Version Changelog
4.8.1-LIVE.11952564
4.7.2-LIVE.11674325
4.8.2-LIVE.12030094
· Jun 17, 2026
DCP Armor Arms Jungle Camo
(cds_combat_heavy_arms_03_03_01)
Changed
6 changes
stdItem
Interactions
0:
Disablevtol
→
Offhandstore
1:
Enableproximityassist
→
Drop
2:
Disableproximityassist
→
Inspect
3:
Engineon
→
Place
4:
Engineoff
→
Swapammomag
GForceResistance
Value:
-0.125
DCP Armor Arms True Valor
(cds_combat_heavy_arms_03_04_01)
Changed
6 changes
stdItem
Interactions
0:
Disableesp
→
Drop
1:
Enablecruise
→
Inspect
2:
Disablecruise
→
Place
3:
Enablevtol
→
Swapammomag
4:
Disablevtol
→
Carry
GForceResistance
Value:
-0.125
DCP Armor Arms Clawed Steel
(cds_combat_heavy_arms_03_05_01)
Changed
6 changes
stdItem
Interactions
0:
Enableproximityassist
→
Equiptosuit
1:
Disableproximityassist
→
Offhandequiptosuit
2:
Engineon
→
Store
3:
Engineoff
→
Offhandstore
4:
Enabledecoupled
→
Drop
GForceResistance
Value:
-0.125
DCP Armor Arms New Dawn
(cds_combat_heavy_arms_03_06_01)
Changed
6 changes
stdItem
Interactions
0:
Enabledecoupled
→
Carry
1:
Disabledecoupled
→
Equiptosuit
2:
Enablegsafe
→
Offhandequiptosuit
3:
Disablegsafe
→
Store
4:
Enableesp
→
Offhandstore
GForceResistance
Value:
-0.125
CSP-68H Backpack
(cds_combat_heavy_backpack_01_01_01)
Changed
10 changes
stdItem
Ports
0
DisplayName:
@itemPort_wep_stocked_2
→
Weapon (Secondary)
1
DisplayName:
@itemPort_wep_stocked_3
→
Weapon (Primary)
2
DisplayName:
@itemPort_gadget_attach_1
→
Utility Item
Interactions
0:
Disableesp
→
Place
1:
Enablecruise
→
Store
2:
Disablecruise
→
Equiptowear
3:
Enablevtol
→
Carry
4:
Disablevtol
→
Drop
5:
Enableproximityassist
6:
Disableproximityassist
CSP-68H Backpack Red Alert
(cds_combat_heavy_backpack_01_iae2022_01)
Changed
11 changes
stdItem
Ports
0
DisplayName:
@itemPort_wep_stocked_2
→
Weapon (Secondary)
1
DisplayName:
@itemPort_wep_stocked_3
→
Weapon (Primary)
2
DisplayName:
@itemPort_gadget_attach_1
→
Utility Item
Interactions
0:
Lockself
→
Inspect
1:
Unlockself
→
Place
2:
Openrequest
→
Chakmafirstselecttake
3:
Closerequest
→
Chakmatake
4:
Closetrigger
→
Customize
5:
Closeself
→
Bespokeplace
6:
Allowclose
→
Holdready
event_source
#0:
IAE
DCP Armor Helmet True Valor
(cds_combat_heavy_helmet_03_04_01)
Changed
12 changes
stdItem
Ports
0
DisplayName:
@item_TypeVisor
→
Visor
1
DisplayName:
@item_TypeVisor
→
Visor
2
DisplayName:
@item_TypeChar_Armor_Helmet
→
Helmets
3
DisplayName:
@item_TypeRadar
→
Radar
Interactions
0:
Activate remote camera
→
Open
1:
Turret_gyro_mode
→
Close
2:
Withdraw
→
Insertcard_enable
3:
Shutdown
→
Insertcard_disable
4:
Cancel
→
Insertcard
5:
Activate
→
Ejectcard
6:
Deactivate
→
Hack
GForceResistance
Value:
-0.125
Flight Blade
(Controller_Flight_ORIG_85X)
Changed
2 changes
stdItem
Ifcs
NoFuelParams
LegacyMaxSpeed:
20
AngularVelocityModifier:
0.1
LinearAccelerationModifier:
0.1
AngularAccelerationModifier:
0.1
Mass:
0
→
35
DCP Armor Core Hunter Camo
(cds_combat_heavy_core_03_01_01)
Changed
18 changes
stdItem
Ports
0
DisplayName:
@itemPort_wep_stocked_2
→
Weapon (Secondary)
1
DisplayName:
@itemPort_wep_stocked_3
→
Weapon (Primary)
2
DisplayName:
@itemPort_magazine_attach_1
→
Spare Weapon Magazine 1
3
DisplayName:
@itemPort_magazine_attach_2
→
Spare Weapon Magazine 2
4
DisplayName:
@itemPort_magazine_attach_3
→
Spare Weapon Magazine 3
5
DisplayName:
@itemPort_magazine_attach_4
→
Spare Weapon Magazine 4
6
DisplayName:
@itemPort_magazine_attach_5
→
Spare Weapon Magazine 5
7
DisplayName:
@itemPort_magazine_attach_6
→
Spare Weapon Magazine 6
8
DisplayName:
@itemPort_magazine_attach_7
→
Spare Weapon Magazine 7
9
DisplayName:
@itemPort_magazine_attach_8
→
Spare Weapon Magazine 8
