Version Changelog
Items
+446
~6562
-0
Vehicles
+11
~23
-0
Blueprints
+11
~4
-0
Missions
+33
~1480
-0
Locations
+63
~0
-0
Door Control
(ControlPanel_Screen_DoorControl_Physical_CM_OpenIndicatorLight_Top_Entrance)
Changed
19 changes
stdItem
Interactions
0:
Equip
→
Setstate_powered
1:
Inspect
→
Setstate_unpowered
2:
Carry
→
Setstate_blocked
3:
Drop
→
Setstate_unblocked
4:
Place
→
Setstate_noaccess
5:
Store
→
Setstate_access
6:
Offhandstore
→
Pressurecycle
7:
Pressurecyclecomplete
8:
Set_airlockconnected
9:
Open
10:
Close
11:
Lock
12:
Override
13:
Stepthrough
14:
Toggle
15:
Unlock
16:
Overrideclose
17:
Opencomplete
18:
Closecomplete
Door Control
(ControlPanel_Screen_DoorControl_Physical_Corsair)
Changed
19 changes
stdItem
Interactions
0:
Opendoor
→
Setdata_operable
1:
Closedoor
→
Setdata_malfunctioning
2:
Flightready
→
Setdata_inoperable
3:
Openmissiles
→
Setpower_normal
4:
Closemissiles
→
Setpower_low
5:
Seatenter
→
Setpower_lost
6:
Seatexit
→
Setphase_00_off
7:
Open
→
Setphase_01_startup
8:
Close
→
Setphase_02_bios
9:
Stow
→
Setphase_03_idle
10:
Setphase_04_engaged
11:
Setphase_05_shutdown
12:
Setpairing
13:
Setpairingcomplete
14:
Cycle
15:
Oncyclecompleted
16:
Reset
17:
Purchase
18:
Select_0
Door Control
(ControlPanel_Screen_DoorControl_Physical_Corsair_Docking)
Changed
18 changes
stdItem
Interactions
0:
Refill ammo
→
Seatexit
1:
Refill grenades
→
Carry
2:
Medpen
→
Place
3:
Bodydrag
→
Drop
4:
Bodydrop
→
Stow
5:
Turnover
→
Inspect
6:
Openinventoryui
→
Startgrinder
7:
Unrestrain
→
Stopgrinder
8:
Swapoutfit
→
Activate remote camera
9:
Restrain
→
Turret_gyro_mode
10:
Openlootingui
→
Turretenter
11:
Consumeactor
→
Turretexit
12:
Commstap
→
Open
13:
Lookat
→
Close
14:
Talk
→
Opencomplete
15:
Order
→
Closecomplete
16:
Serve
→
Onattach
17:
Takeorder
Door Control
(ControlPanel_Screen_DoorControl_Physical_Corsair_Elevator)
Changed
18 changes
stdItem
Interactions
0:
Takeorder
→
Seatenter
1:
Refill ammo
→
Seatexit
2:
Refill grenades
→
Pilotenter
3:
Medpen
→
Pilotexit
4:
Bodydrag
→
Openinnerdoor
5:
Bodydrop
→
Closealldoors
6:
Turnover
→
Openinnerdoorfinished
7:
Openinventoryui
→
Closeinnerdoorfinished
8:
Unrestrain
→
Idle_guard
9:
Swapoutfit
→
Activate remote camera
10:
Restrain
→
Turret_gyro_mode
11:
Openlootingui
→
Turret_sensitivity_increase
12:
Consumeactor
→
Turret_sensitivity_decrease
13:
Commstap
→
Turret_sensitivity_reset
14:
Lookat
→
Turretdeploy
15:
Talk
→
Turretretract
16:
Order
17:
Serve
Door Control
(ControlPanel_Screen_DoorControl_Physical_Corsair_Light)
Changed
19 changes
stdItem
Interactions
0:
Medpen
→
Ondetach
1:
Bodydrag
→
Reset
2:
Bodydrop
→
Inputinglasert1
3:
Turnover
→
Inputinglasert2
4:
Openinventoryui
→
Inputinglasert3
5:
Unrestrain
→
Outputinglasert1
6:
Swapoutfit
→
Outputinglasert2
7:
Restrain
→
Outputinglasert3
8:
Openlootingui
→
Outputinglasert4
9:
Consumeactor
→
Stoplaser
10:
Commstap
→
Printlens
11:
Lookat
→
Onprintcompleted
12:
Talk
→
Onlensdetached
13:
Order
→
Onprinting
14:
Serve
→
Consumelens
15:
Takeorder
→
Escpodupperleftenter
16:
Refill ammo
→
Escpodupperleftexit
17:
Refill grenades
→
Escpodupperrightenter
18:
Escpodupperrightexit
Door Control
(ControlPanel_Screen_DoorControl_Physical_Corsair_NoLock)
Changed
19 changes
stdItem
Interactions
0:
Serve
→
Unlockself
1:
Takeorder
→
Reportlock
