Version Changelog
Items
+446
~6562
-0
Vehicles
+11
~23
-0
Blueprints
+11
~4
-0
Missions
+33
~1480
-0
Locations
+63
~0
-0
BR-2 Shotgun
(behr_shotgun_ballistic_01)
Changed
13 changes
stdItem
Interactions
0:
Holdready
→
Movetoopen
1:
Holster
→
Movetoclose
2:
Offhandholster
→
Seatenter
3:
Store
→
Seatexit
4:
Offhandstore
→
Guide_ship
5:
Drop
→
Open
6:
Carrylowered
→
Pull(wasclose)
7:
Inspect
→
Locked
8:
Place
→
Showbutton
9:
Chakmafirstselecttake
→
Hidebutton
10:
Chakmatake
→
Pressbutton
11:
Customize
12:
Bespokeplace
P8-SC SMG
(behr_smg_ballistic_01)
Changed
13 changes
stdItem
Interactions
0:
Holdready
→
Openkeyboard
1:
Holster
→
Starttyping
2:
Offhandholster
→
Stoptyping
3:
Store
→
Closekeyboard
4:
Offhandstore
→
Setwindowstate_closewindow
5:
Drop
→
Touchscreen
6:
Carrylowered
→
Exitkiosk_interaction
7:
Inspect
→
Setstate_firingrangestate_splash
8:
Place
→
Setstate_firingrangestate_weaponselect
9:
Chakmafirstselecttake
→
Setstate_firingrangestate_weaponlandingbasic
10:
Chakmatake
→
Setstate_firingrangestate_weaponlandingadvanced
11:
Customize
→
Setstate_firingrangestate_timer
12:
Bespokeplace
→
Setstate_firingrangestate_results
Aegis Vanguard Hoplite
(AEGS_Vanguard_Hoplite_Unmanned_Salvage)
Changed
2 changes
stdItem
Interactions
0:
Drop
→
Frontcanopyopen
1:
Inspect
→
Frontcanopyclose
P6-LR "Archangel" Sniper Rifle
(behr_sniper_ballistic_01_black01)
Changed
7 changes
stdItem
Interactions
0:
Release
→
Carry
1:
Enablepowerplant
→
Drop
2:
Disablepowerplant
→
Place
3:
Turn on
→
Store
4:
Turn off
→
Equiptowear
5:
Openinventoryui
6:
Openlootingui
P6-LR "Blacklist" Sniper Rifle
(behr_sniper_ballistic_01_tint01)
Changed
7 changes
stdItem
Interactions
0:
Poweron
→
Equiptowear
1:
Poweroff
→
Openinventoryui
2:
Take
→
Openlootingui
3:
Place
→
Carry
4:
Lightson
→
Drop
5:
Lightsoff
→
Place
6:
Store
Probe
(Carryable_2H_FL_MissionItem_Microsatellite_a)
Changed
9 changes
stdItem
Interactions
0:
Close
→
Canopyclose
1:
Lockerequipall
→
Seatenterladder
2:
Lockerswapallclothes
→
Seatexitladder
3:
Lockerswapallundersuit
→
Seatenterzerog
4:
Lockerswapallhelmet
→
Seatexitzerog
5:
Lockerswapallcore
→
Inventory_open
6:
Movetoopen
→
Inventory_close
7:
Movetoclose
→
Loot
8:
Lockerswapundersuitclothes
→
Lock_01
Aves Helmet
(ccc_medium_armor_helmet_01_01_01)
Changed
7 changes
stdItem
Interactions
0:
Door_blastaft_open
→
Tray03_lock
1:
Door_blastaft_close
→
Tray03_unlock
2:
Openaccesspoints
→
Tray03_animationcomplete
3:
Closeaccesspoints
→
Tray04_open
4:
Flight_ready
→
Tray04_close
5:
Dummyinteraction
→
Tray04_lock
6:
Commsinteraction
→
Tray04_unlock
Field Recon Suit Helmet
(cds_armor_light_helmet_01_01_01)
Changed
7 changes
stdItem
Interactions
0:
Openlootingui
→
Seatenter
1:
Carry
→
Seatexit
2:
Drop
3:
Place
4:
Store
5:
Equiptowear
6:
Openinventoryui
CSP-68L Backpack
(cds_combat_light_backpack_01_01_01)
Changed
7 changes
stdItem
Interactions
0:
Overrideclose
→
Pressurecycle
1:
Opencomplete
→
Pressurecyclecomplete
2:
Closecomplete
→
Set_airlockconnected
3:
Opentrigger
→
Open
4:
Openself
→
Close
5:
Allowopen
→
Lock
6:
Locktrigger
→
Override
FBL-8a Helmet SecondWind
(cds_combat_light_helmet_02_02_01)
Changed
5 changes
stdItem
Interactions
0:
Openlootingui
→
Seatexit
1:
Activate remote camera
→
Seatenter
2:
Turret_gyro_mode
3:
Bespokeplace
4:
Refill extinguisher
ADP-mk4 Arms SecondWind
(cds_combat_heavy_arms_01_02_02)
Changed
5 changes
stdItem
Interactions
0:
Stepthrough
→
Unlock
1:
Toggle
→
Overrideclose
2:
Unlock
→
Opencomplete
3:
Overrideclose
→
Closecomplete
4:
Opencomplete
→
Opentrigger
ADP-mk4 Core SecondWind
(cds_combat_heavy_core_01_02_02)
Changed
7 changes
stdItem
Interactions
0:
Openrequest
→
Place
1:
Closerequest
→
Store
2:
Closetrigger
→
Equiptowear
3:
Closeself
→
Openinventoryui
4:
Allowclose
→
Openlootingui
5:
Gate_close
→
Carry
6:
Set_pressurenormalized
→
Drop
ADP-mk4 Helmet SecondWind
(cds_combat_heavy_helmet_01_02_02)
Changed
7 changes
stdItem
Interactions
0:
Onopened
→
Opencomplete
1:
Onclosed
→
Closecomplete
2:
Unlock
→
Opentrigger
3:
Lock
→
Openself
4:
Requestopen
→
Allowopen
5:
Requestclose
→
Locktrigger
6:
Requestpoweron
→
Unlocktrigger
ADP-mk4 Legs SecondWind
(cds_combat_heavy_legs_01_02_02)
Changed
7 changes
stdItem
Interactions
0:
Requestopen
→
Override
1:
Requestclose
→
Cycle
2:
Requestpoweron
→
Open
3:
Requestpoweronandopen
→
Close
4:
Requestpoweroff
→
Lock
5:
Requestpoweroffandclose
6:
Requestpoweronandunlock
FBL-8a Arms SecondWind
(cds_combat_light_arms_02_02_01)
Changed
5 changes
stdItem
Interactions
0:
Lock
→
Closerequest
1:
Override
→
Closetrigger
2:
Stepthrough
→
Closeself
3:
Toggle
→
Allowclose
4:
Unlock
→
Gate_close
FBL-8a Core SecondWind
(cds_combat_light_core_02_02_01)
Changed
7 changes
stdItem
Interactions
0:
Unlock
→
Place
1:
Overrideclose
→
Store
2:
Opencomplete
→
Equiptowear
3:
Closecomplete
→
Carry
4:
Opentrigger
→
Drop
5:
Openself
6:
Allowopen
FBL-8a Legs SecondWind
(cds_combat_light_legs_02_02_01)
Changed
7 changes
stdItem
Interactions
0:
Set_airlockconnected
→
Set_pressurenormalized
1:
Open
→
Set_pressuredifferential
2:
Close
→
Setstate_powered
3:
Lock
→
Setstate_unpowered
4:
Override
→
Setstate_blocked
5:
Stepthrough
→
Setstate_unblocked
6:
Toggle
→
Setstate_noaccess
H4-PBF Ammo Carrier
(cds_combat_superheavy_backpack_01_01_01)
Changed
8 changes
stdItem
Interactions
0:
Allowclose
→
Openself
1:
Gate_close
→
Allowopen
2:
Set_pressurenormalized
→
Locktrigger
3:
Set_pressuredifferential
→
Unlocktrigger
4:
Setstate_powered
→
Lockself
5:
Setstate_unpowered
→
Unlockself
