Version Changelog

4.8.2-LIVE.12030094
4.8.2-LIVE.12030094 4.9.0-LIVE.12232306 · Jul 16, 2026
4.10.0-LIVE.12519617
Prism "Crusader" Laser Shotgun (volt_shotgun_energy_01_blue01)
Changed
13 changes
stdItem
Interactions
0: Closedoor → Store
1: Enableproximitysensor → Equiptowear
2: Disableproximitysensor → Openinventoryui
3: Lockdoor → Openlootingui
4: Unlockdoor → Carry
5: Opencomplete → Drop
6: Closecomplete → Place
7: Syncopen
8: Syncclose
9: Hidelocks
10: Synclock
11: Syncunlock
12: Lightson
Prism "Irradiated" Laser Shotgun (volt_shotgun_energy_01_collector01)
Changed
13 changes
stdItem
Interactions
0: Unlockdoor → Store
1: Opencomplete → Equiptowear
2: Closecomplete → Openinventoryui
3: Syncopen → Openlootingui
4: Syncclose → Carry
5: Hidelocks → Drop
6: Synclock → Place
7: Syncunlock
8: Lightson
9: Lightsoff
10: Lightslow
11: Lightsalarm
12: Checkcredentials
Prism "ArcCorp" Laser Shotgun (volt_shotgun_energy_01_red01)
Changed
13 changes
stdItem
Interactions
0: Lightson → Openinventoryui
1: Lightsoff → Openlootingui
2: Lightslow → Carry
3: Lightsalarm → Drop
4: Checkcredentials → Place
5: Override → Store
6: Opendoor → Equiptowear
7: Closedoor
8: Enableproximitysensor
9: Disableproximitysensor
10: Lockdoor
11: Unlockdoor
12: Opencomplete
Prism "Hazard" Laser Shotgun (volt_shotgun_energy_01_store01)
Changed
13 changes
stdItem
Interactions
0: Closecomplete → Equiptowear
1: Syncopen → Openinventoryui
2: Syncclose → Openlootingui
3: Hidelocks → Carry
4: Synclock → Drop
5: Syncunlock → Place
6: Lightson → Store
7: Lightsoff
8: Lightslow
9: Lightsalarm
10: Checkcredentials
11: Override
12: Opendoor
Crusader C1 Spirit Wikelo Special (CRUS_Spirit_C1_Civilian)
Changed
2 changes
stdItem
Interactions
0: Lightson → Enablevtol
1: Lightsoff → Disablevtol
Prism "Disrupt Camo" Laser Shotgun (volt_shotgun_energy_01_store02)
Changed
13 changes
stdItem
Interactions
0: Opencomplete → Carry
1: Closecomplete → Drop
2: Syncopen → Place
3: Syncclose → Store
4: Hidelocks → Equiptowear
5: Synclock → Openinventoryui
6: Syncunlock → Openlootingui
7: Lightson
8: Lightsoff
9: Lightslow
10: Lightsalarm
11: Checkcredentials
12: Override
Prism "Bonedust" Laser Shotgun (volt_shotgun_energy_01_tint01)
Changed
13 changes
stdItem
Interactions
0: Opendoor → Openlootingui
1: Closedoor → Carry
2: Enableproximitysensor → Drop
3: Disableproximitysensor → Place
4: Lockdoor → Store
5: Unlockdoor → Equiptowear
6: Opencomplete → Openinventoryui
7: Closecomplete
8: Syncopen
9: Syncclose
10: Hidelocks
11: Synclock
12: Syncunlock
Prism "Deep Sea" Laser Shotgun (volt_shotgun_energy_01_tint02)
Changed
11 changes
stdItem
Interactions
0: Lightsoff → Place
1: Lightslow → Store
2: Lightsalarm → Equiptowear
3: Checkcredentials → Openinventoryui
4: Override → Openlootingui
5: Opendoor → Carry
6: Closedoor → Drop
7: Enableproximitysensor
8: Disableproximitysensor
9: Lockdoor
10: Unlockdoor
Prism "Firesteel" Laser Shotgun (volt_shotgun_energy_01_tint03)
Changed
13 changes
stdItem
Interactions
0: Syncunlock → Drop
1: Lightson → Place
2: Lightsoff → Store
3: Lightslow → Equiptowear
4: Lightsalarm → Openinventoryui
