Q&A: Tumbril Cyclone

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Q&A: Tumbril Cyclone Greetings Citizens! Since the introduction of the Hull Series back in April 2015, every new concept ship reveal has had an accompanying Q&A post, where we spend a couple days collecting questions from you, pass those on to the relevant ship designer, and provide you the best answers we have available at that time. With the addition of Spectrum earlier this year, we can now allow you to add your vote to the questions you most want to see answered. The questions included below are a combination of those that received the most votes, similar questions that were merged into a single instance, and those we felt we could comfortably answer at this stage in the Tumbril Cyclone's life. As the Cyclone is only in concept stage, there are still some unanswered questions we're currently pursuing in development. As the game continues to be fleshed out, those missing answers will be determined and implemented. While it will still be some time before we see the Tumbril Cyclone in game, we hope you're as excited as we are as the game expands with the addition of another ground-based vehicle to the Star Citizen universe. As always, a special thanks to Stephen Hosmer, Ben Lesnick and Steven Kam for their help in answering your questions. Let's get to it. -DL 1. What ships will the Tumbril Cyclone fit into? The concept model is currently sitting at 5.71m x 3.25m x 2.26m, but as with everything in Star Citizen, its size is subject to change as it is built out and implemented in game. At present, this makes the Cyclone smaller than an Ursa Rover but larger than a Dragonfly or Nox. Our current intention is that anything that fits an Ursa will fit the Cyclone, including the Constellation. For ships like the Cutlass and Freelancer, it may technically fit in their cargo bays, but because the ramps are tapered, a Cyclone would likely not be able to load up into it. 2. Are the Cyclone variants “modular?” Can we just swap the boxes out on the base model to make the variants? While this system is not currently available in game, it is something we're interested in exploring once that time comes. When the Cyclone is added to the game, we expect them to function as variants for the time being. 3. How much cargo can it carry? Currently, the base version of the Cyclone is set to carry 1 SCU of cargo. 4. What can be picked up by the Cyclone RN’s scanner? People? Buildings? Derelicts? Loot? Ships? As with all scanner systems in the game, it will pick up anything with a detectable signature, such as IR or EM. The difficulty of picking up that signal will depend on the item’s output and your equipment. It wouldn’t tell you if there’s a derelict or loot around the corner, but it should be able to tell you that there’s a large structure in the distance and it’s up to you to decide if you want to go check it out. That said, the RN’s upgraded radar system will have a longer range and better detection capabilities than the standard Cyclone, along with data banks to store a larger amount of scanned data to help with the mapping of a planet’s surface. 5. How fast can the Cyclone and its variants go and how do they compare to the Ursa and Lynx rovers in terms of speed and acceleration? We don’t have specific numbers yet, as the Cyclone is still in concept, and this will come with game balance and tuning, but it should be faster in speed and acceleration than the Ursa. We’re aiming for it to be about twice as fast as an Ursa and the RC version will be even faster than that when boosting. 6. Will it launch with 3.0? The Cyclone will not launch with 3.0. Backers with a Cyclone on their account will receive an Ursa loaner vehicle until the buggies are completed in a future 3.x patch. 