6:
Setstate_blocked
→
Openrequest
7:
Setstate_unblocked
→
Closerequest
BUL-H4 Helmet
(cds_combat_superheavy_helmet_01_01_01)
Changed
7 changes
stdItem
Interactions
0:
Coupled_setdecoupled
→
Disableglassview
1:
Gsafe_setactive
→
Cargodeploy
2:
Gsafe_setinactive
→
Cargoretract
3:
Esp_setactive
→
Openaccesspoints
4:
Esp_setinactive
→
Closeaccesspoints
5:
Quantumspool_setactive
→
Flight_ready
6:
Quantumspool_setinactive
→
Dummyinteraction
ADP Core Blue
(cds_legacy_armor_heavy_core_01_01_07)
Changed
7 changes
stdItem
Interactions
0:
Proccliptriggeredleverdown
→
Place
1:
Proccliptriggeredleverup
→
Store
2:
Proccliptriggeredleverswitch
→
Equiptowear
3:
Setstate_leverstate_up
→
Openinventoryui
4:
Setstate_leverstate_down
→
Openlootingui
5:
On
→
Carry
6:
Drop
Door Control
(ANVL_Ballista_Side_Entrance)
Changed
17 changes
stdItem
Interactions
0:
Refill ammo
→
Override
1:
Pick up
→
Pump
2:
Medpen
→
Open
3:
Refill grenades
→
Close
4:
Loot
→
Open panel
5:
Place
→
Close panel
6:
Detach
→
Cycle
7:
Openout
8:
Openin
9:
Close
10:
Stasisdisable
11:
Carry
12:
Drop
13:
Open
14:
Openlootingui
15:
Lock
16:
Unlock
Door Control
(ANVL_Carrack_Antennas)
Changed
34 changes
stdItem
Interactions
0:
Sensors_off
→
Exit_handle_request
1:
Ping
→
Turret_fire_mode
2:
Scan_enable
→
Turret_gyro_mode
3:
Scan_disable
→
Turret_sensitivity_increase
4:
Shields_on
→
Turret_sensitivity_decrease
5:
Shields_off
→
Turret_sensitivity_reset
6:
Subtarget_setnone
7:
Subtarget_setengines
8:
Subtarget_setturrets
9:
Missiles_armmissile
10:
Missiles_disarmmissiles
11:
Missiles_cyclemissiles
12:
Missiles_firemissiles
13:
Weapons_on
14:
Weapons_off
15:
Transponder_on
16:
Transponder_off
17:
Suppression_on
18:
Suppression_off
19:
Screens_on
20:
Screens_off
21:
Darkfilter_on
22:
Darkfilter_off
23:
Convergencerange_setlong
24:
Convergencerange_setmid
25:
Convergencerange_setshort
26:
Powersafety_on
27:
Powersafety_off
28:
Countermeasures_chaff
29:
Countermeasures_flare
30:
Countermeasures_fire
31:
Markhostile
32:
Markfriendly
33:
Pintarget
Door Control
(ANVL_Carrack_Docking_Door)
Changed
34 changes
stdItem
Interactions
0:
Navfilter_setquantum
→
Turret_sensitivity_reset
1:
Weaponcontroller_setactive
→
Turret_fire_mode
2:
Weaponcontroller_setinactive
→
Turret_gyro_mode
3:
Gimbaltype_setfixed
→
Turret_sensitivity_increase
4:
Gimbaltype_setgimbal
→
Turret_sensitivity_decrease
5:
Gimbaltype_setaimassist
→
Ai_use
6:
Firepattern_setstaggered
→
Retractturret
7:
Firepattern_setsynchronized
→
Turret_enter
8:
Piptype_setlead
→
Turret_exit
9:
Piptype_setlag
→
Turretenter
10:
Navfilter_isnone
11:
Navfilter_ispoi
12:
Navfilter_isquantum
13:
Landinggear_invalid
14:
Cyclefriendly
15:
Cyclehostile
16:
Cycleall
17:
Cyclepinned
18:
Exteriorlights_on
19:
Exteriorlights_off
