Version Changelog

4.8.2-LIVE.12030094
4.8.2-LIVE.12030094 4.9.0-LIVE.12232306 · Jul 16, 2026
4.10.0-LIVE.12519617
Bed (Bed_Bunk_Scrap_02)
Changed
6 changes
stdItem
Interactions
0: Stepthrough → Turretexit
1: Closed → Openinventoryui
2: Opened → Close
3: Open panel → Accesscargogrid
4: Pump → Open
5: Exit → Lock
Bed (Bed_Bunk_Scrap_03)
Changed
6 changes
stdItem
Interactions
0: Dooropencomplete → Place
1: Gunretractcomplete → Equip
2: Gate_doorclose → Offhandequip
3: Gate_gundeploy → Store
4: Poweron_01 → Offhandstore
5: Poweroff_01 → Activate
Bed (Bed_Bunk_Template_Left_Logout)
Changed
6 changes
stdItem
Interactions
0: Force_airlockstate_sealed → Offhandequip
1: Force_airlockstate_opened → Store
2: Force_airlockstate_cycling → Offhandstore
3: Force_pressurestate_pressurized → Activate
4: Force_pressurestate_depressurized → Reset
5: Force_atmospherestate_breathable → Turretenter
Bed (Bed_Bunk_Template_Right_Logout)
Changed
6 changes
stdItem
Interactions
0: Gundeployrequested → Store
1: Doorcloserequested → Offhandstore
2: Trigger_gundeploy → Activate
3: Trigger_doorclose → Carrylowered
4: Trigger_gunretract → Drop
5: Trigger_dooropen → Inspect
Bed (Bed_Bunk_Valkyrie_ANVL)
Changed
6 changes
stdItem
Interactions
0: Place → Exit
1: Store → Sit
2: Equiptowear → Deploytable
3: Openinventoryui → Retracttable
4: Openlootingui
5: Carry
Bed (Bed_CRUS_Starlifter_Single_Left)
Changed
4 changes
stdItem
Interactions
0: Sleep → Sit
1: Situp → Exit
2: Sit
3: Exit
Bed (Bed_DRAK_Clipper)
Changed
5 changes
stdItem
Interactions
0: Openlootingui → Exit
1: Open → Sit
2: Close
3: Extend
4: Retract
Bed (Bed_Frameless_WithScreen_Top_Template)
Changed
5 changes
stdItem
Interactions
0: Copilotseatenterfront → Openinventoryui
1: Copilotseatenterleftzerog → Close
2: Copilotseatenterrightzerog → Accesscargogrid
3: Copilotseatenterfrontzerog → Open
4: Copilotseatexit → Lock
Medical Bed (bed_hospital_1_a)
Changed
7 changes
stdItem
Interactions
0: Openinventoryui → Exit
1: Openlootingui → Sit
2: Carry
3: Drop
4: Place
5: Store
6: Equiptowear
Medical Bed (bed_hospital_1_a_OneSideDisabled)
Changed
10 changes
stdItem
Interactions
0: Openlootingui → Disableproximityassist
1: Openinventoryui → Engineon
2: Close → Engineoff
3: Accesscargogrid → Enabledecoupled
4: Open → Disabledecoupled
5: Lock → Enablegsafe
6: Unlock → Disablegsafe
7: Enableesp
8: Disableesp
9: Enablecruise
M9A Cannon (BEHR_LaserCannon_S7_Idris_M_Dummy)
Changed
3 changes
stdItem
Ammunition
Penetration
FarRadius: 1.05 → 0.02
NearRadius: 0.53 → 0.02
BasePenetrationDistance: 10.5 → 0.4335
Medical Bed (bed_hospital_1_IAE)
Changed
10 changes
stdItem
Interactions
0: Openinventoryui → Disableesp
1: Close → Enablecruise
2: Accesscargogrid → Disablecruise
3: Open → Enablevtol
4: Lock → Disablevtol
5: Unlock → Enableproximityassist
6: Openlootingui → Disableproximityassist
