Version Changelog

4.10.0-LIVE.12519617
4.10.0-LIVE.12519617 4.10.1-LIVE.12660092 · Sep 16, 2026
4.10.2-LIVE.12881860
Defiance Helmet Charcoal (slaver_armor_heavy_helmet_01_01_11)
Changed
7 changes
stdItem
Interactions
0: Openlootingui → Locked
1: Carry → Open
2: Drop → Close
3: Place
4: Store
5: Equiptowear
6: Openinventoryui
Calico Core Ultimatum (slaver_combat_light_core_01_02_01)
Changed
7 changes
stdItem
Interactions
0: Setstate_access → Closetrigger
1: Pressurecycle → Closeself
2: Pressurecyclecomplete → Allowclose
3: Set_airlockconnected → Gate_close
4: Open → Set_pressurenormalized
5: Close → Set_pressuredifferential
6: Lock → Setstate_powered
Defiance Helmet (Modified) (slaver_armor_heavy_helmet_01_9tails_01)
Changed
7 changes
stdItem
Interactions
0: Openlootingui → Bespokeplace
1: Carry → Refill extinguisher
2: Drop → Riderenter
3: Place
4: Store
5: Equiptowear
6: Openinventoryui
Calico Helmet Ultimatum (slaver_combat_light_helmet_01_02_01)
Changed
7 changes
stdItem
Interactions
0: Proximitysensorattached → Place
1: Open → Take
2: Close → Turretenter
3: Change → Turretexit
4: Movetoopen
5: Movetoclose
6: Holdready
Overlord Arms Predator (srvl_armor_heavy_arms_01_01_05)
Changed
5 changes
stdItem
Interactions
0: Closecomplete → Closerequest
1: Opentrigger → Closetrigger
2: Openself → Closeself
3: Allowopen → Allowclose
4: Locktrigger → Gate_close
Dust Devil Arms Epoque (srvl_armor_heavy_arms_02_02_01)
Changed
5 changes
stdItem
Interactions
0: Toggle → Closetrigger
1: Unlock → Closeself
2: Overrideclose → Allowclose
3: Opencomplete → Gate_close
4: Closecomplete → Set_pressurenormalized
Overlord Core Tempered (srvl_armor_heavy_core_01_01_11)
Changed
5 changes
stdItem
Interactions
0: Activate remote camera → Store
1: Turret_gyro_mode → Equiptowear
2: Carry
3: Drop
4: Place
Overlord Helmet Predator (srvl_armor_heavy_helmet_01_01_05)
Changed
7 changes
stdItem
Interactions
0: Panel_left_close → Search
1: Loot → Openinventoryui
2: Openinventory → Loot
3: Ladderopen
4: Ladderclose
5: Canopyopen
6: Canopyclose
Overlord Arms Switchback (srvl_armor_heavy_arms_01_01_18)
Changed
5 changes
stdItem
Interactions
0: Locktrigger → Gate_close
1: Unlocktrigger → Set_pressurenormalized
2: Lockself → Set_pressuredifferential
3: Unlockself → Setstate_powered
4: Openrequest → Setstate_unpowered
Overlord Arms Mirador (srvl_armor_heavy_arms_01_01_10)
Changed
5 changes
stdItem
Interactions
0: Set_pressurenormalized → Pressurecyclecomplete
1: Set_pressuredifferential → Set_airlockconnected
2: Setstate_powered → Open
3: Setstate_unpowered → Close
4: Setstate_blocked → Lock
Overlord Arms Riptide (srvl_armor_heavy_arms_01_01_06)
Changed
5 changes
stdItem
Interactions
0: Pressurecyclecomplete → Overrideclose
1: Set_airlockconnected → Opencomplete
2: Open → Closecomplete
3: Close → Opentrigger
4: Lock → Openself
Overlord Core Stinger (srvl_armor_heavy_core_01_01_04)
Changed
7 changes
stdItem
Interactions
0: Proccliptriggeredleverup → Carry
1: Proccliptriggeredleverswitch → Drop
2: Break → Place
3: Setstate_leverstate_down → Store
4: Grabspoon → Equiptowear
5: Enter
6: Exit
Overlord Helmet Tempered (srvl_armor_heavy_helmet_01_01_11)