7. Can a Cyclone end up on its side or roof? If so, how do we right the vehicle post-accident? The Cyclone features jump-jet thrusters meant to stabilize the vehicle when it becomes airborne. These will attempt to correct any deviation in the vehicle and provide a softer landing. Despite this, it is possible that your Cyclone could find itself flipped, turned upside down. Should this happen, we recommend you take a minute to sit right there, tell everyone how you became the prince of a town called Bel-Air... and then get out and lift. 8. Is more protection for the exposed driver being considered for the combat versions, or will a cockpit shot be a one-hit kill? The Cyclone is equipped with vehicle shields to protect the occupants from enemy fire. More info on these shields will come when the Cyclone is implemented in game. 9. What are the pros and cons of the Cyclone compared to other land vehicles when it comes to terrain, handling, speed, utility, and combat? The Cyclone is meant to be in the middle of the road between the Ursa and the Nox. The Ursa is slow and sturdy, and the Nox is fast but less rugged. The Cyclone aims to strike a favorable balance with a tough vehicle that also can’t be discounted in the speed department. Additionally, it should handle most any terrain using its articulated treads to increase its grip. The Cyclone has four-wheel steering which gives it better stability while maneuvering at high speeds and a decreased turning radius at low speeds. Of course, its utility and combat effectiveness will depend on the skill of the driver, and the version you bring with you. 10. Will the co-pilot of the cyclone be able to shoot their personal weapons while seated? This is functionality we intend to add to the game. We have no ETA for this feature at this time. 11. Is the Cyclone protected by a shield? Yes. Details on the shield are included in a previous answer. 12. Can the Cyclone pull a trailer? Currently there are no plans to implement trailers in the game. If this changes in the future, the Cyclone would be an appropriate candidate for hauling one around. 13. Can we re-arm missiles in Anti-Aircraft variants in field conditions? The missile racks are the same racks already in use on ships and thus would need to be re-armed in the same way. We'll have more details on how that functionality will work when the time comes. 14. Can the hubs inside the wheels move from the bottom we've seen in pictures to the top to give more ground clearance? Unfortunately, no. At present, we have no plans to add any functionality like this, but the articulated treads can be deployed to increase traction at the cost of speed. 15. The Cyclone being a wheeled vehicle and all, will it have less of a detectable sig vs. a hover bike like a Dragonfly or Nox? The Cyclone uses similar Vehicle-class parts as the Dragonfly and Nox, making its EM signature very similar, while it’s IR signature should be significantly reduced as it is not equipped with as many thrusters and Grav-Levs that can run hot if not managed properly. Then again, if you’re racing around and pushing the Cyclone to its limits, you may get noticed. CYC The baseline model of the Cyclone features an open flatbed in the back where cargo pieces can be safely secured and transported, making it a perfect transport for homesteads or as a short-range vehicle for planetary deliveries. CYC-TR Designed for militia and security use, the Cyclone TR module features upgraded armor and a single Human-operated turret capable of mounting a Size 1 weapon and a responsive 360° field of fire. CYC-RN Stay mobile and aware with the Cyclone RN. This light reconnaissance vehicle is the perfect solution for scouting runs, providing fast and detailed scans of terrain as well as beacon placement. CYC-AA A battlefield equalizer, the Cyclone AA comes equipped with a surface-to-air missile and countermeasure package to provide cover for ground troops against airborne targets. CYC-RC For those who like to push the limits of speed, the Cyclone RC features a modified intake system to allow for controlled bursts of speed as well as tools to customize handling.
