Version Changelog

4.8.1-LIVE.11952564
4.7.2-LIVE.11674325 4.8.2-LIVE.12030094 · Jun 17, 2026
4.9.0-LIVE.12232306
Human Food Bars (Carryable_TBO_FL_4SCU_Commodity_Organic_HumanFoodBars)
Changed
3 changes
stdItem
Interactions
0: Drink → Tray02_animationcomplete
1: Open → Tray03_open
2: Close → Tray03_close
Jumping Limes (Carryable_TBO_FL_4SCU_Commodity_Organic_JumpingLimes)
Changed
3 changes
stdItem
Interactions
0: Exit → Store
1: Sit → Equiptowear
2: Carry
Golden Medmon (Carryable_TBO_FL_4SCU_Commodity_Organic_KopionHorn)
Changed
3 changes
stdItem
Interactions
0: Sit → Drop
1: Exit → Place
2: Type → Store
<= PLACEHOLDER => (Carryable_TBO_FL_4SCU_Commodity_Organic_MarokPearl)
Changed
3 changes
stdItem
Interactions
0: Type → Column01_openbottom
1: Order → Column01_switchtotop
2: Drink → Column01_switchtobottom
Molina Mold Treatment (Carryable_TBO_FL_4SCU_Commodity_Organic_MoldTreatment)
Changed
3 changes
stdItem
Interactions
0: Exit → Place
1: Sit → Carry
2: Drop
Organics (Carryable_TBO_FL_4SCU_Commodity_Organic_OrganiMass)
Changed
3 changes
stdItem
Interactions
0: Exit → Hangerswap
1: Sit → Hangerswapall
2: Hangerequipall
Oza (Carryable_TBO_FL_4SCU_Commodity_Organic_Oza)
Changed
3 changes
stdItem
Interactions
0: Sit → Carry
1: Exit → Drop
2: Place
Pingala Seeds (Carryable_TBO_FL_4SCU_Commodity_Organic_Pingala)
Changed
3 changes
stdItem
Interactions
0: Close → Tray04_unlock
1: Sit → Tray04_animationcomplete
2: Exit → Column01_opentop
Pitambu (Carryable_TBO_FL_4SCU_Commodity_Organic_Pitambu)
Changed
3 changes
stdItem
Interactions
0: Type → Column02_switchtobottom
1: Order → Column01_allclosed
2: Drink → Column02_allclosed
Prota (Carryable_TBO_FL_4SCU_Commodity_Organic_Prota)
Changed
3 changes
stdItem
Interactions
0: Sit → Hangerhangall
1: Exit → Hangerequip
2: Hangerhang
Ranta Dung (Carryable_TBO_FL_4SCU_Commodity_Organic_QuasigrazerEggs)
Changed
3 changes
stdItem
Interactions
0: Exit → Hangerswap
1: Sit → Hangerswapall
2: Hangerequipall
Ranta Dung (Carryable_TBO_FL_4SCU_Commodity_Organic_RantaDung)
Changed
3 changes
stdItem
Interactions
0: Sit → Hangerhangall
1: Exit → Hangerequip
2: Hangerhang
Revenant Pod (Carryable_TBO_FL_4SCU_Commodity_Organic_RevenantPod)
Changed
3 changes
stdItem
Interactions
0: Order → Tray04_open
1: Drink → Tray04_close
2: Open → Tray04_lock
Uncut SLAM (Carryable_TBO_FL_4SCU_Commodity_Organic_Slam_Unprocessed)
Changed
3 changes
stdItem
Interactions
0: Exit → Hangerswap
1: Sit → Hangerswapall
2: Hangerequipall
Lunes (Spiral Fruit) (Carryable_TBO_FL_4SCU_Commodity_Organic_SpiralFruit)
Changed
3 changes
stdItem
Interactions
0: Open → Store
1: Close → Carry
2: Sit → Drop
Sunset Berries (Carryable_TBO_FL_4SCU_Commodity_Organic_SunsetBerry)
Changed
3 changes
stdItem
Interactions
0: Sit → Hangerhangall
1: Exit → Carry
2: Drop
CryoPod (Vanduul) (Carryable_TBO_FL_4SCU_Commodity_Organic_VanduulCorpse)
Changed
3 changes
stdItem
Interactions
0: Exit → Hangerswap
1: Sit → Hangerswapall
2: Hangerequipall
<= PLACEHOLDER => (Carryable_TBO_FL_4SCU_Commodity_ProcessedGoods_AceInterceptorHelmet)
