Version Changelog

4.10.1-LIVE.12660092
4.10.1-LIVE.12660092 4.10.2-LIVE.12881860 · Oct 9, 2026
4.10.3-LIVE.13165946
Door Control (ANVL_Paladin_Ground_Fuelport)
Changed
34 changes
stdItem
Interactions
0: Landinggear_retract → Poweroff
1: Autoland_setactive → Poweron
2: Autoland_setinactive → Openweaponracklarge
3: Coupled_setcoupled → Closeweaponracklarge
4: Coupled_setdecoupled → Opencomponentpanelrr
5: Gsafe_setactive → Closecomponentpanelrr
6: Gsafe_setinactive → Opencomponentpanelrc
7: Esp_setactive → Closecomponentpanelrc
8: Esp_setinactive → Opencomponentpanelrl
9: Cruisecontrol_setactive → Closecomponentpanelrl
10: Cruisecontrol_setinactive → Opencomponentpanelfr
11: Quantumspool_setactive → Closecomponentpanelfr
12: Quantumspool_setinactive → Deployturret
13: Quantumtravel_setactive → Retractturret
14: Quantumtravel_setinactive
15: Navfilter_setnone
16: Navfilter_setpoi
17: Navfilter_setquantum
18: Weaponcontroller_setactive
19: Weaponcontroller_setinactive
20: Gimbaltype_setfixed
21: Gimbaltype_setgimbal
22: Gimbaltype_setaimassist
23: Firepattern_setstaggered
24: Firepattern_setsynchronized
25: Piptype_setlead
26: Piptype_setlag
27: Navfilter_isnone
28: Navfilter_ispoi
29: Navfilter_isquantum
30: Landinggear_invalid
31: Cyclefriendly
32: Cyclehostile
33: Cycleall
Bed (ANVL_Paladin_SCItem_Seat_Bed_Lower_Right)
Changed
3 changes
stdItem
Interactions
0: Onopening → Cyclehud_scanning
1: Onclosed → Convergencerange_setlong
2: Onclosing → Convergencerange_setmid
Door (Door_RN_RoomConnector_Breachable_OpenReverse_ANVL_Paladin_Entrance)
Changed
26 changes
stdItem
Interactions
0: Proccliptriggeredleverswitch → Fuel_close
1: Setstate_leverstate_up → Personalstorage_open
2: Setstate_leverstate_down → Personalstorage_close
3: Enableforcefields → Component_bay_left_open
4: Disableforcefields → Component_bay_left_close
5: Request → Component_bay_right_open
6: Elevatorarrived → Component_bay_right_close
7: Open → Loot
8: Close → Openinventory
9: Toggle → Open
10: Lock → Close
11: Openfinished → Place
12: Closefinished → Opencomplete
13: Center_scan → Closecomplete
14: Center_extract → Take
15: Center_fracture → Carry
16: Place → Drop
17: Pickup → Inspect
18: Copilotenter → Activate remote camera
19: Copilotexit → Turret_gyro_mode
20: Openinventoryui → Serve
21: Openlootingui → Clean
22: Accesscargogrid
23: Opencomplete
24: Closecomplete
25: Take
Door Control (ControlPanel_Screen_DoorControl_Starlifter_Interior_Button_Spartan)
Changed
19 changes
stdItem
Interactions
0: Carrylowered → Turretexitground
1: Inspect → Turretseatenterzerogleft
2: Place → Turretseatenterzerogright
3: Chakmafirstselecttake → Turretseatexitzerog
4: Chakmatake → Openinventoryui
5: Customize → Openlootingui
6: Bespokeplace → Turretenter
7: Holdready → Turretexit
8: Holster → Turretenter180
9: Offhandholster → Activate remote camera
10: Store → Turret_gyro_mode
11: Offhandstore → Place
12: Drop → Open
13: Close
14: Opencomplete
15: Closecomplete
16: Idle_search
17: Ascend
18: Descend
Door (Door_RN_RoomConnector_Breachable_OpenClose_IP_Spartan_Left)
Changed
23 changes
stdItem
Interactions
1: Lock → Onopened
2: Unlocktrigger → Onclosed
4: Lockeddisplay → Lock
5: Open → Requestopen
6: Keypadsuccess → Requestclose
7: Keypadfail → Requestpoweron
8: Enable → Requestpoweronandopen
9: Disable → Requestpoweroff
10: Toggle → Requestpoweroffandclose
11: Onenabled → Requestpoweronandunlock
