Version Changelog

4.10.1-LIVE.12660092
4.10.1-LIVE.12660092 4.10.2-LIVE.12881860 · Oct 9, 2026
4.10.3-LIVE.13165946
BR-2 Shotgun (behr_shotgun_ballistic_01)
Changed
13 changes
stdItem
Interactions
0: Holdready → Movetoopen
1: Holster → Movetoclose
2: Offhandholster → Seatenter
3: Store → Seatexit
4: Offhandstore → Guide_ship
5: Drop → Open
6: Carrylowered → Pull(wasclose)
7: Inspect → Locked
8: Place → Showbutton
9: Chakmafirstselecttake → Hidebutton
10: Chakmatake → Pressbutton
11: Customize
12: Bespokeplace
P8-SC SMG (behr_smg_ballistic_01)
Changed
13 changes
stdItem
Interactions
0: Holdready → Openkeyboard
1: Holster → Starttyping
2: Offhandholster → Stoptyping
3: Store → Closekeyboard
4: Offhandstore → Setwindowstate_closewindow
5: Drop → Touchscreen
6: Carrylowered → Exitkiosk_interaction
7: Inspect → Setstate_firingrangestate_splash
8: Place → Setstate_firingrangestate_weaponselect
9: Chakmafirstselecttake → Setstate_firingrangestate_weaponlandingbasic
10: Chakmatake → Setstate_firingrangestate_weaponlandingadvanced
11: Customize → Setstate_firingrangestate_timer
12: Bespokeplace → Setstate_firingrangestate_results
Aegis Vanguard Hoplite (AEGS_Vanguard_Hoplite_Unmanned_Salvage)
Changed
2 changes
stdItem
Interactions
0: Drop → Frontcanopyopen
1: Inspect → Frontcanopyclose
P6-LR "Archangel" Sniper Rifle (behr_sniper_ballistic_01_black01)
Changed
7 changes
stdItem
Interactions
0: Release → Carry
1: Enablepowerplant → Drop
2: Disablepowerplant → Place
3: Turn on → Store
4: Turn off → Equiptowear
5: Openinventoryui
6: Openlootingui
P6-LR "Blacklist" Sniper Rifle (behr_sniper_ballistic_01_tint01)
Changed
7 changes
stdItem
Interactions
0: Poweron → Equiptowear
1: Poweroff → Openinventoryui
2: Take → Openlootingui
3: Place → Carry
4: Lightson → Drop
5: Lightsoff → Place
6: Store
Probe (Carryable_2H_FL_MissionItem_Microsatellite_a)
Changed
9 changes
stdItem
Interactions
0: Close → Canopyclose
1: Lockerequipall → Seatenterladder
2: Lockerswapallclothes → Seatexitladder
3: Lockerswapallundersuit → Seatenterzerog
4: Lockerswapallhelmet → Seatexitzerog
5: Lockerswapallcore → Inventory_open
6: Movetoopen → Inventory_close
7: Movetoclose → Loot
8: Lockerswapundersuitclothes → Lock_01
Aves Helmet (ccc_medium_armor_helmet_01_01_01)
Changed
7 changes
stdItem
Interactions
0: Door_blastaft_open → Tray03_lock
1: Door_blastaft_close → Tray03_unlock
2: Openaccesspoints → Tray03_animationcomplete
3: Closeaccesspoints → Tray04_open
4: Flight_ready → Tray04_close
5: Dummyinteraction → Tray04_lock
6: Commsinteraction → Tray04_unlock
Field Recon Suit Helmet (cds_armor_light_helmet_01_01_01)
Changed
7 changes
stdItem
Interactions
0: Openlootingui → Seatenter
1: Carry → Seatexit
2: Drop
3: Place
4: Store
5: Equiptowear
6: Openinventoryui
CSP-68L Backpack (cds_combat_light_backpack_01_01_01)
Changed
7 changes
stdItem
Interactions
0: Overrideclose → Pressurecycle
1: Opencomplete → Pressurecyclecomplete
2: Closecomplete → Set_airlockconnected
3: Opentrigger → Open
4: Openself → Close
5: Allowopen → Lock
6: Locktrigger → Override
FBL-8a Helmet SecondWind (cds_combat_light_helmet_02_02_01)
Changed
5 changes
stdItem
Interactions
0: Openlootingui → Seatexit
