Version Changelog
4.8.1-LIVE.11952564
4.7.2-LIVE.11674325
4.8.2-LIVE.12030094
· Jun 17, 2026
ADP Core Red
(cds_legacy_armor_heavy_core_01_01_02)
Changed
25 changes
stdItem
Ports
0
DisplayName:
@itemPort_wep_stocked_2
→
Weapon (Secondary)
1
DisplayName:
@itemPort_wep_stocked_3
→
Weapon (Primary)
2
DisplayName:
@itemPort_magazine_attach_1
→
Spare Weapon Magazine 1
3
DisplayName:
@itemPort_magazine_attach_2
→
Spare Weapon Magazine 2
4
DisplayName:
@itemPort_magazine_attach_3
→
Spare Weapon Magazine 3
5
DisplayName:
@itemPort_magazine_attach_4
→
Spare Weapon Magazine 4
6
DisplayName:
@itemPort_magazine_attach_5
→
Spare Weapon Magazine 5
7
DisplayName:
@itemPort_magazine_attach_6
→
Spare Weapon Magazine 6
8
DisplayName:
@itemPort_magazine_attach_7
→
Spare Weapon Magazine 7
9
DisplayName:
@itemPort_magazine_attach_8
→
Spare Weapon Magazine 8
10
DisplayName:
@itemPort_grenade_attach_1
→
Combat Throwable 1
11
DisplayName:
@itemPort_grenade_attach_2
→
Combat Throwable 2
12
DisplayName:
@itemPort_grenade_attach_3
→
Combat Throwable 3
13
DisplayName:
@itemPort_grenade_attach_4
→
Combat Throwable 4
14
DisplayName:
@itemPort_backpack
→
Backpack
RequiredTags
0:
$backpack
→
backpack
15
DisplayName:
@itemPort_gadget_attach_1
→
Utility Item
Interactions
0:
Deactivateshower
→
Override
1:
Carry
→
Stepthrough
2:
Drop
→
Toggle
3:
Place
→
Unlock
4:
Store
→
Overrideclose
5:
Equiptowear
→
Locked
6:
Closecomplete
GForceResistance
Value:
-0.5
ADP Core Orange
(cds_legacy_armor_heavy_core_01_01_03)
Changed
25 changes
stdItem
Ports
0
DisplayName:
@itemPort_wep_stocked_2
→
Weapon (Secondary)
1
DisplayName:
@itemPort_wep_stocked_3
→
Weapon (Primary)
2
DisplayName:
@itemPort_magazine_attach_1
→
Spare Weapon Magazine 1
3
DisplayName:
@itemPort_magazine_attach_2
→
Spare Weapon Magazine 2
4
DisplayName:
@itemPort_magazine_attach_3
→
Spare Weapon Magazine 3
5
DisplayName:
@itemPort_magazine_attach_4
→
Spare Weapon Magazine 4
6
DisplayName:
@itemPort_magazine_attach_5
→
Spare Weapon Magazine 5
7
DisplayName:
@itemPort_magazine_attach_6
→
Spare Weapon Magazine 6
8
DisplayName:
@itemPort_magazine_attach_7
→
Spare Weapon Magazine 7
9
DisplayName:
@itemPort_magazine_attach_8
→
Spare Weapon Magazine 8
10
DisplayName:
@itemPort_grenade_attach_1
→
Combat Throwable 1
11
DisplayName:
@itemPort_grenade_attach_2
→
Combat Throwable 2
12
DisplayName:
@itemPort_grenade_attach_3
→
Combat Throwable 3
13
DisplayName:
@itemPort_grenade_attach_4
→
Combat Throwable 4
14
DisplayName:
@itemPort_backpack
→
Backpack
RequiredTags
0:
$backpack
→
backpack
15
DisplayName:
@itemPort_gadget_attach_1
→
Utility Item
Interactions
0:
Equiptowear
→
Stepthrough
1:
Carry
→
Toggle
2:
Drop
→
Unlock
3:
Place
→
Overrideclose
4:
Store
→
Opencomplete
5:
Closecomplete
6:
Opentrigger
GForceResistance
Value:
-0.5
ADP Core Yellow
(cds_legacy_armor_heavy_core_01_01_04)
Changed
25 changes
stdItem
Ports
0
DisplayName:
@itemPort_wep_stocked_2
→
Weapon (Secondary)
1
DisplayName:
@itemPort_wep_stocked_3
→
Weapon (Primary)
2
DisplayName:
@itemPort_magazine_attach_1
→
Spare Weapon Magazine 1
3
DisplayName:
@itemPort_magazine_attach_2
→
Spare Weapon Magazine 2
4
DisplayName:
@itemPort_magazine_attach_3
→
Spare Weapon Magazine 3
5
DisplayName:
@itemPort_magazine_attach_4
→
Spare Weapon Magazine 4
6
DisplayName:
@itemPort_magazine_attach_5
→
Spare Weapon Magazine 5
7
DisplayName:
@itemPort_magazine_attach_6
→
Spare Weapon Magazine 6
8
DisplayName:
@itemPort_magazine_attach_7
→
Spare Weapon Magazine 7
9
DisplayName:
@itemPort_magazine_attach_8
→
Spare Weapon Magazine 8
10
DisplayName:
@itemPort_grenade_attach_1
→
Combat Throwable 1
11
DisplayName:
@itemPort_grenade_attach_2
→
Combat Throwable 2
12
DisplayName:
@itemPort_grenade_attach_3
→
Combat Throwable 3
13
DisplayName:
@itemPort_grenade_attach_4
→
Combat Throwable 4
14
DisplayName:
@itemPort_backpack
→
Backpack
RequiredTags
0:
$backpack
→
backpack
15
DisplayName:
@itemPort_gadget_attach_1
→
Utility Item
Interactions
0:
Drop
→
Openself
1:
Place
→
Allowopen
2:
Store
→
Locktrigger
3:
Equiptowear
→
Unlocktrigger
4:
Carry
→
Lockself
5:
Unlockself
6:
Openrequest
GForceResistance
Value:
-0.5
ADP Core Green
(cds_legacy_armor_heavy_core_01_01_05)
Changed
25 changes
stdItem
Ports
0
DisplayName:
@itemPort_wep_stocked_2
→
Weapon (Secondary)
1
DisplayName:
@itemPort_wep_stocked_3
→
Weapon (Primary)
2
DisplayName:
@itemPort_magazine_attach_1
→
Spare Weapon Magazine 1
3
DisplayName:
@itemPort_magazine_attach_2
→
Spare Weapon Magazine 2
4
DisplayName:
@itemPort_magazine_attach_3
→
Spare Weapon Magazine 3
5
DisplayName:
@itemPort_magazine_attach_4
→
Spare Weapon Magazine 4
6
DisplayName:
@itemPort_magazine_attach_5
→
Spare Weapon Magazine 5
7
DisplayName:
@itemPort_magazine_attach_6
→
Spare Weapon Magazine 6
8
DisplayName:
@itemPort_magazine_attach_7
→
Spare Weapon Magazine 7
9
DisplayName:
@itemPort_magazine_attach_8
→
Spare Weapon Magazine 8
10
DisplayName:
@itemPort_grenade_attach_1
→
Combat Throwable 1
11
DisplayName:
@itemPort_grenade_attach_2
→
Combat Throwable 2
12
DisplayName:
@itemPort_grenade_attach_3
→
Combat Throwable 3
13
DisplayName:
@itemPort_grenade_attach_4
→
Combat Throwable 4
14
DisplayName:
@itemPort_backpack
→
Backpack
RequiredTags
0:
$backpack
→
backpack
15
DisplayName:
@itemPort_gadget_attach_1
→
Utility Item
Interactions
0:
Column01_openbottom
→
Setstate_unblocked
1:
Column01_switchtotop
→
Setstate_noaccess
2:
Column01_switchtobottom
→
Setstate_access
3:
Column02_opentop
→
Pressurecycle
4:
Column02_openbottom
→
Pressurecyclecomplete
5:
Column02_switchtotop
→
Set_airlockconnected
6:
Column02_switchtobottom
→
Open
GForceResistance
Value:
-0.5
ADP Core Seagreen
(cds_legacy_armor_heavy_core_01_01_06)
Changed
25 changes
stdItem
Ports
0
DisplayName:
@itemPort_wep_stocked_2
