Version Changelog
Items
+446
~6562
-0
Vehicles
+11
~23
-0
Blueprints
+11
~4
-0
Missions
+33
~1480
-0
Locations
+63
~0
-0
DCSR2
(Carryable_TBO_FL_2SCU_Commodity_Organic_Slam_Unprocessed)
Changed
3 changes
stdItem
Interactions
0:
Drop
→
Closecomplete
1:
Inspect
→
Opentrigger
2:
Place
→
Openself
Lunes (Spiral Fruit)
(Carryable_TBO_FL_2SCU_Commodity_Organic_SpiralFruit)
Changed
3 changes
stdItem
Interactions
0:
Drop
→
Setstate_access
1:
Inspect
→
Pressurecycle
2:
Place
→
Pressurecyclecomplete
Sunset Berries
(Carryable_TBO_FL_2SCU_Commodity_Organic_SunsetBerry)
Changed
3 changes
stdItem
Interactions
0:
Drop
→
Openrequest
1:
Inspect
→
Closerequest
2:
Place
→
Closetrigger
<= PLACEHOLDER =>
(Carryable_TBO_FL_2SCU_Commodity_ProcessedGoods_AceInterceptorHelmet)
Changed
3 changes
stdItem
Interactions
0:
Open
→
Lockself
1:
Close
→
Unlockself
2:
Lock
→
Openrequest
Altruciatoxin
(Carryable_TBO_FL_2SCU_Commodity_ProcessedGoods_AltruciaToxin)
Changed
3 changes
stdItem
Interactions
0:
Unlock
→
Allowclose
1:
Overrideclose
→
Gate_close
2:
Opencomplete
→
Set_pressurenormalized
Cadmium Allinide
(Carryable_TBO_FL_2SCU_Commodity_ProcessedGoods_CadmiumAllinide)
Changed
3 changes
stdItem
Interactions
0:
Pressurecyclecomplete
→
Locktrigger
1:
Set_airlockconnected
→
Unlocktrigger
2:
Open
→
Lockself
Construction Materials
(Carryable_TBO_FL_2SCU_Commodity_ProcessedGoods_ConstructionMaterials)
Changed
3 changes
stdItem
Interactions
0:
Lock
→
Openrequest
1:
Override
→
Closerequest
2:
Stepthrough
→
Closetrigger
Construction Salvage
(Carryable_TBO_FL_2SCU_Commodity_ProcessedGoods_ConstructionMaterialsChunks)
Changed
3 changes
stdItem
Interactions
0:
Closerequest
→
Set_airlockconnected
1:
Closetrigger
→
Open
2:
Closeself
→
Close
Construction Rubble
(Carryable_TBO_FL_2SCU_Commodity_ProcessedGoods_ConstructionMaterialsPowder)
Changed
3 changes
stdItem
Interactions
0:
Closecomplete
→
Set_pressuredifferential
1:
Opentrigger
→
Setstate_powered
2:
Openself
→
Setstate_unpowered
Construction Pieces
(Carryable_TBO_FL_2SCU_Commodity_ProcessedGoods_ConstructionMaterialsScraps)
Changed
3 changes
stdItem
Interactions
0:
Locktrigger
→
Setstate_unblocked
1:
Unlocktrigger
→
Setstate_noaccess
2:
Lockself
→
Setstate_access
Diamond Laminate
(Carryable_TBO_FL_2SCU_Commodity_ProcessedGoods_DiamondLaminate)
Changed
3 changes
stdItem
Interactions
0:
Openrequest
→
Pressurecyclecomplete
1:
Closerequest
→
Set_airlockconnected
2:
Closetrigger
→
Open
Distilled Spirits
(Carryable_TBO_FL_2SCU_Commodity_ProcessedGoods_DistilledSpirits)
Changed
3 changes
stdItem
Interactions
0:
Closeself
→
Close
1:
Allowclose
→
Lock
2:
Gate_close
→
Override
DynaFlex
(Carryable_TBO_FL_2SCU_Commodity_ProcessedGoods_Dynaflex)
Changed
3 changes
stdItem
Interactions
0:
Setstate_access