F&A: Tumbril-Zyklon Grüße Bürger! Seit der Einführung der Hull Series im April 2015 hatte jede neue Konzeptschiffsedition einen begleitenden Q&A-Post, wo wir ein paar Tage damit verbringen, Fragen von Ihnen zu sammeln, diese an den jeweiligen Schiffsdesigner weiterzugeben und Ihnen die besten Antworten zu geben, die wir zu diesem Zeitpunkt zur Verfügung hatten. Mit dem Zusatz von Spectrum Anfang dieses Jahres können wir Ihnen nun ermöglichen, Ihre Stimme zu den Fragen hinzuzufügen, die Sie am meisten beantwortet sehen möchten. Die unten aufgeführten Fragen sind eine Kombination aus denjenigen, die die meisten Stimmen erhalten haben, ähnlichen Fragen, die zu einer einzigen Instanz zusammengefasst wurden, und denjenigen, von denen wir der Meinung waren, dass wir sie in dieser Phase im Leben des Tumbril-Zyklons bequem beantworten könnten. Da sich der Cyclone erst im Konzeptstadium befindet, gibt es noch einige offene Fragen, die wir derzeit in der Entwicklung verfolgen. Während das Spiel weiter ausgearbeitet wird, werden die fehlenden Antworten ermittelt und umgesetzt. Obwohl es noch einige Zeit dauern wird, bis wir den Tumbril-Zyklon im Spiel sehen, hoffen wir, dass Sie genauso begeistert sind wie wir, wie das Spiel mit der Erweiterung des Star Citizen-Universums um ein weiteres bodengebundenes Fahrzeug. Wie immer ein besonderer Dank an Stephen Hosmer, Ben Lesnick und Steven Kam für ihre Hilfe bei der Beantwortung Ihrer Fragen. Kommen wir zur Sache. -DL In welche Schiffe passt der Tumbril-Zyklon? Das Konzeptmodell liegt derzeit bei 5,71 m x 3,25 m x 2,26 m, aber wie bei allem in Star Citizen kann sich seine Größe ändern, wenn es im Spiel aufgebaut und implementiert wird. Damit ist der Cyclone derzeit kleiner als ein Ursa Rover, aber größer als eine Libelle oder Nox. Unsere aktuelle Absicht ist, dass alles, was zu einem Ursa passt, zum Zyklon passt, einschließlich der Konstellation. Für Schiffe wie die Cutlass und Freelancer mag es technisch in ihre Laderäume passen, aber da sich die Rampen verjüngen, kann ein Zyklon wahrscheinlich nicht in sie hineinladen. Sind die Cyclone Varianten "modular"? Können wir die Boxen am Basismodell einfach austauschen, um die Varianten zu erstellen? Obwohl dieses System derzeit nicht im Spiel verfügbar ist, ist es etwas, das wir gerne erkunden würden, sobald diese Zeit gekommen ist. Wenn der Zyklon dem Spiel hinzugefügt wird, erwarten wir, dass er vorerst als Variante funktioniert. Wie viel Ladung kann sie transportieren? Derzeit ist die Basisversion des Zyklons auf die Aufnahme von 1 SCU Fracht ausgelegt. Was kann der Scanner des Cyclone RN aufnehmen? Menschen? Gebäude? Relikte? Beute? Schiffe? Wie bei allen Scannersystemen im Spiel wird auch hier alles mit einer erkennbaren Signatur, wie IR oder EM, erfasst. Die Schwierigkeit, dieses Signal aufzunehmen, hängt vom Ausgang des Artikels und Ihrer Ausrüstung ab. Es würde dir nicht sagen, ob es einen Wrack oder eine Beute um die Ecke gibt, aber es sollte dir sagen können, dass es eine große Struktur in der Ferne gibt und es liegt an dir zu entscheiden, ob du es dir ansehen möchtest. Allerdings wird das modernisierte Radarsystem des RN eine größere Reichweite und bessere Erkennungsfähigkeiten als der Standardzyklon haben, zusammen mit Datenbanken, die eine größere Menge an gescannten Daten speichern, um bei der Kartierung der Oberfläche eines Planeten zu helfen. Wie schnell kann der Cyclone und seine Varianten laufen und wie vergleichen sie sich in Bezug auf Geschwindigkeit und Beschleunigung mit den Ursa- und Lynx-Rovern? Wir haben noch keine konkreten Zahlen, da der Cyclone noch im Konzept ist, und das wird mit Spielbalance und Tuning einhergehen, aber er sollte in Geschwindigkeit und Beschleunigung schneller sein als der Ursa. Wir streben an, dass es etwa doppelt