Version Changelog

4.10.1-LIVE.12660092
4.10.1-LIVE.12660092 4.10.2-LIVE.12881860 · Oct 9, 2026
4.10.3-LIVE.13165946
Door Control (ControlPanel_Screen_DoorControl_Physical_CM_OpenIndicatorLight_Top_Entrance)
Changed
19 changes
stdItem
Interactions
0: Equip → Setstate_powered
1: Inspect → Setstate_unpowered
2: Carry → Setstate_blocked
3: Drop → Setstate_unblocked
4: Place → Setstate_noaccess
5: Store → Setstate_access
6: Offhandstore → Pressurecycle
7: Pressurecyclecomplete
8: Set_airlockconnected
9: Open
10: Close
11: Lock
12: Override
13: Stepthrough
14: Toggle
15: Unlock
16: Overrideclose
17: Opencomplete
18: Closecomplete
Door Control (ControlPanel_Screen_DoorControl_Physical_Corsair)
Changed
19 changes
stdItem
Interactions
0: Opendoor → Setdata_operable
1: Closedoor → Setdata_malfunctioning
2: Flightready → Setdata_inoperable
3: Openmissiles → Setpower_normal
4: Closemissiles → Setpower_low
5: Seatenter → Setpower_lost
6: Seatexit → Setphase_00_off
7: Open → Setphase_01_startup
8: Close → Setphase_02_bios
9: Stow → Setphase_03_idle
10: Setphase_04_engaged
11: Setphase_05_shutdown
12: Setpairing
13: Setpairingcomplete
14: Cycle
15: Oncyclecompleted
16: Reset
17: Purchase
18: Select_0
Door Control (ControlPanel_Screen_DoorControl_Physical_Corsair_Docking)
Changed
18 changes
stdItem
Interactions
0: Refill ammo → Seatexit
1: Refill grenades → Carry
2: Medpen → Place
3: Bodydrag → Drop
4: Bodydrop → Stow
5: Turnover → Inspect
6: Openinventoryui → Startgrinder
7: Unrestrain → Stopgrinder
8: Swapoutfit → Activate remote camera
9: Restrain → Turret_gyro_mode
10: Openlootingui → Turretenter
11: Consumeactor → Turretexit
12: Commstap → Open
13: Lookat → Close
14: Talk → Opencomplete
15: Order → Closecomplete
16: Serve → Onattach
17: Takeorder
Door Control (ControlPanel_Screen_DoorControl_Physical_Corsair_Elevator)
Changed
18 changes
stdItem
Interactions
0: Takeorder → Seatenter
1: Refill ammo → Seatexit
2: Refill grenades → Pilotenter
3: Medpen → Pilotexit
4: Bodydrag → Openinnerdoor
5: Bodydrop → Closealldoors
6: Turnover → Openinnerdoorfinished
7: Openinventoryui → Closeinnerdoorfinished
8: Unrestrain → Idle_guard
9: Swapoutfit → Activate remote camera
10: Restrain → Turret_gyro_mode
11: Openlootingui → Turret_sensitivity_increase
12: Consumeactor → Turret_sensitivity_decrease
13: Commstap → Turret_sensitivity_reset
14: Lookat → Turretdeploy
15: Talk → Turretretract
16: Order
17: Serve
Door Control (ControlPanel_Screen_DoorControl_Physical_Corsair_Light)
Changed
19 changes
stdItem
Interactions
0: Medpen → Ondetach
1: Bodydrag → Reset
2: Bodydrop → Inputinglasert1
3: Turnover → Inputinglasert2
4: Openinventoryui → Inputinglasert3
5: Unrestrain → Outputinglasert1
6: Swapoutfit → Outputinglasert2
7: Restrain → Outputinglasert3
8: Openlootingui → Outputinglasert4
9: Consumeactor → Stoplaser
10: Commstap → Printlens
11: Lookat → Onprintcompleted
12: Talk → Onlensdetached
13: Order → Onprinting
14: Serve → Consumelens
15: Takeorder → Escpodupperleftenter
16: Refill ammo → Escpodupperleftexit
17: Refill grenades → Escpodupperrightenter
18: Escpodupperrightexit
Door Control (ControlPanel_Screen_DoorControl_Physical_Corsair_NoLock)
Changed
19 changes
stdItem
Interactions
0: Serve → Unlockself
1: Takeorder → Reportlock
