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Claim XenoThreat [Ship]

Unreleased
Been given some primo info that could be a boon for both of us. Someone took out a XenoThreat hauler near ~mission(Location|Address). It must have some sweet, sweet salvage because a Xeno recovery team was there and working that site almost immediately. Would be a real shame if someone else showed up, knocked out the other Xeno ships, and then claimed all that salvage for their own.

I’ve got a few colleagues interested in the action themselves, but Rough & Ready members getting caught there would only look like we’re taking sides. Would be much better if an unaffiliated force stepped in to deliver the surprise strike.

Figure we can all win here. I’ll sell you the coordinates to the wreck, and you can clear out the XenoThreat forces and then pick it all apart. Pretty sure they’ll put up a fight for it, but just come in prepared and consider all that collateral damage as more profit off salvage.

- Smokey
Overview
Type
Assassination
Timing
Cooldown
1 seconds
Lifetime
4 hours
Combat
Combat
Yes
Defend
No
Enemies
18 - 23
Details
Cost
200k aUEC
Max Players
-1
Systems
Pyro
Reaccept
Failing: No · Abandoning: Yes
Version
4.7.2-LIVE.11674325

Combat

18 - 23 Total Enemies 1 - 6 SalvageableShip 6 Wave1 8 Wave2 1 Wave3 2 Xeno Threat Vultures

Spawns

Role Group Kind Concurrent
Other SalvageableShip ×1 Ship 1 - 6
Other Wave1 ×1 Ship 6
Other Wave2 ×1 Ship 8
Other Wave3 ×1 Ship 1
Other Xeno Threat Vultures ×1 Ship 2

Locations

31 locations
Availability 31 Where this mission can be accepted

Technical

Technical
Mission Type
Salvage
Mission Giver
Rough & Ready