so schnell ist wie ein Ursa und die RC-Version wird noch schneller sein als die beim Boosten. Wird es mit 3.0 starten? Der Zyklon startet nicht mit 3.0. Unterstützer mit einem Zyklon auf ihrem Konto erhalten ein Ursa Leihwagen, bis die Buggys in einem zukünftigen 3.x-Patch fertig gestellt sind. Kann ein Zyklon auf seiner Seite oder seinem Dach landen? Wenn ja, wie beheben wir das Fahrzeug nach einem Unfall? Der Cyclone verfügt über Sprungstrahltriebwerke, die das Fahrzeug stabilisieren sollen, wenn es in die Luft geht. Diese versuchen, jede Abweichung im Fahrzeug zu korrigieren und eine weichere Landung zu erreichen. Trotzdem ist es möglich, dass sich dein Zyklon umgedreht und auf den Kopf gestellt findet. Sollte dies der Fall sein, empfehlen wir dir, dir eine Minute Zeit zu nehmen, um genau dort zu sitzen, allen zu erzählen, wie du der Prinz einer Stadt namens Bel-Air geworden bist.... und dann auszusteigen und zu heben. Wird für die Kampfversionen mehr Schutz für den exponierten Fahrer in Betracht gezogen, oder ist ein Cockpitschuss ein One-Hit-Kill? Der Zyklon ist mit Fahrzeugschilden ausgestattet, um die Insassen vor feindlichem Feuer zu schützen. Weitere Informationen zu diesen Schilden werden folgen, wenn der Zyklon im Spiel implementiert wird. Was sind die Vor- und Nachteile des Zyklons im Vergleich zu anderen Landfahrzeugen, wenn es um Gelände, Handhabung, Geschwindigkeit, Nutzen und Kampf geht? Der Zyklon soll sich in der Mitte der Straße zwischen dem Ursa und dem Nox befinden. Der Ursa ist langsam und robust, und der Nox ist schnell, aber weniger robust. Der Cyclone zielt darauf ab, mit einem robusten Fahrzeug eine günstige Balance zu finden, die auch in der Geschwindigkeitsabteilung nicht zu unterschätzen ist. Darüber hinaus sollte er mit seinen gelenkigen Profilen die meisten Geländeformen bewältigen, um den Grip zu erhöhen. Der Zyklon verfügt über eine Allradlenkung, die ihm eine bessere Stabilität beim Manövrieren bei hohen Geschwindigkeiten und einen geringeren Wenderadius bei niedrigen Geschwindigkeiten verleiht. Natürlich hängt sein Nutzen und seine Wirksamkeit im Kampf von der Fähigkeit des Fahrers und der Version ab, die Sie mitbringen. Wird der Co-Pilot des Zyklons in der Lage sein, seine persönlichen Waffen im Sitzen zu schießen? Dies ist eine Funktionalität, die wir dem Spiel hinzufügen wollen. Wir haben derzeit keine ETA für dieses Feature. Ist der Zyklon durch ein Schild geschützt? Ja. Details zum Schild sind in einer früheren Antwort enthalten. Kann der Zyklon einen Anhänger ziehen? Derzeit gibt es keine Pläne, Trailer im Spiel zu implementieren. Sollte sich dies in Zukunft ändern, wäre der Zyklon ein geeigneter Kandidat für den Transport. Können wir Raketen in Anti-Flugzeug-Varianten unter Feldbedingungen wieder aktivieren? Die Raketengestelle sind die gleichen Gestelle, die bereits auf Schiffen im Einsatz sind und daher auf die gleiche Weise wieder aktiviert werden müssten. Wir werden mehr Details darüber erfahren, wie diese Funktionalität zu gegebener Zeit funktionieren wird. Können sich die Naben im Inneren der Räder von unten nach oben bewegen, um mehr Bodenfreiheit zu schaffen? Leider nicht. Derzeit haben wir nicht vor, eine solche Funktionalität hinzuzufügen, aber die gelenkigen Laufflächen können eingesetzt werden, um die Traktion auf Kosten der Geschwindigkeit zu erhöhen. Der Zyklon ist ein Radfahrzeug und alles, wird er weniger ein erkennbares Zeichen haben als ein Schwebefahrzeug wie eine Libelle oder Nox? Der Zyklon verwendet ähnliche Teile der Fahrzeugklasse wie die Libelle und der Nox, wodurch seine EM-Signatur sehr ähnlich ist, während seine IR-Signatur deutlich reduziert werden sollte, da er nicht mit so vielen Thrustern und Grav-Levels ausgestattet ist, die bei unsachgemäßer Handhabung heiß laufen können. Andererseits, wenn Sie herumrasen und den Zyklon an seine Grenzen bringen, werden Sie vielleicht bemerkt.
