Version Changelog

4.10.1-LIVE.12660092
4.10.1-LIVE.12660092 4.10.2-LIVE.12881860 · Oct 9, 2026
4.10.3-LIVE.13165946
Origin Black Bishop (ORI_game_chess_1_bishop_b)
Changed
5 changes
stdItem
Interactions
0: Disablecruise → Carrylowered
1: Enablevtol → Inspect
2: Disablevtol → Place
3: Enableproximityassist → Consume
4: Disableproximityassist → Holdready
Origin White Pawn (ORI_game_chess_1_pawn_a)
Changed
5 changes
stdItem
Interactions
0: Engineoff → Retractcomplete
1: Enabledecoupled → Deploytrigger
2: Disabledecoupled → Retracttrigger
3: Enablegsafe → Deployrequest
4: Disablegsafe → Retractrequest
Origin 125a (ORIG_125a_PU_AI_CIV)
Changed
2 changes
stdItem
Interactions
0: Carry → Order
1: Drop → Serve
Door Control (ORIG_300i_CargoBay_Rear)
Changed
18 changes
stdItem
Interactions
0: Seatexit → Disablevtol
1: Carry → Enableproximityassist
2: Drop → Disableproximityassist
3: Place → Engineon
4: Store → Engineoff
5: Equip → Enabledecoupled
6: Activate remote camera → Disabledecoupled
7: Sit → Enablegsafe
8: Exit → Disablegsafe
9: Open → Enableesp
10: Close → Disableesp
11: Open → Enablecruise
12: Close → Disablecruise
13: Turn on → Enablevtol
14: Turn off
15: Accesscargogrid
16: Opened
17: Lock
Origin 300i (ORIG_300i_PU_AI_CIV)
Changed
2 changes
stdItem
Interactions
0: Carry → Swapoutfit
1: Drop → Restrain
Origin 300i (ORIG_300i_PU_AI_CRIM)
Changed
2 changes
stdItem
Interactions
0: Place → Openinventoryui
1: Store → Unrestrain
Origin 300i (ORIG_300i_Unmanned_Restoration)
Changed
2 changes
stdItem
Interactions
0: Store → Invitetoparty
1: Carry → Addtocontacts
Origin 300i (ORIG_300i_Unmanned_Salvage)
Changed
2 changes
stdItem
Interactions
0: Drop → Explode
1: Inspect → Onexploded
Origin 315p (ORIG_315p_Unmanned_Salvage)
Changed
2 changes
stdItem
Interactions
0: Drop → Bodydrop
1: Inspect → Turnover
Origin 325a (ORIG_325a_PU_AI_CIV)
Changed
2 changes
stdItem
Interactions
0: Turn on → Consumeactor
1: Turn off → Lookat
Origin 325a (ORIG_325a_PU_AI_MTS)
Changed
2 changes
stdItem
Interactions
0: Inspect → Serve
1: Place → Takeorder
Origin 325a (ORIG_325a_Unmanned_Salvage)
Changed
2 changes
stdItem
Interactions
0: Turn off → Restrain
1: Store → Openlootingui
Origin 325a (ORIG_325a_PU_AI_CRIM)
Changed
2 changes
stdItem
Interactions
0: Carry → Talk
1: Drop → Order
Origin 350r (ORIG_350r_PU_AI_CIV)
Changed
2 changes
stdItem
Interactions
0: Store → Unrestrain
1: Turn on → Swapoutfit
Origin 350r (ORIG_350r_PU_AI_CRIM)
Changed
2 changes
stdItem
Interactions
0: Inspect → Turnover
1: Place → Openinventoryui
Origin 350r (ORIG_350r_Unmanned_Salvage)
Changed
2 changes
stdItem
Interactions
0: Carry → Bodydrag
1: Drop → Bodydrop
Door Control (ORIG_400i_Entrance_Ramp)
Changed
29 changes
stdItem
Interactions
0: Vtol_setactive → Syncclose
1: Vtol_setinactive → Synclock
2: Proximityassist_setactive → Syncunlock
3: Proximityassist_setinactive → Turret_fire_mode
4: Flighthud_invalid → Turret_gyro_mode
5: Scanninghud_invalid → Turret_sensitivity_increase
6: Comms_acceptcall → Turret_sensitivity_decrease
7: Comms_declinecall → Turret_sensitivity_reset
8: Subtarget_cycle → Enable
9: Carry → Disable
10: Drop → Spawnai
11: Place → Onaispawned
12: Store → Opendoor
13: Equip → Closedoor
14: Openexternalinventory → Openingdoor
15: Closingdoor
16: Reset
17: Spawnmineable
18: Reacttoblast
19: Applydamagemap
20: Onstaterepaired
21: Onstatedamaged
22: Sharedinteractiondamaged
23: Sharedinteractionrepaired
24: Carry
25: Drop
26: Inspect
27: Place
28: Equip
Origin 400i (ORIG_400i_PU_AI_CIV)
Changed
2 changes
stdItem
Interactions
0: Inspect → Swapoutfit
