Version Changelog
Items
+446
~6562
-0
Vehicles
+11
~23
-0
Blueprints
+11
~4
-0
Missions
+33
~1480
-0
Locations
+63
~0
-0
Door Control
(ANVL_Paladin_Ground_Fuelport)
Changed
34 changes
stdItem
Interactions
0:
Landinggear_retract
→
Poweroff
1:
Autoland_setactive
→
Poweron
2:
Autoland_setinactive
→
Openweaponracklarge
3:
Coupled_setcoupled
→
Closeweaponracklarge
4:
Coupled_setdecoupled
→
Opencomponentpanelrr
5:
Gsafe_setactive
→
Closecomponentpanelrr
6:
Gsafe_setinactive
→
Opencomponentpanelrc
7:
Esp_setactive
→
Closecomponentpanelrc
8:
Esp_setinactive
→
Opencomponentpanelrl
9:
Cruisecontrol_setactive
→
Closecomponentpanelrl
10:
Cruisecontrol_setinactive
→
Opencomponentpanelfr
11:
Quantumspool_setactive
→
Closecomponentpanelfr
12:
Quantumspool_setinactive
→
Deployturret
13:
Quantumtravel_setactive
→
Retractturret
14:
Quantumtravel_setinactive
15:
Navfilter_setnone
16:
Navfilter_setpoi
17:
Navfilter_setquantum
18:
Weaponcontroller_setactive
19:
Weaponcontroller_setinactive
20:
Gimbaltype_setfixed
21:
Gimbaltype_setgimbal
22:
Gimbaltype_setaimassist
23:
Firepattern_setstaggered
24:
Firepattern_setsynchronized
25:
Piptype_setlead
26:
Piptype_setlag
27:
Navfilter_isnone
28:
Navfilter_ispoi
29:
Navfilter_isquantum
30:
Landinggear_invalid
31:
Cyclefriendly
32:
Cyclehostile
33:
Cycleall
Bed
(ANVL_Paladin_SCItem_Seat_Bed_Lower_Right)
Changed
3 changes
stdItem
Interactions
0:
Onopening
→
Cyclehud_scanning
1:
Onclosed
→
Convergencerange_setlong
2:
Onclosing
→
Convergencerange_setmid
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_ANVL_Paladin_Entrance)
Changed
26 changes
stdItem
Interactions
0:
Proccliptriggeredleverswitch
→
Fuel_close
1:
Setstate_leverstate_up
→
Personalstorage_open
2:
Setstate_leverstate_down
→
Personalstorage_close
3:
Enableforcefields
→
Component_bay_left_open
4:
Disableforcefields
→
Component_bay_left_close
5:
Request
→
Component_bay_right_open
6:
Elevatorarrived
→
Component_bay_right_close
7:
Open
→
Loot
8:
Close
→
Openinventory
9:
Toggle
→
Open
10:
Lock
→
Close
11:
Openfinished
→
Place
12:
Closefinished
→
Opencomplete
13:
Center_scan
→
Closecomplete
14:
Center_extract
→
Take
15:
Center_fracture
→
Carry
16:
Place
→
Drop
17:
Pickup
→
Inspect
18:
Copilotenter
→
Activate remote camera
19:
Copilotexit
→
Turret_gyro_mode
20:
Openinventoryui
→
Serve
21:
Openlootingui
→
Clean
22:
Accesscargogrid
23:
Opencomplete
24:
Closecomplete
25:
Take
Door Control
(ControlPanel_Screen_DoorControl_Starlifter_Interior_Button_Spartan)
Changed
19 changes
stdItem
Interactions
0:
Carrylowered
→
Turretexitground
1:
Inspect
→
Turretseatenterzerogleft
2:
Place
→
Turretseatenterzerogright
3:
Chakmafirstselecttake
→
Turretseatexitzerog
4:
Chakmatake
→
Openinventoryui
5:
Customize
→
Openlootingui
6:
Bespokeplace
→
Turretenter
7:
Holdready
→
Turretexit
8:
Holster
→
Turretenter180
9:
Offhandholster
→
Activate remote camera
10:
Store
→
Turret_gyro_mode
11:
Offhandstore
→
Place
12:
Drop
→
Open
13:
Close
14:
Opencomplete
15:
Closecomplete
16:
Idle_search
17:
Ascend
18:
Descend
Door
(Door_RN_RoomConnector_Breachable_OpenClose_IP_Spartan_Left)
Changed
23 changes
stdItem
Interactions
1:
Lock
→
Onopened
2:
Unlocktrigger
→
Onclosed
4:
Lockeddisplay
→
Lock
5:
Open
→
Requestopen
6:
Keypadsuccess
→
Requestclose
7:
Keypadfail
→
Requestpoweron
8:
Enable
→
Requestpoweronandopen
9:
Disable
→
Requestpoweroff
10:
Toggle
→
Requestpoweroffandclose
11:
Onenabled
→
Requestpoweronandunlock
