Version Changelog

4.10.0-LIVE.12519617
4.10.0-LIVE.12519617 4.10.1-LIVE.12660092 · Sep 16, 2026
4.10.2-LIVE.12881860
Seat (seat_booth_restaurant_1_left_1m_a)
Changed
2 changes
stdItem
Interactions
0: Opening → Enter
1: Closing → Exit
Seat (seat_booth_restaurant_1_right_1m_a)
Changed
2 changes
stdItem
Interactions
0: Opening → Exit
1: Closing → Savegamelogout
Seat (seat_booth_restaurant_1_single_1m_a)
Changed
2 changes
stdItem
Interactions
0: Drop → Savegamelogout
1: Take → Poweron
Seat (Seat_Chair_Anim_Valkyrie_ANVL)
Changed
3 changes
stdItem
Interactions
0: Close → Copilotseatenter
1: Enableproximitysensor → Copilotseatexit
2: Disableproximitysensor → Enter
Seat (Seat_Chair_Button_RSI_Lynx_RR)
Changed
4 changes
stdItem
Interactions
0: Close → Onstopped
1: Toggle → Playunsolved
2: Lock → Playreset
3: Openfinished → Onstate_playstate_stoppedpipeconnected
Seat (Seat_Couch_Left_ARGO_RAFT_Booth)
Changed
2 changes
stdItem
Interactions
0: Close → Copilotseatenter
1: Enableproximitysensor → Copilotseatexit
Seat (Seat_Couch_Left_MISC_Starlancer)
Changed
2 changes
stdItem
Interactions
0: Close → Activate remote camera
1: Enableproximitysensor → Turret_gyro_mode
Seat (Seat_Couch_Left_ARGO_Mole)
Changed
2 changes
stdItem
Interactions
0: Close → Lock
1: Enableproximitysensor → Unlock
Seat (Seat_Couch_Right_ARGO_Mole)
Changed
2 changes
stdItem
Interactions
0: Disableproximitysensor → Activate remote camera
1: Open → Turret_gyro_mode
Seat (Seat_Couch_Right_MISC_Starlancer)
Changed
2 changes
stdItem
Interactions
0: Doorclose → Carry
1: Open → Drop
Seat (Seat_Couch_Left_RSI_Apollo_Booth)
Changed
2 changes
stdItem
Interactions
0: Close → Onunlocked
1: Enableproximitysensor → Insert
Seat (seat_modular_restaurant_1_straight_1m_a)
Changed
2 changes
stdItem
Interactions
0: Closed → Exit
1: Opened → Savegamelogout
Seat (seat_modular_restaurant_1_right_1m_a)
Changed
2 changes
stdItem
Interactions
0: Closed → Enter
1: Opened → Exit
Seat (Seat_Couch_Right_ARGO_SRV_Booth)
Changed
2 changes
stdItem
Interactions
0: Close → Activate remote camera
1: Enableproximitysensor → Turret_gyro_mode
Seat (Seat_Couch_Right_RSI_Apollo_Booth)
Changed
2 changes
stdItem
Interactions
0: Close → Inspect
1: Open → Place
Seat (Seat_Couch_Right_ORIG_400i_Booth_1)
Changed
2 changes
stdItem
Interactions
0: Close → Take
1: Open → Place
Horizon Helmet Red (rsi_deckcrew_armor_light_helmet_01_01_02)
Changed
6 changes
stdItem
Interactions
0: Turnhoveroff → Shiptransformretract
1: Openinventoryui → Shiptransformcycle
2: Openlootingui → Shiptransformextend
3: Turnon
4: Turnoff
5: Toggle
Defiance Core Charcoal (slaver_armor_heavy_core_01_01_11)
Changed
7 changes
stdItem
Interactions
0: Setstate_access → Turnoff
1: Pressurecycle → Turnon
2: Pressurecyclecomplete → Enter
3: Set_airlockconnected → Exit
4: Open
5: Close
6: Lock
DustUp Core Ultimatum (slaver_combat_medium_core_01_02_01)
Changed
7 changes
stdItem
Interactions
0: Pressurecyclecomplete → Openrequest
1: Set_airlockconnected → Closerequest
2: Open → Closetrigger
3: Close → Closeself
4: Lock → Allowclose
5: Override → Gate_close
6: Stepthrough → Set_pressurenormalized
Defiance Arms Charcoal (slaver_armor_heavy_arms_01_01_11)
Changed
5 changes
stdItem
Interactions
0: Unlock → Closeself
1: Overrideclose → Allowclose
2: Opencomplete → Gate_close
3: Closecomplete → Set_pressurenormalized
4: Opentrigger → Set_pressuredifferential
Defiance Core Firestarter (slaver_armor_heavy_core_01_01_13)
Changed
7 changes
stdItem
Interactions
0: Lock → Turnoff
1: Override → Turnon
2: Stepthrough
3: Toggle
4: Unlock
5: Overrideclose
6: Opencomplete
Defiance Arms (Modified) (slaver_armor_heavy_arms_01_9tails_01)
Changed
5 changes
stdItem
Interactions
0: Setstate_powered → Toggle
1: Setstate_unpowered → Unlock
2: Setstate_blocked → Overrideclose
