Version Changelog

4.10.1-LIVE.12660092
4.10.1-LIVE.12660092 4.10.2-LIVE.12881860 · Oct 9, 2026
4.10.3-LIVE.13165946
Artimex Legs Starchaser (qrt_specialist_medium_legs_01_01_iae2024)
Changed
7 changes
stdItem
Interactions
0: Inspect → Set_pressurenormalized
1: Carry → Set_pressuredifferential
2: Drop → Setstate_powered
3: Place → Setstate_unpowered
4: Store → Setstate_blocked
5: Offhandstore → Setstate_unblocked
6: Equip → Setstate_noaccess
Artimex Legs Elysium (qrt_specialist_medium_legs_01_03_01)
Changed
7 changes
stdItem
Interactions
0: Inspect → Override
1: Carry → Stepthrough
2: Drop → Toggle
3: Place → Unlock
4: Store → Overrideclose
5: Offhandstore → Opencomplete
6: Equip → Closecomplete
Palatino Arms Necropolis (qrt_utility_heavy_arms_01_01_12)
Changed
5 changes
stdItem
Interactions
0: Lock → Stepthrough
1: Override → Toggle
2: Stepthrough → Unlock
3: Toggle → Overrideclose
4: Unlock → Opencomplete
Palatino Arms Metropolis (qrt_utility_heavy_arms_01_01_17)
Changed
5 changes
stdItem
Interactions
0: Unlockself → Closerequest
1: Openrequest → Closetrigger
2: Closerequest → Closeself
3: Closetrigger → Allowclose
4: Closeself → Gate_close
Palatino Backpack Moonfall (qrt_utility_heavy_backpack_01_01_10)
Changed
7 changes
stdItem
Interactions
0: Customize → Requestfloor3
1: Bespokeplace → Requestfloor4
2: Holdready → Elevatorarrived
3: Holster → Requestsurface
4: Offhandholster → Applydamagemap
5: Store → Sharedinteractiondamaged
6: Offhandstore → Sharedinteractionrepaired
Palatino Backpack Necropolis (qrt_utility_heavy_backpack_01_01_12)
Changed
7 changes
stdItem
Interactions
0: Holdready → Close
1: Holster → Seatenter
2: Offhandholster → Seatexit
3: Store → Carry
4: Offhandstore → Drop
5: Drop
6: Carrylowered
Palatino Backpack Metropolis (qrt_utility_heavy_backpack_01_01_17)
Changed
7 changes
stdItem
Interactions
0: Carrylowered → Seatenter
1: Inspect → Seatexit
2: Place → Turnon
3: Chakmafirstselecttake → Turnoff
4: Chakmatake → Place
5: Customize → Open
6: Bespokeplace
Palatino Backpack Deadlock (qrt_utility_heavy_backpack_01_02_01)
Changed
7 changes
stdItem
Interactions
0: Drop → Place
1: Carrylowered → Open
2: Inspect → Close
3: Place
4: Chakmafirstselecttake
5: Chakmatake
6: Customize
Palatino Backpack Shadow Gild (qrt_utility_heavy_backpack_01_03_01)
Changed
7 changes
stdItem
Interactions
0: Chakmatake → Turretupperexit
1: Customize → Turretlowerenter
2: Bespokeplace → Turretlowerexit
3: Holdready → Turretdoors_upperopen
4: Holster → Turretdoors_upperclose
5: Offhandholster → Turretdoors_loweropen
6: Store → Turretdoors_lowerclose
Palatino Backpack Stronghold (qrt_utility_heavy_backpack_01_04_01)
Changed
7 changes
stdItem
Interactions
0: Bespokeplace → Request
1: Holdready → Elevatorarrived
2: Holster → Open
3: Offhandholster → Close
4: Store → Movetoopen
5: Offhandstore → Movetoclose
6: Drop → Swap outfit
Palatino Core Sunstone (qrt_utility_heavy_core_01_01_03)
Changed