12: Ondisabled → Requestpoweronandunlockandopen
13: Lockself → Requestpoweroffandcloseandlock
14: Unlockself → Requestlock
15: Reportlock → Requestunlock
16: Reportunlock → Requestlockandclose
17: Sync → Requestunlockandopen
18: Reporterror → Stepthrough
19: Repair → Onlocked
20: Button1 → Onunlocked
21: Button2 → Open
22: Button
23: Seatenter
24: Seatexit
Door (Door_RN_RoomConnector_Breachable_OpenClose_IP_Spartan_Rear)
Changed
21 changes
stdItem
Interactions
0: Carry → Drop
1: Drop → Carrylowered
2: Place → Inspect
3: Store → Place
4: Equiptowear → Consume
5: Holdready
6: Equiptosuit
7: Offhandequiptosuit
8: Store
9: Offhandstore
10: Grip
11: Release
12: Deploy
13: Retract
14: Deploycomplete
15: Retractcomplete
16: Deploytrigger
17: Retracttrigger
18: Deployrequest
19: Retractrequest
20: Gatedeploy
Door (Door_RN_RoomConnector_Breachable_OpenClose_IP_Spartan_Right)
Changed
22 changes
stdItem
Interactions
0: Canopyopen → Requestpoweronandunlockandopen
1: Canopyclose → Requestpoweroffandcloseandlock
2: Ladderdeploy → Requestlock
3: Ladderretract → Requestunlock
4: Seatenter_exterior → Requestlockandclose
5: Seatexit_exterior → Requestunlockandopen
6: Seatenter_zerog → Stepthrough
7: Seatexit_zerog → Onlocked
8: Place → Onunlocked
9: Opendoor → Open
10: Closedoor → Close
11: Break0 → Onopened
12: Break0 → Onclosed
13: Break0 → Unlock
14: Eject_0 → Lock
15: Eject_02 → Requestopen
16: Eject_03 → Requestclose
17: Consumekeys → Requestpoweron
18: Requestpoweronandopen
19: Requestpoweroff
20: Requestpoweroffandclose
21: Requestpoweronandunlock
Bed (Bed_Single_Terrapin_ANVL)
Changed
6 changes
stdItem
Interactions
0: Exit → Hailtarget_stop
1: Sit → Sensors_on
2: Sensors_off
3: Scan_enable
4: Scan_disable
5: Shields_on
Door (Door_RN_RoomConnector_Breachable_OpenClose_ANVL_Terrapin_Ramp)
Changed
33 changes
stdItem
Interactions
0: Closeright_airlock → Loot
1: Openright_ladder → Request
2: Closeright_ladder → Elevatorarrived
3: Enterdoorleft_airlock_eva → Driverseatenter
4: Exitdoorleft_airlock_eva → Driverseatexit
5: Enterdoorright_airlock_eva → Bonnet_open
6: Exitdoorright_airlock_eva → Bonnet_close
7: Place → Fuelport_open
8: Open → Fuelport_close
9: Close → Grille_open
10: Opencomplete → Grille_close
11: Closecomplete → Boot_open
12: Carry → Boot_close
13: Drop → Glow
14: Activate pump → Dissolve
15: Detach → Reset
16: Purge → Ladderopen
17: Seatenter → Ladderclose
18: Seatexit → Canopyopen
19: Toggle → Canopyclose
20: Lock → Seatenterladder
21: Openfinished → Seatexitladder
22: Closefinished → Seatenterzerog
23: Escpodlowerleftenter → Seatexitzerog
24: Escpodlowerleftexit → Dashboarddeploy
25: Dashboardretract
26: Inventory_open
27: Inventory_close
28: Useconsole
29: Claimbutton
30: Claim
31: Retrieve
32: Opendoor
Door Control (ControlPanel_Screen_DoorControl_Physical_ANVL_Terrapin_Ramp)
Changed
24 changes
stdItem
Interactions
0: Serve → Copilotenter
1: Takeorder → Copilotexit
2: Refill ammo → Activate remote camera
3: Refill grenades → Carry
4: Medpen → Drop
5: Bodydrag → Place
6: Bodydrop → Activate
7: Turnover → Deactivate
8: Openinventoryui → Store
9: Unrestrain → Offhandstore
10: Swapoutfit → Equip
11: Restrain → Offhandequip
12: Openlootingui → Prime
13: Consumeactor → Unprime
14: Commstap → Retrieve
15: Lookat → Requestfloor0
16: Talk → Requestfloor
17: Order → Requestfloor2
18: Requestfloor3
19: Requestfloor4
20: Elevatorarrived
21: Requestsurface