12:
Ondisabled
→
Requestpoweronandunlockandopen
13:
Lockself
→
Requestpoweroffandcloseandlock
14:
Unlockself
→
Requestlock
15:
Reportlock
→
Requestunlock
16:
Reportunlock
→
Requestlockandclose
17:
Sync
→
Requestunlockandopen
18:
Reporterror
→
Stepthrough
19:
Repair
→
Onlocked
20:
Button1
→
Onunlocked
21:
Button2
→
Open
22:
Button
23:
Seatenter
24:
Seatexit
Door
(Door_RN_RoomConnector_Breachable_OpenClose_IP_Spartan_Rear)
Changed
21 changes
stdItem
Interactions
0:
Carry
→
Drop
1:
Drop
→
Carrylowered
2:
Place
→
Inspect
3:
Store
→
Place
4:
Equiptowear
→
Consume
5:
Holdready
6:
Equiptosuit
7:
Offhandequiptosuit
8:
Store
9:
Offhandstore
10:
Grip
11:
Release
12:
Deploy
13:
Retract
14:
Deploycomplete
15:
Retractcomplete
16:
Deploytrigger
17:
Retracttrigger
18:
Deployrequest
19:
Retractrequest
20:
Gatedeploy
Door
(Door_RN_RoomConnector_Breachable_OpenClose_IP_Spartan_Right)
Changed
22 changes
stdItem
Interactions
0:
Canopyopen
→
Requestpoweronandunlockandopen
1:
Canopyclose
→
Requestpoweroffandcloseandlock
2:
Ladderdeploy
→
Requestlock
3:
Ladderretract
→
Requestunlock
4:
Seatenter_exterior
→
Requestlockandclose
5:
Seatexit_exterior
→
Requestunlockandopen
6:
Seatenter_zerog
→
Stepthrough
7:
Seatexit_zerog
→
Onlocked
8:
Place
→
Onunlocked
9:
Opendoor
→
Open
10:
Closedoor
→
Close
11:
Break0
→
Onopened
12:
Break0
→
Onclosed
13:
Break0
→
Unlock
14:
Eject_0
→
Lock
15:
Eject_02
→
Requestopen
16:
Eject_03
→
Requestclose
17:
Consumekeys
→
Requestpoweron
18:
Requestpoweronandopen
19:
Requestpoweroff
20:
Requestpoweroffandclose
21:
Requestpoweronandunlock
Bed
(Bed_Single_Terrapin_ANVL)
Changed
6 changes
stdItem
Interactions
0:
Exit
→
Hailtarget_stop
1:
Sit
→
Sensors_on
2:
Sensors_off
3:
Scan_enable
4:
Scan_disable
5:
Shields_on
Door
(Door_RN_RoomConnector_Breachable_OpenClose_ANVL_Terrapin_Ramp)
Changed
33 changes
stdItem
Interactions
0:
Closeright_airlock
→
Loot
1:
Openright_ladder
→
Request
2:
Closeright_ladder
→
Elevatorarrived
3:
Enterdoorleft_airlock_eva
→
Driverseatenter
4:
Exitdoorleft_airlock_eva
→
Driverseatexit
5:
Enterdoorright_airlock_eva
→
Bonnet_open
6:
Exitdoorright_airlock_eva
→
Bonnet_close
7:
Place
→
Fuelport_open
8:
Open
→
Fuelport_close
9:
Close
→
Grille_open
10:
Opencomplete
→
Grille_close
11:
Closecomplete
→
Boot_open
12:
Carry
→
Boot_close
13:
Drop
→
Glow
14:
Activate pump
→
Dissolve
15:
Detach
→
Reset
16:
Purge
→
Ladderopen
17:
Seatenter
→
Ladderclose
18:
Seatexit
→
Canopyopen
19:
Toggle
→
Canopyclose
20:
Lock
→
Seatenterladder
21:
Openfinished
→
Seatexitladder
22:
Closefinished
→
Seatenterzerog
23:
Escpodlowerleftenter
→
Seatexitzerog
24:
Escpodlowerleftexit
→
Dashboarddeploy
25:
Dashboardretract
26:
Inventory_open
27:
Inventory_close
28:
Useconsole
29:
Claimbutton
30:
Claim
31:
Retrieve
32:
Opendoor
Door Control
(ControlPanel_Screen_DoorControl_Physical_ANVL_Terrapin_Ramp)
Changed
24 changes
stdItem
Interactions
0:
Serve
→
Copilotenter
1:
Takeorder
→
Copilotexit
2:
Refill ammo
→
Activate remote camera
3:
Refill grenades
→
Carry
4:
Medpen
→
Drop
5:
Bodydrag
→
Place
6:
Bodydrop
→
Activate
7:
Turnover
→
Deactivate
8:
Openinventoryui
→
Store
9:
Unrestrain
→
Offhandstore
10:
Swapoutfit
→
Equip
11:
Restrain
→
Offhandequip
12:
Openlootingui
→
Prime
13:
Consumeactor
→
Unprime
14:
Commstap
→
Retrieve
15:
Lookat
→
Requestfloor0
16:
Talk
→
Requestfloor
17:
Order
→
Requestfloor2
18:
Requestfloor3
19:
Requestfloor4
20:
Elevatorarrived
21:
Requestsurface
22:
Ascend
23:
Descend
Door
(Door_RN_RoomConnector_Breachable_OpenClose_ANVL_Terrapin_Ramp_Medic)
Changed
7 changes
stdItem
Interactions
0:
Equiptowear
→
Deactivateleft
1:
Openinventoryui
→
Sit
2:
Openlootingui
→
Exit
3:
Carry
→
Activate
4:
Drop
→
Deactivate
5:
Place
→
Open
6:
Store
→
Close
Anvil Valkyrie
(ANVL_Valkyrie_Advocacy)
Changed
2 changes
stdItem
Interactions
0:
Enablecruise
→
Place
1:
Disablecruise
→
Store
Anvil Valkyrie
(ANVL_Valkyrie_AI_DefendShip)
Changed
2 changes
stdItem
Interactions
0:
Inspect
→
Heatinghands
1:
Place
→
Showbutton
Bed
(Bed_ANVL_Valkyrie)
Changed
6 changes
stdItem
Interactions
0:
Place
→
Gsafe_setactive
1:
Open
→
Gsafe_setinactive
2:
Close
→
Esp_setactive
3:
Carry
→
Esp_setinactive
4:
Drop
→
Quantumspool_setactive
5:
Inspect
→
Quantumspool_setinactive
Anvil Valkyrie
(ANVL_Valkyrie_Unmanned_NineTails)
Changed
2 changes
stdItem
Interactions
0:
Store
→
Use
1:
Carry
→
Place
Door
(Door_RN_RoomConnector_Breachable_OpenClose_IP_Valkyrie)
Changed
12 changes
stdItem
Interactions
0:
Equiptowear
→
Allowdeploy
1:
Carry
→
Grip
2:
Drop
→
Release
3:
Place
→
Deploy
4:
Store
→
Retract
5:
Deploycomplete
6:
Retractcomplete
7:
Deploytrigger
8:
Retracttrigger
9:
Deployrequest
10:
Retractrequest
11:
Gatedeploy
Door
(Door_RN_RoomConnector_Breachable_OpenClose_IP_Valkyrie_L)
Changed
21 changes
stdItem
Interactions
0:
Turnoff
→
Close
1:
Turnon
→
Enterbed
2:
Flightready
→
Place
3:
Openaccesspoints
→
Open
4:
Closeaccesspoints
→
Opencomplete
5:
Deploydashboard
→
Closecomplete
6:
Retractdashboard
→
Usetoilet
7:
Seatenter
→
Exit
8:
Seatexit
→
Inputinglasert
9:
Opendoor
→
Inputinglasert
10:
Closedoor
→
Inputinglasert
11:
Inputinglasert
12:
Activate
13:
Outputinglasert1
14:
Outputinglasert
15:
Outputinglasert3
16:
Outputinglasert4
17:
Stoplaser
18:
Reset
19:
Onopeningcompleted
20:
Outputinglasert1top
Door
(Door_RN_RoomConnector_Breachable_OpenClose_IP_Valkyrie_R)
Changed
29 changes
stdItem
Interactions
0:
Eject_02
→
Onclosed
1:
Consumekeys
→
Unlock
2:
Openinnerdoor
→
Lock
3:
Closealldoors
→
Requestopen
4:
Openinnerdoorfinished
→
Requestclose
5:
Closeinnerdoorfinished
→
Requestpoweron
6:
Idle_guard
→
Requestpoweronandopen
7:
Seatenter
→
Requestpoweroff
8:
Seatexit
→
Requestpoweroffandclose
9:
Acceptcontract
→
Requestpoweronandunlock
10:
Place
→
Requestpoweronandunlockandopen
11:
Open
→
Requestpoweroffandcloseandlock
12:
Close
→
Requestlock
13:
Opencomplete
→
Requestunlock
14:
Closecomplete
→
Requestlockandclose
15:
Turnon
→
Requestunlockandopen
16:
Turnoff
→
Stepthrough
17:
Onlocked
18:
Onunlocked
19:
Observe
20:
Panelopen
21:
Panelclose
22:
Panelcycle
23:
Legdeploy
24:
Legretract
25:
Legcycle
26:
Open
27:
Savegamelogout
28:
Exitbed
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_ARGO_MOTH_Personnel)
Changed
34 changes
stdItem
Interactions
0:
Pausetimer
→
Lock
1:
Leverdown
→
Unlock
2:
Finshedtimer
→
Openlootingui
3:
Reset
→
Openinventoryui
4:
Advancedepth
→
Close
5:
Damage
→
Accesscargogrid
6:
Depth3laseron
→
Open
7:
Depth2laseron
8:
Depth1laseron
9:
Debug_charge3
10:
Debug_advance_depth_now
11:
Wait
12:
Seetowintro
13:
Pickup
14:
Place
15:
Drop
16:
Ladderopen
17:
Ladderclose
18:
Canopyopen
19:
Canopyclose
20:
Seatenterladder
21:
Seatexitladder
22:
Seatenterzerog
23:
Seatexitzerog
24:
Inventory_open
25:
Inventory_close
26:
Loot
27:
Driverseatenter
28:
Driverseatexit
29:
Bonnet_open
30:
Bonnet_close
31:
Fuelport_open
32:
Fuelport_close
33:
Grille_open
