Version Changelog

4.8.1-LIVE.11952564
4.7.2-LIVE.11674325 4.8.2-LIVE.12030094 · Jun 17, 2026
4.9.0-LIVE.12232306
Bed (Bed_Frameless_WithScreen_Top_Template)
Changed
5 changes
stdItem
Interactions
0: Liedown → Copilotseatenterfront
1: Sit → Copilotseatenterleftzerog
2: Exit → Copilotseatenterrightzerog
3: Sleep → Copilotseatenterfrontzerog
4: Situp → Copilotseatexit
Medical Bed (bed_hospital_1_a)
Changed
10 changes
stdItem
Interactions
0: Enabledecoupled → Openinventoryui
1: Disabledecoupled → Openlootingui
2: Enablegsafe → Carry
3: Disablegsafe → Drop
4: Enableesp → Place
5: Disableesp → Store
6: Enablecruise → Equiptowear
7: Disablecruise
8: Enablevtol
9: Disablevtol
UNE Unification War Medal (Damaged) (Carryable_1H_CY_medal_1_damaged_a)
Changed
5 changes
stdItem
Interactions
0: Equiptowear → Inspect
1: Openinventoryui → Drop
2: Openlootingui → Carry
3: Carry → Store
4: Drop → Offhandstore
Medical Bed (bed_hospital_1_a_OneSideDisabled)
Changed
10 changes
stdItem
Interactions
0: Setstate_unblocked → Openlootingui
1: Setstate_noaccess → Openinventoryui
2: Setstate_access → Close
3: Pressurecycle → Accesscargogrid
4: Pressurecyclecomplete → Open
5: Set_airlockconnected → Lock
6: Open → Unlock
7: Close
8: Lock
9: Override
Medical Bed (bed_hospital_1_IAE)
Changed
11 changes
stdItem
Interactions
0: Opencomplete → Openinventoryui
1: Closecomplete → Close
2: Opentrigger → Accesscargogrid
3: Openself → Open
4: Allowopen → Lock
5: Locktrigger → Unlock
6: Unlocktrigger → Openlootingui
7: Lockself
8: Unlockself
9: Openrequest
event_source
#0: IAE
Medical Bed (bed_hospital_2_a)
Changed
10 changes
stdItem
Interactions
0: Closerequest → Open
1: Closetrigger → Lock
2: Closeself → Unlock
3: Allowclose → Openlootingui
4: Gate_close → Openinventoryui
5: Set_pressurenormalized → Close
6: Set_pressuredifferential → Accesscargogrid
7: Setstate_powered
8: Setstate_unpowered
9: Setstate_blocked
Bed (Bed_Single_AEGS_Idris_Pilot)
Changed
6 changes
stdItem
Interactions
0: Equiptowear → Carrylowered
1: Openinventoryui → Drop
2: Openlootingui → Inspect
3: Carry → Place
4: Drop → Store
5: Place
Bed (Bed_Single_ARGO_SRV)
Changed
6 changes
stdItem
Interactions
0: Carry → Store
1: Drop → Carrylowered
2: Place → Drop
3: Store → Inspect
4: Equiptowear → Place
5: Openinventoryui
Bed (Bed_Single_Captain_Reclaimer_AEGS)
Changed
6 changes
stdItem
Interactions
0: Carry → Sit
1: Drop → Exit
2: Place
3: Store
4: Equiptowear
5: Openinventoryui
Bed (Bed_Single_Captain_Retaliator_AEGS)
Changed
6 changes
stdItem
Interactions
0: Openinventoryui → Acceptcontract
1: Openlootingui
2: Carry
3: Drop
4: Place
5: Store
Bed (Bed_Single_Caterpillar_DRAK)
Changed
6 changes
stdItem
Interactions
0: Openlootingui → Sit
1: Carry → Exit
2: Drop
3: Place
4: Store
5: Equiptowear
Bed (Bed_Single_CNOU_Nomad)
Changed
6 changes
stdItem
Interactions
0: Store → Acceptcontract
1: Equiptowear
2: Openinventoryui
3: Openlootingui
4: Carry
5: Drop
Bed (Bed_Single_CRUS_Intrepid_Right)