2: Refill ammo → Reportunlock
3: Refill grenades → Sync
4: Medpen → Reporterror
5: Bodydrag → Repair
6: Bodydrop → Open
7: Turnover → Close
8: Openinventoryui → Print
9: Unrestrain → Seatenter
10: Swapoutfit → Seatexit
11: Restrain → Canopyopen
12: Openlootingui → Canopyclose
13: Consumeactor → Ladderdeploy
14: Commstap → Ladderretract
15: Lookat → Seatenter_exterior
16: Talk → Seatexit_exterior
17: Order → Seatenter_zerog
18: Seatexit_zerog
Door Control (ControlPanel_Screen_DoorControl_Physical_Corsair_NoProx)
Changed
13 changes
stdItem
Interactions
0: Bodydrag → Exit
1: Bodydrop → Copilotenter
2: Turnover → Copilotexit
3: Openinventoryui → Open
4: Unrestrain → Close
5: Swapoutfit → Lock
6: Restrain → Unlocktrigger
7: Openlootingui → Unlock
8: Consumeactor → Lockeddisplay
9: Commstap → Activate remote camera
10: Lookat → Seatenter
11: Talk → Seatexit
12: Order → Lockself
Door Control (ControlPanel_Screen_DoorControl_Physical_Corsair_Ramp_Int)
Changed
19 changes
stdItem
Interactions
0: Place → Stepthrough
1: Store → Toggle
2: Equiptowear → Unlock
3: Carry → Overrideclose
4: Drop → Opencomplete
5: Closecomplete
6: Opentrigger
7: Openself
8: Allowopen
9: Locktrigger
10: Unlocktrigger
11: Lockself
12: Unlockself
13: Openrequest
14: Closerequest
15: Closetrigger
16: Closeself
17: Allowclose
18: Gate_close
Door Control (ControlPanel_Screen_DoorControl_Physical_Cutter)
Changed
7 changes
stdItem
Interactions
0: Equip → Openlootingui
1: Openexternalinventory → Carry
2: Carry → Drop
3: Drop → Place
4: Place → Store
5: Store → Equiptowear
6: Openinventoryui
Door Control (ControlPanel_Screen_DoorControl_Physical_Cutter_Component)
Changed
19 changes
stdItem
Interactions
0: Openinventoryui → Requestfloor3
1: Unrestrain → Requestfloor4
2: Swapoutfit → Elevatorarrived
3: Restrain → Requestsurface
4: Openlootingui → Open
5: Consumeactor → Close
6: Commstap → Toggle
7: Lookat → Lock
8: Talk → Openfinished
9: Order → Closefinished
10: Serve → Enableturrets
11: Takeorder → Disableturrets
12: Refill ammo → Ladderopen
13: Refill grenades → Ladderclose
14: Medpen → Canopyopen
15: Bodydrag → Canopyclose
16: Bodydrop → Seatenterladder
17: Turnover → Seatexitladder
18: Seatenterzerog
Door Control (ControlPanel_Screen_DoorControl_Physical_Cutter_ExtRamp)
Changed
19 changes
stdItem
Interactions
0: Turnover → Seatenter
1: Openinventoryui → Seatexit
2: Unrestrain → Open
3: Swapoutfit → Close
4: Restrain → Lockerequipall
5: Openlootingui → Lockerswapallclothes
6: Consumeactor → Lockerswapallundersuit
7: Commstap → Lockerswapallhelmet
8: Lookat → Lockerswapallcore
9: Talk → Movetoopen
10: Order → Movetoclose
11: Serve → Lockerswapundersuitclothes
12: Takeorder → Openlootingui
13: Refill ammo → Carry
14: Refill grenades → Drop
15: Medpen → Place
16: Bodydrag → Requestfloor0
17: Bodydrop → Requestfloor
18: Requestfloor2
Door Control (ControlPanel_Screen_DoorControl_Physical_Cutter_Full)
Changed
19 changes
stdItem
Interactions
0: Swapoutfit → Swipeleft
1: Restrain → Swiperight
2: Openlootingui → Swipeup
3: Consumeactor → Swipedown
4: Commstap → Openkeyboard
5: Lookat → Starttyping
6: Talk → Stoptyping
7: Order → Closekeyboard
8: Serve → Setwindowstate_closewindow
9: Takeorder → Touchscreen
10: Refill ammo → Exitkiosk_interaction