Changed
3 changes
stdItem
Interactions
0: Sit → Drop
1: Exit → Inspect
2: Place
Altruciatoxin (Carryable_TBO_FL_4SCU_Commodity_ProcessedGoods_AltruciaToxin)
Changed
3 changes
stdItem
Interactions
0: Sit → Place
1: Exit → Tray01_open
2: Tray01_close
Bioplastic (Carryable_TBO_FL_4SCU_Commodity_ProcessedGoods_Bioplastic)
Changed
3 changes
stdItem
Interactions
0: Exit → Column01_switchtobottom
1: Sit → Column02_opentop
2: Column02_openbottom
Cadmium Allinide (Carryable_TBO_FL_4SCU_Commodity_ProcessedGoods_CadmiumAllinide)
Changed
3 changes
stdItem
Interactions
0: Sit → Tray03_animationcomplete
1: Exit → Tray04_open
2: Tray04_close
Construction Materials (Carryable_TBO_FL_4SCU_Commodity_ProcessedGoods_ConstructionMaterials)
Changed
3 changes
stdItem
Interactions
0: Exit → Column02_switchtobottom
1: Sit → Column01_allclosed
2: Column02_allclosed
Construction Salvage (Carryable_TBO_FL_4SCU_Commodity_ProcessedGoods_ConstructionMaterialsChunks)
Changed
3 changes
stdItem
Interactions
0: Open → Tray02_close
1: Close → Tray02_lock
2: Sit → Tray02_unlock
Construction Rubble (Carryable_TBO_FL_4SCU_Commodity_ProcessedGoods_ConstructionMaterialsPowder)
Changed
3 changes
stdItem
Interactions
0: Close → Column01_opentop
1: Sit → Column01_openbottom
2: Exit → Column01_switchtotop
Construction Pieces (Carryable_TBO_FL_4SCU_Commodity_ProcessedGoods_ConstructionMaterialsScraps)
Changed
3 changes
stdItem
Interactions
0: Close → Column01_allclosed
1: Sit → Column02_allclosed
2: Exit → Place
Diamond Laminate (Carryable_TBO_FL_4SCU_Commodity_ProcessedGoods_DiamondLaminate)
Changed
3 changes
stdItem
Interactions
0: Sit → Tray03_close
1: Exit → Tray03_lock
2: Type → Tray03_unlock
Distilled Spirits (Carryable_TBO_FL_4SCU_Commodity_ProcessedGoods_DistilledSpirits)
Changed
3 changes
stdItem
Interactions
0: Sit → Offhandstore
1: Exit → Drop
2: Carrylowered
Dopple (Carryable_TBO_FL_4SCU_Commodity_ProcessedGoods_Dopple)
Changed
3 changes
stdItem
Interactions
0: Sit → Equiptoweapon
1: Exit → Carry
2: Drop
DynaFlex (Carryable_TBO_FL_4SCU_Commodity_ProcessedGoods_Dynaflex)
Changed
3 changes
stdItem
Interactions
0: Type → Column01_switchtobottom
1: Order → Column02_opentop
2: Drink → Column02_openbottom
Audio-Visual Equipment (Carryable_TBO_FL_4SCU_Commodity_ProcessedGoods_ElectronicsEquipment)
Changed
3 changes
stdItem
Interactions
0: Drink → Tray02_unlock
1: Open → Tray02_animationcomplete
2: Close → Tray03_open
Elespo (Carryable_TBO_FL_4SCU_Commodity_ProcessedGoods_Elespo)
Changed
3 changes
stdItem
Interactions
0: Sit → Tray02_open
1: Exit → Tray02_close
2: Tray02_lock
E'tam (Carryable_TBO_FL_4SCU_Commodity_ProcessedGoods_Etam)
Changed
3 changes
stdItem
Interactions
0: Sit → Carry
1: Exit → Drop
2: Inspect
<= PLACEHOLDER => (Carryable_TBO_FL_4SCU_Commodity_ProcessedGoods_EvidenceBox)
Changed
3 changes
stdItem
Interactions
0: Close → Column02_opentop
1: Sit → Column02_openbottom
2: Exit → Column02_switchtotop
Freeze (Carryable_TBO_FL_4SCU_Commodity_ProcessedGoods_Freeze)