Q&A: Tumbril Cyclone Greetings Citizens! Since the introduction of the Hull Series back in April 2015, every new concept ship reveal has had an accompanying Q&A post, where we spend a couple days collecting questions from you, pass those on to the relevant ship designer, and provide you the best answers we have available at that time. With the addition of Spectrum earlier this year, we can now allow you to add your vote to the questions you most want to see answered. The questions included below are a combination of those that received the most votes, similar questions that were merged into a single instance, and those we felt we could comfortably answer at this stage in the Tumbril Cyclone's life. As the Cyclone is only in concept stage, there are still some unanswered questions we're currently pursuing in development. As the game continues to be fleshed out, those missing answers will be determined and implemented. While it will still be some time before we see the Tumbril Cyclone in game, we hope you're as excited as we are as the game expands with the addition of another ground-based vehicle to the Star Citizen universe. As always, a special thanks to Stephen Hosmer, Ben Lesnick and Steven Kam for their help in answering your questions. Let's get to it. -DL 1. What ships will the Tumbril Cyclone fit into? The concept model is currently sitting at 5.71m x 3.25m x 2.26m, but as with everything in Star Citizen, its size is subject to change as it is built out and implemented in game. At present, this makes the Cyclone smaller than an Ursa Rover but larger than a Dragonfly or Nox. Our current intention is that anything that fits an Ursa will fit the Cyclone, including the Constellation. For ships like the Cutlass and Freelancer, it may technically fit in their cargo bays, but because the ramps are tapered, a Cyclone would likely not be able to load up into it. 2. Are the Cyclone variants “modular?” Can we just swap the boxes out on the base model to make the variants? While this system is not currently available in game, it is something we're interested in exploring once that time comes. When the Cyclone is added to the game, we expect them to function as variants for the time being. 3. How much cargo can it carry? Currently, the base version of the Cyclone is set to carry 1 SCU of cargo. 4. What can be picked up by the Cyclone RN’s scanner? People? Buildings? Derelicts? Loot? Ships? As with all scanner systems in the game, it will pick up anything with a detectable signature, such as IR or EM. The difficulty of picking up that signal will depend on the item’s output and your equipment. It wouldn’t tell you if there’s a derelict or loot around the corner, but it should be able to tell you that there’s a large structure in the distance and it’s up to you to decide if you want to go check it out. That said, the RN’s upgraded radar system will have a longer range and better detection capabilities than the standard Cyclone, along with data banks to store a larger amount of scanned data to help with the mapping of a planet’s surface. 5. How fast can the Cyclone and its variants go and how do they compare to the Ursa and Lynx rovers in terms of speed and acceleration? We don’t have specific numbers yet, as the Cyclone is still in concept, and this will come with game balance and tuning, but it should be faster in speed and acceleration than the Ursa. We’re aiming for it to be about twice as fast as an Ursa and the RC version will be even faster than that when boosting. 6. Will it launch with 3.0? The Cyclone will not launch with 3.0. Backers with a Cyclone on their account will receive an Ursa loaner vehicle until the buggies are completed in a future 3.x patch. 7. Can a Cyclone end up on its side or roof? If so, how do we right the vehicle post-accident? The Cyclone features jump-jet thrusters meant to stabilize the vehicle when it becomes airborne. These will attempt to correct any deviation in the vehicle and provide a softer landing. Despite this, it is possible that your Cyclone could find itself flipped, turned upside down. Should this happen, we recommend you take a minute to sit right there, tell everyone how you became the prince of a town called Bel-Air... and then get out and lift. 8. Is more protection for the exposed driver being considered for the combat versions, or will a cockpit shot be a one-hit kill? The Cyclone is equipped with vehicle shields to protect the occupants from enemy fire. More info on these shields will come when the Cyclone is implemented in game. 9. What are the pros and cons of the Cyclone compared to other land vehicles when it comes to terrain, handling, speed, utility, and combat? The Cyclone is meant to be in the middle of the road between the Ursa and the Nox. The Ursa is slow and sturdy, and the Nox is fast but less rugged. The Cyclone aims to strike a favorable balance with a tough vehicle that also can’t be discounted in the speed department. Additionally, it should handle most any terrain using its articulated treads to increase its grip. The Cyclone has four-wheel steering which gives it better stability while maneuvering at high speeds and a decreased turning radius at low speeds. Of course, its utility and combat effectiveness will depend on the skill of the driver, and the version you bring with you. 10. Will the co-pilot of the cyclone be able to shoot their personal weapons while seated? This is functionality we intend to add to the game. We have no ETA for this feature at this time. 11. Is the Cyclone protected by a shield? Yes. Details on the shield are included in a previous answer. 