Version Changelog
Items
+446
~6562
-0
Vehicles
+11
~23
-0
Blueprints
+11
~4
-0
Missions
+33
~1480
-0
Locations
+63
~0
-0
Stirling Exploration Backpack Chroma Edition
(rsi_utility_heavy_backpack_02_01_13)
Changed
7 changes
stdItem
Interactions
0:
Seatexitright
→
Grille_open
1:
Seatenterleftzerog
→
Grille_close
2:
Seatexitleftzerog
→
Boot_open
3:
Seatenterrightzerog
→
Boot_close
4:
Seatexitrightzerog
→
Glow
5:
Lightshield_left_open
→
Dissolve
6:
Lightshield_left_close
→
Reset
Stirling Exploration Backpack Sandstorm Edition
(rsi_utility_heavy_backpack_02_01_15)
Changed
7 changes
stdItem
Interactions
0:
Lightshield_right_open
→
Ladderopen
1:
Lightshield_right_close
→
Ladderclose
2:
Lightavionics_open
→
Canopyopen
3:
Lightavionics_close
→
Canopyclose
4:
Cooler_open
→
Seatenterladder
5:
Cooler_close
→
Seatexitladder
6:
Power_open
→
Seatenterzerog
Stirling Exploration Backpack Tungsten Edition
(rsi_utility_heavy_backpack_02_01_18)
Changed
7 changes
stdItem
Interactions
0:
Carrylowered
→
Canopyclose
1:
Inspect
→
Seatenterladder
2:
Place
→
Seatexitladder
3:
Chakmafirstselecttake
→
Seatenterzerog_left
4:
Chakmatake
→
Seatexitzerog_left
5:
Customize
→
Groundfuel_open
6:
Bespokeplace
→
Groundfuel_close
Stirling Exploration Backpack ASD Edition
(rsi_utility_heavy_backpack_02_02_01_ASD)
Changed
7 changes
stdItem
Interactions
0:
Runcheck
→
Cancelstop
1:
Open
→
Gatewayopen
2:
Close
→
Open
3:
Enableproximitysensor
→
Close
4:
Disableproximitysensor
→
Pilotenter
5:
Activate
→
Pilotexit
6:
Deactivate
→
Openinnerdoor
Stirling Exploration Backpack Transistor Edition
(rsi_utility_heavy_backpack_02_03_01)
Changed
7 changes
stdItem
Interactions
0:
Seatexit
→
Ladderclose
1:
Activate remote camera
→
Canopyopen
2:
Turret_gyro_mode
→
Canopyclose
3:
Open
→
Seatenterladder
4:
Close
→
Seatexitladder
5:
Openlootingui
→
Seatenterzerog
6:
Seatexitzerog
Stirling Exploration Backpack Olympian Edition
(rsi_utility_heavy_backpack_02_04_01)
Changed
7 changes
stdItem
Interactions
0:
Openleftdoor
→
Elevatorarrived
1:
Closeleftdoor
→
Driverseatenter
2:
Openrightdoor
→
Driverseatexit
3:
Closerightdoor
→
Bonnet_open
4:
Seatenterleft
→
Bonnet_close
5:
Seatexitleft
→
Fuelport_open
6:
Seatenterright
→
Fuelport_close
Stirling Hazard Backpack
(rsi_utility_heavy_backpack_02_05_01)
Changed
7 changes
stdItem
Interactions
0:
Openinventoryui
→
Claimbutton
1:
Close
→
Claim
2:
Accesscargogrid
→
Retrieve
3:
Openlootingui
→
Opendoor
4:
Open
→
Closedoor
5:
Seatenter
→
Cleanup
6:
Ladderopen
Zeus Exploration Helmet Solar
(rsi_utility_heavy_helmet_01_01_03)
Changed
10 changes
name:
Zeus Exploration Suit Helmet Solar
→
Zeus Exploration Helmet Solar
