Version Changelog

4.10.0-LIVE.12519617
4.10.0-LIVE.12519617 4.10.1-LIVE.12660092 · Sep 16, 2026
4.10.2-LIVE.12881860
Distilled Spirits (Carryable_2H_FL_05x05x05_Commodity_consumer_goods_distilledspirits_a)
Changed
5 changes
stdItem
Interactions
0: Enableweapons → Seatenter
1: Disableweapons → Seatexit
2: Setlagpips → Activate remote camera
3: Setleadpips
4: Setgimballock
HLX99 Hyperprocessors (Carryable_2H_FL_05x05x05_Commodity_consumer_goods_HLX99Processors)
Changed
5 changes
stdItem
Interactions
0: Setfreegimbal → Turret_gyro_mode
1: Setaimassist → Activate remote camera
2: Setstaggeredfire → Makecoffee
3: Setsynchronousfire → Dooropen
4: Fireweapongroup1
Diluthermex (Carryable_2H_FL_05x05x05_Commodity_consumer_goods_Procyon_canister_quantum_ZeroG)
Changed
6 changes
stdItem
Interactions
0: Setgimballock → Elevatorcancelstop
1: Setfreegimbal → Dooropen
2: Setaimassist → Doorclose
3: Setstaggeredfire → Ascentrequest
4: Setsynchronousfire → Descentrequest
5: Fireweapongroup1
Zeta-Prolanide (Carryable_2H_FL_05x05x05_Commodity_consumer_goods_Procyon_canister_time_ZeroG)
Changed
6 changes
stdItem
Interactions
0: Fireweapongroup2 → Doorclose
1: Weaponcontrolleroffline → Ascentrequest
2: Weaponcontrolleronline → Descentrequest
3: Enableweapons → Elevatorcancelstop
4: Disableweapons → Dooropen
5: Setlagpips
AcryliPlex Composite (Carryable_2H_FL_05x05x05_Commodity_consumer_goods_Procyon_AcryliPlex_canister_damage)
Changed
6 changes
stdItem
Interactions
0: Startchargeinteraction → Jumpdrive_close
1: Cancelchargeinteraction → Radar_open
2: Disperseinteraction → Radar_close
3: Setjammerswitchon → Cooler_open
4: Setjammerswitchoff → Cooler_close
5: Seatenter → Power_open
AcryliPlex Composite (Carryable_2H_FL_05x05x05_Commodity_consumer_goods_Procyon_canister_damage_ZeroG)
Changed
5 changes
stdItem
Interactions
0: Applydata → Carry
1: Insert → Drop
2: Eject → Place
3: Oninserted → Store
4: Equiptowear
Diluthermex (Carryable_2H_FL_05x05x05_Commodity_consumer_goods_Procyon_canister_quantum_DeliveryMission)
Changed
6 changes
stdItem
Interactions
0: Fireweapongroup1 → Descentrequest
1: Fireweapongroup2 → Elevatorcancelstop
2: Enableweapons → Dooropen
3: Disableweapons → Doorclose
4: Setlagpips → Ascentrequest
5: Setleadpips
Zeta-Prolanide (Carryable_2H_FL_05x05x05_Commodity_consumer_goods_Procyon_canister_time)
Changed
6 changes
stdItem
Interactions
0: Seatopen → Seatenter_zerog
1: Seatclose → Seatexit_zerog
2: Seatenter → Inventory_open
3: Seatexit → Loot
4: Sidedooropen → Place
5: Sidedoorclose → Open
Zeta-Prolanide (Carryable_2H_FL_05x05x05_Commodity_consumer_goods_Procyon_canister_time_DeliveryMission)
Changed
6 changes
stdItem
Interactions
0: Setleadpips → Ascentrequest
1: Setgimballock → Descentrequest
2: Setfreegimbal → Elevatorcancelstop
3: Setaimassist → Dooropen
4: Setstaggeredfire → Doorclose
5: Setsynchronousfire
Diluthermex (Carryable_2H_FL_05x05x05_Commodity_consumer_goods_Procyon_Diluthermex_canister_quantum)
Changed
6 changes
stdItem
Interactions
0: Sidedoorenter → Close
1: Sidedoorexit → Open
2: Sidedoorenterzerog → Useconsole
3: Sidedoorexitzerog → Shopidle
