Defend [Location] From Mercs
So, I thought we had done a good job of keeping things on the quiet side, but looks like the fact <EM4>~mission(Location|Address)</EM4> has Headhunters ties has gotten out. Now there are some heavy operators causing major problems there, targeting the <EM>~mission(Objects)</EM4> and generally causing me a massive headache.
With the amount of firepower these interlopers are packing, you're gonna need to bring along a <EM4>crew of your own</EM4> to pull this off. Especially since I need you to be protecting any <EM4>friendly ships</EM4> that need help.
This op needs to go off without a hitch, so I’m offering the main contractor <EM4>~mission(ScripAmount) Council Scrip</EM4> for a job well done.
Stows out.
With the amount of firepower these interlopers are packing, you're gonna need to bring along a <EM4>crew of your own</EM4> to pull this off. Especially since I need you to be protecting any <EM4>friendly ships</EM4> that need help.
This op needs to go off without a hitch, so I’m offering the main contractor <EM4>~mission(ScripAmount) Council Scrip</EM4> for a job well done.
Stows out.
Find on
starcitizen.tools
Overview
- Faction
- Headhunters
- Type
- Assassination
- Blueprints
- Yes
Timing
- Duration
- 84 min
- Cooldown
- 15 seconds
- Lifetime
- 5 minutes
Combat
- Combat
- Yes
- Defend
- No
- Enemies
- 16 - 22
Details
- Max Players
- 1
- Systems
- Pyro
- Reaccept
- Failing: No · Abandoning: No
- Version
- 4.8.0-LIVE.11825000
Rewards & Reputation
Reward Items
| Name | Amount | Home |
|---|---|---|
| Council Scrip | 6 | Yes |
Reputation Gained
| Faction | Amount | Scope | Tier |
|---|---|---|---|
| Headhunters | +250 | FactionReputation | Undefined Name |
Combat
16 - 22 Total Enemies 2 - 3 Wave 1 1 - 2 Wave 2 3 Wave 3 2 - 3 InitialEnemies 1 - 2 EscortShip 2 EscortReinforcementsWave01 2 EscortReinforcementsWave02 2 EscortReinforcementsWave03 1 - 3 InterdictionShips_BPSpawns
| Role | Group | Kind | Concurrent |
|---|---|---|---|
| Escort Targets | InitialEnemies ×1 | Ship | 2 - 3 |
| Escort Targets | EscortShip ×1 | Ship | 1 - 2 |
| Escort Targets | EscortReinforcementsWave01 ×1 | Ship | 2 |
| Escort Targets | EscortReinforcementsWave02 ×1 | Ship | 2 |
| Escort Targets | EscortReinforcementsWave03 ×1 | Ship | 2 |
| Escort Targets | InterdictionShips_BP | Ship | 1 - 3 |
| Other | Wave 1 ×1 | Ship | 2 - 3 |
| Other | Wave 2 ×1 | Ship | 1 - 2 |
| Other | Wave 3 ×1 | Ship | 3 |
Faction
HeadhuntersOverview
- Type
- Unlawful
- Headquarters
- N/A
- Area
- Pyro
- Focus
- Piracy, Racketeering
- Founded
- 27th Century
- Leadership
- Kima "Bats" Farrell
FactionReputation
| Rank | XP Required |
|---|---|
| Neutral | 0 |
| Jr. Contractor | 800 |
| Contractor | 2 200 |
| Sr. Contractor | 5 800 |
| Veteran Contractor | 15 000 |
| Head Contractor | 38 000 |
| Elite Contractor | 95 250 |
| Hostile | -1 |
Locations
28 locationsEscortShipFromLandingAreaLocation 1
Availability 27 Where this mission can be accepted
Patch City Clinic
Pyro System
Outpost
RAB-IGNITION
Pyro System
Asteroid_ValidQT
RAB-NOVEMBER
Pyro System
Asteroid_ValidQT
RAB-ALPHA
Pyro System
Asteroid_ValidQT
RAB-KILO
Pyro System
Asteroid_ValidQT
RAB-TUNG
Pyro System
Asteroid_ValidQT
PYR3 L3
Pyro System
Asteroid
PYR3 L5
Pyro System
Asteroid
PYR3 L4
Pyro System
Asteroid
Show 18 more availability
Monox
Pyro System
Planet
PYR2 L2
Pyro System
Asteroid
PYR2 L1
Pyro System
Asteroid
PYR2 L4
Pyro System
Asteroid
PYR2 L5
Pyro System
Asteroid
Pyro I
Pyro System
Planet
PYR1 L5
Pyro System
Asteroid
PYR1 L4
Pyro System
Asteroid
PYR1 L3
Pyro System
Asteroid
PYR1 L2
Pyro System
Asteroid
PYR1 L1
Pyro System
Asteroid
Checkmate Clinic
Pyro System
Outpost
Patch City
Pyro System
Manmade_VisibleOnInteraction
Checkmate
Pyro System
Manmade_VisibleOnInteraction
RAB-BRAVO
Pyro System
Asteroid_ValidQT
RAB-ROTH
Pyro System
Asteroid_ValidQT
Cluster NBD-102
Pyro System
Asteroid_ValidQT
RAB-FOXTROT
Pyro System
Asteroid_ValidQT
Technical
Technical
- Mission Type
- Mercenary
- Mission Giver
- Headhunters