Version Changelog
4.8.1-LIVE.11952564
4.7.2-LIVE.11674325
4.8.2-LIVE.12030094
· Jun 17, 2026
Novikov Backpack Crush
(clda_env_heavy_backpack_01_03_01)
Changed
10 changes
stdItem
Ports
0
DisplayName:
@itemPort_wep_stocked_2
→
Weapon (Secondary)
1
DisplayName:
@itemPort_wep_stocked_3
→
Weapon (Primary)
2
DisplayName:
@itemPort_gadget_attach_1
→
Utility Item
Interactions
0:
Engineon
→
Equiptowear
1:
Engineoff
→
Carry
2:
Enabledecoupled
→
Drop
3:
Disabledecoupled
→
Place
4:
Enablegsafe
→
Store
5:
Disablegsafe
6:
Enableesp
Novikov "Ascension" Backpack
(clda_env_heavy_backpack_01_iae2023_01)
Changed
11 changes
stdItem
Ports
0
DisplayName:
@itemPort_wep_stocked_2
→
Weapon (Secondary)
1
DisplayName:
@itemPort_wep_stocked_3
→
Weapon (Primary)
2
DisplayName:
@itemPort_gadget_attach_1
→
Utility Item
Interactions
0:
Closetrigger
→
Unlock
1:
Closeself
→
Disablechipinteractions
2:
Allowclose
→
Holdready
3:
Gate_close
→
Holster
4:
Set_pressurenormalized
→
Offhandholster
5:
Set_pressuredifferential
→
Store
6:
Setstate_powered
→
Offhandstore
event_source
#0:
IAE
Novikov "Ascension" Helmet
(clda_env_heavy_helmet_01_iae2023_01)
Changed
13 changes
stdItem
Ports
0
DisplayName:
@item_TypeVisor
→
Visor
1
DisplayName:
@item_TypeVisor
→
Visor
2
DisplayName:
@item_TypeChar_Armor_Helmet
→
Helmets
3
DisplayName:
@item_TypeRadar
→
Radar
Interactions
0:
Carry
→
Disableesp
1:
Place
→
Enablecruise
2:
Drop
→
Disablecruise
3:
Stow
→
Enablevtol
4:
Inspect
→
Disablevtol
5:
Startgrinder
→
Enableproximityassist
6:
Disableproximityassist
GForceResistance
Value:
-0.125
event_source
#0:
IAE
Novikov "Ascension" Exploration Suit
(clda_env_heavy_unified_01_iae2023_01)
Changed
34 changes
stdItem
Ports
0
DisplayName:
@itemPort_wep_stocked_2
→
Weapon (Secondary)
1
DisplayName:
@itemPort_wep_stocked_3
→
Weapon (Primary)
2
DisplayName:
@itemPort_magazine_attach_1
→
Spare Weapon Magazine 1
3
DisplayName:
@itemPort_magazine_attach_2
→
Spare Weapon Magazine 2
4
DisplayName:
@itemPort_magazine_attach_3
→
Spare Weapon Magazine 3
5
DisplayName:
@itemPort_magazine_attach_4
→
Spare Weapon Magazine 4
6
DisplayName:
@itemPort_magazine_attach_5
→
Spare Weapon Magazine 5
7
DisplayName:
@itemPort_magazine_attach_6
→
Spare Weapon Magazine 6
8
DisplayName:
@itemPort_magazine_attach_7
→
Spare Weapon Magazine 7
9
DisplayName:
@itemPort_magazine_attach_8
→
Spare Weapon Magazine 8
10
DisplayName:
@itemPort_grenade_attach_1
→
Combat Throwable 1
11
DisplayName:
@itemPort_grenade_attach_2
→
Combat Throwable 2
12
DisplayName:
@itemPort_grenade_attach_3
→
Combat Throwable 3
13
DisplayName:
@itemPort_grenade_attach_4
→
Combat Throwable 4
14
DisplayName:
@itemPort_backpack
→
Backpack
RequiredTags
0:
$backpack
→
backpack
15
DisplayName:
@itemPort_gadget_attach_1
→
Utility Item
16
DisplayName:
@itemPort_medPen_attach_1
→
Consumable
17
DisplayName:
@itemPort_medPen_attach_2
→
Consumable
18
DisplayName:
@itemPort_utility_attach_1
→
Utility Item
19
DisplayName:
@itemPort_utility_attach_2
→
Utility Item
20
DisplayName:
@itemPort_oxyPen_attach_1
→
Consumable
21
DisplayName:
@itemPort_oxyPen_attach_2
→
Consumable
22
DisplayName:
@itemPort_wep_sidearm
→
Weapon (Sidearm)
23
DisplayName:
@itemPort_Armor_Helmet
→
Armor (Helmet)
Interactions
0:
Allowopen
→
Lookat
1:
Locktrigger
→
Talk
2:
Unlocktrigger
→
Order
3:
Lockself
→
Serve
4:
Unlockself
→
Takeorder
5:
Openrequest
→
Refill ammo
6:
Closerequest
→
Refill grenades
GForceResistance
Value:
-0.875
event_source
#0:
IAE
Badami Gloves Deadwood
(clda_gloves_01_01_01)
Changed
1 change
stdItem
GForceResistance
Value:
0
Badami Gloves Graphite
(clda_gloves_01_02_01)
Changed
1 change
stdItem
GForceResistance
Value:
0
Badami Gloves Olivine
(clda_gloves_01_03_01)
Changed
1 change
stdItem
GForceResistance
Value:
0
Levin Undersuit (Refurbished)
(clda_undersuit_01_01_01)
Changed
18 changes
stdItem
Ports
0
DisplayName:
@itemPort_wep_stocked_3
→
Weapon (Primary)
1
DisplayName:
@itemPort_magazine_attach_1
→
Spare Weapon Magazine 1
2
DisplayName:
@itemPort_magazine_attach_2
→
Spare Weapon Magazine 2
3
DisplayName:
@itemPort_medPen_attach_1
→
Consumable
4
DisplayName:
@itemPort_utility_attach_1
→
Utility Item
5
DisplayName:
@itemPort_oxyPen_attach_1
→
Consumable
6
DisplayName:
@itemPort_wep_sidearm
→
Weapon (Sidearm)
7
DisplayName:
@itemPort_Armor_Torso
→
Armor (Torso)
8
DisplayName:
@itemPort_Armor_Arms
→
Armor (Arms)
9
DisplayName:
@itemPort_Armor_Legs
→
Armor (Legs)
10
DisplayName:
@itemPort_Armor_Helmet
→
Armor (Helmet)
SuitArmor
DamageResistance
Stun
Multiplier:
0.85
→
0.9
Energy
Multiplier:
0.9
→
0.95
Thermal
Multiplier:
0.9
→
0.95
Physical
Multiplier:
0.9
→
0.95
Distortion
Multiplier:
0.9
→
0.95
Biochemical
Multiplier:
0.9
→
0.95
GForceResistance
Value:
0.9
Hammerhead Standard Flight Blade
(Controller_Flight_AEGS_Hammerhead)
Changed
8 changes
name:
Flight Blade
→
Hammerhead Standard Flight Blade
stdItem
Ifcs
MaxSpeed:
950
→
1000
BoostSpeedForward:
320
→
340
TorqueDistanceThreshold:
5
→
0.2
TorqueImbalanceMultiplier:
1
→
0.45
NoFuelParams
LegacyMaxSpeed:
20
AngularVelocityModifier:
0.1
LinearAccelerationModifier:
0.1
AngularAccelerationModifier:
0.1
Mass:
0
→
35
Name:
Flight Blade
→
Hammerhead Standard Flight Blade
Levin Undersuit Limelight (Refurbished)
(clda_undersuit_01_01_04)
Changed
18 changes
stdItem
Ports
0
DisplayName:
@itemPort_wep_stocked_3
→
Weapon (Primary)
1
DisplayName:
@itemPort_magazine_attach_1
→
Spare Weapon Magazine 1
2
DisplayName:
@itemPort_magazine_attach_2
→
Spare Weapon Magazine 2
3
DisplayName:
@itemPort_medPen_attach_1
→
Consumable
4
DisplayName:
@itemPort_utility_attach_1
→
Utility Item
5
DisplayName:
@itemPort_oxyPen_attach_1
→
Consumable
6
DisplayName:
@itemPort_wep_sidearm
→
Weapon (Sidearm)
7
DisplayName:
@itemPort_Armor_Torso
→
Armor (Torso)
8
DisplayName:
@itemPort_Armor_Arms
→
Armor (Arms)
9
DisplayName:
@itemPort_Armor_Legs
→
Armor (Legs)
10
DisplayName:
@itemPort_Armor_Helmet
→
Armor (Helmet)
SuitArmor
DamageResistance
Stun
Multiplier:
0.85
→
0.9
Energy
Multiplier:
0.9
→
0.95
Thermal
Multiplier:
0.9
→
0.95
Physical
Multiplier:
0.9
→
0.95
Distortion
Multiplier:
0.9
→
0.95
Biochemical
Multiplier:
0.9
→
0.95
GForceResistance
Value:
0.9
Levin Undersuit Greyscale (Refurbished)
(clda_undersuit_01_01_11)
Changed
18 changes
stdItem
Ports
0
DisplayName:
@itemPort_wep_stocked_3
→
Weapon (Primary)
1
DisplayName:
@itemPort_magazine_attach_1
→
Spare Weapon Magazine 1
2
DisplayName:
@itemPort_magazine_attach_2
→
Spare Weapon Magazine 2
3
DisplayName:
@itemPort_medPen_attach_1
→
Consumable
4
DisplayName:
@itemPort_utility_attach_1
→
Utility Item
5
DisplayName:
@itemPort_oxyPen_attach_1
→
Consumable
6
DisplayName:
@itemPort_wep_sidearm
→
Weapon (Sidearm)
7
DisplayName:
@itemPort_Armor_Torso
→
Armor (Torso)
8
DisplayName:
@itemPort_Armor_Arms
→
Armor (Arms)
9
DisplayName:
@itemPort_Armor_Legs
→
Armor (Legs)
10
DisplayName:
