23
DisplayName: @itemPort_Armor_Helmet → Armor (Helmet)
SuitArmor
DamageResistance
Energy
Multiplier: 0.6 → 0.75
Thermal
Multiplier: 0.6 → 0.75
Physical
Multiplier: 0.6 → 0.75
Distortion
Multiplier: 0.6 → 0.75
Biochemical
Multiplier: 0.6 → 0.75
Interactions
0: Setstate_unpowered → Restrain
1: Setstate_blocked → Openlootingui
2: Setstate_unblocked → Consumeactor
3: Setstate_noaccess → Commstap
4: Setstate_access → Lookat
5: Pressurecycle → Talk
6: Pressurecyclecomplete → Order
GForceResistance
Value: -0.875
Stirling Exploration Suit Olympian Edition (clda_utility_heavy_suit_04_03_01)
Changed
38 changes
stdItem
Ports
0
DisplayName: @itemPort_wep_stocked_2 → Weapon (Secondary)
1
DisplayName: @itemPort_wep_stocked_3 → Weapon (Primary)
2
DisplayName: @itemPort_magazine_attach_1 → Spare Weapon Magazine 1
3
DisplayName: @itemPort_magazine_attach_2 → Spare Weapon Magazine 2
4
DisplayName: @itemPort_magazine_attach_3 → Spare Weapon Magazine 3
5
DisplayName: @itemPort_magazine_attach_4 → Spare Weapon Magazine 4
6
DisplayName: @itemPort_magazine_attach_5 → Spare Weapon Magazine 5
7
DisplayName: @itemPort_magazine_attach_6 → Spare Weapon Magazine 6
8
DisplayName: @itemPort_magazine_attach_7 → Spare Weapon Magazine 7
9
DisplayName: @itemPort_magazine_attach_8 → Spare Weapon Magazine 8
10
DisplayName: @itemPort_grenade_attach_1 → Combat Throwable 1
11
DisplayName: @itemPort_grenade_attach_2 → Combat Throwable 2
12
DisplayName: @itemPort_grenade_attach_3 → Combat Throwable 3
13
DisplayName: @itemPort_grenade_attach_4 → Combat Throwable 4
14
DisplayName: @itemPort_backpack → Backpack
RequiredTags
0: $backpack → backpack
15
DisplayName: @itemPort_gadget_attach_1 → Utility Item
16
DisplayName: @itemPort_medPen_attach_1 → Consumable
17
DisplayName: @itemPort_medPen_attach_2 → Consumable
18
DisplayName: @itemPort_utility_attach_1 → Utility Item
19
DisplayName: @itemPort_utility_attach_2 → Utility Item
20
DisplayName: @itemPort_oxyPen_attach_1 → Consumable
21
DisplayName: @itemPort_oxyPen_attach_2 → Consumable
22
DisplayName: @itemPort_wep_sidearm → Weapon (Sidearm)
23
DisplayName: @itemPort_Armor_Helmet → Armor (Helmet)
SuitArmor
DamageResistance
Energy
Multiplier: 0.6 → 0.75
Thermal
Multiplier: 0.6 → 0.75
Physical
Multiplier: 0.6 → 0.75
Distortion
Multiplier: 0.6 → 0.75
Biochemical
Multiplier: 0.6 → 0.75
Interactions
0: Closetrigger → Medpen
1: Closeself → Bodydrag
2: Allowclose → Bodydrop
3: Gate_close → Turnover
4: Set_pressurenormalized → Openinventoryui
5: Set_pressuredifferential → Unrestrain
6: Setstate_powered → Swapoutfit
GForceResistance
Value: -0.875
Stirling Hazard Suit (clda_utility_heavy_suit_05_01_01)
Changed
38 changes
stdItem
Ports
0
DisplayName: @itemPort_wep_stocked_2 → Weapon (Secondary)
1
DisplayName: @itemPort_wep_stocked_3 → Weapon (Primary)
2
DisplayName: @itemPort_magazine_attach_1 → Spare Weapon Magazine 1
3
DisplayName: @itemPort_magazine_attach_2 → Spare Weapon Magazine 2
4
DisplayName: @itemPort_magazine_attach_3 → Spare Weapon Magazine 3
5
DisplayName: @itemPort_magazine_attach_4 → Spare Weapon Magazine 4