1: Place → Restrain
Origin 400i (ORIG_400i_PU_AI_CIV_DEF)
Changed
2 changes
stdItem
Interactions
0: Drop → Toggle
1: Place → Unlock
Origin 400i (ORIG_400i_PU_AI_CRIM)
Changed
2 changes
stdItem
Interactions
0: Store → Bodydrop
1: Drink → Turnover
Origin 600i (ORIG_600i_AI_Template_ShipBoarded)
Changed
2 changes
stdItem
Interactions
0: Place → Seatexitground
1: Store → Seatenterzerogleft
Origin 600i 2951 BIS (ORIG_600i_BIS2951)
Changed
2 changes
stdItem
Interactions
0: Engineoff → Carry
1: Enabledecoupled → Drop
Origin 600i Executive Edition (ORIG_600i_Executive_Edition)
Changed
2 changes
stdItem
Interactions
0: Disablegsafe → Store
1: Enableesp → Offhandstore
Origin 600i (ORIG_600i_PU_AI_CIV)
Changed
2 changes
stdItem
Interactions
0: Carry → Seatenterzerogright
1: Drop → Seatenterzerogfront
Origin 600i (ORIG_600i_PU_AI_CIV_DEF)
Changed
2 changes
stdItem
Interactions
0: Carry → Set_airlockconnected
1: Drop → Open
Origin 85X Limited (ORIG_85X_PU_AI_CRIM)
Changed
2 changes
stdItem
Interactions
0: Carry → Turnover
1: Drop → Openinventoryui
Origin 890 Jump (ORIG_890Jump_AI_CIV_ShipBoarded)
Changed
2 changes
stdItem
Interactions
0: Drop → Setstate_powered
1: Place → Setstate_unpowered
Origin 890 Jump (ORIG_890Jump_Hijacked_Pisces)
Changed
2 changes
stdItem
Interactions
0: Stow → Equiptowear
1: Dispose → Carry
Origin 890 Jump (ORIG_890Jump_PU_AI_CIV)
Changed
2 changes
stdItem
Interactions
0: Stow → Drop
1: Enter → Place
Giocoso Racing Helmet Ivory (orig_armor_medium_helmet_01_01_01)
Changed
7 changes
stdItem
Interactions
0: Opencanopy → Tray04_animationcomplete
1: Closecanopy → Column01_opentop
2: Landinggear_deploy → Column01_openbottom
3: Landinggear_retract → Column01_switchtotop
4: Coupled_setcoupled → Column01_switchtobottom
5: Coupled_setdecoupled → Column02_opentop
6: Gsafe_setactive → Column02_openbottom
Origin 350r Racing Helmet (orig_flightsuit_helmet_01_01_01)
Changed
7 changes
stdItem
Interactions
0: Close → Enablevtol
1: Open panel → Disablevtol
2: Close panel → Enableproximityassist
3: Override → Disableproximityassist
4: Pump → Engineon
5: Open → Engineoff
6: Enabledecoupled
Origin M50 Interceptor (ORIG_m50_PU_AI_CIV)
Changed
2 changes
stdItem
Interactions
0: Carry → Closetrigger
1: Drop → Closeself
Origin M50 Interceptor (ORIG_m50_PU_AI_CRIM)
Changed
2 changes
stdItem
Interactions
0: Drop → Lockself
1: Inspect → Unlockself
<= PLACEHOLDER => (orig_photo_frame_1_b)
Changed
5 changes
stdItem
Interactions
0: Lightslow → Drop
1: Lightsalarm → Place
2: Checkcredentials → Store
3: Override → Equip
4: Opendoor → Openlootingui
Citadel Arms Base (outlaw_legacy_armor_heavy_arms_01_01_01_ai_exclusive)
Changed
5 changes
stdItem
Interactions
0: Pressurecycle → Toggle
1: Pressurecyclecomplete → Unlock
2: Set_airlockconnected → Overrideclose
3: Open → Opencomplete
4: Close → Closecomplete
Citadel Core Base (outlaw_legacy_armor_heavy_core_01_01_01_ai_exclusive)
Changed
7 changes
stdItem
Interactions
0: Drop → Place
1: Place → Store
2: Store → Equiptowear
3: Carry → Openinventoryui
4: Inspect → Openlootingui
5: Carry
6: Drop
Fortifier Helmet Base (outlaw_legacy_armor_heavy_helmet_01_01_01_ai_exclusive)
Changed
7 changes
stdItem
Interactions
0: Open → Toggle
1: Close → Unlock
2: Overrideclose
3: Opencomplete
4: Closecomplete
5: Opentrigger
6: Openself
Citadel Legs Base (outlaw_legacy_armor_heavy_legs_01_01_01_ai_exclusive)
Changed
7 changes
stdItem
Interactions
0: Requestunlockandopen → Store
1: Stepthrough → Offhandstore
2: Onlocked → Drop
3: Onunlocked → Carrylowered
4: Observe → Inspect
5: Panelopen → Place