@itemPort_Armor_Helmet
→
Armor (Helmet)
SuitArmor
DamageResistance
Stun
Multiplier:
0.85
→
0.9
Energy
Multiplier:
0.9
→
0.95
Thermal
Multiplier:
0.9
→
0.95
Physical
Multiplier:
0.9
→
0.95
Distortion
Multiplier:
0.9
→
0.95
Biochemical
Multiplier:
0.9
→
0.95
GForceResistance
Value:
0.9
Levin Undersuit Ochre (Refurbished)
(clda_undersuit_01_01_14)
Changed
18 changes
stdItem
Ports
0
DisplayName:
@itemPort_wep_stocked_3
→
Weapon (Primary)
1
DisplayName:
@itemPort_magazine_attach_1
→
Spare Weapon Magazine 1
2
DisplayName:
@itemPort_magazine_attach_2
→
Spare Weapon Magazine 2
3
DisplayName:
@itemPort_medPen_attach_1
→
Consumable
4
DisplayName:
@itemPort_utility_attach_1
→
Utility Item
5
DisplayName:
@itemPort_oxyPen_attach_1
→
Consumable
6
DisplayName:
@itemPort_wep_sidearm
→
Weapon (Sidearm)
7
DisplayName:
@itemPort_Armor_Torso
→
Armor (Torso)
8
DisplayName:
@itemPort_Armor_Arms
→
Armor (Arms)
9
DisplayName:
@itemPort_Armor_Legs
→
Armor (Legs)
10
DisplayName:
@itemPort_Armor_Helmet
→
Armor (Helmet)
SuitArmor
DamageResistance
Stun
Multiplier:
0.85
→
0.9
Energy
Multiplier:
0.9
→
0.95
Thermal
Multiplier:
0.9
→
0.95
Physical
Multiplier:
0.9
→
0.95
Distortion
Multiplier:
0.9
→
0.95
Biochemical
Multiplier:
0.9
→
0.95
GForceResistance
Value:
0.9
Levin Undersuit Electrum (Refurbished)
(clda_undersuit_01_01_15)
Changed
18 changes
stdItem
Ports
0
DisplayName:
@itemPort_wep_stocked_3
→
Weapon (Primary)
1
DisplayName:
@itemPort_magazine_attach_1
→
Spare Weapon Magazine 1
2
DisplayName:
@itemPort_magazine_attach_2
→
Spare Weapon Magazine 2
3
DisplayName:
@itemPort_medPen_attach_1
→
Consumable
4
DisplayName:
@itemPort_utility_attach_1
→
Utility Item
5
DisplayName:
@itemPort_oxyPen_attach_1
→
Consumable
6
DisplayName:
@itemPort_wep_sidearm
→
Weapon (Sidearm)
7
DisplayName:
@itemPort_Armor_Torso
→
Armor (Torso)
8
DisplayName:
@itemPort_Armor_Arms
→
Armor (Arms)
9
DisplayName:
@itemPort_Armor_Legs
→
Armor (Legs)
10
DisplayName:
@itemPort_Armor_Helmet
→
Armor (Helmet)
SuitArmor
DamageResistance
Stun
Multiplier:
0.85
→
0.9
Energy
Multiplier:
0.9
→
0.95
Thermal
Multiplier:
0.9
→
0.95
Physical
Multiplier:
0.9
→
0.95
Distortion
Multiplier:
0.9
→
0.95
Biochemical
Multiplier:
0.9
→
0.95
GForceResistance
Value:
0.9
Markanda Undersuit (Refurbished)
(clda_undersuit_02_01_01)
Changed
19 changes
stdItem
Ports
0
DisplayName:
@itemPort_wep_stocked_3
→
Weapon (Primary)
1
DisplayName:
@itemPort_magazine_attach_1
→
Spare Weapon Magazine 1
2
DisplayName:
@itemPort_magazine_attach_2
→
Spare Weapon Magazine 2
3
DisplayName:
@itemPort_medPen_attach_1
→
Consumable
4
DisplayName:
@itemPort_utility_attach_1
→
Utility Item
5
DisplayName:
@itemPort_oxyPen_attach_1
→
Consumable
6
DisplayName:
@itemPort_wep_sidearm
→
Weapon (Sidearm)
7
DisplayName:
@itemPort_Armor_Torso
→
Armor (Torso)
8
DisplayName:
@itemPort_Armor_Arms
→
Armor (Arms)
9
DisplayName:
@itemPort_Armor_Legs
→
Armor (Legs)
10
DisplayName:
@itemPort_Armor_Helmet
→
Armor (Helmet)
SuitArmor
DamageResistance
Stun
Multiplier:
0.85
→
0.9
Energy
Multiplier:
0.9
→
0.95
Thermal
Multiplier:
0.9
→
0.95
Physical
Multiplier:
0.9
→
0.95
Distortion
Multiplier:
0.9
→
0.95
Biochemical
Multiplier:
0.9
→
0.95
DescriptionData
Damage Reduction:
10%
→
5%
GForceResistance
Value:
0.9
Markanda Undersuit Basalt (Refurbished)
(clda_undersuit_02_01_11)
Changed
19 changes
stdItem
Ports
0
DisplayName:
@itemPort_wep_stocked_3
→
Weapon (Primary)
1
DisplayName:
@itemPort_magazine_attach_1