11: Refill grenades → Setstate_firingrangestate_splash
12: Medpen → Setstate_firingrangestate_weaponselect
13: Bodydrag → Setstate_firingrangestate_weaponlandingbasic
14: Bodydrop → Setstate_firingrangestate_weaponlandingadvanced
15: Turnover → Setstate_firingrangestate_timer
16: Openinventoryui → Setstate_firingrangestate_results
17: Unrestrain → Setstate_firingrangestate_targetpractice
18: Setstate_currentweaponstate_none
CBH-3 Helmet Blue (cds_legacy_armor_light_helmet_01_01_07)
Changed
6 changes
stdItem
Interactions
0: Syncclose → Carry
1: Open → Drop
2: Close → Place
3: Hack → Store
4: Repair → Equiptowear
5: Syncopen
Door Control (ControlPanel_Screen_DoorControl_Physical_Cutter_Lights)
Changed
19 changes
stdItem
Interactions
0: Drop → Setstate_noaccess
1: Place → Setstate_access
2: Store → Pressurecycle
3: Offhandstore → Pressurecyclecomplete
4: Equip → Set_airlockconnected
5: Inspect → Open
6: Carry → Close
7: Lock
8: Override
9: Stepthrough
10: Toggle
11: Unlock
12: Overrideclose
13: Opencomplete
14: Closecomplete
15: Opentrigger
16: Openself
17: Allowopen
18: Locktrigger
Door Control (ControlPanel_Screen_DoorControl_Physical_Cutter_Lights_Bed)
Changed
19 changes
stdItem
Interactions
0: Set_airlockconnected → Openlootingui
1: Open → Carry
2: Close → Drop
3: Lock → Place
4: Override → Store
5: Stepthrough → Equiptowear
6: Toggle → Openinventoryui
7: Unlock
8: Overrideclose
9: Opencomplete
10: Closecomplete
11: Opentrigger
12: Openself
13: Allowopen
14: Locktrigger
15: Unlocktrigger
16: Lockself
17: Unlockself
18: Openrequest
Door Control (ControlPanel_Screen_DoorControl_Physical_Cutter_Open)
Changed
19 changes
stdItem
Interactions
0: Closerequest → Equiptowear
1: Closetrigger → Openinventoryui
2: Closeself → Openlootingui
3: Allowclose → Carry
4: Gate_close → Drop
5: Set_pressurenormalized → Place
6: Set_pressuredifferential → Store
7: Setstate_powered
8: Setstate_unpowered
9: Setstate_blocked
10: Setstate_unblocked
11: Setstate_noaccess
12: Setstate_access
13: Pressurecycle
14: Pressurecyclecomplete
15: Set_airlockconnected
16: Open
17: Close
18: Lock
Door Control (ControlPanel_Screen_DoorControl_Physical_Cutter_OpenIndicatorLight)
Changed
19 changes
stdItem
Interactions
0: Consumeactor → Scannerexit
1: Commstap → Scanner2enter
2: Lookat → Scanner2Exit
3: Talk → Turretenter
4: Order → Turretexit
5: Serve → Turret2enter
6: Takeorder → Turret2exit
7: Refill ammo → Deactivate
8: Refill grenades → Activate
9: Medpen → Maindeviceswitchon
10: Bodydrag → Maindeviceswitchoff
11: Bodydrop → Startchargeinteraction
12: Turnover → Cancelchargeinteraction
13: Openinventoryui → Disperseinteraction
14: Unrestrain → Setjammerswitchon
15: Swapoutfit → Setjammerswitchoff
16: Restrain → Seatenter
17: Openlootingui → Seatexit
18: Copilotseatenter
Door Control (ControlPanel_Screen_DoorControl_Physical_Cutter_OpenIndicatorLight_Ramp)
Changed
19 changes
stdItem
Interactions
0: Store → Opentrigger
1: Offhandstore → Openself
2: Equip → Allowopen
3: Inspect → Locktrigger
4: Carry → Unlocktrigger
5: Drop → Lockself
6: Place → Unlockself
7: Openrequest
8: Closerequest
9: Closetrigger
10: Closeself
11: Allowclose
12: Gate_close
13: Set_pressurenormalized
14: Set_pressuredifferential
15: Setstate_powered
16: Setstate_unpowered