Changed
6 changes
stdItem
Interactions
0: Drop → Place
1: Place → Store
2: Store → Carrylowered
3: Equiptowear → Drop
4: Openinventoryui → Inspect
5: Openlootingui
Bed (Bed_Single_CRUS_Spirit_Left)
Changed
6 changes
stdItem
Interactions
0: Carry → Acceptcontract
1: Drop
2: Place
3: Store
4: Equiptowear
5: Openinventoryui
Bed (Bed_Single_CRUS_Spirit_Right)
Changed
6 changes
stdItem
Interactions
0: Openlootingui → Extend
1: Carry → Retract
2: Drop
3: Place
4: Store
5: Equiptowear
Bed (Bed_Single_DRAK_Clipper_Left)
Changed
6 changes
stdItem
Interactions
0: Drop → Sit
1: Place → Exit
2: Store
3: Equiptowear
4: Openinventoryui
5: Openlootingui
Bed (Bed_Single_DRAK_Corsair)
Changed
6 changes
stdItem
Interactions
0: Openlootingui → Fix
1: Carry → Break
2: Drop → Carrylowered
3: Place → Drop
4: Store → Inspect
5: Equiptowear → Place
Bed (Bed_Single_DRAK_Corsair_Left)
Changed
6 changes
stdItem
Interactions
0: Carry → Ondisabled
1: Drop → Poweron
2: Place → Enable
3: Store → Disable
4: Equiptowear → Toggle
5: Openinventoryui → Onenabled
UEE 6th Platoon Medal (Damaged) (Carryable_1H_CY_medal_1_damaged_b)
Changed
4 changes
stdItem
Interactions
0: Carry → Store
1: Drop → Offhandstore
3: Store → Equip
4: Equiptowear → Inspect
Bed (Bed_Single_DRAK_Cutter)
Changed
6 changes
stdItem
Interactions
0: Equiptowear → Lockdoorinteraction
1: Openinventoryui → Unlockdoorinteraction
2: Openlootingui → Dooropenlightinteraction
3: Carry → Doorclosedlightinteraction
4: Drop → Place
5: Place → Open
Bed (Bed_Single_DRAK_Vulture)
Changed
6 changes
stdItem
Interactions
0: Place → Inspect
1: Store → Place
2: Equiptowear → Store
3: Openinventoryui → Carrylowered
4: Openlootingui → Drop
5: Carry
Bed (Bed_Single_Front_Spawnpoint)
Changed
5 changes
stdItem
Interactions
0: Liedown → Elevatorarrived
1: Sit → Useconsole
2: Exit → On
3: Sleep → Off
4: Situp → Insert
Bed (Bed_Single_Front_Spawnpoint_No_Persistent_Hab)
Changed
5 changes
stdItem
Interactions
0: Disablevtol → Carry
1: Enableproximityassist → Drop
2: Disableproximityassist → Place
3: Engineon → Store
4: Engineoff → Equiptowear
Bed (Bed_Single_Herald_DRAK)
Changed
6 changes
stdItem
Interactions
0: Place → Acceptcontract
1: Store
2: Equiptowear
3: Openinventoryui
4: Openlootingui
5: Carry
Bed (Bed_Single_ht_lounger_1)
Changed
6 changes
stdItem
Interactions
0: Drop → Extend
1: Place → Retract
2: Store
3: Equiptowear
4: Openinventoryui
5: Openlootingui
Medical Bed (Bed_Single_Large_Medical_Idris)
Changed
10 changes
stdItem
Interactions
0: Open → Lock
1: Close → Unlock
2: Lock → Openlootingui
3: Override → Openinventoryui
4: Stepthrough → Close
5: Toggle → Accesscargogrid
6: Unlock → Open
7: Overrideclose
8: Opencomplete
9: Closecomplete
Bed (Bed_Single_Mantis_RSI)
Changed
6 changes
stdItem
Interactions
0: Openinventoryui → Extend
1: Openlootingui → Retract
2: Carry
3: Drop
4: Place
5: Store
Medical Bed (Bed_Single_Medical_890Jump)
Changed
10 changes
stdItem