22: Ascend
23: Descend
Door (Door_RN_RoomConnector_Breachable_OpenClose_ANVL_Terrapin_Ramp_Medic)
Changed
7 changes
stdItem
Interactions
0: Equiptowear → Deactivateleft
1: Openinventoryui → Sit
2: Openlootingui → Exit
3: Carry → Activate
4: Drop → Deactivate
5: Place → Open
6: Store → Close
Anvil Valkyrie (ANVL_Valkyrie_Advocacy)
Changed
2 changes
stdItem
Interactions
0: Enablecruise → Place
1: Disablecruise → Store
Anvil Valkyrie (ANVL_Valkyrie_AI_DefendShip)
Changed
2 changes
stdItem
Interactions
0: Inspect → Heatinghands
1: Place → Showbutton
Bed (Bed_ANVL_Valkyrie)
Changed
6 changes
stdItem
Interactions
0: Place → Gsafe_setactive
1: Open → Gsafe_setinactive
2: Close → Esp_setactive
3: Carry → Esp_setinactive
4: Drop → Quantumspool_setactive
5: Inspect → Quantumspool_setinactive
Anvil Valkyrie (ANVL_Valkyrie_Unmanned_NineTails)
Changed
2 changes
stdItem
Interactions
0: Store → Use
1: Carry → Place
Door (Door_RN_RoomConnector_Breachable_OpenClose_IP_Valkyrie)
Changed
12 changes
stdItem
Interactions
0: Equiptowear → Allowdeploy
1: Carry → Grip
2: Drop → Release
3: Place → Deploy
4: Store → Retract
5: Deploycomplete
6: Retractcomplete
7: Deploytrigger
8: Retracttrigger
9: Deployrequest
10: Retractrequest
11: Gatedeploy
Door (Door_RN_RoomConnector_Breachable_OpenClose_IP_Valkyrie_L)
Changed
21 changes
stdItem
Interactions
0: Turnoff → Close
1: Turnon → Enterbed
2: Flightready → Place
3: Openaccesspoints → Open
4: Closeaccesspoints → Opencomplete
5: Deploydashboard → Closecomplete
6: Retractdashboard → Usetoilet
7: Seatenter → Exit
8: Seatexit → Inputinglasert
9: Opendoor → Inputinglasert
10: Closedoor → Inputinglasert
11: Inputinglasert
12: Activate
13: Outputinglasert1
14: Outputinglasert
15: Outputinglasert3
16: Outputinglasert4
17: Stoplaser
18: Reset
19: Onopeningcompleted
20: Outputinglasert1top
Door (Door_RN_RoomConnector_Breachable_OpenClose_IP_Valkyrie_R)
Changed
29 changes
stdItem
Interactions
0: Eject_02 → Onclosed
1: Consumekeys → Unlock
2: Openinnerdoor → Lock
3: Closealldoors → Requestopen
4: Openinnerdoorfinished → Requestclose
5: Closeinnerdoorfinished → Requestpoweron
6: Idle_guard → Requestpoweronandopen
7: Seatenter → Requestpoweroff
8: Seatexit → Requestpoweroffandclose
9: Acceptcontract → Requestpoweronandunlock
10: Place → Requestpoweronandunlockandopen
11: Open → Requestpoweroffandcloseandlock
12: Close → Requestlock
13: Opencomplete → Requestunlock
14: Closecomplete → Requestlockandclose
15: Turnon → Requestunlockandopen
16: Turnoff → Stepthrough
17: Onlocked
18: Onunlocked
19: Observe
20: Panelopen
21: Panelclose
22: Panelcycle
23: Legdeploy
24: Legretract
25: Legcycle
26: Open
27: Savegamelogout
28: Exitbed
Door (Door_RN_RoomConnector_Breachable_OpenReverse_ARGO_MOTH_Personnel)
Changed
34 changes
stdItem
Interactions
0: Pausetimer → Lock
1: Leverdown → Unlock
2: Finshedtimer → Openlootingui
3: Reset → Openinventoryui
4: Advancedepth → Close
5: Damage → Accesscargogrid
6: Depth3laseron → Open
7: Depth2laseron
8: Depth1laseron
9: Debug_charge3
10: Debug_advance_depth_now
11: Wait
12: Seetowintro
13: Pickup
14: Place
15: Drop
16: Ladderopen
17: Ladderclose
18: Canopyopen
19: Canopyclose
20: Seatenterladder
21: Seatexitladder
22: Seatenterzerog
23: Seatexitzerog
24: Inventory_open
25: Inventory_close
26: Loot
27: Driverseatenter
28: Driverseatexit
29: Bonnet_open
30: Bonnet_close
31: Fuelport_open
32: Fuelport_close
33: Grille_open
