Version Changelog

4.8.2-LIVE.12030094
4.8.2-LIVE.12030094 4.9.0-LIVE.12232306 · Jul 16, 2026
4.10.0-LIVE.12519617
<= PLACEHOLDER => (GAMA_Syulen_Thruster_Mav_Bottom)
Changed
1 change
stdItem
Temperature
UseParentRoomOccupant: 0
<= PLACEHOLDER => (GAMA_Syulen_Thruster_Mav_Top)
Changed
1 change
stdItem
Temperature
UseParentRoomOccupant: 0
<= PLACEHOLDER => (GAMA_Syulen_Thruster_Retro)
Changed
1 change
stdItem
Temperature
UseParentRoomOccupant: 0
<= PLACEHOLDER => (game_checker_piece_double_a)
Changed
5 changes
stdItem
Interactions
0: Turret_sensitivity_reset → Disablevtol
1: Turret_fire_mode → Enableproximityassist
2: Turret_gyro_mode → Disableproximityassist
3: Turret_sensitivity_increase → Engineon
4: Turret_sensitivity_decrease → Engineoff
<= PLACEHOLDER => (game_checker_piece_double_b)
Changed
5 changes
stdItem
Interactions
0: Ladderopen → Use
1: Ladderclose → Enableinteraction
2: Frontcanopyopen → Disableinteraction
3: Frontcanopyclose → Unlockself
4: Rearcanopyopen → Lockself
<= PLACEHOLDER => (game_checker_piece_single_a)
Changed
5 changes
stdItem
Interactions
0: Turret_sensitivity_reset → Enableesp
1: Turret_fire_mode → Disableesp
2: Turret_gyro_mode → Enablecruise
3: Turret_sensitivity_increase → Disablecruise
4: Turret_sensitivity_decrease → Enablevtol
<= PLACEHOLDER => (game_checker_piece_single_b)
Changed
5 changes
stdItem
Interactions
0: Requestmiddle → Avionics_close
1: Lighton → Fuel_open
2: Lightoff → Fuel_close
3: On → Turretenter
4: Off → Turretexit
Tarantula GT-870 Mark 1 Cannon (GATS_BallisticCannon_S1)
Changed
3 changes
stdItem
Ammunition
Penetration
FarRadius: 0.2 → 0.12
NearRadius: 0.1 → 0.12
BasePenetrationDistance: 1.98 → 2.38
Tarantula GT-870 Mark 2 Cannon (GATS_BallisticCannon_S2)
Changed
2 changes
stdItem
Ammunition
Penetration
FarRadius: 0.26 → 0.13
BasePenetrationDistance: 2.64 → 2.55
Tarantula GT-870 Mark 3 Cannon (GATS_BallisticCannon_S3)
Changed
3 changes
stdItem
Ammunition
Penetration
FarRadius: 0.5 → 0.14
NearRadius: 0.25 → 0.14
BasePenetrationDistance: 4.95 → 2.89
YellowJacket GT-210 Gatling (GATS_BallisticGatling_Mounted_S1)
Changed
2 changes
stdItem
Ammunition
Penetration
NearRadius: 0.03 → 0.07
BasePenetrationDistance: 0.66 → 1.4
YellowJacket GT-210 Gatling (GATS_BallisticGatling_Mounted_S1_DRAK_Cutlass_Steel)
Changed
2 changes
stdItem
Ammunition
Penetration
NearRadius: 0.03 → 0.07
BasePenetrationDistance: 0.66 → 1.4
YellowJacket GT-210 Gatling (GATS_BallisticGatling_Mounted_S1_FakeHologram)
Changed
2 changes
stdItem
Ammunition
Penetration
NearRadius: 0.03 → 0.07
BasePenetrationDistance: 0.66 → 1.4
YellowJacket GT-210 Gatling (GATS_BallisticGatling_Mounted_S1_fps_balance)
Changed
2 changes
stdItem
Ammunition
Penetration
NearRadius: 0.03 → 0.07
BasePenetrationDistance: 0.66 → 1.4
YellowJacket GT-210 Gatling (GATS_BallisticGatling_S1)
Changed
2 changes
stdItem
Ammunition
Penetration
NearRadius: 0.03 → 0.07
BasePenetrationDistance: 0.66 → 1.4
F55 "Valor" LMG (gmni_lmg_ballistic_01_blue_gold)
Changed
13 changes
stdItem
Interactions
0: Enablecruise → Store
1: Disablecruise → Equip
2: Enablevtol → Openlootingui
3: Disablevtol → Carry
4: Enableproximityassist → Drop
5: Disableproximityassist → Place
6: Engineon
7: Engineoff
8: Enabledecoupled