→
Weapon (Secondary)
1
DisplayName:
@itemPort_wep_stocked_3
→
Weapon (Primary)
2
DisplayName:
@itemPort_magazine_attach_1
→
Spare Weapon Magazine 1
3
DisplayName:
@itemPort_magazine_attach_2
→
Spare Weapon Magazine 2
4
DisplayName:
@itemPort_magazine_attach_3
→
Spare Weapon Magazine 3
5
DisplayName:
@itemPort_magazine_attach_4
→
Spare Weapon Magazine 4
6
DisplayName:
@itemPort_magazine_attach_5
→
Spare Weapon Magazine 5
7
DisplayName:
@itemPort_magazine_attach_6
→
Spare Weapon Magazine 6
8
DisplayName:
@itemPort_magazine_attach_7
→
Spare Weapon Magazine 7
9
DisplayName:
@itemPort_magazine_attach_8
→
Spare Weapon Magazine 8
10
DisplayName:
@itemPort_grenade_attach_1
→
Combat Throwable 1
11
DisplayName:
@itemPort_grenade_attach_2
→
Combat Throwable 2
12
DisplayName:
@itemPort_grenade_attach_3
→
Combat Throwable 3
13
DisplayName:
@itemPort_grenade_attach_4
→
Combat Throwable 4
14
DisplayName:
@itemPort_backpack
→
Backpack
RequiredTags
0:
$backpack
→
backpack
15
DisplayName:
@itemPort_gadget_attach_1
→
Utility Item
Interactions
0:
Column02_openbottom
→
Setstate_noaccess
1:
Column02_switchtotop
→
Setstate_access
2:
Column02_switchtobottom
→
Pressurecycle
3:
Column01_allclosed
→
Pressurecyclecomplete
4:
Column02_allclosed
→
Set_airlockconnected
5:
Place
→
Open
6:
Tray01_open
→
Close
GForceResistance
Value:
-0.5
ADP Core Blue
(cds_legacy_armor_heavy_core_01_01_07)
Changed
25 changes
stdItem
Ports
0
DisplayName:
@itemPort_wep_stocked_2
→
Weapon (Secondary)
1
DisplayName:
@itemPort_wep_stocked_3
→
Weapon (Primary)
2
DisplayName:
@itemPort_magazine_attach_1
→
Spare Weapon Magazine 1
3
DisplayName:
@itemPort_magazine_attach_2
→
Spare Weapon Magazine 2
4
DisplayName:
@itemPort_magazine_attach_3
→
Spare Weapon Magazine 3
5
DisplayName:
@itemPort_magazine_attach_4
→
Spare Weapon Magazine 4
6
DisplayName:
@itemPort_magazine_attach_5
→
Spare Weapon Magazine 5
7
DisplayName:
@itemPort_magazine_attach_6
→
Spare Weapon Magazine 6
8
DisplayName:
@itemPort_magazine_attach_7
→
Spare Weapon Magazine 7
9
DisplayName:
@itemPort_magazine_attach_8
→
Spare Weapon Magazine 8
10
DisplayName:
@itemPort_grenade_attach_1
→
Combat Throwable 1
11
DisplayName:
@itemPort_grenade_attach_2
→
Combat Throwable 2
12
DisplayName:
@itemPort_grenade_attach_3
→
Combat Throwable 3
13
DisplayName:
@itemPort_grenade_attach_4
→
Combat Throwable 4
14
DisplayName:
@itemPort_backpack
→
Backpack
RequiredTags
0:
$backpack
→
backpack
15
DisplayName:
@itemPort_gadget_attach_1
→
Utility Item
Interactions
0:
Carry
→
Set_pressuredifferential
1:
Drop
→
Setstate_powered
2:
Place
→
Setstate_unpowered
3:
Store
→
Setstate_blocked
4:
Equiptowear
→
Setstate_unblocked
5:
Setstate_noaccess
6:
Setstate_access
GForceResistance
Value:
-0.5
ADP Core Purple
(cds_legacy_armor_heavy_core_01_01_08)
Changed
25 changes
stdItem
Ports
0
DisplayName:
@itemPort_wep_stocked_2
→
Weapon (Secondary)
1
DisplayName:
@itemPort_wep_stocked_3
→
Weapon (Primary)
2
DisplayName:
@itemPort_magazine_attach_1
→
Spare Weapon Magazine 1
3
DisplayName:
@itemPort_magazine_attach_2
→
Spare Weapon Magazine 2
4
DisplayName:
@itemPort_magazine_attach_3
→
Spare Weapon Magazine 3
5
DisplayName:
@itemPort_magazine_attach_4
→
Spare Weapon Magazine 4
6
DisplayName:
@itemPort_magazine_attach_5
→
Spare Weapon Magazine 5
7
DisplayName:
@itemPort_magazine_attach_6
→
Spare Weapon Magazine 6
8
DisplayName:
@itemPort_magazine_attach_7
→
Spare Weapon Magazine 7
9
DisplayName:
@itemPort_magazine_attach_8
→
Spare Weapon Magazine 8
10
DisplayName:
@itemPort_grenade_attach_1
→
Combat Throwable 1
11
DisplayName:
@itemPort_grenade_attach_2
→
Combat Throwable 2
12
DisplayName:
@itemPort_grenade_attach_3
→
Combat Throwable 3
13
DisplayName:
@itemPort_grenade_attach_4
→
Combat Throwable 4
14
DisplayName:
@itemPort_backpack
→
Backpack
RequiredTags
0:
$backpack
→
backpack
15
DisplayName:
@itemPort_gadget_attach_1
→
Utility Item
Interactions
0:
Tray01_open
→
Overrideclose
1:
Tray01_close
→
Opencomplete
2:
Tray01_lock
→
Closecomplete
3:
Tray01_unlock
→
Opentrigger
4:
Tray01_animationcomplete
→
Openself
5:
Tray02_open
→
Allowopen
6:
Tray02_close
→
Locktrigger
GForceResistance
Value:
-0.5
Flight Blade
(Controller_Flight_ORIG_890J)
Changed
2 changes
stdItem
Ifcs
NoFuelParams
LegacyMaxSpeed:
20
AngularVelocityModifier:
0.1
LinearAccelerationModifier:
0.1
AngularAccelerationModifier:
0.1
Mass:
0
→
35
ADP Core Violet
(cds_legacy_armor_heavy_core_01_01_09)
Changed
25 changes
stdItem
Ports
0
DisplayName:
@itemPort_wep_stocked_2
→
Weapon (Secondary)
1
DisplayName:
@itemPort_wep_stocked_3
→
Weapon (Primary)
2
DisplayName:
@itemPort_magazine_attach_1
→
Spare Weapon Magazine 1
3
DisplayName:
@itemPort_magazine_attach_2
→
Spare Weapon Magazine 2
4
DisplayName:
@itemPort_magazine_attach_3
→
Spare Weapon Magazine 3
5
DisplayName:
@itemPort_magazine_attach_4
→
Spare Weapon Magazine 4
6
DisplayName:
@itemPort_magazine_attach_5
→
Spare Weapon Magazine 5
7
DisplayName:
@itemPort_magazine_attach_6
→
Spare Weapon Magazine 6
8
DisplayName:
@itemPort_magazine_attach_7
→
Spare Weapon Magazine 7
9
DisplayName:
@itemPort_magazine_attach_8
→
Spare Weapon Magazine 8
10
DisplayName:
@itemPort_grenade_attach_1
→
Combat Throwable 1
11
DisplayName:
@itemPort_grenade_attach_2
→
Combat Throwable 2
12
DisplayName:
@itemPort_grenade_attach_3
→
Combat Throwable 3
13
DisplayName:
@itemPort_grenade_attach_4
→
Combat Throwable 4
14
DisplayName:
@itemPort_backpack
→
Backpack
RequiredTags
0:
$backpack
→
backpack
15
DisplayName:
@itemPort_gadget_attach_1
→
Utility Item
Interactions
0:
Tray01_animationcomplete
→
Opencomplete
1:
Tray02_open
→
Closecomplete
2:
Tray02_close
→
Opentrigger
3:
Tray02_lock
→
Openself
4:
Tray02_unlock
→
Allowopen
5:
Tray02_animationcomplete
→
Locktrigger
6:
Tray03_open
→
Unlocktrigger
GForceResistance
Value:
-0.5
ADP Core White
(cds_legacy_armor_heavy_core_01_01_10)
Changed
25 changes
stdItem
Ports
0
DisplayName:
@itemPort_wep_stocked_2
→
Weapon (Secondary)
1
DisplayName:
@itemPort_wep_stocked_3
→
Weapon (Primary)
2
DisplayName:
@itemPort_magazine_attach_1
→
Spare Weapon Magazine 1
3
DisplayName:
@itemPort_magazine_attach_2
→
Spare Weapon Magazine 2
4
DisplayName:
@itemPort_magazine_attach_3
→
Spare Weapon Magazine 3
5
DisplayName:
@itemPort_magazine_attach_4
→
Spare Weapon Magazine 4
6
DisplayName:
@itemPort_magazine_attach_5
→
Spare Weapon Magazine 5
7
DisplayName:
@itemPort_magazine_attach_6
→
Spare Weapon Magazine 6
8
DisplayName:
@itemPort_magazine_attach_7
→
Spare Weapon Magazine 7
9
DisplayName:
@itemPort_magazine_attach_8
→
Spare Weapon Magazine 8
10
DisplayName:
@itemPort_grenade_attach_1
→
Combat Throwable 1
11
DisplayName:
@itemPort_grenade_attach_2
→
Combat Throwable 2
12
DisplayName:
@itemPort_grenade_attach_3
→
Combat Throwable 3
13
DisplayName:
@itemPort_grenade_attach_4
→
Combat Throwable 4
14
DisplayName:
@itemPort_backpack
→
Backpack
RequiredTags
0:
$backpack
→
backpack
15
DisplayName:
@itemPort_gadget_attach_1
→
Utility Item
Interactions
0:
Tray02_lock
→
Unlocktrigger
1:
Tray02_unlock
→
Lockself
2:
Tray02_animationcomplete
→
Unlockself
3:
Tray03_open
→
Openrequest
4:
Tray03_close
→
Closerequest
5:
Tray03_lock
→
Closetrigger
6:
Tray03_unlock
→
Closeself
GForceResistance
Value:
-0.5
ADP Core Grey
(cds_legacy_armor_heavy_core_01_01_11)
Changed
25 changes
stdItem
Ports
0
DisplayName:
@itemPort_wep_stocked_2
→
Weapon (Secondary)
1
DisplayName:
@itemPort_wep_stocked_3
→
Weapon (Primary)
2
DisplayName:
@itemPort_magazine_attach_1
→
Spare Weapon Magazine 1
3
DisplayName:
@itemPort_magazine_attach_2
→
Spare Weapon Magazine 2
4
DisplayName:
@itemPort_magazine_attach_3
→
Spare Weapon Magazine 3
5
DisplayName:
@itemPort_magazine_attach_4
→
Spare Weapon Magazine 4
6
DisplayName:
@itemPort_magazine_attach_5
→
Spare Weapon Magazine 5
7
DisplayName:
@itemPort_magazine_attach_6
→
Spare Weapon Magazine 6
8
DisplayName:
@itemPort_magazine_attach_7
→
Spare Weapon Magazine 7
9
DisplayName:
@itemPort_magazine_attach_8
→
Spare Weapon Magazine 8
10
DisplayName:
@itemPort_grenade_attach_1
→
Combat Throwable 1
11
DisplayName:
@itemPort_grenade_attach_2
→
Combat Throwable 2
12
DisplayName:
@itemPort_grenade_attach_3
→
Combat Throwable 3
13
DisplayName:
@itemPort_grenade_attach_4
→
Combat Throwable 4
14
DisplayName:
@itemPort_backpack
→
Backpack
RequiredTags
0:
$backpack
→
backpack
15
DisplayName:
@itemPort_gadget_attach_1
→
Utility Item
Interactions
0:
Place
→
Pressurecyclecomplete
1:
Store
→
Set_airlockconnected
2:
Equiptowear
→
Open
3:
Carry
→
Close
4:
Drop
→
Lock
5:
Override
6:
Stepthrough
GForceResistance
Value:
-0.5
ADP Core Black
(cds_legacy_armor_heavy_core_01_01_12)
Changed
25 changes
stdItem
Ports
0
DisplayName:
@itemPort_wep_stocked_2
→
Weapon (Secondary)
1
DisplayName:
@itemPort_wep_stocked_3
→
Weapon (Primary)
2
DisplayName:
@itemPort_magazine_attach_1
→
Spare Weapon Magazine 1
3
DisplayName:
@itemPort_magazine_attach_2
→
Spare Weapon Magazine 2
4
DisplayName:
@itemPort_magazine_attach_3
→
Spare Weapon Magazine 3
5
DisplayName:
@itemPort_magazine_attach_4
→
Spare Weapon Magazine 4
6
DisplayName:
@itemPort_magazine_attach_5
→
Spare Weapon Magazine 5
7
DisplayName:
@itemPort_magazine_attach_6
→
Spare Weapon Magazine 6
8
DisplayName:
@itemPort_magazine_attach_7
→
Spare Weapon Magazine 7
9
DisplayName:
@itemPort_magazine_attach_8
→
Spare Weapon Magazine 8
10
DisplayName:
@itemPort_grenade_attach_1
→
Combat Throwable 1
11
DisplayName:
@itemPort_grenade_attach_2
→
Combat Throwable 2
12
DisplayName:
@itemPort_grenade_attach_3
→
Combat Throwable 3
13
DisplayName:
@itemPort_grenade_attach_4
→
Combat Throwable 4
14
DisplayName:
@itemPort_backpack
→
Backpack
RequiredTags
0:
$backpack
→
backpack
15
DisplayName:
@itemPort_gadget_attach_1
→
Utility Item
Interactions
0:
Tray03_animationcomplete
→
Allowclose
1:
Tray04_open
→
Gate_close
2:
Tray04_close
→
Set_pressurenormalized
3:
Tray04_lock
→
Set_pressuredifferential
4:
Tray04_unlock
→
Setstate_powered
5:
Tray04_animationcomplete
→
Setstate_unpowered
6:
Column01_opentop
→
Setstate_blocked
GForceResistance
Value:
-0.5
ADP Core Dark Red
(cds_legacy_armor_heavy_core_01_01_13)
Changed
25 changes
stdItem
Ports
0
DisplayName:
@itemPort_wep_stocked_2
→
Weapon (Secondary)
1
DisplayName:
@itemPort_wep_stocked_3
→
Weapon (Primary)
2
DisplayName:
@itemPort_magazine_attach_1
→
Spare Weapon Magazine 1
3
DisplayName:
@itemPort_magazine_attach_2
→
Spare Weapon Magazine 2
4
DisplayName:
@itemPort_magazine_attach_3
→
Spare Weapon Magazine 3
5
DisplayName:
@itemPort_magazine_attach_4
→
Spare Weapon Magazine 4
6
DisplayName:
@itemPort_magazine_attach_5
→
Spare Weapon Magazine 5
7
DisplayName:
@itemPort_magazine_attach_6
→
Spare Weapon Magazine 6
8
DisplayName:
@itemPort_magazine_attach_7
→
Spare Weapon Magazine 7
9
DisplayName:
@itemPort_magazine_attach_8
→
Spare Weapon Magazine 8
10
DisplayName:
@itemPort_grenade_attach_1
→
Combat Throwable 1
11
DisplayName:
@itemPort_grenade_attach_2
→
Combat Throwable 2
12
DisplayName:
@itemPort_grenade_attach_3
→
Combat Throwable 3
13
DisplayName:
@itemPort_grenade_attach_4
→
Combat Throwable 4
14
DisplayName:
@itemPort_backpack
→
Backpack
RequiredTags
0:
$backpack
→
backpack
15
DisplayName:
@itemPort_gadget_attach_1
→
Utility Item
Interactions
0:
Carry
→
Setstate_powered
1:
Drop
→
Setstate_unpowered
2:
Place
→
Setstate_blocked
3:
Store
→
Setstate_unblocked
4:
Equiptowear
→
Setstate_noaccess
5:
Setstate_access
6:
Pressurecycle
GForceResistance
Value:
-0.5
ADP Core Sienna
(cds_legacy_armor_heavy_core_01_01_14)
Changed
25 changes