stdItem
Name:
Zeus Exploration Suit Helmet Solar
→
Zeus Exploration Helmet Solar
Interactions
0:
Equiptowear
→
Override
1:
Openinventoryui
→
Stepthrough
2:
Openlootingui
→
Toggle
3:
Carry
→
Unlock
4:
Drop
→
Overrideclose
5:
Place
→
Opencomplete
6:
Store
→
Closecomplete
DescriptionData
Damage Reduction:
40%
→
25%
Zeus Exploration Helmet Starscape
(rsi_utility_heavy_helmet_01_01_12)
Changed
8 changes
stdItem
Interactions
0:
Equiptowear
→
Openrequest
1:
Openinventoryui
→
Closerequest
2:
Openlootingui
→
Closetrigger
3:
Carry
→
Closeself
4:
Drop
→
Allowclose
5:
Place
→
Gate_close
6:
Store
→
Set_pressurenormalized
DescriptionData
Damage Reduction:
40%
→
25%
Zeus Exploration Suit Solar
(rsi_utility_heavy_suit_01_01_03)
Changed
15 changes
stdItem
Ports
17
Types
0:
FPS_Consumable.Medium
→
FPS_Consumable
1:
FPS_Consumable.Large
2:
FPS_Deployable.Medium
CompatibleTypes
0
SubTypes
#0:
Medium
#1:
Large
1
Type:
FPS_Deployable
SubTypes
#0:
Medium
21
Types
0:
FPS_Consumable.Magazine
→
FPS_Consumable
1:
FPS_Consumable.Rocket
CompatibleTypes
0
SubTypes
#0:
Magazine
#1:
Rocket
Interactions
0:
Holster
→
Toggle
1:
Offhandholster
→
Lock
2:
Store
→
Openfinished
3:
Offhandstore
→
Closefinished
4:
Drop
→
Open
5:
Carrylowered
→
Close
6:
Inspect
→
Lockerequipall
Zeus Exploration Suit Starscape
(rsi_utility_heavy_suit_01_01_12)
Changed
15 changes
stdItem
Ports
17
Types
0:
FPS_Consumable.Medium
→
FPS_Consumable
1:
FPS_Consumable.Large
2:
FPS_Deployable.Medium
CompatibleTypes
0
SubTypes
#0:
Medium
#1:
Large
1
Type:
FPS_Deployable
SubTypes
#0:
Medium
21
Types
0:
FPS_Consumable.Magazine
→
FPS_Consumable
1:
FPS_Consumable.Rocket
CompatibleTypes
0
SubTypes
#0:
Magazine
#1:
Rocket
Interactions
0:
Place
→
Lockerswapall
1:
Chakmafirstselecttake
→
Dropuserin
2:
Chakmatake
→
Open
3:
Customize
→
Close
4:
Bespokeplace
→
Onunlocked
5:
Holdready
→
Activate remote camera
6:
Holster
→
Turret_gyro_mode
RSI Zeus Mk II ES
(RSI_Zeus_ES_PU_AI_CRIM)
Changed
3 changes
stdItem
Interactions
0:
Place
→
Consumeactor
1:
Store
→
Commstap
2:
Carry
→
Lookat
Mandible Helmet (Modified)
(sasu_armor_light_helmet_01_9tails_01)
Changed
7 changes
stdItem
Interactions
0:
Close
→
Inspect
1:
Open
→
Place
2:
Swapammomag
3:
Carry
4:
Equiptosuit
5:
Offhandequiptosuit
6:
Store
Voidripper Dark Cloud Helmet
(sasu_combat_heavy_helmet_01_01_12)
Changed
7 changes
stdItem
Interactions
0:
Stepthrough
→
Setstate_blocked
1:
Onlocked
→
Setstate_unblocked
2:
Onunlocked
→
Setstate_noaccess
3:
Open
→
Setstate_access
4:
Close
→
Pressurecycle
5:
Onopened
→
Pressurecyclecomplete
6:
Onclosed
→
Set_airlockconnected
Voidripper Sunbeam Helmet
