Version Changelog

4.10.1-LIVE.12660092
4.10.1-LIVE.12660092 4.10.2-LIVE.12881860 · Oct 9, 2026
4.10.3-LIVE.13165946
Stirling Exploration Backpack Chroma Edition (rsi_utility_heavy_backpack_02_01_13)
Changed
7 changes
stdItem
Interactions
0: Seatexitright → Grille_open
1: Seatenterleftzerog → Grille_close
2: Seatexitleftzerog → Boot_open
3: Seatenterrightzerog → Boot_close
4: Seatexitrightzerog → Glow
5: Lightshield_left_open → Dissolve
6: Lightshield_left_close → Reset
Stirling Exploration Backpack Sandstorm Edition (rsi_utility_heavy_backpack_02_01_15)
Changed
7 changes
stdItem
Interactions
0: Lightshield_right_open → Ladderopen
1: Lightshield_right_close → Ladderclose
2: Lightavionics_open → Canopyopen
3: Lightavionics_close → Canopyclose
4: Cooler_open → Seatenterladder
5: Cooler_close → Seatexitladder
6: Power_open → Seatenterzerog
Stirling Exploration Backpack Tungsten Edition (rsi_utility_heavy_backpack_02_01_18)
Changed
7 changes
stdItem
Interactions
0: Carrylowered → Canopyclose
1: Inspect → Seatenterladder
2: Place → Seatexitladder
3: Chakmafirstselecttake → Seatenterzerog_left
4: Chakmatake → Seatexitzerog_left
5: Customize → Groundfuel_open
6: Bespokeplace → Groundfuel_close
Stirling Exploration Backpack ASD Edition (rsi_utility_heavy_backpack_02_02_01_ASD)
Changed
7 changes
stdItem
Interactions
0: Runcheck → Cancelstop
1: Open → Gatewayopen
2: Close → Open
3: Enableproximitysensor → Close
4: Disableproximitysensor → Pilotenter
5: Activate → Pilotexit
6: Deactivate → Openinnerdoor
Stirling Exploration Backpack Transistor Edition (rsi_utility_heavy_backpack_02_03_01)
Changed
7 changes
stdItem
Interactions
0: Seatexit → Ladderclose
1: Activate remote camera → Canopyopen
2: Turret_gyro_mode → Canopyclose
3: Open → Seatenterladder
4: Close → Seatexitladder
5: Openlootingui → Seatenterzerog
6: Seatexitzerog
Stirling Exploration Backpack Olympian Edition (rsi_utility_heavy_backpack_02_04_01)
Changed
7 changes
stdItem
Interactions
0: Openleftdoor → Elevatorarrived
1: Closeleftdoor → Driverseatenter
2: Openrightdoor → Driverseatexit
3: Closerightdoor → Bonnet_open
4: Seatenterleft → Bonnet_close
5: Seatexitleft → Fuelport_open
6: Seatenterright → Fuelport_close
Stirling Hazard Backpack (rsi_utility_heavy_backpack_02_05_01)
Changed
7 changes
stdItem
Interactions
0: Openinventoryui → Claimbutton
1: Close → Claim
2: Accesscargogrid → Retrieve
3: Openlootingui → Opendoor
4: Open → Closedoor
5: Seatenter → Cleanup
6: Ladderopen
Zeus Exploration Helmet Solar (rsi_utility_heavy_helmet_01_01_03)
Changed
10 changes
name: Zeus Exploration Suit Helmet Solar → Zeus Exploration Helmet Solar
stdItem
Name: Zeus Exploration Suit Helmet Solar → Zeus Exploration Helmet Solar
Interactions
0: Equiptowear → Override
1: Openinventoryui → Stepthrough
2: Openlootingui → Toggle
3: Carry → Unlock
4: Drop → Overrideclose
5: Place → Opencomplete
6: Store → Closecomplete
DescriptionData
Damage Reduction: 40% → 25%
Zeus Exploration Helmet Starscape (rsi_utility_heavy_helmet_01_01_12)
Changed
8 changes
stdItem
Interactions
0: Equiptowear → Openrequest
1: Openinventoryui → Closerequest
2: Openlootingui → Closetrigger
3: Carry → Closeself
4: Drop → Allowclose
5: Place → Gate_close
6: Store → Set_pressurenormalized
DescriptionData
Damage Reduction: 40% → 25%