→
Openself
1:
Pressurecycle
→
Allowopen
2:
Pressurecyclecomplete
→
Locktrigger
Audio-Visual Equipment
(Carryable_TBO_FL_2SCU_Commodity_ProcessedGoods_ElectronicsEquipment)
Changed
3 changes
stdItem
Interactions
0:
Locktrigger
→
Setstate_unblocked
1:
Unlocktrigger
→
Setstate_noaccess
2:
Lockself
→
Setstate_access
Elespo
(Carryable_TBO_FL_2SCU_Commodity_ProcessedGoods_Elespo)
Changed
3 changes
stdItem
Interactions
0:
Lockself
→
Setstate_access
1:
Unlockself
→
Pressurecycle
2:
Openrequest
→
Pressurecyclecomplete
E'tam
(Carryable_TBO_FL_2SCU_Commodity_ProcessedGoods_Etam)
Changed
3 changes
stdItem
Interactions
0:
Overrideclose
→
Gate_close
1:
Opencomplete
→
Set_pressurenormalized
2:
Closecomplete
→
Set_pressuredifferential
<= PLACEHOLDER =>
(Carryable_TBO_FL_2SCU_Commodity_ProcessedGoods_EvidenceBox)
Changed
3 changes
stdItem
Interactions
0:
Allowclose
→
Lock
1:
Gate_close
→
Override
2:
Set_pressurenormalized
→
Stepthrough
Freeze
(Carryable_TBO_FL_2SCU_Commodity_ProcessedGoods_Freeze)
Changed
3 changes
stdItem
Interactions
0:
Open
→
Lockself
1:
Close
→
Unlockself
2:
Lock
→
Openrequest
Glow
(Carryable_TBO_FL_2SCU_Commodity_ProcessedGoods_Glow)
Changed
3 changes
stdItem
Interactions
0:
Disable
→
Closeself
1:
Unlock
→
Allowclose
2:
Overrideclose
→
Gate_close
HLX99 Hyperprocessors
(Carryable_TBO_FL_2SCU_Commodity_ProcessedGoods_HLX99Hyperprocessors)
Changed
3 changes
stdItem
Interactions
0:
Setstate_blocked
→
Opencomplete
1:
Setstate_unblocked
→
Closecomplete
2:
Setstate_noaccess
→
Opentrigger
Luminalia Gift
(Carryable_TBO_FL_2SCU_Commodity_ProcessedGoods_HolidayBox)
Changed
3 changes
stdItem
Interactions
0:
Enableproximitysensor
→
Unlock
1:
Disableproximitysensor
→
Overrideclose
2:
Setstate_blocked
→
Opencomplete
Year of the Rooster Envelope
(Carryable_TBO_FL_2SCU_Commodity_ProcessedGoods_HolidayLetter)
Changed
3 changes
stdItem
Interactions
0:
Set_pressuredifferential
→
Secondaryopen
1:
Enableproximitysensor
→
Unlock
2:
Disableproximitysensor
→
Overrideclose
HexaPolyMesh Coating
(Carryable_TBO_FL_2SCU_Commodity_ProcessedGoods_HPMC)
Changed
3 changes
stdItem
Interactions
0:
Unlockself
→
Pressurecycle
1:
Openrequest
→
Pressurecyclecomplete
2:
Closerequest
→
Set_airlockconnected
Lastaprene
(Carryable_TBO_FL_2SCU_Commodity_ProcessedGoods_Lastaprene)
Changed
3 changes
stdItem
Interactions
0:
Opentrigger
→
Setstate_powered
1:
Openself
→
Setstate_unpowered
2:
Allowopen
→
Setstate_blocked
LifeCure Medsticks
(Carryable_TBO_FL_2SCU_Commodity_ProcessedGoods_LifeCureMedsticks)
Changed
3 changes
stdItem
Interactions
0:
Disableproximitysensor
→
Overrideclose
1:
Setstate_blocked
→
Opencomplete
2:
Setstate_unblocked
→
Closecomplete
Lycara
(Carryable_TBO_FL_2SCU_Commodity_ProcessedGoods_Lycara)
Changed
3 changes
stdItem