17: Setstate_blocked
18: Setstate_unblocked
Door Control (ControlPanel_Screen_DoorControl_Physical_Cutter_OpenIndicatorNone)
Changed
19 changes
stdItem
Interactions
0: Drop → Allowclose
1: Place → Gate_close
2: Store → Set_pressurenormalized
3: Equiptowear → Set_pressuredifferential
4: Carry → Setstate_powered
5: Setstate_unpowered
6: Setstate_blocked
7: Setstate_unblocked
8: Setstate_noaccess
9: Setstate_access
10: Pressurecycle
11: Pressurecyclecomplete
12: Set_airlockconnected
13: Open
14: Close
15: Lock
16: Override
17: Stepthrough
18: Toggle
Door Control (ControlPanel_Screen_DoorControl_Physical_Cutter_OpenLockNone)
Changed
19 changes
stdItem
Interactions
0: Store → Openrequest
1: Equiptowear → Closerequest
2: Carry → Closetrigger
3: Drop → Closeself
4: Place → Allowclose
5: Gate_close
6: Set_pressurenormalized
7: Set_pressuredifferential
8: Setstate_powered
9: Setstate_unpowered
10: Setstate_blocked
11: Setstate_unblocked
12: Setstate_noaccess
13: Setstate_access
14: Pressurecycle
15: Pressurecyclecomplete
16: Set_airlockconnected
17: Open
18: Close
Door Control (ControlPanel_Screen_DoorControl_Physical_Cutter_OpenNoneLight)
Changed
18 changes
stdItem
Interactions
0: Openlootingui → Elevatorarrived
1: Consumeactor → Supportenter
2: Commstap → Supportenterleft
3: Lookat → Supportexit
4: Talk → Supportexitleft
5: Order → Turnontransitsystem
6: Serve → Turnofftransitsystem
7: Takeorder → Ascend
8: Refill ammo → Descend
9: Refill grenades → Playsolved
10: Medpen → Onplaying
11: Bodydrag → Onstopped
12: Bodydrop → Playunsolved
13: Turnover → Playreset
14: Openinventoryui → Onstate_playstate_stoppedpipeconnected
15: Unrestrain → Onstate_playstate_stoppedpipedisconnected
16: Swapoutfit → Debug_togglestate_gunkstate
17: Restrain → Scannerenter
Door Control (ControlPanel_Screen_DoorControl_Physical_Cutter_OpenNoneNone)
Changed
19 changes
stdItem
Interactions
0: Place → Lock
1: Store → Override
2: Equiptowear → Stepthrough
3: Carry → Toggle
4: Drop → Unlock
5: Overrideclose
6: Opencomplete
7: Closecomplete
8: Opentrigger
9: Openself
10: Allowopen
11: Locktrigger
12: Unlocktrigger
13: Lockself
14: Unlockself
15: Openrequest
16: Closerequest
17: Closetrigger
18: Closeself
Door Control (ControlPanel_Screen_DoorControl_Physical_Cutter_Ramp)
Changed
19 changes
stdItem
Interactions
0: Unrestrain → Seatexitzerog
1: Swapoutfit → Open
2: Restrain → Close
3: Openlootingui → Playpowerbanksdone
4: Consumeactor → Playbuttonpressed
5: Commstap → Hidden_pumpopen
6: Lookat → Hidden_pumpclose
7: Talk → Seatenter
8: Order → Seatexit
9: Serve → Openinnerdoor
10: Takeorder → Closealldoors
11: Refill ammo → Openinnerdoorfinished
12: Refill grenades → Closeinnerdoorfinished
13: Medpen → Grip
14: Bodydrag → Release
15: Bodydrop → Playerinteract
16: Turnover → Activate
17: Openinventoryui → Deactivate
18: Tap
Door Control (ControlPanel_Screen_DoorControl_Physical_Cutter_Ramp_Light)
Changed
19 changes
stdItem
Interactions
0: Bodydrop → Elevatorarrived
1: Turnover → Place
2: Openinventoryui → Insertcard
3: Unrestrain → Ejectcard
4: Swapoutfit → Hack
5: Restrain → Debug_bypasshacksucceed
6: Openlootingui → Debug_bypasshackfail
7: Consumeactor → Debug_resethack
8: Commstap → Onhacksucceed_notshown
9: Lookat → Onhackfailed_notshown
