Version Changelog

4.10.1-LIVE.12660092
4.10.1-LIVE.12660092 4.10.2-LIVE.12881860 · Oct 9, 2026
4.10.3-LIVE.13165946
Novikov "Ascension" Backpack (clda_env_heavy_backpack_01_iae2023_01)
Changed
7 changes
stdItem
Interactions
0: Holster → Pick up
1: Offhandholster → Medpen
2: Store → Refill grenades
3: Offhandstore → Swap outfit
4: Drop → Seatenter
5: Carrylowered → Seatexit
6: Inspect → Activate remote camera
Novikov Backpack Crush (clda_env_heavy_backpack_01_03_01)
Changed
7 changes
stdItem
Interactions
0: Unlockself → Unlock
1: Openrequest → Overrideclose
2: Closerequest → Opencomplete
3: Closetrigger → Closecomplete
4: Closeself → Opentrigger
5: Allowclose → Openself
6: Gate_close → Allowopen
Pembroke Backpack RSI Edition (Modified) (clda_utility_heavy_backpack_02_9tails_01)
Changed
7 changes
stdItem
Interactions
0: Customize → Unlocktrigger
1: Bespokeplace → Lockself
2: Holdready → Unlockself
3: Holster → Openrequest
4: Offhandholster → Lockeddisplay
5: Store → Closetrigger
6: Offhandstore → Closeself
Pembroke Helmet RSI Graphite Edition (clda_utility_heavy_helmet_02_01_12)
Changed
6 changes
stdItem
Interactions
0: Drop → Equiptowear
1: Inspect → Carry
2: Place → Drop
3: Store → Place
4: Offhandstore → Store
5: Carry
Stirling Exploration Helmet ASD Edition (clda_utility_heavy_helmet_05_01_01_ASD)
Changed
7 changes
stdItem
Interactions
0: Weapons_off → Convergencerange_setshort
1: Countermeasures_fire → Powersafety_on
2: Headlights_on → Powersafety_off
3: Headlights_off → Countermeasures_chaff
4: Vtol_setactive → Countermeasures_flare
5: Vtol_setinactive → Countermeasures_fire
6: Proximityassist_setactive → Markhostile
Stirling Exploration Helmet Olympian Edition (clda_utility_heavy_helmet_05_03_01)
Changed
4 changes
stdItem
Interactions
2: Inspect → Place
3: Place → Store
4: Store → Equiptowear
5: Offhandstore
Stirling Hazard Helmet (clda_utility_heavy_helmet_06_01_01)
Changed
7 changes
stdItem
Interactions
0: Selfdestruct_disengage → Weapons_off
1: Hailtarget_start → Transponder_on
2: Hailtarget_stop → Transponder_off
3: Sensors_on → Suppression_on
4: Sensors_off → Suppression_off
5: Scan_enable → Screens_on
6: Scan_disable → Screens_off
Pembroke Exploration Suit RSI Graphite Edition (clda_utility_heavy_suit_02_01_12)
Changed
15 changes
stdItem
Ports
17
Types
0: FPS_Consumable.Medium → FPS_Consumable
1: FPS_Consumable.Large
2: FPS_Deployable.Medium
CompatibleTypes
0
SubTypes
#0: Medium
#1: Large
1
Type: FPS_Deployable
SubTypes
#0: Medium
21
Types
0: FPS_Consumable.Magazine → FPS_Consumable
1: FPS_Consumable.Rocket
CompatibleTypes
0
SubTypes
#0: Magazine
#1: Rocket
Interactions
0: Inspect → Reset
1: Place → Onopeningcompleted
2: Chakmafirstselecttake → Requestascent
3: Chakmatake → Elevatorarrived
4: Customize → Idle_stare
5: Bespokeplace → Open
6: Holdready → Close
Stirling Exploration Suit ASD Edition (clda_utility_heavy_suit_04_01_01_ASD)
Changed
15 changes
stdItem
Ports
17
Types
0: FPS_Consumable.Medium → FPS_Consumable
1: FPS_Consumable.Large