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_ARGO_MOTH_RearElevator)
Changed
34 changes
stdItem
Interactions
0:
Inspect
→
Openinnerdoorfinished
1:
Place
→
Closeinnerdoorfinished
2:
Store
→
Onattach
3:
Turretenter
→
Ondetach
4:
Turretexit
→
Reset
5:
Pilot_enter
→
Carrylowered
6:
Pilot_exit
→
Drop
7:
Pump
→
Inspect
8:
Activate
→
Place
9:
Open
→
Equip
10:
Retrieve
→
Offhandequip
11:
Opendoor
→
Store
12:
Closedoor
→
Offhandstore
13:
Enableproximitysensor
→
Activate
14:
Disableproximitysensor
→
Seatenter
15:
Lockdoor
→
Seatexit
16:
Unlockdoor
→
Lightson
17:
Opencomplete
→
Lightsoff
18:
Closecomplete
→
Hailtarget
19:
Syncopen
→
Acceptcall
20:
Syncclose
→
Declinecall
21:
Hidelocks
→
Endcall
22:
Synclock
→
Supportseat_enter
23:
Syncunlock
→
Supportseat_exit
24:
Lightson
→
On
25:
Lightsoff
→
Off
26:
Lightslow
→
Rear_cargo_open
27:
Lightsalarm
→
Rear_cargo_close
28:
Idle
→
Fuel_open
29:
On
30:
Off
31:
Toggle
32:
Proccliptriggeredleverdown
33:
Proccliptriggeredleverup
<= PLACEHOLDER =>
(Door_NoRoomConnector_ARGO_MOTH_CargoDoor_Right)
Changed
14 changes
stdItem
Interactions
0:
Openinventoryui
→
Disableesp
1:
Close
→
Enablecruise
2:
Accesscargogrid
→
Disablecruise
3:
Open
→
Enablevtol
4:
Lock
→
Disablevtol
5:
Unlock
→
Enableproximityassist
6:
Openlootingui
→
Disableproximityassist
7:
Engineon
8:
Engineoff
9:
Enabledecoupled
10:
Disabledecoupled
11:
Enablegsafe
12:
Disablegsafe
13:
Enableesp
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_Argo_mpuv_1T_Door_Right)
Changed
32 changes
stdItem
Interactions
0:
Observe
→
Activate
2:
Close
→
Retrieve
3:
Toggle
→
Opendoor
4:
Lock
→
Closedoor
5:
Openfinished
→
Enableproximitysensor
6:
Closefinished
→
Disableproximitysensor
7:
Pilot_enter
→
Lockdoor
8:
Pilot_exit
→
Unlockdoor
9:
Seatenterzerog
→
Opencomplete
10:
Seatexitzerog
→
Closecomplete
11:
Opendoor
→
Syncopen
12:
Closedoor
→
Syncclose
13:
Openinventoryui
→
Hidelocks
14:
Openlootingui
→
Synclock
15:
Components_front_open
→
Syncunlock
16:
Components_front_close
→
Lightson
17:
Fuel_open
→
Lightsoff
18:
Fuel_close
→
Lightslow
19:
Components_right_open
→
Lightsalarm
20:
Components_right_close
→
Idle
21:
Components_left_open
→
On
22:
Components_left_close
→
Off
23:
Components_top_open
→
Toggle
24:
Components_top_close
→
Proccliptriggeredleverdown
25:
Storage_open
→
Proccliptriggeredleverup
26:
Storage_close
→
Proccliptriggeredleverswitch
27:
Turretdeploy
→
Setstate_leverstate_up
28:
Turretretract
→
Setstate_leverstate_down
29:
Activate remote camera
→
Enableforcefields
30:
Turret_gyro_mode
→
Disableforcefields
31:
Rearfrontrightenter
→
Request
32:
Rearfrontrightexit
→
Elevatorarrived
Door
(Door_RN_RoomConnector_Breachable_OpenClose_MPUV_Cargo_Left)
Changed
34 changes
stdItem
Interactions
0:
Ascend
→
Seatenter_zerog
1:
Descend
→
Seatexit_zerog
2:
Elevatorarrived
→
Openrequested
3:
Poweron
→
Allowopen
4:
Poweroff
→
Closerequested
5:
Clean_mop
→
Dispatchclose
6:
Startcracking
→
Closecompleted
7:
Onglow
→
Force_airlockstate_sealed
8:
Onpiece1dissolved
→
Force_airlockstate_opened
9:
Onpiece2dissolved
→
Force_airlockstate_cycling
10:
Onpiece3dissolved
→
Force_pressurestate_pressurized
11:
Onpiece4dissolved
→
Force_pressurestate_depressurized
12:
Onpiece5dissolved
→
Force_atmospherestate_breathable
13:
Onpiece6dissolved
→
Force_atmospherestate_toxic
14:
Onpiece78dissolved
→
Updatepressureevaluation
15:
Teststartglow
→
Cyclebegin
16:
Testpiece
→
Cyclecomplete
17:
Testpiece2