1: Activate remote camera → Seatenter
2: Turret_gyro_mode
3: Bespokeplace
4: Refill extinguisher
ADP-mk4 Arms SecondWind (cds_combat_heavy_arms_01_02_02)
Changed
5 changes
stdItem
Interactions
0: Stepthrough → Unlock
1: Toggle → Overrideclose
2: Unlock → Opencomplete
3: Overrideclose → Closecomplete
4: Opencomplete → Opentrigger
ADP-mk4 Core SecondWind (cds_combat_heavy_core_01_02_02)
Changed
7 changes
stdItem
Interactions
0: Openrequest → Place
1: Closerequest → Store
2: Closetrigger → Equiptowear
3: Closeself → Openinventoryui
4: Allowclose → Openlootingui
5: Gate_close → Carry
6: Set_pressurenormalized → Drop
ADP-mk4 Helmet SecondWind (cds_combat_heavy_helmet_01_02_02)
Changed
7 changes
stdItem
Interactions
0: Onopened → Opencomplete
1: Onclosed → Closecomplete
2: Unlock → Opentrigger
3: Lock → Openself
4: Requestopen → Allowopen
5: Requestclose → Locktrigger
6: Requestpoweron → Unlocktrigger
ADP-mk4 Legs SecondWind (cds_combat_heavy_legs_01_02_02)
Changed
7 changes
stdItem
Interactions
0: Requestopen → Override
1: Requestclose → Cycle
2: Requestpoweron → Open
3: Requestpoweronandopen → Close
4: Requestpoweroff → Lock
5: Requestpoweroffandclose
6: Requestpoweronandunlock
FBL-8a Arms SecondWind (cds_combat_light_arms_02_02_01)
Changed
5 changes
stdItem
Interactions
0: Lock → Closerequest
1: Override → Closetrigger
2: Stepthrough → Closeself
3: Toggle → Allowclose
4: Unlock → Gate_close
FBL-8a Core SecondWind (cds_combat_light_core_02_02_01)
Changed
7 changes
stdItem
Interactions
0: Unlock → Place
1: Overrideclose → Store
2: Opencomplete → Equiptowear
3: Closecomplete → Carry
4: Opentrigger → Drop
5: Openself
6: Allowopen
FBL-8a Legs SecondWind (cds_combat_light_legs_02_02_01)
Changed
7 changes
stdItem
Interactions
0: Set_airlockconnected → Set_pressurenormalized
1: Open → Set_pressuredifferential
2: Close → Setstate_powered
3: Lock → Setstate_unpowered
4: Override → Setstate_blocked
5: Stepthrough → Setstate_unblocked
6: Toggle → Setstate_noaccess
H4-PBF Ammo Carrier (cds_combat_superheavy_backpack_01_01_01)
Changed
8 changes
stdItem
Interactions
0: Allowclose → Openself
1: Gate_close → Allowopen
2: Set_pressurenormalized → Locktrigger
3: Set_pressuredifferential → Unlocktrigger
4: Setstate_powered → Lockself
5: Setstate_unpowered → Unlockself
6: Setstate_blocked → Openrequest
7: Setstate_unblocked → Closerequest
BUL-H4 Helmet (cds_combat_superheavy_helmet_01_01_01)
Changed
7 changes
stdItem
Interactions
0: Coupled_setdecoupled → Disableglassview
1: Gsafe_setactive → Cargodeploy
2: Gsafe_setinactive → Cargoretract
3: Esp_setactive → Openaccesspoints
4: Esp_setinactive → Closeaccesspoints
5: Quantumspool_setactive → Flight_ready
6: Quantumspool_setinactive → Dummyinteraction
ADP Core Blue (cds_legacy_armor_heavy_core_01_01_07)
Changed
7 changes
stdItem
Interactions
0: Proccliptriggeredleverdown → Place
1: Proccliptriggeredleverup → Store
2: Proccliptriggeredleverswitch → Equiptowear
3: Setstate_leverstate_up → Openinventoryui
4: Setstate_leverstate_down → Openlootingui
5: On → Carry
6: Drop
Door Control (ANVL_Ballista_Side_Entrance)
Changed
17 changes
stdItem
Interactions
0: Refill ammo → Override
1: Pick up → Pump
2: Medpen → Open