2: FPS_Deployable.Medium
CompatibleTypes
0
SubTypes
#0: Medium
#1: Large
1
Type: FPS_Deployable
SubTypes
#0: Medium
21
Types
0: FPS_Consumable.Magazine → FPS_Consumable
1: FPS_Consumable.Rocket
CompatibleTypes
0
SubTypes
#0: Magazine
#1: Rocket
Interactions
0: Toggle → Setstate_noaccess
1: Unlock → Setstate_access
2: Overrideclose → Pressurecycle
3: Opencomplete → Pressurecyclecomplete
4: Closecomplete → Set_airlockconnected
5: Opentrigger → Open
6: Openself → Close
C.O. Mustang Gamma (CNOU_Mustang_Gamma_PU_AI_CIV)
Changed
2 changes
stdItem
Interactions
0: Store → Unlock
1: Carry → Openfinished
C.O. Mustang Gamma (CNOU_Mustang_Gamma_PU_AI_CRIM)
Changed
2 changes
stdItem
Interactions
0: Inspect → Toggle
1: Place → Lock
C.O. Nomad (CNOU_Nomad_PU_AI_CIV)
Changed
2 changes
stdItem
Interactions
0: Inspect → Serve
1: Place → Takeorder
C.O. Nomad (CNOU_Nomad_PU_AI_CIV_DEF)
Changed
2 changes
stdItem
Interactions
0: Store → Setstate_access
1: Equiptowear → Pressurecycle
<= PLACEHOLDER => (Collector_SCItem_SeatAccess_ATC)
Changed
2 changes
stdItem
Interactions
0: Serve → Place
1: Takeorder → Store
Door Control (ControlPanel_Screen_DoorControl_16x9_Elevator_UpDown_AEGS_LongRange)
Changed
19 changes
stdItem
Interactions
0: Override → Place
1: Stepthrough → Store
2: Toggle → Equiptowear
3: Unlock → Openinventoryui
4: Overrideclose → Openlootingui
5: Opencomplete → Carry
6: Closecomplete → Drop
7: Opentrigger
8: Openself
9: Allowopen
10: Locktrigger
11: Unlocktrigger
12: Lockself
13: Unlockself
14: Openrequest
15: Closerequest
16: Closetrigger
17: Closeself
18: Allowclose
Door Control (ControlPanel_Screen_DoorControl_1x1_3D)
Changed
19 changes
stdItem
Interactions
0: Ladderopen → Inspect
1: Ladderclose → Place
2: Canopyopen → Swapammomag
3: Canopyclose → Carry
4: Seatenterladder → Drop
5: Seatexitladder → Store
6: Seatenterzerog → Equip
7: Seatexitzerog → Openexternalinventory
8: Inventory_open → Prepare
9: Inventory_close → Selection
10: Avionics_open → Payment
11: Avionics_close → Vending
12: Fuelport_open → Vendcomplete
13: Fuelport_close → Error
14: Panel_right_open → Stealcomplete
15: Panel_right_close → Door_open
16: Panel_left_open → Door_close
17: Panel_left_close → Dispenser_up
18: Loot
Door Control (ControlPanel_Screen_DoorControl_1x1_3D_Gama_Railen_Basic_Storage)
Changed
19 changes
stdItem
Interactions
0: Setstate_access → Openlootingui
1: Pressurecycle → Carry
2: Pressurecyclecomplete → Drop
3: Set_airlockconnected → Place
4: Open → Store
5: Close → Equiptowear
6: Lock → Openinventoryui
7: Override
8: Stepthrough
9: Toggle
10: Unlock
11: Overrideclose
12: Opencomplete
13: Closecomplete
14: Opentrigger
15: Openself
16: Allowopen
17: Locktrigger
18: Unlocktrigger
Door Control (ControlPanel_Screen_DoorControl_1x1_3D_Gama_Tyilui_Basic_Ext_RearDoor)
Changed
19 changes
stdItem
Interactions
0: Open → Place
1: Close → Store
2: Lock → Equiptowear
3: Override → Openinventoryui
4: Stepthrough → Openlootingui
5: Toggle → Carry
6: Unlock → Drop
7: Overrideclose