7 changes
stdItem
Interactions
0: Forceopen → Place
1: Seatenter → Store
2: Seatexit → Equiptowear
3: Carry → Openinventoryui
4: Drop → Openlootingui
5: Place → Carry
6: Store → Drop
Palatino Core Daystar (qrt_utility_heavy_core_01_01_04)
Changed
7 changes
stdItem
Interactions
0: Onvalidinput → Place
1: Oninvalidinput → Store
2: Usecontrolpanel → Equiptowear
3: Openinventoryui
4: Openlootingui
5: Carry
6: Drop
Palatino Core Moonfall (qrt_utility_heavy_core_01_01_10)
Changed
7 changes
stdItem
Interactions
0: Drop → Place
1: Place → Store
2: Store → Equiptowear
3: Equiptowear → Openinventoryui
4: Carry → Openlootingui
5: Carry
6: Drop
Palatino Core Necropolis (qrt_utility_heavy_core_01_01_12)
Changed
7 changes
stdItem
Interactions
0: Thresholdstate_initiaize → Place
1: Setthresholdstate_under → Store
2: Setthresholdstate_over → Equiptowear
3: Setflowstate_active → Openinventoryui
4: Setflowstate_inactive → Openlootingui
5: Usecontrolpanel → Carry
6: Drop
Palatino Core Metropolis (qrt_utility_heavy_core_01_01_17)
Changed
7 changes
stdItem
Interactions
0: Close → Place
1: Place → Store
2: Open → Equiptowear
3: Seatenter → Openinventoryui
4: Seatexit → Openlootingui
5: Carry
6: Drop
M80 "Beauty Is Power" Poster (Carryable_1H_CY_flair_poster_HT_Gamescom2026_1_a)
Changed
8 changes
stdItem
Interactions
0: Equip → Place
1: Offhandequip → Store
2: Store → Equip
3: Offhandstore → Openlootingui
4: Blinkinglight_notshown → Carry
5: Stopblinking_notshown → Drop
6: Carry
7: Drop
Morozov-CH Backpack Red Alert (rrs_combat_heavy_backpack_01_01_iae2022)
Changed
7 changes
stdItem
Interactions
0: Play → Gate_close
1: Wash → Set_pressurenormalized
2: Exit → Set_pressuredifferential
3: Lean → Setstate_powered
4: Runwater → Setstate_unpowered
5: Inactive → Setstate_blocked
6: Openinnerdoor → Setstate_unblocked
Morozov-CH Backpack Lifeforce (rrs_combat_heavy_backpack_01_03_01)
Changed
7 changes
stdItem
Interactions
0: Seatexiteva → Lockself
1: Inventory_open → Unlockself
2: Loot → Openrequest
3: Activate remote camera → Closerequest
4: Turret_gyro_mode → Closetrigger
5: Seatenter → Closeself
6: Seatexit → Allowclose
Morozov-CH Backpack Stronghold (rrs_combat_heavy_backpack_01_04_01)
Changed
7 changes
stdItem
Interactions
0: Seatexit → Deploy
1: Damage → Retract
2: Fix → Enterturret
3: Activate remote camera → Power_on
4: Turret_gyro_mode → Power_off
5: Place → Turret_sensitivity_increase
6: Open → Turret_sensitivity_decrease
Morozov-CH Backpack (Modified) (rrs_combat_heavy_backpack_01_9tails_01)
Changed
7 changes
stdItem
Interactions
0: Fuse_placed → Togglepower
1: On → Carry
2: Off → Drop
3: Closealldoors → Place
4: Openinnerdoor → Inspect
5: Openinnerdoorfinished → Store
6: Closeinnerdoorfinished → Open
Morozov-CH Backpack Crusader Edition (rrs_combat_heavy_backpack_01_crus01_01)
Changed
7 changes
stdItem
Interactions
0: Open → Close
1: Close → Lock
2: Sitdown → Override
3: Seatenterright → Stepthrough