6
DisplayName: @itemPort_magazine_attach_5 → Spare Weapon Magazine 5
7
DisplayName: @itemPort_magazine_attach_6 → Spare Weapon Magazine 6
8
DisplayName: @itemPort_magazine_attach_7 → Spare Weapon Magazine 7
9
DisplayName: @itemPort_magazine_attach_8 → Spare Weapon Magazine 8
10
DisplayName: @itemPort_grenade_attach_1 → Combat Throwable 1
11
DisplayName: @itemPort_grenade_attach_2 → Combat Throwable 2
12
DisplayName: @itemPort_grenade_attach_3 → Combat Throwable 3
13
DisplayName: @itemPort_grenade_attach_4 → Combat Throwable 4
14
DisplayName: @itemPort_backpack → Backpack
RequiredTags
0: $backpack → backpack
15
DisplayName: @itemPort_gadget_attach_1 → Utility Item
16
DisplayName: @itemPort_medPen_attach_1 → Consumable
17
DisplayName: @itemPort_medPen_attach_2 → Consumable
18
DisplayName: @itemPort_utility_attach_1 → Utility Item
19
DisplayName: @itemPort_utility_attach_2 → Utility Item
20
DisplayName: @itemPort_oxyPen_attach_1 → Consumable
21
DisplayName: @itemPort_oxyPen_attach_2 → Consumable
22
DisplayName: @itemPort_wep_sidearm → Weapon (Sidearm)
23
DisplayName: @itemPort_Armor_Helmet → Armor (Helmet)
SuitArmor
DamageResistance
Energy
Multiplier: 0.6 → 0.75
Thermal
Multiplier: 0.6 → 0.75
Physical
Multiplier: 0.6 → 0.75
Distortion
Multiplier: 0.6 → 0.75
Biochemical
Multiplier: 0.6 → 0.75
Interactions
0: Enableesp → Place
1: Disableesp → Store
2: Enablecruise → Equiptowear
3: Disablecruise → Carry
4: Enablevtol → Drop
5: Disablevtol
6: Enableproximityassist
GForceResistance
Value: -0.875
<= PLACEHOLDER => (Clothing_Torso2_Unified)
Changed
3 changes
classification: FPS.Clothing.Torso
stdItem
GForceResistance
Value: 0
<= PLACEHOLDER => (clothing_undersuit)
Changed
17 changes
stdItem
Ports
0
DisplayName: @itemPort_wep_stocked_3 → Weapon (Primary)
1
DisplayName: @itemPort_magazine_attach_1 → Spare Weapon Magazine 1
2
DisplayName: @itemPort_magazine_attach_2 → Spare Weapon Magazine 2
3
DisplayName: @itemPort_medPen_attach_1 → Consumable
4
DisplayName: @itemPort_utility_attach_1 → Utility Item
5
DisplayName: @itemPort_oxyPen_attach_1 → Consumable
6
DisplayName: @itemPort_wep_sidearm → Weapon (Sidearm)
7
DisplayName: @itemPort_Armor_Torso → Armor (Torso)
8
DisplayName: @itemPort_Armor_Arms → Armor (Arms)
9
DisplayName: @itemPort_Armor_Legs → Armor (Legs)
10
DisplayName: @itemPort_Armor_Helmet → Armor (Helmet)
SuitArmor
DamageResistance
Stun
Multiplier: 0.85 → 0.9
Energy
Multiplier: 0.9 → 0.95
Thermal
Multiplier: 0.9 → 0.95
Physical
Multiplier: 0.9 → 0.95
Distortion
Multiplier: 0.9 → 0.95
Biochemical
Multiplier: 0.9 → 0.95
<= PLACEHOLDER => (clothing_undersuit_no_oxygen)
Changed
17 changes
stdItem
Ports
0
DisplayName: @itemPort_wep_stocked_3 → Weapon (Primary)
1
DisplayName: @itemPort_magazine_attach_1 → Spare Weapon Magazine 1
2
DisplayName: @itemPort_magazine_attach_2 → Spare Weapon Magazine 2
3
DisplayName: @itemPort_medPen_attach_1 → Consumable
4
DisplayName: @itemPort_utility_attach_1 → Utility Item
5
DisplayName: @itemPort_oxyPen_attach_1 → Consumable
6