8: Opencomplete
9: Closecomplete
10: Opentrigger
11: Openself
12: Allowopen
13: Locktrigger
14: Unlocktrigger
15: Lockself
16: Unlockself
17: Openrequest
18: Closerequest
Door Control (ControlPanel_Screen_DoorControl_1x1_3D_VNCL_Stinger_Basic)
Changed
19 changes
stdItem
Interactions
0: Setaimassist → Toggle
1: Setstaggeredfire → Unlock
2: Setsynchronousfire → Overrideclose
3: Fireweapongroup1 → Opencomplete
4: Fireweapongroup2 → Closecomplete
5: Enableweapons → Opentrigger
6: Disableweapons → Openself
7: Setlagpips → Allowopen
8: Setleadpips → Locktrigger
9: Setgimballock → Unlocktrigger
10: Setfreegimbal → Lockself
11: Enter → Unlockself
12: Exit → Openrequest
13: Rummage → Closerequest
14: Closetrigger
15: Place
16: Allowclose
17: Gate_close
18: Set_pressurenormalized
Door Control (ControlPanel_Screen_DoorControl_400i_Garage_Ext)
Changed
19 changes
stdItem
Interactions
0: Carrylowered → Cooler_center_close
1: Inspect → Power_panel_left_open
2: Place → Power_panel_left_close
3: Chakmafirstselecttake → Power_panel_right_open
4: Chakmatake → Power_panel_right_close
5: Customize → Inventory_panel_open
6: Bespokeplace → Inventory_panel_close
7: Holdready → Cooler_left_open
8: Holster → Cooler_left_close
9: Offhandholster → Cooler_right_open
10: Store → Cooler_right_close
11: Offhandstore → Login
12: Drop → Seatenter
13: Seatexit
14: Canopyopen
15: Canopyclose
16: Seatenterground
17: Seatexitground
18: Seatenterzerog
Door Control (ControlPanel_Screen_DoorControl_4x3_Elevator)
Changed
19 changes
stdItem
Interactions
0: Panel_left_close → Deploylandinggear
1: Loot → Retractlandinggear
2: Openinventory → Burpee
3: Setlightson → Cherrypick
4: Setlightsoff → Legraises
5: Setlightslow → Lunges
6: Setlightsalarm → Mountainclimbertwist
7: Functiondisruptedtrigger → Plankjacks
8: Functionrestoredtrigger → Planks
9: Disruptioncascade
10: Restorationcascade
11: Cascadecompleted
12: Misfiretrigger
13: Misfirerequest
14: Setmisfire_none
15: Setmisfire_trivial
16: Setmisfire_minor
17: Setmisfire_major
18: Setmisfire_catastrophic
Door Control (ControlPanel_Screen_DoorControl_9x16__Krig_Phyical_Exterior)
Changed
7 changes
stdItem
Interactions
0: Openinventoryui → Carry
1: Openlootingui → Drop
2: Carry → Place
3: Drop → Store
4: Place → Equiptowear
5: Store
6: Equiptowear
Door Control (ControlPanel_Screen_DoorControl_9x16_Small_AEGS)
Changed
7 changes
stdItem
Interactions
0: Drop → Carry
1: Place → Drop
2: Store → Place
3: Equiptowear → Store
4: Openinventoryui → Equiptowear
5: Openlootingui
6: Carry
Door Control (ControlPanel_Screen_DoorControl_9x16_Small_Exterior)
Changed
19 changes
stdItem
Interactions
0: Shiptransformextend → Onclosed
1: Shiptransformretract → Unlock
2: Shiptransformcycle → Lock
3: Open → Requestopen
4: Close → Requestclose
5: Place → Requestpoweron
6: Turretenter → Requestpoweronandopen
7: Turretexit → Requestpoweroff
8: Requestpoweroffandclose
9: Requestpoweronandunlock
10: Requestpoweronandunlockandopen
11: Requestpoweroffandcloseandlock
12: Requestlock