10
DisplayName:
@itemPort_grenade_attach_1
→
Combat Throwable 1
11
DisplayName:
@itemPort_grenade_attach_2
→
Combat Throwable 2
12
DisplayName:
@itemPort_grenade_attach_3
→
Combat Throwable 3
13
DisplayName:
@itemPort_grenade_attach_4
→
Combat Throwable 4
14
DisplayName:
@itemPort_backpack
→
Backpack
RequiredTags
0:
$backpack
→
backpack
15
DisplayName:
@itemPort_gadget_attach_1
→
Utility Item
GForceResistance
Value:
-0.5
DCP Armor Core Cobalt Camo
(cds_combat_heavy_core_03_02_01)
Changed
25 changes
stdItem
Ports
0
DisplayName:
@itemPort_wep_stocked_2
→
Weapon (Secondary)
1
DisplayName:
@itemPort_wep_stocked_3
→
Weapon (Primary)
2
DisplayName:
@itemPort_magazine_attach_1
→
Spare Weapon Magazine 1
3
DisplayName:
@itemPort_magazine_attach_2
→
Spare Weapon Magazine 2
4
DisplayName:
@itemPort_magazine_attach_3
→
Spare Weapon Magazine 3
5
DisplayName:
@itemPort_magazine_attach_4
→
Spare Weapon Magazine 4
6
DisplayName:
@itemPort_magazine_attach_5
→
Spare Weapon Magazine 5
7
DisplayName:
@itemPort_magazine_attach_6
→
Spare Weapon Magazine 6
8
DisplayName:
@itemPort_magazine_attach_7
→
Spare Weapon Magazine 7
9
DisplayName:
@itemPort_magazine_attach_8
→
Spare Weapon Magazine 8
10
DisplayName:
@itemPort_grenade_attach_1
→
Combat Throwable 1
11
DisplayName:
@itemPort_grenade_attach_2
→
Combat Throwable 2
12
DisplayName:
@itemPort_grenade_attach_3
→
Combat Throwable 3
13
DisplayName:
@itemPort_grenade_attach_4
→
Combat Throwable 4
14
DisplayName:
@itemPort_backpack
→
Backpack
RequiredTags
0:
$backpack
→
backpack
15
DisplayName:
@itemPort_gadget_attach_1
→
Utility Item
Interactions
0:
Equiptowear
→
Toggle
1:
Carry
→
Unlock
2:
Drop
→
Overrideclose
3:
Place
→
Opencomplete
4:
Store
→
Closecomplete
5:
Opentrigger
6:
Openself
GForceResistance
Value:
-0.5
DCP Armor Core Jungle Camo
(cds_combat_heavy_core_03_03_01)
Changed
25 changes
stdItem
Ports
0
DisplayName:
@itemPort_wep_stocked_2
→
Weapon (Secondary)
1
DisplayName:
@itemPort_wep_stocked_3
→
Weapon (Primary)
2
DisplayName:
@itemPort_magazine_attach_1
→
Spare Weapon Magazine 1
3
DisplayName:
@itemPort_magazine_attach_2
→
Spare Weapon Magazine 2
4
DisplayName:
@itemPort_magazine_attach_3
→
Spare Weapon Magazine 3
5
DisplayName:
@itemPort_magazine_attach_4
→
Spare Weapon Magazine 4
6
DisplayName:
@itemPort_magazine_attach_5
→
Spare Weapon Magazine 5
7
DisplayName:
@itemPort_magazine_attach_6
→
Spare Weapon Magazine 6
8
DisplayName:
@itemPort_magazine_attach_7
→
Spare Weapon Magazine 7
9
DisplayName:
@itemPort_magazine_attach_8
→
Spare Weapon Magazine 8
10
DisplayName:
@itemPort_grenade_attach_1
→
Combat Throwable 1
11
DisplayName:
@itemPort_grenade_attach_2
→
Combat Throwable 2
12
DisplayName:
@itemPort_grenade_attach_3
→
Combat Throwable 3
13
DisplayName:
@itemPort_grenade_attach_4
→
Combat Throwable 4
14
DisplayName:
@itemPort_backpack
→
Backpack
RequiredTags
0:
$backpack
→
backpack
15
DisplayName:
@itemPort_gadget_attach_1
→
Utility Item
Interactions
0:
Useconsole
→
Openself
1:
Bespokeplace
→
Allowopen
2:
Print
→
Locktrigger
3:
Onprintcompleted
→
Unlocktrigger
4:
Reset
→
Lockself
5:
Unlockself
6:
Openrequest
GForceResistance
Value:
-0.5
DCP Armor Core True Valor
(cds_combat_heavy_core_03_04_01)
Changed
25 changes
stdItem
Ports
0
DisplayName:
@itemPort_wep_stocked_2
→
Weapon (Secondary)
1
DisplayName:
@itemPort_wep_stocked_3
→
Weapon (Primary)
2
DisplayName:
@itemPort_magazine_attach_1
→
Spare Weapon Magazine 1
3
DisplayName:
@itemPort_magazine_attach_2
→
Spare Weapon Magazine 2
4
DisplayName:
@itemPort_magazine_attach_3
→
Spare Weapon Magazine 3
5
DisplayName:
@itemPort_magazine_attach_4
→
Spare Weapon Magazine 4