2:
Refill ammo
→
Reportunlock
3:
Refill grenades
→
Sync
4:
Medpen
→
Reporterror
5:
Bodydrag
→
Repair
6:
Bodydrop
→
Open
7:
Turnover
→
Close
8:
Openinventoryui
→
Print
9:
Unrestrain
→
Seatenter
10:
Swapoutfit
→
Seatexit
11:
Restrain
→
Canopyopen
12:
Openlootingui
→
Canopyclose
13:
Consumeactor
→
Ladderdeploy
14:
Commstap
→
Ladderretract
15:
Lookat
→
Seatenter_exterior
16:
Talk
→
Seatexit_exterior
17:
Order
→
Seatenter_zerog
18:
Seatexit_zerog
Door Control
(ControlPanel_Screen_DoorControl_Physical_Corsair_NoProx)
Changed
13 changes
stdItem
Interactions
0:
Bodydrag
→
Exit
1:
Bodydrop
→
Copilotenter
2:
Turnover
→
Copilotexit
3:
Openinventoryui
→
Open
4:
Unrestrain
→
Close
5:
Swapoutfit
→
Lock
6:
Restrain
→
Unlocktrigger
7:
Openlootingui
→
Unlock
8:
Consumeactor
→
Lockeddisplay
9:
Commstap
→
Activate remote camera
10:
Lookat
→
Seatenter
11:
Talk
→
Seatexit
12:
Order
→
Lockself
Door Control
(ControlPanel_Screen_DoorControl_Physical_Corsair_Ramp_Int)
Changed
19 changes
stdItem
Interactions
0:
Place
→
Stepthrough
1:
Store
→
Toggle
2:
Equiptowear
→
Unlock
3:
Carry
→
Overrideclose
4:
Drop
→
Opencomplete
5:
Closecomplete
6:
Opentrigger
7:
Openself
8:
Allowopen
9:
Locktrigger
10:
Unlocktrigger
11:
Lockself
12:
Unlockself
13:
Openrequest
14:
Closerequest
15:
Closetrigger
16:
Closeself
17:
Allowclose
18:
Gate_close
Door Control
(ControlPanel_Screen_DoorControl_Physical_Cutter)
Changed
7 changes
stdItem
Interactions
0:
Equip
→
Openlootingui
1:
Openexternalinventory
→
Carry
2:
Carry
→
Drop
3:
Drop
→
Place
4:
Place
→
Store
5:
Store
→
Equiptowear
6:
Openinventoryui
Door Control
(ControlPanel_Screen_DoorControl_Physical_Cutter_Component)
Changed
19 changes
stdItem
Interactions
0:
Openinventoryui
→
Requestfloor3
1:
Unrestrain
→
Requestfloor4
2:
Swapoutfit
→
Elevatorarrived
3:
Restrain
→
Requestsurface
4:
Openlootingui
→
Open
5:
Consumeactor
→
Close
6:
Commstap
→
Toggle
7:
Lookat
→
Lock
8:
Talk
→
Openfinished
9:
Order
→
Closefinished
10:
Serve
→
Enableturrets
11:
Takeorder
→
Disableturrets
12:
Refill ammo
→
Ladderopen
13:
Refill grenades
→
Ladderclose
14:
Medpen
→
Canopyopen
15:
Bodydrag
→
Canopyclose
16:
Bodydrop
→
Seatenterladder
17:
Turnover
→
Seatexitladder
18:
Seatenterzerog
Door Control
(ControlPanel_Screen_DoorControl_Physical_Cutter_ExtRamp)
Changed
19 changes
stdItem
Interactions
0:
Turnover
→
Seatenter
1:
Openinventoryui
→
Seatexit
2:
Unrestrain
→
Open
3:
Swapoutfit
→
Close
4:
Restrain
→
Lockerequipall
5:
Openlootingui
→
Lockerswapallclothes
6:
Consumeactor
→
Lockerswapallundersuit
7:
Commstap
→
Lockerswapallhelmet
8:
Lookat
→
Lockerswapallcore
9:
Talk
→
Movetoopen
10:
Order
→
Movetoclose
11:
Serve
→
Lockerswapundersuitclothes
12:
Takeorder
→
Openlootingui
13:
Refill ammo
→
Carry
14:
Refill grenades
→
Drop
15:
Medpen
→
Place
16:
Bodydrag
→
Requestfloor0
17:
Bodydrop
→
Requestfloor
18:
Requestfloor2
Door Control
(ControlPanel_Screen_DoorControl_Physical_Cutter_Full)
Changed
19 changes
stdItem
Interactions
0:
Swapoutfit
→
Swipeleft
1:
Restrain
→
Swiperight
2:
Openlootingui
→
Swipeup
3:
Consumeactor
→
Swipedown
4:
Commstap
→
Openkeyboard
5:
Lookat
→
Starttyping
6:
Talk
→
Stoptyping
7:
Order
→
Closekeyboard
8:
Serve
→
Setwindowstate_closewindow
9:
Takeorder
→
Touchscreen
10:
Refill ammo
→
Exitkiosk_interaction
11:
Refill grenades
→
Setstate_firingrangestate_splash
12:
Medpen
→
Setstate_firingrangestate_weaponselect
13:
Bodydrag
→
Setstate_firingrangestate_weaponlandingbasic
14:
Bodydrop
→
Setstate_firingrangestate_weaponlandingadvanced
15:
Turnover
→
Setstate_firingrangestate_timer
16:
Openinventoryui
→
Setstate_firingrangestate_results
17:
Unrestrain
→
Setstate_firingrangestate_targetpractice
18:
Setstate_currentweaponstate_none
CBH-3 Helmet Blue
(cds_legacy_armor_light_helmet_01_01_07)
Changed
6 changes
stdItem
Interactions
0:
Syncclose
→
Carry
1:
Open
→
Drop
2:
Close
→
Place
3:
Hack
→
Store
4:
Repair
→
Equiptowear
5:
Syncopen
Door Control
(ControlPanel_Screen_DoorControl_Physical_Cutter_Lights)
Changed
19 changes
stdItem
Interactions
0:
Drop
→
Setstate_noaccess
1:
Place
→
Setstate_access
2:
Store
→
Pressurecycle
3:
Offhandstore
→
Pressurecyclecomplete
4:
Equip
→
Set_airlockconnected
5:
Inspect
→
Open
6:
Carry
→
Close
7:
Lock
8:
Override
9:
Stepthrough
10:
Toggle
11:
Unlock
12:
Overrideclose
13:
Opencomplete
14:
Closecomplete
15:
Opentrigger
16:
Openself
17:
Allowopen
18:
Locktrigger
Door Control
(ControlPanel_Screen_DoorControl_Physical_Cutter_Lights_Bed)
Changed
19 changes
stdItem
Interactions
0:
Set_airlockconnected
→
Openlootingui
1:
Open
→
Carry
2:
Close
→
Drop
3:
Lock
→
Place
4:
Override
→
Store
5:
Stepthrough
→
Equiptowear
6:
Toggle
→
Openinventoryui
7:
Unlock
8:
Overrideclose
9:
Opencomplete
10:
Closecomplete
11:
Opentrigger
12:
Openself
13:
Allowopen
14:
Locktrigger
15:
Unlocktrigger
16:
Lockself
17:
Unlockself
18:
Openrequest
Door Control
(ControlPanel_Screen_DoorControl_Physical_Cutter_Open)
Changed
19 changes
stdItem
Interactions
0:
Closerequest
→
Equiptowear
1:
Closetrigger
→
Openinventoryui
2:
Closeself
→
Openlootingui
3:
Allowclose
→
Carry
4:
Gate_close
→
Drop
5:
Set_pressurenormalized
→
Place
6:
Set_pressuredifferential
→
Store
7:
Setstate_powered
8:
Setstate_unpowered
9:
Setstate_blocked
10:
Setstate_unblocked
11:
Setstate_noaccess
12:
Setstate_access
13:
Pressurecycle
14:
Pressurecyclecomplete
15:
Set_airlockconnected
16:
Open
17:
Close
18:
Lock
Door Control
(ControlPanel_Screen_DoorControl_Physical_Cutter_OpenIndicatorLight)
Changed
19 changes
stdItem
Interactions
0:
Consumeactor
→
Scannerexit
1:
Commstap
→
Scanner2enter
2:
Lookat
→
Scanner2Exit
3:
Talk
→
Turretenter
4:
Order
→
Turretexit
5:
Serve
→
Turret2enter
6:
Takeorder
→
Turret2exit
7:
Refill ammo
→
Deactivate
8:
Refill grenades
→
Activate
9:
Medpen
→
Maindeviceswitchon
10:
Bodydrag
→
Maindeviceswitchoff
11:
Bodydrop
→
Startchargeinteraction
12:
Turnover
→
Cancelchargeinteraction
13:
Openinventoryui
→
Disperseinteraction
14:
Unrestrain
→
Setjammerswitchon
15:
Swapoutfit
→
Setjammerswitchoff
16:
Restrain
→
Seatenter
17:
Openlootingui
→
Seatexit
18:
Copilotseatenter
Door Control
(ControlPanel_Screen_DoorControl_Physical_Cutter_OpenIndicatorLight_Ramp)
Changed
19 changes
stdItem
Interactions
0:
Store
→
Opentrigger
1:
Offhandstore
→
Openself
2:
Equip
→
Allowopen
3:
Inspect
→
Locktrigger
4:
Carry
→
Unlocktrigger
5:
Drop
→
Lockself
6:
Place
→
Unlockself
7:
Openrequest
8:
Closerequest
9:
Closetrigger
10:
Closeself
11:
Allowclose
12:
Gate_close
13:
Set_pressurenormalized
14:
Set_pressuredifferential
15:
Setstate_powered
16:
Setstate_unpowered
