Version Changelog
Items
+446
~6562
-0
Vehicles
+11
~23
-0
Blueprints
+11
~4
-0
Missions
+33
~1480
-0
Locations
+63
~0
-0
Novikov "Ascension" Backpack
(clda_env_heavy_backpack_01_iae2023_01)
Changed
7 changes
stdItem
Interactions
0:
Holster
→
Pick up
1:
Offhandholster
→
Medpen
2:
Store
→
Refill grenades
3:
Offhandstore
→
Swap outfit
4:
Drop
→
Seatenter
5:
Carrylowered
→
Seatexit
6:
Inspect
→
Activate remote camera
Novikov Backpack Crush
(clda_env_heavy_backpack_01_03_01)
Changed
7 changes
stdItem
Interactions
0:
Unlockself
→
Unlock
1:
Openrequest
→
Overrideclose
2:
Closerequest
→
Opencomplete
3:
Closetrigger
→
Closecomplete
4:
Closeself
→
Opentrigger
5:
Allowclose
→
Openself
6:
Gate_close
→
Allowopen
Pembroke Backpack RSI Edition (Modified)
(clda_utility_heavy_backpack_02_9tails_01)
Changed
7 changes
stdItem
Interactions
0:
Customize
→
Unlocktrigger
1:
Bespokeplace
→
Lockself
2:
Holdready
→
Unlockself
3:
Holster
→
Openrequest
4:
Offhandholster
→
Lockeddisplay
5:
Store
→
Closetrigger
6:
Offhandstore
→
Closeself
Pembroke Helmet RSI Graphite Edition
(clda_utility_heavy_helmet_02_01_12)
Changed
6 changes
stdItem
Interactions
0:
Drop
→
Equiptowear
1:
Inspect
→
Carry
2:
Place
→
Drop
3:
Store
→
Place
4:
Offhandstore
→
Store
5:
Carry
Stirling Exploration Helmet ASD Edition
(clda_utility_heavy_helmet_05_01_01_ASD)
Changed
7 changes
stdItem
Interactions
0:
Weapons_off
→
Convergencerange_setshort
1:
Countermeasures_fire
→
Powersafety_on
2:
Headlights_on
→
Powersafety_off
3:
Headlights_off
→
Countermeasures_chaff
4:
Vtol_setactive
→
Countermeasures_flare
5:
Vtol_setinactive
→
Countermeasures_fire
6:
Proximityassist_setactive
→
Markhostile
Stirling Exploration Helmet Olympian Edition
(clda_utility_heavy_helmet_05_03_01)
Changed
4 changes
stdItem
Interactions
2:
Inspect
→
Place
3:
Place
→
Store
4:
Store
→
Equiptowear
5:
Offhandstore
Stirling Hazard Helmet
(clda_utility_heavy_helmet_06_01_01)
Changed
7 changes
stdItem
Interactions
0:
Selfdestruct_disengage
→
Weapons_off
1:
Hailtarget_start
→
Transponder_on
2:
Hailtarget_stop
→
Transponder_off
3:
Sensors_on
→
Suppression_on
4:
Sensors_off
→
Suppression_off
5:
Scan_enable
→
Screens_on
6:
Scan_disable
→
Screens_off
Pembroke Exploration Suit RSI Graphite Edition
(clda_utility_heavy_suit_02_01_12)
Changed
15 changes
stdItem
Ports
17
Types
0:
FPS_Consumable.Medium
→
FPS_Consumable
1:
FPS_Consumable.Large
2:
FPS_Deployable.Medium
CompatibleTypes
0
SubTypes
#0:
Medium
#1:
Large
1
Type:
FPS_Deployable
SubTypes
#0:
Medium
21
Types
0:
FPS_Consumable.Magazine
→
FPS_Consumable
1:
FPS_Consumable.Rocket
CompatibleTypes
0
SubTypes
#0:
Magazine
#1:
Rocket
Interactions