12. Can the Cyclone pull a trailer? Currently there are no plans to implement trailers in the game. If this changes in the future, the Cyclone would be an appropriate candidate for hauling one around. 13. Can we re-arm missiles in Anti-Aircraft variants in field conditions? The missile racks are the same racks already in use on ships and thus would need to be re-armed in the same way. We'll have more details on how that functionality will work when the time comes. 14. Can the hubs inside the wheels move from the bottom we've seen in pictures to the top to give more ground clearance? Unfortunately, no. At present, we have no plans to add any functionality like this, but the articulated treads can be deployed to increase traction at the cost of speed. 15. The Cyclone being a wheeled vehicle and all, will it have less of a detectable sig vs. a hover bike like a Dragonfly or Nox? The Cyclone uses similar Vehicle-class parts as the Dragonfly and Nox, making its EM signature very similar, while it’s IR signature should be significantly reduced as it is not equipped with as many thrusters and Grav-Levs that can run hot if not managed properly. Then again, if you’re racing around and pushing the Cyclone to its limits, you may get noticed. CYC The baseline model of the Cyclone features an open flatbed in the back where cargo pieces can be safely secured and transported, making it a perfect transport for homesteads or as a short-range vehicle for planetary deliveries. CYC-TR Designed for militia and security use, the Cyclone TR module features upgraded armor and a single Human-operated turret capable of mounting a Size 1 weapon and a responsive 360° field of fire. CYC-RN Stay mobile and aware with the Cyclone RN. This light reconnaissance vehicle is the perfect solution for scouting runs, providing fast and detailed scans of terrain as well as beacon placement. CYC-AA A battlefield equalizer, the Cyclone AA comes equipped with a surface-to-air missile and countermeasure package to provide cover for ground troops against airborne targets. CYC-RC For those who like to push the limits of speed, the Cyclone RC features a modified intake system to allow for controlled bursts of speed as well as tools to customize handling.
Q&A: Tumbril Cyclone Greetings Citizens! Since the introduction of the Hull Series back in April 2015, every new concept ship reveal has had an accompanying Q&A post, where we spend a couple days collecting questions from you, pass those on to the relevant ship designer, and provide you the best answers we have available at that time. With the addition of Spectrum earlier this year, we can now allow you to add your vote to the questions you most want to see answered. The questions included below are a combination of those that received the most votes, similar questions that were merged into a single instance, and those we felt we could comfortably answer at this stage in the Tumbril Cyclone's life. As the Cyclone is only in concept stage, there are still some unanswered questions we're currently pursuing in development. As the game continues to be fleshed out, those missing answers will be determined and implemented. While it will still be some time before we see the Tumbril Cyclone in game, we hope you're as excited as we are as the game expands with the addition of another ground-based vehicle to the Star Citizen universe. As always, a special thanks to Stephen Hosmer, Ben Lesnick and Steven Kam for their help in answering your questions. Let's get to it. -DL 1. What ships will the Tumbril Cyclone fit into? The concept model is currently sitting at 5.71m x 3.25m x 2.26m, but as with everything in Star Citizen, its size is subject to change as it is built out and implemented in game. At present, this makes the Cyclone smaller than an Ursa Rover but larger than a Dragonfly or Nox. Our current intention is that anything that fits an Ursa will fit the Cyclone, including the Constellation. For ships like the Cutlass and Freelancer, it may technically fit in their cargo bays, but because the ramps are tapered, a Cyclone would likely not be able to load up into it. 2. Are the Cyclone variants “modular?” Can we just swap the boxes out on the base model to make the variants? While this system is not currently available in game, it is something we're interested in exploring once that time comes. When the Cyclone is added to the game, we expect them to function as variants for the time being. 3. How much cargo can it carry? Currently, the base version of the Cyclone is set to carry 1 SCU of cargo. 