17:
Setstate_blocked
18:
Setstate_unblocked
Door Control
(ControlPanel_Screen_DoorControl_Physical_Cutter_OpenIndicatorNone)
Changed
19 changes
stdItem
Interactions
0:
Drop
→
Allowclose
1:
Place
→
Gate_close
2:
Store
→
Set_pressurenormalized
3:
Equiptowear
→
Set_pressuredifferential
4:
Carry
→
Setstate_powered
5:
Setstate_unpowered
6:
Setstate_blocked
7:
Setstate_unblocked
8:
Setstate_noaccess
9:
Setstate_access
10:
Pressurecycle
11:
Pressurecyclecomplete
12:
Set_airlockconnected
13:
Open
14:
Close
15:
Lock
16:
Override
17:
Stepthrough
18:
Toggle
Door Control
(ControlPanel_Screen_DoorControl_Physical_Cutter_OpenLockNone)
Changed
19 changes
stdItem
Interactions
0:
Store
→
Openrequest
1:
Equiptowear
→
Closerequest
2:
Carry
→
Closetrigger
3:
Drop
→
Closeself
4:
Place
→
Allowclose
5:
Gate_close
6:
Set_pressurenormalized
7:
Set_pressuredifferential
8:
Setstate_powered
9:
Setstate_unpowered
10:
Setstate_blocked
11:
Setstate_unblocked
12:
Setstate_noaccess
13:
Setstate_access
14:
Pressurecycle
15:
Pressurecyclecomplete
16:
Set_airlockconnected
17:
Open
18:
Close
Door Control
(ControlPanel_Screen_DoorControl_Physical_Cutter_OpenNoneLight)
Changed
18 changes
stdItem
Interactions
0:
Openlootingui
→
Elevatorarrived
1:
Consumeactor
→
Supportenter
2:
Commstap
→
Supportenterleft
3:
Lookat
→
Supportexit
4:
Talk
→
Supportexitleft
5:
Order
→
Turnontransitsystem
6:
Serve
→
Turnofftransitsystem
7:
Takeorder
→
Ascend
8:
Refill ammo
→
Descend
9:
Refill grenades
→
Playsolved
10:
Medpen
→
Onplaying
11:
Bodydrag
→
Onstopped
12:
Bodydrop
→
Playunsolved
13:
Turnover
→
Playreset
14:
Openinventoryui
→
Onstate_playstate_stoppedpipeconnected
15:
Unrestrain
→
Onstate_playstate_stoppedpipedisconnected
16:
Swapoutfit
→
Debug_togglestate_gunkstate
17:
Restrain
→
Scannerenter
Door Control
(ControlPanel_Screen_DoorControl_Physical_Cutter_OpenNoneNone)
Changed
19 changes
stdItem
Interactions
0:
Place
→
Lock
1:
Store
→
Override
2:
Equiptowear
→
Stepthrough
3:
Carry
→
Toggle
4:
Drop
→
Unlock
5:
Overrideclose
6:
Opencomplete
7:
Closecomplete
8:
Opentrigger
9:
Openself
10:
Allowopen
11:
Locktrigger
12:
Unlocktrigger
13:
Lockself
14:
Unlockself
15:
Openrequest
16:
Closerequest
17:
Closetrigger
18:
Closeself
Door Control
(ControlPanel_Screen_DoorControl_Physical_Cutter_Ramp)
Changed
19 changes
stdItem
Interactions
0:
Unrestrain
→
Seatexitzerog
1:
Swapoutfit
→
Open
2:
Restrain
→
Close
3:
Openlootingui
→
Playpowerbanksdone
4:
Consumeactor
→
Playbuttonpressed
5:
Commstap
→
Hidden_pumpopen
6:
Lookat
→
Hidden_pumpclose
7:
Talk
→
Seatenter
8:
Order
→
Seatexit
9:
Serve
→
Openinnerdoor
10:
Takeorder
→
Closealldoors
11:
Refill ammo
→
Openinnerdoorfinished
12:
Refill grenades
→
Closeinnerdoorfinished
13:
Medpen
→
Grip
14:
Bodydrag
→
Release
15:
Bodydrop
→
Playerinteract
16:
Turnover
→
Activate
17:
Openinventoryui
→
Deactivate
18:
Tap
Door Control
(ControlPanel_Screen_DoorControl_Physical_Cutter_Ramp_Light)
Changed
19 changes
stdItem
Interactions
0:
Bodydrop
→
Elevatorarrived
1:
Turnover
→
Place
2:
Openinventoryui
→
Insertcard
3:
Unrestrain
→
Ejectcard
4:
Swapoutfit
→
Hack
5:
Restrain
→
Debug_bypasshacksucceed
6:
Openlootingui
→
Debug_bypasshackfail
7:
Consumeactor
→
Debug_resethack
8:
Commstap
→
Onhacksucceed_notshown
9:
Lookat
→
Onhackfailed_notshown
10:
Talk
→
Onhackreset_notshown
11:
Order
→
Open
12:
Serve
→
Close
13:
Takeorder
→
Insertcard_enable
14:
Refill ammo
→
Insertcard_disable
15:
Refill grenades
→
Activate remote camera
16:
Medpen
→
Turret_gyro_mode
17:
Bodydrag
→
Openattacheddoors
18:
Closeattacheddoors
Door Control
(ControlPanel_Screen_DoorControl_Physical_DRAK_Com_Airlock_Handle)
Changed
19 changes
stdItem
Interactions
0:
Lookat
→
Fuelport_close
1:
Talk
→
Radar_open
2:
Order
→
Radar_close
3:
Serve
→
Power_open
4:
Takeorder
→
Power_close
5:
Refill ammo
→
Shield_open
6:
Refill grenades
→
Shield_close
7:
Medpen
→
Storage_open
8:
Bodydrag
→
Storage_close
9:
Bodydrop
→
Rudder_left_open
10:
Turnover
→
Rudder_left_close
11:
Openinventoryui
→
Rudder_right_open
12:
Unrestrain
→
Rudder_right_close
13:
Swapoutfit
→
Rear_flap_left_open
14:
Restrain
→
Rear_flap_left_close
15:
Openlootingui
→
Rear_flap_right_open
16:
Consumeactor
→
Rear_flap_right_close
17:
Commstap
→
Main_flap_left_open
18:
Main_flap_left_close
Door Control
(ControlPanel_Screen_DoorControl_Physical_DRAK_Com_Handle)
Changed
13 changes
stdItem
Interactions
0:
Opencomplete
→
Enterseat
1:
Closecomplete
→
Open
2:
Deploy
→
Close
3:
Retract
→
Sit
4:
Syncdeploy
→
Exit
5:
Syncretract
→
Sleep
6:
Retractclose
→
Savegamelogout
7:
Open
→
Liedown
8:
Close
→
Ladderopen
9:
Hack
→
Ladderclose
10:
Repair
→
Canopyopen
11:
Syncopen
→
Canopyclose
12:
Syncclose
→
Seatenterladder
Door Control
(ControlPanel_Screen_DoorControl_Physical_DRAK_Com_Ramp_Handle)
Changed
18 changes
stdItem
Interactions
0:
Talk
→
Main_flap_right_open
1:
Order
→
Main_flap_right_close
2:
Serve
→
Loot
3:
Takeorder
→
Openinventory
4:
Refill ammo
→
Turnon
5:
Refill grenades
→
Turnoff
6:
Medpen
→
Place
7:
Bodydrag
→
Open
8:
Bodydrop
→
Close
9:
Turnover
→
Playentrance01
10:
Openinventoryui
→
Playentrance02
11:
Unrestrain
→
Opencomplete
12:
Swapoutfit
→
Closecomplete
13:
Restrain
→
Spawn
14:
Openlootingui
→
Lock
15:
Consumeactor
→
Unlock
16:
Commstap
17:
Lookat
Door Control
(ControlPanel_Screen_DoorControl_Physical_DRAK_NoneNoneLight)
Changed
5 changes
stdItem
Interactions
0:
Carry
→
Opencomplete
1:
Drop
→
Closecomplete
2:
Place
→
Opentrigger
3:
Store
→
Openself
4:
Equiptowear
→
Allowopen
Door Control
(ControlPanel_Screen_DoorControl_Physical_DRAK_OpenLockLight)
Changed
19 changes
stdItem
Interactions
0:
Dooropen
→
Select_02
1:
Doorclose
→
Select_03
2:
Carry
→
Vvvv_pe_interactions_vvvv
3:
Drop
→
Setinteractionoperable
4:
Inspect
→
Setinteractioninoperable
5:
Place
→
Failedinteraction
6:
Attach
→
Setinteractionmalfunctioning
7:
Store
→
Setprojectoroperable
8:
Activate
→
Setprojectormalfunctioning
9:
Ascend
→
Setprojectorinoperable
10:
Descend
→
Setdata_operable
11:
Elevatorarrived
→
Setdata_malfunctioning
12:
Lightson
→
Setdata_inoperable
13:
Lightslow
→
Setpower_normal
14:
Requestfloor
→
Setpower_low
15:
Poweron
→
Setpower_lost
16:
Poweroff
→
Setphase_00_off
17:
Reducetimer
→
Setphase_01_startup
18:
Setphase_02_bios
Door Control
(ControlPanel_Screen_DoorControl_Physical_DRAK_OpenLockNone)
Changed
19 changes
stdItem
Interactions
0:
Drop
→
Set_pressurenormalized
1:
Place
→
Set_pressuredifferential
2:
Store
→
Setstate_powered
3:
Equiptowear
→
Setstate_unpowered
4:
Carry
→
Setstate_blocked
5:
Setstate_unblocked
6:
Setstate_noaccess
7:
Setstate_access