→
Spare Weapon Magazine 1
2
DisplayName:
@itemPort_magazine_attach_2
→
Spare Weapon Magazine 2
3
DisplayName:
@itemPort_medPen_attach_1
→
Consumable
4
DisplayName:
@itemPort_utility_attach_1
→
Utility Item
5
DisplayName:
@itemPort_oxyPen_attach_1
→
Consumable
6
DisplayName:
@itemPort_wep_sidearm
→
Weapon (Sidearm)
7
DisplayName:
@itemPort_Armor_Torso
→
Armor (Torso)
8
DisplayName:
@itemPort_Armor_Arms
→
Armor (Arms)
9
DisplayName:
@itemPort_Armor_Legs
→
Armor (Legs)
10
DisplayName:
@itemPort_Armor_Helmet
→
Armor (Helmet)
SuitArmor
DamageResistance
Stun
Multiplier:
0.85
→
0.9
Energy
Multiplier:
0.9
→
0.95
Thermal
Multiplier:
0.9
→
0.95
Physical
Multiplier:
0.9
→
0.95
Distortion
Multiplier:
0.9
→
0.95
Biochemical
Multiplier:
0.9
→
0.95
DescriptionData
Damage Reduction:
10%
→
5%
GForceResistance
Value:
0.9
Markanda Undersuit Jasper (Refurbished)
(clda_undersuit_02_01_13)
Changed
19 changes
stdItem
Ports
0
DisplayName:
@itemPort_wep_stocked_3
→
Weapon (Primary)
1
DisplayName:
@itemPort_magazine_attach_1
→
Spare Weapon Magazine 1
2
DisplayName:
@itemPort_magazine_attach_2
→
Spare Weapon Magazine 2
3
DisplayName:
@itemPort_medPen_attach_1
→
Consumable
4
DisplayName:
@itemPort_utility_attach_1
→
Utility Item
5
DisplayName:
@itemPort_oxyPen_attach_1
→
Consumable
6
DisplayName:
@itemPort_wep_sidearm
→
Weapon (Sidearm)
7
DisplayName:
@itemPort_Armor_Torso
→
Armor (Torso)
8
DisplayName:
@itemPort_Armor_Arms
→
Armor (Arms)
9
DisplayName:
@itemPort_Armor_Legs
→
Armor (Legs)
10
DisplayName:
@itemPort_Armor_Helmet
→
Armor (Helmet)
SuitArmor
DamageResistance
Stun
Multiplier:
0.85
→
0.9
Energy
Multiplier:
0.9
→
0.95
Thermal
Multiplier:
0.9
→
0.95
Physical
Multiplier:
0.9
→
0.95
Distortion
Multiplier:
0.9
→
0.95
Biochemical
Multiplier:
0.9
→
0.95
DescriptionData
Damage Reduction:
10%
→
5%
GForceResistance
Value:
0.9
Markanda Undersuit Silt (Refurbished)
(clda_undersuit_02_01_15)
Changed
19 changes
stdItem
Ports
0
DisplayName:
@itemPort_wep_stocked_3
→
Weapon (Primary)
1
DisplayName:
@itemPort_magazine_attach_1
→
Spare Weapon Magazine 1
2
DisplayName:
@itemPort_magazine_attach_2
→
Spare Weapon Magazine 2
3
DisplayName:
@itemPort_medPen_attach_1
→
Consumable
4
DisplayName:
@itemPort_utility_attach_1
→
Utility Item
5
DisplayName:
@itemPort_oxyPen_attach_1
→
Consumable
6
DisplayName:
@itemPort_wep_sidearm
→
Weapon (Sidearm)
7
DisplayName:
@itemPort_Armor_Torso
→
Armor (Torso)
8
DisplayName:
@itemPort_Armor_Arms
→
Armor (Arms)
9
DisplayName:
@itemPort_Armor_Legs
→
Armor (Legs)
10
DisplayName:
@itemPort_Armor_Helmet
→
Armor (Helmet)
SuitArmor
DamageResistance
Stun
Multiplier:
0.85
→
0.9
Energy
Multiplier:
0.9
→
0.95
Thermal
Multiplier:
0.9
→
0.95
Physical
Multiplier:
0.9
→
0.95
Distortion
Multiplier:
0.9
→
0.95
Biochemical
Multiplier:
0.9
→
0.95
DescriptionData
Damage Reduction:
10%
→
5%
GForceResistance
Value:
0.9
Markanda Undersuit Deadwood (Refurbished)
(clda_undersuit_02_01_20)
Changed
19 changes
stdItem
Ports
0
DisplayName:
@itemPort_wep_stocked_3
→
Weapon (Primary)
1
DisplayName:
@itemPort_magazine_attach_1
→
Spare Weapon Magazine 1
2
DisplayName:
@itemPort_magazine_attach_2
→
Spare Weapon Magazine 2
3
DisplayName:
@itemPort_medPen_attach_1
→
Consumable
4
DisplayName:
@itemPort_utility_attach_1
→
Utility Item
5
DisplayName:
@itemPort_oxyPen_attach_1
→
Consumable
6
DisplayName:
@itemPort_wep_sidearm
→
Weapon (Sidearm)
7
DisplayName:
@itemPort_Armor_Torso
→
