Version Changelog
Items
+446
~6562
-0
Vehicles
+11
~23
-0
Blueprints
+11
~4
-0
Missions
+33
~1480
-0
Locations
+63
~0
-0
Origin Black Bishop
(ORI_game_chess_1_bishop_b)
Changed
5 changes
stdItem
Interactions
0:
Disablecruise
→
Carrylowered
1:
Enablevtol
→
Inspect
2:
Disablevtol
→
Place
3:
Enableproximityassist
→
Consume
4:
Disableproximityassist
→
Holdready
Origin White Pawn
(ORI_game_chess_1_pawn_a)
Changed
5 changes
stdItem
Interactions
0:
Engineoff
→
Retractcomplete
1:
Enabledecoupled
→
Deploytrigger
2:
Disabledecoupled
→
Retracttrigger
3:
Enablegsafe
→
Deployrequest
4:
Disablegsafe
→
Retractrequest
Origin 125a
(ORIG_125a_PU_AI_CIV)
Changed
2 changes
stdItem
Interactions
0:
Carry
→
Order
1:
Drop
→
Serve
Door Control
(ORIG_300i_CargoBay_Rear)
Changed
18 changes
stdItem
Interactions
0:
Seatexit
→
Disablevtol
1:
Carry
→
Enableproximityassist
2:
Drop
→
Disableproximityassist
3:
Place
→
Engineon
4:
Store
→
Engineoff
5:
Equip
→
Enabledecoupled
6:
Activate remote camera
→
Disabledecoupled
7:
Sit
→
Enablegsafe
8:
Exit
→
Disablegsafe
9:
Open
→
Enableesp
10:
Close
→
Disableesp
11:
Open
→
Enablecruise
12:
Close
→
Disablecruise
13:
Turn on
→
Enablevtol
14:
Turn off
15:
Accesscargogrid
16:
Opened
17:
Lock
Origin 300i
(ORIG_300i_PU_AI_CIV)
Changed
2 changes
stdItem
Interactions
0:
Carry
→
Swapoutfit
1:
Drop
→
Restrain
Origin 300i
(ORIG_300i_PU_AI_CRIM)
Changed
2 changes
stdItem
Interactions
0:
Place
→
Openinventoryui
1:
Store
→
Unrestrain
Origin 300i
(ORIG_300i_Unmanned_Restoration)
Changed
2 changes
stdItem
Interactions
0:
Store
→
Invitetoparty
1:
Carry
→
Addtocontacts
Origin 300i
(ORIG_300i_Unmanned_Salvage)
Changed
2 changes
stdItem
Interactions
0:
Drop
→
Explode
1:
Inspect
→
Onexploded
Origin 315p
(ORIG_315p_Unmanned_Salvage)
Changed
2 changes
stdItem
Interactions
0:
Drop
→
Bodydrop
1:
Inspect
→
Turnover
Origin 325a
(ORIG_325a_PU_AI_CIV)
Changed
2 changes
stdItem
Interactions
0:
Turn on
→
Consumeactor
1:
Turn off
→
Lookat
Origin 325a
(ORIG_325a_PU_AI_MTS)
Changed
2 changes
stdItem
Interactions
0:
Inspect
→
Serve
1:
Place
→
Takeorder
Origin 325a
(ORIG_325a_Unmanned_Salvage)
Changed
2 changes
stdItem
Interactions
0:
Turn off
→
Restrain
1:
Store
→
Openlootingui
Origin 325a
(ORIG_325a_PU_AI_CRIM)
Changed
2 changes
stdItem
Interactions
0:
Carry
→
Talk
1:
Drop
→
Order
Origin 350r
(ORIG_350r_PU_AI_CIV)
Changed
2 changes
stdItem
Interactions
0:
Store
→
Unrestrain
1:
Turn on
→
Swapoutfit
Origin 350r
(ORIG_350r_PU_AI_CRIM)
Changed
2 changes
stdItem
Interactions
0:
Inspect
→
Turnover
1:
Place
→
Openinventoryui
Origin 350r
(ORIG_350r_Unmanned_Salvage)
Changed
2 changes
stdItem
Interactions
0:
Carry
→
Bodydrag
1:
Drop
→
Bodydrop
Door Control