8:
Pressurecycle
9:
Pressurecyclecomplete
10:
Set_airlockconnected
11:
Open
12:
Close
13:
Lock
14:
Override
15:
Stepthrough
16:
Toggle
17:
Unlock
18:
Overrideclose
Door Control
(ControlPanel_Screen_DoorControl_Physical_DRAK_OpenNoneLight)
Changed
18 changes
stdItem
Interactions
0:
Bodydrag
→
Escpodlowerleftenter
1:
Bodydrop
→
Escpodlowerleftexit
2:
Turnover
→
Escpodlowerrightenter
3:
Openinventoryui
→
Escpodlowerrightexit
4:
Unrestrain
→
Escpodrearleftenter
5:
Swapoutfit
→
Escpodrearleftexit
6:
Restrain
→
Escpodrearrightenter
7:
Openlootingui
→
Escpodrearrightexit
8:
Consumeactor
→
Savegamelogoutul
9:
Commstap
→
Savegamelogoutur
10:
Lookat
→
Savegamelogoutll
11:
Talk
→
Savegamelogoutlr
12:
Order
→
Savegamelogoutrl
13:
Serve
→
Savegamelogoutrr
14:
Takeorder
→
Pickup
15:
Refill ammo
→
Place
16:
Refill grenades
→
Turnon
17:
Medpen
→
Turnoff
Door Control
(ControlPanel_Screen_DoorControl_Physical_DRAK_OpenNoneNone_External)
Changed
19 changes
stdItem
Interactions
0:
Unlocktrigger
→
Drop
1:
Lockself
→
Place
2:
Unlockself
→
Store
3:
Openrequest
→
Equiptowear
4:
Closerequest
→
Openinventoryui
5:
Closetrigger
→
Openlootingui
6:
Closeself
→
Carry
7:
Allowclose
8:
Gate_close
9:
Set_pressurenormalized
10:
Set_pressuredifferential
11:
Setstate_powered
12:
Setstate_unpowered
13:
Setstate_blocked
14:
Setstate_unblocked
15:
Setstate_noaccess
16:
Setstate_access
17:
Pressurecycle
18:
Pressurecyclecomplete
Door Control
(ControlPanel_Screen_DoorControl_Physical_DRAK_OpenNoneNone_Internal)
Changed
14 changes
stdItem
Interactions
0:
Turret_sensitivity_increase
→
Disablegsafe
1:
Turret_sensitivity_decrease
→
Enableesp
2:
Turret_sensitivity_reset
→
Disableesp
3:
Turret_fire_mode
→
Enablecruise
4:
Turret_gyro_mode
→
Disablecruise
5:
Enablevtol
6:
Disablevtol
7:
Enableproximityassist
8:
Disableproximityassist
9:
Engineon
10:
Engineoff
11:
Enabledecoupled
12:
Disabledecoupled
13:
Enablegsafe
Door Control
(ControlPanel_Screen_DoorControl_Physical_Grin_MXC_ProxyIP)
Changed
9 changes
stdItem
Interactions
0:
Place
→
Store
1:
Store
→
Offhandstore
2:
Equiptowear
→
Drop
3:
Openinventoryui
→
Inspect
4:
Openlootingui
→
Place
5:
Carry
→
Swapammomag
6:
Drop
→
Carry
7:
Equiptosuit
8:
Offhandequiptosuit
Door Control
(ControlPanel_Screen_DoorControl_Physical_Hawk)
Changed
7 changes
stdItem
Interactions
0:
Openlootingui
→
Equiptowear
1:
Carry
→
Openinventoryui
2:
Drop
→
Openlootingui
3:
Open
→
Carry
4:
Close
→
Drop
5:
Place
6:
Store
Door Control
(ControlPanel_Screen_DoorControl_Physical_Hull_C)
Changed
13 changes
stdItem
Interactions
0:
Seatenter
→
Equiptowear
1:
Seatexit
→
Openinventoryui
2:
Playerinteract
→
Openlootingui
3:
Activate
→
Carry
4:
Deactivate
→
Drop
5:
Tap
→
Place
6:
Swipeleft
→
Store
7:
Swiperight
8:
Swipeup
9:
Swipedown
10:
Openkeyboard
11:
Starttyping
12:
Stoptyping
Door Control
(ControlPanel_Screen_DoorControl_Physical_Hull_C_ButtonOnly)
Changed
19 changes
stdItem
Interactions
0:
Restrain
→
Onpiece1dissolved
1:
Openlootingui
→
Onpiece2dissolved
2:
Consumeactor
→
Onpiece3dissolved
3:
Commstap
→
Onpiece4dissolved
4:
Lookat
→
Onpiece5dissolved
5:
Talk
→
Onpiece6dissolved
6:
Order
→
Onpiece78dissolved
7:
Serve
→
Teststartglow
8:
Takeorder
→
Testpiece1
9:
Refill ammo
→
Testpiece2
10:
Refill grenades
→
Testpiece3
11:
Medpen
→
Testpiece4