4: Poweron_01 → Openinnerdoor
5: Poweroff_01
Stims (Carryable_2H_FL_05x05x05_Commodity_consumer_goods_stims_a)
Changed
5 changes
stdItem
Interactions
0: Setaimassist → Drop
1: Setstaggeredfire → Place
2: Setsynchronousfire → Store
3: Fireweapongroup1 → Equiptowear
4: Fireweapongroup2
<= PLACEHOLDER => (Carryable_2H_FL_05x05x05_Commodity_ConsumerGoods)
Changed
5 changes
stdItem
Interactions
0: Seatexit → Power_close
1: Copilotseatenter → Shield_r_open
2: Copilotseatexit → Shield_r_close
3: Pilotenter → Shield_l_open
4: Pilotexit → Shield_l_close
mobyGlass Personal Computers (Carryable_2H_FL_05x05x05_Commodity_counterfeit_mobyGlass)
Changed
4 changes
stdItem
Interactions
0: Fireweapongroup2 → Dooropen
1: Enter → Doorclose
2: Exit → Ascentrequest
3: Rummage → Descentrequest
Altruciatoxin (Carryable_2H_FL_05x05x05_Commodity_drug_altruciatoxin_a)
Changed
4 changes
stdItem
Interactions
0: Setlagpips → Equiptowear
1: Setleadpips → Carry
2: Setgimballock → Drop
3: Setfreegimbal → Place
Revenant Tree Pollen (Carryable_2H_FL_05x05x05_Commodity_drug_altruciatoxin_unprocessed_a)
Changed
4 changes
stdItem
Interactions
0: Setsynchronousfire → Place
1: Fireweapongroup → Store
2: Fireweapongroup → Equiptowear
3: Enableweapons → Carry
E'tam (Carryable_2H_FL_05x05x05_Commodity_drug_etam_a)
Changed
4 changes
stdItem
Interactions
0: Setaimassist → Store
1: Setstaggeredfire → Equiptowear
2: Setsynchronousfire → Carry
3: Fireweapongroup1 → Drop
Maze (Carryable_2H_FL_05x05x05_Commodity_drug_maze_a)
Changed
4 changes
stdItem
Interactions
0: Setgimballock → Store
1: Setfreegimbal → Equiptowear
2: Setaimassist → Carry
3: Setstaggeredfire → Drop
Neon (Carryable_2H_FL_05x05x05_Commodity_drug_neon_a)
Changed
4 changes
stdItem
Interactions
0: Fireweapongroup2 → Place
1: Enableweapons → Store
2: Disableweapons → Equiptowear
3: Setlagpips → Carry
Uncut SLAM (Carryable_2H_FL_05x05x05_Commodity_drug_slam_a)
Changed
4 changes
stdItem
Interactions
0: Enableweapons → Equiptowear
1: Disableweapons → Carry
2: Setlagpips → Drop
3: Setleadpips → Place
DCSR2 (Carryable_2H_FL_05x05x05_Commodity_drug_slam_unprocessed)
Changed
4 changes
stdItem
Interactions
0: Onchecksucceeded → Carry
1: Reset → Drop
2: Enableweapons → Place
3: Disableweapons → Store
WiDoW (Carryable_2H_FL_05x05x05_Commodity_drug_widow_a)
Changed
4 changes
stdItem
Interactions
0: Setstaggeredfire → Carry
1: Setsynchronousfire → Drop
2: Fireweapongroup1 → Place
3: Fireweapongroup2 → Store
Human Food Bars (Carryable_2H_FL_05x05x05_Commodity_food_HumanFoodBars)
Changed
4 changes
stdItem
Interactions
0: Allowopen → Opendoor
1: Locktrigger → Closedoor
2: Unlocktrigger → Poweron
3: Lockself → Poweroff
Fresh Food (Carryable_2H_FL_05x05x05_Commodity_food_perishable_a)
Changed
4 changes
stdItem
Interactions
0: Opencomplete → Activate remote camera
1: Closecomplete → Turret_gyro_mode
2: Opentrigger → Seatenter
3: Openself → Seatexit
Astatine (Carryable_2H_FL_05x05x05_Commodity_gas_inert_astatine_a)
Changed
4 changes
stdItem
Interactions
0: Insert → Store
1: Eject → Equiptowear
2: Oninserted → Carry
3: Drop