0:
Inspect
→
Reset
1:
Place
→
Onopeningcompleted
2:
Chakmafirstselecttake
→
Requestascent
3:
Chakmatake
→
Elevatorarrived
4:
Customize
→
Idle_stare
5:
Bespokeplace
→
Open
6:
Holdready
→
Close
Stirling Exploration Suit ASD Edition
(clda_utility_heavy_suit_04_01_01_ASD)
Changed
15 changes
stdItem
Ports
17
Types
0:
FPS_Consumable.Medium
→
FPS_Consumable
1:
FPS_Consumable.Large
2:
FPS_Deployable.Medium
CompatibleTypes
0
SubTypes
#0:
Medium
#1:
Large
1
Type:
FPS_Deployable
SubTypes
#0:
Medium
21
Types
0:
FPS_Consumable.Magazine
→
FPS_Consumable
1:
FPS_Consumable.Rocket
CompatibleTypes
0
SubTypes
#0:
Magazine
#1:
Rocket
Interactions
0:
Toggle
→
Setstate_noaccess
1:
Unlock
→
Setstate_access
2:
Overrideclose
→
Pressurecycle
3:
Opencomplete
→
Pressurecyclecomplete
4:
Closecomplete
→
Set_airlockconnected
5:
Opentrigger
→
Open
6:
Openself
→
Close
C.O. Mustang Gamma
(CNOU_Mustang_Gamma_PU_AI_CIV)
Changed
2 changes
stdItem
Interactions
0:
Store
→
Unlock
1:
Carry
→
Openfinished
C.O. Mustang Gamma
(CNOU_Mustang_Gamma_PU_AI_CRIM)
Changed
2 changes
stdItem
Interactions
0:
Inspect
→
Toggle
1:
Place
→
Lock
C.O. Nomad
(CNOU_Nomad_PU_AI_CIV)
Changed
2 changes
stdItem
Interactions
0:
Inspect
→
Serve
1:
Place
→
Takeorder
C.O. Nomad
(CNOU_Nomad_PU_AI_CIV_DEF)
Changed
2 changes
stdItem
Interactions
0:
Store
→
Setstate_access
1:
Equiptowear
→
Pressurecycle
<= PLACEHOLDER =>
(Collector_SCItem_SeatAccess_ATC)
Changed
2 changes
stdItem
Interactions
0:
Serve
→
Place
1:
Takeorder
→
Store
Door Control
(ControlPanel_Screen_DoorControl_16x9_Elevator_UpDown_AEGS_LongRange)
Changed
19 changes
stdItem
Interactions
0:
Override
→
Place
1:
Stepthrough
→
Store
2:
Toggle
→
Equiptowear
3:
Unlock
→
Openinventoryui
4:
Overrideclose
→
Openlootingui
5:
Opencomplete
→
Carry
6:
Closecomplete
→
Drop
7:
Opentrigger
8:
Openself
9:
Allowopen
10:
Locktrigger
11:
Unlocktrigger
12:
Lockself
13:
Unlockself
14:
Openrequest
15:
Closerequest
16:
Closetrigger
17:
Closeself
18:
Allowclose
Door Control
(ControlPanel_Screen_DoorControl_1x1_3D)
Changed
19 changes
stdItem
Interactions
0:
Ladderopen
→
Inspect
1:
Ladderclose
→
Place
2:
Canopyopen
→
Swapammomag
3:
Canopyclose
→
Carry
4:
Seatenterladder
→
Drop
5:
Seatexitladder
→
Store
6:
Seatenterzerog
→
Equip
7:
Seatexitzerog
→
Openexternalinventory
8:
Inventory_open
→
Prepare
9:
Inventory_close
→
Selection
10:
Avionics_open
→
Payment
11:
Avionics_close
→
Vending
12:
Fuelport_open
→
Vendcomplete
13:
Fuelport_close
→
Error
14:
Panel_right_open
→
Stealcomplete
15:
Panel_right_close
→
Door_open
16:
Panel_left_open
→
Door_close
17:
Panel_left_close
→
Dispenser_up
18:
Loot
Door Control