6: Panelclose → Vendorinspect
Lynx Arms Draas (outlaw_legacy_armor_light_arms_01_02_01)
Changed
5 changes
stdItem
Interactions
0: Allowclose → Setstate_blocked
1: Gate_close → Setstate_unblocked
2: Set_pressurenormalized → Setstate_noaccess
3: Set_pressuredifferential → Setstate_access
4: Setstate_powered → Pressurecycle
Lynx Arms Twilight (outlaw_legacy_armor_light_arms_01_05_18)
Changed
5 changes
stdItem
Interactions
0: Open → Ramp_open
1: Close → Ramp_close
2: Open panel → Dooropen
3: Close panel → Doorclose
4: Override → Place
Lynx Arms Imperial (outlaw_legacy_armor_light_arms_01_05_19)
Changed
5 changes
stdItem
Interactions
0: Elevatorarrived → Destination_c
1: Ladderopen → Elevatorarrived
2: Ladderclose → Stepthrough
3: Frontcanopyopen → Seatenter
4: Frontcanopyclose → Seatexit
Lynx Core Sienna (outlaw_legacy_armor_light_core_01_04_14)
Changed
7 changes
stdItem
Interactions
0: Turretexit → Openlootingui
1: Place → Open panel
2: Open → Close panel
3: Close → Cycle
4: Opencomplete → Activate remote camera
5: Closecomplete → Turret_gyro_mode
6: Activate remote camera → Carry
Lynx Core White (outlaw_legacy_armor_light_core_01_05_10)
Changed
7 changes
stdItem
Interactions
0: Reportlock → Close
1: Reportunlock → Accesscargogrid
2: Sync → Requestdescent
3: Reporterror → Elevatorarrived
4: Repair → Lower
5: Open → Extend
6: Close → Retract
Oracle Helmet Embark (outlaw_legacy_armor_light_helmet_01_06_20)
Changed
6 changes
stdItem
Interactions
0: Setstate_access → Store
1: Pressurecycle → Equip
2: Pressurecyclecomplete → Inspect
3: Set_airlockconnected → Open
4: Open → Close
5: Close → Toggle
Morningstar Helmet Red (outlaw_legacy_armor_medium_helmet_01_01_02)
Changed
7 changes
stdItem
Interactions
0: Setprojectorinoperable → Inspect
1: Setdata_operable → Place
2: Setdata_malfunctioning → Vendorinspect
3: Setdata_inoperable → Vendorreturn
4: Setpower_normal → Vendorkeep
5: Setpower_low → Holdready
6: Setpower_lost → Equiptosuit
Morningstar Helmet Dark Green (outlaw_legacy_armor_medium_helmet_01_01_16)
Changed
7 changes
stdItem
Interactions
0: Onprerequnmet → Override
1: Enable → Stepthrough
2: Disable → Toggle
3: Toggle → Unlock
4: Download → Overrideclose
5: Downloadauthorised → Opencomplete
6: Downloadunauthorised → Closecomplete
Morningstar Helmet Aqua (outlaw_legacy_armor_medium_helmet_01_01_17)
Changed
7 changes
stdItem
Interactions
0: Setinteractionoperable → Place
1: Setinteractioninoperable → Vendorinspect
2: Failedinteraction → Vendorreturn
3: Setinteractionmalfunctioning → Vendorkeep
4: Setprojectoroperable → Carry
5: Setprojectormalfunctioning → Drop
6: Setprojectorinoperable → Inspect
Morningstar Helmet Twilight (outlaw_legacy_armor_medium_helmet_01_01_18)
Changed
7 changes
stdItem
Interactions
0: Missioncompleted → Vendorreturn
1: Enable → Vendorkeep
2: Disable → Holdready
3: Toggle → Equiptosuit
4: Enterinternalscreen → Offhandequiptosuit
5: Downloadauthorised → Store
6: Downloadunauthorised → Offhandstore
Morningstar Helmet Imperial (outlaw_legacy_armor_medium_helmet_01_01_19)
Changed
7 changes
stdItem
Interactions
0: Setprojectormalfunctioning → Vendorkeep
1: Setprojectorinoperable → Holdready
2: Setdata_operable → Equiptosuit
3: Setdata_malfunctioning → Offhandequiptosuit
4: Setdata_inoperable → Store
5: Setpower_normal → Offhandstore
6: Setpower_low → Drop
Citadel Arms Brimstone (outlaw_legacy_heavy_armor_arms_01_02_04)
Changed
5 changes
stdItem
Interactions
0: Unlock → Opencomplete
1: Overrideclose → Closecomplete
2: Opencomplete → Opentrigger
3: Closecomplete → Openself
4: Opentrigger → Allowopen