Door (Door_RN_RoomConnector_Breachable_OpenReverse_ARGO_MOTH_RearElevator)
Changed
34 changes
stdItem
Interactions
0: Inspect → Openinnerdoorfinished
1: Place → Closeinnerdoorfinished
2: Store → Onattach
3: Turretenter → Ondetach
4: Turretexit → Reset
5: Pilot_enter → Carrylowered
6: Pilot_exit → Drop
7: Pump → Inspect
8: Activate → Place
9: Open → Equip
10: Retrieve → Offhandequip
11: Opendoor → Store
12: Closedoor → Offhandstore
13: Enableproximitysensor → Activate
14: Disableproximitysensor → Seatenter
15: Lockdoor → Seatexit
16: Unlockdoor → Lightson
17: Opencomplete → Lightsoff
18: Closecomplete → Hailtarget
19: Syncopen → Acceptcall
20: Syncclose → Declinecall
21: Hidelocks → Endcall
22: Synclock → Supportseat_enter
23: Syncunlock → Supportseat_exit
24: Lightson → On
25: Lightsoff → Off
26: Lightslow → Rear_cargo_open
27: Lightsalarm → Rear_cargo_close
28: Idle → Fuel_open
29: On
30: Off
31: Toggle
32: Proccliptriggeredleverdown
33: Proccliptriggeredleverup
<= PLACEHOLDER => (Door_NoRoomConnector_ARGO_MOTH_CargoDoor_Right)
Changed
14 changes
stdItem
Interactions
0: Openinventoryui → Disableesp
1: Close → Enablecruise
2: Accesscargogrid → Disablecruise
3: Open → Enablevtol
4: Lock → Disablevtol
5: Unlock → Enableproximityassist
6: Openlootingui → Disableproximityassist
7: Engineon
8: Engineoff
9: Enabledecoupled
10: Disabledecoupled
11: Enablegsafe
12: Disablegsafe
13: Enableesp
Door (Door_RN_RoomConnector_Breachable_OpenReverse_Argo_mpuv_1T_Door_Right)
Changed
32 changes
stdItem
Interactions
0: Observe → Activate
2: Close → Retrieve
3: Toggle → Opendoor
4: Lock → Closedoor
5: Openfinished → Enableproximitysensor
6: Closefinished → Disableproximitysensor
7: Pilot_enter → Lockdoor
8: Pilot_exit → Unlockdoor
9: Seatenterzerog → Opencomplete
10: Seatexitzerog → Closecomplete
11: Opendoor → Syncopen
12: Closedoor → Syncclose
13: Openinventoryui → Hidelocks
14: Openlootingui → Synclock
15: Components_front_open → Syncunlock
16: Components_front_close → Lightson
17: Fuel_open → Lightsoff
18: Fuel_close → Lightslow
19: Components_right_open → Lightsalarm
20: Components_right_close → Idle
21: Components_left_open → On
22: Components_left_close → Off
23: Components_top_open → Toggle
24: Components_top_close → Proccliptriggeredleverdown
25: Storage_open → Proccliptriggeredleverup
26: Storage_close → Proccliptriggeredleverswitch
27: Turretdeploy → Setstate_leverstate_up
28: Turretretract → Setstate_leverstate_down
29: Activate remote camera → Enableforcefields
30: Turret_gyro_mode → Disableforcefields
31: Rearfrontrightenter → Request
32: Rearfrontrightexit → Elevatorarrived
Door (Door_RN_RoomConnector_Breachable_OpenClose_MPUV_Cargo_Left)
Changed
34 changes
stdItem
Interactions
0: Ascend → Seatenter_zerog
1: Descend → Seatexit_zerog
2: Elevatorarrived → Openrequested
3: Poweron → Allowopen
4: Poweroff → Closerequested
5: Clean_mop → Dispatchclose
6: Startcracking → Closecompleted
7: Onglow → Force_airlockstate_sealed
8: Onpiece1dissolved → Force_airlockstate_opened
9: Onpiece2dissolved → Force_airlockstate_cycling
10: Onpiece3dissolved → Force_pressurestate_pressurized
11: Onpiece4dissolved → Force_pressurestate_depressurized
12: Onpiece5dissolved → Force_atmospherestate_breathable
13: Onpiece6dissolved → Force_atmospherestate_toxic
14: Onpiece78dissolved → Updatepressureevaluation
15: Teststartglow → Cyclebegin
16: Testpiece → Cyclecomplete
17: Testpiece2 → Cycle