Zeus Exploration Suit Solar (rsi_utility_heavy_suit_01_01_03)
Changed
15 changes
stdItem
Ports
17
Types
0: FPS_Consumable.Medium → FPS_Consumable
1: FPS_Consumable.Large
2: FPS_Deployable.Medium
CompatibleTypes
0
SubTypes
#0: Medium
#1: Large
1
Type: FPS_Deployable
SubTypes
#0: Medium
21
Types
0: FPS_Consumable.Magazine → FPS_Consumable
1: FPS_Consumable.Rocket
CompatibleTypes
0
SubTypes
#0: Magazine
#1: Rocket
Interactions
0: Holster → Toggle
1: Offhandholster → Lock
2: Store → Openfinished
3: Offhandstore → Closefinished
4: Drop → Open
5: Carrylowered → Close
6: Inspect → Lockerequipall
Zeus Exploration Suit Starscape (rsi_utility_heavy_suit_01_01_12)
Changed
15 changes
stdItem
Ports
17
Types
0: FPS_Consumable.Medium → FPS_Consumable
1: FPS_Consumable.Large
2: FPS_Deployable.Medium
CompatibleTypes
0
SubTypes
#0: Medium
#1: Large
1
Type: FPS_Deployable
SubTypes
#0: Medium
21
Types
0: FPS_Consumable.Magazine → FPS_Consumable
1: FPS_Consumable.Rocket
CompatibleTypes
0
SubTypes
#0: Magazine
#1: Rocket
Interactions
0: Place → Lockerswapall
1: Chakmafirstselecttake → Dropuserin
2: Chakmatake → Open
3: Customize → Close
4: Bespokeplace → Onunlocked
5: Holdready → Activate remote camera
6: Holster → Turret_gyro_mode
RSI Zeus Mk II ES (RSI_Zeus_ES_PU_AI_CRIM)
Changed
3 changes
stdItem
Interactions
0: Place → Consumeactor
1: Store → Commstap
2: Carry → Lookat
Mandible Helmet (Modified) (sasu_armor_light_helmet_01_9tails_01)
Changed
7 changes
stdItem
Interactions
0: Close → Inspect
1: Open → Place
2: Swapammomag
3: Carry
4: Equiptosuit
5: Offhandequiptosuit
6: Store
Voidripper Dark Cloud Helmet (sasu_combat_heavy_helmet_01_01_12)
Changed
7 changes
stdItem
Interactions
0: Stepthrough → Setstate_blocked
1: Onlocked → Setstate_unblocked
2: Onunlocked → Setstate_noaccess
3: Open → Setstate_access
4: Close → Pressurecycle
5: Onopened → Pressurecyclecomplete
6: Onclosed → Set_airlockconnected
Voidripper Sunbeam Helmet (sasu_combat_heavy_helmet_01_01_03)
Changed
7 changes
stdItem
Interactions
0: Lock → Locktrigger
1: Requestopen → Unlocktrigger
2: Requestclose → Lockself
3: Requestpoweron → Unlockself
4: Requestpoweronandopen → Openrequest
5: Requestpoweroff → Closerequest
6: Requestpoweroffandclose → Closetrigger
Seat (Seat_Bench_Backrest_2_ANVL_Paladin_Habitation_b)
Changed
2 changes
stdItem
Interactions
0: Triggerintro → Navfilter_ispoi
1: Oninitialized → Navfilter_isquantum
Seat (Seat_Bench_Backrest_2_ANVL_Paladin_Habitation_c)
Changed
2 changes
stdItem
Interactions
0: Depth2 → Piptype_setlag
1: Depth3 → Navfilter_isnone
Seat (Seat_Bench_Backrest_3_Plaza_Lounge_Bench_B)
Changed
2 changes
stdItem
Interactions
0: Onstate_puzzlestate_solved → Cruisecontrol_setinactive
1: Onstate_puzzlestate_unsolved → Quantumspool_setactive
Seat (Seat_Bench_Backrest_3_seat_bench_1_a)
Changed
2 changes
stdItem
Interactions
0: Onactivateexit → Gimbaltype_setfixed
1: Onhazard → Gimbaltype_setgimbal
Seat (Seat_Bench_Backrest_3_Train_Lorville)
Changed
2 changes
stdItem
Interactions
0: Batterypoweron → Firepattern_setsynchronized
1: Depth → Piptype_setlead
Seat (seat_booth_restaurant_1_corner_right_1m_a)
Changed
2 changes
stdItem
Interactions
0: Enter → Flight_ready
1: Exit → Dummyinteraction
Seat (seat_booth_restaurant_1_right_1m_a)
Changed