→
Cycle
18:
Testpiece3
→
Initializedifferential
19:
Testpiece4
→
Initializeairlockconnection
20:
Testpiece5
→
Setstate_airlockdisabled
21:
Testpiece6
→
Setstate_airlockopened
22:
Testpiece78
→
Reacttoblastsuccess
23:
Reset
→
Reacttoblastfail
24:
Activate remote camera
→
Consumecanister
25:
Turret_gyro_mode
→
Firedsuccess
26:
Request
→
Firedfail
27:
Supportenter
→
Deploy
28:
Supportenterleft
→
Retract
29:
Supportexit
→
Loot
30:
Supportexitleft
→
Openinventoryui
31:
Turnontransitsystem
→
Retrieve
32:
Turnofftransitsystem
→
Cancel
33:
Poweron
Door
(Door_RN_RoomConnector_Breachable_OpenClose_MPUV_Cargo_Rear)
Changed
34 changes
stdItem
Interactions
0:
Sharedinteractionvfxactive
→
Locktrigger
1:
Sharedinteractionvfxinactive
→
Unlocktrigger
2:
Place
→
Lockself
3:
Seatenter
→
Unlockself
4:
Seatexit
→
Openrequest
5:
Login
→
Lockeddisplay
6:
Requestdescent
→
Closetrigger
7:
Elevatorarrived
→
Closeself
8:
Ladderliftenter
→
Allowclose
9:
Ladderliftexit
→
Gate_close
10:
Dooropen
→
Set_pressurenormalized
11:
Doorclose
→
Set_pressuredifferential
12:
Shipenter
→
Setstate_powered
13:
Shipexit
→
Setstate_unpowered
14:
Shipzerogenter
→
Setstate_blocked
15:
Shipzerogexit
→
Setstate_unblocked
16:
Carry
→
Setstate_noaccess
17:
Drop
→
Setstate_access
18:
Place
→
Pressurecycle
19:
Store
→
Pressurecyclecomplete
20:
Equip
→
Set_airlockconnected
21:
Openexternalinventory
→
Canopyopen
22:
Escpodupperleftenter
→
Canopyclose
23:
Escpodupperleftexit
→
Seatenterladder
24:
Savegamelogout
→
Seatexitladder
25:
Enterdoorleft_airlock
→
Seatenterzerog_left
26:
Exitdoorleft_airlock
→
Seatexitzerog_left
27:
Openleft_airlock
→
Groundfuel_open
28:
Closeleft_airlock
→
Groundfuel_close
29:
Openleft_ladder
→
Storage_open
30:
Closeleft_ladder
→
Storage_close
31:
Enterdoorright_airlock
→
Seatenterzerog_right
32:
Exitdoorright_airlock
→
Seatexitzerog_right
33:
Openright_airlock
→
Openinventory
Door
(Door_RN_RoomConnector_Breachable_OpenClose_MPUV_Cargo_Right)
Changed
30 changes
stdItem
Interactions
0:
Proximitysensorattached
→
Elevatorcancelstop
1:
Open
→
Openinnerdoor
2:
Close
→
Closealldoors
3:
Change
→
Openinnerdoorfinished
4:
Movetoopen
→
Closeinnerdoorfinished
5:
Movetoclose
→
Register
6:
Seatenter
→
Deactivate
7:
Seatexit
→
Callelevator
8:
Guide_ship
→
Seatenter
9:
Pull(wasclose)
→
Seatexit
10:
Locked
→
Open
11:
Showbutton
→
Close
12:
Hidebutton
→
Lock
13:
Pressbutton
→
Override
14:
Opentop
→
Cycle
15:
Closetop
→
Carrylowered
16:
Openbottom
→
Drop
17:
Closebottom
→
Inspect
18:
Opentriggertop
→
Place
19:
Closetriggerbottom
→
Equip
20:
Opentriggerbottom
→
Store
21:
Closetriggertop
→
Stepthrough
22:
Activate
→
Toggle
23:
Deactivate
→
Unlock
24:
Place
→
Overrideclose
25:
Unlock
→
Opencomplete
26:
Lock
→
Closecomplete
27:
Opentrigger
28:
Openself
29:
Allowopen
Door
(Door_RN_RoomConnector_Breachable_OpenClose_MPUV_Transport_Rear)
Changed
33 changes
stdItem
Interactions
0:
Lose
→
Close
1:
Leaderboard
→
Requestascent
2:
Open
→
Elevatorarrived
3:
Close
→
Cancelstop
4:
Stop
→
Togglepower
5:
Start
→
Carry
6:
Seatenter
→
Drop
7:
Seatexit
→
Place
8:
Carry
→
Inspect
9:
Place
→
Store
10:
Drop
→
Open
11:
Stow
→
Lock
12:
Inspect
→
Override
13:
Sit
→
Stepthrough
14:
Exit
→
Toggle
15:
Take
→
Unlock
16:
Turretenter
→
Overrideclose
17:
Turretexit
→
Opencomplete
18:
Playexit01
→
Closecomplete
19:
Copilot_enter
→
Opentrigger
20:
Copilot_exit
→
Openself
21:
Climb
→
Allowopen
22:
Leftladderopen
→
Locktrigger
23:
Leftladderclose
→
Unlocktrigger
24:
Leftdooropen
→
Lockself
25:
Leftdoorclose
→
Unlockself
26:
Leftseatenter
→
Openrequest
27:
Leftseatexit
→
Closerequest
28:
Leftzerogenter
→
Closetrigger
29:
Leftzerogexit
→
Closeself
30:
Openinventoryui
→
Allowclose
31:
Openlootingui
→
Gate_close
32:
Set_pressurenormalized
Bed
(Bed_Bunk_ARGO_RAFT)
Changed
6 changes
stdItem
Interactions
0:
Sit
→
Door_blaststbd_close
1:
Exit
→
Door_blastaft_open
2:
Door_blastaft_close
3:
Openaccesspoints
4:
Closeaccesspoints
5:
Flight_ready
Door
(Door_RN_RoomConnector_Breachable_OpenClose_RAFT)
Changed
34 changes
stdItem
Interactions
0:
Descentrequest
→
Forward03
1:
Unlock
→
Reverse03
2:
Open
→
Forward04
3:
Close
→
Reverse04
4:
Toggle
→
Forward05
5:
Lock
→
Reverse0
6:
Openfinished
→
Forward0
7:
Closefinished
→
Reverse06
8:
Ladderopen
→
Carry
9:
Ladderclose
→
Drop
10:
Canopyopen
→
Inspect
11:
Canopyclose
→
Place
12:
Seatenterladder
→
Store
13:
Seatexitladder
→
Offhandstore
14:
Seatenterzerog
→
Activate remote camera
15:
Seatexitzerog
→
Turret_gyro_mode
16:
Seatenterdocked
→
Cycle
17:
Seatexitdocked
→
Opendoor
18:
Inventory_open
→
Opendoor2
19:
Inventory_close
→
Cycledoor
20:
Loot
→
Cycledoor
21:
Savegamelogout
→
Closedoor
22:
Exitbed
→
Closedoor
23:
Enterbed
→
Initializedifferential
24:
Togglepower
→
Countdown
25:
Useconsole
→
Playbuttonpressed
26:
Exitconsole
→
Cooldown
27:
Lock_01
→
Activaterelay
28:
Lock_02
→
Deactivaterelay
29:
Lock_0
→
Focusinteraction
30:
Unlock_01
→
Setdropshipstate_notenroute
31:
Setdropshipstate_enroute
32:
Turretdooropen
33:
Turretdoorclose
Seat
(Seat_Couch_Right_ARGO_RAFT_Booth)
Changed
2 changes
stdItem
Interactions
0:
Take
→
Weaponcontroller_setactive
1:
Place
→
Weaponcontroller_setinactive
Bed
(Bed_Single_ARGO_SRV)
Changed
6 changes
stdItem
Interactions
0:
Place
→
Scanninghud_invalid
1:
Store
→
Comms_acceptcall
2:
Offhandstore
→
Comms_declinecall
3:
Carry
→
Shiptransformextend
4:
Drop
→
Shiptransformretract
5:
Inspect
→
Ejection
Door Control
(ControlPanel_Screen_DoorControl_ARGO_SRV_Cargo)
Changed
19 changes
stdItem
Interactions
0:
Setinteractionoperable
→
Equiptowear
1:
Setinteractioninoperable
→
Carry
2:
Failedinteraction
→
Drop
3:
Setinteractionmalfunctioning
→
Place
4:
Setprojectoroperable
→
Store
5:
Setprojectormalfunctioning
6:
Setprojectorinoperable
7:
Setdata_operable
8:
Setdata_malfunctioning
9:
Setdata_inoperable
10:
Setpower_normal
11:
Setpower_low
12:
Setpower_lost
13:
Setphase_00_off
14:
Setphase_01_startup
15:
Setphase_02_bios
16:
Setphase_03_idle
17:
Setphase_04_engaged
18:
Setphase_05_shutdown
Seat
(Seat_Couch_Left_ARGO_SRV_Booth_1)
Changed
2 changes
stdItem
Interactions
0:
Activate remote camera
→
Cyclehostile
1:
Turret_gyro_mode
→
Cycleall
Door
(Door_RN_RoomConnector_Breachable_OpenClose_IP_Defender)
Changed
6 changes
stdItem
Interactions
0:
Place
→
Acceptcontract
1:
Store
2:
Equip
3:
Openlootingui
4:
Carry
5:
Drop
C.O. Mustang CitizenCon 2948 Edition
(CNOU_Mustang_Alpha_CitizenCon2018)
Changed
2 changes
stdItem
Interactions
0:
Enabledecoupled
→
Inspect
1:
Disabledecoupled
→
Place
C.O. Mustang Alpha
(CNOU_Mustang_Alpha_PU_AI_CIV)
Changed
2 changes
stdItem
Interactions
0:
Drop
→
Closefinished
1:
Inspect
→
Ladderopen
Ana Helmet Wao
(qrt_combat_heavy_helmet_02_03_01)
Changed
7 changes
stdItem
Interactions
0:
Quantumspool_setinactive
→
Offhandstore
1:
Quantumtravel_setactive
→
Equiptoweapon
2:
Quantumtravel_setinactive
→
Carry
3:
Weaponcontroller_setactive