10: Talk → Onhackreset_notshown
11: Order → Open
12: Serve → Close
13: Takeorder → Insertcard_enable
14: Refill ammo → Insertcard_disable
15: Refill grenades → Activate remote camera
16: Medpen → Turret_gyro_mode
17: Bodydrag → Openattacheddoors
18: Closeattacheddoors
Door Control (ControlPanel_Screen_DoorControl_Physical_DRAK_Com_Airlock_Handle)
Changed
19 changes
stdItem
Interactions
0: Lookat → Fuelport_close
1: Talk → Radar_open
2: Order → Radar_close
3: Serve → Power_open
4: Takeorder → Power_close
5: Refill ammo → Shield_open
6: Refill grenades → Shield_close
7: Medpen → Storage_open
8: Bodydrag → Storage_close
9: Bodydrop → Rudder_left_open
10: Turnover → Rudder_left_close
11: Openinventoryui → Rudder_right_open
12: Unrestrain → Rudder_right_close
13: Swapoutfit → Rear_flap_left_open
14: Restrain → Rear_flap_left_close
15: Openlootingui → Rear_flap_right_open
16: Consumeactor → Rear_flap_right_close
17: Commstap → Main_flap_left_open
18: Main_flap_left_close
Door Control (ControlPanel_Screen_DoorControl_Physical_DRAK_Com_Handle)
Changed
13 changes
stdItem
Interactions
0: Opencomplete → Enterseat
1: Closecomplete → Open
2: Deploy → Close
3: Retract → Sit
4: Syncdeploy → Exit
5: Syncretract → Sleep
6: Retractclose → Savegamelogout
7: Open → Liedown
8: Close → Ladderopen
9: Hack → Ladderclose
10: Repair → Canopyopen
11: Syncopen → Canopyclose
12: Syncclose → Seatenterladder
Door Control (ControlPanel_Screen_DoorControl_Physical_DRAK_Com_Ramp_Handle)
Changed
18 changes
stdItem
Interactions
0: Talk → Main_flap_right_open
1: Order → Main_flap_right_close
2: Serve → Loot
3: Takeorder → Openinventory
4: Refill ammo → Turnon
5: Refill grenades → Turnoff
6: Medpen → Place
7: Bodydrag → Open
8: Bodydrop → Close
9: Turnover → Playentrance01
10: Openinventoryui → Playentrance02
11: Unrestrain → Opencomplete
12: Swapoutfit → Closecomplete
13: Restrain → Spawn
14: Openlootingui → Lock
15: Consumeactor → Unlock
16: Commstap
17: Lookat
Door Control (ControlPanel_Screen_DoorControl_Physical_DRAK_NoneNoneLight)
Changed
5 changes
stdItem
Interactions
0: Carry → Opencomplete
1: Drop → Closecomplete
2: Place → Opentrigger
3: Store → Openself
4: Equiptowear → Allowopen
Door Control (ControlPanel_Screen_DoorControl_Physical_DRAK_OpenLockLight)
Changed
19 changes
stdItem
Interactions
0: Dooropen → Select_02
1: Doorclose → Select_03
2: Carry → Vvvv_pe_interactions_vvvv
3: Drop → Setinteractionoperable
4: Inspect → Setinteractioninoperable
5: Place → Failedinteraction
6: Attach → Setinteractionmalfunctioning
7: Store → Setprojectoroperable
8: Activate → Setprojectormalfunctioning
9: Ascend → Setprojectorinoperable
10: Descend → Setdata_operable
11: Elevatorarrived → Setdata_malfunctioning
12: Lightson → Setdata_inoperable
13: Lightslow → Setpower_normal
14: Requestfloor → Setpower_low
15: Poweron → Setpower_lost
16: Poweroff → Setphase_00_off
17: Reducetimer → Setphase_01_startup
18: Setphase_02_bios
Door Control (ControlPanel_Screen_DoorControl_Physical_DRAK_OpenLockNone)
Changed
19 changes
stdItem
Interactions
0: Drop → Set_pressurenormalized
1: Place → Set_pressuredifferential
2: Store → Setstate_powered
3: Equiptowear → Setstate_unpowered
4: Carry → Setstate_blocked
5: Setstate_unblocked
6: Setstate_noaccess
7: Setstate_access
