Hardpoint Weapons
Columns
0 shown
Column source map 60 columns
Field corresponds to key under data json output from API.
| Title | Field |
|---|---|
| Name |
name
|
| Size |
size
|
| Rarity |
rarity
|
| Manufacturer |
manufacturer.name
|
| Event |
event_source
|
| Damage / Sustained 60s |
vehicle_weapon.damage.sustained_60s
|
| Damage / Burst |
vehicle_weapon.damage.burst
|
| Damage / Alpha |
vehicle_weapon.damage.alpha_total
|
| Damage / Maximum |
vehicle_weapon.damage.max
|
| Alpha Damage / Physical |
vehicle_weapon.damage.alpha.physical
|
| Alpha Damage / Energy |
vehicle_weapon.damage.alpha.energy
|
| Alpha Damage / Distortion |
vehicle_weapon.damage.alpha.distortion
|
| Ammunition / Speed |
ammunition.speed
|
| Ammunition / Lifetime |
ammunition.lifetime
|
| Ammunition / Range |
ammunition.range
|
| Ammunition / Capacity |
ammunition.capacity
|
| Ammunition / Penetration / Base Distance |
ammunition.penetration.base_distance
|
| Ammunition / Penetration / Near Radius |
ammunition.penetration.near_radius
|
| Ammunition / Penetration / Far Radius |
ammunition.penetration.far_radius
|
| Ammunition / Explosion Radius / Min |
ammunition.explosion_radius.min
|
| Ammunition / Explosion Radius / Max |
ammunition.explosion_radius.max
|
| Weapon / RPM |
vehicle_weapon.rpm
|
| Weapon / Spread / Min |
vehicle_weapon.spread.min
|
| Weapon / Spread / Max |
vehicle_weapon.spread.max
|
| Weapon / Spread / First Attack |
vehicle_weapon.spread.first_attack
|
| Weapon / Spread / Per Attack |
vehicle_weapon.spread.per_attack
|
| Heat / Per Shot |
vehicle_weapon.heat.per_shot
|
| Heat / Cooling Delay |
vehicle_weapon.heat.cooling_delay
|
| Heat / Cooling/s |
vehicle_weapon.heat.cooling_per_second
|
| Overheat / Max Shots |
vehicle_weapon.heat.overheat_max_shots
|
| Overheat / Max Time |
vehicle_weapon.heat.overheat_max_time
|
| Overheat / Cooldown |
vehicle_weapon.heat.overheat_cooldown
|
| Capacitor / Max Ammo |
vehicle_weapon.capacitor.max_ammo_load
|
| Capacitor / Regen/s |
vehicle_weapon.capacitor.regen_per_second
|
| Capacitor / Cooldown |
vehicle_weapon.capacitor.cooldown
|
| Charge / Time |
vehicle_weapon.charge.time
|
| Charge / Overcharge |
vehicle_weapon.charge.overcharge_time
|
| Charge / Overcharged |
vehicle_weapon.charge.overcharged_time
|
| Charge / Cooldown |
vehicle_weapon.charge.cooldown_time
|
| Charge / Damage Modifier |
vehicle_weapon.charge_modifier.damage
|
| Signature / EM / Min |
emission.em_min
|
| Signature / EM / Max |
emission.em_max
|
| Signature / EM / Decay |
emission.em_decay
|
| Signature / IR Start |
emission.ir
|
| Power Usage / Min |
resource_network.usage.power.min
|
| Power Usage / Max |
resource_network.usage.power.max
|
| Durability / Health |
durability.health
|
| Durability / Shutdown Dmg |
distortion.max
|
| Durability / Shutdown Time |
distortion.shutdown_time
|
| Durability / Decay Rate |
distortion.decay_rate
|
| Durability / Decay Delay |
distortion.decay_delay
|
| Durability / Resistance Multiplier / Physical |
durability.resistance.physical
|
| Durability / Resistance Multiplier / Energy |
durability.resistance.energy
|
| Repair / Count |
resource_network.repair.max_repair_count
|
| Repair / Time |
resource_network.repair.time_to_repair
|
| Repair / Health Ratio |
resource_network.repair.health_ratio
|
| Occupancy / Mass |
mass
|
| Occupancy / Weight |
dimension.volume_converted
|
| Class Name |
class_name
|
| API Url |
uuid
|