5: Checkcredentials → Openlootingui
6: Override → Carry
7: Opendoor
8: Closedoor
9: Enableproximitysensor
10: Disableproximitysensor
11: Lockdoor
12: Unlockdoor
Prism "microTech" Laser Shotgun (volt_shotgun_energy_01_white01)
Changed
13 changes
stdItem
Interactions
0: Override → Place
1: Opendoor → Store
2: Closedoor → Equiptowear
3: Enableproximitysensor → Openinventoryui
4: Disableproximitysensor → Openlootingui
5: Lockdoor → Carry
6: Unlockdoor → Drop
7: Opencomplete
8: Closecomplete
9: Syncopen
10: Syncclose
11: Hidelocks
12: Synclock
Quartz "Hurston" Energy SMG (volt_smg_energy_01_black01)
Changed
8 changes
stdItem
Interactions
0: Sleep → Turret_gyro_mode
1: Situp → Turret_sensitivity_increase
2: Liedown → Turret_sensitivity_decrease
3: Sit → Turret_sensitivity_reset
4: Exit → Turret_fire_mode
5: Savegamelogout → Turretenter
6: Finishsurgery → Turretexit
7: Openinventoryui
Quartz "Crusader" Energy SMG (volt_smg_energy_01_blue01)
Changed
8 changes
stdItem
Interactions
0: Situp → Onreset
1: Liedown → Nextdamagelevel
2: Sit → Updatedamagevisuals
3: Exit → Turret_fire_mode
4: Sleep → Turret_gyro_mode
5: Savegamelogout → Turret_sensitivity_increase
6: Exittop → Turret_sensitivity_decrease
7: Turret_sensitivity_reset
Quartz "Jungle Camo" Energy SMG (volt_smg_energy_01_collector01)
Changed
6 changes
stdItem
Interactions
0: Sleep → Turret_sensitivity_increase
1: Situp → Turret_sensitivity_decrease
2: Savegamelogout → Turret_sensitivity_reset
3: Liedown → Turret_fire_mode
4: Sit → Turret_gyro_mode
5: Exit
Quartz "Hunter Camo" Energy SMG (volt_smg_energy_01_collector02)
Changed
11 changes
stdItem
Interactions
0: Kioskactivate → Ai_use
1: Proccliplowertoenter → Turret_sensitivity_decrease
2: Procclipraisetoenter → Turret_sensitivity_reset
3: Openlootingui → Turret_fire_mode
4: Liedown → Turret_gyro_mode
5: Exit → Turret_sensitivity_increase
6: Sleep
7: Finishsurgery
8: Openinventoryui
9: Placeotherinbed
10: Placeresourcecanister
Quartz "Cobalt Camo" Energy SMG (volt_smg_energy_01_collector03)
Changed
8 changes
stdItem
Interactions
0: Liedown → Turret_gyro_mode
1: Sit → Turret_sensitivity_reset
2: Exit → Turret_fire_mode
3: Sleep → Ai_use
4: Situp → Retractturret
5: Liedowntop
6: Sleeptop
7: Sittop
Crusader A1 Spirit (CRUS_Spirit_A1)
Changed
2 changes
entity_tags
11: e1d90840-d3c2-469c-9df4-6c2b9f44aa9c
entity_tag_map
11
tag: e1d90840-d3c2-469c-9df4-6c2b9f44aa9c
name: Medium
Quartz "Piconalia" Energy SMG (volt_smg_energy_01_lumi01)
Changed
11 changes
stdItem
Interactions
0: Exit → Prisonerinteracted
1: Sleep → Useconsole
2: Situp → Exitconsole
3: Savegamelogout → Insert
4: Liedown → Eject
5: Sit → Abort
6: Logoutrequest
7: Registerplayer
8: Login
entity_tags
11: 30c5b1f0-b7b6-4bc7-beb4-6b818f4847fd → afe37673-b836-4523-b9c3-e027e588e79f
entity_tag_map
11
tag: 30c5b1f0-b7b6-4bc7-beb4-6b818f4847fd → afe37673-b836-4523-b9c3-e027e588e79f
Quartz "ArcCorp" Energy SMG (volt_smg_energy_01_red01)
Changed
8 changes
stdItem
Interactions
0: Open → Turret_sensitivity_decrease
1: Close → Turret_sensitivity_reset
2: Liedown → Turret_fire_mode
3: Sit → Turret_gyro_mode