20:
Interiorlights_on
21:
Interiorlights_off
22:
Selfdestruct_engage
23:
Selfdestruct_disengage
24:
Alarm_on
25:
Alarm_off
26:
Hailtarget_start
27:
Hailtarget_stop
28:
Sensors_on
29:
Sensors_off
30:
Ping
31:
Scan_enable
32:
Scan_disable
33:
Shields_on
Door Control
(ANVL_Carrack_Door_Hangar)
Changed
31 changes
stdItem
Interactions
0:
Deploydashboard
→
Turret_fire_mode
1:
Retractdashboard
→
Turret_gyro_mode
2:
Openaccesspoints
→
Turret_sensitivity_increase
3:
Closeaccesspoints
→
Turret_sensitivity_decrease
4:
Flight_ready
→
Turret_sensitivity_reset
5:
Sidedooropen
6:
Sidedoorclose
7:
Dummyinteraction
8:
Commsinteraction
9:
Opencanopy
10:
Closecanopy
11:
Deployladder
12:
Retractladder
13:
Landinggear_deploy
14:
Landinggear_retract
15:
Autoland_setactive
16:
Autoland_setinactive
17:
Coupled_setcoupled
18:
Coupled_setdecoupled
19:
Gsafe_setactive
20:
Gsafe_setinactive
21:
Esp_setactive
22:
Esp_setinactive
23:
Cruisecontrol_setactive
24:
Cruisecontrol_setinactive
25:
Quantumspool_setactive
26:
Quantumspool_setinactive
27:
Quantumtravel_setactive
28:
Quantumtravel_setinactive
29:
Navfilter_setnone
30:
Navfilter_setpoi
Door Control
(ANVL_Carrack_Main_Ramp)
Changed
34 changes
stdItem
Interactions
0:
Shields_off
→
Turretexit
1:
Subtarget_setnone
→
Turret_sensitivity_increase
2:
Subtarget_setengines
→
Turret_sensitivity_decrease
3:
Subtarget_setturrets
→
Turret_sensitivity_reset
4:
Missiles_armmissile
→
Power_on
5:
Missiles_disarmmissiles
→
Power_off
6:
Missiles_cyclemissiles
→
Enterturret
7:
Missiles_firemissiles
→
Turret_gyro_mode
8:
Weapons_on
→
Turret_fire_mode
9:
Weapons_off
→
Activatespotlight
10:
Transponder_on
→
Deactivatespotlight
11:
Transponder_off
12:
Suppression_on
13:
Suppression_off
14:
Screens_on
15:
Screens_off
16:
Darkfilter_on
17:
Darkfilter_off
18:
Convergencerange_setlong
19:
Convergencerange_setmid
20:
Convergencerange_setshort
21:
Powersafety_on
22:
Powersafety_off
23:
Countermeasures_chaff
24:
Countermeasures_flare
25:
Countermeasures_fire
26:
Markhostile
27:
Markfriendly
28:
Pintarget
29:
Unpintarget
30:
Scanrange_setlong
31:
Scanrange_setmedium
32:
Scanrange_setshort
33:
Headlights_on
Door Control
(ANVL_Carrack_Pod_Door)
Changed
23 changes
stdItem
Interactions
0:
Unpintarget
→
Turret_sensitivity_decrease
1:
Scanrange_setlong
→
Turret_sensitivity_reset
2:
Scanrange_setmedium
→
Turretenter
3:
Scanrange_setshort
→
Turretexit
4:
Headlights_on
→
Turret_sensitivity_increase
5:
Headlights_off
→
Turret_fire_mode
6:
Vtol_setactive
→
Turret_gyro_mode
7:
Vtol_setinactive
→
Ai_use
8:
Proximityassist_setactive
9:
Proximityassist_setinactive
10:
Flighthud_invalid
11:
Scanninghud_invalid
12:
Comms_acceptcall
13:
Comms_declinecall
14:
Subtarget_cycle
15:
Openaccesspoints
16:
Closeaccesspoints