9: Disabledecoupled
10: Enablegsafe
11: Disablegsafe
12: Enableesp
F55 "Mark I" LMG (gmni_lmg_ballistic_01_collector01)
Changed
12 changes
stdItem
Interactions
1: Equip → Store
2: Offhandequip → Equiptowear
3: Store → Openinventoryui
4: Offhandstore → Openlootingui
5: Blinkinglight_notshown → Carry
6: Stopblinking_notshown → Drop
7: Disablechipinteractions
8: Enablechipinteractions
9: Insert
10: Open
11: Close
12: Pump
F55 "Scorched" LMG (gmni_lmg_ballistic_01_firerats01)
Changed
6 changes
stdItem
Interactions
0: Open → Drop
1: Close → Place
2: Open panel → Store
3: Close panel → Equip
4: Override → Openlootingui
5: Pump → Carry
F55 "Alpine Sunset" LMG (gmni_lmg_ballistic_01_green_red01)
Changed
16 changes
stdItem
Interactions
0: Place → Store
1: Equip → Equiptowear
2: Offhandequip → Openinventoryui
3: Store → Openlootingui
4: Offhandstore → Carry
5: Blinkinglight_notshown → Drop
6: Stopblinking_notshown → Place
7: Disablechipinteractions
8: Enablechipinteractions
9: Insert
10: Carry
11: Drop
12: Inspect
entity_tags
10: 9947ab8e-2b4c-4f7e-9d66-2202af15b4e4 → cdacf581-ce4c-479f-bc4a-f7d34e7d955f
entity_tag_map
10
tag: 9947ab8e-2b4c-4f7e-9d66-2202af15b4e4 → cdacf581-ce4c-479f-bc4a-f7d34e7d955f
name: SpecialEventFlair → PromotionalItem
F55 "Starchaser" LMG (gmni_lmg_ballistic_01_purple01)
Changed
13 changes
stdItem
Interactions
0: Close → Place
1: Open panel → Store
2: Close panel → Equip
3: Override → Openlootingui
4: Pump → Carry
5: Engineon → Drop
6: Engineoff
7: Enabledecoupled
8: Disabledecoupled
9: Enablegsafe
10: Disablegsafe
11: Enableesp
12: Disableesp
F55 "Deadlock" LMG (gmni_lmg_ballistic_01_store01)
Changed
13 changes
stdItem
Interactions
0: Disableesp → Place
1: Enablecruise → Store
2: Disablecruise → Equip
3: Enablevtol → Openlootingui
4: Disablevtol → Carry
5: Enableproximityassist → Drop
6: Disableproximityassist
7: Engineon
8: Engineoff
9: Enabledecoupled
10: Disabledecoupled
11: Enablegsafe
12: Disablegsafe
OT4-RF "Scorched" (4x Telescopic) (gmni_optics_tsco_x4_s2_firerats01)
Changed
7 changes
stdItem
Interactions
0: Turnoff → Openinventoryui
1: Turnon → Openlootingui
2: Carry
3: Drop
4: Place
5: Store
6: Equiptowear
OT8-RF "Scorched" (8x Telescopic) (gmni_optics_tsco_x8_s3_firerats01)
Changed
6 changes
stdItem
Interactions
0: Store → Openinventoryui
1: Carry → Openlootingui
2: Drop → Carry
3: Inspect → Drop
5: Store
6: Equiptowear
S71 "Bullseye" Rifle (gmni_rifle_ballistic_01_firerats01)
Changed
11 changes
stdItem
Interactions
0: Poweroff → Lightsalarm
1: Poweron → Checkcredentials
2: Cockpitarmorretract → Override
3: Cockpitarmordeploy → Opendoor
4: Closedoor
5: Enableproximitysensor
6: Disableproximitysensor
7: Lockdoor
8: Unlockdoor
9: Opencomplete
10: Closecomplete
S71 "Scorched" Rifle (gmni_rifle_ballistic_01_firerats02)
Changed
13 changes
stdItem
Interactions
0: Poweroff → Enableproximitysensor
1: Poweron → Disableproximitysensor
2: Inspect → Lockdoor
3: Unlockdoor
4: Opencomplete
5: Closecomplete
6: Syncopen
7: Syncclose
8: Hidelocks
9: Synclock
10: Syncunlock
11: Lightson
12: Lightsoff
<= PLACEHOLDER => (MISC_Fury_Thruster_Main_Bottom_MX)
Changed
1 change
stdItem
Temperature
UseParentRoomOccupant: 0
S71 "Justified" Rifle (gmni_rifle_ballistic_01_grey_red01)