8: Pressurecycle
9: Pressurecyclecomplete
10: Set_airlockconnected
11: Open
12: Close
13: Lock
14: Override
15: Stepthrough
16: Toggle
17: Unlock
18: Overrideclose
Door Control (ControlPanel_Screen_DoorControl_Physical_DRAK_OpenNoneLight)
Changed
18 changes
stdItem
Interactions
0: Bodydrag → Escpodlowerleftenter
1: Bodydrop → Escpodlowerleftexit
2: Turnover → Escpodlowerrightenter
3: Openinventoryui → Escpodlowerrightexit
4: Unrestrain → Escpodrearleftenter
5: Swapoutfit → Escpodrearleftexit
6: Restrain → Escpodrearrightenter
7: Openlootingui → Escpodrearrightexit
8: Consumeactor → Savegamelogoutul
9: Commstap → Savegamelogoutur
10: Lookat → Savegamelogoutll
11: Talk → Savegamelogoutlr
12: Order → Savegamelogoutrl
13: Serve → Savegamelogoutrr
14: Takeorder → Pickup
15: Refill ammo → Place
16: Refill grenades → Turnon
17: Medpen → Turnoff
Door Control (ControlPanel_Screen_DoorControl_Physical_DRAK_OpenNoneNone_External)
Changed
19 changes
stdItem
Interactions
0: Unlocktrigger → Drop
1: Lockself → Place
2: Unlockself → Store
3: Openrequest → Equiptowear
4: Closerequest → Openinventoryui
5: Closetrigger → Openlootingui
6: Closeself → Carry
7: Allowclose
8: Gate_close
9: Set_pressurenormalized
10: Set_pressuredifferential
11: Setstate_powered
12: Setstate_unpowered
13: Setstate_blocked
14: Setstate_unblocked
15: Setstate_noaccess
16: Setstate_access
17: Pressurecycle
18: Pressurecyclecomplete
Door Control (ControlPanel_Screen_DoorControl_Physical_DRAK_OpenNoneNone_Internal)
Changed
14 changes
stdItem
Interactions
0: Turret_sensitivity_increase → Disablegsafe
1: Turret_sensitivity_decrease → Enableesp
2: Turret_sensitivity_reset → Disableesp
3: Turret_fire_mode → Enablecruise
4: Turret_gyro_mode → Disablecruise
5: Enablevtol
6: Disablevtol
7: Enableproximityassist
8: Disableproximityassist
9: Engineon
10: Engineoff
11: Enabledecoupled
12: Disabledecoupled
13: Enablegsafe
Door Control (ControlPanel_Screen_DoorControl_Physical_Grin_MXC_ProxyIP)
Changed
9 changes
stdItem
Interactions
0: Place → Store
1: Store → Offhandstore
2: Equiptowear → Drop
3: Openinventoryui → Inspect
4: Openlootingui → Place
5: Carry → Swapammomag
6: Drop → Carry
7: Equiptosuit
8: Offhandequiptosuit
Door Control (ControlPanel_Screen_DoorControl_Physical_Hawk)
Changed
7 changes
stdItem
Interactions
0: Openlootingui → Equiptowear
1: Carry → Openinventoryui
2: Drop → Openlootingui
3: Open → Carry
4: Close → Drop
5: Place
6: Store
Door Control (ControlPanel_Screen_DoorControl_Physical_Hull_C)
Changed
13 changes
stdItem
Interactions
0: Seatenter → Equiptowear
1: Seatexit → Openinventoryui
2: Playerinteract → Openlootingui
3: Activate → Carry
4: Deactivate → Drop
5: Tap → Place
6: Swipeleft → Store
7: Swiperight
8: Swipeup
9: Swipedown
10: Openkeyboard
11: Starttyping
12: Stoptyping
Door Control (ControlPanel_Screen_DoorControl_Physical_Hull_C_ButtonOnly)
Changed
19 changes
stdItem
Interactions
0: Restrain → Onpiece1dissolved
1: Openlootingui → Onpiece2dissolved
2: Consumeactor → Onpiece3dissolved
3: Commstap → Onpiece4dissolved
4: Lookat → Onpiece5dissolved
5: Talk → Onpiece6dissolved
6: Order → Onpiece78dissolved
7: Serve → Teststartglow
8: Takeorder → Testpiece1
9: Refill ammo → Testpiece2
10: Refill grenades → Testpiece3
11: Medpen → Testpiece4