Armor (Torso)
8
DisplayName:
@itemPort_Armor_Arms
→
Armor (Arms)
9
DisplayName:
@itemPort_Armor_Legs
→
Armor (Legs)
10
DisplayName:
@itemPort_Armor_Helmet
→
Armor (Helmet)
SuitArmor
DamageResistance
Stun
Multiplier:
0.85
→
0.9
Energy
Multiplier:
0.9
→
0.95
Thermal
Multiplier:
0.9
→
0.95
Physical
Multiplier:
0.9
→
0.95
Distortion
Multiplier:
0.9
→
0.95
Biochemical
Multiplier:
0.9
→
0.95
DescriptionData
Damage Reduction:
10%
→
5%
GForceResistance
Value:
0.9
Pembroke Helmet RSI Sunburst Edition
(clda_utility_heavy_helmet_02_01_04)
Changed
12 changes
stdItem
Ports
0
DisplayName:
@item_TypeVisor
→
Visor
1
DisplayName:
@item_TypeVisor
→
Visor
2
DisplayName:
@item_TypeChar_Armor_Helmet
→
Helmets
3
DisplayName:
@item_TypeRadar
→
Radar
Interactions
0:
Seatenter
→
Disableesp
1:
Seatexit
→
Enablecruise
2:
Canopyopen
→
Disablecruise
3:
Canopyclose
→
Enablevtol
4:
Ladderdeploy
→
Disablevtol
5:
Ladderretract
→
Enableproximityassist
6:
Seatenter_exterior
→
Disableproximityassist
GForceResistance
Value:
-0.125
C8X Pisces TSB Flight Blade
(Controller_Flight_ANVL_Pisces_C8X_Flight_Blade_SPD)
Changed
2 changes
stdItem
Ifcs
NoFuelParams
LegacyMaxSpeed:
20
AngularVelocityModifier:
0.1
LinearAccelerationModifier:
0.1
AngularAccelerationModifier:
0.1
Mass:
0
→
35
Markanda Undersuit Pyrotechnic
(clda_undersuit_02_02_01)
Changed
19 changes
stdItem
Ports
0
DisplayName:
@itemPort_wep_stocked_3
→
Weapon (Primary)
1
DisplayName:
@itemPort_magazine_attach_1
→
Spare Weapon Magazine 1
2
DisplayName:
@itemPort_magazine_attach_2
→
Spare Weapon Magazine 2
3
DisplayName:
@itemPort_medPen_attach_1
→
Consumable
4
DisplayName:
@itemPort_utility_attach_1
→
Utility Item
5
DisplayName:
@itemPort_oxyPen_attach_1
→
Consumable
6
DisplayName:
@itemPort_wep_sidearm
→
Weapon (Sidearm)
7
DisplayName:
@itemPort_Armor_Torso
→
Armor (Torso)
8
DisplayName:
@itemPort_Armor_Arms
→
Armor (Arms)
9
DisplayName:
@itemPort_Armor_Legs
→
Armor (Legs)
10
DisplayName:
@itemPort_Armor_Helmet
→
Armor (Helmet)
SuitArmor
DamageResistance
Stun
Multiplier:
0.85
→
0.9
Energy
Multiplier:
0.9
→
0.95
Thermal
Multiplier:
0.9
→
0.95
Physical
Multiplier:
0.9
→
0.95
Distortion
Multiplier:
0.9
→
0.95
Biochemical
Multiplier:
0.9
→
0.95
DescriptionData
Damage Reduction:
10%
→
5%
GForceResistance
Value:
0.9
Pembroke Backpack
(clda_utility_heavy_backpack_01_01_01)
Changed
10 changes
stdItem
Ports
0
DisplayName:
@itemPort_wep_stocked_2
→
Weapon (Secondary)
1
DisplayName:
@itemPort_wep_stocked_3
→
Weapon (Primary)
2
DisplayName:
@itemPort_gadget_attach_1
→
Utility Item
Interactions
0:
Disabledecoupled
→
Carry
1:
Enablegsafe
→
Drop
2:
Disablegsafe
→
Place
3:
Enableesp
→
Store
4:
Disableesp
→
Equiptowear
5:
Enablecruise
6:
Disablecruise
Pembroke Backpack RSI Ivory Edition
(clda_utility_heavy_backpack_02_01_01)
Changed
10 changes
stdItem
Ports
0
DisplayName:
@itemPort_wep_stocked_2
→
Weapon (Secondary)
1
DisplayName:
@itemPort_wep_stocked_3
→
Weapon (Primary)
2
DisplayName:
@itemPort_gadget_attach_1
→
Utility Item
Interactions
0:
Engineon
→
Place
1:
Engineoff
→
Store
2:
Enabledecoupled
→
Equiptowear
3:
Disabledecoupled
→
Carry
4:
Enablegsafe
→
Drop
5:
Disablegsafe
6:
Enableesp
Pembroke Backpack RSI Sunburst Edition
(clda_utility_heavy_backpack_02_01_04)
Changed
10 changes
stdItem
Ports
0
DisplayName:
@itemPort_wep_stocked_2
→
Weapon (Secondary)
1
DisplayName:
@itemPort_wep_stocked_3
→
Weapon (Primary)
2
DisplayName:
@itemPort_gadget_attach_1