Interactions
0: Set_pressuredifferential → Close
1: Setstate_powered → Accesscargogrid
2: Setstate_unpowered → Open
3: Setstate_blocked → Lock
4: Setstate_unblocked → Unlock
5: Setstate_noaccess → Openlootingui
6: Setstate_access → Openinventoryui
7: Pressurecycle
8: Pressurecyclecomplete
9: Set_airlockconnected
Medical Bed (Bed_Single_Medical_Apollo_Tier_1)
Changed
10 changes
stdItem
Interactions
0: Transformcycle → Enable
1: Engineon → Disable
2: Engineoff → Toggle
3: Enabledecoupled → Onenabled
4: Disabledecoupled → Ondisabled
5: Enablegsafe
6: Disablegsafe
7: Enableesp
8: Disableesp
9: Enablecruise
Medical Bed (Bed_Single_Medical_Carrack)
Changed
10 changes
stdItem
Interactions
0: Stepthrough → Accesscargogrid
1: Toggle → Open
2: Unlock → Lock
3: Overrideclose → Unlock
4: Opencomplete → Openlootingui
5: Closecomplete → Openinventoryui
6: Opentrigger → Close
7: Openself
8: Allowopen
9: Locktrigger
Medical Bed (Bed_Single_Medical_Destructible)
Changed
11 changes
stdItem
Interactions
0: Disablevtol → Enter
1: Enableproximityassist → Exit
2: Disableproximityassist → Enable
3: Transformdeploy → Disable
4: Transformretract → Toggle
5: Transformcycle → Onenabled
6: Engineon → Ondisabled
7: Engineoff
8: Enabledecoupled
9: Disabledecoupled
10: Enablegsafe
Medical Bed (Bed_Single_Medical_DRAK_Clipper)
Changed
8 changes
stdItem
Interactions
0: Engineon → Disableweapons
1: Engineoff → Setlagpips
2: Enabledecoupled → Setleadpips
3: Disabledecoupled → Setgimballock
4: Enablegsafe → Setfreegimbal
5: Disablegsafe → Setaimassist
6: Enableesp → Setstaggeredfire
7: Disableesp → Setsynchronousfire
Bed (Bed_Single_Side_ANVL_Carrack_Crew)
Changed
6 changes
stdItem
Interactions
0: Store → Close
1: Equiptowear → Open
2: Openinventoryui → Openlootingui
3: Openlootingui
4: Carry
5: Drop
Medical Bed (Bed_Single_Medical_Instance_Ambulance_Delves)
Changed
13 changes
stdItem
Ports
5
DisplayName: @med_Header_MedGels → MedGels
6
DisplayName: @med_Header_MedGels → MedGels
Interactions
0: Enablecruise → Fireweapongroup1
1: Disablecruise → Fireweapongroup2
2: Enablevtol → Enableweapons
3: Disablevtol → Disableweapons
4: Enableproximityassist → Setlagpips
5: Disableproximityassist → Setleadpips
6: Engineon → Setgimballock
7: Engineoff → Setfreegimbal
8: Enabledecoupled → Setaimassist
9: Disabledecoupled → Setstaggeredfire
10: Enablegsafe → Setsynchronousfire
Medical Bed (Bed_Single_Medical_Instance_Ambulance_Template)
Changed
13 changes
stdItem
Ports
5
DisplayName: @med_Header_MedGels → MedGels
6
DisplayName: @med_Header_MedGels → MedGels
Interactions
0: Gsafe_setinactive → Accesscargogrid
1: Esp_setactive → Open
2: Esp_setinactive → Lock
3: Quantumspool_setactive → Unlock
4: Quantumspool_setinactive → Openlootingui
5: Quantumtravel_setactive → Openinventoryui
6: Quantumtravel_setinactive → Close
7: Weaponcontroller_setactive
8: Weaponcontroller_setinactive
9: Gimbaltype_setfixed
10: Gimbaltype_setgimbal