18: Testpiece3 → Initializedifferential
19: Testpiece4 → Initializeairlockconnection
20: Testpiece5 → Setstate_airlockdisabled
21: Testpiece6 → Setstate_airlockopened
22: Testpiece78 → Reacttoblastsuccess
23: Reset → Reacttoblastfail
24: Activate remote camera → Consumecanister
25: Turret_gyro_mode → Firedsuccess
26: Request → Firedfail
27: Supportenter → Deploy
28: Supportenterleft → Retract
29: Supportexit → Loot
30: Supportexitleft → Openinventoryui
31: Turnontransitsystem → Retrieve
32: Turnofftransitsystem → Cancel
33: Poweron
Door (Door_RN_RoomConnector_Breachable_OpenClose_MPUV_Cargo_Rear)
Changed
34 changes
stdItem
Interactions
0: Sharedinteractionvfxactive → Locktrigger
1: Sharedinteractionvfxinactive → Unlocktrigger
2: Place → Lockself
3: Seatenter → Unlockself
4: Seatexit → Openrequest
5: Login → Lockeddisplay
6: Requestdescent → Closetrigger
7: Elevatorarrived → Closeself
8: Ladderliftenter → Allowclose
9: Ladderliftexit → Gate_close
10: Dooropen → Set_pressurenormalized
11: Doorclose → Set_pressuredifferential
12: Shipenter → Setstate_powered
13: Shipexit → Setstate_unpowered
14: Shipzerogenter → Setstate_blocked
15: Shipzerogexit → Setstate_unblocked
16: Carry → Setstate_noaccess
17: Drop → Setstate_access
18: Place → Pressurecycle
19: Store → Pressurecyclecomplete
20: Equip → Set_airlockconnected
21: Openexternalinventory → Canopyopen
22: Escpodupperleftenter → Canopyclose
23: Escpodupperleftexit → Seatenterladder
24: Savegamelogout → Seatexitladder
25: Enterdoorleft_airlock → Seatenterzerog_left
26: Exitdoorleft_airlock → Seatexitzerog_left
27: Openleft_airlock → Groundfuel_open
28: Closeleft_airlock → Groundfuel_close
29: Openleft_ladder → Storage_open
30: Closeleft_ladder → Storage_close
31: Enterdoorright_airlock → Seatenterzerog_right
32: Exitdoorright_airlock → Seatexitzerog_right
33: Openright_airlock → Openinventory
Door (Door_RN_RoomConnector_Breachable_OpenClose_MPUV_Cargo_Right)
Changed
30 changes
stdItem
Interactions
0: Proximitysensorattached → Elevatorcancelstop
1: Open → Openinnerdoor
2: Close → Closealldoors
3: Change → Openinnerdoorfinished
4: Movetoopen → Closeinnerdoorfinished
5: Movetoclose → Register
6: Seatenter → Deactivate
7: Seatexit → Callelevator
8: Guide_ship → Seatenter
9: Pull(wasclose) → Seatexit
10: Locked → Open
11: Showbutton → Close
12: Hidebutton → Lock
13: Pressbutton → Override
14: Opentop → Cycle
15: Closetop → Carrylowered
16: Openbottom → Drop
17: Closebottom → Inspect
18: Opentriggertop → Place
19: Closetriggerbottom → Equip
20: Opentriggerbottom → Store
21: Closetriggertop → Stepthrough
22: Activate → Toggle
23: Deactivate → Unlock
24: Place → Overrideclose
25: Unlock → Opencomplete
26: Lock → Closecomplete
27: Opentrigger
28: Openself
29: Allowopen
Door (Door_RN_RoomConnector_Breachable_OpenClose_MPUV_Transport_Rear)
Changed
33 changes
stdItem
Interactions
0: Lose → Close
1: Leaderboard → Requestascent
2: Open → Elevatorarrived
3: Close → Cancelstop
4: Stop → Togglepower
5: Start → Carry
6: Seatenter → Drop
7: Seatexit → Place
8: Carry → Inspect
9: Place → Store
10: Drop → Open
11: Stow → Lock
12: Inspect → Override
13: Sit → Stepthrough
14: Exit → Toggle
15: Take → Unlock
16: Turretenter → Overrideclose
17: Turretexit → Opencomplete
18: Playexit01 → Closecomplete
19: Copilot_enter → Opentrigger
20: Copilot_exit → Openself
21: Climb → Allowopen
22: Leftladderopen → Locktrigger
