Version Changelog
Items
+446
~6562
-0
Vehicles
+11
~23
-0
Blueprints
+11
~4
-0
Missions
+33
~1480
-0
Locations
+63
~0
-0
ThermalFoam
(Carryable_TBO_FL_8SCU_Commodity_ProcessedGoods_Thermalfoam)
Changed
3 changes
stdItem
Interactions
0:
Esp_setinactive
→
Closeself
1:
Cruisecontrol_setactive
→
Allowclose
2:
Cruisecontrol_setinactive
→
Gate_close
Thrust
(Carryable_TBO_FL_8SCU_Commodity_ProcessedGoods_Thrust)
Changed
3 changes
stdItem
Interactions
0:
Piptype_setlag
→
Stepthrough
1:
Navfilter_isnone
→
Disable
2:
Navfilter_ispoi
→
Unlock
Molina Ventilation Filters
(Carryable_TBO_FL_8SCU_Commodity_ProcessedGoods_VentFilters)
Changed
3 changes
stdItem
Interactions
0:
Darkfilter_on
→
Openself
1:
Darkfilter_off
→
Allowopen
2:
Enterdefaultmode
→
Locktrigger
WiDoW
(Carryable_TBO_FL_8SCU_Commodity_ProcessedGoods_Widow)
Changed
3 changes
stdItem
Interactions
0:
Closeexternaldoors
→
Set_airlockconnected
1:
Openaccesspoints
→
Open
2:
Closeaccesspoints
→
Close
Zip
(Carryable_TBO_FL_8SCU_Commodity_ProcessedGoods_Zip)
Changed
3 changes
stdItem
Interactions
0:
Gimbaltype_setfixed
→
Pressurecyclecomplete
1:
Gimbaltype_setgimbal
→
Set_airlockconnected
2:
Gimbaltype_setaimassist
→
Open
Compboard
(Carryable_TBO_FL_8SCU_Commodity_Waste_CompBoard)
Changed
3 changes
stdItem
Interactions
0:
Flightready
→
Store
1:
Openaccesspoints
→
Offhandstore
2:
Closeaccesspoints
→
Equiptoweapon
Scrap
(Carryable_TBO_FL_8SCU_Commodity_Waste_Scrap)
Changed
3 changes
stdItem
Interactions
0:
Closeaccesspoints
→
Drop
1:
Openblastshield
→
Inspect
2:
Closeblastshield
→
Place
Waste
(Carryable_TBO_FL_8SCU_Commodity_Waste_Waste)
Changed
3 changes
stdItem
Interactions
0:
Closeblastshield
→
Offhandstore
1:
Flightready
→
Equiptoweapon
2:
Openaccesspoints
→
Carry
Salvaged Skull 4 SCU Container
(Carryable_TBO_InventoryContainer_4SCU_Pirate)
Changed
4 changes
stdItem
Interactions
0:
Shipzerogenter
→
Disabledecoupled
1:
Shipzerogexit
→
Enablegsafe
2:
Exit
→
Disablegsafe
3:
Enter
→
Enableesp
Salvaged Skull 8 SCU Container
(Carryable_TBO_InventoryContainer_8SCU_Pirate)
Changed
4 changes
stdItem
Interactions
0:
Use
→
Engineoff
1:
Place
→
Enabledecoupled
2:
Placeonhook
→
Disabledecoupled
3:
Enablegsafe
Argus Helmet
(vgl_armor_light_helmet_01_01_01)
Changed
4 changes
stdItem
Interactions
0:
Sit
→
Exitbed
1:
Exit
→
Savegamelogout
2:
Activate
→
Enterbed
3:
Place
Fieldsbury Dark Bear Helmet
(ccc_bear_helmet_01_01_01)
Changed
7 changes
stdItem
Interactions
0:
Place
→
Disableproximityassist
1:
Equip
→
Transformdeploy
2:
Offhandequip
→
Transformretract
3:
Store
→
Transformcycle
4:
Offhandstore
→
Engineon
5:
Blinkinglight_notshown
→
Engineoff
6:
Stopblinking_notshown
→
Enabledecoupled
Berserker Helmet
(ccc_combat_heavy_helmet_01_01_01)
Changed
7 changes
stdItem
Interactions