Interactions
0:
Set_airlockconnected
→
Unlocktrigger
1:
Open
→
Lockself
2:
Close
→
Unlockself
Mala
(Carryable_TBO_FL_2SCU_Commodity_ProcessedGoods_Mala)
Changed
3 changes
stdItem
Interactions
0:
Setstate_unblocked
→
Closecomplete
1:
Setstate_noaccess
→
Opentrigger
2:
Setstate_access
→
Openself
Maze
(Carryable_TBO_FL_2SCU_Commodity_ProcessedGoods_Maze)
Changed
3 changes
stdItem
Interactions
0:
Set_pressuredifferential
→
Toggle
1:
Enableproximitysensor
→
Unlock
2:
Disableproximitysensor
→
Overrideclose
MedGel
(Carryable_TBO_FL_2SCU_Commodity_ProcessedGoods_MedGel)
Changed
3 changes
stdItem
Interactions
0:
Overrideclose
→
Gate_close
1:
Opencomplete
→
Set_pressurenormalized
2:
Closecomplete
→
Set_pressuredifferential
Medical Supplies
(Carryable_TBO_FL_2SCU_Commodity_ProcessedGoods_MedicalSupplies)
Changed
3 changes
stdItem
Interactions
0:
Stepthrough
→
Closetrigger
1:
Disable
→
Closeself
2:
Unlock
→
Allowclose
Combat Supplies
(Carryable_TBO_FL_2SCU_Commodity_ProcessedGoods_MilitarySupplies)
Changed
4 changes
stdItem
Interactions
0:
Locktrigger
→
Setstate_unblocked
1:
Unlocktrigger
→
Setstate_noaccess
2:
Lockself
→
Setstate_access
ResourceContainer
DefaultComposition
0
Entry:
984c2ac5-70dc-43be-85a2-15b8db95dcd2
→
08e3441f-2e05-49b8-b102-20b09e2a3e0f
mobyGlass Personal Computers
(Carryable_TBO_FL_2SCU_Commodity_ProcessedGoods_mobyGlassPersonalComputers)
Changed
3 changes
stdItem
Interactions
0:
Closetrigger
→
Open
1:
Closeself
→
Close
2:
Allowclose
→
Lock
Neograph
(Carryable_TBO_FL_2SCU_Commodity_ProcessedGoods_Neograph)
Changed
3 changes
stdItem
Interactions
0:
Lockself
→
Setstate_access
1:
Unlockself
→
Pressurecycle
2:
Openrequest
→
Pressurecyclecomplete
Neon
(Carryable_TBO_FL_2SCU_Commodity_ProcessedGoods_Neon)
Changed
3 changes
stdItem
Interactions
0:
Openself
→
Setstate_unpowered
1:
Allowopen
→
Setstate_blocked
2:
Locktrigger
→
Setstate_unblocked
<= PLACEHOLDER =>
(Carryable_TBO_FL_2SCU_Commodity_ProcessedGoods_OrganHarvesting)
Changed
3 changes
stdItem
Interactions
0:
Allowclose
→
Lock
1:
Gate_close
→
Override
2:
Set_pressurenormalized
→
Stepthrough
Osoian Hides
(Carryable_TBO_FL_2SCU_Commodity_ProcessedGoods_OsoianHides)
Changed
3 changes
stdItem
Interactions
0:
Allowopen
→
Setstate_blocked
1:
Locktrigger
→
Setstate_unblocked
2:
Unlocktrigger
→
Setstate_noaccess
Party Favors
(Carryable_TBO_FL_2SCU_Commodity_ProcessedGoods_PartyFavors)
Changed
3 changes
stdItem
Interactions
0:
Setstate_blocked
→
Opencomplete
1:
Setstate_unblocked
→
Closecomplete
2:
Setstate_noaccess
→
Opentrigger
Hydrogen Fuel
(Carryable_TBO_FL_2SCU_Commodity_ProcessedGoods_PlasmaFuel)
Changed
3 changes
stdItem
Interactions
0:
Gate_close
→
Override
1:
Set_pressurenormalized
→
Stepthrough
2:
Set_pressuredifferential
→
Toggle
Processed Food