23: Leftladderclose → Unlocktrigger
24: Leftdooropen → Lockself
25: Leftdoorclose → Unlockself
26: Leftseatenter → Openrequest
27: Leftseatexit → Closerequest
28: Leftzerogenter → Closetrigger
29: Leftzerogexit → Closeself
30: Openinventoryui → Allowclose
31: Openlootingui → Gate_close
32: Set_pressurenormalized
Bed (Bed_Bunk_ARGO_RAFT)
Changed
6 changes
stdItem
Interactions
0: Sit → Door_blaststbd_close
1: Exit → Door_blastaft_open
2: Door_blastaft_close
3: Openaccesspoints
4: Closeaccesspoints
5: Flight_ready
Door (Door_RN_RoomConnector_Breachable_OpenClose_RAFT)
Changed
34 changes
stdItem
Interactions
0: Descentrequest → Forward03
1: Unlock → Reverse03
2: Open → Forward04
3: Close → Reverse04
4: Toggle → Forward05
5: Lock → Reverse0
6: Openfinished → Forward0
7: Closefinished → Reverse06
8: Ladderopen → Carry
9: Ladderclose → Drop
10: Canopyopen → Inspect
11: Canopyclose → Place
12: Seatenterladder → Store
13: Seatexitladder → Offhandstore
14: Seatenterzerog → Activate remote camera
15: Seatexitzerog → Turret_gyro_mode
16: Seatenterdocked → Cycle
17: Seatexitdocked → Opendoor
18: Inventory_open → Opendoor2
19: Inventory_close → Cycledoor
20: Loot → Cycledoor
21: Savegamelogout → Closedoor
22: Exitbed → Closedoor
23: Enterbed → Initializedifferential
24: Togglepower → Countdown
25: Useconsole → Playbuttonpressed
26: Exitconsole → Cooldown
27: Lock_01 → Activaterelay
28: Lock_02 → Deactivaterelay
29: Lock_0 → Focusinteraction
30: Unlock_01 → Setdropshipstate_notenroute
31: Setdropshipstate_enroute
32: Turretdooropen
33: Turretdoorclose
Seat (Seat_Couch_Right_ARGO_RAFT_Booth)
Changed
2 changes
stdItem
Interactions
0: Take → Weaponcontroller_setactive
1: Place → Weaponcontroller_setinactive
Bed (Bed_Single_ARGO_SRV)
Changed
6 changes
stdItem
Interactions
0: Place → Scanninghud_invalid
1: Store → Comms_acceptcall
2: Offhandstore → Comms_declinecall
3: Carry → Shiptransformextend
4: Drop → Shiptransformretract
5: Inspect → Ejection
Door Control (ControlPanel_Screen_DoorControl_ARGO_SRV_Cargo)
Changed
19 changes
stdItem
Interactions
0: Setinteractionoperable → Equiptowear
1: Setinteractioninoperable → Carry
2: Failedinteraction → Drop
3: Setinteractionmalfunctioning → Place
4: Setprojectoroperable → Store
5: Setprojectormalfunctioning
6: Setprojectorinoperable
7: Setdata_operable
8: Setdata_malfunctioning
9: Setdata_inoperable
10: Setpower_normal
11: Setpower_low
12: Setpower_lost
13: Setphase_00_off
14: Setphase_01_startup
15: Setphase_02_bios
16: Setphase_03_idle
17: Setphase_04_engaged
18: Setphase_05_shutdown
Seat (Seat_Couch_Left_ARGO_SRV_Booth_1)
Changed
2 changes
stdItem
Interactions
0: Activate remote camera → Cyclehostile
1: Turret_gyro_mode → Cycleall
Door (Door_RN_RoomConnector_Breachable_OpenClose_IP_Defender)
Changed
6 changes
stdItem
Interactions
0: Place → Acceptcontract
1: Store
2: Equip
3: Openlootingui
4: Carry
5: Drop
C.O. Mustang CitizenCon 2948 Edition (CNOU_Mustang_Alpha_CitizenCon2018)
Changed
2 changes
stdItem
Interactions
0: Enabledecoupled → Inspect
1: Disabledecoupled → Place
C.O. Mustang Alpha (CNOU_Mustang_Alpha_PU_AI_CIV)
Changed
2 changes
stdItem
Interactions
0: Drop → Closefinished
1: Inspect → Ladderopen
Ana Helmet Wao (qrt_combat_heavy_helmet_02_03_01)
Changed
7 changes
stdItem
Interactions
0: Quantumspool_setinactive → Offhandstore
1: Quantumtravel_setactive → Equiptoweapon
2: Quantumtravel_setinactive → Carry