13: Requestunlock
14: Requestlockandclose
15: Requestunlockandopen
16: Stepthrough
17: Onlocked
18: Onunlocked
Door Control (ControlPanel_Screen_DoorControl_9x16_Small_Polaris)
Changed
19 changes
stdItem
Interactions
0: Pickup → Stepthrough
1: Dropoff → Onlocked
2: Place → Onunlocked
3: Openhatch → Open
4: Closehatch → Close
5: Lean → Onopened
6: Onclosed
7: Unlock
8: Lock
9: Requestopen
10: Requestclose
11: Requestpoweron
12: Requestpoweronandopen
13: Requestpoweroff
14: Requestpoweroffandclose
15: Requestpoweronandunlock
16: Requestpoweronandunlockandopen
17: Requestpoweroffandcloseandlock
18: Requestlock
Door Control (ControlPanel_Screen_DoorControl_9x16_Small_Ramp)
Changed
11 changes
stdItem
Interactions
0: Inspect → Close
1: Place → Toggle
2: Store → Lock
3: Offhandstore → Openfinished
4: Carry → Closefinished
5: Drop → Open
6: Onunlocked
7: Enable
8: Disable
9: Enablepowerplant
10: Disablepowerplant
Door Control (ControlPanel_Screen_DoorControl_9x16_Small_RedLock)
Changed
20 changes
stdItem
Interactions
0: Setprojectormalfunctioning → Carry
1: Setprojectorinoperable → Drop
2: Setdata_operable → Place
3: Setdata_malfunctioning → Store
4: Setdata_inoperable → Equiptowear
5: Setpower_normal
6: Setpower_low
7: Setpower_lost
8: Setphase_00_off
9: Setphase_01_startup
10: Setphase_02_bios
11: Setphase_03_idle
12: Setphase_04_engaged
13: Setphase_05_shutdown
14: Setpairing
15: Setpairingcomplete
16: Cycle
17: Oncyclecompleted
18: Reset
19: Purchase
Door Control (ControlPanel_Screen_DoorControl_9x16_Small_RSI_Aurora_Mk2_Interior_Airlock)
Changed
7 changes
stdItem
Interactions
0: Carry → Store
1: Drop → Offhandstore
2: Place → Equip
3: Store → Inspect
4: Equiptowear → Carry
5: Openinventoryui → Drop
6: Openlootingui → Place
Door Control (ControlPanel_Screen_DoorControl_9x16_Small_RSI_Zeus_Airlock)
Changed
18 changes
stdItem
Interactions
0: Offhandstore → Seatexit
1: Drop → Activate remote camera
2: Carrylowered → Turret_gyro_mode
3: Inspect → Seatenter
4: Place → Open
5: Chakmafirstselecttake → Close
6: Chakmatake → Startfire
7: Customize → Stopfire
8: Bespokeplace → Setlighton
9: Holdready → Setlightoff
10: Holster → Togglelight
11: Offhandholster → Pickup
12: Store → Place
13: Ladderopen
14: Ladderclose
15: Canopyopen
16: Canopyclose
17: Seatenterladder
Door Control (ControlPanel_Screen_DoorControl_9x16_Small_Scanner_Backside)
Changed
11 changes
stdItem
Interactions
0: Closedoor1 → Store
1: Closedoor2 → Equiptowear
2: Cycle → Carry
3: Opendoor1 → Drop
4: Opendoor2 → Place
5: Cycledoor1
6: Cycledoor2
7: Seatenter
8: Seatexit
9: Grip
10: Release
Door Control (ControlPanel_Screen_DoorControl_Hull_C_FrontLiftUpDown)
Changed
19 changes
stdItem
Interactions
0: Chakmafirstselecttake → Seatenter_zerog
1: Chakmatake → Seatexit_zerog
2: Customize → Screendeploy
3: Bespokeplace → Screenretract
4: Holdready → Opencowling
5: Holster → Closecowling
6: Offhandholster → Openwindshield
7: Store → Closewindshield
8: Offhandstore → Opennacelle
9: Drop → Closenacelle