stdItem
Ports
0
DisplayName:
@itemPort_wep_stocked_2
→
Weapon (Secondary)
1
DisplayName:
@itemPort_wep_stocked_3
→
Weapon (Primary)
2
DisplayName:
@itemPort_magazine_attach_1
→
Spare Weapon Magazine 1
3
DisplayName:
@itemPort_magazine_attach_2
→
Spare Weapon Magazine 2
4
DisplayName:
@itemPort_magazine_attach_3
→
Spare Weapon Magazine 3
5
DisplayName:
@itemPort_magazine_attach_4
→
Spare Weapon Magazine 4
6
DisplayName:
@itemPort_magazine_attach_5
→
Spare Weapon Magazine 5
7
DisplayName:
@itemPort_magazine_attach_6
→
Spare Weapon Magazine 6
8
DisplayName:
@itemPort_magazine_attach_7
→
Spare Weapon Magazine 7
9
DisplayName:
@itemPort_magazine_attach_8
→
Spare Weapon Magazine 8
10
DisplayName:
@itemPort_grenade_attach_1
→
Combat Throwable 1
11
DisplayName:
@itemPort_grenade_attach_2
→
Combat Throwable 2
12
DisplayName:
@itemPort_grenade_attach_3
→
Combat Throwable 3
13
DisplayName:
@itemPort_grenade_attach_4
→
Combat Throwable 4
14
DisplayName:
@itemPort_backpack
→
Backpack
RequiredTags
0:
$backpack
→
backpack
15
DisplayName:
@itemPort_gadget_attach_1
→
Utility Item
Interactions
0:
Store
→
Closerequest
1:
Equiptowear
→
Closetrigger
2:
Carry
→
Closeself
3:
Drop
→
Allowclose
4:
Place
→
Gate_close
5:
Set_pressurenormalized
6:
Set_pressuredifferential
GForceResistance
Value:
-0.5
ADP Core Tan
(cds_legacy_armor_heavy_core_01_01_15)
Changed
25 changes
stdItem
Ports
0
DisplayName:
@itemPort_wep_stocked_2
→
Weapon (Secondary)
1
DisplayName:
@itemPort_wep_stocked_3
→
Weapon (Primary)
2
DisplayName:
@itemPort_magazine_attach_1
→
Spare Weapon Magazine 1
3
DisplayName:
@itemPort_magazine_attach_2
→
Spare Weapon Magazine 2
4
DisplayName:
@itemPort_magazine_attach_3
→
Spare Weapon Magazine 3
5
DisplayName:
@itemPort_magazine_attach_4
→
Spare Weapon Magazine 4
6
DisplayName:
@itemPort_magazine_attach_5
→
Spare Weapon Magazine 5
7
DisplayName:
@itemPort_magazine_attach_6
→
Spare Weapon Magazine 6
8
DisplayName:
@itemPort_magazine_attach_7
→
Spare Weapon Magazine 7
9
DisplayName:
@itemPort_magazine_attach_8
→
Spare Weapon Magazine 8
10
DisplayName:
@itemPort_grenade_attach_1
→
Combat Throwable 1
11
DisplayName:
@itemPort_grenade_attach_2
→
Combat Throwable 2
12
DisplayName:
@itemPort_grenade_attach_3
→
Combat Throwable 3
13
DisplayName:
@itemPort_grenade_attach_4
→
Combat Throwable 4
14
DisplayName:
@itemPort_backpack
→
Backpack
RequiredTags
0:
$backpack
→
backpack
15
DisplayName:
@itemPort_gadget_attach_1
→
Utility Item
Interactions
0:
Place
→
Pressurecycle
1:
Store
→
Pressurecyclecomplete
2:
Equiptowear
→
Set_airlockconnected
3:
Carry
→
Open
4:
Drop
→
Close
5:
Lock
6:
Override
GForceResistance
Value:
-0.5
ADP Core Dark Green
(cds_legacy_armor_heavy_core_01_01_16)
Changed
25 changes
stdItem
Ports
0
DisplayName:
@itemPort_wep_stocked_2
→
Weapon (Secondary)
1
DisplayName:
@itemPort_wep_stocked_3
→
Weapon (Primary)
2
DisplayName:
@itemPort_magazine_attach_1
→
Spare Weapon Magazine 1
3
DisplayName:
@itemPort_magazine_attach_2
→
Spare Weapon Magazine 2
4
DisplayName:
@itemPort_magazine_attach_3
→
Spare Weapon Magazine 3
5
DisplayName:
@itemPort_magazine_attach_4
→
Spare Weapon Magazine 4
6
DisplayName:
@itemPort_magazine_attach_5
→
Spare Weapon Magazine 5
7
DisplayName:
@itemPort_magazine_attach_6
→
Spare Weapon Magazine 6
8
DisplayName:
@itemPort_magazine_attach_7
→
Spare Weapon Magazine 7
9
DisplayName:
@itemPort_magazine_attach_8
→
Spare Weapon Magazine 8
10
DisplayName:
@itemPort_grenade_attach_1
→
Combat Throwable 1
11
DisplayName:
@itemPort_grenade_attach_2
→
Combat Throwable 2
12
DisplayName:
@itemPort_grenade_attach_3
→
Combat Throwable 3
13
DisplayName:
@itemPort_grenade_attach_4
→
Combat Throwable 4
14
DisplayName:
@itemPort_backpack
→
Backpack
RequiredTags
0:
$backpack
→
backpack
15
DisplayName:
@itemPort_gadget_attach_1
→
Utility Item
Interactions
0:
Store
→
Openrequest
1:
Equiptowear
→
Closerequest
2:
Carry
→
Closetrigger
3:
Drop
→
Closeself
4:
Place
→
Allowclose
5:
Gate_close
6:
Set_pressurenormalized
GForceResistance
Value:
-0.5
ADP Core Aqua
(cds_legacy_armor_heavy_core_01_01_17)
Changed
25 changes
stdItem
Ports
0
DisplayName:
@itemPort_wep_stocked_2
→
Weapon (Secondary)
1
DisplayName:
@itemPort_wep_stocked_3
→
Weapon (Primary)
2
DisplayName:
@itemPort_magazine_attach_1
→
Spare Weapon Magazine 1
3
DisplayName:
@itemPort_magazine_attach_2
→
Spare Weapon Magazine 2
4
DisplayName:
@itemPort_magazine_attach_3
→
Spare Weapon Magazine 3
5
DisplayName:
@itemPort_magazine_attach_4
→
Spare Weapon Magazine 4
6
DisplayName:
@itemPort_magazine_attach_5
→
Spare Weapon Magazine 5
7
DisplayName:
@itemPort_magazine_attach_6
→
Spare Weapon Magazine 6
8
DisplayName:
@itemPort_magazine_attach_7
→
Spare Weapon Magazine 7
9
DisplayName:
@itemPort_magazine_attach_8
→
Spare Weapon Magazine 8
10
DisplayName:
@itemPort_grenade_attach_1
→
Combat Throwable 1
11
DisplayName:
@itemPort_grenade_attach_2
→
Combat Throwable 2
12
DisplayName:
@itemPort_grenade_attach_3
→
Combat Throwable 3
13
DisplayName:
@itemPort_grenade_attach_4
→
Combat Throwable 4
14
DisplayName:
@itemPort_backpack
→
Backpack
RequiredTags
0:
$backpack
→
backpack
15
DisplayName:
@itemPort_gadget_attach_1
→
Utility Item
Interactions
0:
Tray04_unlock
→
Gate_close
1:
Tray04_animationcomplete
→
Set_pressurenormalized
2:
Column01_opentop
→
Set_pressuredifferential
3:
Column01_openbottom
→
Setstate_powered
4:
Column01_switchtotop
→
Setstate_unpowered
5:
Column01_switchtobottom
→
Setstate_blocked
6:
Column02_opentop
→
Setstate_unblocked
GForceResistance
Value:
-0.5
ADP Core Twilight
(cds_legacy_armor_heavy_core_01_01_18)
Changed
25 changes
stdItem
Ports
0
DisplayName:
@itemPort_wep_stocked_2
→
Weapon (Secondary)
1
DisplayName:
@itemPort_wep_stocked_3
→
Weapon (Primary)
2
DisplayName:
@itemPort_magazine_attach_1
