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Beschreibung | So as you can see just by applying solid values I’m already very far along. For this paint I’m going for a pearl sheen and a nice light blue color. The next phase in the process is adding in base texture maps. These are broad strokes and are meant to break up the surface. I typically use textures as overlays and let the engine drive the actual color and glossiness. This way we can reuse material later on. |
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Name | Shader_ball.jpg |
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Größe | 0.02 MB |
Zuletzt geändert | 01.05.2015 22:58:52 |
Tags | None |
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