4: Seatexitright → Toggle
5: Seatenterleft → Unlock
6: Seatexitleft → Overrideclose
Morozov-CH Backpack Pyrotechnic Horizon (rrs_combat_heavy_backpack_04_02_01)
Changed
7 changes
stdItem
Interactions
0: Start → Setstate_leverstate_down
1: Finishline → Enableforcefields
2: Lap → Disableforcefields
3: Openinventoryui → Request
4: Close → Elevatorarrived
5: Accesscargogrid → Open
6: Open → Close
Morozov-SH Helmet Iceflow (rrs_specialist_heavy_helmet_01_03_01)
Changed
7 changes
stdItem
Interactions
0: Setmisfire_major → Close
1: Setmisfire_catastrophic → Lock
2: Observe → Override
3: Registerplayer → Stepthrough
4: Abort → Toggle
5: Insert → Unlock
6: Eject → Overrideclose
Morozov-SH Helmet Terrene (rrs_specialist_heavy_helmet_01_03_18)
Changed
7 changes
stdItem
Interactions
0: Unlocktrigger → Equiptowear
1: Lockself → Openinventoryui
2: Unlockself → Openlootingui
3: Openrequest → Carry
4: Closerequest → Drop
5: Closetrigger → Place
6: Closeself → Store
Morozov-SH Helmet Vesper (rrs_specialist_heavy_helmet_01_03_20)
Changed
7 changes
stdItem
Interactions
0: Close → Equiptowear
1: Lock → Openinventoryui
2: Override → Openlootingui
3: Stepthrough → Carry
4: Toggle → Drop
5: Unlock → Place
6: Overrideclose → Store
Morozov-SH Helmet Scorched-X (rrs_specialist_heavy_helmet_01_05_01)
Changed
7 changes
stdItem
Interactions
0: Activate remote camera → Setstate_noaccess
1: Turret_gyro_mode → Setstate_access
2: Placeresourcecanister → Pressurecycle
3: Slotoccupied → Pressurecyclecomplete
4: Slotempty → Set_airlockconnected
5: Open
6: Close
Morozov-SH-C Helmet Spite (rrs_specialist_heavy_helmet_02_02_04)
Changed
7 changes
stdItem
Interactions
0: Overrideclose → Equiptowear
1: Locked → Openinventoryui
2: Closecomplete → Openlootingui
3: Opentrigger → Carry
4: Openself → Drop
5: Allowopen → Place
6: Locktrigger → Store
Morozov-SH-C Helmet Smokescreen (rrs_specialist_heavy_helmet_02_02_11)
Changed
7 changes
stdItem
Interactions
0: Closeself → Equiptowear
1: Allowclose → Openinventoryui
2: Gate_close → Openlootingui
3: Set_pressurenormalized → Carry
4: Set_pressuredifferential → Drop
5: Setstate_powered → Place
6: Setstate_unpowered → Store
Morozov-SH-C Helmet Spitfire (rrs_specialist_heavy_helmet_02_02_12)
Changed
7 changes
stdItem
Interactions
0: Open → Equiptowear
1: Close → Openinventoryui
2: Lock → Openlootingui
3: Override → Carry
4: Stepthrough → Drop
5: Toggle → Place
6: Unlock → Store
Morozov-SH-C Helmet Terrene (rrs_specialist_heavy_helmet_02_02_18)
Changed
7 changes
stdItem
Interactions
0: Setstate_blocked → Equiptowear
1: Setstate_unblocked → Openinventoryui
2: Setstate_noaccess → Openlootingui
3: Setstate_access → Carry
4: Pressurecycle → Drop
5: Pressurecyclecomplete → Place
6: Set_airlockconnected → Store
Morozov-SH-S Helmet Iceflow (rrs_specialist_heavy_helmet_03_02_01)
Changed
7 changes
stdItem
Interactions
0: Equiptowear → Lock
1: Openinventoryui → Override
2: Openlootingui → Stepthrough