10: Carrylowered → Sit_
11: Inspect → Sit_
12: Place → Sit_
13: Sit_
14: Sit_
15: Sit_
16: Sit_
17: Sit_
18: Sit_
Door Control (ControlPanel_Screen_DoorControl_M80_Cargo)
Changed
19 changes
stdItem
Interactions
0: Setphase_02_bios → Equiptowear
1: Setphase_03_idle → Carry
2: Setphase_04_engaged → Drop
3: Setphase_05_shutdown → Place
4: Setpairing → Store
5: Setpairingcomplete
6: Purchase
7: Select_01
8: Select_02
9: Select_03
10: Vvvv_pe_interactions_vvvv
11: Setinteractionoperable
12: Setinteractioninoperable
13: Failedinteraction
14: Setinteractionmalfunctioning
15: Setprojectoroperable
16: Setprojectormalfunctioning
17: Setprojectorinoperable
18: Setdata_operable
Door Control (ControlPanel_Screen_DoorControl_Physical_Clipper_OpenNoneLight)
Changed
19 changes
stdItem
Interactions
0: Takeorder → Seatenter_zerog
1: Refill ammo → Seatexit_zerog
2: Refill grenades → Inventory_open
3: Medpen → Loot
4: Bodydrag → Place
5: Bodydrop → Open
6: Turnover → Close
7: Openinventoryui → Useconsole
8: Unrestrain → Shopidle
9: Swapoutfit → Openinnerdoor
10: Restrain → Closealldoors
11: Openlootingui → Openinnerdoorfinished
12: Consumeactor → Closeinnerdoorfinished
13: Disableweakspots → Pilotenter
14: Enableweakspots → Pilotexit
15: Lookat → Pilotdeploydashboard
16: Talk → Pilotretractdashboard
17: Order
18: Serve
Door Control (ControlPanel_Screen_DoorControl_Physical_Constellation_CargoBay)
Changed
19 changes
stdItem
Interactions
0: Keypadfail → Open
1: Enable → Close
2: Disable → Lock
3: Toggle → Override
4: Onenabled → Cycle
5: Ondisabled
6: Lockself
7: Unlockself
8: Reportlock
9: Reportunlock
10: Sync
11: Reporterror
12: Repair
13: Open
14: Close
15: Button
16: Button2
17: Button3
18: Seatenter
Door Control (ControlPanel_Screen_DoorControl_Physical_Cutter_OpenLockLight)
Changed
19 changes
stdItem
Interactions
0: Closekeyboard → Place
1: Setwindowstate_closewindow → Store
2: Touchscreen → Equiptowear
3: Exitkiosk_interaction → Openinventoryui
4: Setstate_firingrangestate_splash → Openlootingui
5: Setstate_firingrangestate_weaponselect → Carry
6: Setstate_firingrangestate_weaponlandingbasic → Drop
7: Setstate_firingrangestate_weaponlandingadvanced
8: Setstate_firingrangestate_timer
9: Setstate_firingrangestate_results
10: Setstate_firingrangestate_targetpractice
11: Setstate_currentweaponstate_none
12: Weapons/[0000]/setstate_currentweaponstate_pistol
13: Weapons/[0001]/setstate_currentweaponstate_smg
14: Weapons/[0002]/setstate_currentweaponstate_ar
15: Weapons/[0003]/setstate_currentweaponstate_shotgun
16: Weapons/[0004]/setstate_currentweaponstate_lmg
17: Weapons/[0005]/setstate_currentweaponstate_sniper
18: Setstate_challengestate_notstarted
Door Control (ControlPanel_Screen_DoorControl_Physical_DRAK_Clipper)
Changed
8 changes
stdItem
Interactions
0: Turnon → Close
1: Turnoff → Locked
2: Toggle → Open
3: Reset
4: Open
5: Close
6: Extend
7: Retract
Door Control (ControlPanel_Screen_DoorControl_Physical_DRAK_Clipper_Hatch)
Changed
15 changes
stdItem
Interactions