(ControlPanel_Screen_DoorControl_1x1_3D_Gama_Railen_Basic_Storage)
Changed
19 changes
stdItem
Interactions
0:
Setstate_access
→
Openlootingui
1:
Pressurecycle
→
Carry
2:
Pressurecyclecomplete
→
Drop
3:
Set_airlockconnected
→
Place
4:
Open
→
Store
5:
Close
→
Equiptowear
6:
Lock
→
Openinventoryui
7:
Override
8:
Stepthrough
9:
Toggle
10:
Unlock
11:
Overrideclose
12:
Opencomplete
13:
Closecomplete
14:
Opentrigger
15:
Openself
16:
Allowopen
17:
Locktrigger
18:
Unlocktrigger
Door Control
(ControlPanel_Screen_DoorControl_1x1_3D_Gama_Tyilui_Basic_Ext_RearDoor)
Changed
19 changes
stdItem
Interactions
0:
Open
→
Place
1:
Close
→
Store
2:
Lock
→
Equiptowear
3:
Override
→
Openinventoryui
4:
Stepthrough
→
Openlootingui
5:
Toggle
→
Carry
6:
Unlock
→
Drop
7:
Overrideclose
8:
Opencomplete
9:
Closecomplete
10:
Opentrigger
11:
Openself
12:
Allowopen
13:
Locktrigger
14:
Unlocktrigger
15:
Lockself
16:
Unlockself
17:
Openrequest
18:
Closerequest
Door Control
(ControlPanel_Screen_DoorControl_1x1_3D_VNCL_Stinger_Basic)
Changed
19 changes
stdItem
Interactions
0:
Setaimassist
→
Toggle
1:
Setstaggeredfire
→
Unlock
2:
Setsynchronousfire
→
Overrideclose
3:
Fireweapongroup1
→
Opencomplete
4:
Fireweapongroup2
→
Closecomplete
5:
Enableweapons
→
Opentrigger
6:
Disableweapons
→
Openself
7:
Setlagpips
→
Allowopen
8:
Setleadpips
→
Locktrigger
9:
Setgimballock
→
Unlocktrigger
10:
Setfreegimbal
→
Lockself
11:
Enter
→
Unlockself
12:
Exit
→
Openrequest
13:
Rummage
→
Closerequest
14:
Closetrigger
15:
Place
16:
Allowclose
17:
Gate_close
18:
Set_pressurenormalized
Door Control
(ControlPanel_Screen_DoorControl_400i_Garage_Ext)
Changed
19 changes
stdItem
Interactions
0:
Carrylowered
→
Cooler_center_close
1:
Inspect
→
Power_panel_left_open
2:
Place
→
Power_panel_left_close
3:
Chakmafirstselecttake
→
Power_panel_right_open
4:
Chakmatake
→
Power_panel_right_close
5:
Customize
→
Inventory_panel_open
6:
Bespokeplace
→
Inventory_panel_close
7:
Holdready
→
Cooler_left_open
8:
Holster
→
Cooler_left_close
9:
Offhandholster
→
Cooler_right_open
10:
Store
→
Cooler_right_close
11:
Offhandstore
→
Login
12:
Drop
→
Seatenter
13:
Seatexit
14:
Canopyopen
15:
Canopyclose
16:
Seatenterground
17:
Seatexitground
18:
Seatenterzerog
Door Control
(ControlPanel_Screen_DoorControl_4x3_Elevator)
Changed
19 changes
stdItem
Interactions
0:
Panel_left_close
→
Deploylandinggear
1:
Loot
→
Retractlandinggear
2:
Openinventory
→
Burpee
3:
Setlightson
→
Cherrypick
4:
Setlightsoff
→
Legraises
5:
Setlightslow
→
Lunges
6:
Setlightsalarm
→
Mountainclimbertwist
7:
Functiondisruptedtrigger
→
Plankjacks
8:
Functionrestoredtrigger
→
Planks
9:
Disruptioncascade
10:
Restorationcascade
11:
Cascadecompleted
12:
Misfiretrigger
13:
Misfirerequest
14:
Setmisfire_none
15:
Setmisfire_trivial
16:
Setmisfire_minor
17:
Setmisfire_major
18:
Setmisfire_catastrophic
Door Control
(ControlPanel_Screen_DoorControl_9x16__Krig_Phyical_Exterior)
Changed
7 changes
stdItem
Interactions
0:
Openinventoryui
→
Carry
1:
Openlootingui
→
Drop
2:
Carry
→
Place
3:
Drop
→
Store
4:
Place
→
Equiptowear
5:
Store
6:
Equiptowear
Door Control
(ControlPanel_Screen_DoorControl_9x16_Small_AEGS)
Changed
7 changes
stdItem
Interactions
0:
Drop
→
Carry
1:
Place
→
Drop
2:
Store
→
Place
3:
Equiptowear
→
Store
4:
Openinventoryui
→
Equiptowear
5:
Openlootingui
6:
Carry
Door Control
(ControlPanel_Screen_DoorControl_9x16_Small_Exterior)
Changed
19 changes
stdItem
Interactions
0:
Shiptransformextend
→
Onclosed
1:
Shiptransformretract
→
Unlock
2:
Shiptransformcycle
→
Lock
3:
Open
→
Requestopen
4:
Close
→
Requestclose
5:
Place
→
Requestpoweron
6:
Turretenter
→
Requestpoweronandopen
7:
Turretexit
→
Requestpoweroff
8:
Requestpoweroffandclose
9:
Requestpoweronandunlock
10:
Requestpoweronandunlockandopen
11:
Requestpoweroffandcloseandlock
12:
Requestlock
13:
Requestunlock
14:
Requestlockandclose
15:
Requestunlockandopen
16:
Stepthrough
17:
Onlocked
18:
Onunlocked
Door Control
(ControlPanel_Screen_DoorControl_9x16_Small_Polaris)
Changed
19 changes
stdItem
Interactions
0:
Pickup
→
Stepthrough
1:
Dropoff
→
Onlocked
2:
Place
→
Onunlocked
3:
Openhatch
→
Open
4:
Closehatch
→
Close
5:
Lean
→
Onopened
6:
Onclosed
7:
Unlock
8:
Lock
9:
Requestopen
10:
Requestclose
11:
Requestpoweron
12:
Requestpoweronandopen
13:
Requestpoweroff
14:
Requestpoweroffandclose
15:
Requestpoweronandunlock
16:
Requestpoweronandunlockandopen
17:
Requestpoweroffandcloseandlock
18:
Requestlock
Door Control
(ControlPanel_Screen_DoorControl_9x16_Small_Ramp)
Changed
11 changes
stdItem
Interactions
0:
Inspect
→
Close
1:
Place
→
Toggle
2:
Store
→
Lock
3:
Offhandstore
→
Openfinished
4:
Carry
→
Closefinished
5:
Drop
→
Open
6:
Onunlocked
7:
Enable
8:
Disable
9:
Enablepowerplant
10:
Disablepowerplant
Door Control
(ControlPanel_Screen_DoorControl_9x16_Small_RedLock)
Changed
20 changes
stdItem
Interactions
0:
Setprojectormalfunctioning
→
Carry
1:
Setprojectorinoperable
→
Drop
2:
Setdata_operable
→
Place
3:
Setdata_malfunctioning
→
Store
4:
Setdata_inoperable
→
Equiptowear
5:
Setpower_normal
6:
Setpower_low
7:
Setpower_lost
8:
Setphase_00_off
9:
Setphase_01_startup
10:
Setphase_02_bios
11:
Setphase_03_idle
12:
Setphase_04_engaged
13:
Setphase_05_shutdown
14:
Setpairing
15:
Setpairingcomplete
16:
Cycle
17:
Oncyclecompleted
18:
Reset
19:
Purchase
Door Control