→
Utility Item
Interactions
0:
Unlocktrigger
→
Holster
1:
Lockself
→
Offhandholster
2:
Unlockself
→
Store
3:
Openrequest
→
Offhandstore
4:
Closerequest
→
Drop
5:
Closetrigger
→
Carrylowered
6:
Closeself
→
Inspect
Pembroke Backpack RSI Graphite Edition
(clda_utility_heavy_backpack_02_01_12)
Changed
10 changes
stdItem
Ports
0
DisplayName:
@itemPort_wep_stocked_2
→
Weapon (Secondary)
1
DisplayName:
@itemPort_wep_stocked_3
→
Weapon (Primary)
2
DisplayName:
@itemPort_gadget_attach_1
→
Utility Item
Interactions
0:
Overrideclose
→
Carrylowered
1:
Opencomplete
→
Inspect
2:
Closecomplete
→
Place
3:
Opentrigger
→
Chakmafirstselecttake
4:
Openself
→
Chakmatake
5:
Allowopen
→
Bespokeplace
6:
Locktrigger
→
Holdready
Pembroke Backpack RSI Edition (Modified)
(clda_utility_heavy_backpack_02_9tails_01)
Changed
10 changes
stdItem
Ports
0
DisplayName:
@itemPort_wep_stocked_2
→
Weapon (Secondary)
1
DisplayName:
@itemPort_wep_stocked_3
→
Weapon (Primary)
2
DisplayName:
@itemPort_gadget_attach_1
→
Utility Item
Interactions
0:
Open
→
Bespokeplace
1:
Close
→
Holdready
2:
Lock
→
Holster
3:
Override
→
Offhandholster
4:
Stepthrough
→
Store
5:
Secondaryopen
→
Offhandstore
6:
Unlock
→
Drop
Pembroke Helmet
(clda_utility_heavy_helmet_01_01_01)
Changed
11 changes
stdItem
Ports
0
DisplayName:
@item_TypeVisor
→
Visor
1
DisplayName:
@item_TypeVisor
→
Visor
2
DisplayName:
@item_TypeChar_Armor_Helmet
→
Helmets
3
DisplayName:
@item_TypeRadar
→
Radar
Interactions
1:
Place
→
Stow
2:
Store
→
Carry
3:
Equiptowear
→
Inspect
4:
Openinventoryui
→
Sit
5:
Openlootingui
→
Exit
6:
Carry
GForceResistance
Value:
-0.125
Pembroke Helmet RSI Ivory Edition
(clda_utility_heavy_helmet_02_01_01)
Changed
12 changes
stdItem
Ports
0
DisplayName:
@item_TypeVisor
→
Visor
1
DisplayName:
@item_TypeVisor
→
Visor
2
DisplayName:
@item_TypeChar_Armor_Helmet
→
Helmets
3
DisplayName:
@item_TypeRadar
→
Radar
Interactions
0:
Drop
→
Exit
1:
Place
→
Sit
2:
Store
3:
Equiptowear
4:
Openinventoryui
5:
Openlootingui
6:
Carry
GForceResistance
Value:
-0.125
<= PLACEHOLDER =>
(CNOU_Mustang_Beta_Thruster_Aux)
Changed
1 change
stdItem
Thruster
NoFuelThresholdRatio:
0
→
0.1
<= PLACEHOLDER =>
(CNOU_Mustang_Beta_Thruster_Main)
Changed
1 change
stdItem
Thruster
NoFuelThresholdRatio:
0
→
0.1
<= PLACEHOLDER =>
(CNOU_Mustang_Beta_Thruster_Mav_Fixed_01)
Changed
1 change
stdItem
Thruster
NoFuelThresholdRatio:
0
→
0.1
<= PLACEHOLDER =>
(CNOU_Mustang_Beta_Thruster_Mav_Fixed_01_Down)
Changed
1 change
stdItem
Thruster
NoFuelThresholdRatio:
0
→
0.1
Pembroke Helmet RSI Graphite Edition
(clda_utility_heavy_helmet_02_01_12)
Changed
12 changes
stdItem
Ports
0
DisplayName:
@item_TypeVisor
→
Visor
1
DisplayName:
@item_TypeVisor
→
Visor
2
DisplayName:
@item_TypeChar_Armor_Helmet
→
Helmets
3
DisplayName:
@item_TypeRadar
→
Radar
Interactions
0:
Seatexit_exterior
→
Engineon
1:
Seatenter_zerog
→
Engineoff
2:
Seatexit_zerog
→
Enabledecoupled
3:
Pilotenter
→
Disabledecoupled
4:
Pilotexit
→
Enablegsafe
5:
Openinnerdoor
→
Disablegsafe
6:
Closealldoors
→
Enableesp
GForceResistance
Value:
-0.125
Pembroke Helmet Starchaser Edition
(clda_utility_heavy_helmet_02_01_iae2024)
Changed
13 changes
stdItem
Ports
0
DisplayName:
@item_TypeVisor
→
Visor
1
DisplayName:
@item_TypeVisor
→
Visor
2
DisplayName:
@item_TypeChar_Armor_Helmet
→
Helmets
3
DisplayName:
@item_TypeRadar
→
Radar
Interactions
0:
Openinnerdoorfinished
→
Disableesp
1:
Closeinnerdoorfinished
→
Enablecruise