Changed
4 changes
stdItem
Interactions
0: Openlootingui → Open
1: Instigatehack → Close
2: Onhacksucceeded_hidden → Locked
3: Onhackfailed_hidden
Overlord Legs Predator (srvl_armor_heavy_legs_01_01_05)
Changed
5 changes
stdItem
Interactions
0: Seatentercargo → Loot
1: Seatexitcargo → Openinventoryui
2: Activate remote camera
3: Turret_gyro_mode
4: Placeresourcecanister
Dust Devil Legs Epoque (srvl_armor_heavy_legs_02_02_01)
Changed
7 changes
stdItem
Interactions
0: Offhandequip → Addtwoarrayvalue
1: Store → Addthreearrayvalue
2: Offhandstore → Idle_stare
3: Disablechipinteractions → Open
4: Enablechipinteractions → Close
5: Carry → Toggle
6: Drop
Overlord Arms Dust Storm (srvl_armor_heavy_arms_01_01_20)
Changed
5 changes
stdItem
Interactions
0: Unlocktrigger → Set_pressurenormalized
1: Lockself → Set_pressuredifferential
2: Unlockself → Setstate_powered
3: Openrequest → Setstate_unpowered
4: Closerequest → Setstate_blocked
Overlord Core Skimmer (srvl_armor_heavy_core_01_01_10blue)
Changed
7 changes
stdItem
Interactions
0: Setstate_leverstate_up → Drop
1: Setstate_leverstate_down → Place
2: Place → Store
3: Reset → Equiptowear
4: On → Carry
5: Off
6: Toggle
Overlord Helmet Polarity (srvl_armor_heavy_helmet_01_01_19)
Changed
7 changes
stdItem
Interactions
0: Avionics_open → Loot
1: Avionics_close → Openinventoryui
2: Fuelport_open → Search
3: Fuelport_close
4: Panel_right_open
5: Panel_right_close
6: Panel_left_open
Overlord Legs Tempered (srvl_armor_heavy_legs_01_01_11)
Changed
4 changes
stdItem
Interactions
0: Closed → Loot
1: Opened → Openinventoryui
2: Bespokeplace → Search
3: Refill extinguisher
Overlord Helmet Supernova (srvl_armor_heavy_helmet_01_01_01)
Changed
7 changes
stdItem
Interactions
0: Selfdestruct_engage → Esp_setactive
1: Selfdestruct_disengage → Esp_setinactive
2: Hailtarget_start → Quantumspool_setactive
3: Hailtarget_stop → Quantumspool_setinactive
4: Sensors_on → Quantumtravel_setactive
5: Sensors_off → Quantumtravel_setinactive
6: Scan_enable → Weaponcontroller_setactive
Wrecker Arms Payback (srvl_combat_heavy_arms_03_02_01)
Changed
5 changes
stdItem
Interactions
0: Toggle → Closeself
1: Unlock → Allowclose
2: Overrideclose → Gate_close
3: Opencomplete → Set_pressurenormalized
4: Closecomplete → Set_pressuredifferential
Deadhead Helmet (srvl_helmet_01_01_13_hair_extension)
Changed
7 changes
stdItem
Interactions
0: Failedinteraction → Equiptowear
1: Setinteractionmalfunctioning → Openinventoryui
2: Setprojectoroperable → Openlootingui
3: Setprojectormalfunctioning → Carry
4: Setprojectorinoperable → Drop
5: Setdata_operable → Place
6: Setdata_malfunctioning → Store
Overlord Arms Skimmer (srvl_armor_heavy_arms_01_01_10blue)
Changed
5 changes
stdItem
Interactions
0: Setstate_unblocked → Override
1: Setstate_noaccess → Stepthrough
2: Setstate_access → Toggle
3: Pressurecycle → Unlock
4: Pressurecyclecomplete → Overrideclose
Overlord Arms Gilded (srvl_armor_heavy_arms_01_01_gld)
Changed
5 changes
stdItem
Interactions
0: Override → Allowopen
1: Stepthrough → Locktrigger
2: Toggle → Unlocktrigger
3: Unlock → Lockself
4: Overrideclose → Unlockself
