Version Changelog
Items
+446
~6562
-0
Vehicles
+11
~23
-0
Blueprints
+11
~4
-0
Missions
+33
~1480
-0
Locations
+63
~0
-0
Construction Salvage
(Carryable_TBO_FL_16SCU_Commodity_ProcessedGoods_ConstructionMaterialsChunks)
Changed
3 changes
stdItem
Interactions
0:
Carry
→
Setstate_unblocked
1:
Drop
→
Setstate_noaccess
2:
Place
→
Setstate_access
Construction Rubble
(Carryable_TBO_FL_16SCU_Commodity_ProcessedGoods_ConstructionMaterialsPowder)
Changed
3 changes
stdItem
Interactions
0:
Sit
→
Gate_close
1:
Exit
→
Set_pressurenormalized
2:
Carry
→
Set_pressuredifferential
Construction Pieces
(Carryable_TBO_FL_16SCU_Commodity_ProcessedGoods_ConstructionMaterialsScraps)
Changed
3 changes
stdItem
Interactions
0:
Hangerhang
→
Set_pressuredifferential
1:
Hangerswap
→
Setstate_powered
2:
Hangerswapall
→
Setstate_unpowered
Distilled Spirits
(Carryable_TBO_FL_16SCU_Commodity_ProcessedGoods_DistilledSpirits)
Changed
3 changes
stdItem
Interactions
0:
Openlootingui
→
Setstate_blocked
1:
Carry
→
Setstate_unblocked
2:
Drop
→
Setstate_noaccess
Dopple
(Carryable_TBO_FL_16SCU_Commodity_ProcessedGoods_Dopple)
Changed
3 changes
stdItem
Interactions
0:
Carry
→
Stepthrough
1:
Drop
→
Disable
2:
Place
→
Unlock
DynaFlex
(Carryable_TBO_FL_16SCU_Commodity_ProcessedGoods_Dynaflex)
Changed
3 changes
stdItem
Interactions
0:
Tray04_open
→
Openself
1:
Tray04_close
→
Allowopen
2:
Tray04_lock
→
Locktrigger
<= PLACEHOLDER =>
(Carryable_TBO_FL_16SCU_Commodity_ProcessedGoods_ElectronicsEquipment)
Changed
3 changes
stdItem
Interactions
0:
Hangerequipall
→
Openself
1:
Hangerhangall
→
Allowopen
2:
Carry
→
Locktrigger
Elespo
(Carryable_TBO_FL_16SCU_Commodity_ProcessedGoods_Elespo)
Changed
3 changes
stdItem
Interactions
0:
Tray02_close
→
Lock
1:
Tray02_lock
→
Override
2:
Tray02_unlock
→
Stepthrough
E'tam
(Carryable_TBO_FL_16SCU_Commodity_ProcessedGoods_Etam)
Changed
3 changes
stdItem
Interactions
0:
Tray01_lock
→
Close
1:
Tray01_unlock
→
Lock
2:
Tray01_animationcomplete
→
Override
<= PLACEHOLDER =>
(Carryable_TBO_FL_16SCU_Commodity_ProcessedGoods_EvidenceBox)
Changed
3 changes
stdItem
Interactions
0:
Stow
→
Opentrigger
1:
Carry
→
Openself
2:
Drop
→
Allowopen
Detatrine
(Carryable_TBO_FL_16SCU_Commodity_ProcessedGoods_GenericExplosive_Detatrine)
Changed
5 changes
stdItem
Interactions
0:
Tray04_lock
→
Unlockself
1:
Tray04_unlock
→
Openrequest
2:
Tray04_animationcomplete
→
Closerequest
3:
Column01_opentop
→
Closetrigger
4:
Column01_openbottom
→
Closeself
Glow
(Carryable_TBO_FL_16SCU_Commodity_ProcessedGoods_Glow)
Changed
3 changes
stdItem
Interactions
0:
Drop
→
Setstate_powered
1:
Place
→
Setstate_unpowered
2:
Store
→
Setstate_blocked
HLX99 Hyperprocessors