4: Exit → Turret_sensitivity_increase
5: Sleep
6: Situp
7: Savegamelogout
Quartz "True Valor" Energy SMG (volt_smg_energy_01_store01)
Changed
9 changes
stdItem
Interactions
0: Exittop → Ai_use
1: Situptop → Retractturret
2: Watch_tv → Turret_gyro_mode
3: Watch_tv_top → Turret_sensitivity_reset
4: Liedown → Turret_fire_mode
5: Sit → Turret_sensitivity_increase
6: Exit → Turret_sensitivity_decrease
7: Sleep
8: Situp
Quartz "Clawed Steel" Energy SMG (volt_smg_energy_01_store02)
Changed
7 changes
stdItem
Interactions
0: Procclipraisetoenter → Turret_fire_mode
1: Openlootingui → Turret_gyro_mode
2: Liedown → Turret_sensitivity_increase
3: Sit → Turret_sensitivity_decrease
4: Exit → Turret_sensitivity_reset
5: Sleep
6: Situp
Quartz "New Dawn" Energy SMG (volt_smg_energy_01_store03)
Changed
8 changes
stdItem
Interactions
0: Situp → Turret_sensitivity_reset
1: Savegamelogout → Turret_fire_mode
2: Open → Turret_gyro_mode
3: Close → Turret_sensitivity_increase
4: Liedown → Turret_sensitivity_decrease
5: Sit
6: Exit
7: Sleep
Quartz "Deadfall" Energy SMG (volt_smg_energy_01_tint01)
Changed
7 changes
stdItem
Interactions
0: Liedown → Turret_fire_mode
1: Sit → Ai_use
2: Exit → Retractturret
3: Sleep → Turret_gyro_mode
4: Situp → Turret_sensitivity_reset
5: Savegamelogout
6: Exittop
Quartz "Deadfall" Energy SMG (volt_smg_energy_01_tint01_optic_001)
Changed
13 changes
stdItem
Interactions
0: Pilotexit → Enablegsafe
1: Enterinternalscreen → Disablegsafe
2: Comp_wing_right_open → Enableesp
3: Comp_wing_right_close → Disableesp
4: Comp_wing_left_open → Enablecruise
5: Comp_wing_left_close → Disablecruise
6: Comp_left_open → Enablevtol
7: Comp_left_close → Disablevtol
8: Comp_right_open → Enableproximityassist
9: Comp_right_close → Disableproximityassist
10: Comp_top_open → Transformdeploy
11: Comp_top_close → Transformretract
12: Comp_bottom_open → Transformcycle
Quartz "Black Op" Energy SMG (volt_smg_energy_01_tint02)
Changed
8 changes
stdItem
Interactions
0: Sit → Turret_sensitivity_decrease
1: Exit → Turret_sensitivity_reset
2: Sleep → Turret_fire_mode
3: Situp → Turret_gyro_mode
4: Liedown → Turret_sensitivity_increase
5: Examine
6: Examinebody
7: Scanbody
Quartz "Black Op" Energy SMG (volt_smg_energy_01_tint02_optic_001)
Changed
13 changes
stdItem
Interactions
0: Seatenter → Disableproximityassist
1: Seatexit → Engineon
2: Lockself → Engineoff
3: Unlockself → Enabledecoupled
4: Reportlock → Disabledecoupled
5: Reportunlock → Enablegsafe
6: Sync → Disablegsafe
7: Reporterror → Enableesp
8: Repair → Disableesp
9: Open → Enablecruise
10: Close → Disablecruise
11: Toggle → Enablevtol
12: Lock → Disablevtol
Quartz "Lumen" Energy SMG (volt_smg_energy_01_tint03)
Changed
7 changes
stdItem
Interactions
0: Savegamelogout → Turret_fire_mode
1: Liedown → Turret_gyro_mode
2: Sit → Turret_sensitivity_increase
3: Exit → Turret_sensitivity_decrease
4: Sleep → Turret_sensitivity_reset
5: Situp → Ai_use
6: Retractturret
Aegis Idris-P (AEGS_Idris_P_FW_25)
Changed
7 changes
stdItem
Interactions
0: Open → Loot
1: Close → Openinventoryui
entity_tags
11: 9f6e256c-f83b-44a1-b8c6-78a622438d79 → 33e0472e-e3ad-4701-951a-915bf5f8a691