(ControlPanel_Screen_DoorControl_9x16_Small_RSI_Aurora_Mk2_Interior_Airlock)
Changed
7 changes
stdItem
Interactions
0:
Carry
→
Store
1:
Drop
→
Offhandstore
2:
Place
→
Equip
3:
Store
→
Inspect
4:
Equiptowear
→
Carry
5:
Openinventoryui
→
Drop
6:
Openlootingui
→
Place
Door Control
(ControlPanel_Screen_DoorControl_9x16_Small_RSI_Zeus_Airlock)
Changed
18 changes
stdItem
Interactions
0:
Offhandstore
→
Seatexit
1:
Drop
→
Activate remote camera
2:
Carrylowered
→
Turret_gyro_mode
3:
Inspect
→
Seatenter
4:
Place
→
Open
5:
Chakmafirstselecttake
→
Close
6:
Chakmatake
→
Startfire
7:
Customize
→
Stopfire
8:
Bespokeplace
→
Setlighton
9:
Holdready
→
Setlightoff
10:
Holster
→
Togglelight
11:
Offhandholster
→
Pickup
12:
Store
→
Place
13:
Ladderopen
14:
Ladderclose
15:
Canopyopen
16:
Canopyclose
17:
Seatenterladder
Door Control
(ControlPanel_Screen_DoorControl_9x16_Small_Scanner_Backside)
Changed
11 changes
stdItem
Interactions
0:
Closedoor1
→
Store
1:
Closedoor2
→
Equiptowear
2:
Cycle
→
Carry
3:
Opendoor1
→
Drop
4:
Opendoor2
→
Place
5:
Cycledoor1
6:
Cycledoor2
7:
Seatenter
8:
Seatexit
9:
Grip
10:
Release
Door Control
(ControlPanel_Screen_DoorControl_Hull_C_FrontLiftUpDown)
Changed
19 changes
stdItem
Interactions
0:
Chakmafirstselecttake
→
Seatenter_zerog
1:
Chakmatake
→
Seatexit_zerog
2:
Customize
→
Screendeploy
3:
Bespokeplace
→
Screenretract
4:
Holdready
→
Opencowling
5:
Holster
→
Closecowling
6:
Offhandholster
→
Openwindshield
7:
Store
→
Closewindshield
8:
Offhandstore
→
Opennacelle
9:
Drop
→
Closenacelle
10:
Carrylowered
→
Sit_
11:
Inspect
→
Sit_
12:
Place
→
Sit_
13:
Sit_
14:
Sit_
15:
Sit_
16:
Sit_
17:
Sit_
18:
Sit_
Door Control
(ControlPanel_Screen_DoorControl_M80_Cargo)
Changed
19 changes
stdItem
Interactions
0:
Setphase_02_bios
→
Equiptowear
1:
Setphase_03_idle
→
Carry
2:
Setphase_04_engaged
→
Drop
3:
Setphase_05_shutdown
→
Place
4:
Setpairing
→
Store
5:
Setpairingcomplete
6:
Purchase
7:
Select_01
8:
Select_02
9:
Select_03
10:
Vvvv_pe_interactions_vvvv
11:
Setinteractionoperable
12:
Setinteractioninoperable
13:
Failedinteraction
14:
Setinteractionmalfunctioning
15:
Setprojectoroperable
16:
Setprojectormalfunctioning
17:
Setprojectorinoperable
18:
Setdata_operable
Door Control
(ControlPanel_Screen_DoorControl_Physical_Clipper_OpenNoneLight)
Changed
19 changes
stdItem
Interactions
0:
Takeorder
→
Seatenter_zerog
1:
Refill ammo
→
Seatexit_zerog
2:
Refill grenades
→
Inventory_open
3:
Medpen
→
Loot
4:
Bodydrag
→
Place
5:
Bodydrop
→
Open
6:
Turnover
→
Close
7:
Openinventoryui
→
Useconsole
8:
Unrestrain
→
Shopidle
9:
Swapoutfit
→
Openinnerdoor
10:
Restrain
→
Closealldoors
11:
Openlootingui
→
Openinnerdoorfinished
12:
Consumeactor
→
Closeinnerdoorfinished
13:
Disableweakspots
→
Pilotenter
14:
Enableweakspots
→
Pilotexit
15:
Lookat
→
Pilotdeploydashboard
16:
Talk
→
Pilotretractdashboard
17:
Order
18:
Serve
Door Control
(ControlPanel_Screen_DoorControl_Physical_Constellation_CargoBay)
Changed
19 changes
stdItem
Interactions
0:
Keypadfail
→
Open
1:
Enable
→
Close
2:
Disable
→
Lock
3:
Toggle
→
Override
4:
Onenabled
→
Cycle
5:
Ondisabled
6:
Lockself
7:
Unlockself
8:
Reportlock
9:
Reportunlock
10:
Sync
11:
Reporterror
12:
Repair
13:
Open
14:
Close
15:
Button
16:
Button2
17:
Button3
18:
Seatenter
Door Control
(ControlPanel_Screen_DoorControl_Physical_Cutter_OpenLockLight)
Changed
19 changes
stdItem
Interactions
0:
Closekeyboard
→
Place
1:
Setwindowstate_closewindow
→
Store
2:
Touchscreen
→
Equiptowear
3:
Exitkiosk_interaction
→
Openinventoryui
4:
Setstate_firingrangestate_splash
→
Openlootingui
5:
Setstate_firingrangestate_weaponselect
→
Carry
6:
Setstate_firingrangestate_weaponlandingbasic
→
Drop
7:
Setstate_firingrangestate_weaponlandingadvanced
8:
Setstate_firingrangestate_timer
9:
Setstate_firingrangestate_results
10:
Setstate_firingrangestate_targetpractice
11:
Setstate_currentweaponstate_none
12:
Weapons/[0000]/setstate_currentweaponstate_pistol
13:
Weapons/[0001]/setstate_currentweaponstate_smg
14:
Weapons/[0002]/setstate_currentweaponstate_ar
15:
Weapons/[0003]/setstate_currentweaponstate_shotgun
16:
Weapons/[0004]/setstate_currentweaponstate_lmg
17:
Weapons/[0005]/setstate_currentweaponstate_sniper
18:
Setstate_challengestate_notstarted
Door Control
(ControlPanel_Screen_DoorControl_Physical_DRAK_Clipper)
Changed
8 changes
stdItem
Interactions
0:
Turnon
→
Close
1:
Turnoff
→
Locked
2:
Toggle
→
Open
3:
Reset
4:
Open
5:
Close
6:
Extend
7:
Retract
Door Control
(ControlPanel_Screen_DoorControl_Physical_DRAK_Clipper_Hatch)
Changed
15 changes
stdItem
Interactions
0:
Activate
→
Equiptowear
1:
Deactivate
→
Openinventoryui
2:
Missileson
→
Openlootingui
3:
Missilesoff
→
Carry
4:
Open_shield_bay
→
Drop
5:
Close_shield_bay
→
Place
6:
Activate remote camera
→
Store
7:
Onenter_damagestate_damaged
8:
Onenter_damagestate_notdamaged
9:
Applydamagemap_pristine
10:
Applydamagemap_damaged
11:
Applydamagemap_repaired
12:
Pickup
13:
Place
14:
Use_lever
Door Control
(ControlPanel_Screen_DoorControl_Physical_DRAK_OpenNoneNone)
Changed
19 changes
stdItem
Interactions
0:
Carry
→
Locktrigger
1:
Drop
→
Unlocktrigger
2:
Place
→
Lockself
3:
Store
→
Unlockself
4:
Equiptowear
→
Openrequest
5:
Closerequest
6:
Closetrigger
7:
Closeself
8:
Allowclose
9:
Gate_close
10:
Set_pressurenormalized
11:
Set_pressuredifferential
12:
Setstate_powered