→
Spare Weapon Magazine 1
3
DisplayName:
@itemPort_magazine_attach_2
→
Spare Weapon Magazine 2
4
DisplayName:
@itemPort_magazine_attach_3
→
Spare Weapon Magazine 3
5
DisplayName:
@itemPort_magazine_attach_4
→
Spare Weapon Magazine 4
6
DisplayName:
@itemPort_magazine_attach_5
→
Spare Weapon Magazine 5
7
DisplayName:
@itemPort_magazine_attach_6
→
Spare Weapon Magazine 6
8
DisplayName:
@itemPort_magazine_attach_7
→
Spare Weapon Magazine 7
9
DisplayName:
@itemPort_magazine_attach_8
→
Spare Weapon Magazine 8
10
DisplayName:
@itemPort_grenade_attach_1
→
Combat Throwable 1
11
DisplayName:
@itemPort_grenade_attach_2
→
Combat Throwable 2
12
DisplayName:
@itemPort_grenade_attach_3
→
Combat Throwable 3
13
DisplayName:
@itemPort_grenade_attach_4
→
Combat Throwable 4
14
DisplayName:
@itemPort_backpack
→
Backpack
RequiredTags
0:
$backpack
→
backpack
15
DisplayName:
@itemPort_gadget_attach_1
→
Utility Item
Interactions
0:
Tray03_close
→
Lockself
1:
Tray03_lock
→
Unlockself
2:
Tray03_unlock
→
Openrequest
3:
Tray03_animationcomplete
→
Closerequest
4:
Tray04_open
→
Closetrigger
5:
Tray04_close
→
Closeself
6:
Tray04_lock
→
Allowclose
GForceResistance
Value:
-0.5
ADP Core Imperial
(cds_legacy_armor_heavy_core_01_01_19)
Changed
25 changes
stdItem
Ports
0
DisplayName:
@itemPort_wep_stocked_2
→
Weapon (Secondary)
1
DisplayName:
@itemPort_wep_stocked_3
→
Weapon (Primary)
2
DisplayName:
@itemPort_magazine_attach_1
→
Spare Weapon Magazine 1
3
DisplayName:
@itemPort_magazine_attach_2
→
Spare Weapon Magazine 2
4
DisplayName:
@itemPort_magazine_attach_3
→
Spare Weapon Magazine 3
5
DisplayName:
@itemPort_magazine_attach_4
→
Spare Weapon Magazine 4
6
DisplayName:
@itemPort_magazine_attach_5
→
Spare Weapon Magazine 5
7
DisplayName:
@itemPort_magazine_attach_6
→
Spare Weapon Magazine 6
8
DisplayName:
@itemPort_magazine_attach_7
→
Spare Weapon Magazine 7
9
DisplayName:
@itemPort_magazine_attach_8
→
Spare Weapon Magazine 8
10
DisplayName:
@itemPort_grenade_attach_1
→
Combat Throwable 1
11
DisplayName:
@itemPort_grenade_attach_2
→
Combat Throwable 2
12
DisplayName:
@itemPort_grenade_attach_3
→
Combat Throwable 3
13
DisplayName:
@itemPort_grenade_attach_4
→
Combat Throwable 4
14
DisplayName:
@itemPort_backpack
→
Backpack
RequiredTags
0:
$backpack
→
backpack
15
DisplayName:
@itemPort_gadget_attach_1
→
Utility Item
Interactions
0:
Tray04_open
→
Unlockself
1:
Tray04_close
→
Openrequest
2:
Tray04_lock
→
Closerequest
3:
Tray04_unlock
→
Closetrigger
4:
Tray04_animationcomplete
→
Closeself
5:
Column01_opentop
→
Allowclose
6:
Column01_openbottom
→
Gate_close
GForceResistance
Value:
-0.5
ADP Core Olive
(cds_legacy_armor_heavy_core_01_01_20)
Changed
25 changes
stdItem
Ports
0
DisplayName:
@itemPort_wep_stocked_2
→
Weapon (Secondary)
1
DisplayName:
@itemPort_wep_stocked_3
→
Weapon (Primary)
2
DisplayName:
@itemPort_magazine_attach_1
→
Spare Weapon Magazine 1
3
DisplayName:
@itemPort_magazine_attach_2
→
Spare Weapon Magazine 2
4
DisplayName:
@itemPort_magazine_attach_3
→
Spare Weapon Magazine 3
5
DisplayName:
@itemPort_magazine_attach_4
→
Spare Weapon Magazine 4
6
DisplayName:
@itemPort_magazine_attach_5
→
Spare Weapon Magazine 5
7
DisplayName:
@itemPort_magazine_attach_6
→
Spare Weapon Magazine 6
8
DisplayName:
@itemPort_magazine_attach_7
→
Spare Weapon Magazine 7
9
DisplayName:
@itemPort_magazine_attach_8
→
Spare Weapon Magazine 8
10
DisplayName:
@itemPort_grenade_attach_1
→
Combat Throwable 1
11
DisplayName:
@itemPort_grenade_attach_2
→
Combat Throwable 2
12
DisplayName:
@itemPort_grenade_attach_3
→
Combat Throwable 3
13
DisplayName:
@itemPort_grenade_attach_4
→
Combat Throwable 4
14
DisplayName:
@itemPort_backpack
→
Backpack
RequiredTags
0:
$backpack
→
backpack
15
DisplayName:
@itemPort_gadget_attach_1
→
Utility Item
Interactions
0:
Column01_allclosed
→
Close
1:
Column02_allclosed
→
Lock
2:
Place
→
Override
3:
Tray01_open
→
Stepthrough
4:
Tray01_close
→
Toggle
5:
Tray01_lock
→
Unlock
6:
Tray01_unlock
→
Overrideclose
GForceResistance
Value:
-0.5
ADP Core Executive
(cds_legacy_armor_heavy_core_01_01_gld)
Changed
25 changes
stdItem
Ports
0
DisplayName:
@itemPort_wep_stocked_2
→
Weapon (Secondary)
1
DisplayName:
@itemPort_wep_stocked_3
→
Weapon (Primary)
2
DisplayName:
@itemPort_magazine_attach_1
→
Spare Weapon Magazine 1
3
DisplayName:
@itemPort_magazine_attach_2
→
Spare Weapon Magazine 2
4
DisplayName:
@itemPort_magazine_attach_3
→
Spare Weapon Magazine 3
5
DisplayName:
@itemPort_magazine_attach_4
→
Spare Weapon Magazine 4
6
DisplayName:
@itemPort_magazine_attach_5
→
Spare Weapon Magazine 5
7
DisplayName:
@itemPort_magazine_attach_6
→
Spare Weapon Magazine 6
8
DisplayName:
@itemPort_magazine_attach_7
→
Spare Weapon Magazine 7
9
DisplayName:
@itemPort_magazine_attach_8
→
Spare Weapon Magazine 8
10
DisplayName:
@itemPort_grenade_attach_1
→
Combat Throwable 1
11
DisplayName:
@itemPort_grenade_attach_2
→
Combat Throwable 2
12
DisplayName:
@itemPort_grenade_attach_3
→
Combat Throwable 3
13
DisplayName:
@itemPort_grenade_attach_4
→
Combat Throwable 4
14
DisplayName:
@itemPort_backpack
→
Backpack
RequiredTags
0:
$backpack
→
backpack
15
DisplayName:
@itemPort_gadget_attach_1
→
Utility Item
Interactions
0:
Tray02_unlock
→
Closecomplete
1:
Tray02_animationcomplete
→
Opentrigger
2:
Tray03_open
→
Openself
3:
Tray03_close
→
Allowopen
4:
Tray03_lock
→
Locktrigger
5:
Tray03_unlock
→
Unlocktrigger
6:
Tray03_animationcomplete
→
Lockself
GForceResistance
Value:
-0.5
ADP Core Hurston Edition
(cds_legacy_armor_heavy_core_01_01_hd_sec)
Changed
25 changes
stdItem
Ports
0
DisplayName:
@itemPort_wep_stocked_2
→
Weapon (Secondary)
1
DisplayName:
@itemPort_wep_stocked_3
→
Weapon (Primary)
2
DisplayName:
@itemPort_magazine_attach_1
→
Spare Weapon Magazine 1
3
DisplayName:
@itemPort_magazine_attach_2
→
Spare Weapon Magazine 2
4
DisplayName:
@itemPort_magazine_attach_3
→
Spare Weapon Magazine 3
5
DisplayName:
@itemPort_magazine_attach_4
→
Spare Weapon Magazine 4
6
DisplayName:
@itemPort_magazine_attach_5
→
Spare Weapon Magazine 5
7
DisplayName:
@itemPort_magazine_attach_6
→
Spare Weapon Magazine 6
8
DisplayName:
@itemPort_magazine_attach_7
→
Spare Weapon Magazine 7
9
DisplayName:
@itemPort_magazine_attach_8
→
Spare Weapon Magazine 8
10
DisplayName:
@itemPort_grenade_attach_1
→
Combat Throwable 1
11
DisplayName:
@itemPort_grenade_attach_2
→
Combat Throwable 2
12
DisplayName:
@itemPort_grenade_attach_3
→
Combat Throwable 3
13
DisplayName:
@itemPort_grenade_attach_4
→
Combat Throwable 4
14
DisplayName:
@itemPort_backpack
→
Backpack
RequiredTags
0:
$backpack
→
backpack
15
DisplayName:
@itemPort_gadget_attach_1
→
Utility Item
Interactions
0:
Column01_switchtotop
→
Set_pressurenormalized
1:
Column01_switchtobottom
→
Set_pressuredifferential
2:
Column02_opentop
→
Setstate_powered
3:
Column02_openbottom
→
Setstate_unpowered
4:
Column02_switchtotop
→
Setstate_blocked
5:
Column02_switchtobottom
→
Setstate_unblocked
6:
Column01_allclosed
→
Setstate_noaccess
GForceResistance
Value:
-0.5
ADP Core Platinum
(cds_legacy_armor_heavy_core_01_01_irn)
Changed
25 changes
stdItem
Ports
0
DisplayName:
@itemPort_wep_stocked_2
→
Weapon (Secondary)
1
DisplayName:
@itemPort_wep_stocked_3
→
Weapon (Primary)
2
DisplayName:
@itemPort_magazine_attach_1
→
Spare Weapon Magazine 1
3
DisplayName:
@itemPort_magazine_attach_2
→
Spare Weapon Magazine 2
4
DisplayName:
@itemPort_magazine_attach_3
→
Spare Weapon Magazine 3
5
DisplayName:
@itemPort_magazine_attach_4
→
Spare Weapon Magazine 4
6
DisplayName:
@itemPort_magazine_attach_5
→
Spare Weapon Magazine 5
7
DisplayName:
@itemPort_magazine_attach_6
→
Spare Weapon Magazine 6
8
DisplayName:
@itemPort_magazine_attach_7
→
Spare Weapon Magazine 7
9
DisplayName:
@itemPort_magazine_attach_8
→
Spare Weapon Magazine 8
10
DisplayName:
@itemPort_grenade_attach_1
→
Combat Throwable 1
11
DisplayName:
@itemPort_grenade_attach_2
→
Combat Throwable 2
12
DisplayName:
@itemPort_grenade_attach_3
→
Combat Throwable 3
13
DisplayName:
@itemPort_grenade_attach_4
→
Combat Throwable 4
14
DisplayName:
@itemPort_backpack
→
Backpack
RequiredTags
0:
$backpack
→
backpack
15
DisplayName:
@itemPort_gadget_attach_1
→
Utility Item
Interactions
0:
Tray01_close
→
Lock
1:
Tray01_lock
→
Override
2:
Tray01_unlock
→
Stepthrough
3:
Tray01_animationcomplete
→
Toggle
4:
Tray02_open
→
Unlock
5:
Tray02_close
→
Overrideclose
6:
Tray02_lock
→
Opencomplete
GForceResistance
Value:
-0.5
ADP Core (Modified)
(cds_legacy_armor_heavy_core_01_9tails_01)
Changed
25 changes
stdItem
Ports
0
DisplayName:
@itemPort_wep_stocked_2
→
Weapon (Secondary)
1
DisplayName:
@itemPort_wep_stocked_3
→
Weapon (Primary)
2
DisplayName:
@itemPort_magazine_attach_1
→
Spare Weapon Magazine 1
3
DisplayName:
@itemPort_magazine_attach_2
→
Spare Weapon Magazine 2
4
DisplayName:
@itemPort_magazine_attach_3
→
Spare Weapon Magazine 3
5
DisplayName:
@itemPort_magazine_attach_4
→
Spare Weapon Magazine 4
6
DisplayName:
@itemPort_magazine_attach_5
→
Spare Weapon Magazine 5
7
DisplayName:
@itemPort_magazine_attach_6
→
Spare Weapon Magazine 6
8
DisplayName:
@itemPort_magazine_attach_7
→
Spare Weapon Magazine 7
9
DisplayName:
@itemPort_magazine_attach_8
→
Spare Weapon Magazine 8
10
DisplayName:
@itemPort_grenade_attach_1
→
Combat Throwable 1
11
DisplayName:
@itemPort_grenade_attach_2
→
Combat Throwable 2
12
DisplayName:
@itemPort_grenade_attach_3
→
Combat Throwable 3
13
DisplayName:
@itemPort_grenade_attach_4
→
Combat Throwable 4
14
DisplayName:
@itemPort_backpack
→
Backpack
RequiredTags
0:
$backpack
→
backpack
15
DisplayName:
@itemPort_gadget_attach_1
→
Utility Item
Interactions
0:
Drop
→
Opentrigger
1:
Place
→
Openself
2:
Store
→
Allowopen
3:
Equiptowear
→
Locktrigger
4:
Carry
→
Unlocktrigger
5:
Lockself
6:
Unlockself
GForceResistance
Value:
-0.5
ADP Core Crusader Edition
(cds_legacy_armor_heavy_core_01_crus01_01)
Changed
25 changes
stdItem
Ports
0
DisplayName:
@itemPort_wep_stocked_2
→
Weapon (Secondary)
1
DisplayName:
@itemPort_wep_stocked_3
→
Weapon (Primary)
2
DisplayName:
@itemPort_magazine_attach_1
→
Spare Weapon Magazine 1
3
DisplayName:
@itemPort_magazine_attach_2
→
Spare Weapon Magazine 2
4
DisplayName:
@itemPort_magazine_attach_3
→
Spare Weapon Magazine 3
5
DisplayName:
@itemPort_magazine_attach_4
→
Spare Weapon Magazine 4
6
DisplayName:
@itemPort_magazine_attach_5
→
Spare Weapon Magazine 5
7
DisplayName:
@itemPort_magazine_attach_6
→
Spare Weapon Magazine 6
8
DisplayName:
@itemPort_magazine_attach_7
→
Spare Weapon Magazine 7
9
DisplayName:
@itemPort_magazine_attach_8
→
Spare Weapon Magazine 8
10
DisplayName:
@itemPort_grenade_attach_1
→
Combat Throwable 1
11
DisplayName:
@itemPort_grenade_attach_2
→
Combat Throwable 2
12
DisplayName:
@itemPort_grenade_attach_3
→
Combat Throwable 3
13
DisplayName:
@itemPort_grenade_attach_4
→
Combat Throwable 4
14
DisplayName:
@itemPort_backpack
→
Backpack
RequiredTags
0:
$backpack
→
backpack
15
DisplayName:
@itemPort_gadget_attach_1
→
Utility Item
Interactions
0:
Column02_allclosed
→
Setstate_access
1:
Place
→
Pressurecycle
2:
Activate remote camera
→
Pressurecyclecomplete
3:
Turret_gyro_mode
→
Set_airlockconnected
4:
Wash
→
Open
5:
Exit
→
Close
6:
Activateshower
→
Lock
GForceResistance
Value:
-0.5
Balor HCH Helmet
(cds_legacy_armor_heavy_helmet_01_01_01)
Changed
12 changes
stdItem
Ports
0
DisplayName:
@item_TypeVisor
→
Visor
1
DisplayName:
@item_TypeVisor
→
Visor
2
DisplayName:
@item_TypeChar_Armor_Helmet
→
Helmets
3
DisplayName:
@item_TypeRadar
→
Radar
Interactions
0:
Carry
→
Flighthud_invalid
1:
Drop
→
Scanninghud_invalid
2:
Place
→