(Carryable_TBO_FL_16SCU_Commodity_ProcessedGoods_HLX99Hyperprocessors)
Changed
3 changes
stdItem
Interactions
0:
Tray02_unlock
→
Overrideclose
1:
Tray02_animationcomplete
→
Opencomplete
2:
Tray03_open
→
Closecomplete
Luminalia Gift
(Carryable_TBO_FL_16SCU_Commodity_ProcessedGoods_HolidayBox)
Changed
3 changes
stdItem
Interactions
0:
Column02_opentop
→
Closeself
1:
Column02_openbottom
→
Allowclose
2:
Column02_switchtotop
→
Gate_close
<= PLACEHOLDER =>
(Carryable_TBO_FL_16SCU_Commodity_ProcessedGoods_HolidayLetter)
Changed
3 changes
stdItem
Interactions
0:
Place
→
Closeself
1:
Store
→
Allowclose
2:
Equiptowear
→
Gate_close
HexaPolyMesh Coating
(Carryable_TBO_FL_16SCU_Commodity_ProcessedGoods_HPMC)
Changed
3 changes
stdItem
Interactions
0:
Column01_allclosed
→
Setstate_blocked
1:
Column02_allclosed
→
Setstate_unblocked
2:
Place
→
Setstate_noaccess
Lastaprene
(Carryable_TBO_FL_16SCU_Commodity_ProcessedGoods_Lastaprene)
Changed
3 changes
stdItem
Interactions
0:
Hangerhang
→
Setstate_access
1:
Hangerswap
→
Pressurecycle
2:
Hangerswapall
→
Pressurecyclecomplete
LifeCure Medsticks
(Carryable_TBO_FL_16SCU_Commodity_ProcessedGoods_LifeCureMedsticks)
Changed
3 changes
stdItem
Interactions
0:
Place
→
Openself
1:
Store
→
Allowopen
2:
Open
→
Locktrigger
Lycara
(Carryable_TBO_FL_16SCU_Commodity_ProcessedGoods_Lycara)
Changed
3 changes
stdItem
Interactions
0:
Drop
→
Setstate_noaccess
1:
Place
→
Setstate_access
2:
Store
→
Pressurecycle
Mala
(Carryable_TBO_FL_16SCU_Commodity_ProcessedGoods_Mala)
Changed
3 changes
stdItem
Interactions
0:
Place
→
Override
1:
Store
→
Stepthrough
2:
Carry
→
Disable
Maze
(Carryable_TBO_FL_16SCU_Commodity_ProcessedGoods_Maze)
Changed
3 changes
stdItem
Interactions
0:
Close
→
Setstate_noaccess
1:
Stow
→
Setstate_access
2:
Carry
→
Pressurecycle
MedGel
(Carryable_TBO_FL_16SCU_Commodity_ProcessedGoods_MedGel)
Changed
3 changes
stdItem
Interactions
0:
Store
→
Disable
1:
Open
→
Unlock
2:
Close
→
Overrideclose
Medical Supplies
(Carryable_TBO_FL_16SCU_Commodity_ProcessedGoods_MedicalSupplies)
Changed
3 changes
stdItem
Interactions
0:
Drop
→
Closecomplete
1:
Place
→
Opentrigger
2:
Carry
→
Openself
Combat Supplies
(Carryable_TBO_FL_16SCU_Commodity_ProcessedGoods_MilitarySupplies)
Changed
4 changes
stdItem
Interactions
0:
Drop
→
Unlocktrigger
1:
Place
→
Lockself
2:
Store
→
Unlockself
ResourceContainer
DefaultComposition
0
Entry:
984c2ac5-70dc-43be-85a2-15b8db95dcd2
→
08e3441f-2e05-49b8-b102-20b09e2a3e0f
mobyGlass Personal Computers
(Carryable_TBO_FL_16SCU_Commodity_ProcessedGoods_mobyGlassPersonalComputers)
Changed
3 changes
stdItem
Interactions
0:
Equiptowear
→
Openrequest
1:
Carry
→
Closerequest
2:
Drop
→
Closetrigger
Neograph
(Carryable_TBO_FL_16SCU_Commodity_ProcessedGoods_Neograph)
