Version Changelog
Items
+446
~6562
-0
Vehicles
+11
~23
-0
Blueprints
+11
~4
-0
Missions
+33
~1480
-0
Locations
+63
~0
-0
Artimex Legs Starchaser
(qrt_specialist_medium_legs_01_01_iae2024)
Changed
7 changes
stdItem
Interactions
0:
Inspect
→
Set_pressurenormalized
1:
Carry
→
Set_pressuredifferential
2:
Drop
→
Setstate_powered
3:
Place
→
Setstate_unpowered
4:
Store
→
Setstate_blocked
5:
Offhandstore
→
Setstate_unblocked
6:
Equip
→
Setstate_noaccess
Artimex Legs Elysium
(qrt_specialist_medium_legs_01_03_01)
Changed
7 changes
stdItem
Interactions
0:
Inspect
→
Override
1:
Carry
→
Stepthrough
2:
Drop
→
Toggle
3:
Place
→
Unlock
4:
Store
→
Overrideclose
5:
Offhandstore
→
Opencomplete
6:
Equip
→
Closecomplete
Palatino Arms Necropolis
(qrt_utility_heavy_arms_01_01_12)
Changed
5 changes
stdItem
Interactions
0:
Lock
→
Stepthrough
1:
Override
→
Toggle
2:
Stepthrough
→
Unlock
3:
Toggle
→
Overrideclose
4:
Unlock
→
Opencomplete
Palatino Arms Metropolis
(qrt_utility_heavy_arms_01_01_17)
Changed
5 changes
stdItem
Interactions
0:
Unlockself
→
Closerequest
1:
Openrequest
→
Closetrigger
2:
Closerequest
→
Closeself
3:
Closetrigger
→
Allowclose
4:
Closeself
→
Gate_close
Palatino Backpack Moonfall
(qrt_utility_heavy_backpack_01_01_10)
Changed
7 changes
stdItem
Interactions
0:
Customize
→
Requestfloor3
1:
Bespokeplace
→
Requestfloor4
2:
Holdready
→
Elevatorarrived
3:
Holster
→
Requestsurface
4:
Offhandholster
→
Applydamagemap
5:
Store
→
Sharedinteractiondamaged
6:
Offhandstore
→
Sharedinteractionrepaired
Palatino Backpack Necropolis
(qrt_utility_heavy_backpack_01_01_12)
Changed
7 changes
stdItem
Interactions
0:
Holdready
→
Close
1:
Holster
→
Seatenter
2:
Offhandholster
→
Seatexit
3:
Store
→
Carry
4:
Offhandstore
→
Drop
5:
Drop
6:
Carrylowered
Palatino Backpack Metropolis
(qrt_utility_heavy_backpack_01_01_17)
Changed
7 changes
stdItem
Interactions
0:
Carrylowered
→
Seatenter
1:
Inspect
→
Seatexit
2:
Place
→
Turnon
3:
Chakmafirstselecttake
→
Turnoff
4:
Chakmatake
→
Place
5:
Customize
→
Open
6:
Bespokeplace
Palatino Backpack Deadlock
(qrt_utility_heavy_backpack_01_02_01)
Changed
7 changes
stdItem
Interactions
0:
Drop
→
Place
1:
Carrylowered
→
Open
2:
Inspect
→
Close
3:
Place
4:
Chakmafirstselecttake
5:
Chakmatake
6:
Customize
Palatino Backpack Shadow Gild
(qrt_utility_heavy_backpack_01_03_01)
Changed
7 changes
stdItem
Interactions
0:
Chakmatake
→
Turretupperexit
1:
Customize
→
Turretlowerenter
2:
Bespokeplace
→
Turretlowerexit
3:
Holdready
→
Turretdoors_upperopen
4:
Holster
→
Turretdoors_upperclose
5:
Offhandholster
→
Turretdoors_loweropen
6:
Store
→
Turretdoors_lowerclose
Palatino Backpack Stronghold
(qrt_utility_heavy_backpack_01_04_01)
Changed
7 changes
stdItem
Interactions
0:
Bespokeplace
→
Request
1:
Holdready
→
Elevatorarrived
2:
Holster
→
Open
3:
Offhandholster
→
Close
4:
Store
→
Movetoopen
5:
Offhandstore
→
Movetoclose
6:
Drop
→
Swap outfit
Palatino Core Sunstone
(qrt_utility_heavy_core_01_01_03)
Changed
