Version Changelog
Pico the Penguin Party Animal Orange Plushie
(Carryable_2H_CY_toy_plushie_penguin_2_b_Triggerfish)
Changed
6 changes
stdItem
Interactions
0:
Lock
→
Setstate_unpowered
1:
Override
→
Setstate_blocked
2:
Stepthrough
→
Setstate_unblocked
3:
Toggle
→
Setstate_noaccess
4:
Unlock
→
Setstate_access
5:
Overrideclose
→
Pressurecycle
Finley the Stormwal Large Luminalia Plushie
(Carryable_2H_CY_toy_plushy_orison_whale_1_c)
Changed
6 changes
stdItem
Interactions
0:
Unlocktrigger
→
Stepthrough
1:
Lockself
→
Toggle
2:
Unlockself
→
Unlock
3:
Openrequest
→
Overrideclose
4:
Closerequest
→
Opencomplete
5:
Closetrigger
→
Closecomplete
Francis the Party Animal Plushie
(Carryable_2H_CY_toy_plushy_orison_whale_1_d)
Changed
6 changes
stdItem
Interactions
0:
Setstate_unpowered
→
Unlockself
1:
Setstate_blocked
→
Openrequest
2:
Setstate_unblocked
→
Closerequest
3:
Setstate_noaccess
→
Closetrigger
4:
Setstate_access
→
Closeself
5:
Pressurecycle
→
Allowclose
Fieldsbury Dark Bear Helmet Guava
(ccc_bear_helmet_01_01_09)
Changed
7 changes
stdItem
Interactions
0:
Flight_ready
→
Shiptransformextend
1:
Dummyinteraction
→
Shiptransformretract
2:
Commsinteraction
→
Ejection
3:
Opencanopy
→
Enterdefaultmode
4:
Closecanopy
→
Enterscanmode
5:
Landinggear_deploy
→
Enterquantummode
6:
Landinggear_retract
→
Opencargodoor
Fieldsbury Dark Bear Helmet Lime
(ccc_bear_helmet_01_01_05)
Changed
7 changes
stdItem
Interactions
0:
Quantumspool_setinactive
→
Closecanopy
1:
Quantumtravel_setactive
→
Landinggear_deploy
2:
Quantumtravel_setinactive
→
Landinggear_retract
3:
Weaponcontroller_setactive
→
Coupled_setcoupled
4:
Weaponcontroller_setinactive
→
Coupled_setdecoupled
5:
Gimbaltype_setfixed
→
Gsafe_setactive
6:
Gimbaltype_setgimbal
→
Gsafe_setinactive
Neoni Jami Helmet
(ccc_heavy_armor_helmet_01_01_16)
Changed
7 changes
stdItem
Interactions
0:
Seatenterladder
→
Loot
1:
Seatexitladder
→
Openinventoryui
2:
Seatenterzerog
→
Search
3:
Seatexitzerog
4:
Inventory_open
5:
Inventory_close
6:
Avionics_open
Aves Arms Epoque
(ccc_medium_armor_arms_01_02_01)
Changed
5 changes
stdItem
Interactions
0:
Setstate_blocked
→
Allowopen
1:
Setstate_unblocked
→
Locktrigger
2:
Setstate_noaccess
→
Unlocktrigger
3:
Setstate_access
→
Lockself
4:
Pressurecycle
→
Unlockself
Aves Shrike Arms
(ccc_medium_armor_arms_01_01_shrike)
Changed
5 changes
stdItem
Interactions
0:
Pressurecyclecomplete
→
Openrequest
1:
Set_airlockconnected
→
Closerequest
2:
Open
→
Closetrigger
3:
Close
→
Closeself
4:
Lock
→
Allowclose
Aves Talon Core
(ccc_medium_armor_core_01_01_talon)
Changed
7 changes
stdItem
Interactions
0:
Gate_close
→
Overrideclose
1:
Set_pressurenormalized
→
Opencomplete
2:
Set_pressuredifferential
→
Closecomplete
3:
Setstate_powered
→
Opentrigger
4:
Setstate_unpowered
→
Openself
5:
Setstate_blocked
→
Allowopen
6:
Setstate_unblocked
→
Locktrigger
Aves Core Epoque
(ccc_medium_armor_core_01_02_01)
Changed
7 changes
stdItem
Interactions
0:
Setstate_unblocked
→
Locktrigger
1:
Setstate_noaccess
→
Unlocktrigger
2:
Setstate_access
→
Lockself
3:
Pressurecycle
→
Unlockself
4:
Pressurecyclecomplete
→
Openrequest
5:
Set_airlockconnected
→
Closerequest
6:
Open
→
Closetrigger
Aves Shrike Helmet
(ccc_medium_armor_helmet_01_01_shrike)
Changed
7 changes
stdItem
Interactions
0:
Download
→
Equiptowear
1:
Purchase
→
Openinventoryui
2:
Select_01
→
Openlootingui
3:
Select_02
→
Carry
4:
Select_03
→
Drop
5:
Vvvv_pe_interactions_vvvv
→
Place
6:
Setinteractionoperable
→
Store
Aves Legs Epoque
(ccc_medium_armor_legs_01_02_01)
Changed
5 changes
stdItem
Interactions
0:
Drop
→
Equiptowear
1:
Place
→
Carry
2:
Store
→
Drop
3:
Equiptowear
→
Place
4:
Carry
→
Store
The Hill Horror Reborn Helmet
(ccc_scarecrow_helmet_01_01_12)
Changed
7 changes
stdItem
Interactions
0:
Closecanopy
→
Enterscanmode
1:
Landinggear_deploy
→
Enterquantummode
2:
Landinggear_retract
→
Cockpit_glass_open
3:
Coupled_setcoupled
→
Cockpit_glass_close
4:
Coupled_setdecoupled
→
Btn_cockpitarmordeploy
5:
Gsafe_setactive
→
Btn_cockpitarmorretract
6:
Gsafe_setinactive
→
Viewportoff
Lost Plague Helmet Biohazard Blue
(ccc_viral_helmet_01_02_01)
Changed
7 changes
stdItem
Interactions
0:
Shields_on
→
Piptype_setlag
1:
Shields_off
→
Landinggear_invalid
2:
Missiles_armmissile
→
Selfdestruct_engage
3:
Missiles_disarmmissiles
→
Selfdestruct_disengage
4:
Missiles_cyclemissiles
→
Hailtarget_start
5:
Missiles_firemissiles
→
Hailtarget_stop
6:
Weapons_on
→
Sensors_on
ADP-mk4 Arms Red Alert
(cds_armor_heavy_arms_01_iae2022_01)
Changed
5 changes
stdItem
Interactions
0:
Set_pressuredifferential
→
Set_airlockconnected
1:
Setstate_powered
→
Open
2:
Setstate_unpowered
→
Close
3:
Setstate_blocked
→
Opencomplete
4:
Setstate_unblocked
→
Closecomplete
ADP-mk4 Core Righteous
(cds_armor_heavy_core_02_03_xenothreat)
Changed
7 changes
stdItem
Interactions
0:
Setstate_noaccess
→
Turnon
1:
Setstate_access
→
Turnoff
2:
Pressurecycle
3:
Pressurecyclecomplete
4:
Set_airlockconnected
5:
Open
6:
Close
ADP-mk4 Helmet Woodland
(cds_armor_heavy_helmet_01_01_opaque)
Changed
7 changes
stdItem
Interactions
0:
Open
→
Onclosed
1:
Close
→
Unlock
2:
Locked
→
Lock
3:
Requestopen
4:
Requestclose
5:
Requestpoweron
6:
Requestpoweronandopen
ADP-mk4 Helmet Big Boss
(cds_armor_heavy_helmet_01_02_01)
Changed
7 changes
stdItem
Interactions
0:
Weaponcontroller_setinactive
→
Flight_ready
1:
Gimbaltype_setfixed
→
Dummyinteraction
2:
Gimbaltype_setgimbal
→
Commsinteraction
3:
Gimbaltype_setaimassist
→
Opencanopy
4:
Firepattern_setstaggered
→
Closecanopy
5:
Firepattern_setsynchronized
→
Landinggear_deploy
6:
Piptype_setlead
→
Landinggear_retract
ADP-mk4 Helmet Righteous
(cds_armor_heavy_helmet_02_03_xenothreat)