0: Activate → Equiptowear
1: Deactivate → Openinventoryui
2: Missileson → Openlootingui
3: Missilesoff → Carry
4: Open_shield_bay → Drop
5: Close_shield_bay → Place
6: Activate remote camera → Store
7: Onenter_damagestate_damaged
8: Onenter_damagestate_notdamaged
9: Applydamagemap_pristine
10: Applydamagemap_damaged
11: Applydamagemap_repaired
12: Pickup
13: Place
14: Use_lever
Door Control (ControlPanel_Screen_DoorControl_Physical_DRAK_OpenNoneNone)
Changed
19 changes
stdItem
Interactions
0: Carry → Locktrigger
1: Drop → Unlocktrigger
2: Place → Lockself
3: Store → Unlockself
4: Equiptowear → Openrequest
5: Closerequest
6: Closetrigger
7: Closeself
8: Allowclose
9: Gate_close
10: Set_pressurenormalized
11: Set_pressuredifferential
12: Setstate_powered
13: Setstate_unpowered
14: Setstate_blocked
15: Setstate_unblocked
16: Setstate_noaccess
17: Setstate_access
18: Pressurecycle
Door Control (ControlPanel_Screen_DoorControl_Physical_GLSN_Shiv_Ramp_Int)
Changed
19 changes
stdItem
Interactions
0: Commstap → Canopyopen
1: Lookat → Canopyclose
2: Talk → Seatenterladder
3: Order → Seatexitladder
4: Serve → Seatenterzerog
5: Takeorder → Seatexitzerog
6: Refill ammo → Seatenterladderoneway
7: Refill grenades → Seatexitladderoneway
8: Medpen → Entrance_open
9: Bodydrag → Entrance_close
10: Bodydrop → Diagnostics_open
11: Turnover → Diagnostics_close
12: Openinventoryui → Cooler_r_open
13: Unrestrain → Cooler_r_close
14: Swapoutfit → Cooler_l_open
15: Restrain → Cooler_l_close
16: Openlootingui → Jumpdrive_open
17: Consumeactor → Jumpdrive_close
18: Fuelport_open
Door Control (ControlPanel_Screen_DoorControl_Physical_MISC_Button)
Changed
18 changes
stdItem
Interactions
0: Stage1 → Openinventoryui
1: Stage2 → Search
2: Win → Loot
3: Lose
4: Leaderboard
5: Open
6: Close
7: Stop
8: Start
9: Seatenter
10: Seatexit
11: Carry
12: Place
13: Drop
14: Stow
15: Inspect
16: Sit
17: Exit
Door Control (ControlPanel_Screen_DoorControl_Physical_Paladin)
Changed
16 changes
stdItem
Interactions
0: Release → Bespokeplace
1: Open → Refill extinguisher
2: Close → Riderenter
3: Hiddenrelease → Riderexit
4: Carry → Activate
5: Drop
6: Place
7: Store
8: Equip
9: Openexternalinventory
10: Opentopsub
11: Closetopsub
12: Openbottomsub
13: Closebottomsub
14: Callelevator
15: Opentrigger
Door Control (ControlPanel_Screen_DoorControl_Physical_Prowler_Utility)
Changed
7 changes
stdItem
Interactions
0: Override → Place
1: Use_lever → Store
2: Open → Equiptowear
3: Close → Openinventoryui
4: Openlootingui
5: Carry
6: Drop
Door Control (ControlPanel_Screen_DoorControl_Physical_Paladin_OpenLockLight)
Changed
7 changes
stdItem
Interactions
1: Open → Locked
2: Turn on → Open
3: Turn off → Lock
4: Extend → Loot
5: Retract → Openinventoryui
6: Play
7: Idle
Door Control (ControlPanel_Screen_DoorControl_Physical_Retaliator_Door_Screen)
Changed
18 changes
stdItem
Interactions
0: Lock → Repair
1: Unlock → Seatenter
2: Disablechipinteractions → Seatexit
3: Insert → Set_operable
4: Set_inoperable
5: Activate remote camera