7 changes
stdItem
Interactions
0:
Forceopen
→
Place
1:
Seatenter
→
Store
2:
Seatexit
→
Equiptowear
3:
Carry
→
Openinventoryui
4:
Drop
→
Openlootingui
5:
Place
→
Carry
6:
Store
→
Drop
Palatino Core Daystar
(qrt_utility_heavy_core_01_01_04)
Changed
7 changes
stdItem
Interactions
0:
Onvalidinput
→
Place
1:
Oninvalidinput
→
Store
2:
Usecontrolpanel
→
Equiptowear
3:
Openinventoryui
4:
Openlootingui
5:
Carry
6:
Drop
Palatino Core Moonfall
(qrt_utility_heavy_core_01_01_10)
Changed
7 changes
stdItem
Interactions
0:
Drop
→
Place
1:
Place
→
Store
2:
Store
→
Equiptowear
3:
Equiptowear
→
Openinventoryui
4:
Carry
→
Openlootingui
5:
Carry
6:
Drop
Palatino Core Necropolis
(qrt_utility_heavy_core_01_01_12)
Changed
7 changes
stdItem
Interactions
0:
Thresholdstate_initiaize
→
Place
1:
Setthresholdstate_under
→
Store
2:
Setthresholdstate_over
→
Equiptowear
3:
Setflowstate_active
→
Openinventoryui
4:
Setflowstate_inactive
→
Openlootingui
5:
Usecontrolpanel
→
Carry
6:
Drop
Palatino Core Metropolis
(qrt_utility_heavy_core_01_01_17)
Changed
7 changes
stdItem
Interactions
0:
Close
→
Place
1:
Place
→
Store
2:
Open
→
Equiptowear
3:
Seatenter
→
Openinventoryui
4:
Seatexit
→
Openlootingui
5:
Carry
6:
Drop
M80 "Beauty Is Power" Poster
(Carryable_1H_CY_flair_poster_HT_Gamescom2026_1_a)
Changed
8 changes
stdItem
Interactions
0:
Equip
→
Place
1:
Offhandequip
→
Store
2:
Store
→
Equip
3:
Offhandstore
→
Openlootingui
4:
Blinkinglight_notshown
→
Carry
5:
Stopblinking_notshown
→
Drop
6:
Carry
7:
Drop
Morozov-CH Backpack Red Alert
(rrs_combat_heavy_backpack_01_01_iae2022)
Changed
7 changes
stdItem
Interactions
0:
Play
→
Gate_close
1:
Wash
→
Set_pressurenormalized
2:
Exit
→
Set_pressuredifferential
3:
Lean
→
Setstate_powered
4:
Runwater
→
Setstate_unpowered
5:
Inactive
→
Setstate_blocked
6:
Openinnerdoor
→
Setstate_unblocked
Morozov-CH Backpack Lifeforce
(rrs_combat_heavy_backpack_01_03_01)
Changed
7 changes
stdItem
Interactions
0:
Seatexiteva
→
Lockself
1:
Inventory_open
→
Unlockself
2:
Loot
→
Openrequest
3:
Activate remote camera
→
Closerequest
4:
Turret_gyro_mode
→
Closetrigger
5:
Seatenter
→
Closeself
6:
Seatexit
→
Allowclose
Morozov-CH Backpack Stronghold
(rrs_combat_heavy_backpack_01_04_01)
Changed
7 changes
stdItem
Interactions
0:
Seatexit
→
Deploy
1:
Damage
→
Retract
2:
Fix
→
Enterturret
3:
Activate remote camera
→
Power_on
4:
Turret_gyro_mode
→
Power_off
5:
Place
→
Turret_sensitivity_increase
6:
Open
→
Turret_sensitivity_decrease
Morozov-CH Backpack (Modified)
(rrs_combat_heavy_backpack_01_9tails_01)
Changed
7 changes
stdItem
Interactions
0:
Fuse_placed
→
Togglepower
1:
On
→
Carry
2:
Off
→
Drop
3:
Closealldoors
→
Place
4:
Openinnerdoor
→
Inspect
5:
Openinnerdoorfinished
→
Store
6:
Closeinnerdoorfinished
→
Open
Morozov-CH Backpack Crusader Edition
(rrs_combat_heavy_backpack_01_crus01_01)
Changed
7 changes
stdItem
Interactions
0:
Open
→
Close
1:
Close
→
Lock
2:
Sitdown
→
Override
3:
Seatenterright
→
Stepthrough
4:
Seatexitright
→
Toggle
5:
Seatenterleft
→
Unlock
6:
Seatexitleft
→
Overrideclose
Morozov-CH Backpack Pyrotechnic Horizon
(rrs_combat_heavy_backpack_04_02_01)
Changed
7 changes
stdItem
Interactions
0:
Start
→
Setstate_leverstate_down
1:
Finishline
→
Enableforcefields
2:
Lap
→
Disableforcefields
3:
Openinventoryui
→
Request
4:
Close
→
Elevatorarrived
5:
Accesscargogrid
→
Open
6:
Open
→
Close
Morozov-SH Helmet Iceflow
(rrs_specialist_heavy_helmet_01_03_01)
Changed
7 changes
stdItem
Interactions
0:
Setmisfire_major
→
Close
1:
Setmisfire_catastrophic
→
Lock
2:
Observe
→
Override
3:
Registerplayer
→
Stepthrough
4:
Abort
→
Toggle
5:
Insert
→
Unlock
6:
Eject
→
Overrideclose
Morozov-SH Helmet Terrene
(rrs_specialist_heavy_helmet_01_03_18)
Changed
7 changes
stdItem
Interactions
0:
Unlocktrigger
→
Equiptowear
1:
Lockself
→
Openinventoryui
2:
Unlockself
→
Openlootingui
3:
Openrequest
→
Carry
4:
Closerequest
→
Drop
5:
Closetrigger
→
Place
6:
Closeself
→
Store
Morozov-SH Helmet Vesper
(rrs_specialist_heavy_helmet_01_03_20)
Changed
7 changes
stdItem
Interactions
0:
Close
→
Equiptowear
1:
Lock
→
Openinventoryui
2:
Override
→
Openlootingui
3:
Stepthrough
→
Carry
4:
Toggle
→
Drop
5:
Unlock
→
Place
6:
Overrideclose
→
Store
Morozov-SH Helmet Scorched-X
(rrs_specialist_heavy_helmet_01_05_01)
Changed
7 changes
stdItem
Interactions
0:
Activate remote camera
→
Setstate_noaccess
1:
Turret_gyro_mode
→
Setstate_access
2:
Placeresourcecanister
→
Pressurecycle
3:
Slotoccupied
→
Pressurecyclecomplete
4:
Slotempty
→
Set_airlockconnected
5:
Open
6:
Close
Morozov-SH-C Helmet Spite
(rrs_specialist_heavy_helmet_02_02_04)
Changed
7 changes
stdItem
Interactions
0:
Overrideclose
→
Equiptowear
1:
Locked
→
Openinventoryui
2:
Closecomplete
→
Openlootingui
3:
Opentrigger
→
Carry
4:
Openself
→
Drop
5:
Allowopen
→
Place
6:
Locktrigger
→
Store
Morozov-SH-C Helmet Smokescreen
(rrs_specialist_heavy_helmet_02_02_11)
Changed
7 changes
stdItem
Interactions
0:
Closeself
→
Equiptowear
1:
Allowclose
→
Openinventoryui
2:
Gate_close
→
Openlootingui
3:
Set_pressurenormalized
→
Carry
4:
Set_pressuredifferential
→
Drop
5:
Setstate_powered
→
Place
6:
Setstate_unpowered
→
Store
Morozov-SH-C Helmet Spitfire
(rrs_specialist_heavy_helmet_02_02_12)
Changed
7 changes
stdItem
Interactions
0:
Open
→
Equiptowear
1:
Close
→
Openinventoryui
2:
Lock
→
Openlootingui
3:
Override
→
Carry
4:
Stepthrough
→
Drop
5:
Toggle
→
Place
6:
Unlock
→
Store
Morozov-SH-C Helmet Terrene
(rrs_specialist_heavy_helmet_02_02_18)
Changed
7 changes
stdItem
Interactions
0:
Setstate_blocked
→
Equiptowear
1:
Setstate_unblocked
→
Openinventoryui
2:
Setstate_noaccess
→
Openlootingui
3:
Setstate_access
→
Carry
4:
Pressurecycle
→
Drop
5:
Pressurecyclecomplete
→
Place
6:
Set_airlockconnected
→
Store
Morozov-SH-S Helmet Iceflow
(rrs_specialist_heavy_helmet_03_02_01)
Changed
7 changes
stdItem
Interactions
0:
Equiptowear
→
Lock
1:
Openinventoryui
→
Override
2:
Openlootingui
→
Stepthrough