<= PLACEHOLDER => (Carryable_2H_FL_05x05x05_Commodity_gas_inert_chlorine_a)
Changed
4 changes
stdItem
Interactions
0: Eject → Place
1: Oninserted → Store
2: Insert → Equiptowear
3: Carry
Fluorine (Carryable_2H_FL_05x05x05_Commodity_gas_inert_fluorine_a)
Changed
4 changes
stdItem
Interactions
0: Insert → Equiptowear
1: Eject → Carry
2: Oninserted → Drop
3: Writedata → Place
Medical Supplies (Carryable_2H_FL_05x05x05_Commodity_medical_supplies_a)
Changed
4 changes
stdItem
Interactions
0: Stepthrough → Onattach
1: Toggle → Ondetach
2: Unlock → Reset
3: Overrideclose → Idle_leanback
Aluminum (Carryable_2H_FL_05x05x05_Commodity_metal_aluminium_a)
Changed
4 changes
stdItem
Interactions
0: Elevatorarrived → Diagnostics_open
1: Poweron → Diagnostics_close
2: Poweroff → Cooler_r_open
3: Clean_mop → Cooler_r_close
Gold (Carryable_2H_FL_05x05x05_Commodity_metal_gold_a)
Changed
4 changes
stdItem
Interactions
0: Setstate_unblocked → Open
1: Setstate_noaccess → Close
2: Setstate_access → Opencomplete
3: Pressurecycle → Closecomplete
Iron (Carryable_2H_FL_05x05x05_Commodity_metal_iron_a)
Changed
4 changes
stdItem
Interactions
0: Opencomplete → Seatenterladderoneway
1: Closecomplete → Seatexitladderoneway
2: Ascend → Entrance_open
3: Descend → Entrance_close
Tungsten (Carryable_2H_FL_05x05x05_Commodity_metal_tungsten_a)
Changed
4 changes
stdItem
Interactions
0: Doorclose → Seatenterladder
1: Place → Seatexitladder
2: Open → Seatenterzerog
3: Close → Seatexitzerog
Beryl (Carryable_2H_FL_05x05x05_Commodity_minerals_beryl_a)
Changed
4 changes
stdItem
Interactions
0: Playunsolved → Playentrance02
1: Playreset → Place
2: Onstate_playstate_stoppedpipeconnected → Open
3: Onstate_playstate_stoppedpipedisconnected → Close
Diamond (Carryable_2H_FL_05x05x05_Commodity_minerals_diamond_a)
Changed
4 changes
stdItem
Interactions
0: Testpiece3 → Storage_open
1: Testpiece4 → Storage_close
2: Testpiece5 → Rudder_left_open
3: Testpiece6 → Rudder_left_close
Dolivine (Carryable_2H_FL_05x05x05_Commodity_minerals_dolivine_a)
Changed
5 changes
stdItem
Interactions
0: Testpiece78 → Rudder_right_open
1: Reset → Rudder_right_close
2: Activate remote camera → Rear_flap_left_open
3: Turret_gyro_mode → Rear_flap_left_close
4: Request → Rear_flap_right_open
Hadanite (Carryable_2H_FL_05x05x05_Commodity_minerals_hadanite_a)
Changed
5 changes
stdItem
Interactions
0: Debug_togglestate_gunkstate → Opencomplete
1: Scannerenter → Closecomplete
2: Scannerexit → Spawn
3: Scanner2enter → Lock
4: Scanner2exit → Unlock
Quartz (Carryable_2H_FL_05x05x05_Commodity_minerals_quartz_a)
Changed
4 changes
stdItem
Interactions
0: Elevatorarrived → Place
1: Playsolved → Open
2: Onplaying → Close
3: Onstopped → Playentrance01
Scrap (Carryable_2H_FL_05x05x05_Commodity_scrap_a)
Changed
4 changes
stdItem
Interactions
0: Startcracking → Cooler_l_open
1: Onglow → Cooler_l_close
2: Onpiece1dissolved → Jumpdrive_open
3: Onpiece2dissolved → Jumpdrive_close
Ammunition Crate (Carryable_2H_FL_05x05x05_MissionItem_AmmoCrate)
Changed
7 changes
stdItem
Interactions
0: Closecomplete → Carry
1: Opentrigger → Drop
2: Openself → Place
