Comm-Link Bilder
Name: JumpPoint_03-08_Aug-15_WIP33.jpg
Name: JumpPoint_03-10_Oct-15_Pra-chtigen-Unterfangen21.jpg
Name: JumpPoint_01-12_Nov_13_WIP11.jpg
Name: Cutlass_screenshot-_turret.jpg
Name: JumpPoint_02-11_Nov_14-WIP_Page_09.jpg
Name: Featured-Pledge_Store_Game-Pack.jpg
Name: JumpPoint_04-02_WIP12.jpg
Name: JumpPoint-02-06-Redeemer-WIP-For-Ben_Page_07.jpg
Name: JumpPoint_03-08_Aug-15_WIP4.jpg
Name: JumpPoint_03-10_Oct-15_Pra-chtigen-Unterfangen6.jpg
Name: JumpPoint-01-13-Avenger-WIP-For-Ben_Page_10.jpg
Name: mvp101623.png
Beschreibung: g-feature
Duplikate
Comm-Links:
Name: source.jpg
Beschreibung: Born to ROC
Duplikate
Comm-Links:
Name: JumpPoint_02-08_Aug_14_WIP_Page_20.jpg
Name: JumpPoint_03-10_Oct-15_Pra-chtigen-Unterfangen2.jpg
Name: JumpPoint_04-06_Jun-Persistent-Progress-1-1-_Page_09.jpg
Name: JumpPoint_02-10_Oct_14-WIP_Page_02.jpg
Name: JumpPoint_02-11_Nov_14-WIP_Page_24.jpg
Name: JumpPoint_04-04_Starfarer-WIP6.jpg
Name: JumpPoint_02-12_Dec_14-We-Solute-You_Page_15.jpg
Name: source.png
Name: StarCitizen-2017-10-04-17-00-02-68.jpg
Name: 132.jpg
Name: 2.png
Name: star-citizen-hull-c-patch-notes.jpg
Beschreibung: g-banner-advanced
Name: JumpPoint_03-09_Sep-15_WIP36.jpg
Name: JumpPoint_04-02_WIP3.jpg
Name: JumpPoint_01-11_Oct_13_Born-Free31.jpg
Name: Dragonfly.jpg
Name: JumpPoint_02-07-Mustang-WIP_Page_09.jpg
Name: JumpPoint_02-04_Apr_14_Heads-Up_Page_02.jpg
Name: Screenshot_5.png
Name: UEE-Hvy-Marine-TT-Back-early.jpg
Name: JumpPoint_02-05_May_14_WIP_Page_20.jpg
Name: JumpPoint-01-09-Aug-13-WIP7.jpg
Name: Nautilus_jumppoint_early_explorations_int_47j.jpg
Name: JumpPoint_04-04_BTS-PCap9.jpg
Name: New-Babbage_Interior_Commons_RB10.jpg
Name: 03-Battle10.png
Duplikate
Comm-Links:
Name: JumpPoint_01-12_Nov_13_WIP18.jpg
Name: JumpPoint_01-12_Nov_13_WIP25.jpg
Name: source.jpg
Name: Idris_powerplant_3.jpg
Name: JumpPoint_04-08_Aug-16_WIP22.jpg
Name: Mustang_Beta_Sleeper_Cabin_Port_02_Bhasin.png
Name: Shader_ball4.jpg
Beschreibung: This is the metal I will be blending with. The next step is to combine the two materials and use a mask to tell the shader where the two materials should blend.