0:
Gimbaltype_setaimassist
→
Offhandstore
1:
Firepattern_setstaggered
→
Equiptoweapon
2:
Firepattern_setsynchronized
→
Carry
3:
Piptype_setlead
→
Drop
4:
Piptype_setlag
→
Inspect
5:
Landinggear_invalid
→
Place
6:
Selfdestruct_engage
→
Store
Fieldsbury Dark Bear Helmet Orange
(ccc_bear_helmet_01_01_03)
Changed
7 changes
stdItem
Interactions
0:
Esp_setactive
→
Store
1:
Esp_setinactive
→
Carry
2:
Quantumspool_setactive
→
Drop
3:
Quantumspool_setinactive
→
Place
4:
Quantumtravel_setactive
5:
Quantumtravel_setinactive
6:
Weaponcontroller_setactive
Fieldsbury Dark Bear Helmet Lime
(ccc_bear_helmet_01_01_05)
Changed
7 changes
stdItem
Interactions
0:
Closecanopy
→
Carry
1:
Landinggear_deploy
→
Drop
2:
Landinggear_retract
→
Place
3:
Coupled_setcoupled
→
Store
4:
Coupled_setdecoupled
5:
Gsafe_setactive
6:
Gsafe_setinactive
Fieldsbury Dark Bear Helmet Blueberry
(ccc_bear_helmet_01_01_06)
Changed
7 changes
stdItem
Interactions
0:
Weaponcontroller_setinactive
→
Place
1:
Gimbaltype_setfixed
→
Stow
2:
Gimbaltype_setgimbal
→
Carry
3:
Gimbaltype_setaimassist
→
Drop
4:
Firepattern_setstaggered
→
Store
5:
Firepattern_setsynchronized
6:
Piptype_setlead
Fieldsbury Dark Bear Helmet Grape
(ccc_bear_helmet_01_01_08)
Changed
7 changes
stdItem
Interactions
0:
Closecargodoor
→
Drop
1:
Openaccesspoints
→
Place
2:
Closeaccesspoints
→
Store
3:
Flight_ready
→
Carry
4:
Dummyinteraction
5:
Commsinteraction
6:
Opencanopy
Aves Starchaser Helmet
(ccc_medium_armor_helmet_01_01_iae2024)
Changed
7 changes
stdItem
Interactions
0:
Equiptowear
→
Overrideclose
1:
Openinventoryui
→
Opencomplete
2:
Openlootingui
→
Closecomplete
3:
Carry
→
Opentrigger
4:
Drop
→
Openself
5:
Place
→
Allowopen
6:
Store
→
Locktrigger
The Hill Horror Helmet
(ccc_scarecrow_helmet_01_01_01)
Changed
7 changes
stdItem
Interactions
0:
Inspect
→
Disableproximityassist
1:
Place
→
Engineon
2:
Equip
→
Engineoff
3:
Offhandequip
→
Enabledecoupled
4:
Store
→
Disabledecoupled
5:
Offhandstore
→
Enablegsafe
6:
Blinkinglight_notshown
→
Disablegsafe
Snarling Vanduul Helmet
(ccc_vanduul_helmet_01_01_01)
Changed
7 changes
stdItem
Interactions
0:
Open panel
→
Disabledecoupled
1:
Close panel
→
Enablegsafe
2:
Override
→
Disablegsafe
3:
Pump
→
Enableesp
4:
Open
→
Disableesp
5:
Close
→
Enablecruise
6:
Disablecruise
Lost Plague Helmet Radioactive Yellow
(ccc_viral_helmet_01_01_01)
Changed
7 changes
stdItem
Interactions
0:
Carry
→
Disabledecoupled
1:
Drop
→
Enablegsafe
2:
Inspect
→
Disablegsafe
3:
Place
→
Enableesp
4:
Equip
→
Disableesp
5:
Offhandequip
→
Enablecruise
6:
Store
→
Disablecruise
Lost Plague Helmet Biohazard Blue
(ccc_viral_helmet_01_02_01)
Changed
7 changes
stdItem
Interactions
0:
Piptype_setlag
→
Carry
1:
Landinggear_invalid
→
Drop
2:
Selfdestruct_engage
→
Place
3:
Selfdestruct_disengage