Changed
7 changes
stdItem
Interactions
0:
Open
→
Requestpoweroffandclose
1:
Close
→
Requestpoweronandunlock
2:
Locked
→
Requestpoweronandunlockandopen
3:
Requestpoweroffandcloseandlock
4:
Requestlock
5:
Requestunlock
6:
Requestlockandclose
ADP-mk4 Core Justified
(cds_armor_heavy_helmet_02_04_xenothreat)
Changed
7 changes
stdItem
Interactions
0:
Open
→
Requestunlockandopen
1:
Close
→
Stepthrough
2:
Locked
→
Onlocked
3:
Onunlocked
4:
Open
5:
Close
6:
Onopened
ADP-mk4 Legs Exec
(cds_armor_heavy_legs_01_01_concierge)
Changed
5 changes
stdItem
Interactions
0:
Activate
→
Place
1:
Place
→
Open
2:
Stow
→
Close
3:
Opencomplete
4:
Closecomplete
ADP-mk4 Legs Red Alert
(cds_armor_heavy_legs_01_iae2022_01)
Changed
7 changes
stdItem
Interactions
0:
Drop
→
Legretract
1:
Inspect
→
Legcycle
2:
Place
→
Open
3:
Attach
→
Savegamelogout
4:
Store
→
Exitbed
5:
Activate
→
Close
6:
Enterbed
ADP-mk4 Core Justified
(cds_armor_heavy_legs_02_04_xenothreat)
Changed
7 changes
stdItem
Interactions
0:
Enablechipinteractions
→
Openfinished
1:
Carry
→
Closefinished
2:
Drop
→
Open
3:
Inspect
→
Close
4:
Place
→
Onunlocked
5:
Equip
6:
Offhandequip
Field Recon Suit Helmet
(cds_armor_light_helmet_01_01_opaque)
Changed
7 changes
stdItem
Interactions
0:
Deploy
→
Lockeddisplay
1:
Retract
→
Unlocktrigger
2:
Idle_leanback
→
Place_fuse
3:
Open
→
Keypadsuccess
4:
Close
→
Open
5:
Cook
→
Close
6:
Activate remote camera
→
Onunlocked
ORC-mkX Arms (Modified)
(cds_armor_medium_arms_01_9tails_01)
Changed
5 changes
stdItem
Interactions
0:
Opentrigger
→
Set_pressuredifferential
1:
Openself
→
Setstate_powered
2:
Allowopen
→
Setstate_unpowered
3:
Locktrigger
→
Setstate_blocked
4:
Unlocktrigger
→
Setstate_unblocked
ORC-mkX Helmet Woodland
(cds_armor_medium_helmet_01_01_opaque)
Changed
7 changes
stdItem
Interactions
0:
Place
→
Downloadauthorised
1:
Store
→
Downloadunauthorised
2:
Offhandstore
→
Prereqsmet
3:
Carry
→
Prereqsunmet
4:
Drop
→
Download
5:
Inspect
→
Ondownloaded
6:
Onreject
DCP Armor Arms Jungle Camo
(cds_combat_heavy_arms_03_03_01)
Changed
5 changes
stdItem
Interactions
0:
Pressurecyclecomplete
→
Locktrigger
1:
Set_airlockconnected
→
Unlocktrigger
2:
Open
→
Lockself
3:
Close
→
Unlockself
4:
Lock
→
Openrequest
DCP Armor Arms True Valor
(cds_combat_heavy_arms_03_04_01)
Changed
5 changes
stdItem
Interactions
0:
Opencomplete
→
Set_pressurenormalized
1:
Closecomplete
→
Set_pressuredifferential
2:
Opentrigger
→
Setstate_powered
3:
Openself
→
Setstate_unpowered
4:
Allowopen
→
Setstate_blocked
DCP Armor Arms Clawed Steel
(cds_combat_heavy_arms_03_05_01)
Changed
5 changes
stdItem
Interactions
0:
Locktrigger
→
Setstate_unblocked
1:
Unlocktrigger
→
Setstate_noaccess
2:
Lockself
→
Setstate_access
3:
Unlockself
→
Pressurecycle
4:
Openrequest
→
Pressurecyclecomplete
DCP Armor Arms Cobalt Camo