(ORIG_400i_Entrance_Ramp)
Changed
29 changes
stdItem
Interactions
0:
Vtol_setactive
→
Syncclose
1:
Vtol_setinactive
→
Synclock
2:
Proximityassist_setactive
→
Syncunlock
3:
Proximityassist_setinactive
→
Turret_fire_mode
4:
Flighthud_invalid
→
Turret_gyro_mode
5:
Scanninghud_invalid
→
Turret_sensitivity_increase
6:
Comms_acceptcall
→
Turret_sensitivity_decrease
7:
Comms_declinecall
→
Turret_sensitivity_reset
8:
Subtarget_cycle
→
Enable
9:
Carry
→
Disable
10:
Drop
→
Spawnai
11:
Place
→
Onaispawned
12:
Store
→
Opendoor
13:
Equip
→
Closedoor
14:
Openexternalinventory
→
Openingdoor
15:
Closingdoor
16:
Reset
17:
Spawnmineable
18:
Reacttoblast
19:
Applydamagemap
20:
Onstaterepaired
21:
Onstatedamaged
22:
Sharedinteractiondamaged
23:
Sharedinteractionrepaired
24:
Carry
25:
Drop
26:
Inspect
27:
Place
28:
Equip
Origin 400i
(ORIG_400i_PU_AI_CIV)
Changed
2 changes
stdItem
Interactions
0:
Inspect
→
Swapoutfit
1:
Place
→
Restrain
Origin 400i
(ORIG_400i_PU_AI_CIV_DEF)
Changed
2 changes
stdItem
Interactions
0:
Drop
→
Toggle
1:
Place
→
Unlock
Origin 400i
(ORIG_400i_PU_AI_CRIM)
Changed
2 changes
stdItem
Interactions
0:
Store
→
Bodydrop
1:
Drink
→
Turnover
Origin 600i
(ORIG_600i_AI_Template_ShipBoarded)
Changed
2 changes
stdItem
Interactions
0:
Place
→
Seatexitground
1:
Store
→
Seatenterzerogleft
Origin 600i 2951 BIS
(ORIG_600i_BIS2951)
Changed
2 changes
stdItem
Interactions
0:
Engineoff
→
Carry
1:
Enabledecoupled
→
Drop
Origin 600i Executive Edition
(ORIG_600i_Executive_Edition)
Changed
2 changes
stdItem
Interactions
0:
Disablegsafe
→
Store
1:
Enableesp
→
Offhandstore
Origin 600i
(ORIG_600i_PU_AI_CIV)
Changed
2 changes
stdItem
Interactions
0:
Carry
→
Seatenterzerogright
1:
Drop
→
Seatenterzerogfront
Origin 600i
(ORIG_600i_PU_AI_CIV_DEF)
Changed
2 changes
stdItem
Interactions
0:
Carry
→
Set_airlockconnected
1:
Drop
→
Open
Origin 85X Limited
(ORIG_85X_PU_AI_CRIM)
Changed
2 changes
stdItem
Interactions
0:
Carry
→
Turnover
1:
Drop
→
Openinventoryui
Origin 890 Jump
(ORIG_890Jump_AI_CIV_ShipBoarded)
Changed
2 changes
stdItem
Interactions
0:
Drop
→
Setstate_powered
1:
Place
→
Setstate_unpowered
Origin 890 Jump
(ORIG_890Jump_Hijacked_Pisces)
Changed
2 changes
stdItem
Interactions
0:
Stow
→
Equiptowear
1:
Dispose
→
Carry
Origin 890 Jump
(ORIG_890Jump_PU_AI_CIV)
Changed
2 changes
stdItem
Interactions
0:
Stow
→
Drop
1:
Enter
→
Place
Giocoso Racing Helmet Ivory
(orig_armor_medium_helmet_01_01_01)
Changed
7 changes
stdItem
Interactions
0:
Opencanopy
→
Tray04_animationcomplete
1:
Closecanopy
→
Column01_opentop
2:
Landinggear_deploy
→
Column01_openbottom
3:
Landinggear_retract
→
Column01_switchtotop
4:
Coupled_setcoupled
→
Column01_switchtobottom
5:
Coupled_setdecoupled
→