6: Ascend
7: Descend
8: Elevatorarrived
9: Pickup
10: Place
11: Use_lever
12: Override
13: Activate
14: Carrylowered
15: Drop
16: Inspect
17: Store
Door Control (ControlPanel_Screen_DoorControl_Physical_Retaliator_RearCargo_Lift)
Changed
18 changes
stdItem
Interactions
0: Unrestrain → On
1: Swapoutfit → Off
2: Restrain → Seatenter
3: Openlootingui → Seatexit
4: Consumeactor → Keypadsuccess
5: Invitetoparty → Open
6: Addtocontacts → Close
7: Explode → Onunlocked
8: Onexploded → Lockeddisplay
9: Unlock → Unlocktrigger
10: Lock → Requestdescent
11: Insert → Elevatorarrived
12: Eject → Place_fuse
13: Abort
14: Logoutrequest
15: Wiperecord
16: Registerplayer
17: Resetrequest
Door Control (ControlPanel_Screen_DoorControl_Physical_Retaliator_RearCargo_Lift_Interior)
Changed
19 changes
stdItem
Interactions
0: Inspect → Closerequest
1: Place → Closetrigger
2: Swapammomag → Closeself
3: Carry → Allowclose
4: Equiptosuit → Gate_close
5: Offhandequiptosuit → Set_pressurenormalized
6: Store → Set_pressuredifferential
7: Offhandstore → Setstate_powered
8: Drop → Setstate_unpowered
9: Setstate_blocked
10: Setstate_unblocked
11: Setstate_noaccess
12: Setstate_access
13: Pressurecycle
14: Pressurecyclecomplete
15: Set_airlockconnected
16: Open
17: Close
18: Lock
Door Control (ControlPanel_Screen_DoorControl_Physical_RSI_Com_Handle)
Changed
17 changes
stdItem
Interactions
0: Ejectcard → Drop
1: Hack → Place
2: Debug_bypasshacksucceed → Store
3: Debug_bypasshackfail → Equiptowear
4: Debug_resethack → Openinventoryui
5: Onhacksucceed_notshown → Openlootingui
6: Onhackfailed_notshown → Carry
7: Onhackreset_notshown
8: Open
9: Close
10: Insertcard_enable
11: Insertcard_disable
12: Enable
13: Disable
14: Toggle
15: Onenabled
16: Ondisabled
Door Control (ControlPanel_Screen_DoorControl_Physical_RSI_Com_Handle_Parent)
Changed
19 changes
stdItem
Interactions
0: Openinventoryui → Storage_panel_close
1: Unrestrain → Fuel_panel_open
2: Swapoutfit → Fuel_panel_close
3: Restrain → Relay_panel_open
4: Openlootingui → Relay_panel_close
5: Consumeactor → Openinventoryui
6: Commstap → Openlootingui
7: Lookat → Open
8: Talk → Close
9: Order → Lock
10: Serve → Override
11: Takeorder → Stepthrough
12: Refill ammo → Toggle
13: Refill grenades → Unlock
14: Medpen → Overrideclose
15: Bodydrag → Opencomplete
16: Bodydrop → Closecomplete
17: Turnover → Opentrigger
18: Openself
Door Control (ControlPanel_Screen_DoorControl_Physical_RSI_Lynx)
Changed
7 changes
stdItem
Interactions
0: Close → Openlootingui
1: Openlootingui → Carry
2: Carry → Drop
3: Drop → Place
4: Open → Store
5: Onunlocked → Equiptowear
6: Openinventoryui
Door Control (ControlPanel_Screen_DoorControl_Physical_RSI_Modular_Corridor)
Changed
10 changes
stdItem
Interactions
0: Ejectcargobox → Equiptowear
1: Conveyorreset → Openinventoryui
2: Onconveyordeployed → Openlootingui
3: Onconveyorretracted → Carry
4: Resourcetobusy → Drop
5: Resourcetoidle → Place
6: Cargodeploy → Store
7: Cargoretract
8: Dispenseropen
9: Dispenserclose