7: Engineon
8: Engineoff
9: Enabledecoupled
Medical Bed (bed_hospital_2_a)
Changed
10 changes
stdItem
Interactions
0: Open → Disabledecoupled
1: Lock → Enablegsafe
2: Unlock → Disablegsafe
3: Openlootingui → Enableesp
4: Openinventoryui → Disableesp
5: Close → Enablecruise
6: Accesscargogrid → Disablecruise
7: Enablevtol
8: Disablevtol
9: Enableproximityassist
Bed (Bed_Single_AEGS_Idris_Pilot)
Changed
5 changes
stdItem
Interactions
0: Carrylowered → Sit
1: Drop → Exit
2: Inspect
3: Place
4: Store
Bed (Bed_Single_ARGO_SRV)
Changed
5 changes
stdItem
Interactions
0: Store → Sit
1: Carrylowered → Exit
2: Drop
3: Inspect
4: Place
Bed (Bed_Single_Captain_Reclaimer_AEGS)
Changed
3 changes
stdItem
Interactions
0: Sit → Sit_withtray
1: Exit → Sit
2: Exit
Bed (Bed_Single_Captain_Retaliator_AEGS)
Changed
6 changes
stdItem
Interactions
0: Acceptcontract → Order
1: Drink
2: Open
3: Close
4: Sit
5: Exit
Bed (Bed_Single_Caterpillar_DRAK)
Changed
2 changes
stdItem
Interactions
0: Sit → Exit
1: Exit → Sit
Bed (Bed_Single_CNOU_Nomad)
Changed
2 changes
stdItem
Interactions
0: Acceptcontract → Sit
1: Exit
Bed (Bed_Single_CRUS_Intrepid_Right)
Changed
5 changes
stdItem
Interactions
0: Place → Sit
1: Store → Exit
2: Carrylowered
3: Drop
4: Inspect
Bed (Bed_Single_CRUS_Spirit_Left)
Changed
6 changes
stdItem
Interactions
0: Acceptcontract → Open
1: Close
2: Sit
3: Exit
4: Type
5: Order
Bed (Bed_Single_CRUS_Spirit_Right)
Changed
2 changes
stdItem
Interactions
0: Extend → Exit
1: Retract → Sit
Bed (Bed_Single_DRAK_Corsair)
Changed
6 changes
stdItem
Interactions
0: Fix → Sit
1: Break → Exit
2: Carrylowered
3: Drop
4: Inspect
5: Place
Bed (Bed_Single_DRAK_Corsair_Left)
Changed
6 changes
stdItem
Interactions
0: Ondisabled → Sit
1: Poweron → Exit
2: Enable
3: Disable
4: Toggle
5: Onenabled
Bed (Bed_Single_DRAK_Cutter)
Changed
6 changes
stdItem
Interactions
0: Lockdoorinteraction → Exit
1: Unlockdoorinteraction → Sit
2: Dooropenlightinteraction
3: Doorclosedlightinteraction
4: Place
5: Open
Bed (Bed_Single_DRAK_Vulture)
Changed
5 changes
stdItem
Interactions
0: Inspect → Sit
1: Place → Exit
2: Store
3: Carrylowered
4: Drop
Bed (Bed_Single_Front_Spawnpoint)
Changed
5 changes
stdItem
Interactions
0: Elevatorarrived → Open
1: Useconsole → Lock
2: On → Unlock
3: Off → Openlootingui
4: Insert → Openinventoryui
Bed (Bed_Single_Front_Spawnpoint_No_Persistent_Hab)
Changed
5 changes
stdItem
Interactions
0: Carry → Sit
1: Drop → Exit
2: Place
3: Store
4: Equiptowear
Bed (Bed_Single_Herald_DRAK)
Changed
2 changes
stdItem
Interactions
0: Acceptcontract → Sit
1: Exit
Bed (Bed_Single_ht_lounger_1)
Changed
2 changes
stdItem
Interactions
0: Extend → Exit
1: Retract → Sit
Medical Bed (Bed_Single_Medical_Terrapin)
Changed
9 changes
stdItem
Interactions
0: Open → Engineon
1: Lock → Engineoff
2: Unlock → Enabledecoupled
3: Openlootingui → Disabledecoupled