3: Allowopen → Store
4: Locktrigger → Equiptowear
5: Unlocktrigger → Openinventoryui
6: Lockself → Openlootingui
Evidence (Carryable_2H_FL_05x05x05_MissionItem_EvidenceBox)
Changed
4 changes
stdItem
Interactions
0: Setstate_unpowered → Seatexit
1: Setstate_blocked → Seatenter
2: Setstate_unblocked → Carry
3: Setstate_noaccess
<= PLACEHOLDER => (Carryable_2H_FL_05x05x05_MissionItem_Jackolantern)
Changed
4 changes
stdItem
Interactions
0: Close → Repair
1: Lock → Show hint
2: Override → Activate remote camera
3: Stepthrough → Turret_gyro_mode
<= PLACEHOLDER => (Carryable_2H_FL_05x05x05_MissionItem_medical_TEMPLATE)
Changed
4 changes
stdItem
Interactions
0: Unlocktrigger → Seatexit
1: Lockself → Seatenter
2: Unlockself
3: Openrequest
<= PLACEHOLDER => (Carryable_2H_FL_05x05x05_MissionItem_metal_oresamples)
Changed
4 changes
stdItem
Interactions
0: Turret_sensitivity_decrease → Onhackreset_notshown
1: Turret_sensitivity_reset → Open
2: Turretdeploy → Close
3: Turretretract → Insertcard_enable
<= PLACEHOLDER => (Carryable_2H_FL_05x05x05_MissionItem_pizzabox_1_b)
Changed
4 changes
stdItem
Interactions
0: Place → Store
1: Store → Equiptowear
2: Equip → Openinventoryui
3: Inspect → Openlootingui
carryable_2h_fl_05x05x05_missionitem_present_b (Carryable_2H_FL_05x05x05_MissionItem_Present_b)
Changed
4 changes
stdItem
Interactions
0: Seatenter → Insertcard_disable
1: Seatexit → Activate remote camera
2: Carry → Turret_gyro_mode
3: Place → Openattacheddoors
carryable_2h_fl_05x05x05_missionitem_present_c (Carryable_2H_FL_05x05x05_MissionItem_Present_c)
Changed
4 changes
stdItem
Interactions
0: Drop → Closeattacheddoors
1: Stow → Seatenter
2: Carry → Seatexit
3: Inspect → Open
TrueDef-Pro Arms Yellow/Grey (vgl_armor_light_arms_01_01_04)
Changed
5 changes
stdItem
Interactions
0: Opentrigger → Setstate_noaccess
1: Openself → Setstate_access
2: Allowopen → Pressurecycle
3: Locktrigger → Pressurecyclecomplete
4: Unlocktrigger → Set_airlockconnected
<= PLACEHOLDER => (Carryable_2H_FL_075x05x05_MissionItem_Climbable)
Changed
4 changes
stdItem
Interactions
0: Stepthrough → Pressurecycle
1: Toggle → Pressurecyclecomplete
2: Unlock → Set_airlockconnected
3: Overrideclose → Lockself
<= PLACEHOLDER => (Carryable_2H_FL_box_openable_1_a)
Changed
8 changes
stdItem
Interactions
0: Opencomplete → Openlootingui
1: Closecomplete → Carry
2: Activate remote camera → Drop
3: Onattach → Place
4: Ondetach → Requestfloor0
5: Reset → Requestfloor1
6: Inputinglasert1 → Requestfloor2
7: Inputinglasert2 → Requestfloor3
Field Medic Kit (Carryable_2H_FL_Container_Anim_multitool_1_citizencon2953_1_a)
Changed
8 changes
stdItem
Interactions
0: Openfinished → Equiptowear
1: Closefinished → Openinventoryui
2: Pickup → Openlootingui
3: Activate remote camera → Carry
4: Turret_gyro_mode → Drop
5: Open → Place
6: Opencomplete → Store
7: Closecomplete
<= PLACEHOLDER => (Carryable_2H_FL_crate_weapon_3_075x045x00375_b)
Changed
8 changes
stdItem
Interactions
0: Legraises → Equiptowear
1: Lunges → Carry
2: Mountainclimbertwist → Drop
3: Plankjacks → Place
4: Planks → Store
5: Pushups
6: Shadowboxing
7: Situps