6
DisplayName:
@itemPort_magazine_attach_5
→
Spare Weapon Magazine 5
7
DisplayName:
@itemPort_magazine_attach_6
→
Spare Weapon Magazine 6
8
DisplayName:
@itemPort_magazine_attach_7
→
Spare Weapon Magazine 7
9
DisplayName:
@itemPort_magazine_attach_8
→
Spare Weapon Magazine 8
10
DisplayName:
@itemPort_grenade_attach_1
→
Combat Throwable 1
11
DisplayName:
@itemPort_grenade_attach_2
→
Combat Throwable 2
12
DisplayName:
@itemPort_grenade_attach_3
→
Combat Throwable 3
13
DisplayName:
@itemPort_grenade_attach_4
→
Combat Throwable 4
14
DisplayName:
@itemPort_backpack
→
Backpack
RequiredTags
0:
$backpack
→
backpack
15
DisplayName:
@itemPort_gadget_attach_1
→
Utility Item
Interactions
0:
Carry
→
Setstate_powered
1:
Drop
→
Setstate_unpowered
2:
Place
→
Setstate_blocked
3:
Store
→
Setstate_unblocked
4:
Equiptowear
→
Setstate_noaccess
5:
Setstate_access
6:
Pressurecycle
GForceResistance
Value:
-0.5
DCP Armor Core Clawed Steel
(cds_combat_heavy_core_03_05_01)
Changed
25 changes
stdItem
Ports
0
DisplayName:
@itemPort_wep_stocked_2
→
Weapon (Secondary)
1
DisplayName:
@itemPort_wep_stocked_3
→
Weapon (Primary)
2
DisplayName:
@itemPort_magazine_attach_1
→
Spare Weapon Magazine 1
3
DisplayName:
@itemPort_magazine_attach_2
→
Spare Weapon Magazine 2
4
DisplayName:
@itemPort_magazine_attach_3
→
Spare Weapon Magazine 3
5
DisplayName:
@itemPort_magazine_attach_4
→
Spare Weapon Magazine 4
6
DisplayName:
@itemPort_magazine_attach_5
→
Spare Weapon Magazine 5
7
DisplayName:
@itemPort_magazine_attach_6
→
Spare Weapon Magazine 6
8
DisplayName:
@itemPort_magazine_attach_7
→
Spare Weapon Magazine 7
9
DisplayName:
@itemPort_magazine_attach_8
→
Spare Weapon Magazine 8
10
DisplayName:
@itemPort_grenade_attach_1
→
Combat Throwable 1
11
DisplayName:
@itemPort_grenade_attach_2
→
Combat Throwable 2
12
DisplayName:
@itemPort_grenade_attach_3
→
Combat Throwable 3
13
DisplayName:
@itemPort_grenade_attach_4
→
Combat Throwable 4
14
DisplayName:
@itemPort_backpack
→
Backpack
RequiredTags
0:
$backpack
→
backpack
15
DisplayName:
@itemPort_gadget_attach_1
→
Utility Item
Interactions
0:
Place
→
Pressurecyclecomplete
1:
Store
→
Set_airlockconnected
2:
Equiptowear
→
Open
3:
Carry
→
Close
4:
Drop
→
Lock
5:
Override
6:
Stepthrough
GForceResistance
Value:
-0.5
DCP Armor Core New Dawn
(cds_combat_heavy_core_03_06_01)
Changed
25 changes
stdItem
Ports
0
DisplayName:
@itemPort_wep_stocked_2
→
Weapon (Secondary)
1
DisplayName:
@itemPort_wep_stocked_3
→
Weapon (Primary)
2
DisplayName:
@itemPort_magazine_attach_1
→
Spare Weapon Magazine 1
3
DisplayName:
@itemPort_magazine_attach_2
→
Spare Weapon Magazine 2
4
DisplayName:
@itemPort_magazine_attach_3
→
Spare Weapon Magazine 3
5
DisplayName:
@itemPort_magazine_attach_4
→
Spare Weapon Magazine 4
6
DisplayName:
@itemPort_magazine_attach_5
→
Spare Weapon Magazine 5
7
DisplayName:
@itemPort_magazine_attach_6
→
Spare Weapon Magazine 6
8
DisplayName:
@itemPort_magazine_attach_7
→
Spare Weapon Magazine 7
9
DisplayName:
@itemPort_magazine_attach_8
→
Spare Weapon Magazine 8
10
DisplayName:
@itemPort_grenade_attach_1
→
Combat Throwable 1
11
DisplayName:
@itemPort_grenade_attach_2
→
Combat Throwable 2
12
DisplayName:
@itemPort_grenade_attach_3
→
Combat Throwable 3
13
DisplayName:
@itemPort_grenade_attach_4
→
Combat Throwable 4
14
DisplayName:
@itemPort_backpack
→
Backpack
RequiredTags
0:
$backpack
→
backpack
15
DisplayName:
@itemPort_gadget_attach_1
→
Utility Item
Interactions
0:
Place
→
Closerequest
1:
Poweron
→
Closetrigger
2:
Onlensdetached
→
Closeself
3:
Turnon
→
Allowclose
4:
Turnoff
→
Gate_close
5:
Open
→
Set_pressurenormalized
6:
Close
→
Set_pressuredifferential