3: Weaponcontroller_setactive → Drop
4: Weaponcontroller_setinactive → Inspect
5: Gimbaltype_setfixed → Place
6: Gimbaltype_setgimbal → Store
Calva Racing Helmet Year of the Rat (qrt_mantis_undersuit_helmet_02_01_01)
Changed
7 changes
stdItem
Interactions
0: Offhandstore → Enablevtol
1: Blinkinglight_notshown → Disablevtol
2: Stopblinking_notshown → Enableproximityassist
3: Carry → Disableproximityassist
4: Drop → Engineon
5: Inspect → Engineoff
6: Place → Enabledecoupled
Calva Helmet Red Racing Festival (qrt_mantis_undersuit_helmet_02_02_01)
Changed
7 changes
stdItem
Interactions
0: Missiles_cyclemissiles → Drop
1: Missiles_firemissiles → Place
2: Weapons_on → Store
3: Weapons_off → Carry
4: Countermeasures_fire
5: Headlights_on
6: Headlights_off
Antium Core Jet (qrt_specialist_heavy_helmet_01_01_12)
Changed
9 changes
name: Antium Helmet Jet → Antium Core Jet
stdItem
Name: Antium Helmet Jet → Antium Core Jet
Interactions
0: Avionics_open → Setstate_blocked
1: Avionics_close → Setstate_unblocked
2: Fuelport_open → Setstate_noaccess
3: Fuelport_close → Setstate_access
4: Panel_right_open → Pressurecycle
5: Panel_right_close → Pressurecyclecomplete
6: Panel_left_open → Set_airlockconnected
Palatino Legs Deadlock (qrt_utility_heavy_legs_01_02_01)
Changed
7 changes
stdItem
Interactions
0: Place → Setstate_blocked
1: Store → Setstate_unblocked
2: Equiptowear → Setstate_noaccess
3: Carry → Setstate_access
4: Drop → Pressurecycle
5: Pressurecyclecomplete
6: Set_airlockconnected
Palatino Legs Shadow Gild (qrt_utility_heavy_legs_01_03_01)
Changed
7 changes
stdItem
Interactions
0: Drop → Overrideclose
1: Place → Opencomplete
2: Store → Closecomplete
3: Equiptowear → Opentrigger
4: Carry → Openself
5: Allowopen
6: Locktrigger
Bed (Bed_Single_CNOU_Nomad)
Changed
6 changes
stdItem
Interactions
0: Exit → Landinglights_overrideoff
1: Sit → Landinglights_auto
2: Signal_poweron
3: Signal_poweroff
4: Openaccesspoints
5: Closeaccesspoints
Door (Door_RN_NoRoomConnector_Breachable_OpenClose_IP_Nomad)
Changed
34 changes
stdItem
Interactions
0: Place → Piptype_setlead
1: Consume → Piptype_setlag
2: Holdready → Landinggear_invalid
3: Equiptosuit → Selfdestruct_engage
4: Offhandequiptosuit → Selfdestruct_disengage
5: Store → Hailtarget_start
6: Offhandstore → Hailtarget_stop
7: Drop → Sensors_on
8: Carrylowered → Sensors_off
9: Inspect → Scan_enable
10: Scan_disable
11: Shields_on
12: Shields_off
13: Missiles_armmissile
14: Missiles_disarmmissiles
15: Missiles_cyclemissiles
16: Missiles_firemissiles
17: Weapons_on
18: Weapons_off
19: Countermeasures_fire
20: Headlights_on
21: Headlights_off
22: Vtol_setactive
23: Vtol_setinactive
24: Proximityassist_setactive
25: Proximityassist_setinactive
26: Flighthud_invalid
27: Scanninghud_invalid
28: Comms_acceptcall
29: Comms_declinecall
30: Shiptransformextend
31: Shiptransformretract
32: Ejection
33: Enterdefaultmode
Door (Door_RN_RoomConnector_Breachable_OpenReverse_CNOU_Nomad_Side)
Changed
32 changes
stdItem
Interactions
0: Closehatch → Comp_bottom_close
1: Open → Ground_fuel_open
2: Close → Ground_fuel_close
3: Place → Ladderopen
4: Closed → Ladderclose
5: Opened → Canopyopen
6: Request → Canopyclose
7: Elevatorarrived → Seatenterladder
8: Turnon → Seatexitladder
9: Turnoff → Seatenterzerog
10: Place → Seatexitzerog
11: Opencomplete → Seatenterladderoneway
12: Closecomplete → Seatexitladderoneway
15: Pilot_enter → Lockself
16: Pilot_exit → Unlockself