3: Refill grenades → Close
4: Loot → Open panel
5: Place → Close panel
6: Detach → Cycle
7: Openout
8: Openin
9: Close
10: Stasisdisable
11: Carry
12: Drop
13: Open
14: Openlootingui
15: Lock
16: Unlock
Door Control (ANVL_Carrack_Antennas)
Changed
34 changes
stdItem
Interactions
0: Sensors_off → Exit_handle_request
1: Ping → Turret_fire_mode
2: Scan_enable → Turret_gyro_mode
3: Scan_disable → Turret_sensitivity_increase
4: Shields_on → Turret_sensitivity_decrease
5: Shields_off → Turret_sensitivity_reset
6: Subtarget_setnone
7: Subtarget_setengines
8: Subtarget_setturrets
9: Missiles_armmissile
10: Missiles_disarmmissiles
11: Missiles_cyclemissiles
12: Missiles_firemissiles
13: Weapons_on
14: Weapons_off
15: Transponder_on
16: Transponder_off
17: Suppression_on
18: Suppression_off
19: Screens_on
20: Screens_off
21: Darkfilter_on
22: Darkfilter_off
23: Convergencerange_setlong
24: Convergencerange_setmid
25: Convergencerange_setshort
26: Powersafety_on
27: Powersafety_off
28: Countermeasures_chaff
29: Countermeasures_flare
30: Countermeasures_fire
31: Markhostile
32: Markfriendly
33: Pintarget
Door Control (ANVL_Carrack_Docking_Door)
Changed
34 changes
stdItem
Interactions
0: Navfilter_setquantum → Turret_sensitivity_reset
1: Weaponcontroller_setactive → Turret_fire_mode
2: Weaponcontroller_setinactive → Turret_gyro_mode
3: Gimbaltype_setfixed → Turret_sensitivity_increase
4: Gimbaltype_setgimbal → Turret_sensitivity_decrease
5: Gimbaltype_setaimassist → Ai_use
6: Firepattern_setstaggered → Retractturret
7: Firepattern_setsynchronized → Turret_enter
8: Piptype_setlead → Turret_exit
9: Piptype_setlag → Turretenter
10: Navfilter_isnone
11: Navfilter_ispoi
12: Navfilter_isquantum
13: Landinggear_invalid
14: Cyclefriendly
15: Cyclehostile
16: Cycleall
17: Cyclepinned
18: Exteriorlights_on
19: Exteriorlights_off
20: Interiorlights_on
21: Interiorlights_off
22: Selfdestruct_engage
23: Selfdestruct_disengage
24: Alarm_on
25: Alarm_off
26: Hailtarget_start
27: Hailtarget_stop
28: Sensors_on
29: Sensors_off
30: Ping
31: Scan_enable
32: Scan_disable
33: Shields_on
Door Control (ANVL_Carrack_Door_Hangar)
Changed
31 changes
stdItem
Interactions
0: Deploydashboard → Turret_fire_mode
1: Retractdashboard → Turret_gyro_mode
2: Openaccesspoints → Turret_sensitivity_increase
3: Closeaccesspoints → Turret_sensitivity_decrease
4: Flight_ready → Turret_sensitivity_reset
5: Sidedooropen
6: Sidedoorclose
7: Dummyinteraction
8: Commsinteraction
9: Opencanopy
10: Closecanopy
11: Deployladder
12: Retractladder
13: Landinggear_deploy
14: Landinggear_retract
15: Autoland_setactive
16: Autoland_setinactive
17: Coupled_setcoupled
18: Coupled_setdecoupled
19: Gsafe_setactive
20: Gsafe_setinactive
21: Esp_setactive
22: Esp_setinactive
23: Cruisecontrol_setactive
24: Cruisecontrol_setinactive
25: Quantumspool_setactive
26: Quantumspool_setinactive
27: Quantumtravel_setactive
28: Quantumtravel_setinactive
29: Navfilter_setnone
30: Navfilter_setpoi
Door Control (ANVL_Carrack_Main_Ramp)
Changed
34 changes
stdItem
Interactions
0: Shields_off → Turretexit
1: Subtarget_setnone → Turret_sensitivity_increase
2: Subtarget_setengines → Turret_sensitivity_decrease
3: Subtarget_setturrets → Turret_sensitivity_reset
