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Defend [Objects] From Mercs

A band of hired guns has been sent to mess with our interests over at <EM4>~mission(Location|Address)</EM4>. Seems someone has been tipped off that if the <EM>~mission(Objects)</EM4> there are destroyed that it will severely interrupt Headhunter operations in the area. That's a problem I want you to fix.

Not gonna lie, theses mercs are no joke. It'd be foolish to go it alone. That’s why you’ll need to be fully supplied and find <EM>some trustworthy friends</EM> to fly at your wing.

This op needs to go off without a hitch, so I’m offering the main contractor <EM4>~mission(ScripAmount) Council Scrip</EM4> for a job well done.

Stows out.
Overview
Faction
Headhunters
Type
Assassination
Timing
Duration
51 min
Cooldown
15 seconds
Lifetime
5 minutes
Combat
Combat
Yes
Defend
No
Enemies
6 - 8
Details
Max Players
1
Systems
Pyro
Reaccept
Failing: No · Abandoning: No
Version
4.8.0-LIVE.11825000

Rewards & Reputation

Reward Items

Name Amount Home
Council Scrip 7 Yes

Reputation Gained

Faction Amount Scope Tier
Headhunters +250 FactionReputation Undefined Name

Combat

6 - 8 Total Enemies 2 - 3 Wave 1 1 - 2 Wave 2 3 Wave 3

Spawns

Role Group Kind Concurrent
Other Wave 1 ×1 Ship 2 - 3
Other Wave 2 ×1 Ship 1 - 2
Other Wave 3 ×1 Ship 3

Faction

Headhunters

Overview

Type
Unlawful
Headquarters
N/A
Area
Pyro
Focus
Piracy, Racketeering
Founded
27th Century
Leadership
Kima "Bats" Farrell

FactionReputation

Rank XP Required
Neutral 0
Jr. Contractor 800
Contractor 2 200
Sr. Contractor 5 800
Veteran Contractor 15 000
Head Contractor 38 000
Elite Contractor 95 250
Hostile -1

Locations

27 locations
Availability 27 Where this mission can be accepted

Technical

Technical
Mission Type
Mercenary
Mission Giver
Headhunters