3: Setstate_unblocked → Opencomplete
4: Setstate_noaccess → Closecomplete
Defiance Helmet Sunchaser (slaver_armor_heavy_helmet_01_01_03)
Changed
7 changes
stdItem
Interactions
0: Openlootingui → Setstep_01
1: Carry → Setstep_02
2: Drop → Onstepcomplete
3: Place → Onfinalstepcomplete
4: Store → Onfirststepcomplete
5: Equiptowear → Open
6: Openinventoryui → Close
Defiance Legs Desert (slaver_armor_heavy_legs_01_01_15)
Changed
7 changes
stdItem
Interactions
0: Requestpoweronandopen → Disableusable
1: Requestpoweroff → Ejectcargo
2: Requestpoweroffandclose → Activate remote camera
3: Requestpoweronandunlock → Turret_gyro_mode
4: Requestpoweronandunlockandopen → Carry
5: Requestpoweroffandcloseandlock
6: Requestlock
Calico Arms Ultimatum (slaver_combat_light_arms_01_02_01)
Changed
5 changes
stdItem
Interactions
0: Set_airlockconnected → Closerequest
1: Open → Closetrigger
2: Close → Closeself
3: Lock → Allowclose
4: Override → Gate_close
Defiance Arms Hailstorm (slaver_armor_heavy_arms_01_01_10)
Changed
5 changes
stdItem
Interactions
0: Closeself → Open
1: Allowclose → Close
2: Gate_close → Lock
3: Set_pressurenormalized → Override
4: Set_pressuredifferential → Stepthrough
Defiance Core Scorched (slaver_armor_heavy_core_01_01_14)
Changed
7 changes
stdItem
Interactions
0: Opentrigger → Turret_sensitivity_reset
1: Openself → Turret_fire_mode
2: Allowopen → Turret_gyro_mode
3: Locktrigger → Turret_sensitivity_increase
4: Unlocktrigger → Turret_sensitivity_decrease
5: Lockself → Open
6: Unlockself
Defiance Helmet Desert (slaver_armor_heavy_helmet_01_01_15)
Changed
7 changes
stdItem
Interactions
0: Openlootingui → Riderexit
1: Carry → Activate
2: Drop → Deactivate
3: Place → Nextstep
4: Store → Previousstep
5: Equiptowear
6: Openinventoryui
DustUp Core Firestarter (slaver_armor_medium_core_01_01_13)
Changed
7 changes
stdItem
Interactions
0: Allowopen → Pressurecycle
1: Locktrigger → Pressurecyclecomplete
2: Unlocktrigger → Set_airlockconnected
3: Lockself → Open
4: Unlockself → Close
5: Openrequest → Lock
6: Closerequest → Override
Defiance Arms Ultimatum (slaver_combat_heavy_arms_01_02_01)
Changed
5 changes
stdItem
Interactions
0: Close → Lockself
1: Lock → Unlockself
2: Override → Openrequest
3: Stepthrough → Closerequest
4: Toggle → Closetrigger
DustUp Arms Ultimatum (slaver_combat_medium_arms_01_02_01)
Changed
5 changes
stdItem
Interactions
0: Setstate_unpowered → Openself
1: Setstate_blocked → Allowopen
2: Setstate_unblocked → Locktrigger
3: Setstate_noaccess → Unlocktrigger
4: Setstate_access → Lockself
Defiance Arms Firestarter (slaver_armor_heavy_arms_01_01_13)
Changed
5 changes
stdItem
Interactions
0: Setstate_access → Opentrigger
1: Pressurecycle → Openself
2: Pressurecyclecomplete → Allowopen
3: Set_airlockconnected → Locktrigger
4: Open → Unlocktrigger
Defiance Core (Modified) (slaver_armor_heavy_core_01_9tails_01)
Changed
7 changes
stdItem
Interactions
0: Set_pressurenormalized → Turnon
1: Set_pressuredifferential → Turnoff
2: Setstate_powered
3: Setstate_unpowered
4: Setstate_blocked
5: Setstate_unblocked
6: Setstate_noaccess
Defiance Legs Sunchaser (slaver_armor_heavy_legs_01_01_03)
Changed
7 changes
stdItem
Interactions
0: Onclosed → Enablepowerplant
1: Unlock → Disablepowerplant
2: Lock → Deploy
3: Requestopen → Retract
4: Requestclose → Setretracted
5: Requestpoweron → Setdeployed
6: Requestpoweronandopen → Scanning
Calico Legs (Modified) (slaver_armor_light_legs_01_9tails_01)
Changed
7 changes
stdItem
Interactions
0: Setsynchronousfire → Drop
1: Fireweapongroup → Place
2: Fireweapongroup → Store
3: Enableweapons → Equiptowear
4: Disableweapons → Carry
5: Setlagpips
6: Setleadpips
Defiance Core Ultimatum (slaver_combat_heavy_core_01_02_01)
Changed
7 changes
stdItem
Interactions
0: Override → Tinker
1: Stepthrough → Activate remote camera