(cds_combat_heavy_arms_03_02_01)
Changed
5 changes
stdItem
Interactions
0:
Closerequest
→
Set_airlockconnected
1:
Closetrigger
→
Open
2:
Closeself
→
Close
3:
Allowclose
→
Lock
4:
Gate_close
→
Override
CSP-68H Backpack Red Alert
(cds_combat_heavy_backpack_01_iae2022_01)
Changed
7 changes
stdItem
Interactions
0:
Holster
→
Close
1:
Offhandholster
→
Dooropen
2:
Store
→
Doorclose
3:
Offhandstore
→
Place
4:
Drop
→
Open
5:
Carrylowered
→
Opencomplete
6:
Inspect
DCP Armor Core Clawed Steel
(cds_combat_heavy_core_03_05_01)
Changed
7 changes
stdItem
Interactions
0:
Set_pressurenormalized
→
Lockself
1:
Set_pressuredifferential
→
Unlockself
2:
Setstate_powered
→
Openrequest
3:
Setstate_unpowered
→
Closerequest
4:
Setstate_blocked
→
Closetrigger
5:
Setstate_unblocked
→
Closeself
6:
Setstate_noaccess
→
Allowclose
DCP Armor Core Jungle Camo
(cds_combat_heavy_core_03_03_01)
Changed
7 changes
stdItem
Interactions
0:
Lock
→
Setstate_unblocked
1:
Override
→
Setstate_noaccess
2:
Stepthrough
→
Setstate_access
3:
Toggle
→
Pressurecycle
4:
Unlock
→
Pressurecyclecomplete
5:
Overrideclose
→
Set_airlockconnected
6:
Opencomplete
→
Open
DCP Armor Core New Dawn
(cds_combat_heavy_core_03_06_01)
Changed
7 changes
stdItem
Interactions
0:
Closecomplete
→
Close
1:
Opentrigger
→
Lock
2:
Openself
→
Override
3:
Allowopen
→
Stepthrough
4:
Locktrigger
→
Toggle
5:
Unlocktrigger
→
Unlock
6:
Lockself
→
Overrideclose
DCP Armor Helmet Jungle Camo
(cds_combat_heavy_helmet_03_03_01)
Changed
7 changes
stdItem
Interactions
0:
Canopyopen
→
Outputinglasert3top
1:
Canopyclose
→
Outputinglasert4top
2:
Seatenter
→
Outputinglasert1bottom
3:
Seatexit
→
Outputinglasert2bottom
4:
Avionicsopen
→
Outputinglasert3bottom
5:
Avionicsclose
→
Outputinglasert4bottom
6:
Coolerleft_open
→
Ontopactivated
DCP Armor Helmet Cobalt Camo
(cds_combat_heavy_helmet_03_02_01)
Changed
7 changes
stdItem
Interactions
0:
Sidedoorclose
→
Outputinglasert3
1:
Sidedoorenter
→
Outputinglasert4
2:
Sidedoorexit
→
Stoplaser
3:
Turnon
→
Reset
4:
Turnoff
→
Onopeningcompleted
5:
Opendockingcollarsmall
→
Outputinglasert1top
6:
Closedockingcollarsmall
→
Outputinglasert2top
DCP Armor Legs Clawed Steel
(cds_combat_heavy_legs_03_05_01)
Changed
7 changes
stdItem
Interactions
0:
Drop
→
Stoplaser
1:
Inspect
→
Reset
2:
Place
→
Onopeningcompleted
3:
Equip
→
Outputinglasert1top
4:
Offhandequip
→
Outputinglasert2top
5:
Store
→
Outputinglasert3top
6:
Offhandstore
→
Outputinglasert4top
DCP Armor Legs Cobalt Camo
(cds_combat_heavy_legs_03_02_01)
Changed
7 changes
stdItem
Interactions
0:
Equip
→
Inputinglasert3
1:
Offhandequip
→
Inputinglasert4
2:
Store
→
Activate
3:
Offhandstore
→
Outputinglasert1
4:
Disablechipinteractions
→
Outputinglasert2
5:
Enablechipinteractions
→
Outputinglasert3
6:
Carry
→
Outputinglasert4
FBL-8a Arms Righteous
(cds_combat_light_arms_03_02_xenothreat)