4: Openinventoryui → Enablegsafe
5: Close → Disablegsafe
6: Accesscargogrid → Enableesp
7: Disableesp
8: Enablecruise
Medical Bed (Bed_Single_Large_Medical_Idris)
Changed
10 changes
stdItem
Interactions
0: Lock → Enablecruise
1: Unlock → Disablecruise
2: Openlootingui → Enablevtol
3: Openinventoryui → Disablevtol
4: Close → Enableproximityassist
5: Accesscargogrid → Disableproximityassist
6: Open → Engineon
7: Engineoff
8: Enabledecoupled
9: Disabledecoupled
Bed (Bed_Single_Mantis_RSI)
Changed
2 changes
stdItem
Interactions
0: Extend → Exit
1: Retract → Sit
Medical Bed (Bed_Single_Medical_890Jump)
Changed
10 changes
stdItem
Interactions
0: Close → Enableproximityassist
1: Accesscargogrid → Disableproximityassist
2: Open → Engineon
3: Lock → Engineoff
4: Unlock → Enabledecoupled
5: Openlootingui → Disabledecoupled
6: Openinventoryui → Enablegsafe
7: Disablegsafe
8: Enableesp
9: Disableesp
Medical Bed (Bed_Single_Medical_Apollo_Tier_1)
Changed
7 changes
stdItem
Interactions
0: Enable → Drink
1: Disable → Open
2: Toggle → Close
3: Onenabled → Sit
4: Ondisabled → Exit
5: Type
6: Order
Medical Bed (Bed_Single_Medical_Carrack)
Changed
10 changes
stdItem
Interactions
0: Accesscargogrid → Disablecruise
1: Open → Enablevtol
2: Lock → Disablevtol
3: Unlock → Enableproximityassist
4: Openlootingui → Disableproximityassist
5: Openinventoryui → Transformdeploy
6: Close → Transformretract
7: Transformcycle
8: Engineon
9: Engineoff
Medical Bed (Bed_Single_Medical_Destructible)
Changed
7 changes
stdItem
Interactions
0: Enter → Type
1: Exit → Order
2: Enable → Drink
3: Disable → Open
4: Toggle → Close
5: Onenabled → Exit
6: Ondisabled
Medical Bed (Bed_Single_Medical_DRAK_Clipper)
Changed
8 changes
stdItem
Interactions
0: Disableweapons → Closeself
1: Setlagpips → Allowclose
2: Setleadpips → Gate_close
3: Setgimballock → Set_pressurenormalized
4: Setfreegimbal → Set_pressuredifferential
5: Setaimassist → Setstate_powered
6: Setstaggeredfire → Setstate_unpowered
7: Setsynchronousfire → Setstate_blocked
Medical Bed (Bed_Single_Medical_Instance_Ambulance_Delves)
Changed
11 changes
stdItem
Interactions
0: Fireweapongroup1 → Setstate_unblocked
1: Fireweapongroup2 → Setstate_noaccess
2: Enableweapons → Setstate_access
3: Disableweapons → Pressurecycle
4: Setlagpips → Pressurecyclecomplete
5: Setleadpips → Set_airlockconnected
6: Setgimballock → Open
7: Setfreegimbal → Close
8: Setaimassist → Lock
9: Setstaggeredfire → Override
10: Setsynchronousfire → Stepthrough
Medical Bed (Bed_Single_Medical_Instance_Ambulance_Template)
Changed
11 changes
stdItem
Interactions
0: Accesscargogrid → Enableesp
1: Open → Disableesp
2: Lock → Enablecruise
3: Unlock → Disablecruise
4: Openlootingui → Enablevtol
5: Openinventoryui → Disablevtol
6: Close → Enableproximityassist
7: Disableproximityassist
8: Engineon
9: Engineoff