4. What can be picked up by the Cyclone RN’s scanner? People? Buildings? Derelicts? Loot? Ships? As with all scanner systems in the game, it will pick up anything with a detectable signature, such as IR or EM. The difficulty of picking up that signal will depend on the item’s output and your equipment. It wouldn’t tell you if there’s a derelict or loot around the corner, but it should be able to tell you that there’s a large structure in the distance and it’s up to you to decide if you want to go check it out. That said, the RN’s upgraded radar system will have a longer range and better detection capabilities than the standard Cyclone, along with data banks to store a larger amount of scanned data to help with the mapping of a planet’s surface. 5. How fast can the Cyclone and its variants go and how do they compare to the Ursa and Lynx rovers in terms of speed and acceleration? We don’t have specific numbers yet, as the Cyclone is still in concept, and this will come with game balance and tuning, but it should be faster in speed and acceleration than the Ursa. We’re aiming for it to be about twice as fast as an Ursa and the RC version will be even faster than that when boosting. 6. Will it launch with 3.0? The Cyclone will not launch with 3.0. Backers with a Cyclone on their account will receive an Ursa loaner vehicle until the buggies are completed in a future 3.x patch. 7. Can a Cyclone end up on its side or roof? If so, how do we right the vehicle post-accident? The Cyclone features jump-jet thrusters meant to stabilize the vehicle when it becomes airborne. These will attempt to correct any deviation in the vehicle and provide a softer landing. Despite this, it is possible that your Cyclone could find itself flipped, turned upside down. Should this happen, we recommend you take a minute to sit right there, tell everyone how you became the prince of a town called Bel-Air... and then get out and lift. 8. Is more protection for the exposed driver being considered for the combat versions, or will a cockpit shot be a one-hit kill? The Cyclone is equipped with vehicle shields to protect the occupants from enemy fire. More info on these shields will come when the Cyclone is implemented in game. 9. What are the pros and cons of the Cyclone compared to other land vehicles when it comes to terrain, handling, speed, utility, and combat? The Cyclone is meant to be in the middle of the road between the Ursa and the Nox. The Ursa is slow and sturdy, and the Nox is fast but less rugged. The Cyclone aims to strike a favorable balance with a tough vehicle that also can’t be discounted in the speed department. Additionally, it should handle most any terrain using its articulated treads to increase its grip. The Cyclone has four-wheel steering which gives it better stability while maneuvering at high speeds and a decreased turning radius at low speeds. Of course, its utility and combat effectiveness will depend on the skill of the driver, and the version you bring with you. 10. Will the co-pilot of the cyclone be able to shoot their personal weapons while seated? This is functionality we intend to add to the game. We have no ETA for this feature at this time. 11. Is the Cyclone protected by a shield? Yes. Details on the shield are included in a previous answer. 12. Can the Cyclone pull a trailer? Currently there are no plans to implement trailers in the game. If this changes in the future, the Cyclone would be an appropriate candidate for hauling one around. 13. Can we re-arm missiles in Anti-Aircraft variants in field conditions? The missile racks are the same racks already in use on ships and thus would need to be re-armed in the same way. We'll have more details on how that functionality will work when the time comes. 14. Can the hubs inside the wheels move from the bottom we've seen in pictures to the top to give more ground clearance? Unfortunately, no. At present, we have no plans to add any functionality like this, but the articulated treads can be deployed to increase traction at the cost of speed. 15. The Cyclone being a wheeled vehicle and all, will it have less of a detectable sig vs. a hover bike like a Dragonfly or Nox? The Cyclone uses similar Vehicle-class parts as the Dragonfly and Nox, making its EM signature very similar, while it’s IR signature should be significantly reduced as it is not equipped with as many thrusters and Grav-Levs that can run hot if not managed properly. Then again, if you’re racing around and pushing the Cyclone to its limits, you may get noticed. CYC The baseline model of the Cyclone features an open flatbed in the back where cargo pieces can be safely secured and transported, making it a perfect transport for homesteads or as a short-range vehicle for planetary deliveries. CYC-TR Designed for militia and security use, the Cyclone TR module features upgraded armor and a single Human-operated turret capable of mounting a Size 1 weapon and a responsive 360° field of fire. CYC-RN Stay mobile and aware with the Cyclone RN. This light reconnaissance vehicle is the perfect solution for scouting runs, providing fast and detailed scans of terrain as well as beacon placement. CYC-AA A battlefield equalizer, the Cyclone AA comes equipped with a surface-to-air missile and countermeasure package to provide cover for ground troops against airborne targets. CYC-RC For those who like to push the limits of speed, the Cyclone RC features a modified intake system to allow for controlled bursts of speed as well as tools to customize handling.

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