Overlord Core Cardinal (srvl_armor_heavy_core_01_01_13)
Changed
7 changes
stdItem
Interactions
0: Drop → Place
1: Place → Store
2: Store → Equiptowear
3: Equiptowear → Search
4: Play → Lookat
5: Stop → Order
6: Getin
Overlord Helmet Stinger (srvl_armor_heavy_helmet_01_01_04)
Changed
1 change
stdItem
Interactions
2: Enterseat → Locked
Overlord Helmet Gilded (srvl_armor_heavy_helmet_01_01_gld)
Changed
7 changes
stdItem
Interactions
0: Openlootingui → Open
1: Carry → Close
2: Drop → Locked
3: Place
4: Store
5: Equiptowear
6: Openinventoryui
Overlord Legs Switchback (srvl_armor_heavy_legs_01_01_18)
Changed
2 changes
stdItem
Interactions
0: Bespokeplace → Loot
1: Refill extinguisher → Openinventoryui
Carrion Arms Payback (srvl_combat_medium_arms_01_02_01)
Changed
5 changes
stdItem
Interactions
0: Closecomplete → Set_pressurenormalized
1: Opentrigger → Set_pressuredifferential
2: Openself → Setstate_powered
3: Allowopen → Setstate_unpowered
4: Locktrigger → Setstate_blocked
Wrecker Arms Ashen (srvl_combat_heavy_arms_03_03_01)
Changed
5 changes
stdItem
Interactions
0: Open → Lockself
1: Close → Unlockself
2: Lock → Openrequest
3: Override → Closerequest
4: Stepthrough → Closetrigger
Wrecker Legs Payback (srvl_combat_heavy_legs_03_02_01)
Changed
7 changes
stdItem
Interactions
0: Ladderopen → Open
1: Ladderclose → Close
2: Canopyopen → Locked
3: Canopyclose
4: Seatenterladder
5: Seatexitladder
6: Seatenterzerog
Overlord Arms Flashback (srvl_armor_heavy_arms_01_01_03)
Changed
5 changes
stdItem
Interactions
0: Closerequest → Setstate_blocked
1: Closetrigger → Setstate_unblocked
2: Closeself → Setstate_noaccess
3: Allowclose → Setstate_access
4: Gate_close → Pressurecycle
Overlord Arms Polarity (srvl_armor_heavy_arms_01_01_19)
Changed
5 changes
stdItem
Interactions
0: Opencomplete → Openrequest
1: Closecomplete → Closerequest
2: Opentrigger → Closetrigger
3: Openself → Closeself
4: Allowopen → Allowclose
Overlord Core Mirador (srvl_armor_heavy_core_01_01_10)
Changed
5 changes
stdItem
Interactions
0: Place → Drop
1: Take → Place
2: Activate remote camera → Store
3: Turret_gyro_mode → Equiptowear
4: Carry
Overlord Helmet Flashback (srvl_armor_heavy_helmet_01_01_03)
Changed
7 changes
stdItem
Interactions
0: Openlootingui → Locked
1: Carry → Open
2: Drop → Close
3: Place
4: Store
5: Equiptowear
6: Openinventoryui
Overlord Helmet Dust Storm (srvl_armor_heavy_helmet_01_01_20)
Changed
7 changes
stdItem
Interactions
0: Openlootingui → Close
1: Carry → Locked
2: Drop → Open
3: Place
4: Store
5: Equiptowear
6: Openinventoryui
Overlord Legs Skimmer (srvl_armor_heavy_legs_01_01_10blue)
Changed
7 changes
stdItem
Interactions
0: Slotoccupied → Loot
1: Slotempty → Openinventoryui
2: Parentslotoccupied → Search
3: Parentslotempty
4: Open
5: Close
6: Place
Piecemeal Armor Legs Grey (srvl_combat_light_legs_01_02_01)
Changed
7 changes
stdItem
Interactions
0: Swapammomag → Shadowboxing
1: Carry → Situps
2: Equiptosuit → Squats
3: Offhandequiptosuit → Windmills
4: Store → Warmup
5: Offhandstore → Mobiglas
6: Drop → Activate
Overlord Arms Tempered (srvl_armor_heavy_arms_01_01_11)
Changed
5 changes
stdItem
Interactions
