Comm-Link Images

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image/jpeg
JumpPoint_03-01_Jan_15_Riding-Herd_Page_46.jpg
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Last Modified
11 years ago
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430.34 KB
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image/jpeg
JumpPoint_03-01_Jan_15_Riding-Herd_Page_47.jpg
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Last Modified
11 years ago
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387.66 KB
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image/jpeg
JumpPoint_03-01_Jan_15_Riding-Herd_Page_48.jpg
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11 years ago
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425.10 KB
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image/jpeg
JumpPoint_03-01_Jan_15_Riding-Herd_Page_49.jpg
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11 years ago
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364.45 KB
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image/jpeg
JumpPoint_03-01_Jan_15_Riding-Herd_Page_50.jpg
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11 years ago
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375.41 KB
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image/jpeg
JumpPoint_03-01_Jan_15_Riding-Herd_Page_51.jpg
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11 years ago
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374.20 KB
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image/jpeg
JumpPoint_03-01_Jan_15_Riding-Herd_Page_52.jpg
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11 years ago
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435.52 KB
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image/jpeg
JumpPoint_03-01_Jan_15_Riding-Herd_Page_53.jpg
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Last Modified
11 years ago
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425.53 KB
Used in Comm-Links
image/jpeg
Bug.jpg
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11 years ago
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309.13 KB
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image/jpeg ×1
Figure14.jpg
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Last Modified
11 years ago
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171.82 KB
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image/jpeg Figure 1 - Surface damage we'd like to replicate
Figure1.jpg
Figure 1 - Surface damage we'd like to replicate
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Last Modified
11 years ago
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208.76 KB
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image/jpeg ×1
Retaliator_engine_shot_a.jpg
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Last Modified
11 years ago
Size
3.83 MB
Used in Comm-Links
image/jpeg Figure 3 - Diagram showing the damage model we simulate
Figure3.jpg
Figure 3 - Diagram showing the damage model we simulate
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Last Modified
11 years ago
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56.28 KB
Used in Comm-Links
image/jpeg Figure 4 - One of the textures showing the unwrapped Gladius that we use to determine where a ship will take damage from a specific hit. Each colour represents a part of the ship that can move independently or detach
Figure4.jpg
Figure 4 - One of the textures showing the unwrapped Gladius that we use to determine where a ship will take damage from a specific hit. Each colour represents a part of the ship that can move independently or detach
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Last Modified
11 years ago
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66.88 KB
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image/jpeg Figure 5 - No damage
Figure5.jpg
Figure 5 - No damage
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11 years ago
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102.51 KB
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image/jpeg ×5 Figure 6 - Burn colour
Figure6.jpg
Figure 6 - Burn colour
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Last Modified
11 years ago
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105.15 KB
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image/jpeg #post-background
Image-Background.jpg
#post-background
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Last Modified
11 years ago
Size
352.91 KB
image/jpeg
James-Gun.jpg
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Last Modified
11 years ago
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220.83 KB
Used in Comm-Links
image/png
Squibship.png
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Last Modified
11 years ago
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559.38 KB
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image/png The wild m50 stalks its prey
Designweapons-Wildm50.png
The wild m50 stalks its prey
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Last Modified
11 years ago
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808.94 KB
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image/jpeg
Figure12.jpg
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11 years ago
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83.16 KB
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image/jpeg
Figure13.jpg
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Last Modified
11 years ago
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99.98 KB
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image/jpeg
Barrel_Tips.jpg
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Last Modified
11 years ago
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273.58 KB
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image/jpeg
Size_2_02.jpg
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Last Modified
11 years ago
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248.37 KB
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image/png The usual suspects
Designweapons-Theusualsuspects.png
The usual suspects
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Last Modified
11 years ago
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1.87 MB
Used in Comm-Links
image/png
Social-Section.png
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Last Modified
11 years ago
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160.16 KB
Used in Comm-Links
image/png
Notifications-Section.png
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Last Modified
11 years ago
Size
160.81 KB
Used in Comm-Links
image/png Sequence of images showing our initial iteration of the shield that give an idea of the noise patterns that go into it
Earlyshield-1.png
Sequence of images showing our initial iteration of the shield that give an idea of the noise patterns that go into it
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Last Modified
11 years ago
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397.09 KB
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image/png
Earlyshield-2.png
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Last Modified
11 years ago
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438.79 KB
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image/png
Earlyshield-3.png
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Last Modified
11 years ago
Size
265.30 KB
Used in Comm-Links
Page 1029 of 1124