Version Changelog

4.10.1-LIVE.12660092
4.10.1-LIVE.12660092 4.10.2-LIVE.12881860 · Oct 9, 2026
4.10.3-LIVE.13165946
ThermalFoam (Carryable_TBO_FL_8SCU_Commodity_ProcessedGoods_Thermalfoam)
Changed
3 changes
stdItem
Interactions
0: Esp_setinactive → Closeself
1: Cruisecontrol_setactive → Allowclose
2: Cruisecontrol_setinactive → Gate_close
Thrust (Carryable_TBO_FL_8SCU_Commodity_ProcessedGoods_Thrust)
Changed
3 changes
stdItem
Interactions
0: Piptype_setlag → Stepthrough
1: Navfilter_isnone → Disable
2: Navfilter_ispoi → Unlock
Molina Ventilation Filters (Carryable_TBO_FL_8SCU_Commodity_ProcessedGoods_VentFilters)
Changed
3 changes
stdItem
Interactions
0: Darkfilter_on → Openself
1: Darkfilter_off → Allowopen
2: Enterdefaultmode → Locktrigger
WiDoW (Carryable_TBO_FL_8SCU_Commodity_ProcessedGoods_Widow)
Changed
3 changes
stdItem
Interactions
0: Closeexternaldoors → Set_airlockconnected
1: Openaccesspoints → Open
2: Closeaccesspoints → Close
Zip (Carryable_TBO_FL_8SCU_Commodity_ProcessedGoods_Zip)
Changed
3 changes
stdItem
Interactions
0: Gimbaltype_setfixed → Pressurecyclecomplete
1: Gimbaltype_setgimbal → Set_airlockconnected
2: Gimbaltype_setaimassist → Open
Compboard (Carryable_TBO_FL_8SCU_Commodity_Waste_CompBoard)
Changed
3 changes
stdItem
Interactions
0: Flightready → Store
1: Openaccesspoints → Offhandstore
2: Closeaccesspoints → Equiptoweapon
Scrap (Carryable_TBO_FL_8SCU_Commodity_Waste_Scrap)
Changed
3 changes
stdItem
Interactions
0: Closeaccesspoints → Drop
1: Openblastshield → Inspect
2: Closeblastshield → Place
Waste (Carryable_TBO_FL_8SCU_Commodity_Waste_Waste)
Changed
3 changes
stdItem
Interactions
0: Closeblastshield → Offhandstore
1: Flightready → Equiptoweapon
2: Openaccesspoints → Carry
Salvaged Skull 4 SCU Container (Carryable_TBO_InventoryContainer_4SCU_Pirate)
Changed
4 changes
stdItem
Interactions
0: Shipzerogenter → Disabledecoupled
1: Shipzerogexit → Enablegsafe
2: Exit → Disablegsafe
3: Enter → Enableesp
Salvaged Skull 8 SCU Container (Carryable_TBO_InventoryContainer_8SCU_Pirate)
Changed
4 changes
stdItem
Interactions
0: Use → Engineoff
1: Place → Enabledecoupled
2: Placeonhook → Disabledecoupled
3: Enablegsafe
Argus Helmet (vgl_armor_light_helmet_01_01_01)
Changed
4 changes
stdItem
Interactions
0: Sit → Exitbed
1: Exit → Savegamelogout
2: Activate → Enterbed
3: Place
Fieldsbury Dark Bear Helmet (ccc_bear_helmet_01_01_01)
Changed
7 changes
stdItem
Interactions
0: Place → Disableproximityassist
1: Equip → Transformdeploy
2: Offhandequip → Transformretract
3: Store → Transformcycle
4: Offhandstore → Engineon
5: Blinkinglight_notshown → Engineoff
6: Stopblinking_notshown → Enabledecoupled
Berserker Helmet (ccc_combat_heavy_helmet_01_01_01)
Changed
7 changes
stdItem
Interactions
0: Gimbaltype_setaimassist → Offhandstore
1: Firepattern_setstaggered → Equiptoweapon
2: Firepattern_setsynchronized → Carry
3: Piptype_setlead → Drop
4: Piptype_setlag → Inspect
5: Landinggear_invalid → Place
6: Selfdestruct_engage → Store
Fieldsbury Dark Bear Helmet Orange (ccc_bear_helmet_01_01_03)
Changed
7 changes
stdItem
Interactions
0: Esp_setactive → Store
1: Esp_setinactive → Carry
2: Quantumspool_setactive → Drop
3: Quantumspool_setinactive → Place
4: Quantumtravel_setactive
5: Quantumtravel_setinactive
6: Weaponcontroller_setactive
Fieldsbury Dark Bear Helmet Lime (ccc_bear_helmet_01_01_05)
Changed
7 changes
stdItem
Interactions
0: Closecanopy → Carry
1: Landinggear_deploy → Drop