10: Enabledecoupled
Medical Bed (Bed_Single_Medical_Instance_Hospital_Delves)
Changed
10 changes
stdItem
Interactions
0: Setfreegimbal → Setstate_powered
1: Setaimassist → Setstate_unpowered
2: Setstaggeredfire → Setstate_blocked
3: Setsynchronousfire → Setstate_unblocked
4: Fireweapongroup1 → Setstate_noaccess
5: Fireweapongroup2 → Setstate_access
6: Enableweapons → Pressurecycle
7: Disableweapons → Pressurecyclecomplete
8: Setlagpips → Set_airlockconnected
9: Setleadpips → Open
Medical Bed (Bed_Single_Medical_Instance_Hospital_Delves_noRespawn)
Changed
7 changes
stdItem
Interactions
0: Openlootingui → Lock
1: Carry → Unlock
2: Drop → Open
3: Place → Close
4: Store → Use
5: Equiptowear → Place
6: Openinventoryui → Placeonhook
Medical Bed (Bed_Single_Medical_Instance_Hospital_Kaboos_noRespawn)
Changed
5 changes
stdItem
Interactions
0: Store → Place
1: Equiptowear → Open
2: Openinventoryui → Drop
5: Drop → Close
6: Place
M9A Cannon (BEHR_LaserCannon_S7_LowPoly)
Changed
3 changes
stdItem
Ammunition
Penetration
FarRadius: 1.05 → 0.02
NearRadius: 0.53 → 0.02
BasePenetrationDistance: 10.5 → 0.4335
Medical Bed (Bed_Single_Medical_Instance_Hospital_StormBreaker)
Changed
10 changes
stdItem
Interactions
0: Fireweapongroup1 → Toggle
1: Fireweapongroup2 → Unlock
2: Enableweapons → Overrideclose
3: Disableweapons → Opencomplete
4: Setlagpips → Closecomplete
5: Setleadpips → Opentrigger
6: Setgimballock → Openself
7: Setfreegimbal → Allowopen
8: Setaimassist → Locktrigger
9: Setstaggeredfire → Unlocktrigger
Medical Bed (Bed_Single_Medical_Instance_Hospital_StormBreaker_noRespawn)
Changed
9 changes
stdItem
Interactions
0: Carry → Refill grenades
1: Drop → Detach
2: Place → Refill ammo
3: Store → Openout
4: Equiptowear → Openin
5: Openinventoryui → Close
6: Openlootingui → Stasisdisable
7: Carry
8: Drop
Medical Bed (Bed_Single_Medical_Instance_Hospital_Template)
Changed
11 changes
stdItem
Interactions
0: Openlootingui → Disabledecoupled
1: Openinventoryui → Enablegsafe
2: Close → Disablegsafe
3: Accesscargogrid → Enableesp
4: Open → Disableesp
5: Lock → Enablecruise
6: Unlock → Disablecruise
7: Enablevtol
8: Disablevtol
9: Enableproximityassist
10: Disableproximityassist
Medical Bed (Bed_Single_Medical_Instance_Template)
Changed
7 changes
stdItem
Interactions
0: Enable → Sit
1: Disable → Exit
2: Toggle → Type
3: Onenabled → Order
4: Ondisabled → Drink
5: Acceptcontract → Open
6: Close
Medical Bed (Bed_Single_Medical_Location_NoCanister_Template)
Changed
10 changes
stdItem
Interactions
0: Place → Openinventoryui
1: Open → Close
2: Close → Accesscargogrid
3: Take → Open
4: Requestdescent → Lock
5: Elevatorarrived → Unlock
6: Cockpitopen → Openlootingui
7: Cockpitclose
8: Pilotseatenterright
9: Pilotseatenterleft
IFR-A77 Turret (AEGS_Idris_SCItem_Turret_Large)
Changed
1 change
stdItem
Seat
HasEjection: false