12:
Bodydrag
→
Testpiece5
13:
Bodydrop
→
Testpiece6
14:
Turnover
→
Testpiece78
15:
Openinventoryui
→
Reset
16:
Unrestrain
→
Activate remote camera
17:
Swapoutfit
→
Turret_gyro_mode
18:
Request
Door Control
(ControlPanel_Screen_DoorControl_Physical_Idris_ArgoBayDoor)
Changed
5 changes
stdItem
Interactions
0:
Sit
→
Openinventoryui
1:
Exit
→
Loot
2:
Take
→
Search
3:
Place
4:
Turretenter
Door Control
(ControlPanel_Screen_DoorControl_Physical_Ironclad_OpenIndicatorLight_CM_Docking)
Changed
19 changes
stdItem
Interactions
0:
Carry
→
Unlock
1:
Drop
→
Overrideclose
2:
Place
→
Opencomplete
3:
Store
→
Closecomplete
4:
Offhandstore
→
Opentrigger
5:
Equip
→
Openself
6:
Inspect
→
Allowopen
7:
Locktrigger
8:
Unlocktrigger
9:
Lockself
10:
Unlockself
11:
Openrequest
12:
Closerequest
13:
Closetrigger
14:
Closeself
15:
Allowclose
16:
Gate_close
17:
Set_pressurenormalized
18:
Set_pressuredifferential
Door Control
(ControlPanel_Screen_DoorControl_Physical_MISC_Button_Lower)
Changed
12 changes
stdItem
Interactions
0:
Holster
→
Exitdoorright_airlock_eva
1:
Offhandholster
→
Place
2:
Store
→
Open
3:
Offhandstore
→
Close
4:
Drop
→
Opencomplete
5:
Carrylowered
→
Closecomplete
6:
Inspect
→
Carry
7:
Place
→
Drop
8:
Chakmafirstselecttake
→
Activate pump
9:
Chakmatake
→
Detach
10:
Bespokeplace
→
Purge
11:
Holdready
→
Seatenter
Door Control
(ControlPanel_Screen_DoorControl_Physical_MISC_Button_Upper)
Changed
19 changes
stdItem
Interactions
0:
Carrylowered
→
Openexternalinventory
1:
Inspect
→
Escpodupperleftenter
2:
Place
→
Escpodupperleftexit
3:
Chakmafirstselecttake
→
Savegamelogout
4:
Chakmatake
→
Enterdoorleft_airlock
5:
Bespokeplace
→
Exitdoorleft_airlock
6:
Holdready
→
Openleft_airlock
7:
Holster
→
Closeleft_airlock
8:
Offhandholster
→
Openleft_ladder
9:
Store
→
Closeleft_ladder
10:
Offhandstore
→
Enterdoorright_airlock
11:
Drop
→
Exitdoorright_airlock
12:
Openright_airlock
13:
Closeright_airlock
14:
Openright_ladder
15:
Closeright_ladder
16:
Enterdoorleft_airlock_eva
17:
Exitdoorleft_airlock_eva
18:
Enterdoorright_airlock_eva
Door Control
(ControlPanel_Screen_DoorControl_Physical_MPUV)
Changed
17 changes
stdItem
Interactions
0:
Ejectcargobox
→
Carry
1:
Conveyorreset
→
Drop
2:
Onconveyordeployed
→
Place
3:
Onconveyorretracted
→
Store
4:
Resourcetobusy
→
Equiptowear
5:
Resourcetoidle
→
Openinventoryui
6:
Liedown
→
Openlootingui
7:
Sit
8:
Exit
9:
Sleep
10:
Situp
11:
Retrieve
12:
Starttimer
13:
Finishtimer
14:
Resettimer
15:
Ontimerstarted_countdowna
16:
Ontimerfinished
Door Control
(ControlPanel_Screen_DoorControl_Physical_MultiLink)
Changed
7 changes
stdItem
Interactions
0:
Openlootingui
→
Drop
1:
Open
→
Place
2:
Close
→
Store
3:
Carry
→
Equiptowear
4:
Drop
→
Openinventoryui
5:
Openlootingui
6:
Carry
Door Control
(ControlPanel_Screen_DoorControl_Physical_No_Primitive)
Changed
16 changes
stdItem
Interactions
0:
Cancelchargeinteraction
→
Download
1:
Disperseinteraction
→
Downloadauthorised
2:
Setjammerswitchon
→
Downloadunauthorised
3:
Setjammerswitchoff
→
Onprereqmet
4:
Maindeviceswitchon
→
Onprerequnmet
5:
Maindeviceswitchoff
→
Enable
6:
Startchargeinteraction
→
Disable
7:
Seatenter
→
Toggle
8:
Seatexit
→
Strutlinkageonline
9:
Carry
→
Strutlinkageoffline
10:
Drop
→
Strutsconnected
11:
Place
→
Carry
12:
Store
→
Drop
13:
Place