2: Landinggear_retract → Place
3: Coupled_setcoupled → Store
4: Coupled_setdecoupled
5: Gsafe_setactive
6: Gsafe_setinactive
Fieldsbury Dark Bear Helmet Blueberry (ccc_bear_helmet_01_01_06)
Changed
7 changes
stdItem
Interactions
0: Weaponcontroller_setinactive → Place
1: Gimbaltype_setfixed → Stow
2: Gimbaltype_setgimbal → Carry
3: Gimbaltype_setaimassist → Drop
4: Firepattern_setstaggered → Store
5: Firepattern_setsynchronized
6: Piptype_setlead
Fieldsbury Dark Bear Helmet Grape (ccc_bear_helmet_01_01_08)
Changed
7 changes
stdItem
Interactions
0: Closecargodoor → Drop
1: Openaccesspoints → Place
2: Closeaccesspoints → Store
3: Flight_ready → Carry
4: Dummyinteraction
5: Commsinteraction
6: Opencanopy
Aves Starchaser Helmet (ccc_medium_armor_helmet_01_01_iae2024)
Changed
7 changes
stdItem
Interactions
0: Equiptowear → Overrideclose
1: Openinventoryui → Opencomplete
2: Openlootingui → Closecomplete
3: Carry → Opentrigger
4: Drop → Openself
5: Place → Allowopen
6: Store → Locktrigger
The Hill Horror Helmet (ccc_scarecrow_helmet_01_01_01)
Changed
7 changes
stdItem
Interactions
0: Inspect → Disableproximityassist
1: Place → Engineon
2: Equip → Engineoff
3: Offhandequip → Enabledecoupled
4: Store → Disabledecoupled
5: Offhandstore → Enablegsafe
6: Blinkinglight_notshown → Disablegsafe
Snarling Vanduul Helmet (ccc_vanduul_helmet_01_01_01)
Changed
7 changes
stdItem
Interactions
0: Open panel → Disabledecoupled
1: Close panel → Enablegsafe
2: Override → Disablegsafe
3: Pump → Enableesp
4: Open → Disableesp
5: Close → Enablecruise
6: Disablecruise
Lost Plague Helmet Radioactive Yellow (ccc_viral_helmet_01_01_01)
Changed
7 changes
stdItem
Interactions
0: Carry → Disabledecoupled
1: Drop → Enablegsafe
2: Inspect → Disablegsafe
3: Place → Enableesp
4: Equip → Disableesp
5: Offhandequip → Enablecruise
6: Store → Disablecruise
Lost Plague Helmet Biohazard Blue (ccc_viral_helmet_01_02_01)
Changed
7 changes
stdItem
Interactions
0: Piptype_setlag → Carry
1: Landinggear_invalid → Drop
2: Selfdestruct_engage → Place
3: Selfdestruct_disengage → Store
4: Hailtarget_start
5: Hailtarget_stop
6: Sensors_on
Lost Plague Helmet Explosive Orange (ccc_viral_helmet_01_03_01)
Changed
7 changes
stdItem
Interactions
0: Sensors_off → Place
1: Scan_enable → Store
2: Scan_disable → Carry
3: Shields_on → Drop
4: Shields_off
5: Missiles_armmissile
6: Missiles_disarmmissiles
ADP-mk4 Core Red Alert (cds_armor_heavy_core_01_iae2022_01)
Changed
7 changes
stdItem
Interactions
0: Drop → Place
1: Place → Store
2: Store → Equiptowear
3: Equiptowear → Openinventoryui
4: Play → Openlootingui
5: Stop → Carry
6: Getin → Drop
ADP-mk4 Helmet Red Alert (cds_armor_heavy_helmet_01_iae2022_01)
Changed
7 changes
stdItem
Interactions
0: Requestpoweroff → Setstate_unblocked
1: Requestpoweroffandclose → Setstate_noaccess
2: Requestpoweronandunlock → Setstate_access
3: Requestpoweronandunlockandopen → Pressurecycle
4: Requestpoweroffandcloseandlock → Pressurecyclecomplete
5: Requestlock → Set_airlockconnected
6: Requestunlock → Open
ADP-mk4 Helmet (Modified) (cds_armor_heavy_helmet_02_01_xenothreat)
Changed
7 changes
stdItem
Interactions
0: Comms_declinecall → Offhandstore
1: Shiptransformextend → Equiptoweapon
2: Shiptransformretract → Carry
3: Ejection → Drop
4: Enterdefaultmode → Inspect
5: Enterscanmode → Place
6: Enterquantummode → Store
ADP-mk4 Legs Red Alert (cds_armor_heavy_legs_01_iae2022_01)
Changed
7 changes
stdItem