4: Missiles_armmissile → Power_on
5: Missiles_disarmmissiles → Power_off
6: Missiles_cyclemissiles → Enterturret
7: Missiles_firemissiles → Turret_gyro_mode
8: Weapons_on → Turret_fire_mode
9: Weapons_off → Activatespotlight
10: Transponder_on → Deactivatespotlight
11: Transponder_off
12: Suppression_on
13: Suppression_off
14: Screens_on
15: Screens_off
16: Darkfilter_on
17: Darkfilter_off
18: Convergencerange_setlong
19: Convergencerange_setmid
20: Convergencerange_setshort
21: Powersafety_on
22: Powersafety_off
23: Countermeasures_chaff
24: Countermeasures_flare
25: Countermeasures_fire
26: Markhostile
27: Markfriendly
28: Pintarget
29: Unpintarget
30: Scanrange_setlong
31: Scanrange_setmedium
32: Scanrange_setshort
33: Headlights_on
Door Control (ANVL_Carrack_Pod_Door)
Changed
23 changes
stdItem
Interactions
0: Unpintarget → Turret_sensitivity_decrease
1: Scanrange_setlong → Turret_sensitivity_reset
2: Scanrange_setmedium → Turretenter
3: Scanrange_setshort → Turretexit
4: Headlights_on → Turret_sensitivity_increase
5: Headlights_off → Turret_fire_mode
6: Vtol_setactive → Turret_gyro_mode
7: Vtol_setinactive → Ai_use
8: Proximityassist_setactive
9: Proximityassist_setinactive
10: Flighthud_invalid
11: Scanninghud_invalid
12: Comms_acceptcall
13: Comms_declinecall
14: Subtarget_cycle
15: Openaccesspoints
16: Closeaccesspoints
17: Flight_ready
18: Exitseat
19: Leftseatexit
20: Leftzerogexit
21: Dummyinteraction
22: Commsinteraction
Anvil Carrack (ANVL_Carrack_PU_AI_CIV)
Changed
2 changes
stdItem
Interactions
0: Prepare → Place
1: Makecoffee → Store
Anvil Carrack (ANVL_Carrack_PU_AI_CIV_DEF)
Changed
2 changes
stdItem
Interactions
0: Drop → Close
1: Place → Lock
Anvil Carrack (ANVL_Carrack_PU_AI_CRIM)
Changed
2 changes
stdItem
Interactions
0: Place → Equiptowear
1: Lookat
Badami Helmet (clda_combat_light_helmet_01_01_01)
Changed
7 changes
stdItem
Interactions
0: Disable → Flight_ready
1: Toggle → Seat_exit
2: Enterinternalscreen → Enterbed
3: Downloadauthorised → Exitbed
4: Downloadunauthorised → Savegamelogout
5: Prereqsmet
6: Prereqsunmet
Novikov Helmet (clda_env_armor_heavy_helmet_01_01_01)
Changed
7 changes
stdItem
Interactions
0: Dummyinteraction → Comms_acceptcall
1: Commsinteraction → Comms_declinecall
2: Opencanopy → Subtarget_cycle
3: Closecanopy → Ejection
4: Landinggear_deploy → Deployglass
5: Landinggear_retract → Retractglass
6: Coupled_setcoupled → Enableglassview
Novikov Exploration Suit (clda_env_armor_heavy_suit_01_01_01)
Changed
15 changes
stdItem
Ports
17
Types
0: FPS_Consumable.Medium → FPS_Consumable
1: FPS_Consumable.Large
2: FPS_Deployable.Medium
CompatibleTypes
0
SubTypes
#0: Medium
#1: Large
1
Type: FPS_Deployable
SubTypes
#0: Medium
21
Types
0: FPS_Consumable.Magazine → FPS_Consumable
1: FPS_Consumable.Rocket
CompatibleTypes
0
SubTypes
#0: Magazine
#1: Rocket
Interactions
0: Setstate_powered → Lockself
1: Setstate_unpowered → Unlockself
2: Setstate_blocked → Openrequest
3: Setstate_unblocked → Closerequest
4: Setstate_noaccess → Closetrigger
5: Setstate_access → Closeself
6: Pressurecycle → Allowclose
The Butcher Helmet (doom_armor_medium_helmet_02_01_01)
Changed
7 changes
stdItem
Interactions