2:
Idle_guard
→
Disablecruise
3:
Activate remote camera
→
Enablevtol
4:
Turret_gyro_mode
→
Disablevtol
5:
Enableproximityassist
6:
Disableproximityassist
GForceResistance
Value:
-0.125
event_source
#0:
IAE
Pembroke Helmet RSI Edition (Modified)
(clda_utility_heavy_helmet_02_9tails_01)
Changed
12 changes
stdItem
Ports
0
DisplayName:
@item_TypeVisor
→
Visor
1
DisplayName:
@item_TypeVisor
→
Visor
2
DisplayName:
@item_TypeChar_Armor_Helmet
→
Helmets
3
DisplayName:
@item_TypeRadar
→
Radar
Interactions
0:
Turret_sensitivity_increase
→
Engineon
1:
Turret_sensitivity_decrease
→
Engineoff
2:
Turret_sensitivity_reset
→
Enabledecoupled
3:
Turretdeploy
→
Disabledecoupled
4:
Turretretract
→
Enablegsafe
5:
Seatenter
→
Disablegsafe
6:
Seatexit
→
Enableesp
GForceResistance
Value:
-0.125
Siebe Helmet
(clda_utility_heavy_helmet_03_01_01)
Changed
12 changes
stdItem
Ports
0
DisplayName:
@item_TypeVisor
→
Visor
1
DisplayName:
@item_TypeVisor
→
Visor
2
DisplayName:
@item_TypeChar_Armor_Helmet
→
Helmets
3
DisplayName:
@item_TypeRadar
→
Radar
Interactions
0:
Carry
→
Setdockingcollarlargemanualclose
1:
Place
→
Opendockingcollarsmall
2:
Drop
→
Closedockingcollarsmall
3:
Equiptowear
→
Autoopendockingcollarsmallrequest
4:
Inspect
→
Autoclosedockingcollarsmallrequest
5:
Store
→
Setdockingcollarsmallauto
6:
Attachtohip
→
Setdockingcollarsmallmanualopen
GForceResistance
Value:
-0.125
Siebe Helmet Tidal Wave
(clda_utility_heavy_helmet_03_01_07)
Changed
12 changes
stdItem
Ports
0
DisplayName:
@item_TypeVisor
→
Visor
1
DisplayName:
@item_TypeVisor
→
Visor
2
DisplayName:
@item_TypeChar_Armor_Helmet
→
Helmets
3
DisplayName:
@item_TypeRadar
→
Radar
Interactions
0:
Drop
→
Carry
1:
Place
→
Inspect
2:
Store
→
Place
3:
Equiptowear
→
Drop
4:
Openinventoryui
→
Stow
5:
Openlootingui
6:
Carry
GForceResistance
Value:
-0.125
Siebe Helmet Thundercloud
(clda_utility_heavy_helmet_03_01_11)
Changed
12 changes
stdItem
Ports
0
DisplayName:
@item_TypeVisor
→
Visor
1
DisplayName:
@item_TypeVisor
→
Visor
2
DisplayName:
@item_TypeChar_Armor_Helmet
→
Helmets
3
DisplayName:
@item_TypeRadar
→
Radar
Interactions
0:
Drop
→
Stow
1:
Place
→
Carry
2:
Store
→
Inspect
3:
Equiptowear
→
Place
4:
Openinventoryui
→
Drop
5:
Openlootingui
6:
Carry
GForceResistance
Value:
-0.125
Siebe Helmet Beachhead
(clda_utility_heavy_helmet_03_01_15)
Changed
11 changes
stdItem
Ports
0
DisplayName:
@item_TypeVisor
→
Visor
1
DisplayName:
@item_TypeVisor
→
Visor
2
DisplayName:
@item_TypeChar_Armor_Helmet
→
Helmets
3
DisplayName:
@item_TypeRadar
→
Radar
Interactions
1:
Place
→
Stow
2:
Store
→
Carry
3:
Equiptowear
→
Inspect
4:
Openinventoryui
→
Place
5:
Openlootingui
6:
Carry
GForceResistance
Value:
-0.125
Stirling Exploration Helmet
(clda_utility_heavy_helmet_04_01_01)
Changed
11 changes
stdItem
Ports
0
DisplayName:
@item_TypeVisor
→
Visor
1
DisplayName:
@item_TypeVisor
→
Visor
2
DisplayName:
@item_TypeChar_Armor_Helmet
→
Helmets
3
DisplayName:
@item_TypeRadar
→
Radar
Interactions
0:
Drop
→
Carry
2:
Store
→
Drop
3:
Equiptowear
→
Stow
4:
Openinventoryui
→
Inspect
5:
Openlootingui
6:
Carry
GForceResistance
Value:
-0.125
<= PLACEHOLDER =>
(CNOU_Mustang_Beta_Thruster_Mav_Fixed_01_Up)
Changed
1 change
stdItem
Thruster
NoFuelThresholdRatio:
0
→
0.1
<= PLACEHOLDER =>
(CNOU_Mustang_Beta_Thruster_Retro)
Changed
1 change
stdItem
Thruster
NoFuelThresholdRatio:
0
→
0.1
<= PLACEHOLDER =>
(CNOU_Mustang_Delta_Thruster_Aux)
Changed
1 change
stdItem
Thruster