0: Stepthrough → Locktrigger
1: Toggle → Unlocktrigger
2: Unlock → Lockself
3: Overrideclose → Unlockself
4: Opencomplete → Openrequest
Overlord Core Flashback (srvl_armor_heavy_core_01_01_03)
Changed
7 changes
stdItem
Interactions
0: On → Place
1: Off → Store
2: Toggle → Equiptowear
3: Proccliptriggeredleverdown → Carry
4: Proccliptriggeredleverup → Drop
5: Proccliptriggeredleverswitch
6: Setstate_leverstate_up
Overlord Core Switchback (srvl_armor_heavy_core_01_01_18)
Changed
5 changes
stdItem
Interactions
0: Shopidle → Carry
1: Idle → Drop
2: Place
3: Store
4: Equiptowear
Overlord Helmet Riptide (srvl_armor_heavy_helmet_01_01_06)
Changed
7 changes
stdItem
Interactions
0: Openinternalbottom → Open
1: Closeinternalbottom → Close
2: Openinternaltop → Locked
3: Closeinternaltop
4: Open
5: Close
6: Enterseat
Overlord Legs Stinger (srvl_armor_heavy_legs_01_01_04)
Changed
7 changes
stdItem
Interactions
0: Open → Coolerleft_close
1: Close → Coolerright_open
2: Locked → Coolerright_close
3: Radar_open
4: Radar_close
5: Powerplant_open
6: Powerplant_close
Overlord Legs Dust Storm (srvl_armor_heavy_legs_01_01_20)
Changed
7 changes
stdItem
Interactions
0: Open → Canopyopen
1: Close → Canopyclose
2: Locked → Seatenter
3: Seatexit
4: Avionicsopen
5: Avionicsclose
6: Coolerleft_open
Carrion Core Payback (srvl_combat_medium_core_01_02_01)
Changed
7 changes
stdItem
Interactions
0: Closetrigger → Stepthrough
1: Closeself → Toggle
2: Allowclose → Unlock
3: Gate_close → Overrideclose
4: Set_pressurenormalized → Opencomplete
5: Set_pressuredifferential → Closecomplete
6: Setstate_powered → Opentrigger
Outback Arms Molehill Brown (srvl_utility_light_arms_01_01_15)
Changed
5 changes
stdItem
Interactions
0: Opencomplete → Setstate_blocked
1: Closecomplete → Setstate_unblocked
2: Opentrigger → Setstate_noaccess
3: Openself → Setstate_access
4: Allowopen → Pressurecycle
Outback Legs Grime Blue (srvl_utility_light_legs_01_01_07)
Changed
7 changes
stdItem
Interactions
0: Setstate_access → Setstate_powered
1: Pressurecycle → Setstate_unpowered
2: Pressurecyclecomplete → Setstate_blocked
3: Set_airlockconnected → Setstate_unblocked
4: Open → Setstate_noaccess
5: Close → Setstate_access
6: Lock → Pressurecycle
Wrecker Core Ashen (srvl_combat_heavy_core_03_03_01)
Changed
5 changes
stdItem
Interactions
0: Drop → Place
1: Place
2: Store
3: Carry
4: Inspect
Voss Helmet (srvl_combat_medium_helmet_04_01_01)
Changed
7 changes
stdItem
Interactions
0: Shields_on → Weaponcontroller_setactive
1: Shields_off → Weaponcontroller_setinactive
2: Missiles_armmissile → Gimbaltype_setfixed
3: Missiles_disarmmissiles → Gimbaltype_setgimbal
4: Missiles_cyclemissiles → Gimbaltype_setaimassist
5: Missiles_firemissiles → Firepattern_setstaggered
6: Weapons_on → Firepattern_setsynchronized
Deadhead Helmet (srvl_helmet_01_01_01_hair_extension)
Changed
7 changes
stdItem
Interactions
0: Closecanopy → Comms_acceptcall
1: Landinggear_deploy → Comms_declinecall
2: Landinggear_retract → Shiptransformextend
3: Coupled_setcoupled → Shiptransformretract
4: Coupled_setdecoupled → Ejection
5: Gsafe_setactive → Enterdefaultmode
6: Gsafe_setinactive → Enterscanmode