Comms_acceptcall
3:
Store
→
Comms_declinecall
4:
Equip
→
Shiptransformextend
5:
Openlootingui
→
Shiptransformretract
6:
Ejection
GForceResistance
Value:
-0.125
Balor HCH Helmet Red
(cds_legacy_armor_heavy_helmet_01_01_02)
Changed
12 changes
stdItem
Ports
0
DisplayName:
@item_TypeVisor
→
Visor
1
DisplayName:
@item_TypeVisor
→
Visor
2
DisplayName:
@item_TypeChar_Armor_Helmet
→
Helmets
3
DisplayName:
@item_TypeRadar
→
Radar
Interactions
0:
Enableinteraction
→
Unlocktrigger
1:
Disableinteraction
→
Unlock
2:
Unlockself
→
Lockeddisplay
3:
Lockself
→
Keypadsuccess
4:
Request
→
Keypadfail
5:
Elevatorarrived
→
Enable
6:
Activate remote camera
GForceResistance
Value:
-0.125
Balor HCH Helmet Orange
(cds_legacy_armor_heavy_helmet_01_01_03)
Changed
10 changes
stdItem
Ports
0
DisplayName:
@item_TypeVisor
→
Visor
1
DisplayName:
@item_TypeVisor
→
Visor
2
DisplayName:
@item_TypeChar_Armor_Helmet
→
Helmets
3
DisplayName:
@item_TypeRadar
→
Radar
Interactions
0:
Sit_11
→
Flightready
3:
Trigger_startusing
→
Opendoor
4:
Trigger_idle
→
Closedoor
5:
Trigger_stopusing
6:
Trigger_dormant
GForceResistance
Value:
-0.125
Balor HCH Helmet Yellow
(cds_legacy_armor_heavy_helmet_01_01_04)
Changed
12 changes
stdItem
Ports
0
DisplayName:
@item_TypeVisor
→
Visor
1
DisplayName:
@item_TypeVisor
→
Visor
2
DisplayName:
@item_TypeChar_Armor_Helmet
→
Helmets
3
DisplayName:
@item_TypeRadar
→
Radar
Interactions
0:
Setmisfire_minor
→
Turnoff
1:
Setmisfire_major
→
Turnon
2:
Setmisfire_catastrophic
3:
Seatenter
4:
Seatexit
5:
Seatenter_right
6:
Seatexit_right
GForceResistance
Value:
-0.125
Balor HCH Helmet Green
(cds_legacy_armor_heavy_helmet_01_01_05)
Changed
12 changes
stdItem
Ports
0
DisplayName:
@item_TypeVisor
→
Visor
1
DisplayName:
@item_TypeVisor
→
Visor
2
DisplayName:
@item_TypeChar_Armor_Helmet
→
Helmets
3
DisplayName:
@item_TypeRadar
→
Radar
Interactions
0:
Stopfire
→
Openinnerdoorfinished
1:
Setlighton
→
Closeinnerdoorfinished
2:
Setlightoff
→
Idle_guard
3:
Togglelight
→
Seatenter
4:
Pickup
→
Seatexit
5:
Place
6:
Ladderopen
GForceResistance
Value:
-0.125
Balor HCH Helmet Seagreen
(cds_legacy_armor_heavy_helmet_01_01_06)
Changed
12 changes
stdItem
Ports
0
DisplayName:
@item_TypeVisor
→
Visor
1
DisplayName:
@item_TypeVisor
→
Visor
2
DisplayName:
@item_TypeChar_Armor_Helmet
→
Helmets
3
DisplayName:
@item_TypeRadar
→
Radar
Interactions
0:
Lock
→
Eject_01
1:
Openfinished
→
Eject_02
2:
Closefinished
→
Eject_03
3:
Jump
→
Consumekeys
4:
Sit
→
Place
5:
Seatenter
→
Opendoor
6:
Seatexit
→
Closedoor
GForceResistance
Value:
-0.125
Balor HCH Helmet Blue
(cds_legacy_armor_heavy_helmet_01_01_07)
Changed
10 changes
stdItem
Ports
0
DisplayName:
@item_TypeVisor
→
Visor
1
DisplayName:
@item_TypeVisor
→
Visor
2
DisplayName:
@item_TypeChar_Armor_Helmet
→
Helmets
3
DisplayName:
@item_TypeRadar
→
Radar
Interactions
0:
Turretexit
→
Use
1:
Turretenter180
→
Place
2:
Activate remote camera
→
Placeonhook
3:
Turret_gyro_mode
→
Enter
4:
Place
→
Exit
GForceResistance
Value:
-0.125
Balor HCH Helmet Purple
(cds_legacy_armor_heavy_helmet_01_01_08)
Changed
12 changes
stdItem
Ports
0
DisplayName:
@item_TypeVisor
→
Visor
1
DisplayName:
@item_TypeVisor
→
Visor
2
DisplayName:
@item_TypeChar_Armor_Helmet
→
Helmets
3
DisplayName:
@item_TypeRadar
→
Radar
Interactions
0:
Disruptioncascade
→
Turnon
1:
Restorationcascade
→
Turnoff
2:
Cascadecompleted
3:
Misfiretrigger
4:
Misfirerequest
5:
Setmisfire_none
6:
Setmisfire_trivial
GForceResistance
Value:
-0.125
Balor HCH Helmet Violet
(cds_legacy_armor_heavy_helmet_01_01_09)
Changed
12 changes
stdItem
Ports
0
DisplayName:
@item_TypeVisor
→
Visor
1
DisplayName:
@item_TypeVisor
→
Visor
2
DisplayName:
@item_TypeChar_Armor_Helmet
→
Helmets
3
DisplayName:
@item_TypeRadar
→
Radar
Interactions
0:
Sit_4
→
Seatenter
1:
Sit_5
→
Seatexit
2:
Sit_6
→
Opendoor
3:
Sit_7
→
Closedoor
4:
Sit_8
→
Enterdefaultmode
5:
Sit_9
→
Enterquantummode
6:
Sit_10
→
Enterscanmode
GForceResistance
Value:
-0.125
Balor HCH Helmet White
(cds_legacy_armor_heavy_helmet_01_01_10)
Changed
12 changes
stdItem
Ports
0
DisplayName:
@item_TypeVisor
→
Visor
1
DisplayName:
@item_TypeVisor
→
Visor
2
DisplayName:
@item_TypeChar_Armor_Helmet
→
Helmets
3
DisplayName:
@item_TypeRadar
→
Radar
Interactions
0:
Turretenter
→
Seatenter
1:
Turretexit
→
Seatexit
2:
Output_scu
→
Opendoor
3:
Observe
→
Closedoor
4:
Jump
→
Flightready
5:
Off
→
Openmissiles
6:
On
→
Closemissiles
GForceResistance
Value:
-0.125
Balor HCH Helmet Grey
(cds_legacy_armor_heavy_helmet_01_01_11)
Changed
12 changes
stdItem
Ports
0
DisplayName:
@item_TypeVisor
→
Visor
1
DisplayName:
@item_TypeVisor
→
Visor
2
DisplayName:
@item_TypeChar_Armor_Helmet
→
Helmets
3
DisplayName:
@item_TypeRadar
→
Radar
Interactions
0:
Activate remote camera
→
Break01
1:
Turret_gyro_mode
→
Break02
2:
Seatenter
→
Break03
3:
Seatexit
→
Eject_02
4:
Open
→
Consumekeys
5:
Close
→
Openinnerdoor
6:
Startfire
→
Closealldoors
GForceResistance
Value:
-0.125
Balor HCH Helmet Black
(cds_legacy_armor_heavy_helmet_01_01_12)
Changed
12 changes
stdItem
Ports
0
DisplayName:
@item_TypeVisor
→
Visor
1
DisplayName:
@item_TypeVisor
→
Visor
2
DisplayName:
@item_TypeChar_Armor_Helmet
→
Helmets
3
DisplayName:
@item_TypeRadar
→
Radar
Interactions
0:
Lockalldoors
→
Ladderretract
1:
Unlockalldoors
→
Seatenter_exterior
2:
Halfopenalldoors
→
Seatexit_exterior
3:
Eject
→
Seatenter_zerog
4:
Close
→
Seatexit_zerog
5:
Stepthrough
→
Place
6:
Place
→
Opendoor
GForceResistance
Value:
-0.125
Balor HCH Helmet Dark Red
(cds_legacy_armor_heavy_helmet_01_01_13)
Changed
12 changes
stdItem
Ports
0
DisplayName:
@item_TypeVisor
→
Visor
1
DisplayName:
@item_TypeVisor
→
Visor
2
DisplayName:
@item_TypeChar_Armor_Helmet
→
Helmets
3
DisplayName:
@item_TypeRadar
→
Radar
Interactions
0:
Closewindshield
→
Closeaccesspoints
1:
Opennacelle
→
Deploydashboard
2:
Closenacelle
→
Retractdashboard
3:
Sit_0
→
Seatenter
4:
Sit_1
→
Seatexit
5:
Sit_2
→
Opendoor
6:
Sit_3
→
Closedoor
GForceResistance
Value:
-0.125
Balor HCH Helmet Sienna
(cds_legacy_armor_heavy_helmet_01_01_14)
Changed
12 changes
stdItem
Ports
0
DisplayName:
@item_TypeVisor
→
Visor
1
DisplayName:
@item_TypeVisor
→
Visor
2
DisplayName:
@item_TypeChar_Armor_Helmet
→
Helmets
3
DisplayName:
@item_TypeRadar
→
Radar
Interactions
0:
Turret_gyro_mode
→
Disable
1:
Startalign
→
Toggle
2:
Reset
→
Onenabled
3:
Endalign
→
Ondisabled
4:
Turretenter
→
Lockself
5:
Turretexit
→
Unlockself
6:
Seatenter
→
Reportlock
GForceResistance
Value:
-0.125
Balor HCH Helmet Tan
(cds_legacy_armor_heavy_helmet_01_01_15)
Changed
12 changes
stdItem
Ports
0
DisplayName:
@item_TypeVisor
→
Visor
1
DisplayName:
@item_TypeVisor
→
Visor
2
DisplayName:
@item_TypeChar_Armor_Helmet
→
Helmets
3
DisplayName:
@item_TypeRadar
→
Radar
Interactions
0:
Open
→
Button2
1:
Close
→
Button3
2:
Lock
→
Seatenter
3:
Override
→
Seatexit
4:
Cycle
→
Canopyopen
5:
Openalldoors
→
Canopyclose
6:
Closealldoors
→
Ladderdeploy
GForceResistance
Value:
-0.125
Balor HCH Helmet Dark Green
(cds_legacy_armor_heavy_helmet_01_01_16)
Changed
12 changes
stdItem
Ports
0
DisplayName:
@item_TypeVisor
→
Visor
1
DisplayName:
@item_TypeVisor
→
Visor
2
DisplayName:
@item_TypeChar_Armor_Helmet
→
Helmets
3
DisplayName:
@item_TypeRadar
→
Radar
Interactions
0:
Panel_right_close
→
Turnon
1:
Panel_left_open
→
Turnoff
2:
Panel_left_close
3:
Loot
4:
Openinventory
5:
Opensidefuel
6:
Closesidefuel
GForceResistance
Value:
-0.125
Balor HCH Helmet Aqua
(cds_legacy_armor_heavy_helmet_01_01_17)
Changed
12 changes
stdItem
Ports
0
DisplayName:
@item_TypeVisor
→
Visor
1
DisplayName:
@item_TypeVisor
→
Visor
2
DisplayName:
@item_TypeChar_Armor_Helmet
→
Helmets
3
DisplayName:
@item_TypeRadar
→
Radar
Interactions
0:
Ladderclose
→
Seatenter
1:
Canopyopen
→
Seatexit
2:
Canopyclose
→
Acceptcontract
3:
Seatenterladder
→
Place
4:
Seatexitladder
→
Open
5:
Seatenterzerog
→
Close
6:
Seatexitzerog
GForceResistance
Value:
-0.125
Balor HCH Helmet Twilight
(cds_legacy_armor_heavy_helmet_01_01_18)
Changed
12 changes
stdItem
Ports
0
DisplayName:
@item_TypeVisor
→
Visor
1
DisplayName:
@item_TypeVisor
→
Visor
2
DisplayName:
@item_TypeChar_Armor_Helmet
→
Helmets
3
DisplayName:
@item_TypeRadar
→
Radar
Interactions
0:
Seatexit
→
Reportunlock
1:
Top_scan
→
Sync
2:
Top_extract
→
Reporterror
3:
Top_fracture
→
Repair
4:
Pilotenter
→
Open
5:
Pilotexit
→
Close
6:
Pickup
→
Button1
GForceResistance
Value:
-0.125
Balor HCH Helmet Imperial
(cds_legacy_armor_heavy_helmet_01_01_19)
Changed
12 changes
stdItem
Ports
0
DisplayName:
@item_TypeVisor
→
Visor
1
DisplayName:
@item_TypeVisor
→
Visor
2
DisplayName:
@item_TypeChar_Armor_Helmet
→
Helmets
3
DisplayName:
@item_TypeRadar
→
Radar
Interactions
0:
Opencomplete
→
Lock
1:
Closecomplete
→
Unlocktrigger
2:
Idle_search
→
Unlock
3:
Ascend
→
Lockeddisplay
4:
Descend
→
Open
5:
Elevatorarrived
→
Close
6:
Use
GForceResistance
Value:
-0.125
Balor HCH Helmet Olive
(cds_legacy_armor_heavy_helmet_01_01_20)
Changed
12 changes
stdItem
Ports
0
DisplayName:
@item_TypeVisor
→
Visor
1
DisplayName:
@item_TypeVisor
→
Visor
2
DisplayName:
@item_TypeChar_Armor_Helmet
→
Helmets
3
DisplayName:
@item_TypeRadar
→
Radar
Interactions
0:
Inventory_open
→
Opencomplete
1:
Inventory_close
→
Closecomplete
2:
Avionics_open
→
Place
3:
Avionics_close
→
Open
4:
Fuelport_open
→
Close
5:
Fuelport_close
6:
Panel_right_open
GForceResistance
Value:
-0.125
Balor HCH Helmet Executive
(cds_legacy_armor_heavy_helmet_01_01_gld)
Changed
12 changes
stdItem
Ports
0
DisplayName:
@item_TypeVisor
→
Visor
1
DisplayName:
@item_TypeVisor
→
Visor
2
DisplayName:
@item_TypeChar_Armor_Helmet
→
Helmets
3
DisplayName:
@item_TypeRadar
→
Radar
Interactions
0:
Pick up
→
Turnoff
1:
Setlightson
→
Turnon
2:
Setlightsoff
3:
Setlightslow
4:
Setlightsalarm
5:
Functiondisruptedtrigger
6:
Functionrestoredtrigger
GForceResistance
Value:
-0.125
PAB-1 Arms Grey
(cds_legacy_armor_light_arms_01_01_11)
Changed
6 changes
stdItem
Interactions
0:
Deploy
→
Equiptosuit
1:
Retract
→
Offhandequiptosuit
2:
Syncdeploy
→
Store
3:
Syncretract
→
Offhandstore
4:
Retractclose
→
Drop
GForceResistance
Value:
-0.03125
Scorpius Antares PHB Flight Blade
(Controller_Flight_RSI_Scorpius_Antares_Flight_Blade_HND)
Changed
2 changes
stdItem
Ifcs
NoFuelParams
LegacyMaxSpeed:
20
AngularVelocityModifier:
0.1
LinearAccelerationModifier:
0.1
AngularAccelerationModifier:
0.1
Mass:
0
→
35
Balor HCH Helmet Hurston Edition
(cds_legacy_armor_heavy_helmet_01_01_hd_sec)
Changed
13 changes
stdItem
Ports
0
DisplayName:
@item_TypeVisor
→
Visor
1
DisplayName:
@item_TypeVisor
→
Visor
2
DisplayName:
@item_TypeChar_Armor_Helmet
→
Helmets
3
DisplayName:
@item_TypeRadar
→
Radar
4
Size:
1
Flags
#0:
HeadWear
Types
#0:
Char_Clothing_Hat
MaxSize:
1
MinSize:
1
PortName:
Mask_ItemPort
Uneditable:
false
DisplayName:
@LOC_EMPTY
RequiredTags
#0:
hdsec
CompatibleTypes
#0
Type:
Char_Clothing_Hat
Interactions
0:
Seatenter_zerog
→
Turnon
1:
Seatexit_zerog
→
Turnoff
2:
Screendeploy
→
Flightready
3:
Screenretract
→
Openaccesspoints
4:
Opencowling
→
Closeaccesspoints
5:
Closecowling
6:
Openwindshield
GForceResistance
Value:
-0.125
Balor HCH Helmet Platinum
(cds_legacy_armor_heavy_helmet_01_01_irn)
Changed
12 changes
stdItem
Ports
0
DisplayName:
@item_TypeVisor
→
Visor
1
DisplayName:
@item_TypeVisor
→
Visor
2
DisplayName:
@item_TypeChar_Armor_Helmet
→
Helmets
3
DisplayName:
@item_TypeRadar
→
Radar
Interactions
0:
Trigger_dooropen
→
Consumekeys
1:
Trigger_doorclose
→
Place
2:
Trigger_doorlock
→
Opendoor
3:
Trigger_doorunlock
→
Closedoor
4:
Open
→
Break01
5:
Close
→
Break02
6:
Toggle
→
Break03
GForceResistance
Value:
-0.125