GForceResistance
Value:
-0.5
DCP Armor Helmet Hunter Camo
(cds_combat_heavy_helmet_03_01_01)
Changed
12 changes
stdItem
Ports
0
DisplayName:
@item_TypeVisor
→
Visor
1
DisplayName:
@item_TypeVisor
→
Visor
2
DisplayName:
@item_TypeChar_Armor_Helmet
→
Helmets
3
DisplayName:
@item_TypeRadar
→
Radar
Interactions
0:
Store
→
Scanninghud_invalid
1:
Equiptowear
→
Comms_acceptcall
2:
Carry
→
Comms_declinecall
3:
Drop
→
Shiptransformextend
4:
Place
→
Shiptransformretract
5:
Ejection
6:
Enterdefaultmode
GForceResistance
Value:
-0.125
DCP Armor Helmet Cobalt Camo
(cds_combat_heavy_helmet_03_02_01)
Changed
12 changes
stdItem
Ports
0
DisplayName:
@item_TypeVisor
→
Visor
1
DisplayName:
@item_TypeVisor
→
Visor
2
DisplayName:
@item_TypeChar_Armor_Helmet
→
Helmets
3
DisplayName:
@item_TypeRadar
→
Radar
Interactions
0:
Open
→
Debug_bypasshacksucceed
1:
Close
→
Debug_bypasshackfail
2:
Activate remote camera
→
Debug_resethack
3:
Turret_gyro_mode
→
Onhacksucceed_notshown
4:
Toptobottom
→
Onhackfailed_notshown
5:
Bottomtotop
→
Onhackreset_notshown
6:
Snaptobottomstate
→
Open
GForceResistance
Value:
-0.125
GCD-Army Legs
(cds_combat_medium_legs_04_01_01)
Changed
8 changes
stdItem
Ports
0
DisplayName:
@itemPort_medPen_attach_1
→
Consumable
1
DisplayName:
@itemPort_medPen_attach_2
→
Consumable
2
DisplayName:
@itemPort_utility_attach_1
→
Utility Item
3
DisplayName:
@itemPort_utility_attach_2
→
Utility Item
4
DisplayName:
@itemPort_oxyPen_attach_1
→
Consumable
5
DisplayName:
@itemPort_oxyPen_attach_2
→
Consumable
6
DisplayName:
@itemPort_wep_sidearm
→
Weapon (Sidearm)
GForceResistance
Value:
-0.125
DCP Armor Helmet Clawed Steel
(cds_combat_heavy_helmet_03_05_01)
Changed
12 changes
stdItem
Ports
0
DisplayName:
@item_TypeVisor
→
Visor
1
DisplayName:
@item_TypeVisor
→
Visor
2
DisplayName:
@item_TypeChar_Armor_Helmet
→
Helmets
3
DisplayName:
@item_TypeRadar
→
Radar
Interactions
0:
Requestascent
→
Transition1to2
1:
Elevatorarrived
→
Checkloop2
2:
Opendockingcollarlarge
→
Transition2To1
3:
Closedockingcollarlarge
→
Startloop1
4:
Sit
→
Startloop2
5:
Exit
→
Ladderopen
6:
Jump
→
Ladderclose
GForceResistance
Value:
-0.125
DCP Armor Helmet New Dawn
(cds_combat_heavy_helmet_03_06_01)
Changed
12 changes
stdItem
Ports
0
DisplayName:
@item_TypeVisor
→
Visor
1
DisplayName:
@item_TypeVisor
→
Visor
2
DisplayName:
@item_TypeChar_Armor_Helmet
→
Helmets
3
DisplayName:
@item_TypeRadar
→
Radar
Interactions
0:
Loot
→
Ondisabled
1:
Carry
→
Enable
2:
Drop
→
Disable
3:
Inspect
→
Toggle
4:
Place
→
Onenabled
5:
Attach
→
Checkloop1
6:
Store
GForceResistance
Value:
-0.125
DCP Armor Legs Hunter Camo
(cds_combat_heavy_legs_03_01_01)
Changed
8 changes
stdItem
Ports
0
DisplayName:
@itemPort_medPen_attach_1
→
Consumable
1
DisplayName:
@itemPort_medPen_attach_2
→
Consumable
2
DisplayName:
@itemPort_utility_attach_1
→
Utility Item
3
DisplayName:
@itemPort_utility_attach_2
→
Utility Item
4
DisplayName:
@itemPort_oxyPen_attach_1
→
Consumable
5
DisplayName:
@itemPort_oxyPen_attach_2
→
Consumable
6
DisplayName:
@itemPort_wep_sidearm
→
Weapon (Sidearm)
GForceResistance
Value:
-0.25
DCP Armor Legs Cobalt Camo
(cds_combat_heavy_legs_03_02_01)
Changed
15 changes
stdItem
Ports
0
DisplayName:
@itemPort_medPen_attach_1
→
Consumable
1
DisplayName:
@itemPort_medPen_attach_2
→
Consumable
2
DisplayName:
@itemPort_utility_attach_1
→
Utility Item
3
DisplayName:
@itemPort_utility_attach_2
→
Utility Item
4
DisplayName:
@itemPort_oxyPen_attach_1
→
Consumable
5
DisplayName:
@itemPort_oxyPen_attach_2
→
Consumable
6
DisplayName:
@itemPort_wep_sidearm
→
Weapon (Sidearm)
Interactions
0:
Close
→
Cycledoor1
1:
Toggle
→
Cycledoor2