17:
Flight_ready
18:
Exitseat
19:
Leftseatexit
20:
Leftzerogexit
21:
Dummyinteraction
22:
Commsinteraction
Anvil Carrack
(ANVL_Carrack_PU_AI_CIV)
Changed
2 changes
stdItem
Interactions
0:
Prepare
→
Place
1:
Makecoffee
→
Store
Anvil Carrack
(ANVL_Carrack_PU_AI_CIV_DEF)
Changed
2 changes
stdItem
Interactions
0:
Drop
→
Close
1:
Place
→
Lock
Anvil Carrack
(ANVL_Carrack_PU_AI_CRIM)
Changed
2 changes
stdItem
Interactions
0:
Place
→
Equiptowear
1:
Lookat
Badami Helmet
(clda_combat_light_helmet_01_01_01)
Changed
7 changes
stdItem
Interactions
0:
Disable
→
Flight_ready
1:
Toggle
→
Seat_exit
2:
Enterinternalscreen
→
Enterbed
3:
Downloadauthorised
→
Exitbed
4:
Downloadunauthorised
→
Savegamelogout
5:
Prereqsmet
6:
Prereqsunmet
Novikov Helmet
(clda_env_armor_heavy_helmet_01_01_01)
Changed
7 changes
stdItem
Interactions
0:
Dummyinteraction
→
Comms_acceptcall
1:
Commsinteraction
→
Comms_declinecall
2:
Opencanopy
→
Subtarget_cycle
3:
Closecanopy
→
Ejection
4:
Landinggear_deploy
→
Deployglass
5:
Landinggear_retract
→
Retractglass
6:
Coupled_setcoupled
→
Enableglassview
Novikov Exploration Suit
(clda_env_armor_heavy_suit_01_01_01)
Changed
15 changes
stdItem
Ports
17
Types
0:
FPS_Consumable.Medium
→
FPS_Consumable
1:
FPS_Consumable.Large
2:
FPS_Deployable.Medium
CompatibleTypes
0
SubTypes
#0:
Medium
#1:
Large
1
Type:
FPS_Deployable
SubTypes
#0:
Medium
21
Types
0:
FPS_Consumable.Magazine
→
FPS_Consumable
1:
FPS_Consumable.Rocket
CompatibleTypes
0
SubTypes
#0:
Magazine
#1:
Rocket
Interactions
0:
Setstate_powered
→
Lockself
1:
Setstate_unpowered
→
Unlockself
2:
Setstate_blocked
→
Openrequest
3:
Setstate_unblocked
→
Closerequest
4:
Setstate_noaccess
→
Closetrigger
5:
Setstate_access
→
Closeself
6:
Pressurecycle
→
Allowclose
The Butcher Helmet
(doom_armor_medium_helmet_02_01_01)
Changed
7 changes
stdItem
Interactions
0:
Weaponcontroller_setactive
→
Tray01_lock
1:
Weaponcontroller_setinactive
→
Tray01_unlock
2:
Gimbaltype_setfixed
→
Tray01_animationcomplete
3:
Gimbaltype_setgimbal
→
Tray02_open
4:
Gimbaltype_setaimassist
→
Tray02_close
5:
Firepattern_setstaggered
→
Tray02_lock
6:
Firepattern_setsynchronized
→
Tray02_unlock
Strata Helmet Shooting Star
(fta_medium_helmet_01_01_01)
Changed
7 changes
stdItem
Interactions
0:
Sensors_on
→
Tray04_close
1:
Sensors_off
→
Tray04_lock
2:
Scan_enable
→
Tray04_unlock
3:
Scan_disable
→
Tray04_animationcomplete
4:
Shields_on
→
Column01_opentop
5:
Shields_off
→
Column01_openbottom
6:
Missiles_armmissile
→
Column01_switchtotop
Anvil Centurion
(ANVL_Centurion_AI_NineTails)
Changed
5 changes
stdItem
Interactions
0:
Enableesp
→
Idle_search
1:
Disableesp
→
Cycle
2:
Enablecruise
→
Opendoor1
3:
Disablecruise
→
Opendoor2
4:
Enablevtol
F55 LMG
(gmni_lmg_ballistic_01)
Changed
13 changes