Medical Bed (Bed_Single_Medical_Instance_Hospital_Delves)
Changed
12 changes
stdItem
Ports
5
DisplayName: @med_Header_MedGels → MedGels
6
DisplayName: @med_Header_MedGels → MedGels
Interactions
0: Disablevtol → Setfreegimbal
1: Enableproximityassist → Setaimassist
2: Disableproximityassist → Setstaggeredfire
3: Engineon → Setsynchronousfire
4: Engineoff → Fireweapongroup1
5: Enabledecoupled → Fireweapongroup2
6: Disabledecoupled → Enableweapons
7: Enablegsafe → Disableweapons
8: Disablegsafe → Setlagpips
9: Enableesp → Setleadpips
Medical Bed (Bed_Single_Medical_Instance_Hospital_Delves_noRespawn)
Changed
12 changes
stdItem
Ports
5
DisplayName: @med_Header_MedGels → MedGels
6
DisplayName: @med_Header_MedGels → MedGels
Interactions
0: Pressurecycle → Openlootingui
1: Pressurecyclecomplete → Carry
2: Set_airlockconnected → Drop
3: Open → Place
4: Close → Store
5: Lock → Equiptowear
6: Override → Openinventoryui
7: Stepthrough
8: Toggle
9: Unlock
Medical Bed (Bed_Single_Medical_Instance_Hospital_Kaboos_noRespawn)
Changed
12 changes
stdItem
Ports
5
DisplayName: @med_Header_MedGels → MedGels
6
DisplayName: @med_Header_MedGels → MedGels
Interactions
0: Allowclose → Store
1: Gate_close → Equiptowear
2: Set_pressurenormalized → Openinventoryui
3: Set_pressuredifferential → Openlootingui
4: Setstate_powered → Carry
5: Setstate_unpowered → Drop
6: Setstate_blocked → Place
7: Setstate_unblocked
8: Setstate_noaccess
9: Setstate_access
Medical Bed (Bed_Single_Medical_Instance_Hospital_StormBreaker)
Changed
12 changes
stdItem
Ports
5
DisplayName: @med_Header_MedGels → MedGels
6
DisplayName: @med_Header_MedGels → MedGels
Interactions
0: Disablegsafe → Fireweapongroup1
1: Enableesp → Fireweapongroup2
2: Disableesp → Enableweapons
3: Enablecruise → Disableweapons
4: Disablecruise → Setlagpips
5: Enablevtol → Setleadpips
6: Disablevtol → Setgimballock
7: Enableproximityassist → Setfreegimbal
8: Disableproximityassist → Setaimassist
9: Engineon → Setstaggeredfire
Medical Bed (Bed_Single_Medical_Instance_Hospital_StormBreaker_noRespawn)
Changed
12 changes
stdItem
Ports
5
DisplayName: @med_Header_MedGels → MedGels
6
DisplayName: @med_Header_MedGels → MedGels
Interactions
0: Openself → Carry
1: Allowopen → Drop
2: Locktrigger → Place
3: Unlocktrigger → Store
4: Lockself → Equiptowear
5: Unlockself → Openinventoryui
6: Openrequest → Openlootingui
7: Closerequest
8: Closetrigger
9: Closeself
Medical Bed (Bed_Single_Medical_Instance_Hospital_Template)
Changed
13 changes
stdItem
Ports
5
DisplayName: @med_Header_MedGels → MedGels
6
DisplayName: @med_Header_MedGels → MedGels
Interactions
0: Gimbaltype_setaimassist → Openlootingui
1: Firepattern_setstaggered → Openinventoryui
2: Firepattern_setsynchronized → Close
3: Piptype_setlead → Accesscargogrid
4: Piptype_setlag → Open
5: Landinggear_invalid → Lock
6: Selfdestruct_engage → Unlock
7: Selfdestruct_disengage
8: Hailtarget_start
9: Hailtarget_stop
10: Sensors_on
S-38 "One Empire" Pistol (behr_pistol_ballistic_01_300)