2:
Lock
→
Closedoor1
3:
Openfinished
→
Closedoor2
4:
Closefinished
→
Cycle
5:
Sit
→
Opendoor1
6:
Requestlobbytop
→
Opendoor2
GForceResistance
Value:
-0.25
DCP Armor Legs Jungle Camo
(cds_combat_heavy_legs_03_03_01)
Changed
15 changes
stdItem
Ports
0
DisplayName:
@itemPort_medPen_attach_1
→
Consumable
1
DisplayName:
@itemPort_medPen_attach_2
→
Consumable
2
DisplayName:
@itemPort_utility_attach_1
→
Utility Item
3
DisplayName:
@itemPort_utility_attach_2
→
Utility Item
4
DisplayName:
@itemPort_oxyPen_attach_1
→
Consumable
5
DisplayName:
@itemPort_oxyPen_attach_2
→
Consumable
6
DisplayName:
@itemPort_wep_sidearm
→
Weapon (Sidearm)
Interactions
0:
Opencomplete
→
Cycledoor1
1:
Closecomplete
→
Cycledoor2
2:
Seatenter
→
Closedoor1
3:
Seatexit
→
Closedoor2
4:
Activate remote camera
→
Cycle
5:
Turret_gyro_mode
→
Opendoor1
6:
Open
→
Opendoor2
GForceResistance
Value:
-0.25
DCP Armor Legs True Valor
(cds_combat_heavy_legs_03_04_01)
Changed
15 changes
stdItem
Ports
0
DisplayName:
@itemPort_medPen_attach_1
→
Consumable
1
DisplayName:
@itemPort_medPen_attach_2
→
Consumable
2
DisplayName:
@itemPort_utility_attach_1
→
Utility Item
3
DisplayName:
@itemPort_utility_attach_2
→
Utility Item
4
DisplayName:
@itemPort_oxyPen_attach_1
→
Consumable
5
DisplayName:
@itemPort_oxyPen_attach_2
→
Consumable
6
DisplayName:
@itemPort_wep_sidearm
→
Weapon (Sidearm)
Interactions
0:
Pilot_enter_rear
→
Cycledoor1
1:
Pilot_exit_rear
→
Cycledoor2
2:
Cockpit_glass_open
→
Closedoor1
3:
Cockpit_glass_close
→
Closedoor2
4:
Cockpit_dome_open
→
Cycle
5:
Cockpit_dome_close
→
Opendoor1
6:
Pilot_enter_zerog
→
Opendoor2
GForceResistance
Value:
-0.25
DCP Armor Legs Clawed Steel
(cds_combat_heavy_legs_03_05_01)
Changed
15 changes
stdItem
Ports
0
DisplayName:
@itemPort_medPen_attach_1
→
Consumable
1
DisplayName:
@itemPort_medPen_attach_2
→
Consumable
2
DisplayName:
@itemPort_utility_attach_1
→
Utility Item
3
DisplayName:
@itemPort_utility_attach_2
→
Utility Item
4
DisplayName:
@itemPort_oxyPen_attach_1
→
Consumable
5
DisplayName:
@itemPort_oxyPen_attach_2
→
Consumable
6
DisplayName:
@itemPort_wep_sidearm
→
Weapon (Sidearm)
Interactions
0:
Requestlobbybottom
→
Cycledoor1
1:
Elevatorarrived
→
Cycledoor2
2:
Requestsurface
→
Closedoor1
3:
On
→
Closedoor2
4:
Off
→
Cycle
5:
Pilot_enter_front
→
Opendoor1
6:
Pilot_exit_front
→
Opendoor2
GForceResistance
Value:
-0.25
ADP Arms Yellow
(cds_legacy_armor_heavy_arms_01_01_04)
Changed
6 changes
stdItem
Interactions
0:
Disableesp
→
Drop
1:
Enablecruise
→
Inspect
2:
Disablecruise
→
Place
3:
Enablevtol
→
Swapammomag
4:
Disablevtol
→
Carry
GForceResistance
Value:
-0.125
DCP Armor Legs New Dawn
(cds_combat_heavy_legs_03_06_01)
Changed
15 changes
stdItem
Ports
0
DisplayName:
@itemPort_medPen_attach_1
→
Consumable
1
DisplayName:
@itemPort_medPen_attach_2
→
Consumable
2
DisplayName:
@itemPort_utility_attach_1
→
Utility Item
3
DisplayName:
@itemPort_utility_attach_2
→
Utility Item
4
DisplayName:
@itemPort_oxyPen_attach_1
→
Consumable
5
DisplayName:
@itemPort_oxyPen_attach_2
→
Consumable
6
DisplayName:
@itemPort_wep_sidearm
→
Weapon (Sidearm)
Interactions
0:
Closecomplete
→
Idle_search
1:
Place
→
Cycle
2:
Requestascent
→
Opendoor1
3:
Requestdescent
→
Opendoor2
4:
Elevatorarrived
5:
Open
6:
Close
GForceResistance
Value:
-0.25
FBL-8a Arms (Modified)
(cds_combat_light_arms_03_01_xenothreat)
Changed
1 change
stdItem
GForceResistance
Value:
-0.03125
FBL-8a Arms Righteous
(cds_combat_light_arms_03_02_xenothreat)
Changed
6 changes
stdItem
Interactions
0:
Closetriggertop
→
Unlockself
1:
Opentop
→
Openrequest
2:
Closetop
→
Lockeddisplay
3:
Openbottom
→
Closetrigger
4:
Closebottom
→
