Chris Visits Oculus

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English
I thought it would be fun to share a few photos from my trip down to see Oculus. As you know I’m a big believer in VR and a supporter of the Rift, having personally backed it when it first was rolled out. So it was a lot of fun to visit Palmer Luckey (founder) and Brendan Iribe (CEO, ex Scaleform co-founder & CEO) and the rest of the Oculus team down in Irvine, CA (which is just under an hour drive from my place in Los Angeles)

I checked out both the Doom 3 BFG and a test level using a new engine in the Oculus, which was seriously cool, even on the prototype hardware. The proper final build is meant to have even higher resolution, which will amp the immersion. As cool as Doom 3 was, it’s not going to compare to Star Citizen / Squadron 42 – as we’re pretty much the perfect kind of game for the Oculus. Sitting in chair looking around, is exactly what you do in a cockpit, so the Rift is just going to feel natural. And as Star Citizen already works in stereoscopic 3D right now there is almost no extra work needed to support the Rift. And who doesn’t want to be sitting in their cockpit, whipping their head around to track their target, pulling back on the joystick to drop in behind their next target?
German
Ich dachte, es wäre lustig, ein paar Fotos von meiner Reise nach unten zu teilen, um Oculus zu sehen. Wie Sie wissen, glaube ich sehr an VR und bin ein Unterstützer des Risses, nachdem ich ihn persönlich unterstützt habe, als er zum ersten Mal eingeführt wurde. Es hat also viel Spaß gemacht, Palmer Luckey (Gründer) und Brendan Iribe (CEO, ehemaliger Scaleform-Mitbegründer und CEO) und den Rest des Oculus-Teams unten in Irvine, CA (das knapp eine Autostunde von meinem Platz in Los Angeles entfernt ist) zu besuchen.

Ich habe sowohl das Doom 3 BFG als auch ein Testlevel mit einem neuen Motor im Oculus ausprobiert, was selbst auf der Prototyp-Hardware sehr cool war. Der richtige Endbau soll eine noch höhere Auflösung haben, die das Eintauchen verstärkt. So cool Doom 3 auch war, es wird nicht mit Star Citizen / Squadron 42 zu vergleichen sein - denn wir sind so ziemlich die perfekte Art von Spiel für das Oculus. Das Sitzen im Stuhl, der herum schaut, ist genau, was Sie in einem Cockpit tun, also wird der Spalt gerade natürlich sich fühlen. Und da Star Citizen bereits in stereoskopischem 3D arbeitet, ist fast kein zusätzlicher Aufwand zur Unterstützung des Rift erforderlich. Und wer will nicht in seinem Cockpit sitzen, den Kopf herumschlagen, um sein Ziel zu verfolgen, sich mit dem Joystick zurückziehen und hinter sein nächstes Ziel fallen lassen?
Chinese
I thought it would be fun to share a few photos from my trip down to see Oculus. As you know I’m a big believer in VR and a supporter of the Rift, having personally backed it when it first was rolled out. So it was a lot of fun to visit Palmer Luckey (founder) and Brendan Iribe (CEO, ex Scaleform co-founder & CEO) and the rest of the Oculus team down in Irvine, CA (which is just under an hour drive from my place in Los Angeles)

I checked out both the Doom 3 BFG and a test level using a new engine in the Oculus, which was seriously cool, even on the prototype hardware. The proper final build is meant to have even higher resolution, which will amp the immersion. As cool as Doom 3 was, it’s not going to compare to Star Citizen / Squadron 42 – as we’re pretty much the perfect kind of game for the Oculus. Sitting in chair looking around, is exactly what you do in a cockpit, so the Rift is just going to feel natural. And as Star Citizen already works in stereoscopic 3D right now there is almost no extra work needed to support the Rift. And who doesn’t want to be sitting in their cockpit, whipping their head around to track their target, pulling back on the joystick to drop in behind their next target?

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CIG ID
12801
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Comments
97
Published
13 years ago (2012-11-18T00:00:00+00:00)