(sasu_combat_heavy_helmet_01_01_03)
Changed
7 changes
stdItem
Interactions
0:
Lock
→
Locktrigger
1:
Requestopen
→
Unlocktrigger
2:
Requestclose
→
Lockself
3:
Requestpoweron
→
Unlockself
4:
Requestpoweronandopen
→
Openrequest
5:
Requestpoweroff
→
Closerequest
6:
Requestpoweroffandclose
→
Closetrigger
Seat
(Seat_Bench_Backrest_2_ANVL_Paladin_Habitation_b)
Changed
2 changes
stdItem
Interactions
0:
Triggerintro
→
Navfilter_ispoi
1:
Oninitialized
→
Navfilter_isquantum
Seat
(Seat_Bench_Backrest_2_ANVL_Paladin_Habitation_c)
Changed
2 changes
stdItem
Interactions
0:
Depth2
→
Piptype_setlag
1:
Depth3
→
Navfilter_isnone
Seat
(Seat_Bench_Backrest_3_Plaza_Lounge_Bench_B)
Changed
2 changes
stdItem
Interactions
0:
Onstate_puzzlestate_solved
→
Cruisecontrol_setinactive
1:
Onstate_puzzlestate_unsolved
→
Quantumspool_setactive
Seat
(Seat_Bench_Backrest_3_seat_bench_1_a)
Changed
2 changes
stdItem
Interactions
0:
Onactivateexit
→
Gimbaltype_setfixed
1:
Onhazard
→
Gimbaltype_setgimbal
Seat
(Seat_Bench_Backrest_3_Train_Lorville)
Changed
2 changes
stdItem
Interactions
0:
Batterypoweron
→
Firepattern_setsynchronized
1:
Depth
→
Piptype_setlead
Seat
(seat_booth_restaurant_1_corner_right_1m_a)
Changed
2 changes
stdItem
Interactions
0:
Enter
→
Flight_ready
1:
Exit
→
Dummyinteraction
Seat
(seat_booth_restaurant_1_right_1m_a)
Changed
2 changes
stdItem
Interactions
0:
Exit
→
Poweron
1:
Savegamelogout
→
Poweroff
Seat
(seat_modular_restaurant_1_straight_1m_a)
Changed
2 changes
stdItem
Interactions
0:
Exit
→
Openaccesspoints
1:
Savegamelogout
→
Closeaccesspoints
Defiance Core Hailstorm
(slaver_armor_heavy_core_01_01_10)
Changed
7 changes
stdItem
Interactions
0:
Close
→
Place
1:
Toggle
→
Store
2:
Lock
→
Equiptowear
3:
Openfinished
→
Openinventoryui
4:
Closefinished
→
Openlootingui
5:
Counter_idle_cinetest
→
Carry
6:
Passengerseatenter
→
Drop
Defiance Core Charcoal
(slaver_armor_heavy_core_01_01_11)
Changed
7 changes
stdItem
Interactions
0:
Turnoff
→
Place
1:
Turnon
→
Store
2:
Enter
→
Equiptowear
3:
Exit
→
Openinventoryui
4:
Openlootingui
5:
Carry
6:
Drop
Defiance Core Firestarter
(slaver_armor_heavy_core_01_01_13)
Changed
7 changes
stdItem
Interactions
0:
Turnoff
→
Place
1:
Turnon
→
Store
2:
Equiptowear
3:
Openinventoryui
4:
Openlootingui
5:
Carry
6:
Drop
Defiance Helmet Sunchaser
(slaver_armor_heavy_helmet_01_01_03)
Changed
7 changes
stdItem
Interactions
0:
Setstep_01
→
Stepthrough
1:
Setstep_02
→
Toggle
2:
Onstepcomplete
→
Unlock
3:
Onfinalstepcomplete
→
Overrideclose
4:
Onfirststepcomplete
→
Opencomplete
5:
Open
→
Closecomplete
6:
Close
→
Opentrigger
Defiance Helmet Charcoal
(slaver_armor_heavy_helmet_01_01_11)
Changed