3: Carry → Toggle
4: Drop → Unlock
5: Place → Overrideclose
6: Store → Opencomplete
Morozov-SH-S Helmet Spite (rrs_specialist_heavy_helmet_03_02_04)
Changed
7 changes
stdItem
Interactions
0: Stepthrough → Equiptowear
1: Toggle → Openinventoryui
2: Unlock → Openlootingui
3: Overrideclose → Carry
4: Opencomplete → Drop
5: Closecomplete → Place
6: Opentrigger → Store
Morozov-SH-S Helmet Smokescreen (rrs_specialist_heavy_helmet_03_02_11)
Changed
7 changes
stdItem
Interactions
0: Closerequest → Equiptowear
1: Closetrigger → Openinventoryui
2: Closeself → Openlootingui
3: Allowclose → Carry
4: Gate_close → Drop
5: Set_pressurenormalized → Place
6: Set_pressuredifferential → Store
Morozov-SH-S Helmet Spitfire (rrs_specialist_heavy_helmet_03_02_12)
Changed
7 changes
stdItem
Interactions
0: Setstate_powered → Equiptowear
1: Setstate_unpowered → Openinventoryui
2: Setstate_blocked → Openlootingui
3: Setstate_unblocked → Carry
4: Setstate_noaccess → Drop
5: Setstate_access → Place
6: Pressurecycle → Store
Morozov-SH-S Helmet Terrene (rrs_specialist_heavy_helmet_03_02_18)
Changed
7 changes
stdItem
Interactions
0: Openself → Equiptowear
1: Allowopen → Openinventoryui
2: Locktrigger → Openlootingui
3: Unlocktrigger → Carry
4: Lockself → Drop
5: Unlockself → Place
6: Openrequest → Store
Morozov-SH-S Helmet Vesper (rrs_specialist_heavy_helmet_03_02_20)
Changed
7 changes
stdItem
Interactions
0: Pressurecycle → Equiptowear
1: Pressurecyclecomplete → Openinventoryui
2: Set_airlockconnected → Openlootingui
3: Open → Carry
4: Close → Drop
5: Lock → Place
6: Override → Store
Morozov-SH-S Helmet Crusader Edition (rrs_specialist_heavy_helmet_03_crus01_01)
Changed
7 changes
stdItem
Interactions
0: Equiptowear → Unlockself
1: Openinventoryui → Openrequest
2: Openlootingui → Closerequest
3: Carry → Closetrigger
4: Drop → Closeself
5: Place → Allowclose
6: Store → Gate_close
Morozov-SH-I Helmet Pyrotechnic Horizon (rrs_specialist_heavy_helmet_04_02_01)
Changed
7 changes
stdItem
Interactions
0: Equiptowear → Set_pressuredifferential
1: Openinventoryui → Setstate_powered
2: Openlootingui → Setstate_unpowered
3: Carry → Setstate_blocked
4: Drop → Setstate_unblocked
5: Place → Setstate_noaccess
6: Store → Setstate_access
Morozov-SH-I Helmet Pyrotechnic Iceflow (rrs_specialist_heavy_helmet_04_02_02)
Changed
7 changes
stdItem
Interactions
0: Toggle → Equiptowear
1: Unlock → Openinventoryui
2: Overrideclose → Openlootingui
3: Opencomplete → Carry
4: Closecomplete → Drop
5: Opentrigger → Place
6: Openself → Store
Morozov-SH-I Helmet Pyrotechnic Spite (rrs_specialist_heavy_helmet_04_02_04)
Changed
7 changes
stdItem
Interactions
0: Setstate_unpowered → Equiptowear
1: Setstate_blocked → Openinventoryui
2: Setstate_unblocked → Openlootingui
3: Setstate_noaccess → Carry
4: Setstate_access → Drop
5: Pressurecycle → Place
6: Pressurecyclecomplete → Store
Morozov-SH-I Helmet Pyrotechnic Smokescreen (rrs_specialist_heavy_helmet_04_02_11)