Changed
3 changes
stdItem
Interactions
0: Sit → Column02_switchtotop
1: Exit → Column02_switchtobottom
2: Column01_allclosed
Detatrine (Carryable_TBO_FL_4SCU_Commodity_ProcessedGoods_GenericExplosive_Detatrine)
Changed
5 changes
stdItem
Interactions
0: Sit → Equiptoweapon
1: Exit → Carry
2: Drop
3: Inspect
4: Place
Glow (Carryable_TBO_FL_4SCU_Commodity_ProcessedGoods_Glow)
Changed
3 changes
stdItem
Interactions
0: Sit → Tray03_lock
1: Exit → Tray03_unlock
2: Tray03_animationcomplete
HLX99 Hyperprocessors (Carryable_TBO_FL_4SCU_Commodity_ProcessedGoods_HLX99Hyperprocessors)
Changed
3 changes
stdItem
Interactions
0: Order → Column01_openbottom
1: Drink → Column01_switchtotop
2: Open → Column01_switchtobottom
Luminalia Gift (Carryable_TBO_FL_4SCU_Commodity_ProcessedGoods_HolidayBox)
Changed
3 changes
stdItem
Interactions
0: Sit → Drop
1: Exit → Place
2: Store
Year of the Rooster Envelope (Carryable_TBO_FL_4SCU_Commodity_ProcessedGoods_HolidayLetter)
Changed
3 changes
stdItem
Interactions
0: Order → Tray03_animationcomplete
1: Drink → Tray04_open
2: Open → Tray04_close
HexaPolyMesh Coating (Carryable_TBO_FL_4SCU_Commodity_ProcessedGoods_HPMC)
Changed
3 changes
stdItem
Interactions
0: Exit → Place
1: Sit → Store
2: Offhandstore
Lastaprene (Carryable_TBO_FL_4SCU_Commodity_ProcessedGoods_Lastaprene)
Changed
3 changes
stdItem
Interactions
0: Sit → Column02_opentop
1: Exit → Column02_openbottom
2: Column02_switchtotop
LifeCure Medsticks (Carryable_TBO_FL_4SCU_Commodity_ProcessedGoods_LifeCureMedsticks)
Changed
3 changes
stdItem
Interactions
0: Sit → Carry
1: Exit → Drop
2: Inspect
Lycara (Carryable_TBO_FL_4SCU_Commodity_ProcessedGoods_Lycara)
Changed
3 changes
stdItem
Interactions
0: Exit → Tray04_lock
1: Sit → Tray04_unlock
2: Tray04_animationcomplete
Mala (Carryable_TBO_FL_4SCU_Commodity_ProcessedGoods_Mala)
Changed
3 changes
stdItem
Interactions
0: Sit → Tray01_unlock
1: Exit → Tray01_animationcomplete
2: Tray02_open
Maze (Carryable_TBO_FL_4SCU_Commodity_ProcessedGoods_Maze)
Changed
3 changes
stdItem
Interactions
0: Open → Column01_opentop
1: Close → Column01_openbottom
2: Sit → Column01_switchtotop
Medical Supplies (Carryable_TBO_FL_4SCU_Commodity_ProcessedGoods_MedicalSupplies)
Changed
3 changes
stdItem
Interactions
0: Exit → Vendorreturn
1: Sit → Vendorkeep
2: Carry
Combat Supplies (Carryable_TBO_FL_4SCU_Commodity_ProcessedGoods_MilitarySupplies)
Changed
3 changes
stdItem
Interactions
0: Exit → Equiptosuit
1: Sit → Offhandequiptosuit
2: Store
mobyGlass Personal Computers (Carryable_TBO_FL_4SCU_Commodity_ProcessedGoods_mobyGlassPersonalComputers)
Changed
3 changes
stdItem
Interactions
0: Exit → Tray01_open
1: Sit → Tray01_close
2: Tray01_lock
Neograph (Carryable_TBO_FL_4SCU_Commodity_ProcessedGoods_Neograph)
Changed
3 changes
stdItem
Interactions
0: Sit → Drop
1: Exit → Inspect
2: Sit_withtray → Place
Neon (Carryable_TBO_FL_4SCU_Commodity_ProcessedGoods_Neon)
Changed
3 changes
stdItem
Interactions
0: Exit → Column02_allclosed
1: Sit → Place
2: Carry