Changed
13 changes
stdItem
Interactions
0: Place → Disableproximitysensor
1: Pickup → Lockdoor
2: Poweron → Unlockdoor
3: Poweroff → Opencomplete
4: Inspect → Closecomplete
5: Shippoweron → Syncopen
6: Shippoweroff → Syncclose
7: Hidelocks
8: Synclock
9: Syncunlock
10: Lightson
11: Lightsoff
12: Lightslow
S71 "Ascension" Rifle (gmni_rifle_ballistic_01_iae2023)
Changed
13 changes
stdItem
Interactions
0: Poweron → Syncopen
1: Poweroff → Syncclose
2: Hidelocks
3: Synclock
4: Syncunlock
5: Lightson
6: Lightsoff
7: Lightslow
8: Lightsalarm
9: Checkcredentials
10: Override
11: Opendoor
12: Closedoor
S71 "Murray Cup Racing" Rifle (gmni_rifle_ballistic_01_yellow_blue01)
Changed
13 changes
stdItem
Interactions
0: Purge → Syncclose
1: Open → Hidelocks
2: Close → Synclock
3: Activate pump → Syncunlock
4: Detach → Lightson
5: Place → Lightsoff
6: Lightslow
7: Lightsalarm
8: Checkcredentials
9: Override
10: Opendoor
11: Closedoor
12: Enableproximitysensor
R97 "Scorched" Shotgun (gmni_shotgun_ballistic_01_firerats01)
Changed
7 changes
stdItem
Interactions
0: Take → Equiptowear
1: Place → Openinventoryui
2: Lightson → Openlootingui
3: Lightsoff → Carry
4: Lightslow → Drop
5: Lightsalarm → Place
6: Requestlightson → Store
R97 "Kismet" Shotgun (gmni_shotgun_ballistic_01_pink_red01)
Changed
7 changes
stdItem
Interactions
0: Poweroff → Openinventoryui
1: Poweron → Openlootingui
2: Carry
3: Drop
4: Place
5: Store
6: Equiptowear
R97 "Righteous" Shotgun (gmni_shotgun_ballistic_01_red_black01)
Changed
7 changes
stdItem
Interactions
0: Poweron → Openlootingui
1: Poweroff → Carry
2: Drop
3: Place
4: Store
5: Equiptowear
6: Openinventoryui
C54 "Origin Racing" SMG (gmni_smg_ballistic_01_blue_white01)
Changed
6 changes
stdItem
Interactions
0: Savegamelogout → Turret_sensitivity_decrease
1: Liedown → Turret_sensitivity_reset
2: Sit → Turret_fire_mode
3: Exit → Turret_gyro_mode
4: Sleep → Turret_sensitivity_increase
5: Situp
C54 SMG (gmni_smg_ballistic_01_contestedzonereward)
Changed
12 changes
stdItem
Interactions
0: Savegamelogout → Turret_sensitivity_increase
1: Liedown → Turret_sensitivity_decrease
2: Sit → Turret_sensitivity_reset
3: Exit → Turret_fire_mode
4: Sleep → Turret_gyro_mode
5: Situp
6: Deployrequest
7: Retractrequest
8: Carry
9: Place
10: Drop
11: Equiptowear
C54 "Scorched" SMG (gmni_smg_ballistic_01_firerats01)
Changed
6 changes
stdItem
Interactions
0: Sit → Turret_gyro_mode
1: Exit → Turret_sensitivity_increase
2: Sleep → Turret_sensitivity_decrease
3: Situp → Turret_sensitivity_reset
4: Savegamelogout → Turret_fire_mode
5: Liedown
C54 "Luckbringer" SMG (gmni_smg_ballistic_01_green_grey01)
Changed
6 changes
stdItem
Interactions
0: Sit → Turret_gyro_mode
1: Exit → Turret_sensitivity_increase
2: Sleep → Turret_sensitivity_decrease
3: Situp → Turret_sensitivity_reset
4: Savegamelogout → Turret_fire_mode
5: Liedown
C54 "Justified" SMG (gmni_smg_ballistic_01_grey_red01)
Changed
10 changes
stdItem
Interactions
0: Exit → Turret_sensitivity_reset
1: Sleep → Turret_fire_mode
2: Situp → Turret_gyro_mode
3: Examine → Turret_sensitivity_increase
4: Examinebody → Turret_sensitivity_decrease
5: Scanbody
6: Proccliplowertoenter
7: Procclipraisetoenter
8: Liedown
9: Sit
C54 "Luminalia" SMG (gmni_smg_ballistic_01_Luminalia)