Changed
2 changes
stdItem
Mass: 1.1 → 0.95
Ammunition
ConversionRateMicroScu: 1
Medical Bed (Bed_Single_Medical_Instance_Template)
Changed
13 changes
stdItem
Ports
5
DisplayName: @med_Header_MedGels → MedGels
6
DisplayName: @med_Header_MedGels → MedGels
Interactions
0: Disablecruise → Enable
1: Enablevtol → Disable
2: Disablevtol → Toggle
3: Enableproximityassist → Onenabled
4: Disableproximityassist → Ondisabled
5: Engineon → Acceptcontract
6: Engineoff
7: Enabledecoupled
8: Disabledecoupled
9: Enablegsafe
10: Disablegsafe
Medical Bed (Bed_Single_Medical_Location_NoCanister_Template)
Changed
11 changes
stdItem
Interactions
0: Liedown → Place
1: Exit → Open
2: Sleep → Close
3: Finishsurgery → Take
4: Openinventoryui → Requestdescent
5: Placeotherinbed → Elevatorarrived
6: Placeresourcecanister → Cockpitopen
7: Kioskactivate → Cockpitclose
8: Proccliplowertoenter → Pilotseatenterright
9: Procclipraisetoenter → Pilotseatenterleft
10: Openlootingui
Medical Bed (Bed_Single_Medical_MISC_Starlancer_TAC)
Changed
8 changes
stdItem
Interactions
0: Commsinteraction → Close
1: Opencanopy → Accesscargogrid
2: Closecanopy → Open
3: Landinggear_deploy → Lock
4: Landinggear_retract → Unlock
5: Coupled_setcoupled → Openlootingui
6: Coupled_setdecoupled → Openinventoryui
7: Gsafe_setactive
Medical Bed (Bed_Single_Medical_MISC_Starlancer_TAC_R)
Changed
8 changes
stdItem
Interactions
0: Enableesp → Setgimballock
1: Disableesp → Setfreegimbal
2: Enablecruise → Setaimassist
3: Disablecruise → Setstaggeredfire
4: Enablevtol → Setsynchronousfire
5: Disablevtol → Fireweapongroup1
6: Enableproximityassist → Fireweapongroup2
7: Disableproximityassist → Enableweapons
Medical Bed (Bed_Single_Medical_Mission_Canister_Template)
Changed
11 changes
stdItem
Interactions
0: Liedown → Attach
1: Exit → Open
2: Sleep → Close
3: Finishsurgery → Lockerequipall
4: Openinventoryui → Lockerswapall
5: Placeotherinbed → Extractor_disabled_trigger
6: Placeresourcecanister → Extractor_active_trigger
7: Kioskactivate → Left_scan
8: Proccliplowertoenter → Left_extract
9: Procclipraisetoenter → Left_fracture
10: Openlootingui → Right_scan
Medical Bed (Bed_Single_Medical_Mission_NoCanister_Template)
Changed
11 changes
stdItem
Interactions
0: Liedown → Right_extract
1: Exit → Right_fracture
2: Sleep → Center_scan
3: Finishsurgery → Center_extract
4: Openinventoryui → Center_fracture
5: Placeotherinbed → Top_scan
6: Placeresourcecanister → Top_extract
7: Kioskactivate → Top_fracture
8: Proccliplowertoenter → Insert
9: Procclipraisetoenter → Onfunctional
10: Openlootingui → Onnonfunctional
Medical Bed (Bed_Single_Medical_Pisces)
Changed
7 changes
stdItem
Interactions
0: Store → Openlootingui
1: Equiptowear → Openinventoryui
2: Openinventoryui → Close
3: Openlootingui → Accesscargogrid
4: Carry → Open
5: Drop → Lock
6: Place → Unlock
Torreto Pants Dark Blue (987_pants_01_01_18)
Changed
1 change
stdItem
GForceResistance
Value: 0