→
Store
4:
Hailtarget_start
5:
Hailtarget_stop
6:
Sensors_on
Lost Plague Helmet Explosive Orange
(ccc_viral_helmet_01_03_01)
Changed
7 changes
stdItem
Interactions
0:
Sensors_off
→
Place
1:
Scan_enable
→
Store
2:
Scan_disable
→
Carry
3:
Shields_on
→
Drop
4:
Shields_off
5:
Missiles_armmissile
6:
Missiles_disarmmissiles
ADP-mk4 Core Red Alert
(cds_armor_heavy_core_01_iae2022_01)
Changed
7 changes
stdItem
Interactions
0:
Drop
→
Place
1:
Place
→
Store
2:
Store
→
Equiptowear
3:
Equiptowear
→
Openinventoryui
4:
Play
→
Openlootingui
5:
Stop
→
Carry
6:
Getin
→
Drop
ADP-mk4 Helmet Red Alert
(cds_armor_heavy_helmet_01_iae2022_01)
Changed
7 changes
stdItem
Interactions
0:
Requestpoweroff
→
Setstate_unblocked
1:
Requestpoweroffandclose
→
Setstate_noaccess
2:
Requestpoweronandunlock
→
Setstate_access
3:
Requestpoweronandunlockandopen
→
Pressurecycle
4:
Requestpoweroffandcloseandlock
→
Pressurecyclecomplete
5:
Requestlock
→
Set_airlockconnected
6:
Requestunlock
→
Open
ADP-mk4 Helmet (Modified)
(cds_armor_heavy_helmet_02_01_xenothreat)
Changed
7 changes
stdItem
Interactions
0:
Comms_declinecall
→
Offhandstore
1:
Shiptransformextend
→
Equiptoweapon
2:
Shiptransformretract
→
Carry
3:
Ejection
→
Drop
4:
Enterdefaultmode
→
Inspect
5:
Enterscanmode
→
Place
6:
Enterquantummode
→
Store
ADP-mk4 Legs Red Alert
(cds_armor_heavy_legs_01_iae2022_01)
Changed
7 changes
stdItem
Interactions
0:
Legretract
→
Drop
1:
Legcycle
→
Carrylowered
2:
Open
→
Inspect
3:
Savegamelogout
→
Place
4:
Exitbed
→
Vendorinspect
5:
Close
→
Vendorreturn
6:
Enterbed
→
Vendorkeep
Field Recon Suit Helmet
(cds_armor_light_helmet_01_01_opaque)
Changed
7 changes
stdItem
Interactions
0:
Lockeddisplay
→
Place
1:
Unlocktrigger
→
Store
2:
Place_fuse
→
Equiptowear
3:
Keypadsuccess
→
Carry
4:
Open
→
Drop
5:
Close
6:
Onunlocked
ORC-mkX Helmet Woodland
(cds_armor_medium_helmet_01_01_opaque)
Changed
7 changes
stdItem
Interactions
0:
Downloadauthorised
→
Ascentrequest
1:
Downloadunauthorised
→
Descentrequest
2:
Prereqsmet
→
Elevatorcancelstop
3:
Prereqsunmet
→
Callelevator
4:
Download
→
Enable
5:
Ondownloaded
→
Disable
6:
Onreject
→
Toggle
DCP Armor Arms Cobalt Camo
(cds_combat_heavy_arms_03_02_01)
Changed
5 changes
stdItem
Interactions
0:
Set_airlockconnected
→
Close
1:
Open
→
Lock
2:
Close
→
Override
3:
Lock
→
Stepthrough
4:
Override
→
Toggle
DCP Armor Arms Jungle Camo
(cds_combat_heavy_arms_03_03_01)
Changed
5 changes
stdItem
Interactions
0:
Locktrigger
→
Lockself
1:
Unlocktrigger
→
Unlockself
2:
Lockself
→
Openrequest
3:
Unlockself
→
Closerequest
4:
Openrequest
→
Closetrigger
DCP Armor Arms True Valor
(cds_combat_heavy_arms_03_04_01)
Changed
5 changes
stdItem
Interactions
0:
Set_pressurenormalized
→
Setstate_powered
1:
Set_pressuredifferential
→
Setstate_unpowered