→
Drop
4:
Weaponcontroller_setinactive
→
Inspect
5:
Gimbaltype_setfixed
→
Place
6:
Gimbaltype_setgimbal
→
Store
Calva Racing Helmet Year of the Rat
(qrt_mantis_undersuit_helmet_02_01_01)
Changed
7 changes
stdItem
Interactions
0:
Offhandstore
→
Enablevtol
1:
Blinkinglight_notshown
→
Disablevtol
2:
Stopblinking_notshown
→
Enableproximityassist
3:
Carry
→
Disableproximityassist
4:
Drop
→
Engineon
5:
Inspect
→
Engineoff
6:
Place
→
Enabledecoupled
Calva Helmet Red Racing Festival
(qrt_mantis_undersuit_helmet_02_02_01)
Changed
7 changes
stdItem
Interactions
0:
Missiles_cyclemissiles
→
Drop
1:
Missiles_firemissiles
→
Place
2:
Weapons_on
→
Store
3:
Weapons_off
→
Carry
4:
Countermeasures_fire
5:
Headlights_on
6:
Headlights_off
Antium Core Jet
(qrt_specialist_heavy_helmet_01_01_12)
Changed
9 changes
name:
Antium Helmet Jet
→
Antium Core Jet
stdItem
Name:
Antium Helmet Jet
→
Antium Core Jet
Interactions
0:
Avionics_open
→
Setstate_blocked
1:
Avionics_close
→
Setstate_unblocked
2:
Fuelport_open
→
Setstate_noaccess
3:
Fuelport_close
→
Setstate_access
4:
Panel_right_open
→
Pressurecycle
5:
Panel_right_close
→
Pressurecyclecomplete
6:
Panel_left_open
→
Set_airlockconnected
Palatino Legs Deadlock
(qrt_utility_heavy_legs_01_02_01)
Changed
7 changes
stdItem
Interactions
0:
Place
→
Setstate_blocked
1:
Store
→
Setstate_unblocked
2:
Equiptowear
→
Setstate_noaccess
3:
Carry
→
Setstate_access
4:
Drop
→
Pressurecycle
5:
Pressurecyclecomplete
6:
Set_airlockconnected
Palatino Legs Shadow Gild
(qrt_utility_heavy_legs_01_03_01)
Changed
7 changes
stdItem
Interactions
0:
Drop
→
Overrideclose
1:
Place
→
Opencomplete
2:
Store
→
Closecomplete
3:
Equiptowear
→
Opentrigger
4:
Carry
→
Openself
5:
Allowopen
6:
Locktrigger
Bed
(Bed_Single_CNOU_Nomad)
Changed
6 changes
stdItem
Interactions
0:
Exit
→
Landinglights_overrideoff
1:
Sit
→
Landinglights_auto
2:
Signal_poweron
3:
Signal_poweroff
4:
Openaccesspoints
5:
Closeaccesspoints
Door
(Door_RN_NoRoomConnector_Breachable_OpenClose_IP_Nomad)
Changed
34 changes
stdItem
Interactions
0:
Place
→
Piptype_setlead
1:
Consume
→
Piptype_setlag
2:
Holdready
→
Landinggear_invalid
3:
Equiptosuit
→
Selfdestruct_engage
4:
Offhandequiptosuit
→
Selfdestruct_disengage
5:
Store
→
Hailtarget_start
6:
Offhandstore
→
Hailtarget_stop
7:
Drop
→
Sensors_on
8:
Carrylowered
→
Sensors_off
9:
Inspect
→
Scan_enable
10:
Scan_disable
11:
Shields_on
12:
Shields_off
13:
Missiles_armmissile
14:
Missiles_disarmmissiles
15:
Missiles_cyclemissiles
16:
Missiles_firemissiles
17:
Weapons_on
18:
Weapons_off
19:
Countermeasures_fire
20:
Headlights_on
21:
Headlights_off
22:
Vtol_setactive
23:
Vtol_setinactive
24:
Proximityassist_setactive
25:
Proximityassist_setinactive
26:
Flighthud_invalid
27:
Scanninghud_invalid
28:
Comms_acceptcall
29:
Comms_declinecall
30:
Shiptransformextend
31:
Shiptransformretract
32:
Ejection
33:
Enterdefaultmode
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_CNOU_Nomad_Side)
Changed
32 changes
stdItem
Interactions
0:
Closehatch
→
Comp_bottom_close
1:
Open
→
Ground_fuel_open
2:
Close
→
Ground_fuel_close
3:
Place
→
Ladderopen
4:
Closed
→
Ladderclose
5:
Opened
→
Canopyopen
6:
Request
→
Canopyclose
7:
Elevatorarrived
→
Seatenterladder
8:
Turnon
→
Seatexitladder
9:
Turnoff
→
Seatenterzerog
10:
Place
→
Seatexitzerog
11:
Opencomplete
→
Seatenterladderoneway
12:
Closecomplete
→
Seatexitladderoneway
15:
Pilot_enter
→
Lockself
16:
Pilot_exit
→
Unlockself