DisplayName: @itemPort_wep_sidearm → Weapon (Sidearm)
7
DisplayName: @itemPort_Armor_Torso → Armor (Torso)
8
DisplayName: @itemPort_Armor_Arms → Armor (Arms)
9
DisplayName: @itemPort_Armor_Legs → Armor (Legs)
10
DisplayName: @itemPort_Armor_Helmet → Armor (Helmet)
SuitArmor
DamageResistance
Stun
Multiplier: 0.85 → 0.9
Energy
Multiplier: 0.9 → 0.95
Thermal
Multiplier: 0.9 → 0.95
Physical
Multiplier: 0.9 → 0.95
Distortion
Multiplier: 0.9 → 0.95
Biochemical
Multiplier: 0.9 → 0.95
Aegis Gladius - Decoy Launcher (CNOU_CML_Decoy_Small)
Changed
1 change
stdItem
Ammunition
ConversionRateMicroScu: 503
Joker Defcon - Noise Launcher (CNOU_CML_Noise_Small)
Changed
1 change
stdItem
Ammunition
ConversionRateMicroScu: 503
<= PLACEHOLDER => (CNOU_HoverQuad_CML_Chaff)
Changed
1 change
stdItem
Ammunition
ConversionRateMicroScu: 503
<= PLACEHOLDER => (CNOU_HoverQuad_CML_Flare)
Changed
1 change
stdItem
Ammunition
ConversionRateMicroScu: 503
Grav Lev 1 (CNOU_HoverQuad_Thruster_Aux)
Changed
1 change
stdItem
Thruster
NoFuelThresholdRatio: 0 → 0.1
<= PLACEHOLDER => (CNOU_HoverQuad_Thruster_Main)
Changed
1 change
stdItem
Thruster
NoFuelThresholdRatio: 0 → 0.1
<= PLACEHOLDER => (CNOU_HoverQuad_Thruster_Mav_Fixed)
Changed
4 changes
stdItem
Thruster
NoFuelThresholdRatio: 0 → 0.1
Manufacturer
UUID: 70ac7035-10a0-4bbb-90b0-9bddf047b504 → 06370f79-4741-4781-be08-d5acc9e28047
Code: XNAA
manufacturer: XNAA
<= PLACEHOLDER => (CNOU_HoverQuad_Thruster_Retro)
Changed
4 changes
stdItem
Thruster
NoFuelThresholdRatio: 0 → 0.1
Manufacturer
UUID: 70ac7035-10a0-4bbb-90b0-9bddf047b504 → 06370f79-4741-4781-be08-d5acc9e28047
Code: XNAA
manufacturer: XNAA
Remote Turret (CNOU_Nomad_Remote_Turret)
Changed
11 changes
tags: flightReady $CNOU_Nomad_Turret → flightReady CNOU_Nomad_Turret
stdItem
Tags
1: $CNOU_Nomad_Turret → CNOU_Nomad_Turret
Ports
0
Types
0: Turret.GunTurret → TractorBeam
Uneditable: false → true
DisplayName: @port_NameWeaponTopLeft → Weapon - Top Left
CompatibleTypes
0
Type: Turret → TractorBeam
SubTypes
#0: GunTurret
Flags
#0: uneditable
Turret
ForceAlignSubgimbalsDuringPipAiming: false → true
RequiredTags
0: $CNOU_Nomad_Turret → CNOU_Nomad_Turret
required_tags: $CNOU_Nomad_Turret → CNOU_Nomad_Turret
<= PLACEHOLDER => (CNOU_Nomad_Thruster_Main_Left)
Changed
1 change
stdItem
Thruster
NoFuelThresholdRatio: 0 → 0.1
<= PLACEHOLDER => (CNOU_Nomad_Thruster_Main_Right)
Changed
1 change
stdItem
Thruster
NoFuelThresholdRatio: 0 → 0.1
<= PLACEHOLDER => (CNOU_Nomad_Thruster_Mav_Joint)
Changed
1 change
stdItem
Thruster
NoFuelThresholdRatio: 0 → 0.1
<= PLACEHOLDER => (CNOU_Nomad_Thruster_Retro_Left)
Changed
1 change
stdItem
Thruster
NoFuelThresholdRatio: 0 → 0.1
<= PLACEHOLDER => (CNOU_Nomad_Thruster_Retro_Right)
Changed
1 change
stdItem
Thruster
NoFuelThresholdRatio: 0 → 0.1
Fuel Tanks (col_a_storage_tank_gas_a)
Changed
2 changes
name: Liquid Fuel Tanks → Fuel Tanks
stdItem
Name: Liquid Fuel Tanks → Fuel Tanks
<= PLACEHOLDER => (Collector_SCItem_SeatAccess_ATC)
Changed
2 changes
stdItem
Interactions
0: Place → Openself
1: Store → Allowopen