stdItem
Interactions
0:
Ladderopen
→
Leftladderopen
1:
Ladderclose
→
Leftladderclose
2:
Canopyopen
→
Leftdooropen
3:
Canopyclose
→
Leftdoorclose
4:
Seatenterladder
→
Leftseatenter
5:
Seatexitladder
→
Leftseatexit
6:
Seatentereva
→
Leftzerogenter
7:
Seatexiteva
→
Leftzerogexit
8:
Inventory_open
→
Openinventoryui
9:
Loot
→
Openlootingui
10:
Activate remote camera
→
Close
11:
Turret_gyro_mode
→
Accesscargogrid
12:
Seatenter
→
Place
S71 Rifle
(gmni_rifle_ballistic_01)
Changed
13 changes
stdItem
Interactions
0:
Holdready
→
Unlocktrigger
1:
Holster
→
Place_fuse
2:
Offhandholster
→
Attack
3:
Store
→
Defend
4:
Offhandstore
→
Formup
5:
Drop
→
Disperse
6:
Carrylowered
→
Place
7:
Inspect
→
Open
8:
Place
→
Close
9:
Chakmafirstselecttake
→
Opencomplete
10:
Chakmatake
→
Closecomplete
11:
Customize
→
Lightson
12:
Bespokeplace
→
Lightsoff
C54 SMG
(gmni_smg_ballistic_01)
Changed
13 changes
stdItem
Interactions
0:
Holdready
→
Setstate_challengestate_results
1:
Holster
→
Setstate_challengetype_none
2:
Offhandholster
→
Setstate_challengetype_basic
3:
Store
→
Setstate_challengetype_advanced
4:
Offhandstore
→
Setstate_userstatus_nouser
5:
Drop
→
Setstate_userstatus_playeruser
6:
Carrylowered
→
Setstate_userstatus_aiuser
7:
Inspect
→
Flowgraphdebug_unlockbasiccerts
8:
Place
→
Flowgraphdebug_unlockadvancedcerts
9:
Chakmafirstselecttake
→
Turretenter
10:
Chakmatake
→
Turretexit
11:
Customize
→
Seatenter
12:
Bespokeplace
→
Seatexit
Aril Helmet
(grin_utility_medium_helmet_01_01_01)
Changed
7 changes
stdItem
Interactions
0:
Missiles_disarmmissiles
→
Column01_switchtobottom
1:
Missiles_cyclemissiles
→
Column02_opentop
2:
Missiles_firemissiles
→
Column02_openbottom
3:
Weapons_on
→
Column02_switchtotop
4:
Weapons_off
→
Column02_switchtobottom
5:
Countermeasures_fire
→
Column01_allclosed
6:
Headlights_on
→
Column02_allclosed
Monde Helmet
(kap_combat_heavy_helmet_02_01_01)
Changed
7 changes
stdItem
Interactions
0:
Ejection
→
Offhandstore
1:
Enterdefaultmode
→
Equiptoweapon
2:
Enterscanmode
→
Carry
3:
Enterquantummode
→
Drop
4:
Deploydashboard
→
Inspect
5:
Retractdashboard
→
Place
6:
Openblastshield
→
Store
Anvil Gladiator
(ANVL_Gladiator_PU_AI_CIV)
Changed
2 changes
stdItem
Interactions
0:
Inspect
→
Equip
1:
Place
→
Offhandequip
Geist Armor Helmet
(kap_combat_light_helmet_01_01_01)
Changed
7 changes
stdItem
Interactions
0:
Draguserout
→
Missiles_cyclemissiles
1:
Dropuserin
→
Missiles_firemissiles
2:
Proccliplowertoenter
→
Weapons_on
3:
Procclipraisetoenter
→
Weapons_off
4:
Grip
→
Countermeasures_fire
5:
Release
→
Headlights_on
6:
Headlights_off
Demeco LMG
(klwe_lmg_energy_01)
Changed
13 changes
stdItem
Interactions
0:
Bespokeplace
→
Stage2
1:
Ascend
→
Win
2:
Descend
→
Lose
3:
Elevatorarrived
→
Leaderboard
4:
Pilotenter