7 changes
stdItem
Interactions
0:
Locked
→
Closerequest
1:
Open
→
Closetrigger
2:
Close
→
Closeself
3:
Allowclose
4:
Gate_close
5:
Set_pressurenormalized
6:
Set_pressuredifferential
Defiance Helmet Firestarter
(slaver_armor_heavy_helmet_01_01_13)
Changed
7 changes
stdItem
Interactions
0:
Open
→
Pressurecyclecomplete
1:
Close
→
Set_airlockconnected
2:
Locked
→
Open
3:
Close
4:
Lock
5:
Override
6:
Stepthrough
DustUp Legs Ultimatum
(slaver_combat_medium_legs_01_02_01)
Changed
7 changes
stdItem
Interactions
0:
Equiptosuit
→
Unlocktrigger
1:
Offhandequiptosuit
→
Lockself
2:
Store
→
Unlockself
3:
Offhandstore
→
Openrequest
4:
Drop
→
Closerequest
5:
Inspect
→
Closetrigger
6:
Place
→
Closeself
Overlord Arms Polarity
(srvl_armor_heavy_arms_01_01_19)
Changed
5 changes
stdItem
Interactions
0:
Openrequest
→
Setstate_powered
1:
Closerequest
→
Setstate_unpowered
2:
Closetrigger
→
Setstate_blocked
3:
Closeself
→
Setstate_unblocked
4:
Allowclose
→
Setstate_noaccess
Overlord Arms Dust Storm
(srvl_armor_heavy_arms_01_01_20)
Changed
5 changes
stdItem
Interactions
0:
Set_pressurenormalized
→
Pressurecycle
1:
Set_pressuredifferential
→
Pressurecyclecomplete
2:
Setstate_powered
→
Set_airlockconnected
3:
Setstate_unpowered
→
Open
4:
Setstate_blocked
→
Close
Dust Devil Arms Epoque
(srvl_armor_heavy_arms_02_02_01)
Changed
5 changes
stdItem
Interactions
0:
Closetrigger
→
Allowclose
1:
Closeself
→
Gate_close
2:
Allowclose
→
Set_pressurenormalized
3:
Gate_close
→
Set_pressuredifferential
4:
Set_pressurenormalized
→
Setstate_powered
Overlord Core Flashback
(srvl_armor_heavy_core_01_01_03)
Changed
4 changes
stdItem
Interactions
3:
Carry
→
Openinventoryui
4:
Drop
→
Openlootingui
5:
Carry
6:
Drop
Overlord Core Stinger
(srvl_armor_heavy_core_01_01_04)
Changed
7 changes
stdItem
Interactions
0:
Carry
→
Place
1:
Drop
→
Store
2:
Place
→
Equiptowear
3:
Store
→
Openinventoryui
4:
Equiptowear
→
Openlootingui
5:
Carry
6:
Drop
Overlord Core Predator
(srvl_armor_heavy_core_01_01_05)
Changed
4 changes
stdItem
Interactions
3:
Carry
→
Openinventoryui
4:
Drop
→
Openlootingui
5:
Carry
6:
Drop
Overlord Core Riptide
(srvl_armor_heavy_core_01_01_06)
Changed
7 changes
stdItem
Interactions
0:
Equiptowear
→
Place
1:
Carry
→
Store
2:
Drop
→
Equiptowear
3:
Place
→
Openinventoryui
4:
Store
→
Openlootingui
5:
Carry
6:
Drop
Dust Devil Core Epoque
(srvl_armor_heavy_core_02_02_01)
Changed
6 changes
stdItem
Interactions
1:
Place
→
Store
2:
Open
→
Equiptowear
3:
Openinventoryui
4:
Openlootingui
5:
Carry
6:
Drop
Overlord Helmet Stinger
(srvl_armor_heavy_helmet_01_01_04)
Changed
7 changes
stdItem
Interactions
0:
Open
→
Closeself
1:
Close