2: Toggle → Turret_gyro_mode
3: Proximitysensordisable → Turret_fire_mode
4: Overrideclose → Turret_sensitivity_increase
5: Proximitysensorenable → Turret_sensitivity_decrease
6: Closecomplete
DustUp Legs Ultimatum (slaver_combat_medium_legs_01_02_01)
Changed
7 changes
stdItem
Interactions
0: Place → Equiptosuit
1: Store → Offhandequiptosuit
2: Offhandstore → Store
3: Equip → Offhandstore
4: Inspect → Drop
5: Carry → Inspect
6: Drop → Place
Defiance Core Sunchaser (slaver_armor_heavy_core_01_01_03)
Changed
7 changes
stdItem
Interactions
0: Closecomplete → Turnon
1: Opentrigger → Turnoff
2: Openself
3: Allowopen
4: Locktrigger
5: Unlocktrigger
6: Lockself
Defiance Helmet Firestarter (slaver_armor_heavy_helmet_01_01_13)
Changed
7 changes
stdItem
Interactions
0: Openlootingui → Open
1: Carry → Close
2: Drop → Locked
3: Place
4: Store
5: Equiptowear
6: Openinventoryui
Defiance Legs (Modified) (slaver_armor_heavy_legs_01_9tails_01)
Changed
7 changes
stdItem
Interactions
0: Onopened → Destination_a
1: Onclosed → Destination_b
2: Unlock → Elevatorarrived
3: Lock → Arrivedtop
4: Requestopen → Arrivedbottom
5: Requestclose → Use
6: Requestpoweron → Enableusable
DustUp Helmet Firestarter (slaver_armor_medium_helmet_01_01_13)
Changed
7 changes
stdItem
Interactions
0: Grip → Equiptowear
1: Release → Openinventoryui
2: Placeonhook → Openlootingui
3: Carry
4: Drop
5: Place
6: Store
Defiance Legs Ultimatum (slaver_combat_heavy_legs_01_02_01)
Changed
7 changes
stdItem
Interactions
0: Requestpoweroff → Disabled
1: Requestpoweroffandclose → Disabling
2: Requestpoweronandunlock → Enable
3: Requestpoweronandunlockandopen → Disable
4: Requestpoweroffandcloseandlock → Enablepowerplant
5: Requestlock → Disablepowerplant
6: Requestunlock → Destroy
Defiance Arms Desert (slaver_armor_heavy_arms_01_01_15)
Changed
5 changes
stdItem
Interactions
0: Lockself → Setstate_noaccess
1: Unlockself → Setstate_access
2: Openrequest → Pressurecycle
3: Closerequest → Pressurecyclecomplete
4: Closetrigger → Set_airlockconnected
Defiance Legs Charcoal (slaver_armor_heavy_legs_01_01_11)
Changed
7 changes
stdItem
Interactions
0: Requestunlock → Drop
1: Requestlockandclose → Place
2: Requestunlockandopen → Store
3: Stepthrough → Carry
4: Onlocked
5: Onunlocked
6: Open
Calico Helmet Arid (slaver_armor_light_helmet_01_01_nes)
Changed
7 changes
stdItem
Interactions
0: Equiptosuit → Climb
1: Offhandequiptosuit → Stepthrough
2: Store → Place
3: Offhandstore
4: Drop
5: Carrylowered
6: Inspect
Defiance Helmet Tactical (slaver_armor_heavy_helmet_01_01_01)
Changed
7 changes
stdItem
Interactions
0: Closeaccesspoints → Flighthud_invalid
1: Flight_ready → Scanninghud_invalid
2: Dummyinteraction → Comms_acceptcall
3: Commsinteraction → Comms_declinecall
4: Opencanopy → Shiptransformextend
5: Closecanopy → Shiptransformretract
6: Landinggear_deploy → Ejection
Defiance Helmet Ultimatum (slaver_combat_heavy_helmet_01_02_01)
Changed
7 changes
stdItem
Interactions
0: Openlootingui → Open
1: Carry → Close
2: Drop → Locked
3: Place
4: Store
5: Equiptowear
6: Openinventoryui
Defiance Core Desert (slaver_armor_heavy_core_01_01_15)
Changed
7 changes
stdItem
Interactions
0: Unlockself → Turnoff
1: Openrequest → Turnon
2: Closerequest
3: Closetrigger
4: Closeself
5: Allowclose
6: Gate_close
DustUp Helmet Ultimatum (slaver_combat_medium_helmet_01_02_01)
Changed
7 changes
stdItem
Interactions
0: Override → Equiptowear
1: Cycle → Openinventoryui
2: Open → Openlootingui
3: Close → Carry
4: Lock → Drop
5: Place
6: Store
Defiance Core Hailstorm (slaver_armor_heavy_core_01_01_10)
Changed
7 changes
stdItem
Interactions
0: Openrequest → Close
1: Closerequest → Toggle
2: Closetrigger → Lock
3: Closeself → Openfinished
4: Allowclose → Closefinished
5: Gate_close → Counter_idle_cinetest
6: Set_pressurenormalized → Passengerseatenter