Column02_opentop
6:
Gsafe_setactive
→
Column02_openbottom
Origin 350r Racing Helmet
(orig_flightsuit_helmet_01_01_01)
Changed
7 changes
stdItem
Interactions
0:
Close
→
Enablevtol
1:
Open panel
→
Disablevtol
2:
Close panel
→
Enableproximityassist
3:
Override
→
Disableproximityassist
4:
Pump
→
Engineon
5:
Open
→
Engineoff
6:
Enabledecoupled
Origin M50 Interceptor
(ORIG_m50_PU_AI_CIV)
Changed
2 changes
stdItem
Interactions
0:
Carry
→
Closetrigger
1:
Drop
→
Closeself
Origin M50 Interceptor
(ORIG_m50_PU_AI_CRIM)
Changed
2 changes
stdItem
Interactions
0:
Drop
→
Lockself
1:
Inspect
→
Unlockself
<= PLACEHOLDER =>
(orig_photo_frame_1_b)
Changed
5 changes
stdItem
Interactions
0:
Lightslow
→
Drop
1:
Lightsalarm
→
Place
2:
Checkcredentials
→
Store
3:
Override
→
Equip
4:
Opendoor
→
Openlootingui
Citadel Arms Base
(outlaw_legacy_armor_heavy_arms_01_01_01_ai_exclusive)
Changed
5 changes
stdItem
Interactions
0:
Pressurecycle
→
Toggle
1:
Pressurecyclecomplete
→
Unlock
2:
Set_airlockconnected
→
Overrideclose
3:
Open
→
Opencomplete
4:
Close
→
Closecomplete
Citadel Core Base
(outlaw_legacy_armor_heavy_core_01_01_01_ai_exclusive)
Changed
7 changes
stdItem
Interactions
0:
Drop
→
Place
1:
Place
→
Store
2:
Store
→
Equiptowear
3:
Carry
→
Openinventoryui
4:
Inspect
→
Openlootingui
5:
Carry
6:
Drop
Fortifier Helmet Base
(outlaw_legacy_armor_heavy_helmet_01_01_01_ai_exclusive)
Changed
7 changes
stdItem
Interactions
0:
Open
→
Toggle
1:
Close
→
Unlock
2:
Overrideclose
3:
Opencomplete
4:
Closecomplete
5:
Opentrigger
6:
Openself
Citadel Legs Base
(outlaw_legacy_armor_heavy_legs_01_01_01_ai_exclusive)
Changed
7 changes
stdItem
Interactions
0:
Requestunlockandopen
→
Store
1:
Stepthrough
→
Offhandstore
2:
Onlocked
→
Drop
3:
Onunlocked
→
Carrylowered
4:
Observe
→
Inspect
5:
Panelopen
→
Place
6:
Panelclose
→
Vendorinspect
Lynx Arms Draas
(outlaw_legacy_armor_light_arms_01_02_01)
Changed
5 changes
stdItem
Interactions
0:
Allowclose
→
Setstate_blocked
1:
Gate_close
→
Setstate_unblocked
2:
Set_pressurenormalized
→
Setstate_noaccess
3:
Set_pressuredifferential
→
Setstate_access
4:
Setstate_powered
→
Pressurecycle
Lynx Arms Twilight
(outlaw_legacy_armor_light_arms_01_05_18)
Changed
5 changes
stdItem
Interactions
0:
Open
→
Ramp_open
1:
Close
→
Ramp_close
2:
Open panel
→
Dooropen
3:
Close panel
→
Doorclose
4:
Override
→
Place
Lynx Arms Imperial
(outlaw_legacy_armor_light_arms_01_05_19)
Changed
5 changes
stdItem
Interactions
0:
Elevatorarrived
→
Destination_c
1:
Ladderopen
→
Elevatorarrived
2:
Ladderclose
→
Stepthrough
3:
Frontcanopyopen
→
Seatenter
4:
Frontcanopyclose
→
Seatexit
Lynx Core Sienna
(outlaw_legacy_armor_light_core_01_04_14)
Changed
7 changes
stdItem
Interactions
0:
Turretexit
→
Openlootingui
1:
Place
→
Open panel
2:
Open
→
Close panel
3:
Close
→
Cycle
4:
Opencomplete
→
Activate remote camera
5:
Closecomplete
→
Turret_gyro_mode
6:
Activate remote camera
→
Carry
Lynx Core White
(outlaw_legacy_armor_light_core_01_05_10)
Changed
7 changes
stdItem
Interactions
0:
Reportlock
→
Close
1:
Reportunlock
→
Accesscargogrid
2:
Sync
→
Requestdescent
3:
Reporterror
→
Elevatorarrived
4:
Repair
→
Lower
5:
Open
→
Extend
6:
Close
→
Retract
Oracle Helmet Embark
(outlaw_legacy_armor_light_helmet_01_06_20)
Changed
6 changes
stdItem
Interactions
0:
Setstate_access
→
Store
1:
Pressurecycle
→
Equip
2:
Pressurecyclecomplete
→
Inspect
3:
Set_airlockconnected
→
Open
4:
Open
→
Close
5:
Close
→
Toggle
Morningstar Helmet Red
(outlaw_legacy_armor_medium_helmet_01_01_02)
Changed
7 changes
stdItem
Interactions
0:
Setprojectorinoperable
→
Inspect
1:
Setdata_operable
→
Place
2:
Setdata_malfunctioning
→
Vendorinspect
3:
Setdata_inoperable
→
Vendorreturn
4:
Setpower_normal
→
Vendorkeep
5:
Setpower_low
→
Holdready
6:
Setpower_lost
→
Equiptosuit
Morningstar Helmet Dark Green
(outlaw_legacy_armor_medium_helmet_01_01_16)
Changed
7 changes
stdItem
Interactions
0:
Onprerequnmet
→
Override
1:
Enable
→
Stepthrough
2:
Disable
→
Toggle
3:
Toggle
→
Unlock
4:
Download
→
Overrideclose
5:
Downloadauthorised
→
Opencomplete
6:
Downloadunauthorised
→
Closecomplete
Morningstar Helmet Aqua
(outlaw_legacy_armor_medium_helmet_01_01_17)
Changed
7 changes
stdItem
Interactions
0:
Setinteractionoperable
→
Place
1:
Setinteractioninoperable
→
Vendorinspect
2:
Failedinteraction
→
Vendorreturn
3:
Setinteractionmalfunctioning
→
Vendorkeep
4:
Setprojectoroperable
→
Carry
5:
Setprojectormalfunctioning
→
Drop
6:
Setprojectorinoperable
→
Inspect
Morningstar Helmet Twilight
(outlaw_legacy_armor_medium_helmet_01_01_18)
Changed
7 changes
stdItem
Interactions
0:
Missioncompleted
→
Vendorreturn
1:
Enable
→
Vendorkeep
2:
Disable
→
Holdready
3:
Toggle
→
Equiptosuit
4:
Enterinternalscreen
→
Offhandequiptosuit
5:
Downloadauthorised
→
Store
6:
Downloadunauthorised
→
Offhandstore
Morningstar Helmet Imperial
(outlaw_legacy_armor_medium_helmet_01_01_19)
Changed
7 changes
stdItem
Interactions
0:
Setprojectormalfunctioning
→
Vendorkeep
1:
Setprojectorinoperable
→
Holdready
2:
Setdata_operable
→
Equiptosuit
3:
Setdata_malfunctioning
→
Offhandequiptosuit
4:
Setdata_inoperable
→
Store
5:
Setpower_normal
→
Offhandstore
6:
Setpower_low
→
Drop
Citadel Arms Brimstone
(outlaw_legacy_heavy_armor_arms_01_02_04)
Changed
5 changes
stdItem
Interactions
0:
Unlock
→
Opencomplete
1:
Overrideclose
→
Closecomplete
2:
Opencomplete
→
Opentrigger
3:
Closecomplete
→
Openself
4:
Opentrigger
→
Allowopen