12: Bodydrag → Testpiece5
13: Bodydrop → Testpiece6
14: Turnover → Testpiece78
15: Openinventoryui → Reset
16: Unrestrain → Activate remote camera
17: Swapoutfit → Turret_gyro_mode
18: Request
Door Control (ControlPanel_Screen_DoorControl_Physical_Idris_ArgoBayDoor)
Changed
5 changes
stdItem
Interactions
0: Sit → Openinventoryui
1: Exit → Loot
2: Take → Search
3: Place
4: Turretenter
Door Control (ControlPanel_Screen_DoorControl_Physical_Ironclad_OpenIndicatorLight_CM_Docking)
Changed
19 changes
stdItem
Interactions
0: Carry → Unlock
1: Drop → Overrideclose
2: Place → Opencomplete
3: Store → Closecomplete
4: Offhandstore → Opentrigger
5: Equip → Openself
6: Inspect → Allowopen
7: Locktrigger
8: Unlocktrigger
9: Lockself
10: Unlockself
11: Openrequest
12: Closerequest
13: Closetrigger
14: Closeself
15: Allowclose
16: Gate_close
17: Set_pressurenormalized
18: Set_pressuredifferential
Door Control (ControlPanel_Screen_DoorControl_Physical_MISC_Button_Lower)
Changed
12 changes
stdItem
Interactions
0: Holster → Exitdoorright_airlock_eva
1: Offhandholster → Place
2: Store → Open
3: Offhandstore → Close
4: Drop → Opencomplete
5: Carrylowered → Closecomplete
6: Inspect → Carry
7: Place → Drop
8: Chakmafirstselecttake → Activate pump
9: Chakmatake → Detach
10: Bespokeplace → Purge
11: Holdready → Seatenter
Door Control (ControlPanel_Screen_DoorControl_Physical_MISC_Button_Upper)
Changed
19 changes
stdItem
Interactions
0: Carrylowered → Openexternalinventory
1: Inspect → Escpodupperleftenter
2: Place → Escpodupperleftexit
3: Chakmafirstselecttake → Savegamelogout
4: Chakmatake → Enterdoorleft_airlock
5: Bespokeplace → Exitdoorleft_airlock
6: Holdready → Openleft_airlock
7: Holster → Closeleft_airlock
8: Offhandholster → Openleft_ladder
9: Store → Closeleft_ladder
10: Offhandstore → Enterdoorright_airlock
11: Drop → Exitdoorright_airlock
12: Openright_airlock
13: Closeright_airlock
14: Openright_ladder
15: Closeright_ladder
16: Enterdoorleft_airlock_eva
17: Exitdoorleft_airlock_eva
18: Enterdoorright_airlock_eva
Door Control (ControlPanel_Screen_DoorControl_Physical_MPUV)
Changed
17 changes
stdItem
Interactions
0: Ejectcargobox → Carry
1: Conveyorreset → Drop
2: Onconveyordeployed → Place
3: Onconveyorretracted → Store
4: Resourcetobusy → Equiptowear
5: Resourcetoidle → Openinventoryui
6: Liedown → Openlootingui
7: Sit
8: Exit
9: Sleep
10: Situp
11: Retrieve
12: Starttimer
13: Finishtimer
14: Resettimer
15: Ontimerstarted_countdowna
16: Ontimerfinished
Door Control (ControlPanel_Screen_DoorControl_Physical_MultiLink)
Changed
7 changes
stdItem
Interactions
0: Openlootingui → Drop
1: Open → Place
2: Close → Store
3: Carry → Equiptowear
4: Drop → Openinventoryui
5: Openlootingui
6: Carry
Door Control (ControlPanel_Screen_DoorControl_Physical_No_Primitive)
Changed
16 changes
stdItem
Interactions
0: Cancelchargeinteraction → Download
1: Disperseinteraction → Downloadauthorised
2: Setjammerswitchon → Downloadunauthorised
3: Setjammerswitchoff → Onprereqmet
4: Maindeviceswitchon → Onprerequnmet
5: Maindeviceswitchoff → Enable
6: Startchargeinteraction → Disable
7: Seatenter → Toggle
8: Seatexit → Strutlinkageonline
9: Carry → Strutlinkageoffline
10: Drop → Strutsconnected
11: Place → Carry
12: Store → Drop
13: Place