(Carryable_TBO_FL_2SCU_Commodity_ProcessedGoods_ProcessedFood)
Changed
3 changes
stdItem
Interactions
0:
Pressurecycle
→
Allowopen
1:
Pressurecyclecomplete
→
Locktrigger
2:
Set_airlockconnected
→
Unlocktrigger
AcryliPlex Composite
(Carryable_TBO_FL_2SCU_Commodity_ProcessedGoods_ProcyonCanister_AcryliPlex_Damage)
Changed
5 changes
stdItem
Interactions
0:
Setstate_blocked
→
Opencomplete
1:
Setstate_unblocked
→
Closecomplete
2:
Setstate_noaccess
→
Opentrigger
3:
Setstate_access
→
Openself
4:
Pressurecycle
→
Allowopen
Zeta-Prolanide
(Carryable_TBO_FL_2SCU_Commodity_ProcessedGoods_ProcyonCanister_Time)
Changed
3 changes
stdItem
Interactions
0:
Enableproximitysensor
→
Unlock
1:
Disableproximitysensor
→
Overrideclose
2:
Setstate_blocked
→
Opencomplete
Quantum Fuel
(Carryable_TBO_FL_2SCU_Commodity_ProcessedGoods_QuantumFuel)
Changed
3 changes
stdItem
Interactions
0:
Setstate_unblocked
→
Closecomplete
1:
Setstate_noaccess
→
Opentrigger
2:
Setstate_access
→
Openself
Redfin Energy Modulators
(Carryable_TBO_FL_2SCU_Commodity_ProcessedGoods_RedfinEnergyModulator)
Changed
3 changes
stdItem
Interactions
0:
Allowopen
→
Setstate_blocked
1:
Locktrigger
→
Setstate_unblocked
2:
Unlocktrigger
→
Setstate_noaccess
Recycled Material Composite
(Carryable_TBO_FL_2SCU_Commodity_ProcessedGoods_RMC)
Changed
3 changes
stdItem
Interactions
0:
Setstate_access
→
Openself
1:
Pressurecycle
→
Allowopen
2:
Pressurecyclecomplete
→
Locktrigger
RS1 Odysey Spacesuits
(Carryable_TBO_FL_2SCU_Commodity_ProcessedGoods_RS1OdyseySpaceSuits)
Changed
3 changes
stdItem
Interactions
0:
Lock
→
Openrequest
1:
Override
→
Closerequest
2:
Stepthrough
→
Closetrigger
Ship Ammunition
(Carryable_TBO_FL_2SCU_Commodity_ProcessedGoods_ShipAmmunition)
Changed
3 changes
stdItem
Interactions
0:
Closetrigger
→
Open
1:
Closeself
→
Close
2:
Allowclose
→
Lock
Size 1 Vehicle Weapon Ammuniton
(Carryable_TBO_FL_2SCU_Commodity_ProcessedGoods_ShipAmmunition_Size1)
Changed
3 changes
stdItem
Interactions
0:
Override
→
Closerequest
1:
Stepthrough
→
Closetrigger
2:
Disable
→
Closeself
Size 2 Vehicle Weapon Ammuniton
(Carryable_TBO_FL_2SCU_Commodity_ProcessedGoods_ShipAmmunition_Size2)
Changed
3 changes
stdItem
Interactions
0:
Opentrigger
→
Setstate_powered
1:
Openself
→
Setstate_unpowered
2:
Allowopen
→
Setstate_blocked
Size 3 Vehicle Weapon Ammuniton
(Carryable_TBO_FL_2SCU_Commodity_ProcessedGoods_ShipAmmunition_Size3)
Changed
3 changes
stdItem
Interactions
0:
Stepthrough
→
Closetrigger
1:
Disable
→
Closeself
2:
Unlock
→
Allowclose
Size 4 Vehicle Weapon Ammuniton
(Carryable_TBO_FL_2SCU_Commodity_ProcessedGoods_ShipAmmunition_Size4)
Changed
3 changes
stdItem
Interactions
0:
Openself
→
Setstate_unpowered
1:
Allowopen
→
Setstate_blocked
2:
Locktrigger
→
Setstate_unblocked