Interactions
0: Legretract → Drop
1: Legcycle → Carrylowered
2: Open → Inspect
3: Savegamelogout → Place
4: Exitbed → Vendorinspect
5: Close → Vendorreturn
6: Enterbed → Vendorkeep
Field Recon Suit Helmet (cds_armor_light_helmet_01_01_opaque)
Changed
7 changes
stdItem
Interactions
0: Lockeddisplay → Place
1: Unlocktrigger → Store
2: Place_fuse → Equiptowear
3: Keypadsuccess → Carry
4: Open → Drop
5: Close
6: Onunlocked
ORC-mkX Helmet Woodland (cds_armor_medium_helmet_01_01_opaque)
Changed
7 changes
stdItem
Interactions
0: Downloadauthorised → Ascentrequest
1: Downloadunauthorised → Descentrequest
2: Prereqsmet → Elevatorcancelstop
3: Prereqsunmet → Callelevator
4: Download → Enable
5: Ondownloaded → Disable
6: Onreject → Toggle
DCP Armor Arms Cobalt Camo (cds_combat_heavy_arms_03_02_01)
Changed
5 changes
stdItem
Interactions
0: Set_airlockconnected → Close
1: Open → Lock
2: Close → Override
3: Lock → Stepthrough
4: Override → Toggle
DCP Armor Arms Jungle Camo (cds_combat_heavy_arms_03_03_01)
Changed
5 changes
stdItem
Interactions
0: Locktrigger → Lockself
1: Unlocktrigger → Unlockself
2: Lockself → Openrequest
3: Unlockself → Closerequest
4: Openrequest → Closetrigger
DCP Armor Arms True Valor (cds_combat_heavy_arms_03_04_01)
Changed
5 changes
stdItem
Interactions
0: Set_pressurenormalized → Setstate_powered
1: Set_pressuredifferential → Setstate_unpowered
2: Setstate_powered → Setstate_blocked
3: Setstate_unpowered → Setstate_unblocked
4: Setstate_blocked → Setstate_noaccess
DCP Armor Helmet Hunter Camo (cds_combat_heavy_helmet_03_01_01)
Changed
7 changes
stdItem
Interactions
0: Shields_on → Offhandstore
1: Shields_off → Equiptoweapon
2: Missiles_armmissile → Carry
3: Missiles_disarmmissiles → Drop
4: Missiles_cyclemissiles → Inspect
5: Missiles_firemissiles → Place
6: Weapons_on → Store
DCP Armor Core Clawed Steel (cds_combat_heavy_core_03_05_01)
Changed
7 changes
stdItem
Interactions
0: Lockself → Overrideclose
1: Unlockself → Close
2: Openrequest → Datapad_check_floor
3: Closerequest → Datapad_check_low
4: Closetrigger → Datapad_check_high
5: Closeself
6: Allowclose
DCP Armor Helmet True Valor (cds_combat_heavy_helmet_03_04_01)
Changed
7 changes
stdItem
Interactions
0: Inputinglasert1 → Setstate_access
1: Inputinglasert2 → Pressurecycle
2: Inputinglasert3 → Pressurecyclecomplete
3: Inputinglasert4 → Set_airlockconnected
4: Activate → Open
5: Outputinglasert1 → Close
6: Outputinglasert2 → Lock
DCP Armor Legs Clawed Steel (cds_combat_heavy_legs_03_05_01)
Changed
7 changes
stdItem
Interactions
0: Stoplaser → Offhandstore
1: Reset → Drop
2: Onopeningcompleted → Carrylowered
3: Outputinglasert1top → Inspect
4: Outputinglasert2top → Place
5: Outputinglasert3top → Vendorinspect
6: Outputinglasert4top → Vendorreturn
Geist Backpack (cds_combat_light_backpack_01_02_01)
Changed
7 changes
stdItem
Interactions
0: Offhandstore → Planks
1: Drop → Pushups
2: Carrylowered → Shadowboxing
3: Inspect → Situps
4: Place → Squats
5: Chakmafirstselecttake → Windmills
6: Chakmatake → Warmup
Geist Backpack Rogue (cds_combat_light_backpack_01_02_02)
Changed
7 changes
stdItem
Interactions
0: Engagequantumtravel → Closecomplete
1: Disengagequantumtravel → Opentrigger
2: Open → Openself
3: Close → Allowopen
4: Locktrigger
5: Unlocktrigger
6: Lockself
Geist Backpack ASD Edition (cds_combat_light_backpack_01_03_01)
Changed
7 changes
stdItem
Interactions
0: Store → Pickup
1: Offhandstore → Equip
2: Drop → Inspect