Closeself
GForceResistance
Value:
-0.03125
FBL-8a Arms Justified
(cds_combat_light_arms_03_03_xenothreat)
Changed
6 changes
stdItem
Interactions
0:
Openbottom
→
Openself
1:
Closebottom
→
Allowopen
2:
Opentriggertop
→
Locktrigger
3:
Closetriggerbottom
→
Unlocktrigger
4:
Opentriggerbottom
→
Lockself
GForceResistance
Value:
-0.03125
FBL-8a Arms (Modified)
(cds_combat_light_arms_04_01_xenothreat)
Changed
1 change
stdItem
GForceResistance
Value:
-0.03125
CSP-68L Backpack
(cds_combat_light_backpack_01_01_01)
Changed
10 changes
stdItem
Ports
0
DisplayName:
@itemPort_wep_stocked_2
→
Weapon (Secondary)
1
DisplayName:
@itemPort_wep_stocked_3
→
Weapon (Primary)
2
DisplayName:
@itemPort_gadget_attach_1
→
Utility Item
Interactions
0:
Enablevtol
→
Equiptowear
1:
Disablevtol
→
Carry
2:
Enableproximityassist
→
Drop
3:
Disableproximityassist
→
Place
4:
Engineon
→
Store
5:
Engineoff
6:
Enabledecoupled
Geist Backpack
(cds_combat_light_backpack_01_02_01)
Changed
10 changes
stdItem
Ports
0
DisplayName:
@itemPort_wep_stocked_2
→
Weapon (Secondary)
1
DisplayName:
@itemPort_wep_stocked_3
→
Weapon (Primary)
2
DisplayName:
@itemPort_gadget_attach_1
→
Utility Item
Interactions
0:
Set_pressuredifferential
→
Lock
1:
Setstate_powered
→
Insert
2:
Setstate_unpowered
→
Eject
3:
Setstate_blocked
→
Abort
4:
Setstate_unblocked
→
Logoutrequest
5:
Setstate_noaccess
→
Wiperecord
6:
Setstate_access
→
Registerplayer
Geist Backpack Rogue
(cds_combat_light_backpack_01_02_02)
Changed
10 changes
stdItem
Ports
0
DisplayName:
@itemPort_wep_stocked_2
→
Weapon (Secondary)
1
DisplayName:
@itemPort_wep_stocked_3
→
Weapon (Primary)
2
DisplayName:
@itemPort_gadget_attach_1
→
Utility Item
Interactions
0:
Canopyopen
→
Place
1:
Canopyclose
→
Store
2:
Seatenterzerog
→
Offhandstore
3:
Seatexitzerog
→
Carry
4:
Battery_open
→
Drop
5:
Battery_close
→
Inspect
6:
Cooler_left_open
Geist Backpack Whiteout
(cds_combat_light_backpack_01_02_10)
Changed
10 changes
stdItem
Ports
0
DisplayName:
@itemPort_wep_stocked_2
→
Weapon (Secondary)
1
DisplayName:
@itemPort_wep_stocked_3
→
Weapon (Primary)
2
DisplayName:
@itemPort_gadget_attach_1
→
Utility Item
Interactions
0:
Computer_close
→
Offhandstore
1:
Sidedooropen
→
Carry
2:
Sidedoorclose
→
Drop
3:
Sidedoorenter
→
Inspect
4:
Sidedoorexit
→
Place
5:
Sidedoorenterzerog
→
Store
6:
Sidedoorexitzerog
Geist Backpack Desert
(cds_combat_light_backpack_01_02_15)
Changed
10 changes
stdItem
Ports
0
DisplayName:
@itemPort_wep_stocked_2
→
Weapon (Secondary)
1
DisplayName:
@itemPort_wep_stocked_3
→
Weapon (Primary)
2
DisplayName:
@itemPort_gadget_attach_1
→
Utility Item
Interactions
0:
Cooler_left_close
→
Store
1:
Cooler_right_open
→
Offhandstore
2:
Cooler_right_close
→
Carry
3:
Lifesupport_open
→
Drop
4:
Lifesupport_close
→
Inspect
5:
Powerplant_open
→
Place
6:
Powerplant_close
Geist Backpack Forest
(cds_combat_light_backpack_01_02_16)
Changed
10 changes
stdItem
Ports
0
DisplayName:
@itemPort_wep_stocked_2
→
Weapon (Secondary)
1
DisplayName:
@itemPort_wep_stocked_3
→
Weapon (Primary)
2
DisplayName:
@itemPort_gadget_attach_1
→
Utility Item
Interactions
0:
Quantumdrive_open
→
Store
1:
Quantumdrive_close
→
Offhandstore
2:
Shieldgen_left_open
→
Carry
3:
Shieldgen_left_close
→
Drop
4:
Shieldgen_right_open
→
Inspect
5:
Shieldgen_right_close
→
Place
6:
Computer_open
ADP Arms Green
(cds_legacy_armor_heavy_arms_01_01_05)
Changed
6 changes
stdItem
Interactions
0:
Enter
→
Offhandequiptosuit
1:
Exit
→
Store
2:
Use
→
Offhandstore
3:
Place
→
Drop
4:
Inspect
GForceResistance
Value:
-0.125
Geist Backpack Snow Camo
(cds_combat_light_backpack_01_04_01)
Changed
10 changes
stdItem
Ports
0
DisplayName:
@itemPort_wep_stocked_2
→
Weapon (Secondary)
1
DisplayName:
@itemPort_wep_stocked_3
→
Weapon (Primary)
2
DisplayName:
@itemPort_gadget_attach_1
→
Utility Item
Interactions
0:
Pressurecycle
→
Resetrequest
1:
Pressurecyclecomplete
→
Insert
2:
Set_airlockconnected
→
Eject
3:
Open
→
Abort
4:
Close
→
Logoutrequest
5:
Lock
→
Disconnectuplink
6:
Override
→
Reconnectuplink
CSP-68L Backpack Epoque
(cds_combat_light_backpack_01_05_01)
Changed
10 changes
stdItem
Ports
0
DisplayName:
@itemPort_wep_stocked_2
→
Weapon (Secondary)
1
DisplayName:
@itemPort_wep_stocked_3
→
Weapon (Primary)
2
DisplayName:
@itemPort_gadget_attach_1
→
Utility Item
Interactions
0:
Openrequest
→
Swapoutfit
1:
Closerequest
→
Restrain
2:
Closetrigger
→
Openlootingui
3:
Closeself
→
Consumeactor
4:
Allowclose
→
Invitetoparty
5:
Gate_close
→
Addtocontacts
6:
Set_pressurenormalized
→
Unlock
CSP-68L Backpack Cayman
(cds_combat_light_backpack_02_01_01)
Changed
10 changes
stdItem
Ports
0
DisplayName:
@itemPort_wep_stocked_2
→
Weapon (Secondary)
1
DisplayName:
@itemPort_wep_stocked_3
→
Weapon (Primary)
2
DisplayName:
@itemPort_gadget_attach_1
→
Utility Item
Interactions
0:
Disabledecoupled
→
Store
1:
Enablegsafe
→
Equiptowear
2:
Disablegsafe
→
Carry
3:
Enableesp
→
Drop
4:
Disableesp
→
Place
5:
Enablecruise
6:
Disablecruise
CSP-68L Backpack Forest Camo
(cds_combat_light_backpack_02_02_01)
Changed
10 changes
stdItem
Ports
0
DisplayName:
@itemPort_wep_stocked_2
→
Weapon (Secondary)
1
DisplayName:
@itemPort_wep_stocked_3
→
Weapon (Primary)
2
DisplayName:
@itemPort_gadget_attach_1
→
Utility Item
Interactions
0:
Setstate_noaccess
→
Bodydrag
1:
Setstate_access
→
Bodydrop
2:
Pressurecycle
→
Turnover
3:
Pressurecyclecomplete
→
Openinventoryui
4:
Set_airlockconnected
→
Unrestrain
5:
Open
→
Swapoutfit
6:
Close
→
Restrain
CSP-68L Backpack Night Camo
(cds_combat_light_backpack_02_03_01)
Changed
10 changes
stdItem
Ports
0
DisplayName:
@itemPort_wep_stocked_2
→
Weapon (Secondary)
1
DisplayName:
@itemPort_wep_stocked_3
→
Weapon (Primary)
2
DisplayName:
@itemPort_gadget_attach_1
→
Utility Item
Interactions
0:
Lock
→
Openlootingui
1:
Override
→
Consumeactor
2:
Stepthrough
→
Lookat
3:
Secondaryopen
→
Talk
4:
Unlock
→
Order
5:
Overrideclose
→
Serve
6:
Opencomplete
→
Takeorder
Geist Backpack Golden Blossom
(cds_combat_light_backpack_03_01_01)
Changed
10 changes
stdItem
Ports
0
DisplayName:
@itemPort_wep_stocked_2
→
Weapon (Secondary)
1
DisplayName:
@itemPort_wep_stocked_3
→
Weapon (Primary)
2
DisplayName:
@itemPort_gadget_attach_1
→
Utility Item
Interactions
0:
Disabledecoupled
→
Drop
1:
Enablegsafe
→
Place
2:
Disablegsafe
→
Store
3:
Enableesp
→
Equiptowear
4:
Disableesp
→
Carry
5:
Enablecruise
6:
Disablecruise
FBL-8a Core (Modified)
(cds_combat_light_core_03_01_xenothreat)
Changed
11 changes
stdItem
Ports
0
DisplayName:
@itemPort_wep_stocked_3
→
Weapon (Primary)
1
DisplayName:
@itemPort_magazine_attach_1
→
Spare Weapon Magazine 1
2
DisplayName:
@itemPort_magazine_attach_2
→
Spare Weapon Magazine 2
3
DisplayName:
@itemPort_magazine_attach_3
→
Spare Weapon Magazine 3
4
DisplayName:
@itemPort_magazine_attach_4
→
Spare Weapon Magazine 4
5
DisplayName:
@itemPort_grenade_attach_1
→
Combat Throwable 1
6
DisplayName:
@itemPort_grenade_attach_2
→
Combat Throwable 2
7
DisplayName:
@itemPort_backpack
→
Backpack
RequiredTags
0:
$backpack
→
backpack
8
DisplayName:
@itemPort_gadget_attach_1
→
Utility Item
GForceResistance
Value:
-0.125
FBL-8a Core Righteous
(cds_combat_light_core_03_02_xenothreat)
Changed
18 changes
stdItem
Ports
0
DisplayName:
@itemPort_wep_stocked_3
→
Weapon (Primary)
1
DisplayName:
@itemPort_magazine_attach_1