→
Allowclose
2:
Locked
→
Gate_close
3:
Set_pressurenormalized
4:
Set_pressuredifferential
5:
Setstate_powered
6:
Setstate_unpowered
Overlord Helmet Predator
(srvl_armor_heavy_helmet_01_01_05)
Changed
7 changes
stdItem
Interactions
0:
Search
→
Setstate_unblocked
1:
Openinventoryui
→
Setstate_noaccess
2:
Loot
→
Setstate_access
3:
Pressurecycle
4:
Pressurecyclecomplete
5:
Set_airlockconnected
6:
Open
Overlord Helmet Riptide
(srvl_armor_heavy_helmet_01_01_06)
Changed
7 changes
stdItem
Interactions
0:
Open
→
Locktrigger
1:
Close
→
Unlocktrigger
2:
Locked
→
Lockself
3:
Unlockself
4:
Openrequest
5:
Closerequest
6:
Closetrigger
Overlord Helmet Mirador
(srvl_armor_heavy_helmet_01_01_10)
Changed
7 changes
stdItem
Interactions
0:
Close
→
Open
1:
Open
→
Close
2:
Lock
3:
Override
4:
Stepthrough
5:
Toggle
6:
Unlock
Overlord Helmet Skimmer
(srvl_armor_heavy_helmet_01_01_10blue)
Changed
7 changes
stdItem
Interactions
0:
Lock
→
Unlocktrigger
1:
Open
→
Lockself
2:
Close
→
Unlockself
3:
Openrequest
4:
Closerequest
5:
Closetrigger
6:
Closeself
Overlord Legs Flashback
(srvl_armor_heavy_legs_01_01_03)
Changed
5 changes
stdItem
Interactions
0:
Loot
→
Store
1:
Openinventoryui
→
Equiptowear
2:
Download
→
Carry
3:
Sit
→
Drop
4:
Sidedooropen
→
Place
Overlord Legs Predator
(srvl_armor_heavy_legs_01_01_05)
Changed
5 changes
stdItem
Interactions
0:
Loot
→
Store
1:
Openinventoryui
→
Equiptowear
2:
Carry
3:
Drop
4:
Place
Overlord Legs Riptide
(srvl_armor_heavy_legs_01_01_06)
Changed
7 changes
stdItem
Interactions
0:
Coolerright_request_close
→
Store
1:
Radar_request_open
→
Equiptowear
2:
Radar_request_close
→
Carry
3:
Groundfuel_request_open
→
Drop
4:
Groundfuel_request_close
→
Place
5:
Powerplant_request_open
6:
Powerplant_request_close
Overlord Legs Mirador
(srvl_armor_heavy_legs_01_01_10)
Changed
7 changes
stdItem
Interactions
0:
Seatenter_zerog
→
Carry
1:
Seatexit_zerog
→
Drop
2:
Openrequested
→
Place
3:
Allowopen
→
Store
4:
Closerequested
→
Equiptowear
5:
Dispatchclose
6:
Closecompleted
Overlord Legs Skimmer
(srvl_armor_heavy_legs_01_01_10blue)
Changed
5 changes
stdItem
Interactions
0:
Loot
→
Carry
1:
Openinventoryui
→
Drop
2:
Search
→
Place
3:
Store
4:
Equiptowear
Overlord Legs Tempered
(srvl_armor_heavy_legs_01_01_11)
Changed
5 changes
stdItem
Interactions
0:
Loot
→
Place
1:
Openinventoryui
→
Store
2:
Search
→
Equiptowear
3:
Carry
4:
Drop
Overlord Legs Cardinal
(srvl_armor_heavy_legs_01_01_13)
Changed
7 changes
stdItem
Interactions
0:
Sidedoorclose
→
Carry
1:
Sidedoorenter
→
Drop
2:
Sidedoorexit
→
Place
3:
Turnon
→
Store
4:
Turnoff
→
Equiptowear
5:
Opendockingcollarsmall
6:
Closedockingcollarsmall