Changed
3 changes
stdItem
Interactions
0:
Place
→
Setstate_unpowered
1:
Tray01_open
→
Setstate_blocked
2:
Tray01_close
→
Setstate_unblocked
Neon
(Carryable_TBO_FL_16SCU_Commodity_ProcessedGoods_Neon)
Changed
3 changes
stdItem
Interactions
0:
Store
→
Pressurecycle
1:
Stow
→
Pressurecyclecomplete
2:
Placeontray
→
Set_airlockconnected
Omnapoxy
(Carryable_TBO_FL_16SCU_Commodity_ProcessedGoods_Omnapoxy)
Changed
3 changes
stdItem
Interactions
0:
Tray02_open
→
Pressurecyclecomplete
1:
Tray02_close
→
Set_airlockconnected
2:
Tray02_lock
→
Open
<= PLACEHOLDER =>
(Carryable_TBO_FL_16SCU_Commodity_ProcessedGoods_OrganHarvesting)
Changed
3 changes
stdItem
Interactions
0:
Carry
→
Openrequest
1:
Drop
→
Closerequest
2:
Place
→
Closetrigger
Osoian Hides
(Carryable_TBO_FL_16SCU_Commodity_ProcessedGoods_OsoianHides)
Changed
3 changes
stdItem
Interactions
0:
Hangerequipall
→
Set_airlockconnected
1:
Hangerhangall
→
Open
2:
Hangerequip
→
Close
Party Favors
(Carryable_TBO_FL_16SCU_Commodity_ProcessedGoods_PartyFavors)
Changed
3 changes
stdItem
Interactions
0:
Bespokeplace
→
Open
1:
Carry
→
Close
2:
Drop
→
Lock
Processed Food
(Carryable_TBO_FL_16SCU_Commodity_ProcessedGoods_ProcessedFood)
Changed
3 changes
stdItem
Interactions
0:
Hangerhang
→
Opencomplete
1:
Hangerswap
→
Closecomplete
2:
Hangerswapall
→
Opentrigger
<= PLACEHOLDER =>
(Carryable_TBO_FL_16SCU_Commodity_ProcessedGoods_ProcyonCanister_Damage)
Changed
3 changes
stdItem
Interactions
0:
Drop
→
Unlock
1:
Place
→
Overrideclose
2:
Carry
→
Opencomplete
<= PLACEHOLDER =>
(Carryable_TBO_FL_16SCU_Commodity_ProcessedGoods_ProcyonCanister_Quantum)
Changed
3 changes
stdItem
Interactions
0:
Place
→
Setstate_access
1:
Store
→
Pressurecycle
2:
Carry
→
Pressurecyclecomplete
Zeta-Prolanide
(Carryable_TBO_FL_16SCU_Commodity_ProcessedGoods_ProcyonCanister_Time)
Changed
3 changes
stdItem
Interactions
0:
Column01_switchtotop
→
Allowclose
1:
Column01_switchtobottom
→
Gate_close
2:
Column02_opentop
→
Set_pressurenormalized
Quantum Fuel
(Carryable_TBO_FL_16SCU_Commodity_ProcessedGoods_QuantumFuel)
Changed
3 changes
stdItem
Interactions
0:
Store
→
Setstate_unpowered
1:
Equiptowear
→
Setstate_blocked
2:
Carry
→
Setstate_unblocked
Redfin Energy Modulators
(Carryable_TBO_FL_16SCU_Commodity_ProcessedGoods_RedfinEnergyModulator)
Changed
3 changes
stdItem
Interactions
0:
Hangerequipall
→
Setstate_blocked
1:
Hangerhangall
→
Setstate_unblocked
2:
Hangerequip
→
Setstate_noaccess
Recycled Material Composite
(Carryable_TBO_FL_16SCU_Commodity_ProcessedGoods_RMC)
Changed
3 changes
stdItem
Interactions
0:
Drop
→
Closetrigger
1:
Place
→
Closeself
2:
Store
→
Allowclose
Sarilus
(Carryable_TBO_FL_16SCU_Commodity_ProcessedGoods_Sarilus)