12: 481d0be9-5989-4fde-b87d-6c660abcc978
entity_tag_map
11
tag: 9f6e256c-f83b-44a1-b8c6-78a622438d79 → 33e0472e-e3ad-4701-951a-915bf5f8a691
name: EndGame → VeryHard
12
tag: 481d0be9-5989-4fde-b87d-6c660abcc978
name: CombatRaiting8
<= PLACEHOLDER => (RSI_Hermes_Thruster_Retro)
Changed
1 change
stdItem
Temperature
UseParentRoomOccupant: 0
Quartz "Lumen" Energy SMG (volt_smg_energy_01_tint03_optic_001)
Changed
13 changes
stdItem
Interactions
0: Comp_bottom_close → Engineon
1: Ground_fuel_open → Engineoff
2: Ground_fuel_close → Enabledecoupled
3: Ladderopen → Disabledecoupled
4: Ladderclose → Enablegsafe
5: Canopyopen → Disablegsafe
6: Canopyclose → Enableesp
7: Seatenterladder → Disableesp
8: Seatexitladder → Enablecruise
9: Seatenterzerog → Disablecruise
10: Seatexitzerog → Enablevtol
11: Seatenterladderoneway → Disablevtol
12: Seatexitladderoneway → Enableproximityassist
Quartz "GCD-Army" SMG (volt_smg_energy_01_uee01)
Changed
11 changes
stdItem
Interactions
0: Placeotherinbed → Turret_sensitivity_reset
1: Placeresourcecanister → Turret_fire_mode
2: Kioskactivate → Turret_gyro_mode
3: Proccliplowertoenter → Turret_sensitivity_increase
4: Procclipraisetoenter → Turret_sensitivity_decrease
5: Openlootingui
6: Liedown
7: Exit
8: Sleep
9: Finishsurgery
10: Openinventoryui
Quartz "microTech" Energy SMG (volt_smg_energy_01_white01)
Changed
12 changes
stdItem
Interactions
0: Situp → Exitconsole
1: Savegamelogout → Insert
2: Liedown → Eject
3: Sit → Abort
4: Exit → Logoutrequest
5: Sleep → Registerplayer
6: Exittop → Login
7: Useconsole
8: Place
9: Destroy
10: Reset
11: Ondestroyed
Zenith "Snow Camo" Laser Sniper Rifle (volt_sniper_energy_01_collector01)
Changed
8 changes
stdItem
Interactions
0: Close → Open
1: Lock → Close
2: Unlock → Activate pump
3: Openlootingui → Detach
4: Insert → Purge
5: Onfunctional
6: Onnonfunctional
7: Fusebreak
Zenith "Golden Blossom" Laser Sniper Rifle (volt_sniper_energy_01_store01)
Changed
9 changes
stdItem
Interactions
0: Refill ammo → Close
1: Pick up → Activate pump
2: Medpen → Detach
3: Refill grenades → Purge
4: Loot → Open
5: Carry
6: Drop
7: Place
8: Open
Zenith "Darkwave" Laser Sniper Rifle (volt_sniper_energy_01_tint01)
Changed
8 changes
stdItem
Interactions
0: Openlootingui → Activate pump
1: Carry → Detach
2: Drop → Purge
3: Place → Open
4: Open → Close
5: Close
6: Lock
7: Unlock
Zenith "Landslide" Laser Sniper Rifle (volt_sniper_energy_01_tint02)
Changed
5 changes
stdItem
Interactions
0: Place → Purge
1: Openlootingui → Open
2: Open → Close
3: Drop → Activate pump
4: Detach
Zenith "Thunderstrike" Laser Sniper Rifle (volt_sniper_energy_01_tint03)
Changed
8 changes
stdItem
Interactions
0: Equiptowear → Detach
1: Inspect → Purge
2: Store → Open
3: Attachtohip → Close
4: Carry → Activate pump
5: Place
6: Drop
7: Refill grenades
Creese Jacket Nine Tails (vpw_bouncer_jacket_01_01_01)
Changed
6 changes
name: Creese Jacket → Creese Jacket Nine Tails
stdItem
Name: Creese Jacket → Creese Jacket Nine Tails
entity_tags
7: bed8e09b-a5f2-4f4e-9be9-ab618ebfbd58
8: d8a234dc-b4d5-44ff-803e-9c3c8dc0c0e7
entity_tag_map
7