3:
Carry
→
Toggle
4:
Drop
→
Unlock
5:
Place
→
Overrideclose
6:
Store
→
Opencomplete
Morozov-SH-S Helmet Spite
(rrs_specialist_heavy_helmet_03_02_04)
Changed
7 changes
stdItem
Interactions
0:
Stepthrough
→
Equiptowear
1:
Toggle
→
Openinventoryui
2:
Unlock
→
Openlootingui
3:
Overrideclose
→
Carry
4:
Opencomplete
→
Drop
5:
Closecomplete
→
Place
6:
Opentrigger
→
Store
Morozov-SH-S Helmet Smokescreen
(rrs_specialist_heavy_helmet_03_02_11)
Changed
7 changes
stdItem
Interactions
0:
Closerequest
→
Equiptowear
1:
Closetrigger
→
Openinventoryui
2:
Closeself
→
Openlootingui
3:
Allowclose
→
Carry
4:
Gate_close
→
Drop
5:
Set_pressurenormalized
→
Place
6:
Set_pressuredifferential
→
Store
Morozov-SH-S Helmet Spitfire
(rrs_specialist_heavy_helmet_03_02_12)
Changed
7 changes
stdItem
Interactions
0:
Setstate_powered
→
Equiptowear
1:
Setstate_unpowered
→
Openinventoryui
2:
Setstate_blocked
→
Openlootingui
3:
Setstate_unblocked
→
Carry
4:
Setstate_noaccess
→
Drop
5:
Setstate_access
→
Place
6:
Pressurecycle
→
Store
Morozov-SH-S Helmet Terrene
(rrs_specialist_heavy_helmet_03_02_18)
Changed
7 changes
stdItem
Interactions
0:
Openself
→
Equiptowear
1:
Allowopen
→
Openinventoryui
2:
Locktrigger
→
Openlootingui
3:
Unlocktrigger
→
Carry
4:
Lockself
→
Drop
5:
Unlockself
→
Place
6:
Openrequest
→
Store
Morozov-SH-S Helmet Vesper
(rrs_specialist_heavy_helmet_03_02_20)
Changed
7 changes
stdItem
Interactions
0:
Pressurecycle
→
Equiptowear
1:
Pressurecyclecomplete
→
Openinventoryui
2:
Set_airlockconnected
→
Openlootingui
3:
Open
→
Carry
4:
Close
→
Drop
5:
Lock
→
Place
6:
Override
→
Store
Morozov-SH-S Helmet Crusader Edition
(rrs_specialist_heavy_helmet_03_crus01_01)
Changed
7 changes
stdItem
Interactions
0:
Equiptowear
→
Unlockself
1:
Openinventoryui
→
Openrequest
2:
Openlootingui
→
Closerequest
3:
Carry
→
Closetrigger
4:
Drop
→
Closeself
5:
Place
→
Allowclose
6:
Store
→
Gate_close
Morozov-SH-I Helmet Pyrotechnic Horizon
(rrs_specialist_heavy_helmet_04_02_01)
Changed
7 changes
stdItem
Interactions
0:
Equiptowear
→
Set_pressuredifferential
1:
Openinventoryui
→
Setstate_powered
2:
Openlootingui
→
Setstate_unpowered
3:
Carry
→
Setstate_blocked
4:
Drop
→
Setstate_unblocked
5:
Place
→
Setstate_noaccess
6:
Store
→
Setstate_access
Morozov-SH-I Helmet Pyrotechnic Iceflow
(rrs_specialist_heavy_helmet_04_02_02)
Changed
7 changes
stdItem
Interactions
0:
Toggle
→
Equiptowear
1:
Unlock
→
Openinventoryui
2:
Overrideclose
→
Openlootingui
3:
Opencomplete
→
Carry
4:
Closecomplete
→
Drop
5:
Opentrigger
→
Place
6:
Openself
→
Store
Morozov-SH-I Helmet Pyrotechnic Spite
(rrs_specialist_heavy_helmet_04_02_04)
Changed
7 changes
stdItem
Interactions
0:
Setstate_unpowered
→
Equiptowear
1:
Setstate_blocked
→
Openinventoryui
2:
Setstate_unblocked
→
Openlootingui
3:
Setstate_noaccess
→
Carry
4:
Setstate_access
→
Drop
5:
Pressurecycle
→
Place
6:
Pressurecyclecomplete
→
Store
Morozov-SH-I Helmet Pyrotechnic Smokescreen
(rrs_specialist_heavy_helmet_04_02_11)