2:
Setstate_powered
→
Setstate_blocked
3:
Setstate_unpowered
→
Setstate_unblocked
4:
Setstate_blocked
→
Setstate_noaccess
DCP Armor Helmet Hunter Camo
(cds_combat_heavy_helmet_03_01_01)
Changed
7 changes
stdItem
Interactions
0:
Shields_on
→
Offhandstore
1:
Shields_off
→
Equiptoweapon
2:
Missiles_armmissile
→
Carry
3:
Missiles_disarmmissiles
→
Drop
4:
Missiles_cyclemissiles
→
Inspect
5:
Missiles_firemissiles
→
Place
6:
Weapons_on
→
Store
DCP Armor Core Clawed Steel
(cds_combat_heavy_core_03_05_01)
Changed
7 changes
stdItem
Interactions
0:
Lockself
→
Overrideclose
1:
Unlockself
→
Close
2:
Openrequest
→
Datapad_check_floor
3:
Closerequest
→
Datapad_check_low
4:
Closetrigger
→
Datapad_check_high
5:
Closeself
6:
Allowclose
DCP Armor Helmet True Valor
(cds_combat_heavy_helmet_03_04_01)
Changed
7 changes
stdItem
Interactions
0:
Inputinglasert1
→
Setstate_access
1:
Inputinglasert2
→
Pressurecycle
2:
Inputinglasert3
→
Pressurecyclecomplete
3:
Inputinglasert4
→
Set_airlockconnected
4:
Activate
→
Open
5:
Outputinglasert1
→
Close
6:
Outputinglasert2
→
Lock
DCP Armor Legs Clawed Steel
(cds_combat_heavy_legs_03_05_01)
Changed
7 changes
stdItem
Interactions
0:
Stoplaser
→
Offhandstore
1:
Reset
→
Drop
2:
Onopeningcompleted
→
Carrylowered
3:
Outputinglasert1top
→
Inspect
4:
Outputinglasert2top
→
Place
5:
Outputinglasert3top
→
Vendorinspect
6:
Outputinglasert4top
→
Vendorreturn
Geist Backpack
(cds_combat_light_backpack_01_02_01)
Changed
7 changes
stdItem
Interactions
0:
Offhandstore
→
Planks
1:
Drop
→
Pushups
2:
Carrylowered
→
Shadowboxing
3:
Inspect
→
Situps
4:
Place
→
Squats
5:
Chakmafirstselecttake
→
Windmills
6:
Chakmatake
→
Warmup
Geist Backpack Rogue
(cds_combat_light_backpack_01_02_02)
Changed
7 changes
stdItem
Interactions
0:
Engagequantumtravel
→
Closecomplete
1:
Disengagequantumtravel
→
Opentrigger
2:
Open
→
Openself
3:
Close
→
Allowopen
4:
Locktrigger
5:
Unlocktrigger
6:
Lockself
Geist Backpack ASD Edition
(cds_combat_light_backpack_01_03_01)
Changed
7 changes
stdItem
Interactions
0:
Store
→
Pickup
1:
Offhandstore
→
Equip
2:
Drop
→
Inspect
3:
Carrylowered
→
Deploylandinggear
4:
Inspect
→
Retractlandinggear
5:
Place
→
Open
6:
Chakmafirstselecttake
→
Close
CSP-68L Backpack Epoque
(cds_combat_light_backpack_01_05_01)
Changed
7 changes
stdItem
Interactions
0:
Chakmatake
→
Toggle
1:
Customize
→
Burpee
2:
Bespokeplace
→
Cherrypick
3:
Holdready
→
Legraises
4:
Holster
→
Lunges
5:
Offhandholster
→
Mountainclimbertwist
6:
Store
→
Plankjacks
FBL-8a Core Righteous
(cds_combat_light_core_03_02_xenothreat)
Changed
7 changes
stdItem
Interactions
0:
Opencomplete
→
Set_pressuredifferential
1:
Closecomplete
→
Setstate_powered
2:
Opentrigger
→
Setstate_unpowered
3:
Openself
→
Setstate_blocked
4:
Allowopen
→
Setstate_unblocked