0: Weaponcontroller_setactive → Tray01_lock
1: Weaponcontroller_setinactive → Tray01_unlock
2: Gimbaltype_setfixed → Tray01_animationcomplete
3: Gimbaltype_setgimbal → Tray02_open
4: Gimbaltype_setaimassist → Tray02_close
5: Firepattern_setstaggered → Tray02_lock
6: Firepattern_setsynchronized → Tray02_unlock
Strata Helmet Shooting Star (fta_medium_helmet_01_01_01)
Changed
7 changes
stdItem
Interactions
0: Sensors_on → Tray04_close
1: Sensors_off → Tray04_lock
2: Scan_enable → Tray04_unlock
3: Scan_disable → Tray04_animationcomplete
4: Shields_on → Column01_opentop
5: Shields_off → Column01_openbottom
6: Missiles_armmissile → Column01_switchtotop
Anvil Centurion (ANVL_Centurion_AI_NineTails)
Changed
5 changes
stdItem
Interactions
0: Enableesp → Idle_search
1: Disableesp → Cycle
2: Enablecruise → Opendoor1
3: Disablecruise → Opendoor2
4: Enablevtol
F55 LMG (gmni_lmg_ballistic_01)
Changed
13 changes
stdItem
Interactions
0: Ladderopen → Leftladderopen
1: Ladderclose → Leftladderclose
2: Canopyopen → Leftdooropen
3: Canopyclose → Leftdoorclose
4: Seatenterladder → Leftseatenter
5: Seatexitladder → Leftseatexit
6: Seatentereva → Leftzerogenter
7: Seatexiteva → Leftzerogexit
8: Inventory_open → Openinventoryui
9: Loot → Openlootingui
10: Activate remote camera → Close
11: Turret_gyro_mode → Accesscargogrid
12: Seatenter → Place
S71 Rifle (gmni_rifle_ballistic_01)
Changed
13 changes
stdItem
Interactions
0: Holdready → Unlocktrigger
1: Holster → Place_fuse
2: Offhandholster → Attack
3: Store → Defend
4: Offhandstore → Formup
5: Drop → Disperse
6: Carrylowered → Place
7: Inspect → Open
8: Place → Close
9: Chakmafirstselecttake → Opencomplete
10: Chakmatake → Closecomplete
11: Customize → Lightson
12: Bespokeplace → Lightsoff
C54 SMG (gmni_smg_ballistic_01)
Changed
13 changes
stdItem
Interactions
0: Holdready → Setstate_challengestate_results
1: Holster → Setstate_challengetype_none
2: Offhandholster → Setstate_challengetype_basic
3: Store → Setstate_challengetype_advanced
4: Offhandstore → Setstate_userstatus_nouser
5: Drop → Setstate_userstatus_playeruser
6: Carrylowered → Setstate_userstatus_aiuser
7: Inspect → Flowgraphdebug_unlockbasiccerts
8: Place → Flowgraphdebug_unlockadvancedcerts
9: Chakmafirstselecttake → Turretenter
10: Chakmatake → Turretexit
11: Customize → Seatenter
12: Bespokeplace → Seatexit
Aril Helmet (grin_utility_medium_helmet_01_01_01)
Changed
7 changes
stdItem
Interactions
0: Missiles_disarmmissiles → Column01_switchtobottom
1: Missiles_cyclemissiles → Column02_opentop
2: Missiles_firemissiles → Column02_openbottom
3: Weapons_on → Column02_switchtotop
4: Weapons_off → Column02_switchtobottom
5: Countermeasures_fire → Column01_allclosed
6: Headlights_on → Column02_allclosed
Monde Helmet (kap_combat_heavy_helmet_02_01_01)
Changed
7 changes
stdItem
Interactions
0: Ejection → Offhandstore
1: Enterdefaultmode → Equiptoweapon
2: Enterscanmode → Carry
3: Enterquantummode → Drop
4: Deploydashboard → Inspect
5: Retractdashboard → Place
6: Openblastshield → Store
Anvil Gladiator (ANVL_Gladiator_PU_AI_CIV)
Changed
2 changes
stdItem
Interactions
0: Inspect → Equip
1: Place → Offhandequip
Geist Armor Helmet (kap_combat_light_helmet_01_01_01)