Changed
7 changes
stdItem
Interactions
0: Allowopen → Equiptowear
1: Locktrigger → Openinventoryui
2: Unlocktrigger → Openlootingui
3: Lockself → Carry
4: Unlockself → Drop
5: Openrequest → Place
6: Closerequest → Store
Morozov-SH-I Helmet Pyrotechnic Spitfire (rrs_specialist_heavy_helmet_04_02_12)
Changed
7 changes
stdItem
Interactions
0: Pressurecyclecomplete → Equiptowear
1: Set_airlockconnected → Openinventoryui
2: Open → Openlootingui
3: Close → Carry
4: Lock → Drop
5: Override → Place
6: Stepthrough → Store
Morozov-SH-I Helmet Pyrotechnic Terrene (rrs_specialist_heavy_helmet_04_02_18)
Changed
7 changes
stdItem
Interactions
0: Set_airlockconnected → Equiptowear
1: Open → Openinventoryui
2: Close → Openlootingui
3: Lock → Carry
4: Override → Drop
5: Stepthrough → Place
6: Toggle → Store
Morozov-SH-I Helmet Lifeforce (rrs_specialist_heavy_helmet_04_04_01)
Changed
7 changes
stdItem
Interactions
0: Closetrigger → Equiptowear
1: Closeself → Openinventoryui
2: Allowclose → Openlootingui
3: Gate_close → Carry
4: Set_pressurenormalized → Drop
5: Set_pressuredifferential → Place
6: Setstate_powered → Store
Morozov-SH Legs Smokescreen (rrs_specialist_heavy_legs_01_03_11)
Changed
7 changes
stdItem
Interactions
0: Requestpoweronandunlock → Vendorkeep
1: Requestpoweronandunlockandopen → Holdready
2: Requestpoweroffandcloseandlock → Equiptosuit
3: Requestlock → Offhandequiptosuit
4: Requestunlock → Store
5: Requestlockandclose → Offhandstore
6: Requestunlockandopen → Drop
Morozov-SH Legs Spitfire (rrs_specialist_heavy_legs_01_03_12)
Changed
7 changes
stdItem
Interactions
0: Lock → Offhandstore
1: Requestopen → Drop
2: Requestclose → Carrylowered
3: Requestpoweron → Inspect
4: Requestpoweronandopen → Place
5: Requestpoweroff → Vendorinspect
6: Requestpoweroffandclose → Vendorreturn
Morozov-SH Legs Terrene (rrs_specialist_heavy_legs_01_03_18)
Changed
7 changes
stdItem
Interactions
0: Stepthrough → Carrylowered
1: Onlocked → Inspect
2: Onunlocked → Place
3: Open → Vendorinspect
4: Close → Vendorreturn
5: Onopened → Vendorkeep
6: Onclosed → Holdready
Morozov-SH Legs (Modified) (rrs_specialist_heavy_legs_01_9tails_01)
Changed
7 changes
stdItem
Interactions
0: Inspect → Ascentrequest
1: Place → Descentrequest
2: Equip → Elevatorcancelstop
3: Offhandequip → Dooropen
4: Store → Doorclose
5: Offhandstore
6: Disablechipinteractions
Morozov-SH Legs Crusader Edition (rrs_specialist_heavy_legs_01_crus01_01)
Changed
7 changes
stdItem
Interactions
0: Store → Doorclose
1: Offhandstore → Ascentrequest
2: Disablechipinteractions → Descentrequest
3: Enablechipinteractions → Elevatorcancelstop
4: Carry → Dooropen
5: Drop
6: Inspect
Arden-SL Arms Red Alert (rrs_specialist_light_arms_01_01_iae2022)
Changed
5 changes
stdItem
Interactions
0: Setstate_unblocked → Opentrigger
1: Setstate_noaccess → Openself
2: Setstate_access → Allowopen
3: Pressurecycle → Locktrigger
4: Pressurecyclecomplete → Unlocktrigger