tag: bed8e09b-a5f2-4f4e-9be9-ab618ebfbd58
name: CanGenerateAsLoot
8
tag: d8a234dc-b4d5-44ff-803e-9c3c8dc0c0e7
name: Ninetails
Creese Skullsnap Jacket (vpw_bouncer_jacket_01_02_01)
Changed
7 changes
rarity: Common → Uncommon
stdItem
Rarity: Common → Uncommon
entity_tags
3: 59ca5e36-b9a2-4459-ad0e-5745bcf5d899 → 9a46e2f3-6651-4283-8447-c01e6dd778e8
7: bed8e09b-a5f2-4f4e-9be9-ab618ebfbd58
entity_tag_map
3
tag: 59ca5e36-b9a2-4459-ad0e-5745bcf5d899 → 9a46e2f3-6651-4283-8447-c01e6dd778e8
name: Common → Uncommon
7
tag: bed8e09b-a5f2-4f4e-9be9-ab618ebfbd58
name: CanGenerateAsLoot
Creese Copperhead Jacket (vpw_bouncer_jacket_01_04_01)
Changed
7 changes
rarity: Common → Uncommon
stdItem
Rarity: Common → Uncommon
entity_tags
3: 59ca5e36-b9a2-4459-ad0e-5745bcf5d899 → 9a46e2f3-6651-4283-8447-c01e6dd778e8
7: bed8e09b-a5f2-4f4e-9be9-ab618ebfbd58
entity_tag_map
3
tag: 59ca5e36-b9a2-4459-ad0e-5745bcf5d899 → 9a46e2f3-6651-4283-8447-c01e6dd778e8
name: Common → Uncommon
7
tag: bed8e09b-a5f2-4f4e-9be9-ab618ebfbd58
name: CanGenerateAsLoot
Creese Toxic Fog Jacket (vpw_bouncer_jacket_01_03_01)
Changed
7 changes
rarity: Common → Uncommon
stdItem
Rarity: Common → Uncommon
entity_tags
3: 59ca5e36-b9a2-4459-ad0e-5745bcf5d899 → 9a46e2f3-6651-4283-8447-c01e6dd778e8
7: bed8e09b-a5f2-4f4e-9be9-ab618ebfbd58
entity_tag_map
3
tag: 59ca5e36-b9a2-4459-ad0e-5745bcf5d899 → 9a46e2f3-6651-4283-8447-c01e6dd778e8
name: Common → Uncommon
7
tag: bed8e09b-a5f2-4f4e-9be9-ab618ebfbd58
name: CanGenerateAsLoot
<= PLACEHOLDER => (Weapon_Rack_RSI_Perseus_19_Slot)
Changed
12 changes
stdItem
Ports
6
Size: 3 → 4
Tags
0: weapon_port_09 → weapon_port_07
MaxSize: 3 → 4
PortName: $proxy_rifle_03 → $proxy_rifle_01
7
Tags
0: weapon_port_07 → weapon_port_08
Types
0: WeaponPersonal.Small → WeaponPersonal.Medium
PortName: $proxy_rifle_01 → $proxy_rifle_02
CompatibleTypes
0
SubTypes
0: Small → Medium
8
Tags
0: weapon_port_08 → weapon_port_09
Types
0: WeaponPersonal.Small → WeaponPersonal.Medium
PortName: $proxy_rifle_02 → $proxy_rifle_03
CompatibleTypes
0
SubTypes
0: Small → Medium
TRGT. STATUS (XIAN_Nox_SCItem_Seat_Pilot)
Changed
2 changes
stdItem
Seat
Ejection
EjectionLoopTime: 4
MaxLinearVelocity: 1400
MaxAngularVelocity: 1400
MaxLinearAcceleration: 20
MaxAngularAcceleration: 20
HasEjection: true
<= PLACEHOLDER => (XIAN_Nox_Thruster_Aux)
Changed
1 change
stdItem
Temperature
UseParentRoomOccupant: 0
<= PLACEHOLDER => (XIAN_Nox_Thruster_Aux_Left)
Changed
1 change
stdItem
Temperature
UseParentRoomOccupant: 0
<= PLACEHOLDER => (XIAN_Nox_Thruster_Aux_Right)
Changed
1 change
stdItem
Temperature
UseParentRoomOccupant: 0
<= PLACEHOLDER => (XIAN_Nox_Thruster_Main)
Changed
1 change
stdItem
Temperature
UseParentRoomOccupant: 0
<= PLACEHOLDER => (XIAN_Nox_Thruster_Mav_Fixed)
Changed
1 change
stdItem
Temperature
UseParentRoomOccupant: 0
<= PLACEHOLDER => (XIAN_Nox_Thruster_Retro)
Changed
1 change
stdItem
Temperature
UseParentRoomOccupant: 0
TRGT. STATUS (XIAN_Scout_SCItem_Seat_Pilot)
Changed
1 change
stdItem
Seat
HasEjection: false
<= PLACEHOLDER => (XIAN_Scout_Thruster_Aux_Joint)
Changed
1 change
stdItem
Temperature
UseParentRoomOccupant: 0