13:
Setstate_unpowered
14:
Setstate_blocked
15:
Setstate_unblocked
16:
Setstate_noaccess
17:
Setstate_access
18:
Pressurecycle
Door Control
(ControlPanel_Screen_DoorControl_Physical_GLSN_Shiv_Ramp_Int)
Changed
19 changes
stdItem
Interactions
0:
Commstap
→
Canopyopen
1:
Lookat
→
Canopyclose
2:
Talk
→
Seatenterladder
3:
Order
→
Seatexitladder
4:
Serve
→
Seatenterzerog
5:
Takeorder
→
Seatexitzerog
6:
Refill ammo
→
Seatenterladderoneway
7:
Refill grenades
→
Seatexitladderoneway
8:
Medpen
→
Entrance_open
9:
Bodydrag
→
Entrance_close
10:
Bodydrop
→
Diagnostics_open
11:
Turnover
→
Diagnostics_close
12:
Openinventoryui
→
Cooler_r_open
13:
Unrestrain
→
Cooler_r_close
14:
Swapoutfit
→
Cooler_l_open
15:
Restrain
→
Cooler_l_close
16:
Openlootingui
→
Jumpdrive_open
17:
Consumeactor
→
Jumpdrive_close
18:
Fuelport_open
Door Control
(ControlPanel_Screen_DoorControl_Physical_MISC_Button)
Changed
18 changes
stdItem
Interactions
0:
Stage1
→
Openinventoryui
1:
Stage2
→
Search
2:
Win
→
Loot
3:
Lose
4:
Leaderboard
5:
Open
6:
Close
7:
Stop
8:
Start
9:
Seatenter
10:
Seatexit
11:
Carry
12:
Place
13:
Drop
14:
Stow
15:
Inspect
16:
Sit
17:
Exit
Door Control
(ControlPanel_Screen_DoorControl_Physical_Paladin)
Changed
16 changes
stdItem
Interactions
0:
Release
→
Bespokeplace
1:
Open
→
Refill extinguisher
2:
Close
→
Riderenter
3:
Hiddenrelease
→
Riderexit
4:
Carry
→
Activate
5:
Drop
6:
Place
7:
Store
8:
Equip
9:
Openexternalinventory
10:
Opentopsub
11:
Closetopsub
12:
Openbottomsub
13:
Closebottomsub
14:
Callelevator
15:
Opentrigger
Door Control
(ControlPanel_Screen_DoorControl_Physical_Prowler_Utility)
Changed
7 changes
stdItem
Interactions
0:
Override
→
Place
1:
Use_lever
→
Store
2:
Open
→
Equiptowear
3:
Close
→
Openinventoryui
4:
Openlootingui
5:
Carry
6:
Drop
Door Control
(ControlPanel_Screen_DoorControl_Physical_Paladin_OpenLockLight)
Changed
7 changes
stdItem
Interactions
1:
Open
→
Locked
2:
Turn on
→
Open
3:
Turn off
→
Lock
4:
Extend
→
Loot
5:
Retract
→
Openinventoryui
6:
Play
7:
Idle
Door Control
(ControlPanel_Screen_DoorControl_Physical_Retaliator_Door_Screen)
Changed
18 changes
stdItem
Interactions
0:
Lock
→
Repair
1:
Unlock
→
Seatenter
2:
Disablechipinteractions
→
Seatexit
3:
Insert
→
Set_operable
4:
Set_inoperable
5:
Activate remote camera
6:
Ascend
7:
Descend
8:
Elevatorarrived
9:
Pickup
10:
Place
11:
Use_lever
12:
Override
13:
Activate
14:
Carrylowered
15:
Drop
16:
Inspect
17:
Store
Door Control
(ControlPanel_Screen_DoorControl_Physical_Retaliator_RearCargo_Lift)
Changed
18 changes
stdItem
Interactions
0:
Unrestrain
→
On
1:
Swapoutfit
→
Off
2:
Restrain
→
Seatenter
3:
Openlootingui
→
Seatexit
4:
Consumeactor
→
Keypadsuccess
5:
Invitetoparty
→
Open
6:
Addtocontacts
→
Close
7:
Explode
→
Onunlocked
8:
Onexploded
→
Lockeddisplay
9:
Unlock
→
Unlocktrigger
10:
Lock
→
Requestdescent
11:
Insert
→
Elevatorarrived
12:
Eject
→
Place_fuse
13:
Abort
14:
Logoutrequest
15:
Wiperecord
16:
Registerplayer
17:
Resetrequest
Door Control
(ControlPanel_Screen_DoorControl_Physical_Retaliator_RearCargo_Lift_Interior)
Changed
19 changes
stdItem
Interactions
0:
Inspect
→
Closerequest
1:
Place
→
Closetrigger
2:
Swapammomag
→
Closeself
3:
Carry
→
Allowclose
4:
Equiptosuit
→
Gate_close
5:
Offhandequiptosuit
→
Set_pressurenormalized
6:
Store
→
Set_pressuredifferential
7:
Offhandstore
→
Setstate_powered
8:
Drop
→
Setstate_unpowered
9:
Setstate_blocked
10:
Setstate_unblocked
11:
Setstate_noaccess
12:
Setstate_access
13:
Pressurecycle
14:
Pressurecyclecomplete
15:
Set_airlockconnected
16:
Open
17:
Close
18:
Lock
Door Control
(ControlPanel_Screen_DoorControl_Physical_RSI_Com_Handle)
Changed
17 changes
stdItem
Interactions
0:
Ejectcard
→
Drop
1:
Hack
→
Place
2:
Debug_bypasshacksucceed
→
Store
3:
Debug_bypasshackfail
→
Equiptowear
4:
Debug_resethack
→
Openinventoryui
5:
Onhacksucceed_notshown
→
Openlootingui
6:
Onhackfailed_notshown
→
Carry
7:
Onhackreset_notshown
8:
Open
9:
Close
10:
Insertcard_enable
11:
Insertcard_disable
12:
Enable
13:
Disable
14:
Toggle
15:
Onenabled
16:
Ondisabled
Door Control
(ControlPanel_Screen_DoorControl_Physical_RSI_Com_Handle_Parent)
Changed
19 changes
stdItem
Interactions
0:
Openinventoryui
→
Storage_panel_close
1:
Unrestrain
→
Fuel_panel_open
2:
Swapoutfit
→
Fuel_panel_close
3:
Restrain
→
Relay_panel_open
4:
Openlootingui
→
Relay_panel_close
5:
Consumeactor
→
Openinventoryui
6:
Commstap
→
Openlootingui
7:
Lookat
→
Open
8:
Talk
→
Close
9:
Order
→
Lock
10:
Serve
→
Override
11:
Takeorder
→
Stepthrough
12:
Refill ammo
→
Toggle
13:
Refill grenades
→
Unlock
14:
Medpen
→
Overrideclose
15:
Bodydrag
→
Opencomplete
16:
Bodydrop
→
Closecomplete
17:
Turnover
→
Opentrigger
18:
Openself
Door Control
(ControlPanel_Screen_DoorControl_Physical_RSI_Lynx)
Changed
7 changes
stdItem
Interactions
0:
Close
→
Openlootingui
1:
Openlootingui
→
Carry
2:
Carry
→
Drop
3:
Drop
→
Place
4:
Open
→
Store
5:
Onunlocked
→
Equiptowear
6:
Openinventoryui
Door Control
(ControlPanel_Screen_DoorControl_Physical_RSI_Modular_Corridor)
Changed
10 changes
stdItem
Interactions
0:
Ejectcargobox
→
Equiptowear
1:
Conveyorreset
→
Openinventoryui
2:
Onconveyordeployed
→
Openlootingui
3:
Onconveyorretracted
→
Carry
4:
Resourcetobusy
→
Drop
5:
Resourcetoidle
→
Place
6:
Cargodeploy
→
Store
7:
Cargoretract
8:
Dispenseropen
9:
Dispenserclose