Meet Jeff Uriarte

Undefined Undefined Meet the team

Content

English
Greetings Citizens,

We hope you enjoyed Chris Roberts’ presentation at the AMD livestream. We will update with a link to the footage as soon as it has been made available. Today we’re also happy to introduce you to Jeff Uriarte, a member of Star Citizen’s programming team who has been hard at work on the Hangar Module. You can read his Q&A below. Want to learn more? Jeff will be in the hot seat on this week’s Wingman’s Hangar. Be sure to tune in Friday to catch his interview!

How did you get started in the game industry?
My dad brought home an apple 2+ around 1980 and immediately got sucked into programming with some sort of game focus. I knew i would eventually be in the game industry. After Univeristy I worked on Edutainment and Educational products for a couple years and then did console sports games for a number of years. I came out to Austin about 10 years ago to work on Ultima Online and have been MMO focused since then.

What projects have you worked on?
I’ve never worked with Chris before, but Wing Commander and it’s derivatives have always been some of my favorites. As far as what I’ve worked on… Early on a number of educational titles, console sports games, Ultima Online, Star Wars Galaxies, Dark Millenium Online, Darksiders 2, and last year The Banner Saga: Factions.

What are you doing for Cloud Imperium?
I’m a generalist. I enjoy variety in my work. My initial stuff has been work on the Hangar and I’ll continue to work on that as we add features. I’ve done a bit of Server work, so I’m going to be working with Tom Sawyer on server development as we start to build that out.

What are you most excited to see in Star Citizen/Squadron 42?
The emergent gameplay that is always pops in MMO games. I’m very interested to see what the players are going to do in the world and that will trigger us to respond by supporting those unpredicted gameplay elements.

What are you playing right now?
Trying to get my last 2 achievments on the 360 version of Diablo 3. I have a shrink wrapped GTA 5 that I’m not allowing myself to touch until I get those last 2 elusive achievements.
German
Grüße Bürger,

Wir hoffen, dass Ihnen die Präsentation von Chris Roberts beim AMD-Livestream gefallen hat. Wir werden mit einem Link zum Footage aktualisieren, sobald es verfügbar ist. Heute stellen wir Ihnen auch Jeff Uriarte vor, ein Mitglied des Programmierteams von Star Citizen, der hart am Hangarmodul gearbeitet hat. Sie können seine Fragen und Antworten unten lesen. Möchten Sie mehr erfahren? Jeff wird diese Woche auf dem heißen Stuhl im Hangar von Wingman's sitzen. Seien Sie sicher, dass Sie Freitag einschalten, um sein Interview zu sehen!

Wie bist du in der Spieleindustrie gestartet?
Mein Vater brachte um 1980 einen Apple 2+ mit nach Hause und wurde sofort in die Programmierung mit einer Art Spielfokus einbezogen. Ich wusste, dass ich irgendwann in der Spieleindustrie sein würde. Nach der Univeristy arbeitete ich ein paar Jahre lang an Edutainment- und Bildungsprodukten und dann einige Jahre lang an Konsolen-Sportspielen. Ich kam vor etwa 10 Jahren nach Austin, um an Ultima Online zu arbeiten und bin seitdem MMO-fokussiert.

An welchen Projekten hast du gearbeitet?
Ich habe noch nie mit Chris gearbeitet, aber Wing Commander und seine Derivate waren schon immer einige meiner Favoriten. Was das betrifft, woran ich gearbeitet habe.... Früh an einer Reihe von Bildungstiteln, Konsolen-Sportspielen, Ultima Online, Star Wars Galaxies, Dark Millenium Online, Darksiders 2 und letztes Jahr The Banner Saga: Factions.

Was machst du für Cloud Imperium?
Ich bin Generalist. Ich genieße die Abwechslung in meiner Arbeit. Meine ersten Arbeiten waren die Arbeit am Hangar und ich werde weiterhin daran arbeiten, wenn wir neue Funktionen hinzufügen. Ich habe ein wenig Serverarbeit geleistet, also werde ich mit Tom Sawyer an der Serverentwicklung arbeiten, während wir damit beginnen, das aufzubauen.

Was freut dich am meisten in Star Citizen/Squadron 42 zu sehen?
Das aufkommende Gameplay, das immer wieder auftaucht, erscheint in MMO-Spielen. Ich bin sehr gespannt, was die Spieler in der Welt tun werden und was uns dazu veranlassen wird, mit der Unterstützung dieser unvorhergesehenen Gameplay-Elemente zu reagieren.

Was spielst du gerade?
Ich versuche, meine letzten 2 Erfolge auf der 360er Version von Diablo 3 zu erzielen. Ich habe einen eingeschweißten GTA 5, den ich mir nicht erlauben werde zu berühren, bis ich die letzten 2 schwer fassbaren Erfolge erhalte.
Chinese
Greetings Citizens,

We hope you enjoyed Chris Roberts’ presentation at the AMD livestream. We will update with a link to the footage as soon as it has been made available. Today we’re also happy to introduce you to Jeff Uriarte, a member of Star Citizen’s programming team who has been hard at work on the Hangar Module. You can read his Q&A below. Want to learn more? Jeff will be in the hot seat on this week’s Wingman’s Hangar. Be sure to tune in Friday to catch his interview!

How did you get started in the game industry?
My dad brought home an apple 2+ around 1980 and immediately got sucked into programming with some sort of game focus. I knew i would eventually be in the game industry. After Univeristy I worked on Edutainment and Educational products for a couple years and then did console sports games for a number of years. I came out to Austin about 10 years ago to work on Ultima Online and have been MMO focused since then.

What projects have you worked on?
I’ve never worked with Chris before, but Wing Commander and it’s derivatives have always been some of my favorites. As far as what I’ve worked on… Early on a number of educational titles, console sports games, Ultima Online, Star Wars Galaxies, Dark Millenium Online, Darksiders 2, and last year The Banner Saga: Factions.

What are you doing for Cloud Imperium?
I’m a generalist. I enjoy variety in my work. My initial stuff has been work on the Hangar and I’ll continue to work on that as we add features. I’ve done a bit of Server work, so I’m going to be working with Tom Sawyer on server development as we start to build that out.

What are you most excited to see in Star Citizen/Squadron 42?
The emergent gameplay that is always pops in MMO games. I’m very interested to see what the players are going to do in the world and that will trigger us to respond by supporting those unpredicted gameplay elements.

What are you playing right now?
Trying to get my last 2 achievments on the 360 version of Diablo 3. I have a shrink wrapped GTA 5 that I’m not allowing myself to touch until I get those last 2 elusive achievements.

Links

No links available.

Images

2
image/jpeg
Starshipbridge.jpg
Details
Last Modified
12 years ago
Size
1.43 MB
image/jpeg
2013-09-24_headshot_jeff_uriarte.JPG
Details
Last Modified
12 years ago
Size
2.55 MB

Metadata

CIG ID
13282
Channel
Undefined
Category
Undefined
Series
Meet the team
Comments
24
Published
12 years ago (2013-09-25T00:00:00+00:00)