Changed
7 changes
stdItem
Interactions
0:
Allowopen
→
Equiptowear
1:
Locktrigger
→
Openinventoryui
2:
Unlocktrigger
→
Openlootingui
3:
Lockself
→
Carry
4:
Unlockself
→
Drop
5:
Openrequest
→
Place
6:
Closerequest
→
Store
Morozov-SH-I Helmet Pyrotechnic Spitfire
(rrs_specialist_heavy_helmet_04_02_12)
Changed
7 changes
stdItem
Interactions
0:
Pressurecyclecomplete
→
Equiptowear
1:
Set_airlockconnected
→
Openinventoryui
2:
Open
→
Openlootingui
3:
Close
→
Carry
4:
Lock
→
Drop
5:
Override
→
Place
6:
Stepthrough
→
Store
Morozov-SH-I Helmet Pyrotechnic Terrene
(rrs_specialist_heavy_helmet_04_02_18)
Changed
7 changes
stdItem
Interactions
0:
Set_airlockconnected
→
Equiptowear
1:
Open
→
Openinventoryui
2:
Close
→
Openlootingui
3:
Lock
→
Carry
4:
Override
→
Drop
5:
Stepthrough
→
Place
6:
Toggle
→
Store
Morozov-SH-I Helmet Lifeforce
(rrs_specialist_heavy_helmet_04_04_01)
Changed
7 changes
stdItem
Interactions
0:
Closetrigger
→
Equiptowear
1:
Closeself
→
Openinventoryui
2:
Allowclose
→
Openlootingui
3:
Gate_close
→
Carry
4:
Set_pressurenormalized
→
Drop
5:
Set_pressuredifferential
→
Place
6:
Setstate_powered
→
Store
Morozov-SH Legs Smokescreen
(rrs_specialist_heavy_legs_01_03_11)
Changed
7 changes
stdItem
Interactions
0:
Requestpoweronandunlock
→
Vendorkeep
1:
Requestpoweronandunlockandopen
→
Holdready
2:
Requestpoweroffandcloseandlock
→
Equiptosuit
3:
Requestlock
→
Offhandequiptosuit
4:
Requestunlock
→
Store
5:
Requestlockandclose
→
Offhandstore
6:
Requestunlockandopen
→
Drop
Morozov-SH Legs Spitfire
(rrs_specialist_heavy_legs_01_03_12)
Changed
7 changes
stdItem
Interactions
0:
Lock
→
Offhandstore
1:
Requestopen
→
Drop
2:
Requestclose
→
Carrylowered
3:
Requestpoweron
→
Inspect
4:
Requestpoweronandopen
→
Place
5:
Requestpoweroff
→
Vendorinspect
6:
Requestpoweroffandclose
→
Vendorreturn
Morozov-SH Legs Terrene
(rrs_specialist_heavy_legs_01_03_18)
Changed
7 changes
stdItem
Interactions
0:
Stepthrough
→
Carrylowered
1:
Onlocked
→
Inspect
2:
Onunlocked
→
Place
3:
Open
→
Vendorinspect
4:
Close
→
Vendorreturn
5:
Onopened
→
Vendorkeep
6:
Onclosed
→
Holdready
Morozov-SH Legs (Modified)
(rrs_specialist_heavy_legs_01_9tails_01)
Changed
7 changes
stdItem
Interactions
0:
Inspect
→
Ascentrequest
1:
Place
→
Descentrequest
2:
Equip
→
Elevatorcancelstop
3:
Offhandequip
→
Dooropen
4:
Store
→
Doorclose
5:
Offhandstore
6:
Disablechipinteractions
Morozov-SH Legs Crusader Edition
(rrs_specialist_heavy_legs_01_crus01_01)
Changed
7 changes
stdItem
Interactions
0:
Store
→
Doorclose
1:
Offhandstore
→
Ascentrequest
2:
Disablechipinteractions
→
Descentrequest
3:
Enablechipinteractions
→
Elevatorcancelstop
4:
Carry
→
Dooropen
5:
Drop
6:
Inspect
Arden-SL Arms Red Alert
(rrs_specialist_light_arms_01_01_iae2022)
Changed
5 changes
stdItem
Interactions
0:
Setstate_unblocked
→
Opentrigger
1:
Setstate_noaccess
→
Openself
2:
Setstate_access
→
Allowopen
3:
Pressurecycle
→
Locktrigger
4:
Pressurecyclecomplete
→
Unlocktrigger