5:
Locktrigger
→
Setstate_noaccess
6:
Unlocktrigger
→
Setstate_access
GCD-Army Backpack
(cds_combat_medium_backpack_02_01_01)
Changed
7 changes
stdItem
Interactions
0:
Opened
→
Place
1:
Take
→
Pickup
2:
Place
→
Copilotenter
3:
Activate remote camera
→
Copilotexit
4:
Turret_gyro_mode
→
Openinventoryui
5:
Overheat
→
Openlootingui
6:
Repair
ORC-mkX Arms Justified
(cds_combat_medium_arms_03_03_xenothreat)
Changed
5 changes
stdItem
Interactions
0:
Closerequest
→
Closeself
1:
Closetrigger
→
Allowclose
2:
Closeself
→
Gate_close
3:
Allowclose
→
Set_pressurenormalized
4:
Gate_close
→
Set_pressuredifferential
GCD-Army Helmet
(cds_combat_medium_helmet_04_01_01)
Changed
7 changes
stdItem
Interactions
0:
Enterquantummode
→
Column02_allclosed
1:
Landinglights_overrideon
→
Place
2:
Landinglights_overrideoff
→
Tray01_open
3:
Landinglights_auto
→
Tray01_close
4:
Signal_poweron
→
Tray01_lock
5:
Signal_poweroff
→
Tray01_unlock
6:
Door_hangar_open
→
Tray01_animationcomplete
ORC-mkX Core Righteous
(cds_combat_medium_core_03_02_xenothreat)
Changed
7 changes
stdItem
Interactions
0:
Closecomplete
→
Setstate_powered
1:
Opentrigger
→
Setstate_unpowered
2:
Openself
→
Setstate_blocked
3:
Allowopen
→
Setstate_unblocked
4:
Locktrigger
→
Setstate_noaccess
5:
Unlocktrigger
→
Setstate_access
6:
Lockself
→
Pressurecycle
ORC-mkX Core Justified
(cds_combat_medium_core_03_03_xenothreat)
Changed
7 changes
stdItem
Interactions
0:
Unlockself
→
Pressurecyclecomplete
1:
Openrequest
→
Set_airlockconnected
2:
Closerequest
→
Open
3:
Closetrigger
→
Close
4:
Closeself
→
Lock
5:
Allowclose
→
Override
6:
Gate_close
→
Stepthrough
ORC-mkX Helmet SecondWind
(cds_combat_medium_helmet_01_02_01)
Changed
7 changes
stdItem
Interactions
0:
Disable
→
Close
1:
Toggle
→
Lock
2:
Purchase
→
Override
3:
Select_01
→
Cycle
4:
Select_02
→
Open
5:
Select_03
6:
Vvvv_pe_interactions_vvvv
ORC-mkX Helmet (XenoThreat)
(cds_combat_medium_helmet_03_01_xenothreat)
Changed
7 changes
stdItem
Interactions
0:
Coupled_setdecoupled
→
Drop
1:
Gsafe_setactive
→
Place
2:
Gsafe_setinactive
→
Store
3:
Esp_setactive
→
Carry
4:
Esp_setinactive
5:
Quantumspool_setactive
6:
Quantumspool_setinactive
BUL-H4 Ammo Carrier Stronghold
(cds_combat_superheavy_backpack_01_05_01)
Changed
8 changes
stdItem
Interactions
0:
Offhandholster
→
Rummage
1:
Store
→
Place
2:
Offhandstore
→
Open
3:
Drop
→
Close
4:
Carrylowered
→
Pickup
5:
Inspect
→
Turretupperenter
6:
Place
7:
Chakmafirstselecttake
H4-PBF Ammo Carrier SteelTek
(cds_combat_superheavy_backpack_01_04_01)
Changed
8 changes
stdItem
Interactions
0:
Inspect
→
Fireweapongroup2
1:
Place
→
Right_scan
2:
Chakmafirstselecttake
→
Right_extract
3:
Chakmatake
→
Right_fracture
4:
Customize
→
Capture
5:
Bespokeplace
→
Stop
6:
Holdready
→
Enter
7:
Holster
→
Exit