17: Activate remote camera → Reportlock
18: Turret_gyro_mode → Reportunlock
19: Thresholdstate_initiaize → Sync
20: Setthresholdstate_under → Reporterror
21: Setthresholdstate_over → Repair
22: Aimaze → Open
23: Carryables → Close
24: Deathmatch → Toggle
25: Bodydragging → Lock
26: Foodcourt → Unlock
27: Firehazards → Openfinished
28: Closefinished
29: Lightson
30: Lightslow
31: Place
32: Turretenter
33: Turretexit
Door Control (CRUS_Intrepid_Ground_Fuelport)
Changed
14 changes
stdItem
Interactions
0: Equip → Disablecruise
1: Inspect → Enablevtol
2: Drop → Disablevtol
3: Carry → Enableproximityassist
4: Store → Disableproximityassist
5: Offhandstore → Engineon
6: Place → Engineoff
7: Enabledecoupled
8: Disabledecoupled
9: Enablegsafe
10: Disablegsafe
11: Enableesp
12: Disableesp
13: Enablecruise
Crusader Intrepid (CRUS_Intrepid_PU_AI_CIV)
Changed
2 changes
stdItem
Interactions
0: Place → Pilotenter
1: Store → Pilotexit
Crusader Intrepid (CRUS_Intrepid_Unmanned_Salvage)
Changed
2 changes
stdItem
Interactions
0: Inspect → Components_top_front_open
1: Place → Components_top_front_close
Door (Door_RN_RoomConnector_Breachable_OpenReverse_Intrepid_CargoLift_Left)
Changed
36 changes
stdItem
Interactions
0: Talk → Carry
1: Order → Drop
2: Serve → Place
3: Takeorder → Activate
4: Refill ammo → Deactivate
5: Refill grenades → Store
6: Medpen → Offhandstore
7: Bodydrag → Equip
8: Bodydrop → Offhandequip
9: Turnover → Prime
10: Openinventoryui → Unprime
11: Unrestrain → Capture
12: Swapoutfit → Stop
13: Restrain → Open
14: Openlootingui → Close
15: Consumeactor → Inspectclose
16: Turnon → Inspectopen
17: Turnoff → Exit
18: Seatenterright → Useconsole
19: Seatenterleft → Request
20: Seatexit → Elevatorarrived
21: Place → Pilotenter
22: Open → Pilotexit
23: Close → Captainenter
24: Opencomplete → Captainexit
25: Closecomplete → Seatenter
26: Tophatchopen → Seatexit
27: Tophatchclose → Pickup
28: Tophatchenter → Power_on
29: Tophatchexit → Retrieve
30: Ladderopen → Idle
31: Ladderclose
32: Canopyopen
33: Canopyclose
34: Seatenterladder
35: Seatexitladder
Door (Door_RN_RoomConnector_Breachable_OpenReverse_Intrepid_CargoLift_Right)
Changed
7 changes
stdItem
Interactions
0: Carry → Sit
1: Drop → Exit
2: Place
3: Store
4: Equiptowear
5: Openinventoryui
6: Openlootingui
Door (Door_RN_RoomConnector_Breachable_OpenReverse_Intrepid_Entrance)
Changed
33 changes
stdItem
Interactions
0: Seatexitladder → Unlocktrigger
1: Seatenterzerog_left → Place
2: Seatexitzerog_left → Pilotenter
3: Groundfuel_open → Pilotexit
4: Groundfuel_close → Use
5: Storage_open → Enableinteraction
6: Storage_close → Disableinteraction
7: Seatenterzerog_right → Onattach
8: Seatexitzerog_right → Ondetach
9: Openinventory → Reset
10: Loot → Seatenterpilot
11: Request → Seatexitpilot
12: Elevatorarrived → Activate remote camera
13: Driverseatenter → Turret_gyro_mode
14: Driverseatexit → Exteriorlightson
15: Bonnet_open → Exteriorlightslow
16: Bonnet_close → Place
17: Fuelport_open → Open
18: Fuelport_close → Close
19: Grille_open → Opencomplete
20: Grille_close → Closecomplete
21: Boot_open → Turretenter
22: Boot_close → Turretexit
23: Glow → Seatenter
24: Dissolve → Seatexit
25: Reset → Openinventoryui
26: Ladderopen → Openlootingui
27: Ladderclose → Ladderopen
28: Canopyopen → Ladderclose
29: Canopyclose → Canopyopen
30: Seatenterladder → Canopyclose
33: Dashboarddeploy
34: Dashboardretract