Changed
3 changes
stdItem
Interactions
0:
Tray01_unlock
→
Set_airlockconnected
1:
Tray01_animationcomplete
→
Open
2:
Tray02_open
→
Close
Size 1 Vehicle Weapon Ammuniton
(Carryable_TBO_FL_16SCU_Commodity_ProcessedGoods_ShipAmmunition_Size1)
Changed
3 changes
stdItem
Interactions
0:
Open
→
Close
1:
Close
→
Lock
2:
Stow
→
Override
Size 2 Vehicle Weapon Ammuniton
(Carryable_TBO_FL_16SCU_Commodity_ProcessedGoods_ShipAmmunition_Size2)
Changed
3 changes
stdItem
Interactions
0:
Drop
→
Set_airlockconnected
1:
Place
→
Open
2:
Store
→
Close
Size 3 Vehicle Weapon Ammuniton
(Carryable_TBO_FL_16SCU_Commodity_ProcessedGoods_ShipAmmunition_Size3)
Changed
3 changes
stdItem
Interactions
0:
Stow
→
Set_pressurenormalized
1:
Carry
→
Set_pressuredifferential
2:
Drop
→
Setstate_powered
Size 5 Vehicle Weapon Ammuniton
(Carryable_TBO_FL_16SCU_Commodity_ProcessedGoods_ShipAmmunition_Size5)
Changed
3 changes
stdItem
Interactions
0:
Column02_openbottom
→
Set_pressuredifferential
1:
Column02_switchtotop
→
Setstate_powered
2:
Column02_switchtobottom
→
Setstate_unpowered
Size 6 Vehicle Weapon Ammuniton
(Carryable_TBO_FL_16SCU_Commodity_ProcessedGoods_ShipAmmunition_Size6)
Changed
3 changes
stdItem
Interactions
0:
Tray01_lock
→
Setstate_noaccess
1:
Tray01_unlock
→
Setstate_access
2:
Tray01_animationcomplete
→
Pressurecycle
Size 7 Vehicle Weapon Ammuniton
(Carryable_TBO_FL_16SCU_Commodity_ProcessedGoods_ShipAmmunition_Size7)
Changed
3 changes
stdItem
Interactions
0:
Store
→
Closeself
1:
Open
→
Allowclose
2:
Close
→
Gate_close
Ship Ammunition
(Carryable_TBO_FL_16SCU_Commodity_ProcessedGoods_ShipAmmunition_Size8)
Changed
3 changes
stdItem
Interactions
0:
Column01_openbottom
→
Openrequest
1:
Column01_switchtotop
→
Closerequest
2:
Column01_switchtobottom
→
Closetrigger
Ship Ammunition
(Carryable_TBO_FL_16SCU_Commodity_ProcessedGoods_ShipAmmunition_Size9)
Changed
3 changes
stdItem
Interactions
0:
Tray02_open
→
Stepthrough
1:
Tray02_close
→
Toggle
2:
Tray02_lock
→
Unlock
Decoy Ammunition
(Carryable_TBO_FL_16SCU_Commodity_ProcessedGoods_ShipCountermeasures_Decoy)
Changed
3 changes
stdItem
Interactions
0:
Column02_switchtobottom
→
Set_pressurenormalized
1:
Column01_allclosed
→
Set_pressuredifferential
2:
Column02_allclosed
→
Setstate_powered
Noise Ammunition
(Carryable_TBO_FL_16SCU_Commodity_ProcessedGoods_ShipCountermeasures_Noise)
Changed
3 changes
stdItem
Interactions
0:
Tray03_lock
→
Opencomplete
1:
Tray03_unlock
→
Closecomplete
2:
Tray03_animationcomplete
→
Opentrigger
Silnex
(Carryable_TBO_FL_16SCU_Commodity_ProcessedGoods_Silnex)
Changed
3 changes
stdItem
Interactions
0:
Tray03_close
→
Stepthrough
1:
Tray03_lock
→
Toggle
2:
Tray03_unlock
→
Unlock