→
Open
5:
Pilotexit
→
Close
6:
Pilotdeploydashboard
→
Stop
7:
Pilotretractdashboard
→
Start
8:
Place
→
Seatenter
9:
Open
→
Seatexit
10:
Close
→
Carry
11:
Fuse_removed
→
Place
12:
Fuse_placed
→
Drop
Arrowhead Sniper Rifle
(klwe_sniper_energy_01)
Changed
13 changes
stdItem
Interactions
0:
Holdready
→
Seatenterladderoneway
1:
Holster
→
Seatexitladderoneway
2:
Offhandholster
→
Entrance_open
3:
Store
→
Entrance_close
4:
Offhandstore
→
Diagnostics_open
5:
Drop
→
Diagnostics_close
6:
Carrylowered
→
Cooler_r_open
7:
Inspect
→
Cooler_r_close
8:
Place
→
Cooler_l_open
9:
Chakmafirstselecttake
→
Cooler_l_close
10:
Chakmatake
→
Jumpdrive_open
11:
Customize
→
Jumpdrive_close
12:
Bespokeplace
→
Fuelport_open
Manticore Helmet
(ksar_armor_heavy_helmet_01_01_01)
Changed
7 changes
stdItem
Interactions
0:
Weapons_off
→
Offhandstore
1:
Countermeasures_fire
→
Equiptoweapon
2:
Headlights_on
→
Carry
3:
Headlights_off
→
Drop
4:
Vtol_setactive
→
Inspect
5:
Vtol_setinactive
→
Place
6:
Proximityassist_setactive
→
Store
Microid Battle Suit Helmet
(ksar_armor_light_helmet_01_01_01)
Changed
3 changes
stdItem
Interactions
0:
Loot
→
Savegamelogout
1:
Openinventoryui
→
Enterbed
2:
Exitbed
Ravager-212 Twin Shotgun
(ksar_shotgun_ballistic_01)
Changed
13 changes
stdItem
Interactions
0:
Holdready
→
Openright_ladder
1:
Holster
→
Closeright_ladder
2:
Offhandholster
→
Enterdoorleft_airlock_eva
3:
Store
→
Exitdoorleft_airlock_eva
4:
Offhandstore
→
Enterdoorright_airlock_eva
5:
Drop
→
Exitdoorright_airlock_eva
6:
Carrylowered
→
Place
7:
Openleftdoor
→
Open
8:
Closeleftdoor
→
Close
9:
Openrightdoor
→
Opencomplete
10:
Closerightdoor
→
Closecomplete
11:
Seatenterleft
→
Carry
12:
Seatexitleft
→
Drop
Devastator Shotgun
(ksar_shotgun_energy_01)
Changed
13 changes
stdItem
Interactions
0:
Holdready
→
Ladderliftexit
1:
Holster
→
Dooropen
2:
Offhandholster
→
Doorclose
3:
Store
→
Shipenter
4:
Offhandstore
→
Shipexit
5:
Drop
→
Shipzerogenter
6:
Carrylowered
→
Shipzerogexit
7:
Inspect
→
Carry
8:
Place
→
Drop
9:
Chakmafirstselecttake
→
Place
10:
Chakmatake
→
Store
11:
Customize
→
Equip
12:
Bespokeplace
→
Openexternalinventory
Custodian SMG
(ksar_smg_energy_01)
Changed
13 changes
stdItem
Interactions
0:
Holdready
→
Seatenterladder
1:
Holster
→
Seatexitladder
2:
Offhandholster
→
Seatenterzerog
3:
Store
→
Seatexitzerog
4:
Offhandstore
→
Open
5:
Drop
→
Close
6:
Carrylowered
→
Playpowerbanksdone
7:
Inspect
→
Playbuttonpressed
8:
Place
→
Hidden_pumpopen
9:
Chakmafirstselecttake
→
Hidden_pumpclose
10:
Chakmatake
→
Seatenter
11:
Customize
→
Seatexit
12:
Bespokeplace
→
Openinnerdoor
Yubarev Pistol Battery (10 cap)
(lbco_pistol_energy_01_mag)
Changed
3 changes
stdItem
Manufacturer
Name:
<= PLACEHOLDER =>
→
Lightning Bolt Co.
Code:
LBCO
manufacturer:
LBCO