Changed
6 changes
stdItem
Interactions
0: Sleep → Turret_sensitivity_reset
1: Situp → Turret_fire_mode
2: Savegamelogout → Turret_gyro_mode
3: Liedown → Turret_sensitivity_increase
4: Sit → Turret_sensitivity_decrease
5: Exit
C54 "Starchaser" SMG (gmni_smg_ballistic_01_purple01)
Changed
6 changes
stdItem
Interactions
0: Sleep → Turret_fire_mode
1: Situp → Turret_gyro_mode
2: Liedown → Turret_sensitivity_increase
3: Sit → Turret_sensitivity_decrease
4: Exit → Turret_sensitivity_reset
5: Savegamelogout
A03 "Canuto" Sniper Rifle (gmni_sniper_ballistic_01_arctic01)
Changed
6 changes
stdItem
Interactions
0: Carry → Poweron
1: Drop → Poweroff
2: Place → Ladder_deployed
3: Store
4: Equip
5: Openexternalinventory
A03 "Scorched" Sniper Rifle (gmni_sniper_ballistic_01_firerats01)
Changed
12 changes
stdItem
Interactions
0: Swipedown → Poweron
1: Openkeyboard → Poweroff
2: Starttyping
3: Stoptyping
4: Closekeyboard
5: Setwindowstate_closewindow
6: Useconsole
7: Exitconsole
8: Tap
9: Swipeleft
10: Swiperight
11: Swipeup
A03 "Luckbringer" Sniper Rifle (gmni_sniper_ballistic_01_green_grey01)
Changed
9 changes
stdItem
Interactions
0: Openexternalinventory → Cooler_buttonpress
1: Carry → Avionics_buttonpress
2: Drop → Storage_buttonpress
3: Place → Fuel_buttonpress
4: Store → Relay_buttonpress
5: Equip → Poweron
6: Poweroff
7: Startgrinder
8: Stopgrinder
A03 "Red Alert" Sniper Rifle (gmni_sniper_ballistic_01_iae2201)
Changed
12 changes
stdItem
Interactions
0: Stoptyping → Recv_top_front_component_bay_close
1: Closekeyboard → Recv_top_rear_component_bay_open
2: Setwindowstate_closewindow → Recv_top_rear_component_bay_close
3: Useconsole → Poweron
4: Exitconsole → Poweroff
5: Tap
6: Swipeleft
7: Swiperight
8: Swipeup
9: Swipedown
10: Openkeyboard
11: Starttyping
A03 "Wildwood" Sniper Rifle (gmni_sniper_ballistic_01_imp01)
Changed
12 changes
stdItem
Interactions
0: Openkeyboard → Poweroff
1: Starttyping → Poweron
2: Stoptyping → Inspect
3: Closekeyboard → Shiptransformextend
4: Setwindowstate_closewindow → Shiptransformretract
5: Useconsole → Shiptransformcycle
6: Exitconsole
7: Tap
8: Swipeleft
9: Swiperight
10: Swipeup
11: Swipedown
A03 "Lodestone" Sniper Rifle (gmni_sniper_ballistic_01_urban01)
Changed
12 changes
stdItem
Interactions
0: Starttyping → Poweron
1: Stoptyping → Poweroff
2: Closekeyboard → Ladder_deployed
3: Setwindowstate_closewindow → Ladder_retracted
4: Useconsole → Hatch_deployed
5: Exitconsole → Hatch_retracted
6: Tap → Recv_front_component_bay_open
7: Swipeleft → Recv_front_component_bay_close
8: Swiperight → Recv_top_front_component_bay_open
9: Swipeup
10: Swipedown
11: Openkeyboard
<= PLACEHOLDER => (GPI_Relay_1slot_001_CZ_Degradation)
Changed
3 changes
stdItem
Interactions
0: Closecomplete → Seatenter
1: Take → Seatexit
2: Place
<= PLACEHOLDER => (GRGN_S00_Template)
Changed
1 change
stdItem
Temperature
UseParentRoomOccupant: 0
<= PLACEHOLDER => (GrimHex_Datapad_BennyArtist_4x3_Screen)
Changed
1 change
stdItem
Interactions
0: Lock → Activate
<= PLACEHOLDER => (GrimHex_Datapad_BennyBeyond_4x3_Screen)
Changed
1 change
stdItem
Interactions
0: Override → Carrylowered
IFR-A77 Turret (AEGS_Idris_SCItem_Turret_Large)
Changed
1 change
stdItem
Seat
HasEjection: false