Changed
7 changes
stdItem
Interactions
0: Draguserout → Missiles_cyclemissiles
1: Dropuserin → Missiles_firemissiles
2: Proccliplowertoenter → Weapons_on
3: Procclipraisetoenter → Weapons_off
4: Grip → Countermeasures_fire
5: Release → Headlights_on
6: Headlights_off
Demeco LMG (klwe_lmg_energy_01)
Changed
13 changes
stdItem
Interactions
0: Bespokeplace → Stage2
1: Ascend → Win
2: Descend → Lose
3: Elevatorarrived → Leaderboard
4: Pilotenter → Open
5: Pilotexit → Close
6: Pilotdeploydashboard → Stop
7: Pilotretractdashboard → Start
8: Place → Seatenter
9: Open → Seatexit
10: Close → Carry
11: Fuse_removed → Place
12: Fuse_placed → Drop
Arrowhead Sniper Rifle (klwe_sniper_energy_01)
Changed
13 changes
stdItem
Interactions
0: Holdready → Seatenterladderoneway
1: Holster → Seatexitladderoneway
2: Offhandholster → Entrance_open
3: Store → Entrance_close
4: Offhandstore → Diagnostics_open
5: Drop → Diagnostics_close
6: Carrylowered → Cooler_r_open
7: Inspect → Cooler_r_close
8: Place → Cooler_l_open
9: Chakmafirstselecttake → Cooler_l_close
10: Chakmatake → Jumpdrive_open
11: Customize → Jumpdrive_close
12: Bespokeplace → Fuelport_open
Manticore Helmet (ksar_armor_heavy_helmet_01_01_01)
Changed
7 changes
stdItem
Interactions
0: Weapons_off → Offhandstore
1: Countermeasures_fire → Equiptoweapon
2: Headlights_on → Carry
3: Headlights_off → Drop
4: Vtol_setactive → Inspect
5: Vtol_setinactive → Place
6: Proximityassist_setactive → Store
Microid Battle Suit Helmet (ksar_armor_light_helmet_01_01_01)
Changed
3 changes
stdItem
Interactions
0: Loot → Savegamelogout
1: Openinventoryui → Enterbed
2: Exitbed
Ravager-212 Twin Shotgun (ksar_shotgun_ballistic_01)
Changed
13 changes
stdItem
Interactions
0: Holdready → Openright_ladder
1: Holster → Closeright_ladder
2: Offhandholster → Enterdoorleft_airlock_eva
3: Store → Exitdoorleft_airlock_eva
4: Offhandstore → Enterdoorright_airlock_eva
5: Drop → Exitdoorright_airlock_eva
6: Carrylowered → Place
7: Openleftdoor → Open
8: Closeleftdoor → Close
9: Openrightdoor → Opencomplete
10: Closerightdoor → Closecomplete
11: Seatenterleft → Carry
12: Seatexitleft → Drop
Devastator Shotgun (ksar_shotgun_energy_01)
Changed
13 changes
stdItem
Interactions
0: Holdready → Ladderliftexit
1: Holster → Dooropen
2: Offhandholster → Doorclose
3: Store → Shipenter
4: Offhandstore → Shipexit
5: Drop → Shipzerogenter
6: Carrylowered → Shipzerogexit
7: Inspect → Carry
8: Place → Drop
9: Chakmafirstselecttake → Place
10: Chakmatake → Store
11: Customize → Equip
12: Bespokeplace → Openexternalinventory
Custodian SMG (ksar_smg_energy_01)
Changed
13 changes
stdItem
Interactions
0: Holdready → Seatenterladder
1: Holster → Seatexitladder
2: Offhandholster → Seatenterzerog
3: Store → Seatexitzerog
4: Offhandstore → Open
5: Drop → Close
6: Carrylowered → Playpowerbanksdone
7: Inspect → Playbuttonpressed
8: Place → Hidden_pumpopen
9: Chakmafirstselecttake → Hidden_pumpclose
10: Chakmatake → Seatenter
11: Customize → Seatexit
12: Bespokeplace → Openinnerdoor
Yubarev Pistol Battery (10 cap) (lbco_pistol_energy_01_mag)
Changed
3 changes
stdItem
Manufacturer
Name: <= PLACEHOLDER => → Lightning Bolt Co.
Code: LBCO
manufacturer: LBCO