→
Spare Weapon Magazine 1
2
DisplayName:
@itemPort_magazine_attach_2
→
Spare Weapon Magazine 2
3
DisplayName:
@itemPort_magazine_attach_3
→
Spare Weapon Magazine 3
4
DisplayName:
@itemPort_magazine_attach_4
→
Spare Weapon Magazine 4
5
DisplayName:
@itemPort_grenade_attach_1
→
Combat Throwable 1
6
DisplayName:
@itemPort_grenade_attach_2
→
Combat Throwable 2
7
DisplayName:
@itemPort_backpack
→
Backpack
RequiredTags
0:
$backpack
→
backpack
8
DisplayName:
@itemPort_gadget_attach_1
→
Utility Item
Interactions
0:
Carry
→
Pressurecycle
1:
Drop
→
Pressurecyclecomplete
2:
Inspect
→
Set_airlockconnected
3:
Place
→
Open
4:
Store
→
Close
5:
Offhandstore
→
Lock
6:
Override
GForceResistance
Value:
-0.125
ADP Arms Seagreen
(cds_legacy_armor_heavy_arms_01_01_06)
Changed
6 changes
stdItem
Interactions
0:
Enablecruise
→
Offhandequiptosuit
1:
Disablecruise
→
Store
2:
Enablevtol
→
Offhandstore
3:
Disablevtol
→
Drop
4:
Enableproximityassist
→
Inspect
GForceResistance
Value:
-0.125
FBL-8a Core Justified
(cds_combat_light_core_03_03_xenothreat)
Changed
18 changes
stdItem
Ports
0
DisplayName:
@itemPort_wep_stocked_3
→
Weapon (Primary)
1
DisplayName:
@itemPort_magazine_attach_1
→
Spare Weapon Magazine 1
2
DisplayName:
@itemPort_magazine_attach_2
→
Spare Weapon Magazine 2
3
DisplayName:
@itemPort_magazine_attach_3
→
Spare Weapon Magazine 3
4
DisplayName:
@itemPort_magazine_attach_4
→
Spare Weapon Magazine 4
5
DisplayName:
@itemPort_grenade_attach_1
→
Combat Throwable 1
6
DisplayName:
@itemPort_grenade_attach_2
→
Combat Throwable 2
7
DisplayName:
@itemPort_backpack
→
Backpack
RequiredTags
0:
$backpack
→
backpack
8
DisplayName:
@itemPort_gadget_attach_1
→
Utility Item
Interactions
0:
Drop
→
Stepthrough
1:
Inspect
→
Toggle
2:
Place
→
Unlock
3:
Store
→
Overrideclose
4:
Offhandstore
→
Opencomplete
5:
Carry
→
Closecomplete
6:
Opentrigger
GForceResistance
Value:
-0.125
FBL-8a Core (Modified)
(cds_combat_light_core_04_01_xenothreat)
Changed
11 changes
stdItem
Ports
0
DisplayName:
@itemPort_wep_stocked_3
→
Weapon (Primary)
1
DisplayName:
@itemPort_magazine_attach_1
→
Spare Weapon Magazine 1
2
DisplayName:
@itemPort_magazine_attach_2
→
Spare Weapon Magazine 2
3
DisplayName:
@itemPort_magazine_attach_3
→
Spare Weapon Magazine 3
4
DisplayName:
@itemPort_magazine_attach_4
→
Spare Weapon Magazine 4
5
DisplayName:
@itemPort_grenade_attach_1
→
Combat Throwable 1
6
DisplayName:
@itemPort_grenade_attach_2
→
Combat Throwable 2
7
DisplayName:
@itemPort_backpack
→
Backpack
RequiredTags
0:
$backpack
→
backpack
8
DisplayName:
@itemPort_gadget_attach_1
→
Utility Item
GForceResistance
Value:
-0.125
FBL-8a Helmet (Modified)
(cds_combat_light_helmet_03_01_xenothreat)
Changed
11 changes
stdItem
Ports
0
DisplayName:
@item_TypeVisor
→
Visor
1
DisplayName:
@item_TypeVisor
→
Visor
2
DisplayName:
@item_TypeChar_Armor_Helmet
→
Helmets
3
DisplayName:
@item_TypeRadar
→
Radar
Interactions
0:
Drop
→
Inspect
2:
Store
→
Holdready
3:
Equiptowear
→
Equiptosuit
4:
Openinventoryui
→
Offhandequiptosuit
5:
Openlootingui
→
Store
6:
Carry
→
Offhandstore
GForceResistance
Value:
-0.03125
FBL-8a Helmet Righteous
(cds_combat_light_helmet_03_02_xenothreat)
Changed
12 changes
stdItem
Ports
0
DisplayName:
@item_TypeVisor
→
Visor
1
DisplayName:
@item_TypeVisor
→
Visor
2
DisplayName:
@item_TypeChar_Armor_Helmet
→
Helmets
3
DisplayName:
@item_TypeRadar
→
Radar
Interactions
0:
Sleep
→
Reset
1:
Finishsurgery
→
Spawnmineable
2:
Openinventoryui
→
Reacttoblast
3:
Placeotherinbed
→
Spawncanister
4:
Placeresourcecanister
→
Canisterdetached
5:
Kioskactivate
→
Open
6:
Proccliplowertoenter
→
Savegamelogout
GForceResistance
Value:
-0.03125