14: Store
15: Equiptowear
Door Control (ControlPanel_Screen_DoorControl_Physical_No_Primitive_Lightlink)
Changed
18 changes
stdItem
Interactions
0: Bodydrop → Turnoff
1: Turnover → Next
2: Openinventoryui → Previous
3: Unrestrain → Setstate_playstate_up
4: Swapoutfit → Setstate_playstate_down
5: Restrain → Seatenter
6: Openlootingui → Seatexit
7: Consumeactor → On
8: Commstap → Off
9: Lookat → Activate remote camera
10: Talk → Turret_gyro_mode
11: Order → Requestascent
12: Serve → Elevatorarrived
13: Takeorder → Place
14: Refill ammo → Open
15: Refill grenades → Close
16: Medpen → Opencomplete
17: Bodydrag → Closecomplete
Door Control (ControlPanel_Screen_DoorControl_Physical_Paladin_OpenIdicatorLight)
Changed
19 changes
stdItem
Interactions
0: Bespokeplace → Place
1: Holdready → Seatenter
2: Holster → Seatexit
3: Offhandholster → Login
4: Store → Requestdescent
5: Offhandstore → Elevatorarrived
6: Drop → Ladderliftenter
7: Carrylowered → Ladderliftexit
8: Inspect → Dooropen
9: Place → Doorclose
10: Chakmafirstselecttake → Shipenter
11: Chakmatake → Shipexit
12: Shipzerogenter
13: Shipzerogexit
14: Carry
15: Drop
16: Place
17: Store
18: Equip
Door Control (ControlPanel_Screen_DoorControl_Physical_Paladin_OpenIndicatorLight_Ramp)
Changed
19 changes
stdItem
Interactions
0: Swapammomag → Gate_close
1: Carry → Set_pressurenormalized
2: Equiptosuit → Set_pressuredifferential
3: Offhandequiptosuit → Setstate_powered
4: Store → Setstate_unpowered
5: Offhandstore → Setstate_blocked
6: Drop → Setstate_unblocked
7: Inspect → Setstate_noaccess
8: Place → Setstate_access
9: Pressurecycle
10: Pressurecyclecomplete
11: Set_airlockconnected
12: Open
13: Close
14: Lock
15: Override
16: Stepthrough
17: Toggle
18: Unlock
Door Control (ControlPanel_Screen_DoorControl_Physical_Prowler_Utility_Left_Exterior)
Changed
13 changes
stdItem
Interactions
0: Place → Downloadauthorised
1: Opendoor → Downloadunauthorised
2: Closedoor → Prereqsmet
3: Break01 → Prereqsunmet
4: Break02 → Download
5: Break03 → Ondownloaded
6: Eject_01 → Onreject
7: Eject_02 → Enable
8: Eject_03 → Disable
9: Consumekeys → Toggle
10: Openinnerdoor → Purchase
11: Select_0
12: Select_02
Door Control (ControlPanel_Screen_DoorControl_Physical_Prowler_Utility_Left_Interior)
Changed
19 changes
stdItem
Interactions
0: Setstate_challengestate_countdown → Carry
1: Setstate_challengestate_inprogress → Drop
2: Setstate_challengestate_abortedoutofbounds → Place
3: Setstate_challengestate_abortedwrongweapon → Store
4: Setstate_challengestate_results → Equiptowear
5: Setstate_challengetype_none → Openinventoryui
6: Setstate_challengetype_basic → Openlootingui
7: Setstate_challengetype_advanced
8: Setstate_userstatus_nouser
9: Setstate_userstatus_playeruser
10: Setstate_userstatus_aiuser
11: Flowgraphdebug_unlockbasiccerts
12: Flowgraphdebug_unlockadvancedcerts
13: Triggeranim0
14: Triggeranim02
15: Toggle
16: Deploy
17: Retract
18: Idle_leanback
Door Control (ControlPanel_Screen_DoorControl_Physical_Prowler_Utility_Right_Exterior)
Changed
7 changes
stdItem
Interactions
0: Close → Onhackfailed_hidden
1: Hack → Openinternalbottom
2: Repair → Closeinternalbottom
3: Syncopen → Openinternaltop
4: Syncclose → Closeinternaltop
6: Opencomplete → Close
7: Closecomplete → Enterseat