Changed
5 changes
stdItem
Interactions
0:
Closerequest
→
Override
1:
Closetrigger
→
Stepthrough
2:
Closeself
→
Toggle
3:
Allowclose
→
Unlock
4:
Gate_close
→
Overrideclose
Geist Backpack Rogue
(cds_combat_light_backpack_01_02_02)
Changed
7 changes
stdItem
Interactions
0:
Drop
→
Engagequantumtravel
1:
Inspect
→
Disengagequantumtravel
2:
Place
→
Open
3:
Swapammomag
→
Close
4:
Carry
5:
Equiptosuit
6:
Offhandequiptosuit
Geist Backpack Whiteout
(cds_combat_light_backpack_01_02_10)
Changed
7 changes
stdItem
Interactions
0:
Swapammomag
→
Close
1:
Carry
→
Movetoopen
2:
Equiptosuit
→
Movetoclose
3:
Offhandequiptosuit
→
Swap outfit
4:
Store
→
Carry
5:
Offhandstore
→
Drop
6:
Drop
→
Place
FBL-8a Legs Justified
(cds_combat_light_legs_03_03_xenothreat)
Changed
7 changes
stdItem
Interactions
0:
Enableweapons
→
Carry
1:
Disableweapons
→
Drop
2:
Setlagpips
→
Place
3:
Setleadpips
→
Store
4:
Setgimballock
→
Equiptowear
5:
Setfreegimbal
6:
Setaimassist
ORC-mkX Arms Righteous
(cds_combat_medium_arms_03_02_xenothreat)
Changed
5 changes
stdItem
Interactions
0:
Set_airlockconnected
→
Locktrigger
1:
Open
→
Unlocktrigger
2:
Close
→
Lockself
3:
Lock
→
Unlockself
4:
Override
→
Openrequest
CSP-68M Backpack Epoque
(cds_combat_medium_backpack_01_02_01)
Changed
7 changes
stdItem
Interactions
0:
Inspect
→
Lock
1:
Place
→
Unlock
2:
Chakmafirstselecttake
→
Openlootingui
3:
Chakmatake
→
Open
4:
Customize
→
Close
5:
Bespokeplace
→
Place
6:
Holdready
→
Closed
ORC-mkX Helmet Righteous
(cds_combat_medium_helmet_03_02_xenothreat)
Changed
7 changes
stdItem
Interactions
0:
Place
→
Cycle
1:
Store
→
Openalldoors
2:
Offhandstore
→
Closealldoors
3:
Carry
→
Lockalldoors
4:
Drop
→
Unlockalldoors
5:
Inspect
→
Halfopenalldoors
6:
Inserted
ADP Arms (Modified)
(cds_legacy_armor_heavy_arms_01_9tails_01)
Changed
5 changes
stdItem
Interactions
0:
Opencomplete
→
Openrequest
1:
Closecomplete
→
Closerequest
2:
Opentrigger
→
Closetrigger
3:
Openself
→
Closeself
4:
Allowopen
→
Allowclose
ADP Core Crusader Edition
(cds_legacy_armor_heavy_core_01_crus01_01)
Changed
2 changes
stdItem
Interactions
0:
Turnoff
→
Shopidle
1:
Turnon
→
Idle
ADP Core Blue
(cds_legacy_armor_heavy_core_01_01_07)
Changed
6 changes
stdItem
Interactions
0:
Turnoff
→
Proccliptriggeredleverdown
1:
Turnon
→
Proccliptriggeredleverup
2:
Enter
→
Proccliptriggeredleverswitch
3:
Exit
→
Setstate_leverstate_up
4:
Setstate_leverstate_down
5:
On
ADP Core Twilight
(cds_legacy_armor_heavy_core_01_01_18)
Changed
5 changes
stdItem
Interactions
0:
Turnon
→
Place
1:
Turnoff
→
Store
2:
Carry
3:
Drop
4:
Inspect
ADP Core (Modified)
(cds_legacy_armor_heavy_core_01_9tails_01)
Changed
7 changes
stdItem
Interactions
0:
Turnoff
→
Setstate_leverstate_down
1:
Turnon
→
On
2:
Off
3:
Toggle
4:
Proccliptriggeredleverdown
5:
Proccliptriggeredleverup
6:
Proccliptriggeredleverswitch