14:
Store
15:
Equiptowear
Door Control
(ControlPanel_Screen_DoorControl_Physical_No_Primitive_Lightlink)
Changed
18 changes
stdItem
Interactions
0:
Bodydrop
→
Turnoff
1:
Turnover
→
Next
2:
Openinventoryui
→
Previous
3:
Unrestrain
→
Setstate_playstate_up
4:
Swapoutfit
→
Setstate_playstate_down
5:
Restrain
→
Seatenter
6:
Openlootingui
→
Seatexit
7:
Consumeactor
→
On
8:
Commstap
→
Off
9:
Lookat
→
Activate remote camera
10:
Talk
→
Turret_gyro_mode
11:
Order
→
Requestascent
12:
Serve
→
Elevatorarrived
13:
Takeorder
→
Place
14:
Refill ammo
→
Open
15:
Refill grenades
→
Close
16:
Medpen
→
Opencomplete
17:
Bodydrag
→
Closecomplete
Door Control
(ControlPanel_Screen_DoorControl_Physical_Paladin_OpenIdicatorLight)
Changed
19 changes
stdItem
Interactions
0:
Bespokeplace
→
Place
1:
Holdready
→
Seatenter
2:
Holster
→
Seatexit
3:
Offhandholster
→
Login
4:
Store
→
Requestdescent
5:
Offhandstore
→
Elevatorarrived
6:
Drop
→
Ladderliftenter
7:
Carrylowered
→
Ladderliftexit
8:
Inspect
→
Dooropen
9:
Place
→
Doorclose
10:
Chakmafirstselecttake
→
Shipenter
11:
Chakmatake
→
Shipexit
12:
Shipzerogenter
13:
Shipzerogexit
14:
Carry
15:
Drop
16:
Place
17:
Store
18:
Equip
Door Control
(ControlPanel_Screen_DoorControl_Physical_Paladin_OpenIndicatorLight_Ramp)
Changed
19 changes
stdItem
Interactions
0:
Swapammomag
→
Gate_close
1:
Carry
→
Set_pressurenormalized
2:
Equiptosuit
→
Set_pressuredifferential
3:
Offhandequiptosuit
→
Setstate_powered
4:
Store
→
Setstate_unpowered
5:
Offhandstore
→
Setstate_blocked
6:
Drop
→
Setstate_unblocked
7:
Inspect
→
Setstate_noaccess
8:
Place
→
Setstate_access
9:
Pressurecycle
10:
Pressurecyclecomplete
11:
Set_airlockconnected
12:
Open
13:
Close
14:
Lock
15:
Override
16:
Stepthrough
17:
Toggle
18:
Unlock
Door Control
(ControlPanel_Screen_DoorControl_Physical_Prowler_Utility_Left_Exterior)
Changed
13 changes
stdItem
Interactions
0:
Place
→
Downloadauthorised
1:
Opendoor
→
Downloadunauthorised
2:
Closedoor
→
Prereqsmet
3:
Break01
→
Prereqsunmet
4:
Break02
→
Download
5:
Break03
→
Ondownloaded
6:
Eject_01
→
Onreject
7:
Eject_02
→
Enable
8:
Eject_03
→
Disable
9:
Consumekeys
→
Toggle
10:
Openinnerdoor
→
Purchase
11:
Select_0
12:
Select_02
Door Control
(ControlPanel_Screen_DoorControl_Physical_Prowler_Utility_Left_Interior)
Changed
19 changes
stdItem
Interactions
0:
Setstate_challengestate_countdown
→
Carry
1:
Setstate_challengestate_inprogress
→
Drop
2:
Setstate_challengestate_abortedoutofbounds
→
Place
3:
Setstate_challengestate_abortedwrongweapon
→
Store
4:
Setstate_challengestate_results
→
Equiptowear
5:
Setstate_challengetype_none
→
Openinventoryui
6:
Setstate_challengetype_basic
→
Openlootingui
7:
Setstate_challengetype_advanced
8:
Setstate_userstatus_nouser
9:
Setstate_userstatus_playeruser
10:
Setstate_userstatus_aiuser
11:
Flowgraphdebug_unlockbasiccerts
12:
Flowgraphdebug_unlockadvancedcerts
13:
Triggeranim0
14:
Triggeranim02
15:
Toggle
16:
Deploy
17:
Retract
18:
Idle_leanback
Door Control
(ControlPanel_Screen_DoorControl_Physical_Prowler_Utility_Right_Exterior)
Changed
7 changes
stdItem
Interactions
0:
Close
→
Onhackfailed_hidden
1:
Hack
→
Openinternalbottom
2:
Repair
→
Closeinternalbottom
3:
Syncopen
→
Openinternaltop
4:
Syncclose
→
Closeinternaltop
6:
Opencomplete
→
Close
7:
Closecomplete
→
Enterseat