17:
Activate remote camera
→
Reportlock
18:
Turret_gyro_mode
→
Reportunlock
19:
Thresholdstate_initiaize
→
Sync
20:
Setthresholdstate_under
→
Reporterror
21:
Setthresholdstate_over
→
Repair
22:
Aimaze
→
Open
23:
Carryables
→
Close
24:
Deathmatch
→
Toggle
25:
Bodydragging
→
Lock
26:
Foodcourt
→
Unlock
27:
Firehazards
→
Openfinished
28:
Closefinished
29:
Lightson
30:
Lightslow
31:
Place
32:
Turretenter
33:
Turretexit
Door Control
(CRUS_Intrepid_Ground_Fuelport)
Changed
14 changes
stdItem
Interactions
0:
Equip
→
Disablecruise
1:
Inspect
→
Enablevtol
2:
Drop
→
Disablevtol
3:
Carry
→
Enableproximityassist
4:
Store
→
Disableproximityassist
5:
Offhandstore
→
Engineon
6:
Place
→
Engineoff
7:
Enabledecoupled
8:
Disabledecoupled
9:
Enablegsafe
10:
Disablegsafe
11:
Enableesp
12:
Disableesp
13:
Enablecruise
Crusader Intrepid
(CRUS_Intrepid_PU_AI_CIV)
Changed
2 changes
stdItem
Interactions
0:
Place
→
Pilotenter
1:
Store
→
Pilotexit
Crusader Intrepid
(CRUS_Intrepid_Unmanned_Salvage)
Changed
2 changes
stdItem
Interactions
0:
Inspect
→
Components_top_front_open
1:
Place
→
Components_top_front_close
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_Intrepid_CargoLift_Left)
Changed
36 changes
stdItem
Interactions
0:
Talk
→
Carry
1:
Order
→
Drop
2:
Serve
→
Place
3:
Takeorder
→
Activate
4:
Refill ammo
→
Deactivate
5:
Refill grenades
→
Store
6:
Medpen
→
Offhandstore
7:
Bodydrag
→
Equip
8:
Bodydrop
→
Offhandequip
9:
Turnover
→
Prime
10:
Openinventoryui
→
Unprime
11:
Unrestrain
→
Capture
12:
Swapoutfit
→
Stop
13:
Restrain
→
Open
14:
Openlootingui
→
Close
15:
Consumeactor
→
Inspectclose
16:
Turnon
→
Inspectopen
17:
Turnoff
→
Exit
18:
Seatenterright
→
Useconsole
19:
Seatenterleft
→
Request
20:
Seatexit
→
Elevatorarrived
21:
Place
→
Pilotenter
22:
Open
→
Pilotexit
23:
Close
→
Captainenter
24:
Opencomplete
→
Captainexit
25:
Closecomplete
→
Seatenter
26:
Tophatchopen
→
Seatexit
27:
Tophatchclose
→
Pickup
28:
Tophatchenter
→
Power_on
29:
Tophatchexit
→
Retrieve
30:
Ladderopen
→
Idle
31:
Ladderclose
32:
Canopyopen
33:
Canopyclose
34:
Seatenterladder
35:
Seatexitladder
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_Intrepid_CargoLift_Right)
Changed
7 changes
stdItem
Interactions
0:
Carry
→
Sit
1:
Drop
→
Exit
2:
Place
3:
Store
4:
Equiptowear
5:
Openinventoryui
6:
Openlootingui
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_Intrepid_Entrance)
Changed
33 changes
stdItem
Interactions
0:
Seatexitladder
→
Unlocktrigger
1:
Seatenterzerog_left
→
Place
2:
Seatexitzerog_left
→
Pilotenter
3:
Groundfuel_open
→
Pilotexit
4:
Groundfuel_close
→
Use
5:
Storage_open
→
Enableinteraction
6:
Storage_close
→
Disableinteraction
7:
Seatenterzerog_right
→
Onattach
8:
Seatexitzerog_right
→
Ondetach
9:
Openinventory
→
Reset
10:
Loot
→
Seatenterpilot
11:
Request
→
Seatexitpilot
12:
Elevatorarrived
→
Activate remote camera
13:
Driverseatenter
→
Turret_gyro_mode
14:
Driverseatexit
→
Exteriorlightson
15:
Bonnet_open
→
Exteriorlightslow
16:
Bonnet_close
→
Place
17:
Fuelport_open
→
Open
18:
Fuelport_close
→
Close
19:
Grille_open
→
Opencomplete
20:
Grille_close
→
Closecomplete
21:
Boot_open
→
Turretenter
22:
Boot_close
→
Turretexit
23:
Glow
→
Seatenter
24:
Dissolve
→
Seatexit
25:
Reset
→
Openinventoryui
26:
Ladderopen
→
Openlootingui
27:
Ladderclose
→
Ladderopen
28:
Canopyopen
→
Ladderclose
29:
Canopyclose
→
Canopyopen
30:
Seatenterladder
→
Canopyclose
33:
Dashboarddeploy
34:
Dashboardretract