2 changes
stdItem
Interactions
0: Exit → Poweron
1: Savegamelogout → Poweroff
Seat (seat_modular_restaurant_1_straight_1m_a)
Changed
2 changes
stdItem
Interactions
0: Exit → Openaccesspoints
1: Savegamelogout → Closeaccesspoints
Defiance Core Hailstorm (slaver_armor_heavy_core_01_01_10)
Changed
7 changes
stdItem
Interactions
0: Close → Place
1: Toggle → Store
2: Lock → Equiptowear
3: Openfinished → Openinventoryui
4: Closefinished → Openlootingui
5: Counter_idle_cinetest → Carry
6: Passengerseatenter → Drop
Defiance Core Charcoal (slaver_armor_heavy_core_01_01_11)
Changed
7 changes
stdItem
Interactions
0: Turnoff → Place
1: Turnon → Store
2: Enter → Equiptowear
3: Exit → Openinventoryui
4: Openlootingui
5: Carry
6: Drop
Defiance Core Firestarter (slaver_armor_heavy_core_01_01_13)
Changed
7 changes
stdItem
Interactions
0: Turnoff → Place
1: Turnon → Store
2: Equiptowear
3: Openinventoryui
4: Openlootingui
5: Carry
6: Drop
Defiance Helmet Sunchaser (slaver_armor_heavy_helmet_01_01_03)
Changed
7 changes
stdItem
Interactions
0: Setstep_01 → Stepthrough
1: Setstep_02 → Toggle
2: Onstepcomplete → Unlock
3: Onfinalstepcomplete → Overrideclose
4: Onfirststepcomplete → Opencomplete
5: Open → Closecomplete
6: Close → Opentrigger
Defiance Helmet Charcoal (slaver_armor_heavy_helmet_01_01_11)
Changed
7 changes
stdItem
Interactions
0: Locked → Closerequest
1: Open → Closetrigger
2: Close → Closeself
3: Allowclose
4: Gate_close
5: Set_pressurenormalized
6: Set_pressuredifferential
Defiance Helmet Firestarter (slaver_armor_heavy_helmet_01_01_13)
Changed
7 changes
stdItem
Interactions
0: Open → Pressurecyclecomplete
1: Close → Set_airlockconnected
2: Locked → Open
3: Close
4: Lock
5: Override
6: Stepthrough
DustUp Legs Ultimatum (slaver_combat_medium_legs_01_02_01)
Changed
7 changes
stdItem
Interactions
0: Equiptosuit → Unlocktrigger
1: Offhandequiptosuit → Lockself
2: Store → Unlockself
3: Offhandstore → Openrequest
4: Drop → Closerequest
5: Inspect → Closetrigger
6: Place → Closeself
Overlord Arms Polarity (srvl_armor_heavy_arms_01_01_19)
Changed
5 changes
stdItem
Interactions
0: Openrequest → Setstate_powered
1: Closerequest → Setstate_unpowered
2: Closetrigger → Setstate_blocked
3: Closeself → Setstate_unblocked
4: Allowclose → Setstate_noaccess
Overlord Arms Dust Storm (srvl_armor_heavy_arms_01_01_20)
Changed
5 changes
stdItem
Interactions
0: Set_pressurenormalized → Pressurecycle
1: Set_pressuredifferential → Pressurecyclecomplete
2: Setstate_powered → Set_airlockconnected
3: Setstate_unpowered → Open
4: Setstate_blocked → Close
Dust Devil Arms Epoque (srvl_armor_heavy_arms_02_02_01)
Changed
5 changes
stdItem
Interactions
0: Closetrigger → Allowclose
1: Closeself → Gate_close
2: Allowclose → Set_pressurenormalized
3: Gate_close → Set_pressuredifferential
4: Set_pressurenormalized → Setstate_powered
Overlord Core Flashback (srvl_armor_heavy_core_01_01_03)
Changed
4 changes
stdItem
Interactions
3: Carry → Openinventoryui
4: Drop → Openlootingui
5: Carry
6: Drop
Overlord Core Stinger (srvl_armor_heavy_core_01_01_04)
Changed
7 changes
stdItem
Interactions
0: Carry → Place
1: Drop → Store
2: Place → Equiptowear
3: Store → Openinventoryui
4: Equiptowear → Openlootingui
5: Carry
6: Drop
Overlord Core Predator (srvl_armor_heavy_core_01_01_05)