3: Carrylowered → Deploylandinggear
4: Inspect → Retractlandinggear
5: Place → Open
6: Chakmafirstselecttake → Close
CSP-68L Backpack Epoque (cds_combat_light_backpack_01_05_01)
Changed
7 changes
stdItem
Interactions
0: Chakmatake → Toggle
1: Customize → Burpee
2: Bespokeplace → Cherrypick
3: Holdready → Legraises
4: Holster → Lunges
5: Offhandholster → Mountainclimbertwist
6: Store → Plankjacks
FBL-8a Core Righteous (cds_combat_light_core_03_02_xenothreat)
Changed
7 changes
stdItem
Interactions
0: Opencomplete → Set_pressuredifferential
1: Closecomplete → Setstate_powered
2: Opentrigger → Setstate_unpowered
3: Openself → Setstate_blocked
4: Allowopen → Setstate_unblocked
5: Locktrigger → Setstate_noaccess
6: Unlocktrigger → Setstate_access
GCD-Army Backpack (cds_combat_medium_backpack_02_01_01)
Changed
7 changes
stdItem
Interactions
0: Opened → Place
1: Take → Pickup
2: Place → Copilotenter
3: Activate remote camera → Copilotexit
4: Turret_gyro_mode → Openinventoryui
5: Overheat → Openlootingui
6: Repair
ORC-mkX Arms Justified (cds_combat_medium_arms_03_03_xenothreat)
Changed
5 changes
stdItem
Interactions
0: Closerequest → Closeself
1: Closetrigger → Allowclose
2: Closeself → Gate_close
3: Allowclose → Set_pressurenormalized
4: Gate_close → Set_pressuredifferential
GCD-Army Helmet (cds_combat_medium_helmet_04_01_01)
Changed
7 changes
stdItem
Interactions
0: Enterquantummode → Column02_allclosed
1: Landinglights_overrideon → Place
2: Landinglights_overrideoff → Tray01_open
3: Landinglights_auto → Tray01_close
4: Signal_poweron → Tray01_lock
5: Signal_poweroff → Tray01_unlock
6: Door_hangar_open → Tray01_animationcomplete
ORC-mkX Core Righteous (cds_combat_medium_core_03_02_xenothreat)
Changed
7 changes
stdItem
Interactions
0: Closecomplete → Setstate_powered
1: Opentrigger → Setstate_unpowered
2: Openself → Setstate_blocked
3: Allowopen → Setstate_unblocked
4: Locktrigger → Setstate_noaccess
5: Unlocktrigger → Setstate_access
6: Lockself → Pressurecycle
ORC-mkX Core Justified (cds_combat_medium_core_03_03_xenothreat)
Changed
7 changes
stdItem
Interactions
0: Unlockself → Pressurecyclecomplete
1: Openrequest → Set_airlockconnected
2: Closerequest → Open
3: Closetrigger → Close
4: Closeself → Lock
5: Allowclose → Override
6: Gate_close → Stepthrough
ORC-mkX Helmet SecondWind (cds_combat_medium_helmet_01_02_01)
Changed
7 changes
stdItem
Interactions
0: Disable → Close
1: Toggle → Lock
2: Purchase → Override
3: Select_01 → Cycle
4: Select_02 → Open
5: Select_03
6: Vvvv_pe_interactions_vvvv
ORC-mkX Helmet (XenoThreat) (cds_combat_medium_helmet_03_01_xenothreat)
Changed
7 changes
stdItem
Interactions
0: Coupled_setdecoupled → Drop
1: Gsafe_setactive → Place
2: Gsafe_setinactive → Store
3: Esp_setactive → Carry
4: Esp_setinactive
5: Quantumspool_setactive
6: Quantumspool_setinactive
BUL-H4 Ammo Carrier Stronghold (cds_combat_superheavy_backpack_01_05_01)
Changed
8 changes
stdItem
Interactions
0: Offhandholster → Rummage
1: Store → Place
2: Offhandstore → Open
3: Drop → Close
4: Carrylowered → Pickup
5: Inspect → Turretupperenter
6: Place
7: Chakmafirstselecttake
H4-PBF Ammo Carrier SteelTek (cds_combat_superheavy_backpack_01_04_01)
Changed
8 changes
stdItem
Interactions
0: Inspect → Fireweapongroup2
1: Place → Right_scan
2: Chakmafirstselecttake → Right_extract
3: Chakmatake → Right_fracture
4: Customize → Capture
5: Bespokeplace → Stop
6: Holdready → Enter
7: Holster → Exit