NoFuelThresholdRatio:
0
→
0.1
<= PLACEHOLDER =>
(CNOU_Mustang_Delta_Thruster_Main)
Changed
1 change
stdItem
Thruster
NoFuelThresholdRatio:
0
→
0.1
Stirling Exploration Helmet Sediment Edition
(clda_utility_heavy_helmet_04_01_02)
Changed
12 changes
stdItem
Ports
0
DisplayName:
@item_TypeVisor
→
Visor
1
DisplayName:
@item_TypeVisor
→
Visor
2
DisplayName:
@item_TypeChar_Armor_Helmet
→
Helmets
3
DisplayName:
@item_TypeRadar
→
Radar
Interactions
0:
Place
→
Engineon
1:
Ascend
→
Engineoff
2:
Descend
→
Enabledecoupled
3:
Elevatorarrived
→
Disabledecoupled
4:
Stand-console_idle_medium
→
Enablegsafe
5:
Startchargeinteraction
→
Disablegsafe
6:
Cancelchargeinteraction
→
Enableesp
GForceResistance
Value:
-0.125
Stirling Exploration Helmet Alkaline Edition
(clda_utility_heavy_helmet_04_01_03)
Changed
12 changes
stdItem
Ports
0
DisplayName:
@item_TypeVisor
→
Visor
1
DisplayName:
@item_TypeVisor
→
Visor
2
DisplayName:
@item_TypeChar_Armor_Helmet
→
Helmets
3
DisplayName:
@item_TypeRadar
→
Radar
Interactions
0:
Disperseinteraction
→
Disableesp
1:
Setjammerswitchon
→
Enablecruise
2:
Setjammerswitchoff
→
Disablecruise
3:
Maindeviceswitchon
→
Enablevtol
4:
Maindeviceswitchoff
→
Disablevtol
5:
Enter
→
Enableproximityassist
6:
Exit
→
Disableproximityassist
GForceResistance
Value:
-0.125
Stirling Exploration Helmet Granite Edition
(clda_utility_heavy_helmet_04_01_04)
Changed
12 changes
stdItem
Ports
0
DisplayName:
@item_TypeVisor
→
Visor
1
DisplayName:
@item_TypeVisor
→
Visor
2
DisplayName:
@item_TypeChar_Armor_Helmet
→
Helmets
3
DisplayName:
@item_TypeRadar
→
Radar
Interactions
0:
Elevatorarrived
→
Disableesp
1:
Open
→
Enablecruise
2:
Close
→
Disablecruise
3:
Toggle
→
Enablevtol
4:
Lock
→
Disablevtol
5:
Openfinished
→
Enableproximityassist
6:
Closefinished
→
Disableproximityassist
GForceResistance
Value:
-0.125
Stirling Exploration Helmet Chroma Edition
(clda_utility_heavy_helmet_04_01_13)
Changed
12 changes
stdItem
Ports
0
DisplayName:
@item_TypeVisor
→
Visor
1
DisplayName:
@item_TypeVisor
→
Visor
2
DisplayName:
@item_TypeChar_Armor_Helmet
→
Helmets
3
DisplayName:
@item_TypeRadar
→
Radar
Interactions
0:
Closealldoors
→
Disableesp
1:
Openinnerdoorfinished
→
Enablecruise
2:
Closeinnerdoorfinished
→
Disablecruise
3:
Turnon
→
Enablevtol
4:
Turnoff
→
Disablevtol
5:
Sit
→
Enableproximityassist
6:
Use
→
Disableproximityassist
GForceResistance
Value:
-0.125
Stirling Exploration Helmet Sandstorm Edition
(clda_utility_heavy_helmet_04_01_15)
Changed
12 changes
stdItem
Ports
0
DisplayName:
@item_TypeVisor
→
Visor
1
DisplayName:
@item_TypeVisor
→
Visor
2
DisplayName:
@item_TypeChar_Armor_Helmet
→
Helmets
3
DisplayName:
@item_TypeRadar
→
Radar
Interactions
0:
Place
→
Engineon
1:
Refill ammo
→
Engineoff
2:
Pick up
→
Enabledecoupled
3:
Medpen
→
Disabledecoupled
4:
Refill grenades
→
Enablegsafe
5:
Swap outfit
→
Disablegsafe
6:
Openinnerdoor
→
Enableesp
GForceResistance
Value:
-0.125
Stirling Exploration Helmet Tungsten Edition
(clda_utility_heavy_helmet_04_01_18)
Changed
12 changes
stdItem
Ports
0
DisplayName:
@item_TypeVisor
→
Visor
1
DisplayName:
@item_TypeVisor
→
Visor
2
DisplayName:
@item_TypeChar_Armor_Helmet
→
Helmets
3
DisplayName:
@item_TypeRadar
→
Radar
Interactions
0:
Copilotenter
→
Engineon
1:
Copilotexit
→
Engineoff
2:
Open
→
Enabledecoupled
3:
Close
→
Disabledecoupled
4:
Lock
→
Enablegsafe
5:
Unlocktrigger
→
Disablegsafe
6:
Unlock
→
Enableesp
GForceResistance
Value:
-0.125