Changed
4 changes
stdItem
Interactions
3: Carry → Openinventoryui
4: Drop → Openlootingui
5: Carry
6: Drop
Overlord Core Riptide (srvl_armor_heavy_core_01_01_06)
Changed
7 changes
stdItem
Interactions
0: Equiptowear → Place
1: Carry → Store
2: Drop → Equiptowear
3: Place → Openinventoryui
4: Store → Openlootingui
5: Carry
6: Drop
Dust Devil Core Epoque (srvl_armor_heavy_core_02_02_01)
Changed
6 changes
stdItem
Interactions
1: Place → Store
2: Open → Equiptowear
3: Openinventoryui
4: Openlootingui
5: Carry
6: Drop
Overlord Helmet Stinger (srvl_armor_heavy_helmet_01_01_04)
Changed
7 changes
stdItem
Interactions
0: Open → Closeself
1: Close → Allowclose
2: Locked → Gate_close
3: Set_pressurenormalized
4: Set_pressuredifferential
5: Setstate_powered
6: Setstate_unpowered
Overlord Helmet Predator (srvl_armor_heavy_helmet_01_01_05)
Changed
7 changes
stdItem
Interactions
0: Search → Setstate_unblocked
1: Openinventoryui → Setstate_noaccess
2: Loot → Setstate_access
3: Pressurecycle
4: Pressurecyclecomplete
5: Set_airlockconnected
6: Open
Overlord Helmet Riptide (srvl_armor_heavy_helmet_01_01_06)
Changed
7 changes
stdItem
Interactions
0: Open → Locktrigger
1: Close → Unlocktrigger
2: Locked → Lockself
3: Unlockself
4: Openrequest
5: Closerequest
6: Closetrigger
Overlord Helmet Mirador (srvl_armor_heavy_helmet_01_01_10)
Changed
7 changes
stdItem
Interactions
0: Close → Open
1: Open → Close
2: Lock
3: Override
4: Stepthrough
5: Toggle
6: Unlock
Overlord Helmet Skimmer (srvl_armor_heavy_helmet_01_01_10blue)
Changed
7 changes
stdItem
Interactions
0: Lock → Unlocktrigger
1: Open → Lockself
2: Close → Unlockself
3: Openrequest
4: Closerequest
5: Closetrigger
6: Closeself
Overlord Legs Flashback (srvl_armor_heavy_legs_01_01_03)
Changed
5 changes
stdItem
Interactions
0: Loot → Store
1: Openinventoryui → Equiptowear
2: Download → Carry
3: Sit → Drop
4: Sidedooropen → Place
Overlord Legs Predator (srvl_armor_heavy_legs_01_01_05)
Changed
5 changes
stdItem
Interactions
0: Loot → Store
1: Openinventoryui → Equiptowear
2: Carry
3: Drop
4: Place
Overlord Legs Riptide (srvl_armor_heavy_legs_01_01_06)
Changed
7 changes
stdItem
Interactions
0: Coolerright_request_close → Store
1: Radar_request_open → Equiptowear
2: Radar_request_close → Carry
3: Groundfuel_request_open → Drop
4: Groundfuel_request_close → Place
5: Powerplant_request_open
6: Powerplant_request_close
Overlord Legs Mirador (srvl_armor_heavy_legs_01_01_10)
Changed
7 changes
stdItem
Interactions
0: Seatenter_zerog → Carry
1: Seatexit_zerog → Drop
2: Openrequested → Place
3: Allowopen → Store
4: Closerequested → Equiptowear
5: Dispatchclose
6: Closecompleted
Overlord Legs Skimmer (srvl_armor_heavy_legs_01_01_10blue)
Changed
5 changes
stdItem
Interactions
0: Loot → Carry
1: Openinventoryui → Drop
2: Search → Place
3: Store
4: Equiptowear
Overlord Legs Tempered (srvl_armor_heavy_legs_01_01_11)
Changed
5 changes
stdItem
Interactions
0: Loot → Place
1: Openinventoryui → Store
2: Search → Equiptowear
3: Carry
4: Drop
Overlord Legs Cardinal (srvl_armor_heavy_legs_01_01_13)
Changed
7 changes
stdItem
Interactions
0: Sidedoorclose → Carry
1: Sidedoorenter → Drop
2: Sidedoorexit → Place
3: Turnon → Store
4: Turnoff → Equiptowear
5: Opendockingcollarsmall
6: Closedockingcollarsmall